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Zaydos
2015-09-11, 09:59 AM
Multiclassing Feats

Welcome one and all. I'm certain you have questions of some sort, at the fact that I'm not just starting to list feats at least. So let me do some explaining.

What is this: I am making this thread to post feats for multiclass characters. Most will be similar to the Ascetic Hunter, Daring Outlaw, Swift Hunter, etc feats from Complete Adventurer and Complete Scoundrel. Some may build off of such feats to create new abilities, some may instead simply be feats that grant new abilities. All will be feats intended for multiclass characters. This is not feats to replace multiclassing/pick up another class's abilities without taking levels in that class.

So How are you Going About This: By the seat of my shell, naturally. I'm just making them as they occur to me. I will be using the OP as an indexing post which will have a series of links to posts which work for individual classes. Each feat will be (eventually) sorted into two posts, one for each class it is intended for. Individual feats will not be linked. Class posts will not be made until there are at least 3 Feats which involve them. This means that at the beginning it will most likely be a few of my homebrew classes which already have at least 3 feats I will be reposting here, and Barbarian because my brain has gotten onto a Barbarian rut. A class post will also be made as needed for feats which are between two classes both with less than 3 feats. That does not mean not to post. Feel free. I am making the first post an index post so that I do not have to reserve 3+ pages of posts because that would be obnoxious. On the 1 column "Index" table classes will be sorted by Core, Non-Core, my Homebrew, and theoretically other people's Homebrew, and within each category they will be sorted alphabetically.

How Can I, the Reader, Be Involved?: Well feedback is always important. If people post excitedly about this I am more likely to continue it. If you have a particular combination you want made suggest it. While I won't promise I will make a feat for it at least it'll get me thinking about it and that's a win, right? Finally, possibly the biggest way is to post your own feats. I will include a section at the bottom of each class's feat list for Reader Contributed Feats. You made a Maester (Dragonlance Age of Mortals)/Jester (Dragon Magazine Compendium) multiclass feat? Feel free to post it. So feel free, join in, make jokes, make requests, lavish me with your praise as your immortal god emperor worm-creature Shai Halud!, complain about my table design, come and have fun.


The Index
Class
Barbarian (http://www.giantitp.com/forums/showsinglepost.php?p=19802064&postcount=2)
Bard (http://www.giantitp.com/forums/showsinglepost.php?p=19802195&postcount=8)
Fighter (http://www.giantitp.com/forums/showsinglepost.php?p=19810996&postcount=15)
Monk (http://www.giantitp.com/forums/showsinglepost.php?p=19802546&postcount=10)
Paladin (http://www.giantitp.com/forums/showsinglepost.php?p=19802261&postcount=9)
Ranger (http://www.giantitp.com/forums/showsinglepost.php?p=19803650&postcount=12)
Rogue (http://www.giantitp.com/forums/showsinglepost.php?p=19811026&postcount=16)
Binder (http://www.giantitp.com/forums/showsinglepost.php?p=19802991&postcount=11)
Totemist (http://www.giantitp.com/forums/showsinglepost.php?p=19803834&postcount=13)
Warlock (http://www.giantitp.com/forums/showsinglepost.php?p=19805341&postcount=14)
Courtier (http://www.giantitp.com/forums/showsinglepost.php?p=19802090&postcount=3)
Intoxicanter (http://www.giantitp.com/forums/showsinglepost.php?p=19802141&postcount=6)
Jinnblood (http://www.giantitp.com/forums/showsinglepost.php?p=19802121&postcount=5)
Princess (http://www.giantitp.com/forums/showsinglepost.php?p=19802159&postcount=7)
Werewolf (http://www.giantitp.com/forums/showsinglepost.php?p=19802105&postcount=4)

Zaydos
2015-09-11, 10:00 AM
Class Post: Barbarian

Argent Berserker
Fury pounds in your blood and in your heart. A bestial savagery that is unleashed by the light of the full moon.
Prerequisites: Werewolf level 1+ (http://www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-%28Werewolf-as-a-base-class%29), Barbarian level 1+.
Benefit: While raging you may add your Barbarian level to your Werewolf level to determine your werewolf damage reduction, natural armor, and regeneration abilities. In addition when you take this feat select one Wolf Power you meet the prerequisites for plus 1 per 5 levels of Barbarian; you must be at least 8th level as a werewolf to select Beta Wolf Powers, at least 14th to select Alpha Wolf Powers, and you may never select Mythic Wolf Powers. Whenever you enter a rage choose one of these wolf powers, you gain its benefits for the duration of the rage; these wolf powers do not count as possessed for the purposes of wolf power prerequisites. Whenever you gain sufficient barbarian levels that you would have gained more Wolf Powers through this feat you may select an additional wolf power. If you gain one of these Wolf Powers in a permanent fashion you may instantly exchange it for another you could select.
You add your Werewolf level to your Barbarian level for the purposes of determining access to Greater Rage, Tireless Rage, and Mighty Rage.

Ascetic Berserker
You have found a calmness born of fury, the eye of the hurricane, and when you stand within it all must fear your wrath.
Prerequisites: Monk level 2+, ability to rage.
Benefit: You may add your Barbarian level to your Monk level to determine your unarmed damage. When raging you may add your Barbarian level to your Monk level to determine your Unarmored AC bonus, your Ki Strike ability (and whether you have it at all), and the effectiveness of your Flurry of Blows.
You no longer lose the ability to use Charisma, Dexterity, or Intelligence based skills, nor Concentration or abilities that require patience or concentration while raging, and may still activate command word or spell trigger activated magic items; you still cannot cast spells or activate spell completion magic items during your rage. You may use Combat Expertise while raging.
Taking barbarian levels no longer causes you to become an ex-monk, and if it already has you become a full monk once more. You may take monk levels regardless of your alignment, and may take barbarian levels and rage regardless of your alignment.

Auxiliary Soldier
You reinforce your savage frenzy with an iron will forged from constant training.
Prerequisites: Ability to rage, Fighter level 2+.
Benefit: You may add your Fighter level to your Barbarian level to determine your uses of Rage each day as well as access to Greater Rage, Tireless Rage, and Mighty Rage. When wielding a weapon you have Weapon Specialization in you may add 1/2 your Barbarian level to damage. When wearing heavy armor you may add 1/2 your Fighter level to your Barbarian level to determine your Barbarian damage reduction, or your full Fighter level if you have Armor SpecializationPHBII for the chosen armor or the Heavy Armor OptimizationRoS feat.
Special: A Fighter may select this feat as a Fighter bonus feat.

Frenzied Dreamer
Your dreams are things of passion and fury, great sublime revelries, and when you give them form this remains nonetheless true.
Prerequisites: Ability to rage, Dream Armor and Shield (www.giantitp.com/forums/showthread.php?310533-From-my-dreams-my-shield-from-your-nightmares-my-sword-(3-5-Base-Class-PEACH)).
Benefit: Add your Barbarian level to your Dream Crafter (www.giantitp.com/forums/showthread.php?310533-From-my-dreams-my-shield-from-your-nightmares-my-sword-(3-5-Base-Class-PEACH)) level to determine the potency of your Dream Weapon and Dream Armor and Shield, and one half your Barbarian level to your Dream Crafter level to determine your Create Magic Items value (you still use your character level for the portion based off of it). When raging your Dream Weapon’s enhancement bonus to attack and damage increases by +1 and you may re-create armament as a free action (as an 11th level dream crafter).

Frenzied Hunter
You have found that fear leads to anger, anger leads to hatred, and hatred leads to power.
Prerequisites: Barbarian level 2+, Ranger level 2+, ability to rage, Favored Enemy.
Benefit: Add your Barbarian level to your Ranger level to determine your Favored Enemy ability (both number and potency).
Add your Ranger level to your Barbarian level to determine the number of times you may Rage each day.

Frenzied Occultist
Vestiges crave to feel the sensations of life once more, to see its colors and experience its emotions. You feed those who make pacts with you that most intoxicating of emotions… rage.
Prerequisites: Barbarian level 2+, ability to bind at least one vestige.
Benefit: When raging you gain a bonus to your EBL equal to your Barbarian level, this does not allow you to bind higher level vestiges than you could normally.
When you have one or more vestiges bound you gain a number of bonus uses of rage each day equal to the number of bound vestiges and your barbarian damage reduction increases by that amount (if you do not yet have it, you gain DR #Vestiges Bound/-).

Frenzied Outlaw
You are a warrior of instinct, able to roll with the blows of foes without a second thought and to hammer home blows to their weakest spots while grasped by rage and fury.
Prerequisites: Barbarian level 2+, 2 levels in classes which progress Sneak Attack, Sneak Attack +2d6, Uncanny Dodge
Benefit: You may add your levels in classes which progress Sneak Attack to your Barbarian level to determine your Barbarian Damage Reduction (if any).
When raging you add your Barbarian level to your Rogue level to determine your sneak attack damage.

Righteous Berserker
Your fury is fueled by your disgust at evil, and your desire to see the downtrodden released from the bonds of suffering.
Prerequisites: Ability to Smite Evil, ability to rage.
Benefit: While raging the first attack you make each round is considered to be a smite. You do not need to expend smite attempts for this purpose.
You may take levels in Barbarian without becoming an ex-Paladin (of Freedom).

