PDA

View Full Version : Your Puny Spells Are Nothing to me, Wizard! [Spell]



Lord Iames Osari
2007-05-11, 04:52 PM
Augment Resistance
Abjuration
Level: Clr 3, Sor/Wiz 3
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You increase the target's natural resistance to magic, granting an enhancement bonus to their SR equal to your caster level (maximum +20); creatures without SR are treated as having SR 0.
Arcane Material Component: A piece of sponge.
[hr]
Honestly, I'm surprised there hasn't been a spell like this before.

Is it overpowered? Underpowered? Any other comments/complaints/questions?

Caelestion
2007-05-11, 04:57 PM
I like it. It sounds good.

AmberVael
2007-05-11, 06:03 PM
A spell like this? (http://www.d20srd.org/srd/spells/spellResistance.htm)

Caelestion
2007-05-11, 06:06 PM
Well, that only gives a flat bonus. Any Drow or Illithid (to name just a few) capable of casting it will get minimal to no benefit from it.

AmberVael
2007-05-11, 06:09 PM
Point taken.
However, that also makes Iames's spell more powerful...
O.o
Wait...
They wouldn't stack... would they?

Lord Iames Osari
2007-05-11, 06:30 PM
Point taken.
However, that also makes Iames's spell more powerful...
O.o
Wait...
They wouldn't stack... would they?

They would. That's rather the point of my spell specifying that it grants an enhancement bonus to SR, rather than granting SR itself.

AmberVael
2007-05-11, 07:19 PM
Yes, but if you had a character cast both at once, they'd practically be invulnerable to spells.

Lord Iames Osari
2007-05-11, 07:43 PM
Yes, but if you had a character cast both at once, they'd practically be invulnerable to spells.
I'll be honest, in a core-only game, this would probably be too powerful. But in a game where the casters have access to Assay Spell Resistance, it's much more reasonable.

Lord Iames Osari
2007-05-12, 03:27 PM
I forgot to say what the focus component was!

And, I'm changing it to a material component.

ZeroNumerous
2007-05-12, 03:40 PM
One tiny, itsy-bitsy, miniscule little problem.. Magic/Psionics Transparency.

Lord Iames Osari
2007-05-12, 03:56 PM
One tiny, itsy-bitsy, miniscule little problem.. Magic/Psionics Transparency.

>.<

No, wait. We can fix this. We have the technology!

We give the espers an Assay SR equivalent.

Anyway, here's an updated version based on criticism from another site and my review of the Assay SR spell.

Augment Resistance
Abjuration
Level: Clr 4, Sor/Wiz 4
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You increase the target's existing resistance to magic, granting an enhancement bonus to their SR equal to your caster level (maximum +10); creatures without SR are treated as having SR 0.
Arcane Material Component: A piece of sponge.

ZeroNumerous
2007-05-12, 04:16 PM
I like that, but it really only works for Drow and naturally spell resistant races.


A spell like this? (http://www.d20srd.org/srd/spells/spellResistance.htm)

This spell is better for any creature without spell resistance.

Lord Iames Osari
2007-05-12, 04:28 PM
I meant it to apply even to SR from artifical sources. I changed the wording to make that clearer.

Lord Iames Osari
2007-05-13, 07:55 PM
Veni, vidi, offensi. Any more comments on the latest version?

Oh, and for psionic types:

Appraise Power Resistance
Clairsentience
Level: Psion/wilder 4
Display: Visual
Power Points: 7

As assay spell resistance, except as noted here.

Augment Resistance, Psionic
Clairsentience
Level: Psion/wilder 4
Display Visual
Power Points: 7

As augment resistance, except as noted here.

Citizen Joe
2007-05-14, 09:21 AM
Bump the spell level up to at least level 5 or people will stick it in wands and potions and stuff.

Lord Iames Osari
2007-05-14, 11:28 AM
No, it's definitely staying at lvl 4, to stay even with assay SR.

Arbitrarity
2007-05-14, 05:11 PM
*Level 20 cleric with 46 SR bows* (CL 24, bead of karma)

*Wizard goes... wtf?!*

Wizard assays resistance, with all CL vs SR boosting feats, and arcane mastery, and a UMD'd bead of Karma. Gets... 48.


When a wizard has to burn 4 feats, and a 1/day object, to get a spell in... nope, it's now better balanced. When it capped at +20, that was borked.

Lord Iames Osari
2007-06-05, 03:32 PM
Hmm. After considering it carefully, I would recommend that anyone planning on using this also make CL vs. SR checks subject to the auto-fail/auto-success rule.