Wolf_Boy
2007-05-13, 11:31 PM
People keep complaining that shields are underpowered, meanwhile I've always been complaining that the shield's stats don't accurately represent one of the main uses for a shield.
While it is true that defense is a major use for a shields, they are so much more, and I don't mean that lame shield bash mechanic either. Shields are not built to be effectively used as a damaging weapon.
You don't just sit their hiding behind your shield like a goon and poking around it at your enemies. The shield is one of the most effective ways to deflect your opponents weapon, throw them off balance, and in doing so open up their gaurd immensely allowing you to both do more damage and protect you from their attacks.
Yes that's right folks, shields were both offensive and defensive. Now for my attempt at feats to allow for this. (Though they may be a bit feat intensive)
Shield Deflection
By using the shield to aggressively deflect blows you open your opponent's defenses leaving them open to powerful strikes with your melee weapon. However, by concentrating your attacks on one enemy you are less capable against other enemies.
Prerequisite: Improved Shield Bash, Power Attack
Benefit: Designate one opponent; against this opponent you can treat your one-handed weapon (as long as it could normally be wielded as a two-handed weapon) as if it were being wielded two-handed for the purpose of strength damage and power attack while using a shield in your off-hand.
Against all other opponents treat your attacks as an off-handed attack only doing 1/2 strength bonus and not receiving the benefits of power attack. While using this feat you cannot use your shield to attack. You still retain your shield bonus to AC. This feat cannot be used with a buckler or tower shield.
Each round you can choose to change the designated opponent. Also your chosen opponent does not receive an attack bonus from flanking; however, anyone gaining a flanking bonus from him receives an additional +2 bonus. This does not prevent sneak attacks from flanking.
Improved Shield Deflection
By using the shield to aggressively deflect blows you open your opponent's defenses leaving them open to powerful strikes with your melee weapon. However, by concentrating your attacks on one enemy you are less capable against other enemies.
Prerequisite: Improved Shield Bash, Power Attack, Shield Deflection, Fighter Level 6th
Benefit: As shield deflection except that your weapon is treated as a standard weapon rather than an off handed weapon against all your opponents except the target of this ability. Also your the flanking bonus is reduced to an additional +1 bonus rather than +2.
Against all other opponents treat your attacks as a standard attack only doing strength bonus and receiving the standard benefits of power attack.
Each round you can choose to change the designated opponent. Also your chosen opponent does not receive an attack bonus from flanking; however, anyone gaining a flanking bonus from him receives an additional +1 bonus. This does not prevent sneak attacks from flanking.
Superior Shield Deflection
By using the shield to aggressively deflect blows you open your opponent's defenses leaving them open to powerful strikes with your melee weapon.
Prerequisite: Improved Shield Bash, Power Attack, Shield Deflection, Improved Shield Deflection, Fighter Level 14th
Benefit: As Shield deflection except that all attacks with your main weapon are treated as if being wielded two-handed and your opponents no longer receive an additional bonus to flanking.
Shield Opening
With a strong heave of your shield you push your opponent off guard creating a temporary opening in his defense.
Prerequisite: Shield Expertise, Two-Weapon Fighting, Combat Reflexes
Benefit: Instead of a standard shield bash, one can choose to instead attempt to throw his opponent off guard and create an opening for another attack. Make a shield bash attack as normal, but instead of causing damage with the shield bash one instead gains an attack of opportunity with their main weapon. If one can make more than one shield bash per round they may choose to either do damage or cause another attack of opportunity. Individuals with this feat are still limited in their number of attacks of opportunity per round.
Feat Name: Improved Shield Opening
With a strong heave of your shield you push your opponent off guard creating a temporary opening in his defense.
Prerequisite: Shield Expertise, Two-Weapon Fighting, Combat Reflexes, Shield Opening
Benefit: Instead of a standard shield bash, one can choose to instead attempt to throw his opponent off guard and create an opening for another attack. Make a shield bash attack as normal, but instead of causing damage with the shield bash one instead gains an attack of opportunity with their main weapon. For the purposes of this attack of opportunity the opponent is considered to be flat-footed. If one can make more than one shield bash per round they may choose to either do damage or cause another attack of opportunity. Individuals with this feat are still limited in their number of attacks of opportunity per round.
