upho
2015-09-15, 10:31 AM
http://res.cloudinary.com/upho/image/upload/v1411997852/Wrathblood_clawed_huge_wp55gz.png
- Bloodrager Archetype -
http://res.cloudinary.com/upho/image/upload/v1411998056/Wrathblood_horrid_horror_cropped_70_eyeglows_r4lla b.jpg
Wanna be scarier than the monsters for once? Play a pitborn (http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling#TOC-Variant-Tiefling-Heritages) wrathblood of the abyssal bloodline (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/paizo---bloodrager-bloodlines/abyssal).
While the supernatural heritages of all bloodragers can transform them into formidable combatants if their anger is awakened, only a select few dare to fully embrace the power of the bloodrage. These rare individuals are called wrathbloods, and they are known to forsake both steel and spell in battle, relying solely on the fearsome changed shapes provided by their bloodrage. In truth, a wrathblood eventually becomes more at home in her monstrous forms than her normal body, and her bloodrage becomes a meditative state of calm focus, even as she unleashes bloody carnage on her foes in a perfected ballet of claws, fangs and tentacles.
As wrathbloods tend to be of races and bloodlines which grant them beastial features, and as their bloodrage can be terrifying to behold, even when used in the most merciful manner for the most noble of purposes, they are typically feared and subjected to much prejudism even in highly civilized cultures. For this reason, most wrathbloods try to hide their talents from all but their closest friends, and many are loners or members of violent primitive tribes living outside of civilized society. Still, there are communities where wrathbloods are welcome, typically those with a famous local wrathblood hero or a nearby monk monastery which accepts wrathbloods of suitable mindsets as students, despite their strange heritages and unorthodox fighting styles.
This thread replaces this one (http://www.giantitp.com/forums/showthread.php?370168-Wrathblood-a-T3-quot-monster-quot-bloodrager-archetype-PEACH!&p=18060747#post18060747) as the OP had hit the maximum allowed characters limit.
The wrathblood archetype was made with the following mechanical objectives:
Full BAB melee focus
Tier 3 versatility/power (comparable to for example inquisitor or magus, or more accurately the Path of War classes, especially the stalker)
Easy to play (especially in combat)
Versatile and effective utility/non-combat abilities
Enable several effective mechanically different character builds
Retain relative effectiveness/usefulness in higher level games
In terms of flavor, the wrathblood is intended to fill a "monster-PC" niche and to provide a PC option focusing on natural attacks, without suffering from the problem of "early-level OP - late-level UP", needless complexity or flavor compromises typically associated with other natural attack class/archetype options. In contrast to for example the Summoner, the wrathblood allows the PC to actually transform into the monster rather than have a monster pet. Likewise, unlike for example the Unchained Summoner's eidolon and the various "polymorph into certain existing creature"-spells, the wrathblood isn't limited to the abilities of a certain creature sub-type or specific creature, but can emulate virtually any existing creature or form highly unique shapes never seen before, and may even alter and improve polymorph effects granted by bloodrager bloodline powers. Anything from simply growing a tail to becoming a huge five-headed dragon, a highly poisonous flying octopus, or virtually any other combination of shapes and abilities imaginable is possible with the wrathblood archetype.
In short, the wrathblood archetype replaces or changes 17 of the 35 bloodrage features, most notably:
Martial weapon and shield proficiency replaced with Improved Unarmed Strike as bonus feat at 1st level, and primary natural attacks gaining the benefits of feats with IUS as prerequisite or feats which augment unarmed strikes.
Uncanny dodge, improved uncanny dodge and spell casting are replaced by the ability to manifest eidolon evolutions while bloodraging, starting with 1 + Cha mod evolution points at 2nd level, and ending with 7 + Cha mod points at 20th level.
Blood casting and eschew materials are replaced by the ability to trade rounds of bloodrage to manifest evolutions of up to twice the above number of evolution points for 1h while not in combat, starting with 1/day at 4th level and ending with 5/day at 20th level.
Style feats can be taken instead of bloodline bonus feats, and the wrathblood can enter one style feat stance with the same free action used to enter a bloodrage at 6th level, or two stances at 15th level, and can also use two styles simultaneously at 9th level (prerequisites and fuse styles ability near identical to the master of many styles monk archetype).
Bloodline bonus spells are replaced by the ability to trade rounds of bloodrage to gain the effects of each evolution surge spell 2/day during a bloodrage (starting with the lesser spell at 7th level and ending with the greater at 13th level), or as an immediate or swift action for 1 round (at 16th level).
http://res.cloudinary.com/upho/image/upload/v1411997937/Wrathblood_archetype_features_glisten_ge64ei.png
A wrathblood relies on her natural attacks in combat, developing her own unique fighting style which blends the ferocious powers of her bloodrage (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Bloodrage-Su-) with techniques similar to the martial arts practiced by monks. The wrathblood must have at least one primary natural attack (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks) in order to benefit from her monstrous warrior and monstrous style (described below) abilities. Any source may provide this attack (race, bloodline power, feat etc), as long as the attack is available while the wrathblood is bloodraging.
The wrathblood does not gain Handle Animal, Knowledge (arcana), Ride or Spellcraft as class skills, and she is not proficient with martial weapons or with any shields. Instead, she gains Fly, Knowledge (planes), Stealth and one other skill of her choice as class skills, and at 1st level, she gains Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final) as a bonus feat. In addition, her primary natural attacks gain the benefits of her feats that have Improved Unarmed Strike as a prerequisite, as well as those that augment an unarmed strike, and she may treat her wrathblood levels as monk levels for the purpose of qualifying for combat feats.
