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mangosta71
2016-05-24, 03:49 PM
The best place to do it (albeit not solo) is probably Draco. Just figure out a way to contribute in the normal ways (EV Trin, RJ Excal, FF Frost/othe buffer) or bring Corrosive Projection and ask to leech since the fourth slot isn't really necessary.
Could Valkyr solo it? I mean, I can still level weapons that way and not have to deal with interacting with other people, and I can't think of any Grineer units that nullify...

Eldariel
2016-05-24, 04:14 PM
Could Valkyr solo it? I mean, I can still level weapons that way and not have to deal with interacting with other people, and I can't think of any Grineer units that nullify...

To level weapons, you need to have allies get kills or kill with that weapon. Valkyr wouldn't give affinity to anything but with whatever you're killing stuff then. Certainly very possible to solo, but soloing isn't conductive to leveling.

Vhaidara
2016-05-24, 04:55 PM
It would also be difficult to solo it, since Draco is (IIRC, i never run it) an interception mission, meaning you have to run point capture with only hysteria. Which is just annoying in my experience

Astral Avenger
2016-05-24, 05:52 PM
My approach to solo draco with valkyr would probably be an eternal war with a fully leveled melee and unranked guns. Still, I'd reccommend doing draco with PUGs, occasionally you see groups where no one has a killframe and no good weapons, so you manage to fail on wave 1, but 9/10 runs or so you go to 2 or 4 waves with no problem and little more than telling a new player that they'll like the game more if they go to level on mercury survival or something.

Leon
2016-05-25, 04:17 AM
If your smart you'll do draco once to unlock it and then never go near the place again

IFenrys
2016-05-25, 02:13 PM
It would also be difficult to solo it, since Draco is (IIRC, i never run it) an interception mission, meaning you have to run point capture with only hysteria. Which is just annoying in my experience

This is indeed the case, and I tend to agree on the annoyance aspect. Interceptions are one of three gamemodes I never do solo as a rule (the others are Excavation and Defense, because soloing either at higher levels all but mandates Frost or Limbo, and I generally prefer to play other frames).

J-H
2016-05-25, 04:22 PM
Where is this "market" where I can post surplus warframe component blueprints and prime components for sale for PP?

Recaiden
2016-05-25, 05:31 PM
Where is this "market" where I can post surplus warframe component blueprints and prime components for sale for PP?

The Market is where you buy things from the game itself.
Trade Chat (the symbol of two arrows in a cycle) is where players trade items for platinum.
warframe.market (http://warframe.market/) is a trading site that might be what you're referring to, but I don't see it used very often.

J-H
2016-05-26, 07:52 PM
My dual Fang daggers have been Forma'd 2 or 3 times. I have a spare Forma, but only lack about 1 point of mod upgrades to have all 8 mod slots fully complete. I don't see the point in upgrading it further, at least until that top mod slot (#9) becomes available.

How do I get the Second Dream quest? I am MR7 and have no active quests remaining.

Leon
2016-05-26, 08:01 PM
Have you Done Natah Quest? If not then go to Uranus and wait till the Blue Drones turn up and scan them to start it

J-H
2016-05-26, 08:49 PM
Haven't seen anything about them. I'll go run Neptune for a while. Not sure how to scan, hopefully the Lotus will tell me.

IZ42
2016-05-26, 11:31 PM
Haven't seen anything about them. I'll go run Neptune for a while. Not sure how to scan, hopefully the Lotus will tell me.

Uranus**

Neptune doesn't spawn them. To scan them, but a scanner pack in your equipment section under your loadout (2500 Credits for 25 IIRC), then in-game press Q, then select the scanner, and scan away.

Brother Oni
2016-05-27, 02:53 AM
To scan them, but a scanner pack in your equipment section under your loadout (2500 Credits for 25 IIRC), then in-game press Q, then select the scanner, and scan away.

I suggest going into the keybindings and mapping all the loadout slots hotkeys (they're unmapped by default) to enable quick activation since trying to scan in the middle of combat is hectic. I personally use the numpad keys, so pressing a single button gets me the scanner and pressing the same button gives me back my primary weapon.

After you've got your scanner out, left click on the target and wait until the bar fills (you can also scan objects), which adds them to your codex and gives an affinity reward.

J-H
2016-05-27, 02:48 PM
Thanks!
whitespace

On another note - Archwing combat is moderately fun, but mostly silly. "I'm a space-ninja wearing rocket wings and hitting enemies with my sword!" It seems very anime-like.

Krade
2016-05-27, 03:55 PM
It seems very anime-like.

Right. Completely unlike the rest of the game:smalltongue:

Recaiden
2016-05-27, 04:17 PM
My dual Fang daggers have been Forma'd 2 or 3 times. I have a spare Forma, but only lack about 1 point of mod upgrades to have all 8 mod slots fully complete. I don't see the point in upgrading it further, at least until that top mod slot (#9) becomes available.

How do I get the Second Dream quest? I am MR7 and have no active quests remaining.

That 9th slot is the Stance slot; it is available always, but can only hold a couple of mods per weapon type. It acts like an Aura and adds capacity.

The one you want is called Gnashing Payara and drops from...the missions you get after 2nd Dream (and also Elite Crewman).

Krade
2016-05-27, 04:27 PM
That 9th slot is the Stance slot; it is available always, but can only hold a couple of mods per weapon type. It acts like an Aura and adds capacity.

The one you want is called Gnashing Payara and drops from...the missions you get after 2nd Dream (and also Elite Crewman).

This reminds me. I have duplicates of most of the weapon stances (yesterday dropped two of the Rapier stances in one mission for me, that was cool) and no real interest in trying to sell them, so if anyone needs one just let me know. (Sorry Mango, I do not have a spare Lacera stance).

Edit: On the Mag rework. Some of you may remember me talking about how Mag has always been my favorite frame. With the almost complete rework of her 2 and 3, I've gotta say that I am digging these changes. I heard that a lot of people are upset that she isn't "Press 2 to win" against Corpus anymore. Who cares. That's a good thing. Now she's much more versatile and CC capable. She may not pull off 80%+ Damage Dealt anymore, but I got 51% on the first Sortie today and I still felt like I was an unstoppable killing machine. Plus, you get fun enemy death freeze frames like this:
http://images.akamai.steamusercontent.com/ugc/277348411041208435/ECAADD51286F96EAAC9B361E58789B511BEC93E7/

Eldariel
2016-06-06, 06:29 PM
Hmm, Volt rework looks sweet, Mag looks cool, I quite enjoy the Mesa changes and the rest are whatever. The new leveling system is absolutely wonderful and I love being able to take my fully unranked gear anywhere (except places that require level 30 frames). Overall, I think this recent bundle of patches has done the game a world of good, though Starchart 3.0 and Damage 3.0 can't come soon enough. And they seriously need to take a look at Ash.

Also! Trade chat is wonderful. I just managed to acquire the whole Vauban P set of stuff for a total of 40p Fragor P (Head dropped) + 175p Akstiletto P (Link dropped) + 180p Vauban P (BP dropped). Which is convenient since dozens of C-rotations later I still have yet to see any of the pieces that supposedly drop in T4D. But it makes for a good leveling run so I don't mind. Akstiletto P in particular really tickles my fancy since I want it for my tests; 30% status on a rapidfire weapon is nothing to sneeze at. Two more weapons for MR22 now :)

Spacewolf
2016-06-08, 03:18 PM
So I started playing this again after awhile and unlocked Neptune (I'd just unlocked Europa when I left), apparently in my absence they've introduced something called bursas that I just cannot kill. It takes about 60 seconds of solid shooting with my best weapon to kill them, and on the extermination mission I'm on at the moment they are spawning quicker than I can kill them even with no alarms being triggered. Now I've looked up afew ways of killing them on-line and they all basically amount to use some weapon or Frame ability that I don't have and would be difficult for me to even unlock. Plus as I'm soloing these missions due to the low player base on seemingly everything from Saturn to Pluto I can't even shoot at their weak spot. Plus they seem to be able to kill me completely at random doing no damage sometimes then instakilling me whenever they feel like it.

Also I'm kind or regretting starting this on the PS4 since I don't feel like doing all the basic stuff again but at the same time it seems like PC would have a better playerbase.

Eldariel
2016-06-08, 03:59 PM
They shouldn't spawn without alarms outside endless mission types. Though I've heard reports of bugs in that regard. Are you positive you've stealthed through the mission?

Certainly though, they're formidable opponents for new players. They're Ferrite Armored so you should pack Corrosive damage. They'll keep spawning as long as the state that keeps alarms triggered is down so you'll certainly have to find some way to hack the alarms if one does spawn, to avoid additionals. Ciphers can save your life if you don't have the time to hack. CC frames and self-buffing frames make life easier. Something like Nova is really good for instance. Mag's new Magnetize is also rather nice against their stuff. Keep seeking and the answer shalt appear.

Spacewolf
2016-06-08, 04:01 PM
It was an extermination mission and one spawned as soon as I started and every minute or so after that.

Krade
2016-06-08, 09:40 PM
Trinity's Energy Vampire does a hilarious amount of damage to them. My Trin usually takes a bursa down in 4 castings, regardless of level.

Anything that slows them down so you can get behind them easier is great, though. Nova, Mag, Frost and Rhino also all have useful abilities for tearing down Bursas.

Spacewolf
2016-06-08, 11:03 PM
I'm using a Rhino at the moment. I take it that your talking about the stomp move, the problem I have using that strategy is it uses alot of energy and the Bursas seem to recover faster than most enemies. I'll give it another go later and see if it keeps spawning Bursas again or if it was just a bug.

Krade
2016-06-08, 11:56 PM
Well, if you're having trouble with Bursas in normal missions on the star map, I'll assume that you haven't invested too much time into it yet. In that case it wouldn't be too awful to switch over to PC and start over. I'd even be willing to load you up with a full compliment of all the basic mods (once you reach MR 2, at least).

Spacewolf
2016-06-08, 11:59 PM
I'm mastery Rank 5 atm, not sure how far that is comparatively to high level play. The reason I'm just coming across them is I stopped playing for awhile.

Edit:Sod it I'll just Start it up anyway and play whichever version I'm in the mood for (At least until my Ps+ sub runs out)

Brother Oni
2016-06-09, 01:48 AM
Edit:Sod it I'll just Start it up anyway and play whichever version I'm in the mood for (At least until my Ps+ sub runs out)

Interesting fact that I discovered recently; some free to play multiplayer games on the PS4 don't need a PS+ subscription to play - at least I can get access to Warframe and World of Tanks on the PS4 without having a paid subscription.

Recaiden
2016-06-09, 02:40 AM
I'm mastery Rank 5 atm, not sure how far that is comparatively to high level play. The reason I'm just coming across them is I stopped playing for awhile.

Edit:Sod it I'll just Start it up anyway and play whichever version I'm in the mood for (At least until my Ps+ sub runs out)

MR 12 is when the last weapons unlock, the cap is 21 or 22 right now.

Spacewolf
2016-06-09, 03:10 PM
Didn't realise it went quite that high, but so far on the PC I'm enjoying the Volt frame more than the Excalibur one I started with last time. The abilities feel more natural than the I win button that the Excalibur has, I'd prefer if the shield wall ability replenished your shields and energy when it took damage though. Looks like the Rhino will be my second frame again since I've already got it's three component parts, unless the Jupiter or Saturn bosses drop a design I like the idea of I guess. In which case I'll use that instead.

Should reach Mastery Rank two tomorrow maybe 3 on Sat, what rank do you have to be to start the Celephelon Simaris missions again?

theMycon
2016-06-09, 04:19 PM
Also I'm kind or regretting starting this on the PS4 since I don't feel like doing all the basic stuff again but at the same time it seems like PC would have a better playerbase.

Hey, what's your PSN? I'm on fairly regularly, and while my hand-eye coordination is poo I do have some hilariously powerful weapons.

Recaiden
2016-06-09, 07:01 PM
Didn't realise it went quite that high, but so far on the PC I'm enjoying the Volt frame more than the Excalibur one I started with last time. The abilities feel more natural than the I win button that the Excalibur has, I'd prefer if the shield wall ability replenished your shields and energy when it took damage though. Looks like the Rhino will be my second frame again since I've already got it's three component parts, unless the Jupiter or Saturn bosses drop a design I like the idea of I guess. In which case I'll use that instead.

Should reach Mastery Rank two tomorrow maybe 3 on Sat, what rank do you have to be to start the Celephelon Simaris missions again?

Simaris Missions require Rank 5 and completing the The New Strange quest.

Jupiter drops Valkyr, who I think is great and everyone should have BUT, she's not nearly as fun without a full and proper mod loadout, so no hurry. Personally I'd wait till I had Eternal War, Fleeting Expertise, Constitution, and Armored Agility.
Saturn drops Ember who is whatever. I expect you'll find her closer to Excal than to Volt, despite being one of the Elemental frames.

Spacewolf
2016-06-10, 11:25 AM
Hey, what's your PSN? I'm on fairly regularly, and while my hand-eye coordination is poo I do have some hilariously powerful weapons.