Savage Emperor
You rule by presence and might, trusting your passionate heart to attract others to you.
Prerequisites: Ability to rage, Courtier’s Talents (Intimidate), Retainers (http://www.giantitp.com/forums/showthread.php?304975-Courtier-%28Base-Class-PEACH%29)
Benefit: You add your Barbarian level to your Courtier (http://www.giantitp.com/forums/showthread.php?304975-Courtier-%28Base-Class-PEACH%29) level to determine your Courtier’s Talents and access to the improved stages of Retainers (Retinue, Horde of Followers, Leader of the Masses, and True King) abilities. However for any stage of Retainers you have access to due to barbarian levels you may only select followers from List I or if you could normally select those from improved lists you may also select barbarians.
When raging you may make Charisma based checks as normal, add your Charisma to weapon damage, and when you Demoralize an enemy you may immediately attempt to Demoralize one additional enemy per 5 courtier levels these enemies must be within 30 ft of you.

Wildwood Berserker
The fey are creatures of passion, and even their most stoic representatives are secretly ruled by it. As their knight you have embraced this and allow that passion to flow out of you and through you.
Prerequisites: Ability to rage, Blood Dreams (http://www.giantitp.com/forums/showthread.php?401772-Wildwood-Knight-%28Fey-themed-martial-initiator-Base-Class-PEACH%29)
Benefit: You may add your Barbarian levels to your Wildwood Knight levels to determine your daily uses of Blood Dreams and you add your full levels in Barbarian to your Wildwood Knight initiator level instead of ½.
When raging you may make Bluff checks required as part of Star Dream (http://www.giantitp.com/forums/showthread.php?401767-Star-Dream-%28Fey-themed-Discipline-PEACH%29) maneuvers, and Autohypnosis checks as part of Crushing Avalanche (http://www.giantitp.com/forums/showthread.php?401600-Crushing-Avalanche-%28Cold-themed-Martial-Discipline%29) maneuvers (just in case someone argues that requires concentration); even if it is ruled that initiating a maneuver requires patience and concentration you may initiate non-Diamond Mind maneuvers despite this. When raging you gain a +2 bonus to Dexterity per 4 Wildwood Knight levels you possess. If you use Battlefield Agility while raging only the first use during any given rage counts against your daily uses. If you have Presence of Menace when you enter your rage each enemy which can see you must make a Will save (DC 10 + ½ Barbarian plus Wildwood Knight level + Cha modifier) or be shaken for 1 round, and if you deal damage to a creature shaken by this ability the duration they are shaken extends by 1 round.

Zaydos
2015-09-11, 10:03 AM
Class Post: Courtier (www.giantitp.com/forums/showthread.php?304975-Courtier-(Base-Class-PEACH))

Azure Courtier
You were born with the power to manipulate incarnum, and through its powers and manipulation you win the hearts of men and women.
Prerequisites: Revenue, levels in a meldshaping class.
Benefits: When you take this feat select one meldshaping base class you possess. You may add your Courtier level to your levels in that class to determine what chakra binds you have access to, but not other features such as improved capacity in soulmelds/chakra binds, increased number of soulmelds/chakra binds, or increased essentia.
You may add levels in the selected class to your Courtier level to gain access to retainers and its improved abilities (Retinue, Horde of Servants, Leader of the Masses, True King).

Court Bard:
There are many routes to power in the royal courts, many ways to infiltrate your way into the great games. You have chosen the path of the court bard, who may not have the most servants, but their ear is open to every whisper and rumor.
Prerequisites: Bardic Knowledge, Bardic Music, Revenue.
Benefits: Your Courtier levels stack with your Bard levels to determine your Bardic Music uses, Bard caster level (but not spells known or spells per day), and Bardic Knowledge.

You may add your bard levels to your courtier level to determine your uses of Pulse of the Realm and to gain access to Revenue and its improved versions (Greater Revenue, Overflowing Coffers, Coffers of the Realm). In addition you gain a bonus to Diplomacy checks made as part of Greater Revenue equal to your Bard level.

Court General
Not all courtiers forsake the way of the sword completely, many generals who fight along the front lines with their troops have some skill in playing the court when they return, and even those that do not play the games of intrigue often have the ability to rally huge forces and inspire these troops.
Prerequisites: Revenue, Fighter level 2+.
Benefits: You may add your Fighter or Warblade levels to your Courtier levels to gain access to Retainers and its improvements (Retinue, Horde of Servants, Leader of the Masses, and True King), and for Revenue and its improved versions (Greater Revenue, Overflowing Coffers, Coffers of the Realm).

You may add your Courtier levels to your Fighter levels for the purpose of qualifying for feats.
Special: A Fighter may select this feat as a Fighter bonus feat.

Dunedain
You are a rightful lord, born with a magnetic nobility of soul and purpose, yet trained in the arts needed to survive the worst wilderness.
Prerequisites: Track, Endurance, Favored Enemy, Pulse of the Realm.
Benefits: You add your Courtier levels to your Ranger levels to determine your ranger spell casting.

You add your Ranger levels to your Courtier levels to gain access to Retainers and its improvements (Retinue, Horde of Servants, Leader of the Masses, and True King), and add Heal, Knowledge (Nature), and Survival to your Courtier skill list.

In addition you gain the ability to Lay on Herbs. This functions as a paladin's Lay on Hands ability except you use your total Ranger and Courtier level instead of paladin level and must find fresh picked medicinal herbs to use as a component. To do so requires a Survival check which takes 10 minutes in a forest, or 1 hour elsewhere, and has a DC of 15 in a forest, 20 in other wilderness, or 25 in an urban environment (Gather Information may substitute Survival in this case).

Kingpin
You use your noble status to reach your fingers straight into the heart of the criminal underworld as one of its nefarious puppet masters.
Prerequisites: Revenue, Courtier’s Talent (Bluff), Sneak Attack +2d6, Knowledge (Local) 5 ranks.
Benefits: You may add your courtier levels to your rogue levels to determine your bonus damage from Sneak Attack.

You may add your rogue levels to your courtier level to determine your bonus from Courtier’s Talents and to gain access to Revenue and its improved versions (Greater Revenue, Overflowing Coffers, Coffers of the Realm).

Magocrat:
In a true magocracy a courtier’s dabbling in magical skill is rarely enough for them to keep their place among the ranks of nobility, limiting them to a powerful lesser noble that has the heart of the people and nothing more. Some, though, couple greater magical power with their skills gaining wealth and power in the upper courts.
Prerequisites: Sorcerer, Wizard, or Wu Jen level 1+,Courtier’s Talent.
Benefits: When you take this feat choose one of Sorcerer, Wizard, or Wu Jen which you have levels in. You may add your levels in the selected class to your Courtier levels for the purpose of your Courtier’s Talent and access to Revenue and its improved versions (Greater Revenue, Overflowing Coffers, and Coffers of the Realm).

You lose access to your Courtier spellcasting, instead adding ½ your Courtier level to your levels in the selected class for determining caster level, spells known, spells per day, and what spell levels you have access to.

Necropolitician:
Not all courtiers focus on the living. In necropolises and kingdoms of the undead and their creators, courtiers sometimes turn to these same dark powers. Other times necromancers turn to the courtier’s arts to lead vast armies of the undead.
Prerequisites: Knowledge (Religion) 8+ ranks, Charnel Touch, Retainers.
Benefits: You may replace any followers from Retainers and its improvements (Retinue, Horde of Servants, Leader of the Masses, True King) with skeletons that have Hit Dice equal to the level of the replaced follower or zombies with up to twice that many hit dice (the DM may choose to disallow specific creatures for these skeletons and zombies).

You add your Dread Necromancer level to your Courtier level to gain access to the improvements to Retainers.

Once you reach 4th level in Courtier you lose your Courtier spellcasting ability and instead add half of your Courtier level to your Dread Necromancer level to determine caster level, spells per day, advanced learning, and spell levels accessed.

Once you reach 8th level in Dread Necromancer you may add your Courtier levels to your Dread Necromancer levels to determine how many hit dice of undead you may control (you do not add your Courtier levels and then half again due to CL).

Royal Princess
You are a blessed ruler, mixing your purity of innocence required to rule righteously with the wisdom and acumen required to rule well.
Prerequisites: Least Mystical Song, Courtier's Talent.
Benefits: Add your Courtier level to your Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29) level to determine your effective level for Mystical Songs and uses per day (but not number or grade known) as well as effective class level for Miraculous Song and to determine the maximum bonus from your Inspirational Presence.

Add your Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29) level to your Courtier level to determine your effective level for Pulse of the Realm, Courtier's Talents, and to determine access to Revenue and it's improved versions (Greater Revenue, Overflowing Coffers, Coffers of the Realm) and the benefits of these abilities.

Royal Sage:
Not all nobles devote themselves to the intrigues of the court, some see it as only secondary to the importance of learning and knowledge. Not all scholars are content to remain merely repositories of knowledge choosing to step up and play the game of the court to change the world as they see fit.
Prerequisites: Knowledgeable (http://www.giantitp.com/forums/showthread.php?196365-Scholar-%283-X-NPC-class-abilities-needed%29), Applied Knowledge (http://www.giantitp.com/forums/showthread.php?196365-Scholar-%283-X-NPC-class-abilities-needed%29), Courtier's Talents, Inspire Ally.
Benefit: You may add your Scholar (http://www.giantitp.com/forums/showthread.php?196365-Scholar-%283-X-NPC-class-abilities-needed%29) level to your Courtier level to determine the bonus granted by your Inspire Ally ability (but not other improvements upon it) and the number of times per day you may use Pulse of the Realm.

You may add your Courtier level to your Scholar level for the purpose of determining the number of different Applied Knowledges you possess and the number of times you may use that ability per day (this does not grant you Swift Insight). As a Scholastic Aptitude you may gain the ability to apply your Knowledgeable bonus to Diplomacy, Gather Information, and the skill selected for your Courtier's Talent.