The benefits of monstrous warrior are subject to the level-dependent maximum number of attacks the wrathblood can make per turn, as detailed in the 'Archetype Progression Table' section below.
This replaces blood sanctuary (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Blood-Sanctuary-Su-) and martial weapon and shield proficiency, and alters skills.
A wrathblood thrives on the paradoxes and contradictions of her mixed heritage. Surrendering herself completely to her bloodrage, she learns to unlock the infinite possibilities contained in her combined blood. At 2nd level, she gains evolution points equal to 1 + her Charisma modifier (minimum 1), and she may exchange one of her bloodline powers for +2 additional evolution points. She must spend these on eidolon or wrathblood evolutions, which she will manifest while in bloodrage. While manifested, the evolutions are treated as (Ex), (Su) or (Sp) abilities according to their descriptions, although the ability to add them when entering a bloodrage is supernatural. The wrathblood can change which evolutions to manifest and which bloodline power to exchange for additional evolution points (if any) whenever she gains a level, but not at any other time. At 5th level, and at every third level thereafter (8th, 11th, 14th, 17th and 20th), her pool of evolution points increases with +1.
For the purpose of qualifying for evolutions, a wrathblood treats her wrathblood levels as summoner levels, and counts as an eidolon of the appropriate base form (usually biped) with the evolutions corresponding to any abilities or traits from other sources. (For example, a half-orc (http://www.d20pfsrd.com/races/core-races/half-orc) wrathblood with the Toothy alternate racial trait counts as a biped eidolon with the bite evolution, but does not have the claws evolution the biped eidolon base form normally has, while a tiefling (http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling) with the Prehensile Tail alternate racial trait wearing a Helm of the Mammoth Lord (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/helm-of-the-mammoth-lord) counts as a biped eidolon with the tail and gore evolutions.) This does not allow her to be treated as an eidolon for any other purpose (for example, she can not be affected by the transmogrify or evolution surge spells and she does not qualify for the Extra Evolution feat).
The wrathblood may choose any evolution she qualifies for, except for the large, huge and ability increase evolutions, and if she chooses the skilled evolution, she gains a +4 bonus to the selected skill even while she is not in bloodrage (see also the monstrous size evolution below). In addition, she can manifest any chosen evolution(s) in conjunction with any altered shape granted by her bloodline powers or other polymorph abilities, provided her transformed shape has the necessary appendages and abilities to allow for the evolution. (For example the poison evolution can not be added to a shape which lacks a bite or sting attack, and neither can a sting attack be added to a shape that does not have a tail). She may also choose to replace any existing ability of her polymorphed shape with one of her applicable evolutions if both can not be manifested simultaneously, just as when adding evolutions to her normal shape.
While bloodraging, a wrathblood also gains a bonus equal to half the evolution points of her manifested evolutions to Intimidate (http://www.d20pfsrd.com/skills/intimidate) skill checks, to the DC used when an opponent attempts to demoralize her, and on saving throws against fear effects.
Although a wrathblood does not gain the ability to cast bloodrager spells, she treats her bloodrager level as her Caster Level, which she may use to determine the number of evolution points she can spend on her shape of wrath and focused form evolutions and her effective Summoner level when choosing evolutions, as well as any level-dependent effects of evolutions and any spell-like abilities dependent on her bloodrager Caster Level. If she takes levels in another class, she can increase her bloodrager Caster Level up to a maximum equal to her character level as normal, for example via the Magical Knack (http://www.d20pfsrd.com/traits/magic-traits/magical-knack) trait or by taking levels in a prestige class which increases her bloodrager Caster Level, such as the Dragon Disciple (http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/dragon-disciple). In addition, she still qualifies for prestige classes which requires her to be able to cast bloodrager spells, treating her wrathblood levels as standard bloodrager levels for the purpose of determining whether she meets related prerequisites. (For example, at 11th level she meets the "Able to cast 3rd-level arcane spells" prerequisite of the Eldritch Knight (http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/eldritch-knight) prestige class, just like a standard bloodrager would. Note that although most such prestige classes increases her bloodrager Caster Level, they can not ever give her the ability to cast bloodrager spells or to use her bloodrager Caster Level for purposes other than those described above, so any features or abilities the prestige class grants that are dependent on casting spells are wasted without levels in another class which grants her the ability to cast applicable spells.)
Any attacks, and/or evolutions applied to attacks, granted by shape of wrath are subject to the level-dependent maximum number of attacks the wrathblood can make per turn, as detailed in the 'Archetype Progression Table' section below.
This replaces uncanny dodge (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Uncanny-Dodge-Ex-), improved uncanny dodge (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Improved-Uncanny-Dodge-Ex-) and spell casting (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Spell-Casting).
At 4th level, a wrathblood can control the powers of her mixed blood more precisely, enabling her to take drastically different shapes during short periods of time free from other distractions. Once per day when not in a bloodrage, she may spend 2 rounds of bloodrage to manifest evolutions of up to twice the number of evolution points granted by her shape of wrath ability. The evolutions manifest for one hour (or fraction thereof) or until the wrathblood chooses or is forced to change back, whichever comes first. Changing into focused form or back into normal form is a full-round action that does not provoke attacks of opportunity.
When using focused form, the wrathblood is treated as a summoner of her level for the purpose of qualifying for evolutions. She may choose any eidolon or wrathblood evolution for which she qualifies, except for the Intelligence, Wisdom or Charisma ability increase evolution. In addition, at the cost of 1 evolution point, she may change into any other eidolon base form, gaining the associated free evolutions while losing those associated with her normal form and those granted by any source other than focused form. Changing base forms does not change a wrathblood’s base ability scores or saving throw bonuses.