Not sure I will actually be playing on the PS again I didn't realise I was so pathetically early in the game even if I had unlocked quite afew planets.

PC is going well tomorrow I should have a Karak, Grammacor and Orthus ready to make a start on as well as all the parts to start constructing a Nyx frame after a helpful Phyroid mission gave em the pieces. (Shame frames take so long to build or I could start with a completely new load out.)
Then I think it will be time to start gaining ranks with one of the Factions.

Spacewolf
2016-06-12, 01:16 PM
So basically caught up to where I was on the PS and maybe slightly further. Nyx is still being built but I've also started building the Oberon after finally getting the last drop for it and am planning on getting the Panthera soon as I've got the parts for it building in the foundry, so I'll level up the parts for that to get some more mastery then get that which I think is going to become my main anti infested weapon. What I could do with is an anti Corpus weapon so I was thinking that I could get the Kogake or Furax as melee weapons then a Tiberion with an electrical mod to help with that, my Grammacor is already pretty good against them and I'm also planning on getting the Syndicate version as my eventual main secondary weapon. So that should sort out that.

I have to say I think I'm going to need to take some time to put some reactors on my equipment and buff it out before I head any further out into the system (Just reached Neptune) as my damage and survivability are becoming issues.

Edit: So It seems there are quite afew bonuses for joining a clan would people say it's generally worth while? And how do/did you pick which one to join?

Krade
2016-06-12, 05:40 PM
Edit: So It seems there are quite afew bonuses for joining a clan would people say it's generally worth while? And how do/did you pick which one to join?

A lot of some of the best weapons are locked behind clan research so it's definitely worth having access. As for joining one, I wouldn't know. I didn't feel like getting into that hassle so I made my own and I'm basically the only member (not counting my largely absent nephew and my space holder alt-account). There are probably other advantages to being in a clan like (if you're in a big clan) organized and regular Raid runs.

That said, unless you want to join an actual clan with more than one other member, you may join mine.

Eldariel
2016-06-12, 06:04 PM
Our clan has open slots as well; we're a Storm-clan around the league of 100 with, of course everything done. Maybe ~20 daily active players currently but it varies greatly from time to time. Some boons (obvious help with any runs as necessary, in-house trading, an awesome dojo, etc.). And yeah, you should definitely join a clan. You get a place to trade, access to clan tech and obstacle courses/duel rooms if those happen to float your fancy. This is in addition to the actual support of having people around you with whom to play, which is not automatic of course but generally comes in the side of an established clan. Clan tech equipment begins to get good around MR4-5. Some of the most noteworthy weapons:
- Marelok [MR5, Chem Lab] is just about the best sidearm available on MR5, and rather solid throughout. Granted, on MR8 you get Vaykor Marelok which makes this obsolete.
- Ignis [MR4, Chem Lab] is a superb AOE flamethrower, one of the better status weapons in the game.
- Jat Kittag [MR5, Chem Lab] is a jet-powered hammer. Yeah, it's awesome.
- Grattler [MR0, Chem Lab] is the best Archwing weapon that does not require farming pieces from missions, and one of the best Archwing weapons overall.
- Lanka [MR7, Energy Lab] is probably the best sniper rifle in the game and the highest single target damage weapon overall.
- Supra [MR7, Energy Lab] is one of the better automatic weapons in the game.
- Quanta [MR4, Energy Lab] is a superb all-rounder weapon with a good beam and a good AOE explosive mode.
- Amprex [MR5, Energy Lab] is a great weapon with a unique arcing shock mechanic (well, shared with the secondary Atomos).
- Torid [MR4, Bio Lab] is a unique weapon: a launcher that leaves poison clouds without friendly fire. Incredible for status and damage.
- Phage [MR6, Bio Lab] is a sweet beam shotgun thingy. Very good damage, one of the best base damage types in the game.
- Dual Toxocyst [MR8, Bio Lab] are a weird but strong secondary. They're weak until you fire headshot after which for 6 seconds, they enter a supermode where they don't consume ammo and fire insanely fast and accurate.
- Dual Ichor [MR6, Bio Lab] are suddenly one of the better melee weapons in the game again thanks to the recent addition of a mod named "Blood Rush" making crit stats superpowerful.


Finally, Tenno Lab itself features some decent weapons but more importantly, it features a bunch of Warframes and the most enjoyable Archwing in the game (Itzal). My own favorite of the Dojo Warframes is the Banshee with her incredible damage amplification and utility, but Zephyr, Volt and Wukong are all fine too. I'm not a big fan of Wukong personally, but Volt and Zephyr are both a lot of fun to play. You also get blueprints for Velocitus and Fluctus, two of the other best Archwing weapons (sadly you need to farm AW missions for the pieces so it isn't as simple as just getting a clan here).

Spacewolf
2016-06-12, 07:33 PM
I agree Volt is a fun frame to play, I'm still glad I chose it as my starter. So what is the name of your Clan then and how do people apply?

Also my Dog looks like it's going to have a grey coat with white stripes and it's just so cute it's a shame I cant just keep it at that size and have it as a ships pet. I'll just have to remember to put it into stasis if I go away for awhile so it doesn't die.

Eldariel
2016-06-12, 07:57 PM
I agree Volt is a fun frame to play, I'm still glad I chose it as my starter. So what is the name of your Clan then and how do people apply?

My clan is named "Black Lotus" but people in this game don't apply so much as they are invited. I suppose I could toss you an invitation soon as I get online; is your handle Spacewolf?

Spacewolf
2016-06-12, 08:00 PM
Nah that was taken it's Wolfe132. (Catchy eh.)

Brother Oni
2016-06-13, 01:49 AM
Are you actively recruiting at the moment, Eldariel? If so, could I get an invite please?
My in game name is BrotherOni.

I'm surprised to learn that Banshee is a Dojo only frame - I've got a blueprint for her and a couple of her components. Must be from the first time I played.

Eldariel
2016-06-13, 04:37 AM
Are you actively recruiting at the moment, Eldariel? If so, could I get an invite please?
My in game name is BrotherOni.

I'm surprised to learn that Banshee is a Dojo only frame - I've got a blueprint for her and a couple of her components. Must be from the first time I played.

Sure, I've sent you an invite as well. We don't have infinite space as we don't plan on expanding beyond Storm at the present (due to research costs associated mostly) but we do have a few slots free.

mangosta71
2016-06-13, 08:34 AM
The Banshee BP used to be a random login reward. I don't remember where the pieces dropped before the whole thing got moved to the dojo.

Eldariel
2016-06-13, 11:02 AM
The Banshee BP used to be a random login reward. I don't remember where the pieces dropped before the whole thing got moved to the dojo.

AFAIR, the pieces were random drops for various missions (Defense, Raid, Intel, Capture) originally.

NEO|Phyte
2016-06-17, 03:35 PM
Not sure what his console offerings are, but Baro is up on Mercury, and in addition to some repeats (primed point blank, primed fast hands), he has primed pressure point on PC. It does the same thing primed pistol gambit did where the per-rank bonus is reduced compared to the base mod, but still pulls ahead because 10rank.

Krade
2016-06-17, 04:34 PM
Not sure what his console offerings are, but Baro is up on Mercury, and in addition to some repeats (primed point blank, primed fast hands), he has primed pressure point on PC. It does the same thing primed pistol gambit did where the per-rank bonus is reduced compared to the base mod, but still pulls ahead because 10rank.

Dammit. I was saving cores to max rank Primed Fury when I get it for the 200th day login reward. Oh well, now I've got a maxed Primed Pressure Point already. Even better, most of the melee weapons that I actually use don't need another forma to put it on:smallbiggrin:

Of course once I get Primed Fury maxed most of them will need another, but that's not SO big of an issue.

Eldariel
2016-06-17, 05:17 PM
Heh, I'm already on the melee forma train. War and Nikana Prime done thus far, only 47 more to go. On the flipside, these builds should be able to fit Primed Fury where I wish to use it too.

Brother Oni
2016-06-17, 06:29 PM
Is it worth using a forma on Excalibur, or should I try and find a more advanced warframe to use it on?

Eldariel
2016-06-17, 06:47 PM
Is it worth using a forma on Excalibur, or should I try and find a more advanced warframe to use it on?

Frames are more or less equal (at least theoretically) in the sense that they do different things but there's no real concept of a frame as an "upgrade" per ce. For Excalibur this is doubly true as while Excalibur Prime exists, it is and will always remain inaccessible for anyone who doesn't already have it. Umbra Excalibur may come one day but knowing DE, that will take a while. So Formaing Excalibur is fine as long as you have a reason to do so: that is, mods you wish to fit on it wherefore you need the polarity. As long as you enjoy playing Excalibur, those polarities should continue to serve you.

It sounds like these are your first forma though: generally, weapons need formas more than frames particularly before you have many of the more expensive to install Corrupted mods available. Thus, if you are limited on the number of Forma you have available, I would personally prioritise picking up some weapon that is strong enough vs. basically any enemies and put enough Formas on that to fit a full 8 damage mod setup. Weapons that can be used in endgame which you might already have access to include Tonkor, Boltor Prime, Hek, Soma Prime and company. Soma Prime in particular is nice in that it is a crit weapon and comes with two ready polarities meaning it only takes 4 Forma to fit a build even when using maxed mods. It is however locked until Mastery Rank 6. I might also consider building some clan tech weapons (these two things feed each other too: clan tech includes many examples of lategame weapons as I touched upon in a previous post).

IZ42
2016-06-17, 07:45 PM
Frames are more or less equal (at least theoretically) in the sense that they do different things but there's no real concept of a frame as an "upgrade" per ce. For Excalibur this is doubly true as while Excalibur Prime exists, it is and will always remain inaccessible for anyone who doesn't already have it. Umbra Excalibur may come one day but knowing DE, that will take a while. So Formaing Excalibur is fine as long as you have a reason to do so: that is, mods you wish to fit on it wherefore you need the polarity. As long as you enjoy playing Excalibur, those polarities should continue to serve you.

It sounds like these are your first forma though: generally, weapons need formas more than frames particularly before you have many of the more expensive to install Corrupted mods available. Thus, if you are limited on the number of Forma you have available, I would personally prioritise picking up some weapon that is strong enough vs. basically any enemies and put enough Formas on that to fit a full 8 damage mod setup. Weapons that can be used in endgame which you might already have access to include Tonkor, Boltor Prime, Hek, Soma Prime and company. Soma Prime in particular is nice in that it is a crit weapon and comes with two ready polarities meaning it only takes 4 Forma to fit a build even when using maxed mods. It is however locked until Mastery Rank 6. I might also consider building some clan tech weapons (these two things feed each other too: clan tech includes many examples of lategame weapons as I touched upon in a previous post).

Umbra is actually going to be a mechanic introduced in U19 (The War Within), and will most likely not be tied to any one specific frame. Speaking of, U19 is rolling around very soon. Lunaro is already out (it's decent, IMO), Specters of the Rail (Part 2 of U19), which contains Kavats and a Solar Map rework, will be rolling up before the end of June, and The War Within (Part 3, final part) will be in during July I believe.

Leon
2016-06-18, 01:01 AM
If you like it forma it.

As far as im concerned U19 has two parts and there are still a ways off, what we have now is filler content that's fairly crappy to boot. Good to see Baro finally bring something new that's not a crappy tikeer cosmetic.

IZ42
2016-06-18, 01:34 AM
If you like it forma it.

As far as im concerned U19 has two parts and there are still a ways off, what we have now is filler content that's fairly crappy to boot. Good to see Baro finally bring something new that's not a crappy tikeer cosmetic.

Sure, there a things to be fixed about Lunaro, but it's more enjoyable than Conclave. The armor is absolutely ballin' as well. Also, Primed Pressure Point was never supposed to be released according to DE Steve; DE Sheldon reneged on his promise. Within a month is not 'a ways off', by the way.

Brother Oni
2016-06-18, 04:43 AM
Weapons that can be used in endgame which you might already have access to include Tonkor, Boltor Prime, Hek, Soma Prime and company. Soma Prime in particular is nice in that it is a crit weapon and comes with two ready polarities meaning it only takes 4 Forma to fit a build even when using maxed mods. It is however locked until Mastery Rank 6. I might also consider building some clan tech weapons (these two things feed each other too: clan tech includes many examples of lategame weapons as I touched upon in a previous post).

Thank you for the info.

I like burst weapons, so I'm planning to go for the tiberon (need the plastids to make the latron first), but I haven't decided what melee weapon to go for. Obviously something sword based, but of the twin bladed weapons I've tried, I'm not liking the attack animation (you don't step forward unlike the single blades). I want to try out the heavy blades first and if I like them, I'll be looking between the Galatine and the Prisma Skana - do you have an opinion?

Eldariel
2016-06-18, 05:52 AM
Thank you for the info.

I like burst weapons, so I'm planning to go for the tiberon (need the plastids to make the latron first), but I haven't decided what melee weapon to go for. Obviously something sword based, but of the twin bladed weapons I've tried, I'm not liking the attack animation (you don't step forward unlike the single blades). I want to try out the heavy blades first and if I like them, I'll be looking between the Galatine and the Prisma Skana - do you have an opinion?

