Lord Iames Osari
2007-05-14, 04:01 AM
Rather than revamp the soulknife, I am going to convert the most significant aspects of the soulknife class into feats, designed to be taken by the psychic warrior.
{table="head"]Mindblade Feat Name|Prerequisites|Effect
Mindblade|Power point reserve|You can manifest a mindblade
Blade to the Soul|BAB +9, Mindblade, Psionic Weapon, Greater Psionic Weapon|Trade extra damage dice for ability damage
Shape Mindblade|BAB +3, Mindblade|You can alter the shape of your mindblade
Improved Mindblade|BAB +4, Mindblade, Shape Mindblade|Your mindblade grows in power as you do.
Split Mindblade|BAB +3, Mindblade|You can split your mindblade into two weapons
Throw Mindblade|BAB +1, Mindblade|You can throw your mindblade[/table]
Mindblade [Mindblade, Psionic]
You can manifest a mindblade.
Prerequisites: Having a power point reserve.
Benefit: As a move action, ayou can create a semisolid blade composed of psychic energy distilled from your own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium character materializes a Medium mindblade that he can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19-20/×2). Characters who are smaller or larger than Medium create mindblades identical to short swords appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mindblade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
The blade can be broken (it has hardness 10 and 10 hit points); however, you can simply create another on your next move action. The moment you relinquishes your grip on the blade, it dissipates (unless you intend to throw it; see the Throw Mindblade feat below). A mindblade is considered a magic weapon for the purpose of overcoming damage reduction.
You can use feats such as Power Attack or Combat Expertise in conjunction with the mindblade just as if it were a normal weapon. You can also choose mindblade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.
Even in places where psionic effects do not normally function (such as within a null psionics field), you can attempt to sustain your mind blade by making a DC 20 Will save. On a successful save, you maintain your mind blade for a number of rounds equal to your level before you need to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on your turn, you can attempt a new Will save to rematerialize your mind blade while you remain within the psionics negating effect.
Special: A psychic warrior may select this feat as one of his bonus feats. A character with the Quick Draw feat can generate a mindblade as a free action.
Throw Mindblade [Mindblade, Psionic]
You can throw your mindblade.
Prerequisites: BAB +1, Mindblade.
Benefit: You can throw your mindblade as a ranged weapon with a range increment of 30 feet. Whether or not the attack hits, the thrown mindblade then dissipates.
Special: A psychic warrior may select this feat as one of his bonus feats.
Shape Mindblade [Mindblade, Psionic]
You can alter the shape of your mindblade.
Prerequisites: BAB +3, Mindblade.
Benefit: As a full-round action, you can alter the shape of your mindblade to match that of any weapon with which you are proficient. It is identical in all ways (except visually) to the weapon of your choice, sized appropriately for you to wield.
Special: A psychic warrior may select this feat as one of his bonus feats.
Split Mindblade [Mindblade, Psionic]
You can split your mindblade into two identical pieces.
Prerequisites: BAB +3, Mindblade.
Benefit: As a full-round action, you can split your mindblade into two identical short swords, suitable for fighting with a weapon in each hand. The normal penalties for fighting with two weapons apply.
Special: A character with both this feat and Shape Mindblade can alter the shape of the two mindblades created by this feat, but only one at a time.
A psychic warrior may select this feat as one of his bonus feats.
Improved Mindblade [Mindblade, Psionic]
Your mindblade grows in power as you do.
Prerequisites: BAB +4, Mindblade, Shape Mindblade.
Benefit: Your mindblade gains an effective enhancement bonus equal to half your character level. You can divide this effective bonus up to grant your mindblade an enhancement bonus or equivalent abilities, following the normal rules for magical weapons.
You can alter the abilities and the bonus of your mindblade, but you must first spend 8 hours in concentration. After that, your mindblade will manifest with the new abilities and new bonus.
Blade to the Soul [Mindblade, Psionic]
Your mindblade strikes at the very being of other creatures.
Prerequisites: BAB +9, Mindblade, Psionic Weapon, Greater Psionic Weapon.
Benefit: When using Psionic Weapon or Greater Psionic Weapon with your mindblade, you can choose to substitute Intelligence, Wisdom, or Charisma damage (your choice) for extra dice of damage. For each die of extra damage you give up, you deal 1 point of damage to the ability score you chose. You can combine extra dice of damage and ability damage in any combination.
You decide which ability score is damaged and the division of ability damage and extra dice of damage when you spend your psionic focus to activate Psionic Weapon or Greater Psionic Weapon.
This is a mind-affecting effect.
Normal: Psionic Weapon and Greater Psionic Weapon deal hit point damage only.
Special: A psychic warrior may select this feat as one of his bonus feats.
