Citizen Joe
2007-05-13, 10:17 AM
I checked over in the RAW questions thread and they suggested posting here in homebrew.
I've been considering purchasing new levels with experience rather than automatically getting them when you reach certain experience point levels. The basic formula would be [Current ECL X 1000 xp] = xp cost for new level. I've already seen variant rules on reducing level adjustments for monster characters, and those 'spend' xp as well. Plus the use of XP for magic item creation. On the surface this doesn't change anything, but I'm more interested in how this could be abused.
I'd recommend keeping track of Total XP earned as well as Current available XP. Perhaps even a log of how the xp has been spent.
One use of this might be for level loss from death. If you were within a thousand XP of getting your next level, then died, you could spend the appropriate amount of XP and get that lost level right back.
Another abuse may be intentional sandbagging to try keeping your encounters low, but that assumes the DM is going to play fair when you clearly aren't.
Possibly one could hoard xp enough for multiple levels and then bypass the multiclassing penalty...
Anyway, let's hear your abuse of this system so I know what I'm getting into.
I've been considering purchasing new levels with experience rather than automatically getting them when you reach certain experience point levels. The basic formula would be [Current ECL X 1000 xp] = xp cost for new level. I've already seen variant rules on reducing level adjustments for monster characters, and those 'spend' xp as well. Plus the use of XP for magic item creation. On the surface this doesn't change anything, but I'm more interested in how this could be abused.
I'd recommend keeping track of Total XP earned as well as Current available XP. Perhaps even a log of how the xp has been spent.
One use of this might be for level loss from death. If you were within a thousand XP of getting your next level, then died, you could spend the appropriate amount of XP and get that lost level right back.
Another abuse may be intentional sandbagging to try keeping your encounters low, but that assumes the DM is going to play fair when you clearly aren't.
Possibly one could hoard xp enough for multiple levels and then bypass the multiclassing penalty...
Anyway, let's hear your abuse of this system so I know what I'm getting into.