Oh, do I ever have opinions! I'll try to stick the ones that might actually be helpful for you. Aw, sad that you missed out on Dex Sybaris. That weapon is the glorious godking of burst weapons but only available during the Warframe anniversary. Well, there's always next year. Tiberon is fine and the normal Sybaris (from Tenno lab) is also a good weapon so take your pick of the two.

For melee, your attacks depend on your stance at least when your melee weapon is equipped (done by holding the switch weapon-button by default). Swirling Tiger stance for dual swords has a forward-leaping movement option available. Out of all the dual swords, the new Dark Split-Sword is actually a rather good one. The other top options aren't actually swords (Dual Ichors technically are but they're infested; Prisma Dual Cleavers are cleavers and Dual Kamas Prime are Kamas). Dual Heat Swords are a nice way to get started though.

Prisma Skana is actually a single blade. A fine weapon though a storyline quest rewards you with a better weapon of the class. For heavy blades, Galatine is a great weapon to start off with, and Dual Split-Sword wielded as a heavy blade is also rather good. Later in the game you can get a better heavy blade but that one is really hard to acquire unless you throw platinum at it. I personally use heavy blades a lot nowadays alongside the Nikana Prime, Atterax (a whip), Tipedo (a staff) and some other things as they suit my fancy (nunchakus, whipswords, single swords, polearms, tonfas).

Leon
2016-06-18, 07:02 AM
Sure, there a things to be fixed about Lunaro, but it's more enjoyable than Conclave. The armor is absolutely ballin' as well. Also, Primed Pressure Point was never supposed to be released according to DE Steve; DE Sheldon reneged on his promise. Within a month is not 'a ways off', by the way.

Praise for DE Sheldon then. Its not here right now and that's what counts as what is here is (crummy) filler content. 2 weeks or so before actual content and the a few more for the rest is ways enough.


Stalker finally dropped war so i was able to get broken war out of my inventory finally, its a ok weapon but still fail to understand why a obviously energy bladed weapon does impact. Now he just needs to drop Hate and i can tick that off and be left with the Wraith Furax as my only undone melee weapon. I think the Wraith shows up as i started the event but couldn't finish it as i went into Hospital on the second day of the event. I'm sure they will come back as a Sortie reward at some point but not before the )(*^&% dera comes back N more times. Hoping that the spear that was shown a while ago will be ok but not holding my breth after recent weapons (looking at you Stradavar...)

Wraith
2016-06-18, 07:39 AM
For whatever it's worth, BrotherOni, when I first started out I got a LOT of mileage out of the Ether Scythe as my go-to melee weapon. It does decent damage, has a pretty good attack speed, and I found the broad, sweeping animation to be pretty handy against mobs of enemies.

I eventually upgraded to the Boltace and the Anku and it's a blast, but for the latter you need a) a Dojo to buy the blueprint and b) Forma to build it, so perhaps keep it in mind for later. :smallsmile:

Brother Oni
2016-06-18, 11:03 AM
For whatever it's worth, BrotherOni, when I first started out I got a LOT of mileage out of the Ether Scythe as my go-to melee weapon. It does decent damage, has a pretty good attack speed, and I found the broad, sweeping animation to be pretty handy against mobs of enemies.

Maybe when my Rhino has finished cooking - 72 hours has never felt so long and I've played Eve Online prior to the skill queue. :smallsigh:

Wraith
2016-06-18, 12:39 PM
Weapons are only 24 hours, I believe - some, just 12. Just a thought, as the Ether weapons ten to be good ones yet are still quite cheap to make. :smallsmile:

In either event, I strongly suggest that you join some Syndicates as soon as possible; the sooner you're in, the sooner you can start picking up the unique weapons and selling/trading them. Not only do you get the weapons right away without having to build them, once you're doing that it's a relatively small investment of time to pick up enough Platinum that you can speed up each and every build time on a whim.

For example, if I try really, really hard I can easily earn enough reputation to sell 3 Synoid Simulors at 30p each in a week, and nearly as many Vaykor Heks for the same. Penta and Sancti weapons are also fairly popular, though the Telos ones - while pretty and quite fun to use - are near worthless.

Brother Oni
2016-06-19, 01:55 AM
In either event, I strongly suggest that you join some Syndicates as soon as possible; the sooner you're in, the sooner you can start picking up the unique weapons and selling/trading them. Not only do you get the weapons right away without having to build them, once you're doing that it's a relatively small investment of time to pick up enough Platinum that you can speed up each and every build time on a whim.

For example, if I try really, really hard I can easily earn enough reputation to sell 3 Synoid Simulors at 30p each in a week, and nearly as many Vaykor Heks for the same. Penta and Sancti weapons are also fairly popular, though the Telos ones - while pretty and quite fun to use - are near worthless.

Working on the syndicates as we speak, although selling stuff for platinum is via player trades and not through a npc market?

Eldariel
2016-06-19, 05:08 AM
Working on the syndicates as we speak, although selling stuff for platinum is via player trades and not through a npc market?

Correct, essentially the only way to get Plat is that somebody buy it (platinum gained as gifts from DE cannot be traded). Doesn't matter who buys it but to get plat, you'll have to trade with people who have some. On the flipside, making plat by trading is very easy in this game since there's a lot of rather desirable stuff in the game and a lot of players who prefer to buy it rather than grind it. Plus anyone buying e.g. Prime Access will put a huge amount of plat into rotation.

Leon
2016-06-19, 10:56 AM
The downside is having to suffer through the abominable trade chat spam and endless idiots in it who want you to "offer" for the item they are selling and not actually tell you what they want to sell it for

Eldariel
2016-06-19, 11:12 AM
The downside is having to suffer through the abominable trade chat spam and endless idiots in it who want you to "offer" for the item they are selling and not actually tell you what they want to sell it for

You could just use Warframe Market (https://warframe.market) if you don't feel like bothering with trade chat. For all its faults, it gives you a simple "Buying for this, selling for this"-interface and the prices aren't too outlandish (though they are significantly higher for rare drops than on trade chat).

Leon
2016-06-19, 11:56 AM
Well that's a useful thing, now if something like that was in game it would even better.

Wraith
2016-06-19, 04:12 PM
I daresay that there are enough Playgrounders around that we could provide most of what you might want. I for one usually have an excess of Synoid/Telos/Vaykor weapons and mods lying around, and I usually sell them just as a way of "keeping score". So y'know... special discount to GitP warframers? :smalltongue:

Krade
2016-06-19, 10:56 PM
Hmm. In retrospect, it probably would've been a better idea to put both Primed Pressure Point and Primed Fury at 9 rather than just one of them at 10 (it takes 528 R5 cores to max a Primed mod, by the way). Oh well. Too late for regrets on that count.

Eldariel
2016-06-23, 09:12 PM
So. Mag Prime with her prime access is coming back (https://warframe.com/news/prime-vault-unsealed). I'm really hoping they'll take this chance to do something about Dakra Prime; my most used and once favorite weapon now languishing due to the 50% damage upgrade on Broken War. Boar Prime is quite fine if nerfed by the shotgun buff but it's still one hell of a status gun. I kinda wish there were some economical way to acquire the Prime Accessories but I'm not buying a full prime access just for those.

IZ42
2016-06-23, 10:53 PM
So I need more efficient ways of getting plastids than farming Cupid all day. Anyone know of a node that's better for them? Trying to work my way up to Twin Kohmaks, which require 10,000 plastids.

Recaiden
2016-06-23, 10:57 PM
So I need more efficient ways of getting plastids than farming Cupid all day. Anyone know of a node that's better for them? Trying to work my way up to Twin Kohmaks, which require 10,000 plastids.

Cupid is where I go. What's your team for farming them?

IZ42
2016-06-24, 01:06 AM
Cupid is where I go. What's your team for farming them?

I don't really have one because none of my friends are equipped to be doing 30 minute cupid runs and I can't be bothered to do recruiting, since that's cancer. I need to get ahold of hydroid or something.

Eldariel
2016-06-24, 04:10 AM
Honestly, there's little difference between the various sources of Plastids. Those are a pain; even during the 16x weekend in a couple of hours of optimized farming, we only got like 300k. Make sure you're running some frames that help actually farm and I'd just setup a farm group (recruitment or alliance or clan). That's just so much faster even if it takes a bit of effort - if you brave it just once and get that one full team, it should be worth the annoyance. If you can get someone with Drop Chance Booster (it affects the whole mission) that's just swell and if you have any plat lying around, a 3-day resource booster is 40 plat.

I've personally used Mimas - Saturn with 3 Hydroid/Nekros setups. A high level Interception could also work but sadly Pluto Interception map is pretty horrible for farming and Uranus Interception isn't much better.

Brother Oni
2016-06-24, 10:14 AM
Thus, if you are limited on the number of Forma you have available, I would personally prioritise picking up some weapon that is strong enough vs. basically any enemies and put enough Formas on that to fit a full 8 damage mod setup.

Sorry to backtrack a little, but I've reached the stage where I can realistically start aiming for end game weapons. Could I ask for some clarification on what you mean by 'full 8 damage mod setup' - is it any combination of the four elemental damage types, pressure point, frenzy, impact/slash/puncture increases, crit chance/damage, etc, or a specific set of the above (a combination elemental type, plus the raw stat increases)?

Eldariel
2016-06-24, 10:44 AM
Sorry to backtrack a little, but I've reached the stage where I can realistically start aiming for end game weapons. Could I ask for some clarification on what you mean by 'full 8 damage mod setup' - is it any combination of the four elemental damage types, pressure point, frenzy, impact/slash/puncture increases, crit chance/damage, etc, or a specific set of the above (a combination elemental type, plus the raw stat increases)?

It's weapon-dependent, but generally it just means having a strong mod in every slot. Mods can be split into categories. For instance, primary non-shotguns:

Auto-includes:

Serration
Split Chamber

Critical Strike: for weapons with above 10% / x2 crits

Point Strike
Vital Sense

Base damage: for weapons that either experience no meaningful accuracy dropoff or can afford it (most primaries aside from snipers and bows)

Heavy Caliber

Punchthrough: for weapons without inherent punchthrough that need the effect (generally anything that fires in a straight line and is not an AOE weapon)

Shred

Rate of fire: for weapons that can afford it and particularly for charge weapons (bows, Lanka, Opticor, etc.)

Vile Acceleration
(Speed Trigger)

Elemental or status+elemental mods: you always want at least one combination element except against Corpus where you might want pure Toxin to bypass shields. Pick based on the weapon's status probability and enemy faction. Note that while physical mods (Impact/Slash/Puncture) only enhance that particular part of the weapon's overall damage, elemental mods enhance the weapon's composite damage making them generally preferable.

Infected Clip/Malignant Force
Stormbringer/High Voltage
Hellfire/Thermite Rounds
Cryo Rounds/Rime Rounds

Fillers: finally you round the build out with whatever mods give the best returns in the slot. Easiest fillers are

Additional elemental mods: either more of the same element for higher status probability or a second elemental combo for extra damage/versatility
Fanged Fusillade/Piercing Caliber/Crash Course: Physical damage mods, high damage bonus for weapons heavy on a single physical type, but generally weaker multipliers/status effects (Slash is good though)
Crit weapons might want extra crit in Argon Scope/Bladed Rounds
Poor firing time/load time ratio weapons can use Primed Fast Hands (i.a. Tonkor and Simulor)
Slow charge weapons (Opticor) can run more rate of fire
One-shot snipers (Vectis) Charged Chamber/Primed Chamber
Vectis Prime can use Depleted Reload + Charged/Primed Chamber to get down to one-shot clip
Bane of the X-mods are generally worth it vs. any particular enemy faction but too much trouble for me to bother with



Generally, for a normal gun like Boltor Prime I'd run Serration/Split Chamber/Heavy Caliber/Shred/4 Element (or 3 Element + Bane if optimizing). For a crit gun like Soma Prime I'd run Serration/Split Chamber/Heavy Caliber/Shred/Point Strike/Vital Sense/2 Element. For a bow like Dread (charge, crit, innate punchthrough, needs accuracy) I'd run Serration/Split Chamber/Vile Acceleration/Point Strike/Vital Sense/Bladed Rounds/2 Element. For a highly ammo efficient weapon like Quanta I'd run Serration/Split Chamber/Heavy Caliber/Shred/Vile Acceleration/3 Element.

Elemental mods vary depending on the faction; vs. Infested I tend to run Corrosive (all the heavy infested are weak to Corrosive), vs. Corrupted I'd also run Corrosive, vs. Grineer I'd generally run Radiation (heavy Grineer are weak to Radiation), vs. Corpus I'd run Toxin (or Gas on a status weapon). If running vs. Grineer or Corrupted with 4 Corrosive Projection auras, I'd run Viral or perhaps Gas on a sufficiently high status high damage gun.

And if you're missing some of the mods, you can generally fill builds out with additional elemental mods to decent effect (even though they have diminishing returns). You can substitute Speed Trigger for Vile Acceleration pretty much always, though Vile Acceleration is generally better on weapons that want the effect.

IFenrys
2016-06-26, 07:53 PM
So. Mag Prime with her prime access is coming back (https://warframe.com/news/prime-vault-unsealed). I'm really hoping they'll take this chance to do something about Dakra Prime; my most used and once favorite weapon now languishing due to the 50% damage upgrade on Broken War. Boar Prime is quite fine if nerfed by the shotgun buff but it's still one hell of a status gun. I kinda wish there were some economical way to acquire the Prime Accessories but I'm not buying a full prime access just for those.

Full agreement on the desperate need for either a Broken War nerf or a Dakra buff. Preferably some combination of the two.

I bought the Targis gear back when it was part of Nyx Prime Access, when I still had things to level (so spending 50 bucks for a Sugatra, some armor, and 90 day boosters was actually worthwhile to me). Might not be a bad purchase now; after all, if they run it the same as with Frost Prime Access, you get discounted Plat, the armor, and some free gear slots if you already had the items from the Prime Access itself. All that, for only 10 bucks more than I paid for the armor, the boosters, and one of the ****tiest Sugatras in the game, and nothing else. Sounds like a bargain to me :D

Spacewolf
2016-07-06, 11:15 AM
So whats all this I've been hearing in the Alliance channel about SOTR and stock piling Voidkeys?

Eldariel
2016-07-06, 01:23 PM
So whats all this I've been hearing in the Alliance channel about SOTR and stock piling Voidkeys?

Okay, I've been out of town for forever but what I heard from the bushradio:
- The new Starchart is coming.
- Void Keys as we know them are gone.
- All existing Void Keys get turned into Projections. In the new Starchart, you can also presumably get the Projections like with the old Voidkeys (mission rewards).
- There are 4 Projection tiers. All current keys are getting consolidated into those.
- Projections are used in the new Starchart when entering a Void tear. They allow you to get some reward at the end of the mission. Players get a pick from the rewards granted by the projections brought by the players of the cell.
- If teammates pick your projection, you get a new resource called "luminous" used to strengthen projection.

So, in short, old Void Keys get converted into the new Projections and thus having packs of Void Keys makes for an easy stack of Projections. All keys of each tier are equal, only tier matters.

Spacewolf
2016-07-06, 04:26 PM
Hmm wonder if it's worthwhile to try and buy a load of T4 keys then.

Recaiden
2016-07-08, 11:34 AM
Well it's too late now.

Most important change: buffs to the Dark Split-sword.

IZ42
2016-07-08, 05:10 PM
Well it's too late now.

Most important change: buffs to the Dark Split-sword.

And Twin Basolk got a pretty strong buff. Attack speed, attack damage, ground slam damage, radius, and ragdolling.

Eldariel
2016-07-09, 04:52 AM
Meh, I'm disappointed by the new starchart. Still no difficulty sliders/relevantly difficult content, still no proper rewards for normal mission nodes, even the credit rewards are too small to realistically bother with. I don't think resources gained are listed anywhere either. I guess there's still hope they'll do something good with Missions 3.0 and the grand Mod Rework, but that's far in the future. I was hoping for at least a bandaid.

Thiyr
2016-07-09, 11:50 AM
Meh, I'm disappointed by the new starchart. Still no difficulty sliders/relevantly difficult content, still no proper rewards for normal mission nodes, even the credit rewards are too small to realistically bother with. I don't think resources gained are listed anywhere either. I guess there's still hope they'll do something good with Missions 3.0 and the grand Mod Rework, but that's far in the future. I was hoping for at least a bandaid.

I think its about as good as I could have expected it to be. I can't say I was hoping for much on the difficulty end of things because ultimately I feel like that issue is deeper than something that can be solved by sliders. The design of the game doesn't really leave much in the way of rewards for normal nodes, outside of core packs or projections. Credit rewards...well, yeah. That's always been kinda an issue outside of quick DS runs, so I'm not too surprised. My biggest issues, which I honestly think could be fixed really easily in a hotfix, is that the visuals on the nodes are way too small to get across whatever information they're supposed to, and even if they were larger there's no key to identifying what they mean. They fix that, it'll be about all I was hoping for. Which admittedly is better for low level players, but still, it works.

And because I couldn't find a good way to work it in, resource lists are found if you hit the extractor button on the planet. It kinda makes sense to put it there given how much space is taken up on each planet by nodes and the less deliniated nature of the map at this point, though it isn't the most intuitive place for someone to look.

Spacewolf
2016-07-09, 11:54 AM
I quite like the idea of unlocking the Junctions, also remember that the Earth-Mars junction gives you a way to upgrade your void relics, but not sure about most of the other changes. Sealing Void Tears especially becomes a total mess as soon as you start due to the high spawn rate and everything basically becoming a massive gold themed rave.

Leon
2016-07-09, 12:02 PM
U19 is a mess with some good things scattered through it. Like almost everything DE have done recently it shows the lack of Quality control. Players shouldn't have to be the ones testing this stuff in a live game.

Eldariel
2016-07-09, 04:02 PM
U19 is a mess with some good things scattered through it. Like almost everything DE have done recently it shows the lack of Quality control. Players shouldn't have to be the ones testing this stuff in a live game.

Honestly, I think DE has always shown this problem; they want stuff out ASAP, so they never stop to polish it.

I gotta say, starchart mission rewards were heading for the better pre-patch with e.g. R5 Cores in Surv/Inter/Exca, some rare mods in Hive/Sabo/Orokin Moon, etc. but now you get bloody Magazine Warps out of level 40-50 Void missions again so I don't see a reason to play any of those missions reward-wise. In fact, I don't really know why I'd bother playing any missions outside Void Fissures. They could have a chance to grant some rare blueprints or some highly coveted rare items or whatever. Right now they're pointless.

Also, Sorties seem to grant no credit rewards right now. Dark Sectors are about a half of what they used to be, all other missions grant marginal if any and credit boosters aren't working. Haven't tested raids yet but at the present I'd imagine they're the only reasonable source of credits in the game. Though mission rewards overall seem to have lost the group bonus (a needed change but sadly they seem to have been standardized at the base rather than the full group values) - this probably means Raids are worth less than they used to be too.

IZ42
2016-07-09, 06:12 PM
Fresh from Tennocon: Concept art for Tigris, Galatine, and Nekros Prime. Ah well, I was hoping for Goatberon Prime.

Linky: https://www.reddit.com/r/Warframe/comments/4s1kqc/nekros_prime_galatine_prime_and_tigris_prime/

Eldariel
2016-07-09, 07:22 PM
So...that alert. The biggest problem is that the enemies promptly stop spawning presumably due to level overflow. Though I did see some 10170-or-thereabouts Eximus Moa before the hotfix (in a doomed run) - I suppose that's got something to do with how Eximus-enemies spawn though. Bleh, I was looking forward to the fight too. In the end we just took a few Ivaras and pickpocketed enough LS to make it through. I suppose you could Covert Lethality the enemies too if you felt like it.

Spacewolf
2016-07-09, 07:35 PM
My group just killed Containers and got through with 1 second left.

IFenrys
2016-07-09, 11:10 PM
So...that alert. The biggest problem is that the enemies promptly stop spawning presumably due to level overflow. Though I did see some 10170-or-thereabouts Eximus Moa before the hotfix (in a doomed run) - I suppose that's got something to do with how Eximus-enemies spawn though. Bleh, I was looking forward to the fight too. In the end we just took a few Ivaras and pickpocketed enough LS to make it through. I suppose you could Covert Lethality the enemies too if you felt like it.
Inaros for me, but I did use him for CL shenanigans. Made it through without too much trouble.


Fresh from Tennocon: Concept art for Tigris, Galatine, and Nekros Prime. Ah well, I was hoping for Goatberon Prime.

Linky: https://www.reddit.com/r/Warframe/comments/4s1kqc/nekros_prime_galatine_prime_and_tigris_prime/
Welp, looks like I definitely AM buying the next PA. The shiny Reaper, the coveted Golden Greatsword and the shotgun to kill gods with? Absolutely sold. I hope it comes with another Syandana, rather than armor like I'm half expecting it to - I already have Targis and Edo Prime, but my only shiny Syandana is the Yamako Prime.


U19 is a mess with some good things scattered through it. Like almost everything DE have done recently it shows the lack of Quality control. Players shouldn't have to be the ones testing this stuff in a live game.
Honestly, I'm going to call it in the other direction and say it's a positive movement with some glaring (but fixable) issues - my only real complaints are the lack of decent rewards outside of Void Fissures and the distinct lack of any more reason to visit the Void.

mangosta71
2016-07-09, 11:43 PM
So...that alert. The biggest problem is that the enemies promptly stop spawning presumably due to level overflow. Though I did see some 10170-or-thereabouts Eximus Moa before the hotfix (in a doomed run) - I suppose that's got something to do with how Eximus-enemies spawn though. Bleh, I was looking forward to the fight too. In the end we just took a few Ivaras and pickpocketed enough LS to make it through. I suppose you could Covert Lethality the enemies too if you felt like it.
I had a lovely bug affecting me that made me invincible during that run.

Spacewolf
2016-07-09, 11:49 PM
I had a lovely bug affecting me that made me invincible during that run.

That wasn't a bug

IZ42
2016-07-10, 01:16 AM
Welp, looks like I definitely AM buying the next PA. The shiny Reaper, the coveted Golden Greatsword and the shotgun to kill gods with? Absolutely sold. I hope it comes with another Syandana, rather than armor like I'm half expecting it to - I already have Targis and Edo Prime, but my only shiny Syandana is the Yamako Prime.


Honestly, I'm going to call it in the other direction and say it's a positive movement with some glaring (but fixable) issues - my only real complaints are the lack of decent rewards outside of Void Fissures and the distinct lack of any more reason to visit the Void.

I'm concerned about what they're going to do to make the Tigris P competitive with Sancti Tigris. My best bet would be reduced spread, increased damage, innate punch-through, or more bullets to a mag. Also how they're going to rework nekros if they follow up on Steve's tweet.

Argon and some mods seem to be the only reason now. Bad deal, wonder if they'll fix it.

Leon
2016-07-10, 05:26 AM
Given i spent a lot of time in the void not actively looking for items im not overly bothered by "not having a reason to go there" particularly as my two preferred leveling spots on Saturn vanished or changed mission type.

mangosta71
2016-07-10, 09:03 AM
That wasn't a bug
Oh? At least one of my teammates kept dying.

Wraith
2016-07-10, 09:56 AM
I curious to find out which Syndicates the Playgrounders have affiliated themselves with, with an eye to converting to different ones for myself.

I'm currently at the top-rank of Arbiters, Meridian and Cephalon, and I use them as a very gentle way to gather Platinum by selling the Rank 12 weapons every so often. The problem is, absolutely NO ONE wants a Telos Boltor/Akbolto and the Vaykor Hek/Marelok seem to have fallen significantly out of fashion in the last month or so despite being, I think, some very good weaponry.

What is the Playground's opinion of the Secura, Rakta and Sancti weapons? I'm not trying to gouge you guys for sales or anything, but I do like to work towards something that can be of benefit to people, and sitting on a pile of Arbiter influence for no reason seems to be a waste. :smallsmile:

Eldariel
2016-07-10, 10:00 AM
Oh? At least one of my teammates kept dying.

Sounds like a bug. Unless it was a dog?

Brother Oni
2016-07-10, 10:04 AM
I curious to find out which Syndicates the Playgrounders have affiliated themselves with, with an eye to converting to different ones for myself.

Same as you, Meridian, Arbeiters and Cephalon, for no other reason than they were the first three who didn't significantly impinge on each other.

Recaiden
2016-07-10, 10:08 AM
I curious to find out which Syndicates the Playgrounders have affiliated themselves with, with an eye to converting to different ones for myself.

I'm currently at the top-rank of Arbiters, Meridian and Cephalon, and I use them as a very gentle way to gather Platinum by selling the Rank 12 weapons every so often. The problem is, absolutely NO ONE wants a Telos Boltor/Akbolto and the Vaykor Hek/Marelok seem to have fallen significantly out of fashion in the last month or so despite being, I think, some very good weaponry.

What is the Playground's opinion of the Secura, Rakta and Sancti weapons? I'm not trying to gouge you guys for sales or anything, but I do like to work towards something that can be of benefit to people, and sitting on a pile of Arbiter influence for no reason seems to be a waste. :smallsmile:

Secura grenade launcher: Well, it's better than the Penta.
Secure Dual Cestra: Fun but bad.
Rakta weapons: I really don't like them, but other people seem to?
Sancti Castanas: Are you sure these really exist?
Sancti Tigris: The most sought after Syndicate weapon of all. Expect that to crash with Nekros Prime Access, whenever that happens.

I'm Suda/Hexis/Perrin myself.

And for at least a short while, you'll be able to sell people Archwing parts. Get on that before the 3 other Archwing players in the world get their parts.

Eldariel
2016-07-10, 10:57 AM
Suda/Hexis/Meridian/Veil here. Want rare, go Loka/Perrin(/Veil/Meridian). Loka/Perrin/Suda/Hexis is a lot more work, and of course the most rare of combinations.

