The Vorpal Tribble
2007-05-12, 08:58 PM
hhhhhhhhhhhh.....
Ok, definetely open to suggestions for this strangosity that came to mind the other day. I don't think I've missed any odd loopholes (http://boards1.wizards.com/images/smilies/rimshot.gif), but dunno.
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Wall of Pits
Psychoportation
Level: Psion/wilder 3
Display: Visible
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall whose area is up to one 5-ft. square/level and 20 feet deep.
Duration: 1 min./level (D)
Saving Throw: Reflex negates
Power Resistance: No
Power Points: 3
You warp space, creating a collection of vertical, two-way extradimensional pits of all sizes. Though this wall appears to be incredibly wide when viewed from its sides, it takes up no actual space. Those that enter an adjacent square to these pits must succeed on their saving throw or slide down into these pits as gravity is altered with the wall as 'down'. Those that fail their save fall directly into a pit, taking 1d6 falling damage per 10 feet fallen. They land and are thrown ten feet from where they began. If an obstruction keeps the victim from landing they must make another save or fall through a second time the succeeding round.
Standard rules for falling apply, such as using a tumble check to negate (see DMG p. 303). Creatures capable of flying are not affected by a wall of pits. Creatures that occupy the adjacent squares through which an object or target fall, take damage from the fallen.
Attempting to use thrown or ranged weapons through these pits is possible, though one must add the depth of the pit to the range of the shot.
The spatial stresses involved prohibit a wall of pits to be manifested within 20 feet of another.
Augment: For every additional power point you spend, the pit's 'depth' increases by 10 feet.
Ok, definetely open to suggestions for this strangosity that came to mind the other day. I don't think I've missed any odd loopholes (http://boards1.wizards.com/images/smilies/rimshot.gif), but dunno.
-=-=-=-=-=-=-
Wall of Pits
Psychoportation
Level: Psion/wilder 3
Display: Visible
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall whose area is up to one 5-ft. square/level and 20 feet deep.
Duration: 1 min./level (D)
Saving Throw: Reflex negates
Power Resistance: No
Power Points: 3
You warp space, creating a collection of vertical, two-way extradimensional pits of all sizes. Though this wall appears to be incredibly wide when viewed from its sides, it takes up no actual space. Those that enter an adjacent square to these pits must succeed on their saving throw or slide down into these pits as gravity is altered with the wall as 'down'. Those that fail their save fall directly into a pit, taking 1d6 falling damage per 10 feet fallen. They land and are thrown ten feet from where they began. If an obstruction keeps the victim from landing they must make another save or fall through a second time the succeeding round.
Standard rules for falling apply, such as using a tumble check to negate (see DMG p. 303). Creatures capable of flying are not affected by a wall of pits. Creatures that occupy the adjacent squares through which an object or target fall, take damage from the fallen.
Attempting to use thrown or ranged weapons through these pits is possible, though one must add the depth of the pit to the range of the shot.
The spatial stresses involved prohibit a wall of pits to be manifested within 20 feet of another.
Augment: For every additional power point you spend, the pit's 'depth' increases by 10 feet.