Unless the wrathblood’s chosen focused form is close to her normal form, worn equipment melds with the wrathblood’s body while she is using focused form, as if she was affected by a polymorph (http://www.d20pfsrd.com/magic#TOC-Transmutation-Polymorph) spell. Similar to a summoner’s eidolon, the wrathblood can take on any superficial appearance she prefers when using focused form. If her visible evolutions (limbs, size etc.) and appearance also corresponds to that of a type of creature she is familiar with, she gains a bonus equal to the number evolution points granted by this ability to Disguise skill checks made to pass as a creature of that type.
A wrathblood can not use bloodrage while using focused form or vice versa. If any attack or effect causes her to take Hit Point damage greater than her level, any ability damage, if she fails to avoid a negative condition, or if she takes any offensive action while using focused form, she immediately reverts back to her normal form. Because of the abrupt change of forms, she takes ability damage (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Ability-Score-Damage) to Charisma equal to half the number of evolution points used by the focused form, and is dazed (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazed) for one round. This ability damage and dazed condition can not be avoided in any way, even if the wrathblood is normally immune to either effect.
At 8th level and every four levels thereafter, the wrathblood gains an additional use of focused form, for a total of five uses per day at 20th level. When one use is about to expire, she can extend the time by spending another use of the ability as a free action, allowing her to remain in a focused form for up to as many hours as she has uses. She still needs to take a full-round action to change manifested evolutions or base forms.
This replaces blood casting (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Blood-Casting-Su-) and eschew materials (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Eschew-Materials).
Whenever a wrathblood gains a bloodline bonus feat, she may instead select a bonus style feat (http://www.d20pfsrd.com/feats/style-feats) or the Elemental Fist (http://www.d20pfsrd.com/feats/combat-feats/elemental-fist-combat) feat. She does not have to meet the prerequisites of that feat to gain its benefit while using her primary natural attacks, except the Elemental Fist feat.
Alternatively, the wrathblood may choose a feat in that style’s feat path (such as Wolf Trip (http://www.d20pfsrd.com/feats/combat-feats/wolf-trip-wolf-style)) instead of one of her bloodline bonus feats or as one of her regular feats, as long as she has the appropriate style feat (such as Wolf Style (http://www.d20pfsrd.com/feats/combat-feats/wolf-style-combat-style)). Provided the wrathblood gained the style’s initial feat as a bonus feat, she does not have to meet any other prerequisite of the feat in the path to gain its benefit while using her primary natural attacks, even if she selects it as one of her regular feats. She still has to meet all the prerequisites of her chosen style feats in order to gain any of their applicable benefits when attacking with anything other than a primary natural attack (for example if attacking with a manufactured weapon or a secondary natural attack). In addition, while using a style feat granted by monstrous style, she is limited to the maximum number of natural attacks per turn listed in the table of the shape of wrath feature.
At 6th level, the wrathblood can enter the stance of a style feat she knows as part of the free action used to enter a bloodrage. At 9th level, a wrathblood can fuse two of the styles she knows into a more perfect style, allowing her to have two style feat stances active at once, and enter or switch one or two stances as a swift action. At 15th level, the wrathblood can enter two stances as part of the free action used to enter a bloodrage.
If the wrathblood has levels in another class which also grants her bloodline bonus feats from her bloodrager bloodline (such as a wrathblood of the draconic bloodline with levels in the Dragon Disciple prestige class), she can also exchange those bonus feats for style feats as described above. Levels in such a class does not advance the level-dependent benefits granted by this ability (such as the ability to fuse styles).
Any attacks, and/or effects augmenting natural attacks, granted by the monstrous style bonus feats are subject to the level-dependent maximum number of attacks the wrathblood can make per turn, as detailed in the 'Archetype Progression Table' section below. (This excludes the benefits of any of the wrathblood's style feats which she selected and would have been able to use regardless of monstrous style, as well as benefits which don't grant or augment attacks.)
This adds options to the bloodrager's bloodline feats (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Bloodline), and can be combined with another archetype which alters or adds options to bloodline feats (such as the crossblooded rager (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo---bloodrager-archetypes/crossblooded-rager)).
Special: If the Path of War supplement is used in the game, at the DM’s discretion, a wrathblood may select a style feat (as described) or a Martial Training (http://www.d20pfsrd.com/path-of-war/feats#TOC-Martial-Training-I-Combat-) (I - VI) feat for which she qualifies instead of a bloodline bonus feat. If she selects the Broken Blade (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/broken-blade-maneuvers), Steel Serpent (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/steel-serpent-maneuvers), Thrashing Dragon (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/thrashing-dragon-maneuvers) or Veiled Moon (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/veiled-moon-maneuvers) discipline, she also treats her primary natural attacks as weapons associated with that discipline. For the purpose of meeting maneuver prerequisites in the discipline and determining their benefits, she may also treat any single primary natural attack she has as a wielded manufactured melee weapon, and if she has two claw attacks, she may treat those as wielded manufactured weapons and herself as two-weapon fighting. Unlike with style feats, she has to meet all prerequisites of a Martial Training feat, as normal, even if she selects it as one of her bonus feats.
At 7th level, a wrathblood gains lesser surge of wrath, enabling her to improve her shape of wrath ability. Twice per day when initiating bloodrage, the wrathblood may spend 2 rounds of her daily allotment of bloodrage rounds for an additional evolution of up to 2 additional evolution points. This ability functions like the spell lesser evolution surge (http://www.d20pfsrd.com/magic/all-spells/e/evolution-surge), except as noted here. Using a surge of wrath ability is a part of initiating bloodrage, and does not require a separate action, and unlike the evolution surge spells, the evolution points granted can be used to enhance evolutions granted by shape of wrath (for example to increase the wrathblood's flight ability or the strength of her poison). The evolution(s) manifests until the bloodrage has ended.
At 10th level, a wrathblood also gains surge of wrath, and may twice per day spend 4 rounds of bloodrage for an additional evolution of up to 4 evolution points, as per the evolution surge (http://www.d20pfsrd.com/magic/all-spells/e/evolution-surge) spell. At 13th level, the wrathblood also gains greater surge of wrath, and may twice per day spend 6 rounds of bloodrage for two additional evolutions of up to 6 evolution points, as per the greater evolution surge (http://www.d20pfsrd.com/magic/all-spells/e/evolution-surge) spell. The uses of surge of wrath stack, but no two uses can be active during the same bloodrage. (At 13th level, each day the wrathblood thus has two uses of lesser surge of wrath, granting her 2 evolution points during two bloodrages, two uses of surge of wrath, granting her 4 evolution points during another two bloodrages, and also two uses of greater surge of wrath, granting her 6 evolution points during another final two bloodrages.)
At 16th level, a wrathblood can use surge of wrath as a swift action, or as an immediate action when targeted by an attack, even while not in a bloodrage or while another use of surge of wrath is active. The evolutions gained in this way manifest for one round, and are in addition to any evolutions already being manifested, including those gained by using this ability when initiating a bloodrage.
A wrathblood using this ability selects evolutions as per the shape of wrath ability (no huge or ability increase evolution, large evolution replaced with monstrous size), except she may change evolutions between uses. Likewise, the effective summoner level of a wrathblood with levels in other classes is determined by her bloodrager Caster Level (as detailed in the shape of wrath ability) when using this ability. In addition, if she has levels in a class which stacks with her bloodrager levels when determining her bloodline powers (such as the Dragon Disciple prestige class), the levels also stack for the purpose of determining all level-dependent benefits of this ability.
Any attacks and/or effects applied to attacks granted by surge of wrath evolutions are subject to the level-dependent maximum number of attacks the wrathblood can make per turn, as detailed in the 'Archetype Progression Table' section below.
This replaces bloodline bonus spells (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Bloodline).
Level
Special
Max Attacks*
1
Monstrous Warrior Improved Unarmed Strike
2
2
Shape of Wrath +1 evolution point
2
3
-
2 + 1 secondary
4
Focused Form 1/day
2 + 1 secondary
5
Shape of Wrath +2 evolution points
3
6
Monstrous style feat, enter 1 stance with bloodrage
3
7
Lesser Surge of Wrath 2/day
3
8
Focused Form 2/day; Shape of Wrath +3 evolution points
3 + 1 secondary
9
Monstrous style feat, fuse styles
3 + 1 secondary
10
Surge of Wrath 2/day
4
11
Shape of Wrath +4 evolution points
4
12
Focused Form 3/day; Monstrous style feat
4
13
Greater Surge of Wrath 2/day
4 + 1 secondary
14
Shape of Wrath +5 evolution points
4 + 1 secondary
15
Monstrous style feat, enter 2 stances with bloodrage
5
16
Focused Form 4/day; Surge of Wrath as swift/immediate
5
17
Shape of Wrath +6 evolution points
5
18
Monstrous style feat
5 + 1 secondary
19
-
5 + 1 secondary
20
Focused Form 5/day; Shape of Wrath +7 evolution points
6
*'Max Attacks' lists the maximum number of attacks or combat maneuvers a wrathblood can make in a full attack if one or more of the attacks are granted and/or augmented by her shape of wrath or surge of wrath evolutions, monstrous warrior benefits, or monstrous style feats. The listed number depends on the wrathblood's total character level (not her class level) and does not limit the number of attacks of opportunity she can make during her full attack or any other additional attacks granted regardless of her base attack bonus or the number of natural attacks, limbs or wielded weapons she has (such as the additional attack granted by the haste (http://www.d20pfsrd.com/magic/all-spells/h/haste) spell or certain martial maneuvers), but includes any other attack, regardless of source (evolution, item, two-weapon fighting, iterative from a high base attack bonus etc). During levels listed with a "+1 secondary", the maximum increases with one additional attack which can only be a secondary natural attack. If the wrathblood has more available attacks than the number listed for her character level, she must choose which attacks to make during her turn in order to benefit from the associated wrathblood features. She can also choose to reduce a primary attack to a secondary attack during levels when she is allowed to make an additional secondary attack, changing the primary attack’s values and effects accordingly (including removing the benefits of wrathblood features limited to primary attacks, such as the benefits granted by feats with Improved Unarmed Strike as a prerequisite and the benefits of style feats granted by monstrous style).
If the wrathblood chooses not to make any attacks subject to the limitations, she is also not limited to the maximum number listed for her level. She must decide whether to do so before making her first attack in a round, and her choice remains in effect until the start of the next round, typically affecting both the maximum number of attacks she has available during her turn as well as the potency of those attacks during the round.
The wrathblood can currently be combined with the crossblooded rager (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo---bloodrager-archetypes/crossblooded-rager) and primalist (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo---bloodrager-archetypes/primalist) archetypes.
- Bloodrager Archetype -
http://res.cloudinary.com/upho/image/upload/v1411998056/Wrathblood_horrid_horror_cropped_70_eyeglows_r4lla b.jpg
Wanna be scarier than the monsters for once? Play a pitborn (http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling#TOC-Variant-Tiefling-Heritages) wrathblood of the abyssal bloodline (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/paizo---bloodrager-bloodlines/abyssal).
While the supernatural heritages of all bloodragers can transform them into formidable combatants if their anger is awakened, only a select few dare to fully embrace the power of the bloodrage. These rare individuals are called wrathbloods, and they are known to forsake both steel and spell in battle, relying solely on the fearsome changed shapes provided by their bloodrage. In truth, a wrathblood eventually becomes more at home in her monstrous forms than her normal body, and her bloodrage becomes a meditative state of calm focus, even as she unleashes bloody carnage on her foes in a perfected ballet of claws, fangs and tentacles.
As wrathbloods tend to be of races and bloodlines which grant them beastial features, and as their bloodrage can be terrifying to behold, even when used in the most merciful manner for the most noble of purposes, they are typically feared and subjected to much prejudism even in highly civilized cultures. For this reason, most wrathbloods try to hide their talents from all but their closest friends, and many are loners or members of violent primitive tribes living outside of civilized society. Still, there are communities where wrathbloods are welcome, typically those with a famous local wrathblood hero or a nearby monk monastery which accepts wrathbloods of suitable mindsets as students, despite their strange heritages and unorthodox fighting styles.
This thread replaces this one (http://www.giantitp.com/forums/showthread.php?370168-Wrathblood-a-T3-quot-monster-quot-bloodrager-archetype-PEACH!&p=18060747#post18060747) as the OP had hit the maximum allowed characters limit.
The wrathblood archetype was made with the following mechanical objectives:
Full BAB melee focus
Tier 3 versatility/power (comparable to for example inquisitor or magus, or more accurately the Path of War classes, especially the stalker)
Easy to play (especially in combat)
Versatile and effective utility/non-combat abilities
Enable several effective mechanically different character builds
Retain relative effectiveness/usefulness in higher level games
In terms of flavor, the wrathblood is intended to fill a "monster-PC" niche and to provide a PC option focusing on natural attacks, without suffering from the problem of "early-level OP - late-level UP", needless complexity or flavor compromises typically associated with other natural attack class/archetype options. In contrast to for example the Summoner, the wrathblood allows the PC to actually transform into the monster rather than have a monster pet. Likewise, unlike for example the Unchained Summoner's eidolon and the various "polymorph into certain existing creature"-spells, the wrathblood isn't limited to the abilities of a certain creature sub-type or specific creature, but can emulate virtually any existing creature or form highly unique shapes never seen before, and may even alter and improve polymorph effects granted by bloodrager bloodline powers. Anything from simply growing a tail to becoming a huge five-headed dragon, a highly poisonous flying octopus, or virtually any other combination of shapes and abilities imaginable is possible with the wrathblood archetype.
In short, the wrathblood archetype replaces or changes 17 of the 35 bloodrage features, most notably:
Martial weapon and shield proficiency replaced with Improved Unarmed Strike as bonus feat at 1st level, and primary natural attacks gaining the benefits of feats with IUS as prerequisite or feats which augment unarmed strikes.
Uncanny dodge, improved uncanny dodge and spell casting are replaced by the ability to manifest eidolon evolutions while bloodraging, starting with 1 + Cha mod evolution points at 2nd level, and ending with 7 + Cha mod points at 20th level.
Blood casting and eschew materials are replaced by the ability to trade rounds of bloodrage to manifest evolutions of up to twice the above number of evolution points for 1h while not in combat, starting with 1/day at 4th level and ending with 5/day at 20th level.
Style feats can be taken instead of bloodline bonus feats, and the wrathblood can enter one style feat stance with the same free action used to enter a bloodrage at 6th level, or two stances at 15th level, and can also use two styles simultaneously at 9th level (prerequisites and fuse styles ability near identical to the master of many styles monk archetype).
Bloodline bonus spells are replaced by the ability to trade rounds of bloodrage to gain the effects of each evolution surge spell 2/day during a bloodrage (starting with the lesser spell at 7th level and ending with the greater at 13th level), or as an immediate or swift action for 1 round (at 16th level).
http://res.cloudinary.com/upho/image/upload/v1411997937/Wrathblood_archetype_features_glisten_ge64ei.png
A wrathblood relies on her natural attacks in combat, developing her own unique fighting style which blends the ferocious powers of her bloodrage (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Bloodrage-Su-) with techniques similar to the martial arts practiced by monks. The wrathblood must have at least one primary natural attack (http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Natural-Attacks) in order to benefit from her monstrous warrior and monstrous style (described below) abilities. Any source may provide this attack (race, bloodline power, feat etc), as long as the attack is available while the wrathblood is bloodraging.
The wrathblood does not gain Handle Animal, Knowledge (arcana), Ride or Spellcraft as class skills, and she is not proficient with martial weapons or with any shields. Instead, she gains Fly, Knowledge (planes), Stealth and one other skill of her choice as class skills, and at 1st level, she gains Improved Unarmed Strike (http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final) as a bonus feat. In addition, her primary natural attacks gain the benefits of her feats that have Improved Unarmed Strike as a prerequisite, as well as those that augment an unarmed strike, and she may treat her wrathblood levels as monk levels for the purpose of qualifying for combat feats.
