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View Full Version : Pathfinder Anyone want to Critique my Paizo contest entry?



Deadkitten
2015-09-13, 11:09 PM
So Paizo has a contest that ends tonight in which one is given the challenge to re-class a certain enemy from the Reign of Winter AP. I Just Submitted my entry to the contest and I was wondering if anyone from Giant have any comments about my build. :smallbiggrin:

Here is a Link to the contest rules if anyone is interested.
http://paizo.com/paizo/blog/v5748dyo5lhws&page=1?He-Must-Die-Again#discuss

Grigori Rasputin CR 17

XP 102,400
Male Middle-Aged Human Mesmerist 16 (Occult Adventures), Variant Multi-Class Magus (Pathfinder Unchained) /Rogue Simple Template (Pathfinder Monster Codex)
NE Medium Humanoid(Human)
Init +3; Senses True Seeing; Perception +19
Aura zzUnholy Aura (DC 22)
----- Defense -----
AC 32, touch 19, flat-footed 29 (+6 Armor,+3 Dex,+4 Natural,+4 Deflection,+4 Insight,+1 Luck)
hp 184 (16d8+112)
Fort +14, Ref +17, Will +21
Defensive AbilitiesStitched Soul;Evasion;Improved Uncanny DodgeSR 25 vs. Good
----- Offense -----
Speed 30 ft., fly ## ft. (zzManeuverability)
Melee mwk dagger+10/+5/+0 (1d4–2/19–20) +(8d6 Sneak Attack)+ (5d6 Painful Stare)
Ranged mwk Nagant M1895 revolver +15/+10/+5 (zz1d8/x4)+(8d6 Sneak Attack)+(5d6 Painful Stare)
Space 5 ft.; Reach 5 ft.
Mesmerist Spells Known (CL 16th; Concentration +23)
6th (2/Day) True Seeing, Charm Monster, Mass
5th (4/Day) Mind Fog, Cloak of Dreams, Shadow Evocation, Unwilling Shield
4th (5/Day) Dimension Door, Freedom of Movement, Hold Monster, Shadow Conjuration, Restoration
3rd (7/Day) Vampiric Touch, Glibness, Dispel Magic, Displacement, Major Image
2nd (7/Day) Blistering Invective, Knock, Mirror Image, Silence, Tongues, Invisibility
1st (7/Day) Ill Omen, Anticipate Peril, Unseen Servant, Hypnotism, Expeditious Retreat, Obscuring Mist
0(At Will) Dancing Lights, Prestidigitation, Mage Hand, Detect Magic, Read Magic, Detect Psychic Significance
----- Tactics -----
Before Combat Rasputin prepares for combat by casting True seeing, Anticipate Peril, Displacement, and Silence on himself while also using two castings of Shadow Evocation to mimic the spells Tiny Hut (Pathfinder RPG Core Rulebook) and Blacklight (Pathfinder Chronicles Campaign Setting), both centered before the World Engine with him inside. Rasputin also Implants the Mesmerist Trick Spell Anticipation within himself and expends a use of Dispel Magic for its use. If Rasputin can get the PCs within range before combat he opens with a casting of Charm Monster, Mass and Unwilling Shield.
During Combat Raspuitn uses a point from his Arcane Pool to enchant his Revolver with a +4 Enhancement Bonus, if the Pcs successfully close into melee or Rasputin runs out of ammunition he enhances his Dagger instead. Rasputin Prefers to stay at range and use his Prescient Attack Magus Arcana to trigger Sneak Attacks with his Revolver. If at lower than ½ HP, Rasputin will cast Vampiric Touch and close with a PC to use his Spellstrike ability, preferably at a PC he has affected with his Prescient Attack Arcana. He prefers to focus on one PC at a time with his use of Hypnotic Stare and Painful Stare abilities.
Morale On the precipice of claiming his mother’s mythic power, Rasputin relies on his stitched soul to preserve his life, and fights to the death again and again until slain permanently.
----- Statistics -----
Str 07, Dex 16, Con 20, Int 13, Wis 11, Cha 24
Base Atk +12/+7/+2; CMB +10 CMD 22
Feats Toughness (Pathfinder RPG Core Rulebook), Diehard (Pathfinder RPG Core Rulebook), Intimidating Glance(Occult Adventures), Weapon Finesse (Pathfinder RPG Core Rulebook), Fatiguing Stare (Occult Adventures), Precise Shot(Pathfinder RPG Core Rulebook)
Skills)Bluff +34, Diplomacy +26, Intimidate +25,Kowledge(Nobility) +12, Knowledge(Religion) +12, Linguistics +5,Perception +19,Sense Motive +19, Spellcraft +12, Stealt +22, Use magic Device +18
LanguagesCommon, Russian, Church Slavonic
SQ Consummate Liar, Hypnotic Stare -3,Knacks, Painful Stare +5d6, Towering Ego, Touch Treatment (Greater), Mental Potency, Glib Lie, Touch Treatment (Break Enchantment), Manifold Tricks (4), Arcane Pool (8 points), Spellstrike, Magus Arcana (Prescient Attack, Quickened Magic),Rogue Talents (Snipers Eye, Resiliency)
Bold Stare (Psychic Inception, Sapped Magic, Disorientation, Susceptibility),
Mesmerist Tricks (Mesmeric Mirror, Mask Misery, Spectral Smoke, Meek Façade, Compel Alacrity, Levitation Buffer, Faked Death, Spell Anticipation, Greater Mask Misery)
Gear Headband of Alluring Charisma +6(Ultimate Equipment), Belt of Mighty Constitution +4(Ultimate Equipment), Amulet of Natural Armor +4(Ultimate Equipment), Jingasa of the Fortunate Soldier (Ultimate Equipment), Boots of Speed(Ultimate Equipment), mwk Nagant M1895 Revolver (Rasputin Must Die!), mwk Dagger (Ultimate Equipment), 21 metal cartridges(Ultimate Equipment). 26,000Gp
----- Special Abilities -----
Stitched Soul (Su) Rasputin’s soul is stitched to his body with threads of fate, and he clings tenaciously to life. He gains Diehard as a bonus feat. In addition, when first reduced to a number of negative hit points equal to or greater than his current Con score, Rasputin dies, but he springs back to life 1d4 rounds later as if the target of a resurrection spell. If killed a second time, the Mad Monk again comes back to life 1d6 rounds later, as if the target of a raise dead spell (upon his return, he loses 50% of his remaining unused spell slots as if they had been used to cast spells). Only after Rasputin is slain for a third time does his soul’s stitches finally unravel from his corpse, releasing his malignant spirit into the ether.

Sources Pathfinder RPG Core Rulebook, Occult Adventures, Advanced Players Guide, Ultimate Magic, Ultimate Equipment, Pathfinder Unchained, Pathfinder Monster Codex