IFenrys
2016-07-10, 11:09 AM
I'm concerned about what they're going to do to make the Tigris P competitive with Sancti Tigris. My best bet would be reduced spread, increased damage, innate punch-through, or more bullets to a mag. Also how they're going to rework nekros if they follow up on Steve's tweet.

Argon and some mods seem to be the only reason now. Bad deal, wonder if they'll fix it.
I've heard "doubled clip size and increased reload speed, no damage changes" and "decreased base damage, increased crit damage" thrown about as starting ideas. I kinda like both as starting points, though their buffs are probably going to be a tad bit more comprehensive.


I curious to find out which Syndicates the Playgrounders have affiliated themselves with, with an eye to converting to different ones for myself.

I'm currently at the top-rank of Arbiters, Meridian and Cephalon, and I use them as a very gentle way to gather Platinum by selling the Rank 12 weapons every so often. The problem is, absolutely NO ONE wants a Telos Boltor/Akbolto and the Vaykor Hek/Marelok seem to have fallen significantly out of fashion in the last month or so despite being, I think, some very good weaponry.

What is the Playground's opinion of the Secura, Rakta and Sancti weapons? I'm not trying to gouge you guys for sales or anything, but I do like to work towards something that can be of benefit to people, and sitting on a pile of Arbiter influence for no reason seems to be a waste. :smallsmile:
As a Meridian/Perrin/Veil/Loka player here:

Secura Dual Cestra: Not very effective, but I challenge you to find something more hilarious looking than a max multishot SecCestras at full throttle. It's terrifyingly beautiful, if only it did more damage and didn't have more recoil than the Twin Grakatas (makes very little sense, actually).
Secura Penta: Meh. I wasn't overly impressed with the base (even when it was good, I was an Ogris fan myself), and the Secura didn't really change my mind.

Rakta Ballistica: Was a joke, got buffed, is now really good.
Rakta Cernos: One of the most entertaining bows in the game, beaten only out by the beheading Dread. It's tricky to beat out a bow that can decapitate things in the entertainment depatment, but I'll be damned if the RC doesn't nearly pull it off.

Sancti Castanas: Meh. Again, wasn't all that impressed with the base (remote trigger explosives don't seem to be my thing), and the variant didn't turn me around.
Sancti Tigris: The current "shotgun to kill God with".

Wraith
2016-07-10, 11:19 AM
Same as you, Meridian, Arbeiters and Cephalon, for no other reason than they were the first three who didn't significantly impinge on each other.

I went Cephalon/Arbiters because I can ALWAYS find a buyer for a Synoid Simulor, no exceptions, and the alliance with Arbiters helps me get them faster. Arbiters by itself, however, is a complete waste of time - the Boltor is a great weapon, but it's hugely devalued by the Boltor Prime - so I'd recommend you save yourself the effort and do something different, trading more valuable stuff for the Telos stuff if you really want them. Hell, I'll GIVE them to you it you like, just to clear some inventory space! :smallbiggrin:


Secura grenade launcher: Well, it's better than the Penta.
Rakta weapons: I really don't like them, but other people seem to?
Sancti Tigris: The most sought after Syndicate weapon of all.

I like the Secura Penta a lot. Certainly a lot more than the Tonkor, but then I recognise my own deviance in that. :smalltongue: It's probably the only weapon I ever see people WTB with any regularity apart from the Simulor, too.
I concur with the Rakta weapons - I think people only want them because they're relatively cheap and they add to their Rank Up quickly, perhaps.

And, I genuinely surprised to see that about the Sancti Tigris. I tried selling one only a couple of days ago (I traded for it and decided that I couldn't be bothered to use it, since I hated the action of the Tigris so much) and it took several hours of offering, ending with a substantial price cut just to get rid of the damn thing - I wasn't even selling it for all that much to begin with, too.

So far, it sounds like people want Synoid and Sancti, which are in direct opposition with each other. Typical. :smalltongue:

Can anyone tell me whether not not dropping ranks in a syndicate will require me to buy my way back into them later? So for example, I'm currently Genius in Suda - if I forsake them and make my way up through Loka, therefore losing all my influence in Suda, and then later want to return to Genius/Suda, will I have to re-sacrifice Forma and Prime parts to do so?

Eldariel
2016-07-10, 12:04 PM
I personally consider Rakta Cernos the best bow (though I tend to use Dread), Rakta Ballistica the only good silent sidearm (and a great one at that, though the syndi procs can be annoying) and Sancti Tigris the second-best shotgun right behind Vaykor Hek. If I were to make a list of must-have syndicate weapons, I'd say the category includes:

Synoid Simulor (the best weapon in the game, no contest, awesome looks and style too; it's a bloody blackhole generator!)
Vaykor Marelok
Vaykor Hek
Rakta Cernos
Rakta Ballistica
Sancti Tigris
Synoid Gammacor


Sancti Castanas/Telos Akbolto/Secura Penta are all fine weapons, if nothing particularly superb. Telos Boltor mostly loses out to Boltor P in terms of accuracy (but the syndi proc is nice) making me prefer Boltor Prime, and Secura Dual Cestra are hopelessly left behind with the automatic secondary powercreep (first Aksomati, then Twin Grakatas and now Akstiletto Prime all making all previous automatic secondaries completely obsolete).

IZ42
2016-07-10, 01:10 PM
More quotes from Tennocon: https://www.reddit.com/r/Warframe/comments/4s61fx/i_went_to_tennocon_and_grilled_the_devs_as_much/


Concerned about Sheldon's PPP quote, since I find PPP to be useless power creep, especially if they ever want Damage 3.0 to come along. Void missions not rewarding anything being a screwup is quite awesome to hear, and Iztal's oxium cost being a mistake is also nice. Nully nerfs incoming.


War Within Reveal Trailer: https://www.youtube.com/watch?v=m32C2vhtwGg&feature=youtu.be (maybe a li'l bit Spoilery?)
Titania Trailer: https://www.youtube.com/watch?v=v3ZkzRJejZA (Really happy with how she's turning out aesthetically)

Leon
2016-07-10, 02:52 PM
Steel Meridian, Red Veil, Suda and Hexis.

Don't like anything thus far Suda has put out. Sancti is the Op Shotty (but not the best as fair as im concerned ~ thats the Reg Hek and the sobek has been making significant gains since i picked up Acid Shells) Rakata Cernos is good (Ivara's bow of Choice) and Secura Penta is good as well but the side arms are lacking for those three. Vaykor Marelok is my goto pistol, didn't like the V.Hek (See above) I like both Telos weapons (Ive had and gotten rid of the Boltor P, didn't like it but find the Telos Boltor useful)

Brother Oni
2016-07-10, 03:18 PM
Can anyone tell me whether not not dropping ranks in a syndicate will require me to buy my way back into them later? So for example, I'm currently Genius in Suda - if I forsake them and make my way up through Loka, therefore losing all my influence in Suda, and then later want to return to Genius/Suda, will I have to re-sacrifice Forma and Prime parts to do so?

You'll have to select the offering option again once you've hit the cap like before, but as far as I can tell you don't have to pay the price again (at least I didn't have the pay the credits and components again, but I haven't tried it with anything more valuable).

Eldariel
2016-07-10, 03:24 PM
You'll have to select the offering option again once you've hit the cap like before, but as far as I can tell you don't have to pay the price again (at least I didn't have the pay the credits and components again, but I haven't tried it with anything more valuable).

This is my understanding of how it works currently. I had to once repay the price while juggling my Red Veil leveling back in the day but I believe it's been changed since then to be free.

IFenrys
2016-07-11, 12:01 AM
You'll have to select the offering option again once you've hit the cap like before, but as far as I can tell you don't have to pay the price again (at least I didn't have the pay the credits and components again, but I haven't tried it with anything more valuable).

This exactly - I used to be a Meridian/Hexis/Suda player, then swapped to Perrin/Veil/Loka to better assist my friends who chose the same grouping, so that we could get everything from everyone between us. I only had to pay the negative sacrifices once I started ranking Meridian again - after that, I only had to get the standing to rank up again.

Eldariel
2016-07-14, 06:07 PM
Blergh. DE still hasn't gotten around to fixing the dojo-leaving (and occasional junction-leaving) bug where the frame doesn't get up; you can use the menu to pick Navigation or Arsenal or whatever to get around this but if you try to enter your dojo afterwards, it has a rather high likelihood of crashing. Makes trading a bit of a pain.

Other than that though, we're finally getting through the alpha stages of this patch. Though my friend just incubated a headless Kavat. At least all the junctions finally seem to be completable (just gotta bother doing the Lua puzzles) and the Void Fissures somewhat work and they finally fixed the key split to include the two keys missing from each tier. I quite like the new item acquisition system (though they could've explained it better) - opens up more missions and tiles to farm for those. Though trying to ensure everybody has the right relic is an exercise in frustration.

Also, finally finished all the clan research! I'm actually looking forward to Amesha. Cyngas is a great gun, quite possibly my new favorite AW weapon (though I will probably keep using Velocitus) and Agkuza is certainly reasonable too, though it does lose out vs. Centaur. The new mods seem pretty mehhish since most AW guns aren't polarized enough in terms of damage types to use single damage type mods though. And maxing out physical damage on a status weapon can only ever be a good idea on Slash-weapons anyways; Puncture and Impact procs suck.

IFenrys
2016-07-15, 01:44 AM
Blergh. DE still hasn't gotten around to fixing the dojo-leaving (and occasional junction-leaving) bug where the frame doesn't get up; you can use the menu to pick Navigation or Arsenal or whatever to get around this but if you try to enter your dojo afterwards, it has a rather high likelihood of crashing. Makes trading a bit of a pain.

Other than that though, we're finally getting through the alpha stages of this patch. Though my friend just incubated a headless Kavat. At least all the junctions finally seem to be completable (just gotta bother doing the Lua puzzles) and the Void Fissures somewhat work and they finally fixed the key split to include the two keys missing from each tier. I quite like the new item acquisition system (though they could've explained it better) - opens up more missions and tiles to farm for those. Though trying to ensure everybody has the right relic is an exercise in frustration.

Also, finally finished all the clan research! I'm actually looking forward to Amesha. Cyngas is a great gun, quite possibly my new favorite AW weapon (though I will probably keep using Velocitus) and Agkuza is certainly reasonable too, though it does lose out vs. Centaur. The new mods seem pretty mehhish since most AW guns aren't polarized enough in terms of damage types to use single damage type mods though. And maxing out physical damage on a status weapon can only ever be a good idea on Slash-weapons anyways; Puncture and Impact procs suck.
Yeah, that bug is a pain. Nearly missed out on a trade earlier because of it (I was just tossing someone a Hydraulic Crosshairs for 8p, but still) - the bug hit me and cause the game to hang while I was trying to enter my dojo so that I could organize the trade. I had to restart my game entirely and hope the other guy was still interested. Fortunately, he was :D

Haven't got the Cyngas yet, two of the bits are acquired from the opposite side of the Syndicate board from me. New Loka's finally doing something useful for me, though; thanks to their help, I'm 4000 standing away from FINALLY GETTING AN ONORIX.

...Yeah, it's probably the worst Archwing melee, but I still want it, for leveling if nothing else.

I've also finally got a Kaszas, and the Amesha will start crafting as soon as I wake up tomorrow. My AkStiletto Prime are also crafting, I'm gonna enjoy those :D

Spacewolf
2016-07-15, 01:53 AM
I've still got the problem of not being able to invite or be invited by anyone that cropped up about a week ago, support has been giving help but not so far. I wouldn't mind to much since I usually run with randoms anyway but I'm stuck on the Jordis Golem quest and now cant get help for it, plus I now cant trade with anyone outside my clan unless I go to Maroos bazaar. Not as bad as earlier yesterday when one hotfix meant the game crashed at the end of every mission, thankfully that's now stopped.

Leon
2016-07-20, 01:53 PM
For all the problems with Archwing the New Wing is a lot of fun. Playing it and the Elytron and using the Velocitus and the god awful Decurions got me to 22 finally. Also got the Decurions to 30 and sold them (yay for being able to finally get crap archwing stuff out of my inventory)

Krade
2016-07-20, 08:59 PM
So my first Kavat looks frikkin' boss as hell.

http://images.akamai.steamusercontent.com/ugc/272849658875771116/65BAAF95C299159152604564EAFB845B92F62A0B/

Pretty happy with him.

Eldariel
2016-07-22, 04:25 PM
Finally got a head for my Smeeta (Adarza was born without complications). Pretty awesome. I've actually gotten around leveling them too, and the redcritting Akstiletto Primes seem scary indeed.

Other than that, lots of interesting stuff going on with the Void Fissures. I'm hoping the system will be halfway sensible too. Also, the way the relics are handled is going to wreak havoc upon the economy - years of keys have been converted into these relics and those are the ones we'll keep for good. Thus, there'll be a plentiful supply of all currently available parts for years to come while Frost P + accompanying weapons, future unvaultings and future releases will all exist in vastly smaller quantities.

IZ42
2016-07-22, 05:01 PM
I haven't gotten a kavat yet because I have no plat and no will to go into the derelict and deal with broken scorches everywhere. I want one though, they look boss as hell.

Leon
2016-07-22, 05:48 PM
Its slow going. Before the "buff" i scanned about 30 of them and received 1 DNA since then ive scanned a similar number and received 5 more. Im not that interested to be in any rush archwing tipped me over 22 so it'll happen as part of the long slog to 23. That and the fact that this is only whats needed to make the segment then im going to have to scan a ton more for an actual cat. While do thing ive picked up more Segment BPs from Hyekka Masters than DNA samples have dropped.

Was introduced to the Concept of Maimtrading today in the Sortie and it was very effective up until the point where the Target went down, my friend went down and then something threw a grenade while i was rezing the target. Sorties are worth doing again now that Season 8 is here (always worth doing for the chance of cores but the run of three and getting another crappy dera or nezha part stopped my interest last season) Helping my friends get bits of the Latron Wraith. Still would prefer the arrival of a token system so i can skip the crap and chose what i want. Nezha has just become the new Oberon but with the side effect of hogging a whole loot drop for 3 missions done.

Cant wait for the New Tennogen to be added, Both Nyx and Valkyr picked up some awesome additions this round.

IZ42
2016-07-22, 05:54 PM
Its slow going. Before the "buff" i scanned about 30 of them and received 1 DNA since then ive scanned a similar number and received 4 more. Im not that interested to be in any rush archwing tipped me over 22 so it'll happen as part of the long slog to 23.

Cant wait for the New Tennogen to be added, Both Nyx and Valkyr picked up some awesome additions this round.

And the Tenno Jetpack. Might as well link the subreddit's megathread. (linky: https://www.reddit.com/r/Warframe/comments/4u42wh/devstream_77_megathread/)

I might pick up the nyx skin when I have money.

EDIT: In regards to farming Kavats. It's not that the Kavats are particularly difficult to farm in and of themselves. I can just buy a ton of Synth Scanners (I have more than enough right now as it is), and Ivara sleep arrow them to make scanning easier. The problem is the broken scorches setting me on fire and doing insane damage from like two rooms over and/or facing completely away from me. It's neither fun nor balanced and turns me off of Derelict completely.

Leon
2016-07-22, 06:01 PM
I don't expect them to fix the scorches anytime soon, it took 11 hotfixes before Rare drops had the gold indicator fixed.

NEO|Phyte
2016-07-23, 08:55 AM
EDIT: In regards to farming Kavats. It's not that the Kavats are particularly difficult to farm in and of themselves. I can just buy a ton of Synth Scanners (I have more than enough right now as it is), and Ivara sleep arrow them to make scanning easier. The problem is the broken scorches setting me on fire and doing insane damage from like two rooms over and/or facing completely away from me. It's neither fun nor balanced and turns me off of Derelict completely.

Do the derelict captures, has corpus instead of grineer, and from what I've seen nullifiers won't spawn (though the capture target can be one)

Eldariel
2016-07-23, 09:05 AM
The good thing about the Scorches though is that they're really squishy: one good shot will kill them. They're certainly annoying but I generally find I can pick them off easily enough (few times I'll die of course when they're shooting at Infested from a screen away). Running something like max range Rhino and Stomping is a decent solution though. As a bonus, since Overextended Stomp with no PS deals little damage, you can use this to stop the cats for scanning too. My friend and I went with Mirage/Vauban; worked decently. He soloes them with Vaub (high range Bastille build).

But yeah, they're somehow messed-up right now (they seem to have extra AOE per tick comparable to exploding barrels in shape and length...?), and DE is apparently looking into it. I wouldn't expect anything concrete for a while yet, though. They're probably focused on the Fissure system for Hotfix 13 right now.

Eldariel
2016-07-24, 08:56 AM
So I started a new little sideproject. Now that the game has a decent number of Arcanes, and Raids (and thus new Arcanes) are on a break, I'm trying to figure out Arcanes to put in all the frames I've got. Syandanas are no problems since you can just switch the appropriate one for each mission; need only one set of each Arcane for Syandanas. Helmets, however, are a bit of a thing needing to be customized for each frame. Of course, some frames have old Arcane Helmets that are probably more useful than most Arcane Enhancements (http://warframe.wikia.com/wiki/Arcane_Enhancements). Thus I'm now trying to figure out which Arcane to put into the Helmet for each frame.

Looking for ideas for the rest as well as possible alternatives for the ones I'm using now (note, I'm not sure about the Grace vs. Guardian situation yet; Guardian survives a bit more pain overall but Grace gives rather constant regeneration and rather sizable at that). Consider price no object - this is a project I intend to invest a fair bit of my future tradeframe time into. Here's what I've got so far:

Ash Prime: Trickery (http://warframe.wikia.com/wiki/Arcane_Trickery)
Atlas: Guardian (http://warframe.wikia.com/wiki/Arcane_Guardian)
Banshee: Arcane Chorus (http://warframe.wikia.com/wiki/Chorus_Banshee_Helmet)
Chroma: Guardian (http://warframe.wikia.com/wiki/Arcane_Guardian)
Ember Prime: (Energize (http://warframe.wikia.com/wiki/Arcane_Energize))
Equinox: Energize (http://warframe.wikia.com/wiki/Arcane_Energize)
Excalibur: Arcane Pendragon (http://warframe.wikia.com/wiki/Pendragon_Excalibur_Helmet) (??)
Frost Prime: Arcane Squall (http://warframe.wikia.com/wiki/Squall_Frost_Helmet)
Hydroid: ??
Inaros: Grace (http://warframe.wikia.com/wiki/Arcane_Grace)
Ivara: (Energize (http://warframe.wikia.com/wiki/Arcane_Energize))
Limbo: ??
Loki Prime: Arcane Essence (http://warframe.wikia.com/wiki/Essence_Loki_Helmet)/Arcane Swindle (http://warframe.wikia.com/wiki/Swindle_Loki_Helmet)
Mag Prime: Arcane Coil (http://warframe.wikia.com/wiki/Coil_Mag_Helmet)/(Energize (http://warframe.wikia.com/wiki/Arcane_Energize))
Mesa: Grace (http://warframe.wikia.com/wiki/Arcane_Grace)
Mirage: Avenger (http://warframe.wikia.com/wiki/Arcane_Avenger)
Nekros: Pulse (http://warframe.wikia.com/wiki/Arcane_Pulse)
Nezha: (Energize (http://warframe.wikia.com/wiki/Arcane_Energize))
Nova Prime: ??
Nyx Prime: Arcane Vespa (http://warframe.wikia.com/wiki/Vespa_Nyx_Helmet)
Oberon: ??
Rhino Prime: Arcane Vanguard (http://warframe.wikia.com/wiki/Vanguard_Rhino_Helmet)
Saryn Prime: ??
Trinity Prime: Arcane Aura (http://warframe.wikia.com/wiki/Aura_Trinity_Helmet)/??
Valkyr: Guardian (http://warframe.wikia.com/wiki/Arcane_Guardian)
Vauban Prime: ??
Volt Prime: Arcane Storm (http://warframe.wikia.com/wiki/Storm_Volt_Helmet)/Arcane Pulse (http://warframe.wikia.com/wiki/Pulse_Volt_Helmet)
Wukong: Guardian (http://warframe.wikia.com/wiki/Arcane_Guardian)
Zephyr: Barrier (http://warframe.wikia.com/wiki/Arcane_Barrier) (??)

Legend

"Arcane" prefix refers to an old frame-specific Arcane helmet.
Ones without the prefix are arcane enhancements.
Ones in parentheses are planned but ones I don't own yet.
Parentheses after something mean I might consider replacing what I currently have there.
Ones with slash between them are alternative options for different builds (for instance Duration Mixed/no-Duration EV Trinity)

Astral Avenger
2016-07-27, 06:09 PM
Holy atonal bleep, haven't been able to play since May due to working at a summer camp with really crappy internet, I come back to the twin cities for a two day vacation and i'm looking at 4.2 gb of new content. Any suggestions of new weapons to work on if I don't already have what I need for them? I'm already planning on working towards a cat if I have enough time to farm the stuff/do the quest/whatever the trigger is.

Krade
2016-07-27, 09:06 PM
Holy atonal bleep, haven't been able to play since May due to working at a summer camp with really crappy internet, I come back to the twin cities for a two day vacation and i'm looking at 4.2 gb of new content. Any suggestions of new weapons to work on if I don't already have what I need for them? I'm already planning on working towards a cat if I have enough time to farm the stuff/do the quest/whatever the trigger is.

For the Kavats, you need to research and build the Upgrade Segment for your incubator. It requires 10 genetic fragments (or whatever they're called) that you get from scanning the wild kavats on derelict missions. After you've built and installed it, you need 10 more fragments to make a kavat. Beyond that, they're just like Kubrows.

IZ42
2016-07-27, 10:22 PM
For the Kavats, you need to research and build the Upgrade Segment for your incubator. It requires 10 genetic fragments (or whatever they're called) that you get from scanning the wild kavats on derelict missions. After you've built and installed it, you need 10 more fragments to make a kavat. Beyond that, they're just like Kubrows.

They're far better than Kubrows, IMO. Drop chance boost, armor shred, critical boost, decoying, enemy highlighting, they just have so much that Kubrows don't. Which sucks, cuz I love my dogs, but it's awesome that there's a competitor against Carrier.

Krade
2016-07-27, 10:35 PM
Oh and apparently you don't actually need to research the Kavat Incubator Segment because the BP also drops from Hyekka Masters.


They're far better than Kubrows, IMO. Drop chance boost, armor shred, critical boost, decoying, enemy highlighting, they just have so much that Kubrows don't. Which sucks, cuz I love my dogs, but it's awesome that there's a competitor against Carrier.

I meant more along the lines of acquisition, they are just like Kubrows.

Xiander
2016-07-28, 06:52 AM
I picked up this game a few days sgo, and I am having fun, but man is it dificult to figure out what to do.
I have managed to get to Ceres, but I am having a hard time unlocking the relay to the next planey.
meanwhile i set upon the task of craftin a Frost warframe. I am having fun with my volt, but i bet it pays off to diversify. I have all the bluprints and parts, except the plastids. and man is it a slow grind to farm those on phobos. I am only lacking 250. But that is still at least hours of grind.

any tips to the new warframe in the playground?

mangosta71
2016-07-28, 08:28 AM
I picked up this game a few days sgo, and I am having fun, but man is it dificult to figure out what to do.
I have managed to get to Ceres, but I am having a hard time unlocking the relay to the next planey.
meanwhile i set upon the task of craftin a Frost warframe. I am having fun with my volt, but i bet it pays off to diversify. I have all the bluprints and parts, except the plastids. and man is it a slow grind to farm those on phobos. I am only lacking 250. But that is still at least hours of grind.

any tips to the new warframe in the playground?
Do you have access to Saturn? I usually farm for plastids there.

One of these days I need to farm up more void fissure fragment things; I only have one more chance to get the Paris Prime grip. Is there a particular mission type that people like for hitting fissures? Exterminate have been the easiest for me between having the total number of enemies in the mission limited so I don't get swarmed by hundreds of regular enemies while I'm working on it and the tendency of the enemies in, say, sabotage to not drop reactant (I've failed at least 3 because it just wouldn't drop).

In other random news, I've decided that if DE adds any more sniper rifles to the game I'm going to level them up with Banshee. Passive silence is glorious for stealth gameplay. As hilarious as it is to walk up behind someone and shotgun him in the back of the head at point-blank without alerting his buddy that's 10 feet away, there are times when I would like to not be in the middle of the fray and the weapons I'm leveling now (Hek and Tysis) don't really give me good long range options.

Brother Oni
2016-07-28, 08:43 AM
Oh and apparently you don't actually need to research the Kavat Incubator Segment because the BP also drops from Hyekka Masters.

Huh. That explains how I have one in my inventory.


I picked up this game a few days sgo, and I am having fun, but man is it dificult to figure out what to do.
I have managed to get to Ceres, but I am having a hard time unlocking the relay to the next planey.
meanwhile i set upon the task of craftin a Frost warframe. I am having fun with my volt, but i bet it pays off to diversify. I have all the bluprints and parts, except the plastids. and man is it a slow grind to farm those on phobos. I am only lacking 250. But that is still at least hours of grind.

any tips to the new warframe in the playground?

It's a lot easier to work out where to go next since the latest patch since everything's streamlined (unless you have random planets unlocked from before).

With regard to plastids, I suggest keeping an eye out for alerts that offer them as rewards, or joining public Dark Sector missions on Phobos and hope to get carried by a high level group. A quick wiki walk indicates Zeugma is a survival and Memphis is a defence - I would recommend the defence mission since it's easier for people to revive you if (or rather when) you die.
The Carrier sentinel is also a nice thing to have and well worth the investment in my opinion.

If you're insisting on soloing them, then a tanky frame and a slash based weapon with corrosive is highly recommended (I use a Rhino with a galatine in melee stance).

