Novawurmson
2015-09-12, 06:21 AM
I've been looking over the Occult Adventures classes quite a bit lately, and I'm a little fascinated with the Medium. I'm not quite sure how to say this, but the class is...precarious balanced. It's soooo close to being truly powerful, but it always seems like it's just a tiny bit out of reach.
*Any 1-6th spells on the wizard/cleric spell list, changeable every day.
*"Sneak attack" that automatically makes someone flat-footed (ignoring uncanny dodge) 1/day/creature.
*Greater polymorph at will.
*Trade your standard for any ally's standard or your swift for an ally's attack (imagine multiple lower-level mediums and a high level spellcaster/melee)
*Auto-negate one attack or spell used against you.
*Move+full attack
*Bonus combat feats re-chosen daily, counting as a full BAB class
*Bonus attack that stacks with haste
The spirit bonuses are pretty sweet by themselves, especially because they're untyped bonuses (scaling up to +6):
*+X to attack and damage rolls
*+X to AC
*+X to Fortitude/Reflex/Will saves
*+X to spirit surge bonus (i.e. at 1d10+6 at 20 to any check after you know it has failed - also can be used with any ally within 30ft.).
*+X to ALL skill checks/specific stat skill checks
But with all that said, the base stats of the class are so mediocre it's hard to know how to optimize it. D8 HD, 4+Int skills, 4th level spellcasting, and almost all of the cool stuff doesn't start until high levels, when it's not nearly as good. Besides, very few of the awesome powers can be taken in conjunction with each other.
I feel like it needs just one good shove to be a really good class. Something like one of the following:
*6th level casting baseline (with Archmage/Hierophant just adding extra spells).
---This one would probably have to be an archetype or GM fiat.
*A way to permanent have two spirits going at once, or a way to temporarily have two spirits going at once at a low level.
---This could be a feat chain. For example - Spirit Focus (http://www.d20pfsrd.com/feats/general-feats/spirit-focus)/feat that always grants the bonus of that spirit/feat(s) that always grants the lesser/intermediate/greater powers.
*A way to switch out spirits in the middle of the day without losing spirit bonus and spirit surge (looking at you, spirit dancer).
---This could be a feat/feat chain. I.e. prerequisite: Feat tax. Benefit: 1/day you can lose access to the spirit you are currently channeling to pick a new one. All influence is transferred to your new spirit. Make choices as normal.
As for now, though, the only way to really do it right seems to be full melee champion or switch it out every day and have fun in a low optimization party.
*Any 1-6th spells on the wizard/cleric spell list, changeable every day.
*"Sneak attack" that automatically makes someone flat-footed (ignoring uncanny dodge) 1/day/creature.
*Greater polymorph at will.
*Trade your standard for any ally's standard or your swift for an ally's attack (imagine multiple lower-level mediums and a high level spellcaster/melee)
*Auto-negate one attack or spell used against you.
*Move+full attack
*Bonus combat feats re-chosen daily, counting as a full BAB class
*Bonus attack that stacks with haste
The spirit bonuses are pretty sweet by themselves, especially because they're untyped bonuses (scaling up to +6):
*+X to attack and damage rolls
*+X to AC
*+X to Fortitude/Reflex/Will saves
*+X to spirit surge bonus (i.e. at 1d10+6 at 20 to any check after you know it has failed - also can be used with any ally within 30ft.).
*+X to ALL skill checks/specific stat skill checks
But with all that said, the base stats of the class are so mediocre it's hard to know how to optimize it. D8 HD, 4+Int skills, 4th level spellcasting, and almost all of the cool stuff doesn't start until high levels, when it's not nearly as good. Besides, very few of the awesome powers can be taken in conjunction with each other.
I feel like it needs just one good shove to be a really good class. Something like one of the following:
*6th level casting baseline (with Archmage/Hierophant just adding extra spells).
---This one would probably have to be an archetype or GM fiat.
*A way to permanent have two spirits going at once, or a way to temporarily have two spirits going at once at a low level.
---This could be a feat chain. For example - Spirit Focus (http://www.d20pfsrd.com/feats/general-feats/spirit-focus)/feat that always grants the bonus of that spirit/feat(s) that always grants the lesser/intermediate/greater powers.
*A way to switch out spirits in the middle of the day without losing spirit bonus and spirit surge (looking at you, spirit dancer).
---This could be a feat/feat chain. I.e. prerequisite: Feat tax. Benefit: 1/day you can lose access to the spirit you are currently channeling to pick a new one. All influence is transferred to your new spirit. Make choices as normal.
As for now, though, the only way to really do it right seems to be full melee champion or switch it out every day and have fun in a low optimization party.