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spikeof2010
2015-09-12, 07:27 PM
Sorcerous September


Welcome one and welcome all for the over used intro I do. I've been looking at old threads and just happened to remember Zaydos' Martial Madness March. April went by with little to no mention of the various themes we all brought up, and that was fun, I propose we do another sort of thing (even if I have no homebrew currently to offer at the moment), Sorcerous September, where the theme is magic and also, sorcerers. Depending on who you ask, some people don't like them, some do (probably if you asked the PF community, you'd see a bigger majority of these types of people. So starting from now to October 12, 2015, we should just pitch ideas, work off of them, and I'll try adding them to OP when needed. Happy Brewing!

ContributionContributorDescription
Chromatic Fang (http://www.giantitp.com/forums/showthread.php?437711-3-5e-Tiamat-s-Sting-%28PEACH%29-Evil-Sorcerer-ToB-hybrid)NifftA ToB Sorcerer PrC, goes well with Kobolds
Raven Lord (http://www.giantitp.com/forums/showthread.php?440791-Raven-Lord-%283-5-PrC-familiar-based-caster%29)ZaydosA Familiar Based Casting PrC
Cosmic Descryer (http://www.giantitp.com/forums/showthread.php?338566-Base-Prestige-classes-%28Cosmic-Descryer%29)JormengandPrC as Base Class
Loremaster (http://www.giantitp.com/forums/showthread.php?337159-Base-Prestige-classes-%28Loremaster%29)JormengandPrC as Base Class
Fortune Teller (http://www.giantitp.com/forums/showthread.php?427410-quot-Your-card-is-fireball-I-forsee-doom-in-your-future-quot-%28Pseudo-vancian-caster-PEACH%29&)JormengandA Psuedo Vancian base class
Cantrip Mage (http://www.giantitp.com/forums/showthread.php?399694-Fear-the-wrath-of-cantrips-fool!-%283-5-class-PEACH%29)JormengandCantrip base class
Devoted Specialist (http://www.giantitp.com/forums/showthread.php?339561-Specialist-casters-for-fun-and-profit!)JormengandSchool focused caster
Arcane Blademaster (http://www.giantitp.com/forums/showsinglepost.php?p=19811007&postcount=9)ZaydosFighter and Sorcerer Synergy!
Arcane Soldier (http://www.giantitp.com/forums/showsinglepost.php?p=19811007&postcount=9)ZaydosMore synergy, expend spell slots to defend yourself
Warp Mage (http://www.giantitp.com/forums/showthread.php?402968-The-Warp-Mage-%28Fun-with-WHF-magic-PEACH%29)JormengandWarhammer Magic: The ClassArcane SwashbucklerMinMax (http://www.minmaxboards.com/index.php?topic=12823.msg221527#msg221527)Stratova riusMix and Match Base Class
Channeler (http://www.giantitp.com/forums/showthread.php?397114-Wonder-%28Base-class-sor-wiz-variant-needs-a-better-name%29)ZaydosSpontaneous casting from the PHB Sor/Wiz list.
Theurge (http://www.giantitp.com/forums/showthread.php?397657-Theurge-%283-5-Base-Class-arcane-divine-spellcaster%29)ZaydosBase Class Mystic Theurge with Prepared and Spontaneous options.
Defiler (http://www.giantitp.com/forums/showthread.php?163404-Defilers-of-Athas-%283-5-PrC%29)ZaydosAthasian defiler PrC destroying the environment for sorcerous power since 2e.
Dragonfire Mage (http://www.giantitp.com/forums/showthread.php?167431-Dragonfire-Mage-%28PrC-WiP-PEACH%29)ZaydosSorcerer/DFA Theurge.
Fang of Split Souls (http://www.giantitp.com/forums/showthread.php?226709-Sublime-Familiars-%283-5-PrC-PEACH%29)ZaydosSublime Familiar-using Gish
Bolverk Runecrafter (http://www.giantitp.com/forums/showthread.php?249907-Bolverk-Runecrafter-%283-5-dwarf-wizard-PrC%29)ZaydosDwarven Mage PrC.
Oracle of the Bottle (http://www.giantitp.com/forums/showthread.php?325187-Oracle-of-the-Bottle-Or-Drunken-Mage&p=16781909#post16781909)ZaydosDrunken Mage! (How is this different from a dwarven mage?).
Jack of Spel (http://www.giantitp.com/forums/showsinglepost.php?p=16861336&postcount=10)ZaydosTall Tale/Arcane caster Theurge.
Ever (http://www.giantitp.com/forums/showthread.php?397172-Everspell-Mage-%283-5-PrC-Arcane%29)ZaydosPrestige Class for those who think Magic Should be Eternal.
Mage of Pearl and Horn (http://www.giantitp.com/forums/showthread.php?401447-Mage-of-Pearl-and-Horn-%28PrC-caster%29)ZaydosMage of Sleep and Dreams PrC.
So I heard you liked Teleportation (http://www.giantitp.com/forums/showthread.php?418301-So-I-heard-you-like-Teleportation-(Feats-Domain-and-PrC))ZaydosFeats, domain, and PrC for teleportation lovers.
Countermage (http://www.giantitp.com/forums/showthread.php?228046-Countermage-Spontaneous-Abjurer-Diviner-%283-5-PEACH%29)ZaydosMaster of Abjuration and Divination. To complement Beguiler/Dread Necromancy/Warmage.

Feats from the College of War Magic (http://www.giantitp.com/forums/showthread.php?397275-Feats-from-the-College-of-War-Magic)ZaydosSelf Explanitory.
Fraternal Soul (http://www.giantitp.com/forums/showsinglepost.php?p=19815631&postcount=19)StratovariusInvest Essentia to get bonus to same-school/descriptor spells.
I like Familiars (http://www.giantitp.com/forums/showthread.php?442463-A-cat-is-a-wizard-s-best-friend-or-I-like-Familiars-%28PEACH%29")ZaydosBonuses for familiars, feats and spells all around!
Heaven Blooded Mage (http://www.giantitp.com/forums/showthread.php?441606-Heaven-Blooded-Mage-%28PrC-Celestial-blooded-arcane-caster%29")ZaydosCelestial Blooded Arcane Caster Prc.
Nova Blast Mage (http://www.giantitp.com/forums/showthread.php?442804-Nova-Blast-Mage-%283-5-Evocation-specialist-PrC%29")ZaydosEvocation Specialist PrC.
Divinely Aligned (http://www.giantitp.com/forums/showsinglepost.php?p=19844450&postcount=23")spikeof2010Cleric Converting, now for Sorcerers!
Hematomancer (http://www.giantitp.com/forums/showthread.php?446843-Hematomancer-%283-5-Blood-Mage-PrC%29")ZaydosBlood Mage PrC!


Bless Zaydos for the table because I'm lazy

Nifft
2015-09-12, 08:17 PM
I did a Sorcerer thing recently:

http://www.giantitp.com/forums/showthread.php?437711-3-5e-Tiamat-s-Sting-%28PEACH%29-Evil-Sorcerer-ToB-hybrid

Like nearly everything, it looks good on a Kobold.

Zaydos
2015-09-12, 11:21 PM
I saw the name of the thread and my ears started burning.

I've only made one arcane thing recently and it's not Sorcerer specific (it actually works for Adepts even and has special considerations for bards and other 6 level casters) but did have sorcerers in mind when making it (which is why it requires CL 5 and 8 ranks in a skill instead of 3rd level spells).

Raven Lord (http://www.giantitp.com/forums/showthread.php?440791-Raven-Lord-%283-5-PrC-familiar-based-caster%29).

Got a few potential sorc PrC ideas floatin' about in my head now, ok... one is batmage and one is toadmage so they aren't the best ideas but we'll see if any of them sprout something.

spikeof2010
2015-09-13, 12:22 AM
I saw the name of the thread and my ears started burning.

I've only made one arcane thing recently and it's not Sorcerer specific (it actually works for Adepts even and has special considerations for bards and other 6 level casters) but did have sorcerers in mind when making it (which is why it requires CL 5 and 8 ranks in a skill instead of 3rd level spells).

Raven Lord (http://www.giantitp.com/forums/showthread.php?440791-Raven-Lord-%283-5-PrC-familiar-based-caster%29).

Got a few potential sorc PrC ideas floatin' about in my head now, ok... one is batmage and one is toadmage so they aren't the best ideas but we'll see if any of them sprout something.

Well, what do you mean by your ears burning, is that bad or good?

I dislike Sorcerers in general, but hey, someone has to through them the bone sometimes?

Bone mages, make it happen.

Zaydos
2015-09-13, 12:33 AM
Well, what do you mean by your ears burning, is that bad or good?

I dislike Sorcerers in general, but hey, someone has to through them the bone sometimes?

Bone mages, make it happen.

It means I felt I was being talked about. Mostly neutral.

Personally Sorcerers are one of my favorites. While I will always love Wizards for the fluff of being people who take a book and learn how to bend reality to their will, I actually tend to enjoy Sorcerers more in 3.5. If only they were Int based. Of course being a dragon lover I do like that aspect of their fluff.

And isn't that your default state for necromancer? Actually I think there's an official PrC for being a necromancer who wears bone armor and becomes more and more skeleton-like.

spikeof2010
2015-09-13, 01:59 AM
It means I felt I was being talked about. Mostly neutral.

Personally Sorcerers are one of my favorites. While I will always love Wizards for the fluff of being people who take a book and learn how to bend reality to their will, I actually tend to enjoy Sorcerers more in 3.5. If only they were Int based. Of course being a dragon lover I do like that aspect of their fluff.

And isn't that your default state for necromancer? Actually I think there's an official PrC for being a necromancer who wears bone armor and becomes more and more skeleton-like.

Forgive my snarkiness then.

Also I was thinking moreso on the idea of actually manipulating bones, Osteomancer or something, but the concept of becoming more and more skeleton-like does sound metal as hell.

Zaydos
2015-09-13, 02:19 AM
Forgive my snarkiness then.

Also I was thinking moreso on the idea of actually manipulating bones, Osteomancer or something, but the concept of becoming more and more skeleton-like does sound metal as hell.

Snark is fine :smalltongue:

Osteomancer was an awesome, but mechanically unsatisfying, Dragon Magazine PrC by the way. Made it into the Compendium but with Cleric BAB and Half-Casting it was some weird subpar gish from the beginning of 3.5 with a capstone that was a bad Destruction spell and not available till after a straight caster had Finger of Death if arcane or Destruction if a cleric.

And it is too late for me to write fluff but here is Heaven Blood Mage (www.giantitp.com/forums/showthread.php?441606-Heaven-Blood-Mage-(PrC-Celestial-blooded-arcane-caster)) a celestial blooded arcane casting PrC, because we always get to see demon mages and dragon mages. Might have gone a little overboard on a few things idk.

Jormengand
2015-09-13, 06:45 AM
Snark is fine :smalltongue:

Not if the Snark was a Boojum (https://en.wikipedia.org/wiki/The_Hunting_of_the_Snark).

Anyway, not really a sorcerer, but I have this lot:

This (http://www.giantitp.com/forums/showthread.php?338566-Base-Prestige-classes-%28Cosmic-Descryer%29), this (http://www.giantitp.com/forums/showthread.php?337159-Base-Prestige-classes-%28Loremaster%29), this (http://www.giantitp.com/forums/showthread.php?427410-quot-Your-card-is-fireball-I-forsee-doom-in-your-future-quot-%28Pseudo-vancian-caster-PEACH%29&), this (http://www.giantitp.com/forums/showthread.php?399694-Fear-the-wrath-of-cantrips-fool!-%283-5-class-PEACH%29) and this (http://www.giantitp.com/forums/showthread.php?339561-Specialist-casters-for-fun-and-profit!) are all primary casters made by me.