The benefits of monstrous warrior are subject to the level-dependent maximum number of attacks the wrathblood can make per turn, as detailed in the 'Archetype Progression Table' section below.
This replaces blood sanctuary (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Blood-Sanctuary-Su-) and martial weapon and shield proficiency, and alters skills.
A wrathblood thrives on the paradoxes and contradictions of her mixed heritage. Surrendering herself completely to her bloodrage, she learns to unlock the infinite possibilities contained in her combined blood. At 2nd level, she gains evolution points equal to 1 + her Charisma modifier (minimum 1), and she may exchange one of her bloodline powers for +2 additional evolution points. She must spend these on eidolon or wrathblood evolutions, which she will manifest while in bloodrage. While manifested, the evolutions are treated as (Ex), (Su) or (Sp) abilities according to their descriptions, although the ability to add them when entering a bloodrage is supernatural. The wrathblood can change which evolutions to manifest and which bloodline power to exchange for additional evolution points (if any) whenever she gains a level, but not at any other time. At 5th level, and at every third level thereafter (8th, 11th, 14th, 17th and 20th), her pool of evolution points increases with +1.
For the purpose of qualifying for evolutions, a wrathblood treats her wrathblood levels as summoner levels, and counts as an eidolon of the appropriate base form (usually biped) with the evolutions corresponding to any abilities or traits from other sources. (For example, a half-orc (http://www.d20pfsrd.com/races/core-races/half-orc) wrathblood with the Toothy alternate racial trait counts as a biped eidolon with the bite evolution, but does not have the claws evolution the biped eidolon base form normally has, while a tiefling (http://www.d20pfsrd.com/races/other-races/featured-races/arg-tiefling) with the Prehensile Tail alternate racial trait wearing a Helm of the Mammoth Lord (http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/helm-of-the-mammoth-lord) counts as a biped eidolon with the tail and gore evolutions.) This does not allow her to be treated as an eidolon for any other purpose (for example, she can not be affected by the transmogrify or evolution surge spells and she does not qualify for the Extra Evolution feat).
The wrathblood may choose any evolution she qualifies for, except for the large, huge and ability increase evolutions, and if she chooses the skilled evolution, she gains a +4 bonus to the selected skill even while she is not in bloodrage (see also the monstrous size evolution below). In addition, she can manifest any chosen evolution(s) in conjunction with any altered shape granted by her bloodline powers or other polymorph abilities, provided her transformed shape has the necessary appendages and abilities to allow for the evolution. (For example the poison evolution can not be added to a shape which lacks a bite or sting attack, and neither can a sting attack be added to a shape that does not have a tail). She may also choose to replace any existing ability of her polymorphed shape with one of her applicable evolutions if both can not be manifested simultaneously, just as when adding evolutions to her normal shape.
While bloodraging, a wrathblood also gains a bonus equal to half the evolution points of her manifested evolutions to Intimidate (http://www.d20pfsrd.com/skills/intimidate) skill checks, to the DC used when an opponent attempts to demoralize her, and on saving throws against fear effects.
Although a wrathblood does not gain the ability to cast bloodrager spells, she treats her bloodrager level as her Caster Level, which she may use to determine the number of evolution points she can spend on her shape of wrath and focused form evolutions and her effective Summoner level when choosing evolutions, as well as any level-dependent effects of evolutions and any spell-like abilities dependent on her bloodrager Caster Level. If she takes levels in another class, she can increase her bloodrager Caster Level up to a maximum equal to her character level as normal, for example via the Magical Knack (http://www.d20pfsrd.com/traits/magic-traits/magical-knack) trait or by taking levels in a prestige class which increases her bloodrager Caster Level, such as the Dragon Disciple (http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/dragon-disciple). In addition, she still qualifies for prestige classes which requires her to be able to cast bloodrager spells, treating her wrathblood levels as standard bloodrager levels for the purpose of determining whether she meets related prerequisites. (For example, at 11th level she meets the "Able to cast 3rd-level arcane spells" prerequisite of the Eldritch Knight (http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/eldritch-knight) prestige class, just like a standard bloodrager would. Note that although most such prestige classes increases her bloodrager Caster Level, they can not ever give her the ability to cast bloodrager spells or to use her bloodrager Caster Level for purposes other than those described above, so any features or abilities the prestige class grants that are dependent on casting spells are wasted without levels in another class which grants her the ability to cast applicable spells.)
Any attacks, and/or evolutions applied to attacks, granted by shape of wrath are subject to the level-dependent maximum number of attacks the wrathblood can make per turn, as detailed in the 'Archetype Progression Table' section below.
This replaces uncanny dodge (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Uncanny-Dodge-Ex-), improved uncanny dodge (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Improved-Uncanny-Dodge-Ex-) and spell casting (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Spell-Casting).
At 4th level, a wrathblood can control the powers of her mixed blood more precisely, enabling her to take drastically different shapes during short periods of time free from other distractions. Once per day when not in a bloodrage, she may spend 2 rounds of bloodrage to manifest evolutions of up to twice the number of evolution points granted by her shape of wrath ability. The evolutions manifest for one hour (or fraction thereof) or until the wrathblood chooses or is forced to change back, whichever comes first. Changing into focused form or back into normal form is a full-round action that does not provoke attacks of opportunity.
When using focused form, the wrathblood is treated as a summoner of her level for the purpose of qualifying for evolutions. She may choose any eidolon or wrathblood evolution for which she qualifies, except for the Intelligence, Wisdom or Charisma ability increase evolution. In addition, at the cost of 1 evolution point, she may change into any other eidolon base form, gaining the associated free evolutions while losing those associated with her normal form and those granted by any source other than focused form. Changing base forms does not change a wrathblood’s base ability scores or saving throw bonuses.
Unless the wrathblood’s chosen focused form is close to her normal form, worn equipment melds with the wrathblood’s body while she is using focused form, as if she was affected by a polymorph (http://www.d20pfsrd.com/magic#TOC-Transmutation-Polymorph) spell. Similar to a summoner’s eidolon, the wrathblood can take on any superficial appearance she prefers when using focused form. If her visible evolutions (limbs, size etc.) and appearance also corresponds to that of a type of creature she is familiar with, she gains a bonus equal to the number evolution points granted by this ability to Disguise skill checks made to pass as a creature of that type.
A wrathblood can not use bloodrage while using focused form or vice versa. If any attack or effect causes her to take Hit Point damage greater than her level, any ability damage, if she fails to avoid a negative condition, or if she takes any offensive action while using focused form, she immediately reverts back to her normal form. Because of the abrupt change of forms, she takes ability damage (http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Ability-Score-Damage) to Charisma equal to half the number of evolution points used by the focused form, and is dazed (http://www.d20pfsrd.com/gamemastering/conditions#TOC-Dazed) for one round. This ability damage and dazed condition can not be avoided in any way, even if the wrathblood is normally immune to either effect.
At 8th level and every four levels thereafter, the wrathblood gains an additional use of focused form, for a total of five uses per day at 20th level. When one use is about to expire, she can extend the time by spending another use of the ability as a free action, allowing her to remain in a focused form for up to as many hours as she has uses. She still needs to take a full-round action to change manifested evolutions or base forms.
This replaces blood casting (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Blood-Casting-Su-) and eschew materials (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Eschew-Materials).
Whenever a wrathblood gains a bloodline bonus feat, she may instead select a bonus style feat (http://www.d20pfsrd.com/feats/style-feats) or the Elemental Fist (http://www.d20pfsrd.com/feats/combat-feats/elemental-fist-combat) feat. She does not have to meet the prerequisites of that feat to gain its benefit while using her primary natural attacks, except the Elemental Fist feat.
Alternatively, the wrathblood may choose a feat in that style’s feat path (such as Wolf Trip (http://www.d20pfsrd.com/feats/combat-feats/wolf-trip-wolf-style)) instead of one of her bloodline bonus feats or as one of her regular feats, as long as she has the appropriate style feat (such as Wolf Style (http://www.d20pfsrd.com/feats/combat-feats/wolf-style-combat-style)). Provided the wrathblood gained the style’s initial feat as a bonus feat, she does not have to meet any other prerequisite of the feat in the path to gain its benefit while using her primary natural attacks, even if she selects it as one of her regular feats. She still has to meet all the prerequisites of her chosen style feats in order to gain any of their applicable benefits when attacking with anything other than a primary natural attack (for example if attacking with a manufactured weapon or a secondary natural attack). In addition, while using a style feat granted by monstrous style, she is limited to the maximum number of natural attacks per turn listed in the table of the shape of wrath feature.
At 6th level, the wrathblood can enter the stance of a style feat she knows as part of the free action used to enter a bloodrage. At 9th level, a wrathblood can fuse two of the styles she knows into a more perfect style, allowing her to have two style feat stances active at once, and enter or switch one or two stances as a swift action. At 15th level, the wrathblood can enter two stances as part of the free action used to enter a bloodrage.
If the wrathblood has levels in another class which also grants her bloodline bonus feats from her bloodrager bloodline (such as a wrathblood of the draconic bloodline with levels in the Dragon Disciple prestige class), she can also exchange those bonus feats for style feats as described above. Levels in such a class does not advance the level-dependent benefits granted by this ability (such as the ability to fuse styles).
Any attacks, and/or effects augmenting natural attacks, granted by the monstrous style bonus feats are subject to the level-dependent maximum number of attacks the wrathblood can make per turn, as detailed in the 'Archetype Progression Table' section below. (This excludes the benefits of any of the wrathblood's style feats which she selected and would have been able to use regardless of monstrous style, as well as benefits which don't grant or augment attacks.)
This adds options to the bloodrager's bloodline feats (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Bloodline), and can be combined with another archetype which alters or adds options to bloodline feats (such as the crossblooded rager (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo---bloodrager-archetypes/crossblooded-rager)).
Special: If the Path of War supplement is used in the game, at the DM’s discretion, a wrathblood may select a style feat (as described) or a Martial Training (http://www.d20pfsrd.com/path-of-war/feats#TOC-Martial-Training-I-Combat-) (I - VI) feat for which she qualifies instead of a bloodline bonus feat. If she selects the Broken Blade (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/broken-blade-maneuvers), Steel Serpent (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/steel-serpent-maneuvers), Thrashing Dragon (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/thrashing-dragon-maneuvers) or Veiled Moon (http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/veiled-moon-maneuvers) discipline, she also treats her primary natural attacks as weapons associated with that discipline. For the purpose of meeting maneuver prerequisites in the discipline and determining their benefits, she may also treat any single primary natural attack she has as a wielded manufactured melee weapon, and if she has two claw attacks, she may treat those as wielded manufactured weapons and herself as two-weapon fighting. Unlike with style feats, she has to meet all prerequisites of a Martial Training feat, as normal, even if she selects it as one of her bonus feats.
