Amechra
2015-09-07, 09:47 PM
Alright, here's an idea I saw on an OSR blog, and which I decided to expand on for a 3.x game. Now, I have nothing concrete in my head about the setting in question, except that it is an E6 world and that magic is a more-or-less lost art. To this end:
A) Scribe Scroll is gone as a feat; you either have it as a class feature (read that as "bonus feat"), or you can't take it at all. You also can't scribe the scrolls of a Spontaneous spellcasting class; no getting 2nd level spells through Sorcerer levels and making bank.
B) Each time an Archivist or a Wizard gains a level, they can only add 1st level spells to their spell books.
C) While you can find scrolls of levels higher than 1st while in a dungeon, you can't buy them. If you do sell them, they are going to be pretty much immediately put on auction for the different wizarding academies to fight over - so why not just do that directly?
D Clerics and Druids use the Spontaneous spellcasting variant, as given in UA. I'm getting a feeling that Psionics and the like are going to be rare or heavily limited.
E) Extra components; I was thinking along the lines of some higher level spells requiring certain environments (You found a copy of Ardent Darts of Flame (Scorching Ray), but it only functions within a volcano), lifestyles (Fortitude of the Corpse (False Life) requires that you wear nothing but funeral garb while you have it prepared, with failure meaning you lose it entirely), or dead languages (Open The Stubborn Gate (Knock) requires that you can read (and speak!) a long-dead form of Dwarven.)
Spell Research can change these into more... usual components. What about being Emperor of Lower Slakovenia allows you to cast The Emperor's Inarguable Command (Suggestion)? If you can figure that out, and distil it into something any other Wizard can use...
F) Societies of Arcane (or Divine) Fellows. Basically, instead of getting the full list of 1st level spells to pick from, you get a list of teachers to pick from, each possessing a smaller list of spells that they, personally, know.
I would go with maybe 10 or 11 spells each - drawn primarily from the PHB and the SpC. Maybe have some sort of ability to trade off spells on the list for "advanced" spells - think 1st level spells with a specific +1 Metamagic applied to it permanently, or a Cantrip with a permanent +2 Metamagic. Advanced spells would receive the benefits of Spell Thematics with regards to the guy who taught them to you - they are a masterpiece of arcane artistry.
In other words, if you study under the Collejum Arcanit, they have a wide choice of spells - you'll find most of the 1st level staples there. On the other hand, studying under the Archlich Uturius the Mad† gives you a much smaller selection, but you do get access to his signature spells, the dreaded Soul-Breaking Whisper (Sonic Snap with Fell Drain permanently applied to it) and the much-sought-after Black Sun Aegis (Mage Armor with Fell Energy Spell permanently applied to it).
Raiding a different group to get access to some of their spells is not only expected, but encouraged.
† OK, so he's just a Necropolitan Wizard, but he says he's an Archlich, and that's what really counts.
G) Expanded currency. So, let's do the following conversion:
A copper coin is worth one copper piece.
A bronze coin is worth one silver piece.
A silver coin is worth one gold piece.
An electrum coin is worth one platinum piece.
A gold coin is worth a hundred gold pieces.
...
Now, anyone who wants to should feel free to extend this list - remember, we're talking about a setting where magic an almost lost art, where Wizards hire adventuring parties to scour old, dangerous libraries for the one surviving 2nd level scroll that is kept there, and will pay them handsomely to do so.
A) Scribe Scroll is gone as a feat; you either have it as a class feature (read that as "bonus feat"), or you can't take it at all. You also can't scribe the scrolls of a Spontaneous spellcasting class; no getting 2nd level spells through Sorcerer levels and making bank.
B) Each time an Archivist or a Wizard gains a level, they can only add 1st level spells to their spell books.
C) While you can find scrolls of levels higher than 1st while in a dungeon, you can't buy them. If you do sell them, they are going to be pretty much immediately put on auction for the different wizarding academies to fight over - so why not just do that directly?
D Clerics and Druids use the Spontaneous spellcasting variant, as given in UA. I'm getting a feeling that Psionics and the like are going to be rare or heavily limited.
E) Extra components; I was thinking along the lines of some higher level spells requiring certain environments (You found a copy of Ardent Darts of Flame (Scorching Ray), but it only functions within a volcano), lifestyles (Fortitude of the Corpse (False Life) requires that you wear nothing but funeral garb while you have it prepared, with failure meaning you lose it entirely), or dead languages (Open The Stubborn Gate (Knock) requires that you can read (and speak!) a long-dead form of Dwarven.)
Spell Research can change these into more... usual components. What about being Emperor of Lower Slakovenia allows you to cast The Emperor's Inarguable Command (Suggestion)? If you can figure that out, and distil it into something any other Wizard can use...
F) Societies of Arcane (or Divine) Fellows. Basically, instead of getting the full list of 1st level spells to pick from, you get a list of teachers to pick from, each possessing a smaller list of spells that they, personally, know.
I would go with maybe 10 or 11 spells each - drawn primarily from the PHB and the SpC. Maybe have some sort of ability to trade off spells on the list for "advanced" spells - think 1st level spells with a specific +1 Metamagic applied to it permanently, or a Cantrip with a permanent +2 Metamagic. Advanced spells would receive the benefits of Spell Thematics with regards to the guy who taught them to you - they are a masterpiece of arcane artistry.
In other words, if you study under the Collejum Arcanit, they have a wide choice of spells - you'll find most of the 1st level staples there. On the other hand, studying under the Archlich Uturius the Mad† gives you a much smaller selection, but you do get access to his signature spells, the dreaded Soul-Breaking Whisper (Sonic Snap with Fell Drain permanently applied to it) and the much-sought-after Black Sun Aegis (Mage Armor with Fell Energy Spell permanently applied to it).
Raiding a different group to get access to some of their spells is not only expected, but encouraged.
† OK, so he's just a Necropolitan Wizard, but he says he's an Archlich, and that's what really counts.
G) Expanded currency. So, let's do the following conversion:
A copper coin is worth one copper piece.
A bronze coin is worth one silver piece.
A silver coin is worth one gold piece.
An electrum coin is worth one platinum piece.
A gold coin is worth a hundred gold pieces.
...
Now, anyone who wants to should feel free to extend this list - remember, we're talking about a setting where magic an almost lost art, where Wizards hire adventuring parties to scour old, dangerous libraries for the one surviving 2nd level scroll that is kept there, and will pay them handsomely to do so.