Zaydos
2015-09-13, 08:33 AM
And some new feats... for Fighters. Things attempting to make Daring Outlaw/Swift Hunter style feats for Fighters has taught me: I hate doing it. Either way, feats for Fighter heavy gishes, not sure if there's ever a case where they're a good idea to take, but hey could be fun if you wanted to be melee first caster 2nd. Even that needs there to be more things that actually encourage you not to PrC out of fighter, though.

Arcane Blademaster
A dabbler in the arcane, you are a master of simple magic and of reinforcement effects.
Prerequisites: Weapon Specialization, ability to spontaneously cast arcane spells, Charisma 13+.
Benefit: When wielding a weapon you have Weapon Focus or Weapon Specialization in you gain a bonus to damage equal to your Charisma modifier or Fighter level whichever is lower. Add twice your Fighter level to your Charisma for the purposes of determining bonus spells per day.
Special: A Fighter may select this feat as a Fighter bonus feat.

Arcane Soldier
A dabbler in the arcane you learn to protect yourself from it even more readily than use it.
Prerequisites: Fighter level 2+, ability to cast arcane spells.
Benefit: You gain a bonus to saving throws against spells equal to 1/2 your Fighter level. As a swift action you may expend an arcane spell slot to grant yourself Spell Resistance of your Fighter level + 3 times the level of the expended spell for 1 minute.
Special: A Fighter may select this feat as a Fighter bonus feat.

spikeof2010
2015-09-13, 02:53 PM
Updated :b

I really need to learn how to use tables.

Zaydos
2015-09-13, 03:15 PM
Updated :b

I really need to learn how to use tables.

Tables are easy.

[ table="class: head alt2]ContributionContributorDescription
Thing oneContributor PrimeAn example of table design[/table]

Except of course you don't leave that space after the first [ so as to intentionally break the formatting since you don't know how no parse tags work. What I use tables, I don't use those.

ContributionContributorDescription
Chromatic Fang (http://www.giantitp.com/forums/showthread.php?437711-3-5e-Tiamat-s-Sting-%28PEACH%29-Evil-Sorcerer-ToB-hybrid)NifftA ToB Sorcerer PrC, goes well with Kobolds
Raven Lord (http://www.giantitp.com/forums/showthread.php?440791-Raven-Lord-%283-5-PrC-familiar-based-caster%29)ZaydosA Familiar Based Casting PrC
Cosmic Descryer (http://www.giantitp.com/forums/showthread.php?338566-Base-Prestige-classes-%28Cosmic-Descryer%29)JormengandPrC as Base Class
Loremaster (http://www.giantitp.com/forums/showthread.php?337159-Base-Prestige-classes-%28Loremaster%29)JormengandPrC as Base Class
Fortune Teller (http://www.giantitp.com/forums/showthread.php?427410-quot-Your-card-is-fireball-I-forsee-doom-in-your-future-quot-%28Pseudo-vancian-caster-PEACH%29&)JormengandA Psuedo Vancian base class
Cantrip Mage (http://www.giantitp.com/forums/showthread.php?399694-Fear-the-wrath-of-cantrips-fool!-%283-5-class-PEACH%29)JormengandCantrip base class
Devoted Specialist (http://www.giantitp.com/forums/showthread.php?339561-Specialist-casters-for-fun-and-profit!)JormengandSchool focused caster
Arcane Blademaster (http://www.giantitp.com/forums/showsinglepost.php?p=19811007&postcount=9)ZaydosFighter and Sorcerer Synergy!
Arcane Soldier (http://www.giantitp.com/forums/showsinglepost.php?p=19811007&postcount=9)ZaydosMore synergy, expend spell slots to defend yourself

And if you want old stuff and not just September originals just let me know, it could get long.

Jormengand
2015-09-13, 03:28 PM
Tables are easy.

[ table="class: head alt2]ContributionContributorDescription
Thing oneContributor PrimeAn example of table design[/table]

Except of course you don't leave that space after the first [ so as to intentionally break the formatting since you don't know how no parse tags work. What I use tables, I don't use those.

You literally put the thing in noparse tags and that's it. So you would use:

ContributionContributorDescription
Thing oneContributor PrimeAn example of table design

Stratovarius
2015-09-13, 03:36 PM
Actually I think there's an official PrC for being a necromancer who wears bone armor and becomes more and more skeleton-like.

Pale Master, originally from Tome & Blood in 3.0 and redone somewhere in 3.5.


Also I was thinking moreso on the idea of actually manipulating bones, Osteomancer or something, but the concept of becoming more and more skeleton-like does sound metal as hell.

I present Osteomancy (http://www.minmaxboards.com/index.php?topic=12810.0), a small magic system I made up a long time ago.

As for actual sorcerous content... best I can do is Arcane Swashbuckler (http://www.minmaxboards.com/index.php?topic=12823.msg221527#msg221527), one of my many mix-and-match base classes. I don't spend much time designing for SRD classes anymore, since one of my 3.5 houserules was that SRD material (including PHB) was banned...

spikeof2010
2015-09-13, 04:30 PM
I guess this going to diverge from Martial Madness due to accepting older things. Still nice to see new content being chugged out.

Jormengand
2015-09-13, 04:48 PM
Hmm... would warp magi (http://www.giantitp.com/forums/showthread.php?402968-The-Warp-Mage-%28Fun-with-WHF-magic-PEACH%29) count? They do still cast spells, after all...

Stratovarius
2015-09-13, 04:48 PM
I guess this going to diverge from Martial Madness due to accepting older things. Still nice to see new content being chugged out.

Ah, sorry, didn't mean for Osteomancy to be included as an answer to the OP. Was just a response to the Osteomancer/bone concept coming up in the discussion. And if you're only looking for new material, feel free to drop the Swashbuckler, just didn't want to add a post to this thread that was completely devoid of Sorc content.

