Groggen
2015-09-13, 01:49 PM
Hi
As many others I have trouble finding loot to suit a PC that likes his wild shaping. I might have two "items" that I can reward him with, but I am really unsure of the power level and when (if at all) I could give them to him:
1. Magic ink - "You paint an arcane symbol somewhere on your body. Once you go below 15 HP the symbol becomes active. The next melee attack that hits you triggers the mark and it casts the Thunderclap cantrip. The mark can only be triggered once per Long rest. The mark evolves to cast Thunderwave instead at char level 10."
I've also considered just giving it the ability to trigger the spell when he wants it to. Also unsure about the HP limit and at what level it would upgrade.
2. Extra wild shape - "You get one additional wild shape per day, but the max CR rating of this beast is CR 0."
Wild shaping is the bread and butter for (some) Moon druids, but the PC keeps "saving" his shapes for that one particular moment of need - which more often than not doesn't come. This would just be to allow him to roleplay his character the way (I think) he wants to more often.
3. Wands - I was thinking of making a wand, uncommon/rare?, with 3/5 charges and 2/3 different spells; would this be more staff territory? I was thinking of the "not necessarily used in combat" ones, along the lines of the Jump, Longstrider and maybe Tenser's Floating Disk spells. Would the versatility in itself bump up the rarity?
Any and all feedback would be greatly appreciated :smallsmile :smallsmile:
As many others I have trouble finding loot to suit a PC that likes his wild shaping. I might have two "items" that I can reward him with, but I am really unsure of the power level and when (if at all) I could give them to him:
1. Magic ink - "You paint an arcane symbol somewhere on your body. Once you go below 15 HP the symbol becomes active. The next melee attack that hits you triggers the mark and it casts the Thunderclap cantrip. The mark can only be triggered once per Long rest. The mark evolves to cast Thunderwave instead at char level 10."
I've also considered just giving it the ability to trigger the spell when he wants it to. Also unsure about the HP limit and at what level it would upgrade.
2. Extra wild shape - "You get one additional wild shape per day, but the max CR rating of this beast is CR 0."
Wild shaping is the bread and butter for (some) Moon druids, but the PC keeps "saving" his shapes for that one particular moment of need - which more often than not doesn't come. This would just be to allow him to roleplay his character the way (I think) he wants to more often.
3. Wands - I was thinking of making a wand, uncommon/rare?, with 3/5 charges and 2/3 different spells; would this be more staff territory? I was thinking of the "not necessarily used in combat" ones, along the lines of the Jump, Longstrider and maybe Tenser's Floating Disk spells. Would the versatility in itself bump up the rarity?
Any and all feedback would be greatly appreciated :smallsmile :smallsmile: