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The Vorpal Tribble
2007-05-12, 08:58 PM
hhhhhhhhhhhh.....

Ok, definetely open to suggestions for this strangosity that came to mind the other day. I don't think I've missed any odd loopholes (http://boards1.wizards.com/images/smilies/rimshot.gif), but dunno.

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Wall of Pits
Psychoportation
Level: Psion/wilder 3
Display: Visible
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall whose area is up to one 5-ft. square/level and 20 feet deep.
Duration: 1 min./level (D)
Saving Throw: Reflex negates
Power Resistance: No
Power Points: 3

You warp space, creating a collection of vertical, two-way extradimensional pits of all sizes. Though this wall appears to be incredibly wide when viewed from its sides, it takes up no actual space. Those that enter an adjacent square to these pits must succeed on their saving throw or slide down into these pits as gravity is altered with the wall as 'down'. Those that fail their save fall directly into a pit, taking 1d6 falling damage per 10 feet fallen. They land and are thrown ten feet from where they began. If an obstruction keeps the victim from landing they must make another save or fall through a second time the succeeding round.

Standard rules for falling apply, such as using a tumble check to negate (see DMG p. 303). Creatures capable of flying are not affected by a wall of pits. Creatures that occupy the adjacent squares through which an object or target fall, take damage from the fallen.

Attempting to use thrown or ranged weapons through these pits is possible, though one must add the depth of the pit to the range of the shot.

The spatial stresses involved prohibit a wall of pits to be manifested within 20 feet of another.

Augment: For every additional power point you spend, the pit's 'depth' increases by 10 feet.

Lord Iames Osari
2007-05-12, 09:05 PM
Power Resistance: Reflex negates

You'll need to fix that...

Other than that, I like it. Flavorful, zany, and potentially very effective.

One question: Are monks counted as being beside a wall for their slow fall ability?

The Vorpal Tribble
2007-05-12, 09:11 PM
One question: Are monks counted as being beside a wall for their slow fall ability?
http://boards1.wizards.com/images/smilies/dubious.gif http://boards1.wizards.com/images/smilies/dozey.gif http://boards1.wizards.com/images/smilies/rolleyes2.gif

Lord Iames Osari
2007-05-12, 09:15 PM
The pits are oriented sideways (relative to everything else) and extradimensional! It's a valid question!

The Vorpal Tribble
2007-05-12, 09:19 PM
The pits are oriented sideways (relative to everything else) and extradimensional! It's a valid question!
There is nothing to grab hold of. You start falling and there is just... curved space around you.

Lord Iames Osari
2007-05-12, 09:20 PM
Okay. See? That's all it took!

DracoDei
2007-05-12, 10:29 PM
In case of obstruction do you end up going back the way you came on the next round?
I assume for flying creatures the depth of the pit would count against their movement but not cause damage (at least not for manuverable enough creatures, what are the rules for pulling out of a sudden dive anyway???).

Also I would have creatures skid like a motercyclist going over the handlebars... unless I am not understanding how the space is bent correctly...

The Vorpal Tribble
2007-05-12, 11:07 PM
In case of obstruction do you end up going back the way you came on the next round?
Yup.


I assume for flying creatures the depth of the pit would count against their movement but not cause damage (at least not for manuverable enough creatures, what are the rules for pulling out of a sudden dive anyway???).
I'd just think they could fly and not have to worry about it.

DracoDei
2007-05-12, 11:28 PM
Just... gravity changing directions... seemed like they would find themselves headed straight 'down', and then the reverse happening when they left. Even if they cancel out that has got to call for a Dex check or something, especially the first time you experience it.

Demented
2007-05-13, 12:00 AM
From the looks of it, it does extra damage on top of normal falling damage. Neat. *Fwumph!* I'm still not clear what "Though this wall appears to be incredibly wide when viewed from its sides" means. Appears to be incredibly wide? As in... a chasm?

Assasinater
2007-05-13, 03:36 AM
Heh, great idea. Though I wonder about the side-effects of this power. Can it be used to propel any objects, as they fall through and gain velocity (and so an increase in damage/range/attack bonus of normal ranged weapons)? Or can you damage a person by 'falling' on him via this pit?

Demented
2007-05-13, 07:51 PM
Hmm, another idea...
When you enter the adjacent square, does that count as entering a square adjacent to the wall? Bad reflex saves beware!

Leon
2007-05-14, 08:39 AM
Nasty thing to put at the bottom of a Pit trap, you fall, take damage and then fall sideways

Closet_Skeleton
2007-05-14, 10:22 AM
My head hasn't hurt this much since I spent an hour looking at Escher and Magritte artworks while contemplating Shrodinger's Cat...

How is this supposed to work again?

The Vorpal Tribble
2007-05-14, 10:53 AM
ok, have adjusted and given a map for you all.

Leon
2007-05-15, 12:44 AM
Its clearer but still mindboggling

Keep up the good work :)

Caewil
2007-05-15, 05:03 AM
Just the idea of gravity reversing then switching back makes me nauseous. You should have to make a fort save or be sickened.

Jack_Simth
2007-05-15, 06:02 AM
So you've got a 2nd level power that does:

Combat Control (nobody wants to go near it, unless they're flying or essentially immune to falling)
Continuing Damage (if you stay in the area)
Scales with level (extra d6 for each power point put into it).
Lasts minutes/level.

Compare to Wall of Fire (Sor/Wiz 4), which has a duration of Concentration + 1 round/level, 2d4 to people nearby, 1d4 to people less nearby, and 2d6+1/level to anything going through it.

This spell is significantly better than Wall of Fire in most ways.

Caewil
2007-05-15, 05:16 PM
Yes, because wall of fire sucks.