Zaydos
2015-09-13, 06:06 PM
In that case...

Channeler (http://www.giantitp.com/forums/showthread.php?397114-Wonder-%28Base-class-sor-wiz-variant-needs-a-better-name%29) - Spontaneous casting from the PHB Sor/Wiz list.

Theurge (http://www.giantitp.com/forums/showthread.php?397657-Theurge-%283-5-Base-Class-arcane-divine-spellcaster%29) Base Class Mystic Theurge with Prepared and Spontaneous options.

Defiler (http://www.giantitp.com/forums/showthread.php?163404-Defilers-of-Athas-%283-5-PrC%29) Athasian defiler PrC destroying the environment for sorcerous power since 2e.

Dragonfire Mage (http://www.giantitp.com/forums/showthread.php?167431-Dragonfire-Mage-%28PrC-WiP-PEACH%29) Sorcerer/DFA Theurge.

Fang of Split Souls (http://www.giantitp.com/forums/showthread.php?226709-Sublime-Familiars-%283-5-PrC-PEACH%29) Sublime Familiar-using Gish.

Bolverk Runecrafter (http://www.giantitp.com/forums/showthread.php?249907-Bolverk-Runecrafter-%283-5-dwarf-wizard-PrC%29) Dwarven mage PrC. It's a stretch for a sorcerer but definitely magical, more of a wizard PrC though.

Oracle of the Bottle (http://www.giantitp.com/forums/showthread.php?325187-Oracle-of-the-Bottle-Or-Drunken-Mage&p=16781909#post16781909) aka Drunken Mage, because In Vino Veritas.

Jack of Spells (http://www.giantitp.com/forums/showsinglepost.php?p=16861336&postcount=10) Tall Tale/Arcane caster Theurge.

Everspell Mage (http://www.giantitp.com/forums/showthread.php?397172-Everspell-Mage-%283-5-PrC-Arcane%29) Prestige Class for those who think Magic Should be Eternal.

Mage of Pearl and Horn (http://www.giantitp.com/forums/showthread.php?401447-Mage-of-Pearl-and-Horn-%28PrC-caster%29) Mage of Sleep and Dreams PrC.

So I heard you like Teleportation (www.giantitp.com/forums/showthread.php?418301-So-I-heard-you-like-Teleportation-(Feats-Domain-and-PrC)) Feats, domain, and PrC for teleportation lovers.

Countermage (http://www.giantitp.com/forums/showthread.php?228046-Countermage-Spontaneous-Abjurer-Diviner-%283-5-PEACH%29) Master of Abjuration and Divination. To complement Beguiler/Dread Necromancy/Warmage.

Feats from the College of War Magic (http://www.giantitp.com/forums/showthread.php?397275-Feats-from-the-College-of-War-Magic) What it says on the tin.

spikeof2010
2015-09-14, 09:16 AM
Updated.
I was thinking about burning incarnum points to boost spells... opinions?

Stratovarius
2015-09-14, 09:35 AM
Updated.
I was thinking about burning incarnum points to boost spells... opinions?

I'd probably lean more towards feats like the Psycarnum ones, perhaps mixed with Reserve feats. So you get effects you can use repeatedly to either alter spells, or create an SLA based on the number of points of essentia invested.

Something like this:

Fraternal Soul
You can have learned how to engage with incarnum to boost similar spells to those you have memorized
Prerequisite: CON 13, Must cast spells using a spellbook
Benefit: Once per day, you can invest essentia into this feat. Whenever you cast a spell that shares a subschool or descriptor with another spell you have memorized, you gain a +1 bonus on your caster level for every other spell you have memorized, up to a maximum equal to the number of points of essentia invested in this feat. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours. You gain 1 point of essentia.

That's just what came to mind.

Zaydos
2015-09-14, 06:45 PM
Familiar Spell Power
You have invested greater magical power in the bond between you and your familiar letting it resonate
Prerequisites: Ability to summon a familiar, Spell Focus.
Benefit: As long as your Spell Focus feat matches the school associated with your familiar as listed below you gain the benefit described for that familiar when your is within 100 ft of you. Each familiar either has an additional bonus if you have the feat Greater Spell Focus in the same school, or grants a different benefit from Spell Focus in each of two schools. Whenever an associated ability references your level it is your effective sorcerer/wizard level for the purposes of your familiar's abilities. Whenever this feat's benefit applies a bonus to you it applies equally to your familiar.

In addition you do not suffer XP loss for the death of your familiar and may summon a new one during the next full or new moon (or after 14 days if on a plane without a lunar cycle).

Bat: Necromancy. Whenever you cast a necromancy spell a wave of dark energy spills forth. Creatures within 5 ft of you per level which are currently suffering from a fear effect suffer a -1 to AC and all d20 rolls for 1 round. This is in addition to the effects of fear. If you have Greater Spell Focus (necromancy) mind-affecting spells with the [Fear] descriptor may affect creatures normally immune to mind-affecting effects but they gain a +5 bonus to their save; this does nothing to creatures specifically immune to Fear (such as a paladin).

Cat: Illusion. You may cast spells with verbal components more silently. Your hushed verbal components are only as loud as a whisper requiring a DC 15 Listen check to hear and requiring a DC 25 to make out clearly enough to identify the spell from them. In addition you may make a single attack when invisible without breaking an invisibility effect which is broken when you attack; this is 1 attack per effect not per round. If you have Greater Spell Focus (Illusion) whenever you cast an Illusion spell you turn invisible until the end of your turn.

Hawk: Evocation. Your instantaneous evocation spells deal +1 damage to targets per 10 ft away from you they are; this damage is only applied to a single target once per spell no matter how many times it strikes. If you have Greater Spell Focus (Evocation) the range of all Evocation spells you cast is doubled.

Lizard: Conjuration. Whenever you take damage you may teleport 5 ft per level as an immediate action. If you have Greater Spell Focus (Conjuration) this increases to 20 ft per level.

Owl: Divination. Whenever you cast a spell you gain Low-Light Vision, Darkvision 10 ft plus 5 ft per level, and the ability to see invisible and ethereal creatures for 1 round. If you have Greater Spell Focus (Divination) you also gain the benefits of True Seeing for 1 round with a range of 5 ft per level whenever you cast a 4th level or higher spell.

Rat: Abjuration. Whenever you cast an Abjuration spell you gain temp hp equal to your level for 1 round. If you have Greater Spell Focus (Abjuration) you also gain a bonus to AC and DR equal to the spell level of any Abjuration spell you cast for 1 round (this is DR X/-).

Raven: Necromancy. Whenever you cast a Necromancy spell you may release a pulse of energy which is either harmful to undead and deathless or which restores life to the undead. If you choose to release a harmful pulse undead and deathless creatures within 5 ft per level take 3 damage per level of the cast spell. If you choose to release a restorative pulse undead creatures, and other creatures healed by negative energy (but not deathless), are healed 2 damage per level of the cast spell. If you have Greater Spell Focus (Necromancy) you may expend a 3rd level or higher spell slot to Rebuke/Command Undead as an evil cleric of your level.

Snake: Enchantment. Your spellcasting is hypnotic. Creatures that can see you must make a Will save (DC 10 + 1/2 level + Cha modifier +2 if you are casting an Enchantment spell) to attack you while you are casting a spell (this affects attacks of opportunity as well as readied actions), this is a mind-affecting effect. If you have Greater Spell Focus (Enchantment) whenever you cast an Enchantment spell you gain a bonus equal to its level for 1 minute on Charisma based checks against any creature that saw you cast it.

Toad: Transmutation. Whenever you cast a Transmutation spell you gain a swim speed equal to your land speed for 1 minute per spell level, and a bonus to Jump checks equal to your level for the same duration. If you have Greater Spell Focus (Transmutation) you may choose to share this effect with 1 ally per 4 levels (min 1) all of which must be within 30 ft of you.

Weasel: Evocation. You add 1/2 your level to saves versus Evocation spells or +3 (whichever is higher). If you have Greater Spell Focus (Evocation) you gain Improved Evasion against Evocation effects.

Horned Lizard: Abjuration. When you cast an Abjuration spell you gain a bonus to Will saves equal to its spell level for 1 round plus 1 round per 4 levels. If you have Greater Spell Focus (Abjuration) you gain this bonus whenever you cast a spell and gain immunity to mind-affecting effects for 1 round whenever you cast an Abjuration spell (in addition to this bonus).

Albatross: Transmutation. Transmutation spells you cast have their duration on you and your familiar doubled (if a spell targets both you and someone else the doubling only benefits you). If you have Greater Spell Focus (Transmutation) this benefit applies to any spell regardless of school.

Eel: Evocation or Necromancy. If you have Spell Focus (Evocation) whenever you cast an area spell you may choose to reduce the area to 1/2 normal to give all targets a -2 on any saving throw made to resist it and gain +1 damage per die. If you have Spell Focus (Necromancy) whenever a spell you cast deals damage to a target equal to 1/2 their current hp they are staggered for 1 round and are able to take only 1 non-free action that round.

Fish Owl: Divination or Conjuration. If you have Spell Focus (Divination) whenever you cast a spell you gain Blindsense 5 ft + 5 ft/2 levels for 1 round. If you have Spell Focus (Conjuration) creatures you summon with a swim speed gain a fly speed equal to their swim speed with good maneuverability and the ability to breathe air as easily as if it were water (this does not stop things that can't breathe water from breathing air if they already could).

Octopus: Enchantment. Whenever you cast an Enchantment spell the target is plagued by hallucinations suffering a -2 to attacks, AC, skill and ability checks for 1 round whether they succeed or fail their save; you may choose to have this ability not affect a creature that fails its save when you cast the spell. If you have Greater Spell Focus (Enchantment) you may communicate telepathically with any creature that has failed a Will save against an Enchantment spell you cast within the last 24 hours at a range of 100 ft per level, and whenever you cast an Enchantment spell you may choose to include a message of up to 25 words or an image which will appear to hte creature in their dreams the next time they sleep whether they failed their save or not.

Parrot: Evocation. Whenever you cast a spell on your next turn you may use an empty spell slot of at least 1 levels lower to cast it again. If you have Greater Spell Focus (Evocation) you may use a spell slot 2 levels lower instead of 1.

Sea Snake Transmutation. Whenever you cast a 1st level or higher transmutation spell you may choose to change your appearance as if with the Thousand Faces (druid) ability instead of have the spell's normal effect; this has a duration of permanent until dismissed but is considered a spell effect and therefore radiates magic and can be dispelled. If you have Greater Spell Focus (Transmutation) you gain +2 to Strength and Constitution as long as you are not in your natural form.

Artic Fox: Illusion. Whenever you cast an Illusion spell you can expend a 0 level spell slot to cast Ghost Sound as part of casting the other spell. If you have Greater Spell Focus (Illusion) whenever you cast an Illusion spell attacks against you suffer a miss chance of 5% per 2 levels you possess for 1 round.

Gyrfalcon: Evocation. When you cast a spell which deals Cold damage the target's cold resistance is treated as being reduced by your level. If you have Greater Spell Focus (Evocation) whenever you cast a spell that deals cold damage 1/2 of that damage is treated as pure magical force and ignores cold immunity and resistance.

Lemming: Divination. Whenever you cast a spell you gain an insight bonus to AC equal to the spell level. If you have Greater Spell Focus (Divination) whenever you cast a Divination spell you gain Uncanny Dodge (as the rogue ability) for 10 minutes per spell level.