{table="head"]Mindblade Feat Name|Prerequisites|Effect
Mindblade|Power point reserve|You can manifest a mindblade
Blade to the Soul|BAB +9, Mindblade, Psionic Weapon, Greater Psionic Weapon|Trade extra damage dice for ability damage
Shape Mindblade|BAB +3, Mindblade|You can alter the shape of your mindblade
Improved Mindblade|BAB +4, Mindblade, Shape Mindblade|Your mindblade grows in power as you do.
Split Mindblade|BAB +3, Mindblade|You can split your mindblade into two weapons
Throw Mindblade|BAB +1, Mindblade|You can throw your mindblade[/table]
Mindblade [Mindblade, Psionic]
You can manifest a mindblade.
Prerequisites: Having a power point reserve.
Benefit: As a move action, ayou can create a semisolid blade composed of psychic energy distilled from your own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium character materializes a Medium mindblade that he can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19-20/×2). Characters who are smaller or larger than Medium create mindblades identical to short swords appropriate for their size, with a corresponding change to the blade’s damage. The wielder of a mindblade gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
The blade can be broken (it has hardness 10 and 10 hit points); however, you can simply create another on your next move action. The moment you relinquishes your grip on the blade, it dissipates (unless you intend to throw it; see the Throw Mindblade feat below). A mindblade is considered a magic weapon for the purpose of overcoming damage reduction.
You can use feats such as Power Attack or Combat Expertise in conjunction with the mindblade just as if it were a normal weapon. You can also choose mindblade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.
Even in places where psionic effects do not normally function (such as within a null psionics field), you can attempt to sustain your mind blade by making a DC 20 Will save. On a successful save, you maintain your mind blade for a number of rounds equal to your level before you need to check again. On an unsuccessful attempt, the mind blade vanishes. As a move action on your turn, you can attempt a new Will save to rematerialize your mind blade while you remain within the psionics negating effect.
Special: A psychic warrior may select this feat as one of his bonus feats. A character with the Quick Draw feat can generate a mindblade as a free action.
Throw Mindblade [Mindblade, Psionic]
You can throw your mindblade.
Prerequisites: BAB +1, Mindblade.
Benefit: You can throw your mindblade as a ranged weapon with a range increment of 30 feet. Whether or not the attack hits, the thrown mindblade then dissipates.
Special: A psychic warrior may select this feat as one of his bonus feats.
Shape Mindblade [Mindblade, Psionic]
You can alter the shape of your mindblade.
Prerequisites: BAB +3, Mindblade.
Benefit: As a full-round action, you can alter the shape of your mindblade to match that of any weapon with which you are proficient. It is identical in all ways (except visually) to the weapon of your choice, sized appropriately for you to wield.
Special: A psychic warrior may select this feat as one of his bonus feats.
Split Mindblade [Mindblade, Psionic]
You can split your mindblade into two identical pieces.
Prerequisites: BAB +3, Mindblade.
Benefit: As a full-round action, you can split your mindblade into two identical short swords, suitable for fighting with a weapon in each hand. The normal penalties for fighting with two weapons apply.
Special: A character with both this feat and Shape Mindblade can alter the shape of the two mindblades created by this feat, but only one at a time.
A psychic warrior may select this feat as one of his bonus feats.
Improved Mindblade [Mindblade, Psionic]
Your mindblade grows in power as you do.
Prerequisites: BAB +4, Mindblade, Shape Mindblade.
Benefit: Your mindblade gains an effective enhancement bonus equal to half your character level. You can divide this effective bonus up to grant your mindblade an enhancement bonus or equivalent abilities, following the normal rules for magical weapons.
You can alter the abilities and the bonus of your mindblade, but you must first spend 8 hours in concentration. After that, your mindblade will manifest with the new abilities and new bonus.
Blade to the Soul [Mindblade, Psionic]
Your mindblade strikes at the very being of other creatures.
Prerequisites: BAB +9, Mindblade, Psionic Weapon, Greater Psionic Weapon.
Benefit: When using Psionic Weapon or Greater Psionic Weapon with your mindblade, you can choose to substitute Intelligence, Wisdom, or Charisma damage (your choice) for extra dice of damage. For each die of extra damage you give up, you deal 1 point of damage to the ability score you chose. You can combine extra dice of damage and ability damage in any combination.
You decide which ability score is damaged and the division of ability damage and extra dice of damage when you spend your psionic focus to activate Psionic Weapon or Greater Psionic Weapon.
This is a mind-affecting effect.
Normal: Psionic Weapon and Greater Psionic Weapon deal hit point damage only.
Special: A psychic warrior may select this feat as one of his bonus feats.