View Full Version : Improving monsters
Cowboy_ninja
2007-05-12, 02:27 PM
yea that size increase chart is confusing me
my monster is going from med. to gargantuan which means:
+24 str, +9 nat armor, -4 Dex/AC/attack, + 12 con. correct?
Grizzled Gryphon
2007-05-12, 02:40 PM
You are correct, sir (or ma'am, as the case may be).
Jasdoif
2007-05-12, 02:41 PM
Nevermind, read the thing wrong myself :smalltongue: The numbers are right.
Don't forget to increase weapon damage dice, too.
Grizzled Gryphon
2007-05-12, 02:44 PM
LOL, and this post is now irrelevant. Please ignore and carry on with your usual business.
I would really like to know what it is you are increasing that much.
Cowboy_ninja
2007-05-12, 03:05 PM
I would really like to know what it is you are increasing that much.
dont worry about it i changed my mind. i was originaly going to increase a humanoid skeleton from med to gargatuan, give it a tail and an extra pair of arms ( just cause i think its cool)
but i've decided to go with gargantuan snake skeleton instead ( cause i think its cooler..... though as i type this i may switch back to the skeleton with 4 arms....)
Latronis
2007-05-13, 09:03 AM
why not a gargantuan snake-like skeleton that has 4 arms then?
martyboy74
2007-05-13, 09:49 AM
why not a gargantuan snake-like skeleton that has 4 arms then?
Then it's not snake-like. Snake's don't have arms, remember?
henebry
2007-05-13, 10:24 AM
dont worry about it i changed my mind. i was originaly going to increase a humanoid skeleton from med to gargatuan, give it a tail and an extra pair of arms ( just cause i think its cool)
If I recall, the skeleton is a template, so it shouldn't be improved by increasing size and adding hit dice but rather by adding the template to a larger creature. Start with a hill giant if you want a giant-sized skeleton, start with a Girallon if you want an extra pair of arms, etc.
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