Penguin: Abjuration. Whenever you receive the effect of an Abjuration you gain Cold Resistance 5 times the spell level for its duration. If you have Greater Spell Focus (Abjuration) you gain resistance to acid, electricity, fire, and sonic equal to twice its level as well.

Puffin: Transmutation. Whenever you cast a spell you may change the direction of the wind or water current within 30 ft of you for 1 minute per spell level, this has no effect on the intensity merely the direction, the new direction is chosen when you cast the spell and the area moves with you (and your familiar). If you have Greater Spell Focus (Transmutation) you may also halve the speed of the current or increase it by 50%, like the direction this is chosen when you cast the spell.

Snowy Owl: Divination or Conjuration. If you have Spell Focus (Divination) whenever you cast a spell you can ignore inclement weather and all forms of magical fog for the purposes of sight for 1 round or 1 minute if it was a Divination spell. If you have Spell Focus (Conjuration) a light fog appears in your square and those adjacent to it granting all within concealment, this fog lasts for 1 round.

Huitzil: Divination or Evocation. If you have Spell Focus (Divination) whenever you cast a Divination spell you can sense the location and amount of any precious metals or gems within 10 ft per spell level; this does not require line of effect. If you have Spell Focus (Evocation) whenever you cast an Evocation spell your familiar may release a breath weapon dealing 1d6 damage of the same type per spell level, this breath weapon is a cone 5 ft long per 3 levels or a line 10 ft long per level chosen when it is released.

Hairy Spider: Divination or Enchantment. If you have Spell Focus (Divination) whenever you cast a spell you gain tremorsense out to 5 ft per level for 1 round, or 1 round per spell level if it is a Divination spell. If you have Spell Focus (Enchantment) whenever you cast a spell targeting a creature and it fails its save you gain the ability to communicate with it telepathically from up to 10 ft away per level.

Compsognathus: Conjuration. Whenever you cast a Conjuration spell you may teleport 5 ft per spell level. If you have Greater Spell Focus (Conjuration) you may instead teleport an unattended object within 10 ft per level into your hand or onto an empty space adjacent to you; this object may weigh no more than 30 lbs per spell level of the cast spell.

Rhamphorhynchus: Evocation. Whenever you cast an Evocation spell which deals damage it deals +1d6 damage +1d6/8 levels to flat-footed targets; this bonus damage only applies once per target. If you have Greater Spell Focus (Evocation) this damage becomes +1d6 +1d6/5 levels instead.

Turtle: Abjuration. As long as you have not moved since the end of your last turn you gain an enhancement bonus to natural armor equal to 1/3rd the spell level of the highest level Transmutation spell you have available to cast. If you have Greater Spell Focus (Transmutation) this is not considered an enhancement bonus and instead simply stacks with other sources of natural armor.

Hummingbird: Conjuration. You may cast Summon Monster spells as a swift action, if you do their duration is reduced to 1/4th their normal duration (minimum 1 round). If you have Greater Spell Focus (Conjuration) when you use this feat to summon a creature as a swift action it gains the benefits of a Haste spell.

Fly: Divination. Whenever you cast a spell you may make a Spot or Listen check as a free action, you ignore penalties on this check due to distance up to twice the level of spell cast. If you have Greater Spell Focus (Divination) you gain a bonus on the check equal to your level.

Mink: Enchantment. Whenever a creature successfully saves against an Enchantment spell you cast they suffer a -2 penalty to saves against spells that you cast for 1 round per spell level of the spell they saved against. If you have Greater Spell Focus (Enchantment) this penalty applies whenever they successfully save against a spell you cast regardless of school.

Spider: Evocation. Whenever you cast an evocation spell with an area you may select 1 square + 1 square per 5 levels each of which must be within 10 ft of the area. These squares are considered to be in the spell's area. If you have Greater Spell Focus (Evocation) any creature which fails its save against one of your Evocation spells is entangled for 1 round by cobwebs of force.

Fox: Illusion. Whenever you cast an illusion spell you may select another spell of the same level, spellcraft checks made to identify your spell mis-identify it as the selected spell. If you have Greater Spell Focus (Illusion) whenever you cast an illusion spell select another school, its aura of magic is that of the chosen school instead of illusion.

Vulture: Necromancy. Whenever you cast a spell with one or more targets you learn how many hit points they currently have. If you have Greater Spell Focus (Necromancy) necromancy spells you cast gain an additional +1 to their DC against creatures at 1/2 health or less.

Caterpillar: Transmutation. Whenever you cast a Transmutation spell you gain an enhancement bonus to natural armor for 1 round equal to 1 plus the spell level. If you have Greater Spell Focus (Transmutation) this bonus lasts 1 round per level.

Butterfly: Transmutation. Whenever you cast a Transmutation spell you gain a fly speed of 5 ft per level for 1 round per spell level of the cast spell. If you have Greater Spell Focus (Transmutation) this applies whenever you cast a spell regardless of school.

Chameleon: Transmutation or Illusion. If you have Spell Focus (Transmutation) whenever you cast a 1st level or higher transmutation spell you may choose to change your appearance as if with the Thousand Faces (druid) ability instead of have the spell's normal effect; this has a duration of permanent until dismissed but is considered a spell effect and therefore radiates magic and can be dispelled. If you have Spell Focus (Illusion) whenever you cast an Illusion spell you gain a competence bonus on Hide checks equal to twice the spell level and may hide without cover or concealment for 1 minute per level.

Crow: Necromancy. Whenever you cast a Necromancy spell you gain immunity to disease and poison for 1 round per spell level. If you have Greater Spell Focus (Necromancy) you gain immunity to Fear and Death effects as well.

Dark Chanting Goshawk: Evocation. Whenever you cast a spell you gain an enhancement bonus to your speed equal to 10 ft per spell level. If you have Greater Spell Focus (Evocation) whenever you cast an Evocation spell you gain a fly speed equal to twice your base land speed for 1 round per spell level.

