DoubleGold
2015-09-07, 08:15 PM
The Midnight Mirror Takes place in the small, rural barony of Karpad in northern Nidal, located on the thinning edges of the Uskwood. Its citizens know little of the shadowy secret aristocracy in Pangolais or the core of Zon-Kuthon's worshipers in southern Ridwan. Nevertheless, the fear and darkness that permeate Nidal are prominent here as they are throughout the nation.
Some Adventure Background (http://pathfinderwiki.com/wiki/The_Midnight_Mirror)
Additional Background info
Stepan Boroi, the ambitious third son of a minor Nidalese noble, was not content to see his eldest brother, Iozif, inherit the family lands. Amid the detritus of generations that fills the crumbling Boroi Manor, Stepan discovered an ancient mirror--acquired centuries ago by an ancestor of sinister repute--that gave him just what he needed to secure the barony for himself. In the mirror Stepan saw another manor, shadowed and hazy like a half-remembered dream. Yet where Stepan's reflection should have been, there stood instead a dark figure, taller than a man, with a face covered in a white mask and eyes like distant stars. This was Nicasor, both the mirror's master and its greatest prisoner.
Part One: Dread of Night
The influential Tiboros family of Nisroch is worried over the wellbeing of their youngest daughter, Anya. A year ago she married a handsome baron from rural Karpad, and 2 months ago she gave birth to a son. All seemed fine for Anya until her frequent letters to her parents mentioned her husband's growing paranoia and erratic behavior. Three weeks ago her letters stopped altogether, and her family wants answers.
A disease called Tallowthroat plagues the city.
Shortly after Stepan reneged on his agreement with Nicasor, the shae's rage infused the shadow essence that leaked from the midnight mirror and manifested in the Material Plane as a strange new disease that locals of Karpad named tallowthroat. Victims sweat constantly, giving their skin a waxy appearance, and their throats swell as though suffering from goiter as the shadow essence infusing them takes form into hostile creatures. An infection creature becomes increasingly irritable, to the point of possessing an attitude of unfriendly with even its closest friends and relatives. Intimidate check DCs are treated as Diplomacy checks to change an infected creature's starting attitude (regardless of the actual skill used).
Because of their ties to the Plane of Shadow, fetchlings are immune to the effects of tallowthroat, though they often act as carriers; only the town's existing system of fetchling segregation has prevented the spread of the disease to the entire town. In fact, it was the fetchling Sergyev, a groundskeepr at Baroi Manor, who first came into contact with the disease, which leaked into the Material Plane through the water in the manor's courtyard fountain. Sergyev spread the disease to several other members of the household staff, and later around Karpad when Stepan fired all but one of the fetchlings working in the manor.
The disease last 1d3 days and does 1d3 cha damage per day. You take a -4 to saves involving mind resist effects in areas of bright illumination. A creature dies if the cha damage exceeds its cha score, releasing 1d3 shadows as its swollen neck explodes. The disease has to be in ingested or by touch.
Gamestart
Heroes are direct to Boroi Manor. You are greated by Laurentiu, the manor's majordomo at the entrance.
What do you wish to do, or tell him or ask him, you are just outside this large manor
Some Adventure Background (http://pathfinderwiki.com/wiki/The_Midnight_Mirror)
Additional Background info
Stepan Boroi, the ambitious third son of a minor Nidalese noble, was not content to see his eldest brother, Iozif, inherit the family lands. Amid the detritus of generations that fills the crumbling Boroi Manor, Stepan discovered an ancient mirror--acquired centuries ago by an ancestor of sinister repute--that gave him just what he needed to secure the barony for himself. In the mirror Stepan saw another manor, shadowed and hazy like a half-remembered dream. Yet where Stepan's reflection should have been, there stood instead a dark figure, taller than a man, with a face covered in a white mask and eyes like distant stars. This was Nicasor, both the mirror's master and its greatest prisoner.
Part One: Dread of Night
The influential Tiboros family of Nisroch is worried over the wellbeing of their youngest daughter, Anya. A year ago she married a handsome baron from rural Karpad, and 2 months ago she gave birth to a son. All seemed fine for Anya until her frequent letters to her parents mentioned her husband's growing paranoia and erratic behavior. Three weeks ago her letters stopped altogether, and her family wants answers.
A disease called Tallowthroat plagues the city.
Shortly after Stepan reneged on his agreement with Nicasor, the shae's rage infused the shadow essence that leaked from the midnight mirror and manifested in the Material Plane as a strange new disease that locals of Karpad named tallowthroat. Victims sweat constantly, giving their skin a waxy appearance, and their throats swell as though suffering from goiter as the shadow essence infusing them takes form into hostile creatures. An infection creature becomes increasingly irritable, to the point of possessing an attitude of unfriendly with even its closest friends and relatives. Intimidate check DCs are treated as Diplomacy checks to change an infected creature's starting attitude (regardless of the actual skill used).
Because of their ties to the Plane of Shadow, fetchlings are immune to the effects of tallowthroat, though they often act as carriers; only the town's existing system of fetchling segregation has prevented the spread of the disease to the entire town. In fact, it was the fetchling Sergyev, a groundskeepr at Baroi Manor, who first came into contact with the disease, which leaked into the Material Plane through the water in the manor's courtyard fountain. Sergyev spread the disease to several other members of the household staff, and later around Karpad when Stepan fired all but one of the fetchlings working in the manor.
The disease last 1d3 days and does 1d3 cha damage per day. You take a -4 to saves involving mind resist effects in areas of bright illumination. A creature dies if the cha damage exceeds its cha score, releasing 1d3 shadows as its swollen neck explodes. The disease has to be in ingested or by touch.
Gamestart
Heroes are direct to Boroi Manor. You are greated by Laurentiu, the manor's majordomo at the entrance.
What do you wish to do, or tell him or ask him, you are just outside this large manor