Savage Emperor
You rule by presence and might, trusting your passionate heart to attract others to you.
Prerequisites: Ability to rage, Courtier’s Talents (Intimidate), Retainers
Benefit: You add your Barbarian level to your Courtier level to determine your Courtier’s Talents and access to the improved stages of Retainers (Retinue, Horde of Followers, Leader of the Masses, and True King) abilities. However for any stage of Retainers you have access to due to barbarian levels you may only select followers from List I or if you could normally select those from improved lists you may also select barbarians.
When raging you may make Charisma based checks as normal, add your Charisma to weapon damage, and when you Demoralize an enemy you may immediately attempt to Demoralize one additional enemy per 5 courtier levels these enemies must be within 30 ft of you.

Zaydos
2015-09-11, 10:06 AM
Class Post: Werewolf (http://www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-%28Werewolf-as-a-base-class%29)

Argent Berserker
Fury pounds in your blood and in your heart. A bestial savagery that is unleashed by the light of the full moon.
Prerequisites: Werewolf level 1+, Barbarian level 1+.
Benefit: While raging you may add your Barbarian level to your Werewolf level to determine your werewolf damage reduction, natural armor, and regeneration abilities. In addition when you take this feat select one Wolf Power you meet the prerequisites for plus 1 per 5 levels of Barbarian; you must be at least 8th level as a werewolf to select Beta Wolf Powers, at least 14th to select Alpha Wolf Powers, and you may never select Mythic Wolf Powers. Whenever you enter a rage choose one of these wolf powers, you gain its benefits for the duration of the rage; these wolf powers do not count as possessed for the purposes of wolf power prerequisites. Whenever you gain sufficient barbarian levels that you would have gained more Wolf Powers through this feat you may select an additional wolf power. If you gain one of these Wolf Powers in a permanent fashion you may instantly exchange it for another you could select.
You add your Werewolf level to your Barbarian level for the purposes of determining access to Greater Rage, Tireless Rage, and Mighty Rage.

Argent Totem
Your soul shines silver, as does the incarnum you wield and shape.
Prerequisites: One wolf power, ability to bind a soul meld to your Totem Chakra.
Benefits: You may add your werewolf levels to your Totemist levels to determine your essentia (but not soulmelds shaped or chakra binds) and how often you can rebind your totem soulmeld.
You may add your Totemist levels to your Werewolf levels to determine your effective werewolf level for wolf powers that have effects dependent upon your Werewolf level.
In addition if you have Winter Mask or Worg Pelt shaped they are considered to have 1 additional point of essentia invested in them (up to their essentia capacity) this bonus essentia cannot be shifted from them or used to pay costs.

Draconic Howler
You howl the draconic hymns singing them with a power and force unlike those of most creatures.
Prerequisites: Ability to sing Draconic Hymns (www.giantitp.com/forums/showthread.php?312878-Dragon-Chorister-(3-5-base-class-PEACH)), one Wolf Power with Howl in its name.
Benefits: You gain ranks in Perform (Sing) equal to your Werewolf levels and gain another rank whenever you gain a Werewolf level (this may not increase your ranks above your maximum ranks).
You add your Werewolf level to your Dragon Chorister (www.giantitp.com/forums/showthread.php?312878-Dragon-Chorister-(3-5-base-class-PEACH)) level to determine the saving throw DC of Draconic Hymns you sing (but not other factors) and to qualify for the Dual-Hymn ability and your Howl based powers are considered sung for the purposes of Dual-Hymn.
You may add your Dragon Chorister level to your Werewolf level for the purpose of all Howl based Wolf Powers.
In addition you double the range of all Draconic Hymns you sing while in hybrid form.

Princess of the Argent Moon
You are able to focus your purity through your werewolf powers increasing both in the act.
Prerequisites: Natural Charm, one of the following Wolf Powers: Champion's Howl, Healer's Gift, Moonshadow Trickster, Seer's Eyes, or Wolf Companion.
Benefit: You add your werewolf level to your princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29) level to determine the save DCs of your princess class features and your effective princess level for Mystical Song effects, daily uses of Mystical Song, and your level for Inspirational Presence. You add your princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29)level to your werewolf level to determine the save DCs of your wolf powers.

If you have Wolf Companion you may choose to lose its benefits to add your Werewolf level to your Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29) level to gain access to Animal Pal and determine your effective Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29) level for that ability. If you have the Call Pack wolf power you add your Princess levels to your Werewolf levels to determine your effective level for it then add three and treat them as Guardian Animal Pals of a Princess of that level. If you have the Leader of the Pack power your companions from Call Pack are considered Guardian Animal Pals of a Princess 2 levels lower than you instead of the former formula and if you chose to forgo the normal benefits of Wolf Companion to stack Werewolf and Princess levels for Animal Pal you add 3 to your effective princess level for Animal Pal and suffer only a -3 if you select a dire wolf (instead of a -6).

Finally whenever a creature makes its saving throw against Too Fair to Kill your damage reduction granted by the werewolf class against their attacks is increased by your Charisma modifier.

Songhowl
Your bestial howls form a music of the night which resonates with those who hear them.
Prerequisites: Bardic Music, one Wolf Power with Howl in its name, Perform (Sing) 5 ranks.
Benefits: You may add your Werewolf levels to your bard level to determine the power of your Inspire Courage and your bardic music has twice the normal range when sung while in hybrid form if you sing them in the form of wolf howls (if range is as far as can be heard then it is heard as if it were a howl typically increasing this range far more than double).
You may add your Bard level to your Werewolf level for the purpose of all Howl based Wolf Powers.
Finally you may use a howl based wolf power while singing a bard song incorporating the howl into the song.

Zaydos
2015-09-11, 10:10 AM
Class Post: Jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29)


Eldritch Brewer (Intoxicanter) (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner))
Some warlocks make pacts with demons of hate, wrath, lust, or corruption, some with devils of pride, jealousy, or temptation, others turn to fey of winter chill, summer storms, or mischief. An Eldritch Brewer, though, has a pact with a spirit of alcohol; perhaps one of the small folk, perhaps a demon spawned by a strange level of the Abyss, or even a minor devil baron.
Prerequisites: Eldritch Blast, Dehydrating Touch.
Benefits: You may apply your Dehydrating Touch damage to your Eldritch Blast, and may add your Intoxicanter level to your caster level for the purposes of Eldritch Blast.
You add your warlock level to your Intoxicanter (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner)) to determine uses of Intoxicating Touch per day and range of your Intoxicating Aura.
In addition once your combined Intoxicanter (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner)) and Warlock level (including any prestige classes which advance intoxicating touch or warlock caster level) reaches 11th you gain a bonus eldritch essence called Pan-Galactic Gargle Blast.
Pan-Galactic Gargle Blast:
Greater; 6th; Eldritch Essence
Your Eldritch Blast carries the effects of your Drunken Touch (and Intoxicating Touch if any is used) to any creature struck by it. If used with a blast shape which causes your eldritch blast not to require an attack roll the target is allowed a Reflex save to half any ability damage dealt by the Drunken (and Intoxicating) Touch (if a Reflex save is allowed for half damage the same save is used for both).
Special: You may substitute Elemental Blast for Eldritch Blast for this feat's prerequisites and effects, if you do replace all references to Warlock level with Jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) level.

Elemental Binder:
Among the vestiges that lurk at the borders of reality there are many who once had connections to the elements, but none compare to Agares the Truth Betrayed. The dao general was a powerful force on the Inner Planes and even now his essence resurfaces in the hearts and souls of certain individuals giving them a mixture of a jinnblood's ability to manipulate the elements and the ability to evoke and bind the entities which he has joined.
Prerequisites: Ability to bind Agares the Truth Betrayed, ability to use Least Jinnblood invocations.
Benefits: Your jinnblood levels stack with your binder level for the purposes of the Soul Guardian and Pact Augmentation abilities.

Your binder levels stack with your jinnblood levels for determining your jinnblood caster level and the highest grade of invocations you have access to. This may not raise your caster level to higher than your hit dice.

Elemental Dragon Adept
Rightful heir to the powers of the elements you cannot help but feel drawn to the greatest of elemental beasts. While many forget it for they are associated first with power and second with magic, dragons are themselves beings of the elements dire and powerful, and with their might your power resonates.
Prerequisites: Dragonfire Adept level 1+, Jinnblood level 1+, Knowledge (Arcana) 4 ranks.
Benefit: You add your Jinnblood level to your Dragonfire Adept level to determine your breath weapon damage, and may apply Elemental Essence invocations to your breath weapon as if they were Breath Effects which allowed you to use it as either a line or a cone. You add your Dragonfire Adept level to your Jinnblood level to determine your elemental blast damage. You add your Jinnblood and Dragonfire Adept levels together to determine the highest grade of invocation you may select, as well as your caster level for Jinnblood and Dragonfire Adept invocations. Finally you may select Jinnblood invocations as a Dragonfire Adept and Dragonfire Adept invocations as a Jinnblood. You may not use Alter the Flow to change invocations learned as a Dragonfire Adept.

Elemental Performer:
You tap into the ancient musical arts studied by the genies and channel your elemental powers to infuse your music with the power of rock and metal, the passion of fire, the fluidity of water, and the range of air inspiring listeners to greater heights.
Prerequisites: Bardic Music (Inspire Courage), Elemental Blast ability.
Benefits: You Jinnblood levels stack with your Bard levels for determining the bonus granted by your Inspire Courage ability, and number of targets as well as access to Inspire Greatness.