Dog: Abjuration or Conjuration. If you have Spell Focus (Abjuration) whenever you would are affected by a spell you may have it affect your familiar instead, or vice versa. If you have Spell Focus (Conjuration) you may expend a 1st level or higher spell slot (but not prepared spell) to teleport your familiar to your side; if the slot is at least 4th level this ignores effects which would prevent teleportation (such as dimension lock and dimensional anchor). Your familiar does not need to be within 1 mile for you to teleport it to your side in this way and may be up to 20 miles away per level.

Flying Fox: Enchantment. You gain a bonus to Diplomacy checks equal to the highest level Enchantment spell you can currently cast. If you have Greater Spell Focus (Enchantment) you may lay a Morale Bolstering effect upon a target by touching them and expending an enchantment spell or empty spell slot. This is a spell-like ability which counts as a spell effect of the same level as the expended spell or spell slot and grants the target a morale bonus to attacks, weapon damage, skill checks, and saves versus fear equal to the spell level of the expended spell/slot and lasts 1 minute per level; your caster level for this effect is your level.

Iguana: Abjuration. Whenever you cast an Abjuration spell you gain an enhancement bonus to natural armor for 1 round equal to 1 plus the spell level. If you have Greater Spell Focus (Abjuration) this bonus lasts 1 round per level.

Monkey: Conjuration or Transmutation. If you have Spell Focus (Transmutation) whenever you cast a Summoning spell your familiar transforms into the summoned creature (as if with the polymorph spell but it does not regain hit points) for 1 round, unlike with polymorph your familiar gains all Ex and Su abilities of the creature but not Spell-like abilities. If you have Spell Focus (Conjuration) you may, as a standard action, teleport one unattended object within 5 ft per level which weigh 5 lbs or less into your hand.

Platypus: Transmutation. Whenever you cast a transmutation spell select one of a swim speed, natural armor, or poison resistance. If you select a swim speed you gain a swim speed equal to 1/2 your land speed, if you choose natural armor you gain an enhancement bonus to natural armor equal to 1/2 the level of spell (rounded up), if you choose poison resistance you gain a bonus to saves versus poison equal to the level of spell cast. These bonuses last 1 minute per 2 levels. If you have Greater Spell Focus (Transmutation) you no longer have to choose gaining all three bonuses.

Rabbit: Divination or Transmutation. If you have Spell Focus (Divination) whenever you cast a spell you may move up to 1/2 your speed as a free action immediately afterwards. If you have Spell Focus (Transmutation) whenever you cast a spell you gain an enhancement bonus to your land speed of 10 ft per spell level of the cast spell for 1 round.

Squirrel: Abjuration. Whenever you cast a spell you may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment for 1 minute per spell level. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you. If you have Greater Spell Focus (Abjuration) you gain the full benefits of Freedom of Movement for 1 round per spell level as well whenever you cast a spell.

Vampire Bat: Necromancy. Whenever a spell you cast deals damage to 1 or more creatures you regain 1 hp per 3 points of damage it dealt to the creature which received the most damage. If you have Greater Spell Focus (Necromancy) any creature damaged by a spell you cast takes 2 points of Constitution damage; if a spell deals damage to the same creature multiple times in a round this Constitution damage only applies once per round.

Special: The benefits of this feat are supernatural in nature.

spikeof2010
2015-09-16, 03:20 PM
Updated. Also I haven't read Akashic Mysteries, but have they done one involving essentia and a sorcerer bloodline? If not, I'll see about doing one.

Zaydos
2015-09-16, 03:33 PM
Updated. Also I haven't read Akashic Mysteries, but have they done one involving essentia and a sorcerer bloodline? If not, I'll see about doing one.

Haven't read it myself so I can't say (ok read a little, it impressed me less than the Occultist... which could be said of the entirety of PF outside of the Occultist).

Also once I made one familiar feat I couldn't stop and ended up making it have its own thread here (http://www.giantitp.com/forums/showthread.php?442463-A-cat-is-a-wizard-s-best-friend-or-I-like-Familiars-%28PEACH%29) and I made this for this and forgot to post it here (http://www.giantitp.com/forums/showthread.php?441606-Heaven-Blooded-Mage-%28PrC-Celestial-blooded-arcane-caster%29).

I'll put my mind towards some sorcerous incarnum.

spikeof2010
2015-09-20, 01:58 AM
I swear I'm not dead. How does this sound?

Divinely Aligned
Preq: Must be able to spontaneously cast 3rd level spells, 13+ WIS
Benefits: You are able to spontaneously cast any cure/inflict spells as a cleric of your alignment. You may use this ability equal to 3+WIS/day.

Zaydos
2015-09-21, 03:08 PM
I swear I'm not dead. How does this sound?

Divinely Aligned
Preq: Must be able to spontaneously cast 3rd level spells, 13+ WIS
Benefits: You are able to spontaneously cast any cure/inflict spells as a cleric of your alignment. You may use this ability equal to 1+WIS/day.

I assume intent is to add them to your spells known/spell list for this purpose/let you cast them this way without them on your spell list at the same level they are for clerics? As opposed to being a bad version of the CDivine feat that lets you spontaneously cast ones on your spell list so many times per day.

Assuming that is the case I'd up the uses per day to 3 + Wisdom personally.

Also have an evocation specialist Nova Blast Mage (http://www.giantitp.com/forums/showthread.php?442804-Nova-Blast-Mage-%283-5-Evocation-specialist-PrC%29).

Eldan
2015-09-21, 03:52 PM
Well, I have my own sorcerer baseclass, but that got quite different from the normal sorcerer after a while.

STill, I haven't brewed anything in ages and I kind of want to. How about this. I love theurgic classes, especially those that aren't just "advance this and advance that", but actually produce crossovers.

So. Name me a power system out there and I'll try to write a theurge with that and sorcerer. Now, most canon systems probably have one already, at least an arcane one, but I could try and make a new one. Or one of the better known homebrew systems, perhaps.