At 7th level, a wrathblood gains lesser surge of wrath, enabling her to improve her shape of wrath ability. Twice per day when initiating bloodrage, the wrathblood may spend 2 rounds of her daily allotment of bloodrage rounds for an additional evolution of up to 2 additional evolution points. This ability functions like the spell lesser evolution surge (http://www.d20pfsrd.com/magic/all-spells/e/evolution-surge), except as noted here. Using a surge of wrath ability is a part of initiating bloodrage, and does not require a separate action, and unlike the evolution surge spells, the evolution points granted can be used to enhance evolutions granted by shape of wrath (for example to increase the wrathblood's flight ability or the strength of her poison). The evolution(s) manifests until the bloodrage has ended.
At 10th level, a wrathblood also gains surge of wrath, and may twice per day spend 4 rounds of bloodrage for an additional evolution of up to 4 evolution points, as per the evolution surge (http://www.d20pfsrd.com/magic/all-spells/e/evolution-surge) spell. At 13th level, the wrathblood also gains greater surge of wrath, and may twice per day spend 6 rounds of bloodrage for two additional evolutions of up to 6 evolution points, as per the greater evolution surge (http://www.d20pfsrd.com/magic/all-spells/e/evolution-surge) spell. The uses of surge of wrath stack, but no two uses can be active during the same bloodrage. (At 13th level, each day the wrathblood thus has two uses of lesser surge of wrath, granting her 2 evolution points during two bloodrages, two uses of surge of wrath, granting her 4 evolution points during another two bloodrages, and also two uses of greater surge of wrath, granting her 6 evolution points during another final two bloodrages.)
At 16th level, a wrathblood can use surge of wrath as a swift action, or as an immediate action when targeted by an attack, even while not in a bloodrage or while another use of surge of wrath is active. The evolutions gained in this way manifest for one round, and are in addition to any evolutions already being manifested, including those gained by using this ability when initiating a bloodrage.
A wrathblood using this ability selects evolutions as per the shape of wrath ability (no huge or ability increase evolution, large evolution replaced with monstrous size), except she may change evolutions between uses. Likewise, the effective summoner level of a wrathblood with levels in other classes is determined by her bloodrager Caster Level (as detailed in the shape of wrath ability) when using this ability. In addition, if she has levels in a class which stacks with her bloodrager levels when determining her bloodline powers (such as the Dragon Disciple prestige class), the levels also stack for the purpose of determining all level-dependent benefits of this ability.
Any attacks and/or effects applied to attacks granted by surge of wrath evolutions are subject to the level-dependent maximum number of attacks the wrathblood can make per turn, as detailed in the 'Archetype Progression Table' section below.
This replaces bloodline bonus spells (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager#TOC-Bloodline).
Level
Special
Max Attacks*
1
Monstrous Warrior Improved Unarmed Strike
2
2
Shape of Wrath +1 evolution point
2
3
-
2 + 1 secondary
4
Focused Form 1/day
2 + 1 secondary
5
Shape of Wrath +2 evolution points
3
6
Monstrous style feat, enter 1 stance with bloodrage
3
7
Lesser Surge of Wrath 2/day
3
8
Focused Form 2/day; Shape of Wrath +3 evolution points
3 + 1 secondary
9
Monstrous style feat, fuse styles
3 + 1 secondary
10
Surge of Wrath 2/day
4
11
Shape of Wrath +4 evolution points
4
12
Focused Form 3/day; Monstrous style feat
4
13
Greater Surge of Wrath 2/day
4 + 1 secondary
14
Shape of Wrath +5 evolution points
4 + 1 secondary
15
Monstrous style feat, enter 2 stances with bloodrage
5
16
Focused Form 4/day; Surge of Wrath as swift/immediate
5
17
Shape of Wrath +6 evolution points
5
18
Monstrous style feat
5 + 1 secondary
19
-
5 + 1 secondary
20
Focused Form 5/day; Shape of Wrath +7 evolution points
6
*'Max Attacks' lists the maximum number of attacks or combat maneuvers a wrathblood can make in a full attack if one or more of the attacks are granted and/or augmented by her shape of wrath or surge of wrath evolutions, monstrous warrior benefits, or monstrous style feats. The listed number depends on the wrathblood's total character level (not her class level) and does not limit the number of attacks of opportunity she can make during her full attack or any other additional attacks granted regardless of her base attack bonus or the number of natural attacks, limbs or wielded weapons she has (such as the additional attack granted by the haste (http://www.d20pfsrd.com/magic/all-spells/h/haste) spell or certain martial maneuvers), but includes any other attack, regardless of source (evolution, item, two-weapon fighting, iterative from a high base attack bonus etc). During levels listed with a "+1 secondary", the maximum increases with one additional attack which can only be a secondary natural attack. If the wrathblood has more available attacks than the number listed for her character level, she must choose which attacks to make during her turn in order to benefit from the associated wrathblood features. She can also choose to reduce a primary attack to a secondary attack during levels when she is allowed to make an additional secondary attack, changing the primary attack’s values and effects accordingly (including removing the benefits of wrathblood features limited to primary attacks, such as the benefits granted by feats with Improved Unarmed Strike as a prerequisite and the benefits of style feats granted by monstrous style).
If the wrathblood chooses not to make any attacks subject to the limitations, she is also not limited to the maximum number listed for her level. She must decide whether to do so before making her first attack in a round, and her choice remains in effect until the start of the next round, typically affecting both the maximum number of attacks she has available during her turn as well as the potency of those attacks during the round.
The wrathblood can currently be combined with the crossblooded rager (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo---bloodrager-archetypes/crossblooded-rager) and primalist (http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo---bloodrager-archetypes/primalist) archetypes.