Your Bard levels stack with your Jinnblood levels for determining your Jinnblood caster level, as well as your elemental blast damage and access to Focused Blast. This may not raise your caster level to higher than your hit dice.

In addition by adding a verbal component to your Elemental Blast you may cause it to deal Sonic damage, this counts as applying an Elemental Essence to your blast.

Elemental Priest
While it is possible for an elemental god's jinnblood follower to become an Eldritch Disciple it is a rare and strange thing. Instead most simply learn to interweave their divine connection with the elements and their god.
Prerequisites: Access to the Air, Earth, Fire, or Water domain, equivalent Elemental Path, Elemental Blast dealing 2d6 damage.
Benefits: You may add your jinnblood levels to your cleric level for the purposes of turning or rebuking elemental creatures. You also add half your jinnblood levels to your cleric level for the purposes of determining caster level and spells per day. This may not raise your effective cleric level or your caster level to higher than your hit dice.

You add your cleric level to your jinnblood level to determine your elemental blast damage.

Metallic Chorister:
Your elemental powers bring forth the true glory of the metal of creation, the song of Io that brought forth the Platinum Dragon and his metallic lineage.
Prerequisites: Draconic Hymns (http://www.giantitp.com/forums/showpost.php?p=15317607&postcount=20) class feature, Elemental Path (Earth).
Benefits: Your Jinnblood class levels stack with your Dragon Chorister (http://www.giantitp.com/forums/showpost.php?p=15317607&postcount=20) levels for determining the amount of health you can heal with your healing songs (but not access to new effects) and your effective Chorister level and access to Chords.

Your Dragon Chorister (http://www.giantitp.com/forums/showpost.php?p=15317607&postcount=20) levels stack with your Jinnblood levels for determining your Jinnblood caster level, as well as your elemental blast damage and access to Focused Blast. This may not raise your caster level to higher than your hit dice.

In addition by adding a verbal component to your Elemental Blast you may cause it to deal Sonic damage, this counts as applying an Elemental Essence to your blast.

Zaydos
2015-09-11, 10:14 AM
Class Post: Intoxicanter (http://www.giantitp.com/forums/showthread.php?350465-Intoxicanter-%28Base-Class-Contest-XXI-winner%29)

Drunken Fist (Intoxicanter)
You practice the ancient martial art of the drunken fist, learning to weave and dodge, and strike.
Prerequisites: Monk level 2+, Dehydrating Touch.
Benefits: You may multiclass freely between Intoxicanter and Monk. You may apply your Dehydrating Touch via unarmed strikes. Once per round you may channel your Drunken Touch and/or Intoxicating Touch through an unarmed strike as part of making the attack. You may not also channel your Dehydrating Touch through that attack unless you have the Combined Touch ability. You may add your Intoxicanter level to your Monk level to determine your Unarmored AC bonus.

You add your Monk level to your Intoxicanter level to determine your uses of Intoxicating Touch each day and the ability damage from their Drunken Touch, and may use Wisdom instead of Charisma for the purposes of Intoxicanter save DCs.

Eldritch Brewer (Intoxicanter)
Some warlocks make pacts with demons of hate, wrath, lust, or corruption, some with devils of pride, jealousy, or temptation, others turn to fey of winter chill, summer storms, or mischief. An Eldritch Brewer, though, has a pact with a spirit of alcohol; perhaps one of the small folk, perhaps a demon spawned by a strange level of the Abyss, or even a minor devil baron.
Prerequisites: Eldritch Blast, Dehydrating Touch.
Benefits: You may apply your Dehydrating Touch damage to your Eldritch Blast, and may add your Intoxicanter level to your caster level for the purposes of Eldritch Blast.
You add your warlock level to your Intoxicanter to determine uses of Intoxicating Touch per day and range of your Intoxicating Aura.
In addition once your combined Intoxicanter and Warlock level (including any prestige classes which advance intoxicating touch or warlock caster level) reaches 11th you gain a bonus eldritch essence called Pan-Galactic Gargle Blast.
Pan-Galactic Gargle Blast:
Greater; 6th; Eldritch Essence
Your Eldritch Blast carries the effects of your Drunken Touch (and Intoxicating Touch if any is used) to any creature struck by it. If used with a blast shape which causes your eldritch blast not to require an attack roll the target is allowed a Reflex save to half any ability damage dealt by the Drunken (and Intoxicating) Touch (if a Reflex save is allowed for half damage the same save is used for both).
Special: You may substitute Elemental Blast for Eldritch Blast for this feat's prerequisites and effects, if you do replace all references to Warlock level with Jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) level.

God of the Vine: (Intoxicanter)
You are the original rockstar, the god of booze and partying hardThe partying is optional. It is in your blood, perfect and unrestrainable.
Prerequisites: Drunken Touch, Divine Vigor (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29).
Benefits: You add your Intoxicanter levels to your Incarnation (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) levels to determine your Divine Vigor and whether you gain Deification, as well as Divine Flesh if you have enough Incarnation levels to possess that ability.

When you use Deific Wrath you may choose to apply your Drunken Touch or an Intoxicating Touch to it; this costs you a use of Drunken Touch (or Intoxicating Touch) as normal. Add your Incarnation levels to your Intoxicanter level for the purposes of determining your uses of Intoxicating Touch each day (but not new versions of it), uses of distillation abilities (Medicinal Alcohol, Liquid Courage, and Distilled Vitality, or equivalent abilities), and determining the save DC of Intoxicanter abilities. You also add your Incarnation level to your Intoxicanter level to determine the power of brews you distill, but not to gain new ones, including the 8th level upgrade to Medicinal Alcohol.

Intoxicating Songsmith: (Intoxicanter)
Your connection to alcohol is bolstered by the power of your songs.
Prerequisites: Bardic Music, Intoxicating Aura
Benefits: Your Bard levels stack with your Intoxicanter levels for Intoxicating Aura and for daily uses of Intoxicating Touch.
Your Intoxicanter levels stack with your Bard levels for the purposes of determining daily uses of Bardic Music.
The bonus granted by your Inspire Courage ability is increased by 1 for any creature affected by yours or another Intoxicanter’s Liquid Courage.
Finally you gain a new use of Bardic Music which allows you to spend a daily use of Intoxicating Touch (in addition to a use of Bardic Music) to begin a Song of Drunkeness which deals 2 Wisdom damage per round to all enemies within 60-ft which can hear it for as long as you spend a move action each round to maintain the song.

Priest of the Vine: (Intoxicanter)
Your connection to alcohol bolsters your connection to your god.
Prerequisites: Dehydrating Touch 2d6, ability to cast divine spells.
Benefits: When you take this feat select one class which grants you divine spells; you add ½ your Intoxicanter level to your levels in that class to determine your spells per day, caster level, and spells known.

In addition you may add your levels in a single divine spellcasting class to your Intoxicanter level to determine your daily uses of Intoxicating Touch.

Zaydos
2015-09-11, 10:18 AM
Class Post: Princess (http://www.giantitp.com/forums/showthread.php?414734-Princess-%28Base-Class-Challenge-Winner%29)

Apocalypse Maiden
Some princesses find their fates inexorably tied to the Apocalypse, either as part of its prevention or risk of setting it off. These princesses often find that they manifest slightly different powers than most other princesses.
Prerequisites: Path of the Apocalypse, 1st Sign (http://www.giantitp.com/forums/showthread.php?368342-Doomsayer-%283-5-Base-Class%29), Lesser Song, Perform (Song) 5 ranks.
Benefits: Add Perform (Song) to your Doomsayer class skill list, and you may use Perform (Song) in place of Truespeak to incorporate your own personal truename into an invocation; you do not need to know your truename to do so; you may also select one creature per 2 doomsayer class levels to whose truename you may extend this benefit to.

You may freely deal non-lethal damage with your Malisons and Sign abilities. You add your Princess level to your Malison caster level (this may not increase your caster level above your character level) and 1/2 your Princess level to your Doomsayer levels to determine when you would gain new Malisons associated with your Path of the Apocalypse. Conversely you add your Doomsayer level to your Princess level to determine your Princess level for the effects of Mystical Songs and how many you may use each day, and 2/3rd of your Doomsayer level to your Princess level to determine the bonuses granted by your Inspirational Presence.

Whenever you would gain a Mystical Song or Miraculous Song you may gain a new Doomsayer Invocation instead, gaining a Least Invocation in place of a Least Song, a Lesser one in place of a Lesser Song, a Greater one in place of a Greater Song, and you may choose to gain a Dark invocation in place of a Miraculous Song; you add your Princess level to your caster level (this may not increase your caster level above your character level) for any invocation used this way. You may also choose to gain a Sign in place of a Mystical Song or Miraculous Song, to do so your Doomsayer level plus Princess level must be at least 7th for 2nd Sign, 12th for 3rd Sign, 17th for 4th Sign, or 20th for Final Sign and you must have every lower level Sign for that Apocalyptic Path (to gain the 3rd Sign you must have the 2nd Sign).

Princess of the Argent Moon
You are able to focus your purity through your werewolf (www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-(Werewolf-as-a-base-class)) powers increasing both in the act.
Prerequisites: Natural Charm, one of the following Wolf Powers: Champion's Howl, Healer's Gift, Moonshadow Trickster, Seer's Eyes, or Wolf Companion.
Benefit: You add your werewolf level to your princess level to determine the save DCs of your princess class features and your effective princess level for Mystical Song effects, daily uses of Mystical Song, and your level for Inspirational Presence. You add your princess level to your werewolf level to determine the save DCs of your wolf powers.