Xiander
2016-07-28, 11:37 AM
I do not have access to saturn yet. according to the wiki, the only accessible planet where plastids drop is phobos.

Alerts is a good idea, i hadn't thought of them.
I could also redouble my attempt at gettint to jipiter and saturn, but I am having real trouble unlocking the Jupiter relay.

survive 20 minutes is just to much for me. I migt be able to persuade some freinds to help me out though.

Wraith
2016-07-28, 12:52 PM
One of these days I need to farm up more void fissure fragment things; I only have one more chance to get the Paris Prime grip. Is there a particular mission type that people like for hitting fissures? Exterminate have been the easiest for me between having the total number of enemies in the mission limited so I don't get swarmed by hundreds of regular enemies while I'm working on it and the tendency of the enemies in, say, sabotage to not drop reactant (I've failed at least 3 because it just wouldn't drop).

I was under the impression that void relics are almost entirely analogous to Void Keys - do they not still appear as rewards in Excavation missions like they used to?

[EDIT] I looked it up - you get Void Relics from any endless missions, so Excavation, Survival, Defence and Interception all drop them every few rotations.

I know that they definitely appear as rewards in Spy missions, though there's still a much bigger pool to randomly generate them from. It's certainly easier, but far more unreliable.

Lastly, buy them from syndicates. I've got all the weapons and mods, so it's pretty much the only thing that I spend my influence on. :smallsmile:

Krade
2016-07-28, 03:52 PM
Lastly, buy them from syndicates. I've got all the weapons and mods, so it's pretty much the only thing that I spend my influence on. :smallsmile:

That's what I've been doing. I haven't quite been playing every day, but assuming I get all of my daily allotment (not counting the missions, which I rarely do), at my MR I average just over 1.5 pack per day (I'm liking the drop to 20k from the Key Packs' 25k).

Eldariel
2016-07-28, 04:32 PM
One of these days I need to farm up more void fissure fragment things; I only have one more chance to get the Paris Prime grip. Is there a particular mission type that people like for hitting fissures? Exterminate have been the easiest for me between having the total number of enemies in the mission limited so I don't get swarmed by hundreds of regular enemies while I'm working on it and the tendency of the enemies in, say, sabotage to not drop reactant (I've failed at least 3 because it just wouldn't drop).

Orokin Derelict Survival and Defense are great for most of the relics. There are choice Lith and Meso (T1/2) relics in the A-rotation and then a very high chance of some Neo-relic in B-rotation and Axi in C. Other places drop them mostly in B or C rotations, depending on the mission tier. I'd say Derelict is generally the best place to go for them, though there are few particulars where Derelict isn't amazing. Some list I'd seen on Reddit:


T1 (Lith):

Tikal (Earth) (Excavation, Rotation B)
Cervantes (Earth) (Excavation, Rotation B)
Kiliken (Venus) (Excavation, Rotation B)
Martialis (Mars) (Excavation, Rotation B)
Wendell (Phobos) (Excavation, Rotation B)
Orokin Derelict Defense (Rotation A)


T2 (Meso):

If Meso B2:

Orokin Derelict Survival (Rotation A)


If not Meso B2:

Lillith (Europa) (Excavation, Rotation B)
Valefor (Europa) (Excavation, Rotation B)


T3 (Neo):

If you want Axi V2 on the side:

Despina, Neptune, (Excavation, Rotation B)


If you want greater chances at T3 relics

Cholistan, Europa, (Excavation, Rotation B)


T4 (Meso):

Hieracon, Pluto, (Excavation, Rotation B)

Note, the preference for Excavations is because Excavations go through Rotations the fastest and thus you get the most key rotations for your time invested if you do them efficiently.

Brother Oni
2016-07-29, 03:50 AM
survive 20 minutes is just to much for me. I migt be able to persuade some freinds to help me out though.

Depending on what times you play, I can help out with the 20 minutes Draco survival and the Junction (if I remember correctly, the Valkyr spectre was surprisingly tough compared to the others). My ingame name is the same as here (BrotherOni) and I play in the evenings here (~18:00 to midnight BST).

Leon
2016-07-29, 05:15 AM
I do not have access to saturn yet. according to the wiki, the only accessible planet where plastids drop is phobos.

Alerts is a good idea, i hadn't thought of them.
I could also redouble my attempt at gettint to jipiter and saturn, but I am having real trouble unlocking the Jupiter relay.

survive 20 minutes is just to much for me. I migt be able to persuade some freinds to help me out though.

Try the recruiting channel, maybe there would be some people willing to help out.

Wraith
2016-07-29, 05:24 AM
Depending on what times you play, I can help out with the 20 minutes Draco survival and the Junction (if I remember correctly, the Valkyr spectre was surprisingly tough compared to the others). My ingame name is the same as here (BrotherOni) and I play in the evenings here (~18:00 to midnight BST).

I am also happy to help get you through Draco. When I was starting out I was taxi'd around often enough that I now strongly believe in paying it forward where I can. :smallsmile:

Although, I have been lately toying with the idea of starting over with a new account so that I can experience the junctions "properly" - I've smashed through them all with my lv30 Loki Prime, the hardest one requiring three shots from a Vaykor Hek to put down, so I feel that I have missed out on some of the authenticity. :smalltongue:

Xiander
2016-07-29, 05:52 AM
Brother Oni and Wraith: Thanks for the offers to help out, but i managed to get through with the help of some of my freimds, turns out surviving 20 minutes is a lot easier when you have a Loki to spam dubæicates to draw the attention away from you.

The Valkyr specter was a real bitch until i figured out that i could spam my fourth ability and beat her to death while she was stunned.

I managed to get my plastids too, bringing two freinds on the farming treck doubled the output pr run.

i might still take you up on your offers later though.

Brother Oni
2016-07-29, 07:45 AM
Although, I have been lately toying with the idea of starting over with a new account so that I can experience the junctions "properly" - I've smashed through them all with my lv30 Loki Prime, the hardest one requiring three shots from a Vaykor Hek to put down, so I feel that I have missed out on some of the authenticity. :smalltongue:

There was a level 25 spectre who went down to a single three round burst to the head from my tiberon, so I know exactly how you feel. :smallbiggrin:


Brother Oni and Wraith: Thanks for the offers to help out, but i managed to get through with the help of some of my freimds, turns out surviving 20 minutes is a lot easier when you have a Loki to spam dubæicates to draw the attention away from you.

Also picking the right tool for the job. For example, a stealth based frame or a bow wouldn't be my first choice for a defence mission since the former's abilities are entirely negated by the mission type and the latter simply can't put enough fire downfield (barring silly amounts of punchthrough).

Xiander
2016-07-29, 11:35 AM
Also picking the right tool for the job. For example, a stealth based frame or a bow wouldn't be my first choice for a defence mission since the former's abilities are entirely negated by the mission type and the latter simply can't put enough fire downfield (barring silly amounts of punchthrough).

I am becomming more and mor aware of the importance of picking the right tool. I am however limited, as I have only one frame (volt), and have hesitated to craft weapons for fear of running out of slots.

I am crafting the Frost warframw and some alternate weapons now, so that should help a bit.

mangosta71
2016-07-29, 03:28 PM
Wait until your daily login reward is a 75% discount, then buy some plat. (People can make plat off trading, but as a new player you won't have anything that people want.) With the discount, you can get something like 1000plat for about $10. That will be plenty if you only use it for weapon and frame slots. You will definitely want a variety of both of those; I've kept all of the frames I've built (even though there are only a couple that I use regularly), and I'm starting to wish that I hadn't sold so many of the weapons that I used to have.

Astral Avenger
2016-07-29, 04:58 PM
Wait until your daily login reward is a 75% discount, then buy some plat. (People can make plat off trading, but as a new player you won't have anything that people want.) With the discount, you can get something like 1000plat for about $10. That will be plenty if you only use it for weapon and frame slots. You will definitely want a variety of both of those; I've kept all of the frames I've built (even though there are only a couple that I use regularly), and I'm starting to wish that I hadn't sold so many of the weapons that I used to have.

Amen to this, the only frames I get rid of are the ones that I've got the prime version cooking in the foundry.

I'd suggest getting enough frame slots for all the frames and then somewhere in the neighborhood of 20-30 weapon slots. Thats plenty of slots to work with, I'm at MR 20 with 24 weapon slots iirc.

Eldariel
2016-07-29, 07:17 PM
If you get your economy rolling (I can give tips on that front) and have the time/patience to sell stuff, you can easily make enough to turn in a profit all the while buying any slots/potatoes/whatever you need. That's later in the game though; it takes a while to get to that point as it means you'll need a decent number of trades and means to acquire something people actually want to buy.

It's also easy to turn your plat into even more plat with some time (e.g. invest into stuff like Baro's items or something, sell later for massive profit - use plat to fill out sets and sell the full sets - etc.). Another perk of getting a decent start going. I basically sell no leveling weapons nowadays since I might want to use them later to build a new weapon (Heliocor just now was the latest instance of "luckily I have this Gammacor").


Oh, and Frost is a wonderful frame to have - good choice there (though I suppose it's also an accessibility question). A very versatile frame that covers a great variety of circumstances and is the godking of Defense-type runs (except Sortie Defense, but even there he's quite good with his CC). Honestly, if I were making a list of "5 must-have Warframes", Frost would definitely be up on that list. But in general, I recommend keeping all the Warframes you have - everything, even the poor Hydroid, has its uses.

I think my list would include like...Frost, Trinity, Nova, Nekros, Ivara/Loki. Not sure about the last one. A stealth frame with AOE CC either way. That covers most of the big special things you can't really replicate with other frames that well (Snow Globe, Energy Vampire, Speed & Slow MPrime, Desecrate, Invisibility).

Xiander
2016-07-30, 09:36 AM
If you get your economy rolling (I can give tips on that front) and have the time/patience to sell stuff, you can easily make enough to turn in a profit all the while buying any slots/potatoes/whatever you need. That's later in the game though; it takes a while to get to that point as it means you'll need a decent number of trades and means to acquire something people actually want to buy.

It's also easy to turn your plat into even more plat with some time (e.g. invest into stuff like Baro's items or something, sell later for massive profit - use plat to fill out sets and sell the full sets - etc.). Another perk of getting a decent start going. I basically sell no leveling weapons nowadays since I might want to use them later to build a new weapon (Heliocor just now was the latest instance of "luckily I have this Gammacor").


Oh, and Frost is a wonderful frame to have - good choice there (though I suppose it's also an accessibility question). A very versatile frame that covers a great variety of circumstances and is the godking of Defense-type runs (except Sortie Defense, but even there he's quite good with his CC). Honestly, if I were making a list of "5 must-have Warframes", Frost would definitely be up on that list. But in general, I recommend keeping all the Warframes you have - everything, even the poor Hydroid, has its uses.

I think my list would include like...Frost, Trinity, Nova, Nekros, Ivara/Loki. Not sure about the last one. A stealth frame with AOE CC either way. That covers most of the big special things you can't really replicate with other frames that well (Snow Globe, Energy Vampire, Speed & Slow MPrime, Desecrate, Invisibility).

I might want tips on making platinum, sooner or later that is bound to be useful.
At the moment, I really don't have money to spend on the game, so any plat i get will have to comefrom game interactions, not involving my wallet. For now I am getting warframes based on accessability and personal preference. Not the most optimised way to go about it, I know, but I am having fun so far.

Wraith
2016-07-30, 10:01 AM
That's a perfectly good way to play, and it definitely was how I played for a long time.

I strongly recommend that, even if you aren't trying to earn platinum yet, you should join the in-game Syndicates sooner rather than later. They're key to earning later in the game, but it requires quite a lot of effort to get to that point and it's better to start early while you don't *need* them so that they're ready to go when you do. :smallsmile:

Xiander
2016-07-30, 10:52 AM
That's a perfectly good way to play, and it definitely was how I played for a long time.

I strongly recommend that, even if you aren't trying to earn platinum yet, you should join the in-game Syndicates sooner rather than later. They're key to earning later in the game, but it requires quite a lot of effort to get to that point and it's better to start early while you don't *need* them so that they're ready to go when you do. :smallsmile:

Thanks for the tip, I haven't seen much of the syndicates in the game yet. What exactly are they and how do i join?

Leon
2016-07-30, 11:08 AM
Get the slots as you need them. Have a few Warframe slots to keep what your working on and have found you like and then as you find more frames you like get more if they outstrip your available slots. If you don't like it the sell it once its 30 and use the space for something else.

Wraith
2016-07-30, 02:21 PM
Thanks for the tip, I haven't seen much of the syndicates in the game yet. What exactly are they and how do i join?

Inside your ship, just to the left of the Navigation console, is another marked "Syndicates" that flashes through 6 different coloured logos. You can read all about them by interacting with it, but the short story is that you pay a small fee to join a syndicate and they give you extra missions to complete. The more you complete, the more Standing you accrue, which allows you to pay slightly more fees in order to advance through the syndicate ranks. The higher rank you are, the better the rewards you can get. At Rank 5, you get access to some unique and usually very effective weaponry.