Edit: one I thought about for a while now and almost had done was something I had dubbed the Leyline sorcerer. An ACF. Basically, one of the sorcerer's spells known from every level would be set aside. Then, there would be a list of spells for every type of geography and the sorcerer's spell known would change based on what kind of climate and topography they were in.

Zaydos
2015-09-21, 03:59 PM
Edit: one I thought about for a while now and almost had done was something I had dubbed the Leyline sorcerer. An ACF. Basically, one of the sorcerer's spells known from every level would be set aside. Then, there would be a list of spells for every type of geography and the sorcerer's spell known would change based on what kind of climate and topography they were in.

Oooh do this, do this. I want to see this.

If you're desperate for something to theurge sorcerer with I probably have a few classes that could work and I'd be interested in seeing how someone else would do it (Incarnation (http://www.giantitp.com/forums/showthread.php?306621-So-you-want-to-play-a-god-%283-5-Base-Class-PEACH%29) topping the list because I tried to do it once and abandoned my own halfway), but the leyline idea is just cool.

Eldan
2015-09-21, 04:15 PM
Hmm. In my system, I would have done it with Lores. For a normal sorcerer, one could do the leyline sorcerer with cleric domains.

Okay.

One fewer spell known per level. Instead, add these domains to your spells known, according to the geographical location you are in:

Cavern, City, Ocean, Earth (Mountains), Sand (Desert), Winter (arctic),Plant (Forest)...

Any ideas for plains and maybe jungles?

Zaydos
2015-09-21, 04:27 PM
Hmm. In my system, I would have done it with Lores. For a normal sorcerer, one could do the leyline sorcerer with cleric domains.

Okay.

One fewer spell known per level. Instead, add these domains to your spells known, according to the geographical location you are in:

Cavern, City, Ocean, Earth (Mountains), Sand (Desert), Winter (arctic),Plant (Forest)...

Any ideas for plains and maybe jungles?

Don't forget Hills, they're quite distinct from Mountains and Plains, or marshes/wetlands. Also would I use Winter or Earth in an arctic mountain range (or Winter or Plant in a taiga for that matter)?

I'd actually avoid Jungle.

Celerity and Travel come to mind for Plains but Celerity is bad and Travel has Teleport. Maybe Air or Windstorm for Plains? Water for Marsh/wetlands?

Eldan
2015-09-21, 04:43 PM
But I like jungle. The usual atmosphere is quite different from temperate forest. There were articles on the WotC website, for "Spells of the jungle" and "spells of the marshes", once upon a time. Long gone. Maybe I need to homebrew some domains, first.

Also, maybe Winter is just for arctic wastelands. Though moutains and hills can still be pretty wastelandish. No, I'd say winter for all arctic terrains.

Eldan
2015-09-21, 06:07 PM
Looking over it, there seems to be an arcane theurge for every power system in canon. So, a different idea: bloodlines.

There's the idea that sorcerers are descended from magical creatures. many of the bloodline ideas, however, are very general, like "fiendish" for all lower planes, or draconic for the entire dragon type. I have the idea of going a bit more specific.

So, give me interesting creatures with magic from any of the various books. I was thinking of starting with the Aranea, since I have a love for spider magic.

Jendekit
2015-09-23, 02:36 PM
Looking over it, there seems to be an arcane theurge for every power system in canon. So, a different idea: bloodlines.

There's the idea that sorcerers are descended from magical creatures. many of the bloodline ideas, however, are very general, like "fiendish" for all lower planes, or draconic for the entire dragon type. I have the idea of going a bit more specific.

So, give me interesting creatures with magic from any of the various books. I was thinking of starting with the Aranea, since I have a love for spider magic.

Well since I like half-orcs I would suggest an orc bloodline, but Paizo already did one in their Orcs of Golarion book. But for an actual list of magical creatures:

Aboleths
Bahrgests
Drakes
Medusae
Selkies
Trolls


These are just the ones at the top of my head, use them or not it is up to you.

Zaydos
2015-09-23, 03:07 PM
Made an Elf Paragon 20 level class Elvish Exemplar (http://www.giantitp.com/forums/showthread.php?444799-Elvish-Exemplar-%283-5-Elf-the-Base-Class-PEACH%29) more Wizard than sorcerer but felt appropriate to the overall theme of Magic.

Eldan
2015-09-24, 07:07 AM
Ooh. Aboleth sorcerer gave me a nice idea. Though it might be more of a psionic one, in the end.

A class focused on racial memory. Aboleth have one that goes back beyond the current multiverse. Basically a sorcerer who, through meditation, can access the memories of his ancestors. Not quite sure how to do it, the end result would probably be kind of a mix between the eternal blade, the chameleon and the mage of the arcane order, with more of a focus on wisdom checks. Though a floating feat would be nice too.

Needs a name, though. Bloodwalker? Mind-diver? Ancestral Mind? Arcane Throwback? Kwisatz Haderach?

spikeof2010
2015-09-24, 06:53 PM
Looking over it, there seems to be an arcane theurge for every power system in canon. So, a different idea: bloodlines.

There's the idea that sorcerers are descended from magical creatures. many of the bloodline ideas, however, are very general, like "fiendish" for all lower planes, or draconic for the entire dragon type. I have the idea of going a bit more specific.

So, give me interesting creatures with magic from any of the various books. I was thinking of starting with the Aranea, since I have a love for spider magic.

Ogres? Thank Amercha for that one.

Blink Dogs? Allip? Beholder (No we're not going down that lane again.)

Zaydos
2015-09-30, 02:29 PM
Hematomancer (http://www.giantitp.com/forums/showthread.php?446843-Hematomancer-%283-5-Blood-Mage-PrC%29) a Blood Mage PrC; not Sorcerer specific, but requires 3rd level arcane spells and 9 ranks in a skill meaning sorcerers actually get in as soon as mages.