Raravin
2015-09-10, 08:01 AM
Hello, this is my First Race I have created. I am looking to make multiple races playable for a custom campaign to give my playgroup some diversity. I am posting here for some C&C and help with any balancing issues that may occur as you read the post. Just note the lore and backstory isn't complete yet for right now I am just trying to balance numbers. I am taking this post from my Reddit account figured I would get more traffic here for suggestions then on Reddit.
Age: Young can walk hours after birth, Teems at age 8, Mature at age 16. Most don't live past age 60
Size: Large takes up 10ft (2 squares one behind the other) Average height is 6' and weigh up to 700lb
Alignment Lawful: Good, Neutral Good.
Speed: 40ft
Recommended Classes: Bard, Cleric, Druid, Fighter, Range
Recommended Backgrounds: Entertainer, Guild Artisan, Noble, Outlander, Solider, Hermit
Sub Races
Wilderness Settlers: Strength +2, Isn't slowed by heavy armor
Wilderness Nomads: Dex +2 Short Rest Takes 1/2 the Time
The Exiled: Con +2Advantage on Survival Checks
Languages: Sylvan and one language of your choice
Weapon Proficiency: Longbow, Short sword, Spear, Lance
Disadvantage: Cost is normal for human half of the body for armor, for the horse half armor cost 4x (same as the rule book for buying horse armor)
Natural Weapons
Hooves Range 5ft, Must make an attack roll dealing 1d6 bludgeoning damage.
Racial Trait
Charge At level 7 this trait becomes available. If you move more then 30ft you may make an attack that deals 1d6 extra damage. This does not count as your attack. If hits has chance to knock back enemies 5ft. Enemies must make an acrobatics check to see if they remain standing.
There you guys have it! Let me know what you think and try to balance out! I am open to any suggestions and willing to talk about any point in my process. I am also open to making other races. My current project right now is Gith and lycanthropy being an actual playable race.
EDIT: This is the first edit from reddit changelog will be provided when I get the chance.
EDIT2: Removed Dex +2 (Signature Trait 100% Removed), Wilderness Settlers Strength +2 (up from +1) Wilderness Nomads DROP- Cha +1 GAIN +2 Dex. The Exile Con +2 Removed Hermit Background limited to the subrace. (Changed from +1), Languages changed to Sylvan and any language of your choice (from Sylvan Uncommon) Variant Trait Removed, Charge changed into a Racial Trait Available at Level 7
Age: Young can walk hours after birth, Teems at age 8, Mature at age 16. Most don't live past age 60
Size: Large takes up 10ft (2 squares one behind the other) Average height is 6' and weigh up to 700lb
Alignment Lawful: Good, Neutral Good.
Speed: 40ft
Recommended Classes: Bard, Cleric, Druid, Fighter, Range
Recommended Backgrounds: Entertainer, Guild Artisan, Noble, Outlander, Solider, Hermit
Sub Races
Wilderness Settlers: Strength +2, Isn't slowed by heavy armor
Wilderness Nomads: Dex +2 Short Rest Takes 1/2 the Time
The Exiled: Con +2Advantage on Survival Checks
Languages: Sylvan and one language of your choice
Weapon Proficiency: Longbow, Short sword, Spear, Lance
Disadvantage: Cost is normal for human half of the body for armor, for the horse half armor cost 4x (same as the rule book for buying horse armor)
Natural Weapons
Hooves Range 5ft, Must make an attack roll dealing 1d6 bludgeoning damage.
Racial Trait
Charge At level 7 this trait becomes available. If you move more then 30ft you may make an attack that deals 1d6 extra damage. This does not count as your attack. If hits has chance to knock back enemies 5ft. Enemies must make an acrobatics check to see if they remain standing.
There you guys have it! Let me know what you think and try to balance out! I am open to any suggestions and willing to talk about any point in my process. I am also open to making other races. My current project right now is Gith and lycanthropy being an actual playable race.
EDIT: This is the first edit from reddit changelog will be provided when I get the chance.
EDIT2: Removed Dex +2 (Signature Trait 100% Removed), Wilderness Settlers Strength +2 (up from +1) Wilderness Nomads DROP- Cha +1 GAIN +2 Dex. The Exile Con +2 Removed Hermit Background limited to the subrace. (Changed from +1), Languages changed to Sylvan and any language of your choice (from Sylvan Uncommon) Variant Trait Removed, Charge changed into a Racial Trait Available at Level 7