Mr. C
2015-09-11, 03:32 AM
So the Warlock isn't proficient with glaives, pikes, etc etc.. but they can still wield them. Just kind of terribly. Nevertheless there's an interesting usage of the Polearm Master feat and the Warcaster feat.
The Polearm Master feat allows you to perform an opportunity attack against anyone that enters melee range and Warcaster allows you to cast a spell as your reaction rather than make a melee attack.
The warlock, for their part, can get both agonizing blast and repelling blast early on.
By fifth level (with a human variant), when you combine all three of these you have a kind of bubble around the warlock that makes it decidedly difficult for anything to get within melee range as the moment anything gets within melee range you can blast it back twenty feet (assuming you make both your rolls) and you'll do an average of a little under 20 damage each time. Whether it's an ancient red dragon or your buddy frank, so long as you connect it'll go back 10 feet per beam.
Granted you can only do this once per round and it consumes your action (and two feats!), but keeping selected enemies out of melee can be tremendously beneficial to the health and well being of the party.
Further, you don't *have* to cast a cantrip. You could just as easily cast "Power Word: Kill" to the first thing that got in melee (assuming you were high enough level).
tl;dr Once per round you create a trigger zone that activates any spell you want, at any level you like, so long as it targets the creature that activates the trigger for the cost of two feats.
The Polearm Master feat allows you to perform an opportunity attack against anyone that enters melee range and Warcaster allows you to cast a spell as your reaction rather than make a melee attack.
The warlock, for their part, can get both agonizing blast and repelling blast early on.
By fifth level (with a human variant), when you combine all three of these you have a kind of bubble around the warlock that makes it decidedly difficult for anything to get within melee range as the moment anything gets within melee range you can blast it back twenty feet (assuming you make both your rolls) and you'll do an average of a little under 20 damage each time. Whether it's an ancient red dragon or your buddy frank, so long as you connect it'll go back 10 feet per beam.
Granted you can only do this once per round and it consumes your action (and two feats!), but keeping selected enemies out of melee can be tremendously beneficial to the health and well being of the party.
Further, you don't *have* to cast a cantrip. You could just as easily cast "Power Word: Kill" to the first thing that got in melee (assuming you were high enough level).
tl;dr Once per round you create a trigger zone that activates any spell you want, at any level you like, so long as it targets the creature that activates the trigger for the cost of two feats.