If you have Wolf Companion you may choose to lose its benefits to add your Werewolf level to your Princess level to gain access to Animal Pal and determine your effective Princess level for that ability. If you have the Call Pack wolf power you add your Princess levels to your Werewolf levels to determine your effective level for it then add three and treat them as Guardian Animal Pals of a Princess of that level. If you have the Leader of the Pack power your companions from Call Pack are considered Guardian Animal Pals of a Princess 2 levels lower than you instead of the former formula and if you chose to forgo the normal benefits of Wolf Companion to stack Werewolf and Princess levels for Animal Pal you add 3 to your effective princess level for Animal Pal and suffer only a -3 if you select a dire wolf (instead of a -6).

Finally whenever a creature makes its saving throw against Too Fair to Kill your damage reduction granted by the werewolf class against their attacks is increased by your Charisma modifier.

Royal Exaggeration
Despite your regal blood, or perhaps because of it, your exaggerated skills continue to improve.
Prerequisites: Princess level 2+, 2 Least Exaggerated Skills (http://www.giantitp.com/forums/showthread.php?326799-Tall-Tale-%283-5-Base-Class-Contest-Winner-PEACH%29) at least one of Diplomacy/Gather Information, Handle Animal, Heal, Perform (Keyboard Instruments, Percussion Instruments, String Instruments, Wind Instruments, or Sing), or Ride, character level 6+.
Benefit: When you take this feat select one of the following Exaggerated Skills that you possess: Diplomacy/Gather Information, Handle Animal, Heal, Perform (Keyboard Instruments, Percussion Instruments, String Instruments, Wind Instruments, or Sing), or Ride. Add your Princess level to your Tall Tale to determine the maximum tier of exaggerated skill you may select for that skill and your Tall Tale level for the purposes of that skill; you must have at least 9 ranks in a skill to qualify for its Lesser, 14 for its Greater, and 19 for its Storied. The first time this feat would allow you to gain a higher tier of exaggerated skill for the selected skill you gain that tier.
If you selected Handle Animal or Ride with this feat and have or would gain the Lesser Tier of that Exaggerated Skill instead of gaining an Animal Companion or Special Mount you add your Tall Tale level to your Princess level to determine your Animal Pal (including gaining it) and whatever effects would apply to your Animal Companion or Special Mount from the higher levels of storied skill apply to it instead; if you take this feat twice selecting Handle Animal and Ride both you gain a 2nd Animal Pal and one gains the animal companion benefits and the other the special mount benefits.

If you selected any of the Perform (Instrument) skills you may use your instrument to play your mystic songs instead of singing them if you so choose or sing your exaggerated songs, though you may not play two exaggerated songs at once thanks to this ability.

If you selected Heal you may add your Tall Tale level to your Princess level to determine how many hit points you can heal with Healing Affections and you may use Healing Affection as part of the action used to perform surgery on a creature; if the surgery would take multiple rounds this healing is applied on the first round of surgery.

If you selected Perform (Sing) you may use Perform (Sing) in place of Diplomacy when making rushed diplomacy attempts to influence attitude, and you add 2 to your Princess level to determine your uses of Mystical Songs and your Princess level for their effects (but not gaining them) per tier above Least of Exaggerated Perform (Sing) you possess (+2 with Lesser, +4 with Greater, +6 with Storied).

If you selected Diplomacy/Gather Information you add 2 to your Princess level to determine when you get Friend to the Common Man, Friendly Face, Friend to All, Greater Friendly Face, Favored by Merchants, and Beloved by All per tier above Least of Exaggerated Diplomacy you possess (+2 with Lesser, +4 with Greater, +6 with Storied).

Special: You may take this feat multiple times each time you do it requires 2 additional princess levels and must be applied to a different skill.

Royal Princess
You are a blessed ruler, mixing your purity of innocence required to rule righteously with the wisdom and acumen required to rule well.
Prerequisites: Least Mystical Song, Courtier's Talent.
Benefits: Add your Courtier (http://www.giantitp.com/forums/showthread.php?304975-Courtier-%28Base-Class-PEACH%29) level to your Princess level to determine your effective level for Mystical Songs and uses per day (but not number or grade known) as well as effective class level for Miraculous Song and to determine the maximum bonus from your Inspirational Presence.

Add your Princess level to your Courtier (http://www.giantitp.com/forums/showthread.php?304975-Courtier-%28Base-Class-PEACH%29) level to determine your effective level for Pulse of the Realm, Courtier's Talents, and to determine access to Revenue and it's improved versions (Greater Revenue, Overflowing Coffers, Coffers of the Realm) and the benefits of these abilities.

Song of Exaggeration
Your song inspires others to the same extreme heights of mastery that you, yourself possess.
Prerequisites: Royal Exaggeration, Lesser Mystical Songs.
Benefit: You gain a Song of Exaggeration, this is considered a Lesser Mystical Song and costs 2 uses of your Mystical Songs to use. While you sing this song allies within 60-ft gain the benefit of one Least Exaggerated Skill you possess, and are considered to have 8 ranks in that skill (or their maximum whichever is less) if they do not already have more. You may maintain a Song of Exaggeration for 1 round per Princess level. If you have access to Greater Mystical Songs you may expend 3 uses to grant creatures with at least 6 hit dice one Lesser Exaggerated Skill (and associated Least) you possess for the duration and they are considered to have 13 ranks in that skill (or their maximum whichever is less) if they do not already have more. You may use your Miraculous Song to instead activate your Song of Exaggeration and grant: any Exaggerated Skill you possess with up to 18 virtual ranks if you possess it at Greater or up to 23 if you possess it at Storied, a creature must have 11 hit dice to receive a Greater Skill this way and 16 to receive a Storied; all Lesser and Least Exaggerated Skills you possess (as if using the Song of Exaggeration as detailed for Greater for each one); or grant the Lesser Exaggerated Skill of a skill you possess the Least for or the Greater of a skill you possess the Lesser for, in this case you are granted this skill as well.

Zaydos
2015-09-11, 10:26 AM
Class Post: Bard

Court Bard:
There are many routes to power in the royal courts, many ways to infiltrate your way into the great games. You have chosen the path of the court bard, who may not have the most servants, but their ear is open to every whisper and rumor.
Prerequisites: Bardic Knowledge, Bardic Music, Revenue (http://www.giantitp.com/forums/showthread.php?304975-Courtier-%28Base-Class-PEACH%29).
Benefits: Your Courtier (http://www.giantitp.com/forums/showthread.php?304975-Courtier-%28Base-Class-PEACH%29) levels stack with your Bard levels to determine your Bardic Music uses, Bard caster level (but not spells known or spells per day), and Bardic Knowledge.

You may add your bard levels to your courtier (http://www.giantitp.com/forums/showthread.php?304975-Courtier-%28Base-Class-PEACH%29) level to determine your uses of Pulse of the Realm and to gain access to Revenue and its improved versions (Greater Revenue, Overflowing Coffers, Coffers of the Realm). In addition you gain a bonus to Diplomacy checks made as part of Greater Revenue equal to your Bard level.

Elemental Performer:
You tap into the ancient musical arts studied by the genies and channel your elemental powers to infuse your music with the power of rock and metal, the passion of fire, the fluidity of water, and the range of air inspiring listeners to greater heights.
Prerequisites: Bardic Music (Inspire Courage), Elemental Blast ability.
Benefits: You Jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) levels stack with your Bard levels for determining the bonus granted by your Inspire Courage ability, and number of targets as well as access to Inspire Greatness.

Your Bard levels stack with your Jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) levels for determining your Jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) caster level, as well as your elemental blast damage and access to Focused Blast. This may not raise your caster level to higher than your hit dice.

In addition by adding a verbal component to your Elemental Blast you may cause it to deal Sonic damage, this counts as applying an Elemental Essence to your blast.

Intoxicating Songsmith: (Intoxicanter) (http://www.giantitp.com/forums/showthread.php?350465-Intoxicanter-%28Base-Class-Contest-XXI-winner%29&p=17499742#post17499742)
Your connection to alcohol is bolstered by the power of your songs.
Prerequisites: Bardic Music, Intoxicating Aura
Benefits: Your Bard levels stack with your Intoxicanter (http://www.giantitp.com/forums/showthread.php?350465-Intoxicanter-%28Base-Class-Contest-XXI-winner%29&p=17499742#post17499742) levels for Intoxicating Aura and for daily uses of Intoxicating Touch.
Your Intoxicanter levels stack with your Bard levels for the purposes of determining daily uses of Bardic Music.
The bonus granted by your Inspire Courage ability is increased by 1 for any creature affected by yours or another Intoxicanter (http://www.giantitp.com/forums/showthread.php?350465-Intoxicanter-%28Base-Class-Contest-XXI-winner%29&p=17499742#post17499742)’s Liquid Courage.
Finally you gain a new use of Bardic Music which allows you to spend a daily use of Intoxicating Touch (in addition to a use of Bardic Music) to begin a Song of Drunkeness which deals 2 Wisdom damage per round to all enemies within 60-ft which can hear it for as long as you spend a move action each round to maintain the song.

