Groggen
2015-09-06, 03:17 PM
Hi
In a campaign I'm DMing I plan to have the PCs find a lump of Adamantine and give them the choice to craft it into a weapon (improved Critical), armor (ignore Critical, as in the DMG) or a shield. The shield abilities I'm down to are :
"Can be made slightly larger, but thinner due to the hardness of the material, which gives the bearer Evasion."
or
"Can be made more compact, which gives the bearer advantage on push/knock prone checks."
or
"Double the AC bonus from the shield versus ranged attacks/spells that target only you."
I would really appreciate some help in comparing these 3 abilities. If there are other suggestions those are of course welcome too :)
In a campaign I'm DMing I plan to have the PCs find a lump of Adamantine and give them the choice to craft it into a weapon (improved Critical), armor (ignore Critical, as in the DMG) or a shield. The shield abilities I'm down to are :
"Can be made slightly larger, but thinner due to the hardness of the material, which gives the bearer Evasion."
or
"Can be made more compact, which gives the bearer advantage on push/knock prone checks."
or
"Double the AC bonus from the shield versus ranged attacks/spells that target only you."
I would really appreciate some help in comparing these 3 abilities. If there are other suggestions those are of course welcome too :)