Really this was two different attempts at the fix... but I really see no reason they couldn't work together if you really wanted to specialize at the technique... hmmm though that whole not being able to shield bash with the first chain of feats might make such not very optimal.
While it is true that defense is a major use for a shields, they are so much more, and I don't mean that lame shield bash mechanic either. Shields are not built to be effectively used as a damaging weapon.
You don't just sit their hiding behind your shield like a goon and poking around it at your enemies. The shield is one of the most effective ways to deflect your opponents weapon, throw them off balance, and in doing so open up their gaurd immensely allowing you to both do more damage and protect you from their attacks.
Yes that's right folks, shields were both offensive and defensive. Now for my attempt at feats to allow for this. (Though they may be a bit feat intensive)
Shield Deflection
By using the shield to aggressively deflect blows you open your opponent's defenses leaving them open to powerful strikes with your melee weapon. However, by concentrating your attacks on one enemy you are less capable against other enemies.
Prerequisite: Improved Shield Bash, Power Attack
Benefit: Designate one opponent; against this opponent you can treat your one-handed weapon (as long as it could normally be wielded as a two-handed weapon) as if it were being wielded two-handed for the purpose of strength damage and power attack while using a shield in your off-hand.
Against all other opponents treat your attacks as an off-handed attack only doing 1/2 strength bonus and not receiving the benefits of power attack. While using this feat you cannot use your shield to attack. You still retain your shield bonus to AC. This feat cannot be used with a buckler or tower shield.
Each round you can choose to change the designated opponent. Also your chosen opponent does not receive an attack bonus from flanking; however, anyone gaining a flanking bonus from him receives an additional +2 bonus. This does not prevent sneak attacks from flanking.
Improved Shield Deflection
By using the shield to aggressively deflect blows you open your opponent's defenses leaving them open to powerful strikes with your melee weapon. However, by concentrating your attacks on one enemy you are less capable against other enemies.
Prerequisite: Improved Shield Bash, Power Attack, Shield Deflection, Fighter Level 6th
Benefit: As shield deflection except that your weapon is treated as a standard weapon rather than an off handed weapon against all your opponents except the target of this ability. Also your the flanking bonus is reduced to an additional +1 bonus rather than +2.
Against all other opponents treat your attacks as a standard attack only doing strength bonus and receiving the standard benefits of power attack.
Each round you can choose to change the designated opponent. Also your chosen opponent does not receive an attack bonus from flanking; however, anyone gaining a flanking bonus from him receives an additional +1 bonus. This does not prevent sneak attacks from flanking.
Superior Shield Deflection
By using the shield to aggressively deflect blows you open your opponent's defenses leaving them open to powerful strikes with your melee weapon.
Prerequisite: Improved Shield Bash, Power Attack, Shield Deflection, Improved Shield Deflection, Fighter Level 14th
Benefit: As Shield deflection except that all attacks with your main weapon are treated as if being wielded two-handed and your opponents no longer receive an additional bonus to flanking.
Shield Opening
With a strong heave of your shield you push your opponent off guard creating a temporary opening in his defense.
Prerequisite: Shield Expertise, Two-Weapon Fighting, Combat Reflexes
Benefit: Instead of a standard shield bash, one can choose to instead attempt to throw his opponent off guard and create an opening for another attack. Make a shield bash attack as normal, but instead of causing damage with the shield bash one instead gains an attack of opportunity with their main weapon. If one can make more than one shield bash per round they may choose to either do damage or cause another attack of opportunity. Individuals with this feat are still limited in their number of attacks of opportunity per round.
Feat Name: Improved Shield Opening
With a strong heave of your shield you push your opponent off guard creating a temporary opening in his defense.
Prerequisite: Shield Expertise, Two-Weapon Fighting, Combat Reflexes, Shield Opening
Benefit: Instead of a standard shield bash, one can choose to instead attempt to throw his opponent off guard and create an opening for another attack. Make a shield bash attack as normal, but instead of causing damage with the shield bash one instead gains an attack of opportunity with their main weapon. For the purposes of this attack of opportunity the opponent is considered to be flat-footed. If one can make more than one shield bash per round they may choose to either do damage or cause another attack of opportunity. Individuals with this feat are still limited in their number of attacks of opportunity per round.
Really this was two different attempts at the fix... but I really see no reason they couldn't work together if you really wanted to specialize at the technique... hmmm though that whole not being able to shield bash with the first chain of feats might make such not very optimal.