Songhowl
Your bestial howls form a music of the night which resonates with those who hear them.
Prerequisites: Bardic Music, one Wolf Power with Howl in its name, Perform (Sing) 5 ranks.
Benefits: You may add your Werewolf (http://www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-%28Werewolf-as-a-base-class%29) levels to your bard level to determine the power of your Inspire Courage and your bardic music has twice the normal range when sung while in hybrid form if you sing them in the form of wolf howls (if range is as far as can be heard then it is heard as if it were a howl typically increasing this range far more than double).
You may add your Bard level to your Werewolf (http://www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-%28Werewolf-as-a-base-class%29) level for the purpose of all Howl based Wolf Powers.
Finally you may use a howl based wolf power while singing a bard song incorporating the howl into the song.

Zaydos
2015-09-11, 10:40 AM
Class Post: Paladin

Devoted Knight
You are sworn to the Light Side of the Force, wielding holy power through it.
Prerequisites: Divine Grace, Lightsaber Duelist (http://www.giantitp.com/forums/showthread.php?329227-Jedi-%283-5-Base-Class-Star-Wars%29).
Benefits: You may multiclass freely between Paladin and Jedi (http://www.giantitp.com/forums/showthread.php?329227-Jedi-%283-5-Base-Class-Star-Wars%29). You may add your Paladin level to your Jedi (http://www.giantitp.com/forums/showthread.php?329227-Jedi-%283-5-Base-Class-Star-Wars%29) level for the purposes of Intuitive Defense, Guided Strike, Force Sensitivity, Never Flat-Footed, Never Surprised, Force Divination, and Improved Force Divination.

You may use Wisdom instead of Charisma for the purposes of Smite Evil, Lay on Hands, and Divine Grace. When you use Smite Evil with a lightsaber you overcome DR as if your weapon were Good, and may gain twice the normal bonus damage from the Smite or three times if you used the ability against an Undead creature.

Devoted Occultist:
Few baits attract the cursed souls of vestiges more than a pure one, and baseless fear will not stop you from using these tools in the name of justice.
Prerequisites: Paladin level 2+, the ability to bind 2nd level vestiges.
Benefits: You may add your Paladin level to your Binder level to determine your binder level for the purposes of the Soul Guardian and Pact Augmentation abilities.

You may add your Binder level to your Paladin level to determine your bonus damage from Smite Evil, and your effective cleric level for the purposes of Turn Undead (if you have at least enough Paladin levels to possess that ability). In addition you may expend all 5 round recharge abilities of one bound vestige to Smite Evil without expending a daily use. You must wait until those abilities recharge before using this ability again.
Special: A binder may select this feat as a bonus feat.

Gnostic Paladin [Gnostic (http://www.giantitp.com/forums/showthread.php?439108-Gnostic-What-use-is-your-fixation-on-Good-or-Evil-It-is-not-a-matter-of-or-but-and&p=19771209#post19771209)]
You are capable of forcefully channeling the powers of Good (or Evil) to maintain your paladinic powers and even improve them and your gnostic abilities with the admixture.
Prerequisites: Unbound by Morality (http://www.giantitp.com/forums/showthread.php?439108-Gnostic-What-use-is-your-fixation-on-Good-or-Evil-It-is-not-a-matter-of-or-but-and&p=19771209#post19771209), Divine Grace.
Benefits: You are no longer bound by your paladin Code of Conduct and may freely multiclass between Gnostic (http://www.giantitp.com/forums/showthread.php?439108-Gnostic-What-use-is-your-fixation-on-Good-or-Evil-It-is-not-a-matter-of-or-but-and&p=19771209#post19771209) and Paladin. If you are an ex-paladin you cease to be one becoming a normal paladin once more regardless of your alignment or the egregious ways you break your paladin Code of Conduct.
You add your Paladin levels to your Gnostic levels to determine the saving throw DC of Gnostic abilities based off of your class level, your caster level for Gnostic spell-like abilities, and your daily uses of Gnostic spell-like abilities you possess (it does not grant you access to new ones, but does give you new uses of ones you do possess).
You add your Gnostic levels to your Paladin levels to determine your Lay on Hands/Deathly Touch and Turn (or Rebuke) Undead class features. This can grant you Turn Undead if you do not already have it.

Righteous Berserker
Your fury is fueled by your disgust at evil, and your desire to see the downtrodden released from the bonds of suffering.
Prerequisites: Ability to Smite Evil, ability to rage.
Benefit: While raging the first attack you make each round is considered to be a smite. You do not need to expend smite attempts for this purpose.
You may take levels in Barbarian without becoming an ex-Paladin (of Freedom).

Zaydos
2015-09-11, 11:56 AM
Class Post: Monk

Ascetic Berserker
You have found a calmness born of fury, the eye of the hurricane, and when you stand within it all must fear your wrath.
Prerequisites: Monk level 2+, ability to rage.
Benefit: You may add your Barbarian level to your Monk level to determine your unarmed damage. When raging you may add your Barbarian level to your Monk level to determine your Unarmored AC bonus, your Ki Strike ability (and whether you have it at all), and the effectiveness of your Flurry of Blows.
You no longer lose the ability to use Charisma, Dexterity, or Intelligence based skills, nor Concentration or abilities that require patience or concentration while raging, and may still activate command word or spell trigger activated magic items; you still cannot cast spells or activate spell completion magic items during your rage. You may use Combat Expertise while raging.
Taking barbarian levels no longer causes you to become an ex-monk, and if it already has you become a full monk once more. You may take monk levels regardless of your alignment, and may take barbarian levels and rage regardless of your alignment.

Ascetic Scholar
You are a warrior-scholar training your body to match your keen mind.
Prerequisites: Monk level 1+, at least 1 Scholastic Aptitude (http://www.giantitp.com/forums/showthread.php?196365-Scholar-%283-X-NPC-class-abilities-needed%29).
Benefit: You may freely multiclass between Monk and Scholar (http://www.giantitp.com/forums/showthread.php?196365-Scholar-%283-X-NPC-class-abilities-needed%29) (you really should be able to anyway). You may use your Intelligence modifier in place of your Wisdom modifier for all monk class features and may add your Scholar (http://www.giantitp.com/forums/showthread.php?196365-Scholar-%283-X-NPC-class-abilities-needed%29) level to your Monk level to determine your unarmed strike damage, Ki Strike, and unarmored AC bonus.

You may add your monk level to your scholar level for the purposes of gaining and qualifying for Scholastic Aptitudes, and for the purposes of gaining Perfected Knowledge.

Drunken Fist (Intoxicanter) (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner))
You practice the ancient martial art of the drunken fist, learning to weave and dodge, and strike.
Prerequisites: Monk level 2+, Dehydrating Touch (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner)).
Benefits: You may multiclass freely between Intoxicanter (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner)) and Monk. You may apply your Dehydrating Touch via unarmed strikes. Once per round you may channel your Drunken Touch and/or Intoxicating Touch through an unarmed strike as part of making the attack. You may not also channel your Dehydrating Touch through that attack unless you have the Combined Touch ability. You may add your Intoxicanter level to your Monk level to determine your Unarmored AC bonus.

You add your Monk level to your Intoxicanter level to determine your uses of Intoxicating Touch each day and the ability damage from their Drunken Touch, and may use Wisdom instead of Charisma for the purposes of Intoxicanter save DCs.

Fist of Hell [Vile]
You train in the Iron Ways of Hell, alloying its deadly flames to the power of your body.
Prerequisites: Eldritch Blast, 2 or more Invocations, Still Mind, Monk level 3+.
Benefit: You may freely multiclass between Monk and Warlock. You may add your Eldritch Blast damage to your Unarmed Strikes. Each round you may select one Eldritch Essence to apply in this way; this eldritch essence takes effect on any creature you hit with your unarmed strike, but only 1/round per creature.

You add your Monk level to your Warlock level to determine your Invocations known and what grade of Invocations you have access to.
Special: If you remove the alignment prerequisite on Warlock (or Monk) one should feel free to remove the Vile tag from this feat, and probably name it something like Eldritch Ascetic to represent that it is no longer tied to Baator.

Iron Heart Ascetic
You are trained in the ancient hobgoblin arts of war, a master of the iron heart and living weapon.
Prerequisites: Monk level 2+, ability to use a 2nd level or higher Iron Heart maneuver.
Benefits: You may multiclass freely between Monk and Warblade. You may add your full Monk level to your Initiator Level for Iron Heart maneuvers (including for selecting them). Whenever you initiate an Iron Heart strike with a level no higher than 2/3rd your Monk level (Monk 2 = 1, monk 3 = 2, monk 5 = 3, 6 = 4, 8 = 5, 9 = 6, 11 = 7, 12 = 8, monk 14 = 9) unarmed you may take a -5 on any and all attack rolls involved and initiate it twice making all attacks twice.

You add your Warblade level to your Monk level to determine your Unarmed Strike damage, Unarmored AC, and Ki Strike.

Meditative Knight
You seek wisdom and perfection in your body to bring it into unison with the Force.
Prerequisites: Lightsaber Duelist (http://www.giantitp.com/forums/showthread.php?329227-Jedi-%283-5-Base-Class-Star-Wars%29), Flurry of Blows.
Benefit: You may multiclass freely between Jedi (http://www.giantitp.com/forums/showthread.php?329227-Jedi-%283-5-Base-Class-Star-Wars%29) and Monk. You may apply Lightsaber Duelist and Lightsaber Adept to your Unarmed Strike as if it were a lightsaber, and you may use Flurry of Blows with a lightsaber as if it were a special monk weapon.

Add your monk level to your Jedi level to determine when you gain all Deflect Arrow based abilities (including extra deflection), and Telekinesis based abilities. Add your Jedi level to your monk level to determine your fast movement, slow fall, Ki Strike, Diamond Body, and Empty Body.

Special: If Intuitive Defense and Monk AC bonus are ruled not to stack add your Monk level to your Jedi level to determine your Intuitive Defense.

Zaydos
2015-09-11, 01:35 PM
Class Post: Binder

Azure Occultist:
You have learned to work incarnum into your pacts, and to reinforce your chakras with the powers of the Beyond.
Prerequisites: Ability to bind 2nd level vestiges, ability to bind a soulmeld to your Crown Chakra, Incarnum Radiance.
Benefit: You may add your Binder level to your Incarnate level to determine your meldshaper level, number of soulmelds you can shape, and what chakras you have unlocked (but not your essentia or number of chakra binds).

You may add your Incarnate level to your Binder level to determine your effective binder level for vestige abilities (but not for what vestiges you may bind), and may invest essentia into a bound vestige as if it were a soulmeld. Each point of essentia invested into a vestige increases your effective binder level for that vestige by 1.
Special: A binder may select this feat as a bonus feat.

Devoted Occultist:
Few baits attract the cursed souls of vestiges more than a pure one, and baseless fear will not stop you from using these tools in the name of justice.
Prerequisites: Divine Grace, the ability to Smite Evil, the ability to bind 2nd level vestiges.
Benefits: You may add your Paladin level to your Binder level to determine your binder level for the purposes of the Soul Guardian and Pact Augmentation abilities.

You may add your Binder level to your Paladin level to determine your bonus damage from Smite Evil, and your effective cleric level for the purposes of Turn Undead (if you have at least enough Paladin levels to possess that ability). In addition you may expend all 5 round recharge abilities of one bound vestige to Smite Evil without expending a daily use. You must wait until those abilities recharge before using this ability again.
Special: A binder may select this feat as a bonus feat.

Elemental Binder:
Among the vestiges that lurk at the borders of reality there are many who once had connections to the elements, but none compare to Agares the Truth Betrayed. The dao general was a powerful force on the Inner Planes and even now his essence resurfaces in the hearts and souls of certain individuals giving them a mixture of a jinnblood's (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) ability to manipulate the elements and the ability to evoke and bind the entities which he has joined.
Prerequisites: Ability to bind Agares the Truth Betrayed, ability to use Least Jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) invocations.
Benefits: Your jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) levels stack with your binder level for the purposes of the Soul Guardian and Pact Augmentation abilities.

Your binder levels stack with your jinnblood levels for determining your jinnblood caster level and the highest grade of invocations you have access to. This may not raise your caster level to higher than your hit dice.
Special: A binder may select this feat as a bonus feat.

Frenzied Occultist
Vestiges crave to feel the sensations of life once more, to see its colors and experience its emotions. You feed those who make pacts with you that most intoxicating of emotions… rage.
Prerequisites: Barbarian level 2+, ability to bind at least one vestige.
Benefit: When raging you gain a bonus to your EBL equal to your Barbarian level, this does not allow you to bind higher level vestiges than you could normally.
When you have one or more vestiges bound you gain a number of bonus uses of rage each day equal to the number of bound vestiges and your barbarian damage reduction increases by that amount (if you do not yet have it, you gain DR #Vestiges Bound/-).
Special: A binder may select this feat as a bonus feat.

Shadowed Occultist
Shadow touches upon what is not quite real, mixing reality with nothingness, and in this liminal realm the vestiges can be found. Mastering both their powers and that of shadow you find it possible to mix the two lending power to your pacts and substance to your shadows.
Prerequisites: Ability to use at least 2 mysteries, ability to bind 2nd level vestiges.
Benefit You may add your Shadowcaster level to your Binder level to determine your binder level for the purposes of the Soul Guardian and Pact Augmentation abilities.

You may add your Binder level to your Shadowcaster level to determine the uses per day of mysteries you possess and whether they function as Spell-like Abilities or Supernatural abilities, as well as for determining the benefits you receive from Sustaining Shadow.
Special: A binder may select this feat as a bonus feat.

Share Pact
You are able to share the benefits of your bound vestige with your bound companion.
Prerequisites: Ability to bind vestiges, ability to call a companion creature with the Share Spells ability.
Benefit: As long as your companion creature is within the range of your Share Spells ability it gains all the abilities granted to you by any vestiges you have bound except those abilities which have a recharge time or limited uses per day.
Special: A binder may select this feat as a bonus feat.

Zaydos
2015-09-11, 03:55 PM
Class Post: Ranger

Dunedain
You are a rightful lord, born with a magnetic nobility of soul and purpose, yet trained in the arts needed to survive the worst wilderness.
Prerequisites: Track, Endurance, Favored Enemy, Pulse of the Realm.
Benefits: You add your Courtier levels to your Ranger levels to determine your ranger spell casting.

You add your Ranger levels to your Courtier levels to gain access to Retainers and its improvements (Retinue, Horde of Servants, Leader of the Masses, and True King), and add Heal, Knowledge (Nature), and Survival to your Courtier skill list.

In addition you gain the ability to Lay on Herbs. This functions as a paladin's Lay on Hands ability except you use your total Ranger and Courtier level instead of paladin level and must find fresh picked medicinal herbs to use as a component. To do so requires a Survival check which takes 10 minutes in a forest, or 1 hour elsewhere, and has a DC of 15 in a forest, 20 in other wilderness, or 25 in an urban environment (Gather Information may substitute Survival in this case).

Frenzied Hunter
You have found that fear leads to anger, anger leads to hatred, and hatred leads to power.
Prerequisites: Barbarian level 2+, Ranger level 2+, ability to rage, Favored Enemy.
Benefit: Add your Barbarian level to your Ranger level to determine your Favored Enemy ability (both number and potency).
Add your Ranger level to your Barbarian level to determine the number of times you may Rage each day.

Share Pact
You are able to share the benefits of your bound vestige with your bound companion.
Prerequisites: Ability to bind vestiges, ability to call a companion creature with the Share Spells ability.
Benefit: As long as your companion creature is within the range of your Share Spells ability it gains all the abilities granted to you by any vestiges you have bound except those abilities which have a recharge time or limited uses per day.
Special: A binder may select this feat as a bonus feat.

Totemic Hunter
In the hunt you have become the same as your prey, hunting legendary beasts and drawing power from them.
Prerequisites: Favored Enemy (Magical Beast), ability to bind a soul meld to your Totem chakra, Totem's Protection.
Benefit: You add your Ranger level to your Totemist level to determine your essentia.

You add your Totemist level to your Ranger level to for the purposes of Favored Enemy. You may also bind one, or more, of your favored enemies to a chakra as if it were a soulmeld except you may still use a magic item in the equivalent item slot. When a favored enemy is bound to a chakra you may invest essentia into it and the bonuses granted to you by the favored enemy ability improve by +1 per point of essentia invested into it.

Zaydos
2015-09-11, 04:43 PM
Class Post: Totemist

Argent Totem
Your soul shines silver, as does the incarnum you wield and shape.
Prerequisites: One wolf power (http://www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-%28Werewolf-as-a-base-class%29), ability to bind a soul meld to your Totem Chakra.
Benefits: You may add your werewolf (http://www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-%28Werewolf-as-a-base-class%29) levels to your Totemist levels to determine your essentia (but not soulmelds shaped or chakra binds) and how often you can rebind your totem soulmeld.
You may add your Totemist levels to your Werewolf levels to determine your effective werewolf level for wolf powers that have effects dependent upon your Werewolf (http://www.giantitp.com/forums/showthread.php?309502-Listen-to-their-music-the-children-of-the-night-%28Werewolf-as-a-base-class%29) level.
In addition if you have Winter Mask or Worg Pelt shaped they are considered to have 1 additional point of essentia invested in them (up to their essentia capacity) this bonus essentia cannot be shifted from them or used to pay costs.

Azure Courtier
You were born with the power to manipulate incarnum, and through its powers and manipulation you win the hearts of men and women.
Prerequisites: Revenue, levels in a meldshaping class.
Benefits: When you take this feat select one meldshaping base class you possess. You may add your Courtier level to your levels in that class to determine what chakra binds you have access to, but not other features such as improved capacity in soulmelds/chakra binds, increased number of soulmelds/chakra binds, or increased essentia.
You may add levels in the selected class to your Courtier level to gain access to retainers and its improved abilities (Retinue, Horde of Servants, Leader of the Masses, True King).

Beastpact Warlock
Your pact is not with demons or fey but with the spirits of mystical beasts.
Prerequisites: Call of the Beast invocation, ability to bind a soulmeld to your Totem Chakra.
Benefits: You may add your Warlock level to your Totemist level to determine your essentia and number of chakra binds you may form (you do not unlock new chakras this way or gain additional soulmelds).

You add your Totemist level to your Warlock level to determine your caster level for invocations, eldritch blast damage, and what grades of invocation you have available to you.

-was going to have something to add EB to totem natural weapon but with a pair of Dragon Magazine feats... one of which is Eldritch Claws... you already can, this was less powerful, and I'm still worried about a lot of these being too much, while being able to be invested in for more power with those-

Totemic Hunter
In the hunt you have become the same as your prey, hunting legendary beasts and drawing power from them.
Prerequisites: Favored Enemy (Magical Beast), ability to bind a soul meld to your Totem chakra, Totem's Protection.
Benefit: You add your Ranger level to your Totemist level to determine your essentia.

You add your Totemist level to your Ranger level to for the purposes of Favored Enemy. You may also bind one, or more, of your favored enemies to a chakra as if it were a soulmeld except you may still use a magic item in the equivalent item slot. When a favored enemy is bound to a chakra you may invest essentia into it and the bonuses granted to you by the favored enemy ability improve by +1 per point of essentia invested into it.

Zaydos
2015-09-12, 12:05 AM
Class Post: Warlock

Beastpact Warlock
Your pact is not with demons or fey but with the spirits of mystical beasts.
Prerequisites: Call of the Beast invocation, ability to bind a soulmeld to your Totem Chakra.
Benefits: You may add your Warlock level to your Totemist level to determine your essentia and number of chakra binds you may form (you do not unlock new chakras this way or gain additional soulmelds).

You add your Totemist level to your Warlock level to determine your caster level for invocations, eldritch blast damage, and what grades of invocation you have available to you.

-was going to have something to add EB to totem natural weapon but with a pair of Dragon Magazine feats... one of which is Eldritch Claws... you already can, this was less powerful, and I'm still worried about a lot of these being too much, while being able to be invested in for more power with those-

Dragonfire Apostate
Unsatisfied with merely the primordial power of dragons you turn to dark pacts to seek out ever more powerful magic.
Prerequisites: Dragonfire Adept level 1+, Warlock level 1+, Knowledge (Arcana) 4 ranks.
Benefit: You add your Warlock level to your Dragonfire Adept level to determine your breath weapon damage, and may apply Eldritch Essence invocations to your breath weapon as if they were Breath Effects which allowed you to use it as either a line or a cone. You add your Dragonfire Adept level to your Warlock level to determine your eldritch blast damage. You add your Warlock and Dragonfire Adept levels together to determine the highest grade of invocation you may select, as well as your caster level for Warlock and Dragonfire Adept invocations. Finally you may select Warlock invocations as a Dragonfire Adept and Dragonfire Adept invocations as a Warlock.

Eldritch Brewer (Intoxicanter) (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner))
Some warlocks make pacts with demons of hate, wrath, lust, or corruption, some with devils of pride, jealousy, or temptation, others turn to fey of winter chill, summer storms, or mischief. An Eldritch Brewer, though, has a pact with a spirit of alcohol; perhaps one of the small folk, perhaps a demon spawned by a strange level of the Abyss, or even a minor devil baron.
Prerequisites: Eldritch Blast, Dehydrating Touch.
Benefits: You may apply your Dehydrating Touch damage to your Eldritch Blast, and may add your Intoxicanter level to your caster level for the purposes of Eldritch Blast.
You add your warlock level to your Intoxicanter (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner)) to determine uses of Intoxicating Touch per day and range of your Intoxicating Aura.
In addition once your combined Intoxicanter (www.giantitp.com/forums/showthread.php?350465-Intoxicanter-(Base-Class-Contest-XXI-winner)) and Warlock level (including any prestige classes which advance intoxicating touch or warlock caster level) reaches 11th you gain a bonus eldritch essence called Pan-Galactic Gargle Blast.
Pan-Galactic Gargle Blast:
Greater; 6th; Eldritch Essence
Your Eldritch Blast carries the effects of your Drunken Touch (and Intoxicating Touch if any is used) to any creature struck by it. If used with a blast shape which causes your eldritch blast not to require an attack roll the target is allowed a Reflex save to half any ability damage dealt by the Drunken (and Intoxicating) Touch (if a Reflex save is allowed for half damage the same save is used for both).
Special: You may substitute Elemental Blast for Eldritch Blast for this feat's prerequisites and effects, if you do replace all references to Warlock level with Jinnblood (http://www.giantitp.com/forums/showthread.php?312765-Jinnblood-%28Base-Class-Contest-XIX-winner-PEACH%29) level.

Fist of Hell [Vile]
You train in the Iron Ways of Hell, alloying its deadly flames to the power of your body.
Prerequisites: Eldritch Blast, 2 or more Invocations, Still Mind, Monk level 3+.
Benefit: You may freely multiclass between Monk and Warlock. You may add your Eldritch Blast damage to your Unarmed Strikes. Each round you may select one Eldritch Essence to apply in this way; this eldritch essence takes effect on any creature you hit with your unarmed strike, but only 1/round per creature.

You add your Monk level to your Warlock level to determine your Invocations known and what grade of Invocations you have access to.
Special: If you remove the alignment prerequisite on Warlock (or Monk) one should feel free to remove the Vile tag from this feat, and probably name it something like Eldritch Ascetic to represent that it is no longer tied to Baator.

Zaydos
2015-09-13, 08:29 AM
Class Post: Fighter

Arcane Blademaster
A dabbler in the arcane, you are a master of simple magic and of reinforcement effects.
Prerequisites: Weapon Specialization, ability to spontaneously cast arcane spells, Charisma 13+.
Benefit: When wielding a weapon you have Weapon Focus or Weapon Specialization in you gain a bonus to damage equal to your Charisma modifier or Fighter level whichever is lower. Add twice your Fighter level to your Charisma for the purposes of determining bonus spells per day.
Special: A Fighter may select this feat as a Fighter bonus feat.

Arcane Soldier
A dabbler in the arcane you learn to protect yourself from it even more readily than use it.
Prerequisites: Fighter level 2+, ability to cast arcane spells.
Benefit: You gain a bonus to saving throws against spells equal to 1/2 your Fighter level. As a swift action you may expend an arcane spell slot to grant yourself Spell Resistance of your Fighter level + 3 times the level of the expended spell for 1 minute.
Special: A Fighter may select this feat as a Fighter bonus feat.

Auxiliary Soldier
You reinforce your savage frenzy with an iron will forged from constant training.
Prerequisites: Ability to rage, Fighter level 2+.
Benefit: You may add your Fighter level to your Barbarian level to determine your uses of Rage each day as well as access to Greater Rage, Tireless Rage, and Mighty Rage. When wielding a weapon you have Weapon Specialization in you may add 1/2 your Barbarian level to damage. When wearing heavy armor you may add 1/2 your Fighter level to your Barbarian level to determine your Barbarian damage reduction, or your full Fighter level if you have Armor SpecializationPHBII for the chosen armor or the Heavy Armor OptimizationRoS feat.
Special: A Fighter may select this feat as a Fighter bonus feat.

Court General
Not all courtiers forsake the way of the sword completely, many generals who fight along the front lines with their troops have some skill in playing the court when they return, and even those that do not play the games of intrigue often have the ability to rally huge forces and inspire these troops.
Prerequisites: Revenue, Fighter level 2+.
Benefits: You may add your Fighter or Warblade levels to your Courtier levels to gain access to Retainers and its improvements (Retinue, Horde of Servants, Leader of the Masses, and True King), and for Revenue and its improved versions (Greater Revenue, Overflowing Coffers, Coffers of the Realm).

You may add your Courtier levels to your Fighter levels for the purpose of qualifying for feats.
Special: A Fighter may select this feat as a bonus feat.

Devoted Soldier
A warrior with a cause is twice as deadly as one without. And you are nothing if not a warrior with a cause.
Prerequisites: Fighter level 2+, Divine Grace, ability to smite evil or good.
Benefits: You may multiclass freely between Paladin and Fighter. Add your Fighter level to your Paladin level for the purposes of your Paladin Smite, and, if you have the Special Mount feature, the purposes of your Special Mount.

When wielding your deity's favored weapon you may add 1/2 your Paladin level to damage, this increases to your full Paladin level if you have Weapon Specialization in that weapon.
Special: A Fighter may select this feat as a Fighter bonus feat.

Dirty Fighter
Years of training have taught you to strike hard and without restraint.
Prerequisites: Fighter level 3+, Sneak Attack 2d6.
Benefit: You may add your Fighter level to your Rogue level for the purposes of Sneak Attack. You add your Rogue level to your Fighter level for the purposes of feat prerequisites and 1/2 your Rogue level to your Fighter level for the purposes of any other feat with effects based off of your Fighter level.
Special: A Fighter may select this feat as a Fighter bonus feat.

Zaydos
2015-09-13, 08:45 AM
Class Post: Rogue

Dirty Fighter
Years of training have taught you to strike hard and without restraint.
Prerequisites: Fighter level 3+, Sneak Attack 2d6.
Benefit: You may add your Fighter level to your Rogue level for the purposes of Sneak Attack. You add your Rogue level to your Fighter level for the purposes of feat prerequisites and 1/2 your Rogue level to your Fighter level for the purposes of any other feat with effects based off of your Fighter level.
Special: A Fighter may select this feat as a Fighter bonus feat.

Frenzied Outlaw
You are a warrior of instinct, able to roll with the blows of foes without a second thought and to hammer home blows to their weakest spots while grasped by rage and fury.
Prerequisites: Barbarian level 2+, 2 levels in classes which progress Sneak Attack, Sneak Attack +2d6, Uncanny Dodge
Benefit: You may add your levels in classes which progress Sneak Attack to your Barbarian level to determine your Barbarian Damage Reduction (if any).
When raging you add your Barbarian level to your Rogue or Spellthief level to determine your sneak attack damage.

Kingpin
You use your noble status to reach your fingers straight into the heart of the criminal underworld as one of its nefarious puppet masters.
Prerequisites: Revenue, Courtier’s Talent (Bluff), Sneak Attack +2d6, Knowledge (Local) 5 ranks.
Benefits: You may add your courtier levels to your rogue levels to determine your bonus damage from Sneak Attack.

You may add your rogue levels to your courtier level to determine your bonus from Courtier’s Talents and to gain access to Revenue and its improved versions (Greater Revenue, Overflowing Coffers, Coffers of the Realm).