You can join as many Syndicates as you want, but some of them are at war with each other - if you gain standing in one, it will give you a small bonus to its' allies but take standing away from it's enemies and THEIR allies. Typically, you can juggle three Syndicates without effecting the others - Cephalon Suda/Arbiters of Hexis/Steel Meridian is very common, as they have some good mods and two of the three best weapons in the game. If you want to make money later on, buying the Cephalon Suda weapons for Standing and then selling them for Platinum tends to be very easy.

They don't really have any effect on the game - there are no Syndicate related PvP missions or anything like that, they're just in-game plot hooks that give you stuff for playing. If nothing else it gives you a bunch of missions to do every day, so if you're waiting on something to build or need to grind for XP or resources then it's a goal to work towards and make best use of your playtime. :smallsmile:

Brother Oni
2016-07-30, 02:45 PM
On a side note, you do have to be MR3 before you can get started on Syndicates and MR12 to trade for Syndicate weapons.
There are a number of other little things that aren't explained very well (eg rank up costs, Insignia drops), but they become more important once you've got the hang of Syndicates.

Aside from the ones already mentioned, there are two other independent Syndicates, Sanctuary and Conclave, which can be found on the upper floors of Relays.

Sanctuary missions involve scanning targets with a special Synthesis Scanner (you may have run across some really tough glowing purple bad guys in missions but don't fight back properly), while Conclave ones are PVP (which can also be found on a terminal on the right hand side of the Navigation console). There's also Darvo (you may remember him from the Vor's prize quest line) who has some missions; he can be found in the room to the left of the Sanctuary.

I can't say when these are unlocked as my advancement record is somewhat screwy due to my playing in the open beta and before the recent system map change.

Eldariel
2016-07-30, 07:55 PM
Let's see, a quick plat-maker's Bible. There are different levels you can operate on. Like I said, getting started is the hard part. When you don't have a lot of plat, you can't do things like investing or purchasing random prime parts and selling them for ducats or things of that nature. Thus:

Plat with no investment opportunities

Void rewards
Syndicate mods
Derelict mods
Void Trader Goods


Void relic rewards can be really valuable. To start you'll need to farm Void relics (any Survival/Excavation 3rd/7th/etc. drop is a relic, higher level = higher rank relic). Once you have some, use Recruitment chat (or clan) to find groups playing that particular relic (grouping quadruples your chances of getting the part you want), play the mission and see what you get. Pick the most valuable piece (Warframe Market (https://warframe.market/) is a decent price guide), and then you sell it (Market or Trade Chat; NAWest generally pays highest if the timezones work for you). Best single items (best of the "rares") can fetch upwards to 100 platinum though they're all rare and even with 4 people you only have an ~8% chance of getting one.

Syndicate mods are easy. Join a syndicate, play normally, perhaps play some syndicate missions (and try to find the syndicate medallions; they often add up to more rep than the whole syndicate mission bonus) and once you get to the max rank, begin selling the mods at ~15p each. This is a good way to make a tidy, steady profit.

Derelict mod farming got a bit harder to do with the last patch. Basically, you need to play some Void missions to get enough Void Traces for Dragon keys, then join a Vault Run in Recruitment and build the appropriate Dragon key for that group. This basically means all 4 people have one of the Dragon keys guaranteeing one of the players has the right one (the one needed to open the Vault is random). Then you just play through the mission, find the Vault, open it and hopefully get a good mod (Blind Rage, Transient Fortitude, Fleeting Expertise, Overextended, Narrow Minded & Heavy Caliber all fetch 20p+, some others are ~10p too).

Void Trader, well, you again need to farm Void Relics, farm Prime parts and then sell them for ducats (and farm credits), which you can use to buy items from the Void Trader when he shows up (every 2 weeks; he's there right now). Generally people buy his mods for 100p soon enough after his departure and the weapons can go for 200-300p after a while. Definitely good investment though selling them immediately tends to return poor gains.


Investment Opportunities

There are two primary ways to gain plat through investment:
Fill out sets of items and sell full sets.
Buy things that will soon be unavailable and sell them later.


Filling out Prime Sets is simple enough; you can generally get more for a full Soma Prime Set than its pieces combined. This is because lots of people don't want to waste time looking for the individual pieces in trade but would rather buy the whole shebang even if it costs a bit more. Thus, you farm some parts, realize you're missing something and buy the missing parts for relatively cheap and then sell the set for a good price. Same applies to Sortie Weapons, Archwing Weapons and other things where you need multiple parts to craft the whole. You can even buy things from ground-up; this will still turn in a tidy profit purely off the set bonus and the fact that you can buy many pieces at low prices and sell higher. This is a direct time > plat conversion.

The second option is buying things that will be unavailable, which inevitably causes their prices to soar. This includes Void items that are about to be Vaulted (next up is Nyx Prime/Scindo Prime/Hikou Prime) and Void Trader items (when the trader is in the house, it's rather profitable to buy the items he's selling and then sell them later; though avoid buying Primed mods as the trade tax of 1M credits is kinda prohibitive). You buy stuff, wait a couple of months, sell some if you need plat, and continue. This is by far the most efficient means of gaining plat in the game but it's slow and thus you need a decent bank to be able to do this kind of investment and to get by plat-wise while your investments are "growing interest" in your inventory.

You can also do other types of investing in future items, like buying random prime parts, selling them for ducats and using those ducats to buy extras from the Void Trader. Another option would be to speculatively collect sets before new Prime release (and thus changes in the Void rotations); those rarity and location changes can have a substantial impact on item price.

Brother Oni
2016-08-01, 06:40 AM
I found this tool which parses the main display active window and returns the rarity and ducat value of the current rewards from a void mission reward selection.

I've been trying it out and seems to work, although it can be a little buggy and slow to update sometimes, it's faster than looking up handwritten reward tables: Reddit thread (https://www.reddit.com/r/Warframe/comments/4vf53i/tool_to_help_with_void_mission_rewards_on_pc/).

Requires Windows 10 and .Net Framework 4.5+.


Edit: You can right click on tiles in the Corpus hacking games to rotate anti clockwise.

I am not a clever man. :smallfrown:

Xiander
2016-08-02, 05:46 PM
So I reached the quest "The new strange".
What does "synthesize 3 Arid Lancers" Actually mean?

Recaiden
2016-08-02, 06:22 PM
So I reached the quest "The new strange".
What does "synthesize 3 Arid Lancers" Actually mean?

3 times:

Go to one of the specified missions
Find the "Arid Lancer Synthesis Target"
Use a synthesis scanner gear item (gotten from Cephalon Simaris) to scan the 4 glowing points on the Lancer unit

Eldariel
2016-08-02, 07:24 PM
To be clear, that doesn't mean any Arid Lancer. Most Grineer missions on the desert tileset (e.g. Phobos or Mars) should be fine. Each mission where Simaris appears in the start and says "There's a sanctuary target here - blablabla" contains a special "Synthesis Target" somewhere. The target will spawn once you enter some room on the map, occasionally along the normal mission path, occasionally in the side rooms. You can see occasional traces leading towards it through the Synthesis Scanner in the form of sorts of multicoloured spiral arrows. Either way, just explore the map if Simaris appeared in the start and you'll find the target eventually.

Once you find the target, you'll need to scan all the "dots" on it. It will try to escape and it has some abilities like going invisible, teleporting and making a fake replica of itself. Thus it helps to bring the trap along and to use it near the enemy; this keeps the target still while you scan (it's possible but hard without doing this; Warframe CC can be used but they have reduced effect - also, the target has LOTS of HP so don't worry about killing it). Both the scanners and the traps need to be placed in your Equipment-list from the Arsenal before they can be used (then you'll need to find out what key opens your inventory in-game to actually use them).

Xiander
2016-08-03, 02:07 AM
Well that sounds complicated.

How often do sunthesis targets spawn? I have yet to find one and I have been going aroung on mars for a while now.

Brother Oni
2016-08-03, 02:12 AM
If you have the Synthesis Scanner out and the target is in the same 'room' or one over, Simaris will say you've found it and it will appear on the mini-map. It will be the glowing purple target (like the glow from Grineer Guardsmen).
If it all seems a bit confusing, you can talk to Simaris again and he'll stick you through a short tutorial.

A word of warning, I highly recommend doing Synthesis missions solo though (The New Strange excepted) as people will only get the Simaris blurb at the mission start if they have a Synthesis scanner equipped and may end up attacking it. You also have the arsehats who intentionally kill it or won't give you the time to locate and scan the target.

On the plus side, if you have people who are also properly hunting targets, you only need to be near by them and you both get the standing gain up to the daily cap.


Once you've completed The New Strange, you have a choice of targets you can hunt for (console to the left of Simaris' room) and he'll give you a daily target. I highly recommend the wiki to look up the base level so you can find the right missions for the target to spawn in.
You can also scan any enemy for Simaris standing with the Synthesis scanner instead of affinity with the codex scanner, although I recommend getting the infinite scans widget first (synthesis scanners are 10 times more expensive than codex scanners at 5,000 for 25 instead of 500 for 25).


How often do sunthesis targets spawn? I have yet to find one and I have been going aroung on mars for a while now.

Synthesis targets only spawn if A) someone has a Synthesis Scanner equipped and B) their target (either Simaris daily or chosen from the console) is in the mission they're currently running. As mentioned earlier, if you also have a Synthesis Scanner equipped you'll get the same message from Simaris and you can piggyback on their standing gain.

If you don't have the scanner equipped, you won't get the message and may miss it entirely except for this really tough glowing purple target. If you don't have the scanner out when the target is found, you'll miss the "it's here" message and mistake it as a boss (I accidentally did this last night as I mistook a broodmother synthesis target for a juggernaut on an infested mission. In my defence, I've never seen a juggernaut as it's either dead by the time I reach the rest of the team or it moves on).

Xiander
2016-08-03, 06:53 AM
Thanks for the help guys, I figured out my problem. I was using a codex scanner instead of the synthesis scanner.
Once I corrected that, I quickly got all three targets scanned.

Eldariel
2016-08-03, 07:00 AM
Thanks for the help guys, I figured out my problem. I was using a codex scanner instead of the synthesis scanner.
Once I corrected that, I quickly got all three targets scanned.

Ah yeah, should've mentioned that. Nowadays there's actually no real use for Codex Scanner after you've gotten Synthesis Scanner; it's been made to work for all the purposes Codex Scanner does plus synthesis. And you can get the bonus options.

Brother Oni
2016-08-03, 07:35 AM
Ah yeah, should've mentioned that. Nowadays there's actually no real use for Codex Scanner after you've gotten Synthesis Scanner; it's been made to work for all the purposes Codex Scanner does plus synthesis. And you can get the bonus options.

Unless you want affinity rather than Simaris standing (eg you've hit the cap for Simaris for the day).

I think Helios also uses codex scanners, or rather the scans it does only apply to the codex and not standing regardless of whether you give it codex\synthesis scanners (and the widgets do NOT apply, so he gets expensive fast if all you're carrying is Synthesis).

Eldariel
2016-08-03, 08:04 AM
I think Helios also uses codex scanners, or rather the scans it does only apply to the codex and not standing regardless of whether you give it codex\synthesis scanners (and the widgets do NOT apply, so he gets expensive fast if all you're carrying is Synthesis).

Hm, I do think at least the Sol Widget Battery applies. Or so it seems to me; I've had Helios and only Synthesis Scanner equipped for the longest time and I haven't seen any appreciable decline in my number of synthesis scans available.

Brother Oni
2016-08-03, 10:03 AM
Hm, I do think at least the Sol Widget Battery applies. Or so it seems to me; I've had Helios and only Synthesis Scanner equipped for the longest time and I haven't seen any appreciable decline in my number of synthesis scans available.

Hmm, all the posts I've read on the subject seems to indicate that they don't, but they may have patched it since then.

My Helios finishes cooking in a couple hours, so I'll take it for a spin and report back.

Recaiden
2016-08-03, 11:04 AM
Unless you want affinity rather than Simaris standing (eg you've hit the cap for Simaris for the day).

I think Helios also uses codex scanners, or rather the scans it does only apply to the codex and not standing regardless of whether you give it codex\synthesis scanners (and the widgets do NOT apply, so he gets expensive fast if all you're carrying is Synthesis).

I have all Widgets and only Synthesis scanners.
48 scanners.
I let my Helios scan 10 things.
48 scanners.
I then killed ~150 people with my Heliocor.
48 Scanners.

Neither generated Simaris PointsTM but they do work with Sol-Battery at least.

Brother Oni
2016-08-06, 07:32 AM
Ok, I can confirm the above observations that the widgets do apply with synthesis scanners when Helios is using them and that it doesn't generate Simaris standing.

I can also confirm that Helios likes to preferentially use Codex scanners first and that affinity is generated when doing so. I cannot confirm whether Helios scans with widgeted synthesis scanners generate affinity (I forgot to track when I ran out of codex scanners).

Krade
2016-08-07, 01:16 PM
So what does everyone think of the new Nova Premium skin? I like it.

I know I'm a little behind on this, but how exactly do I get the Sentients to spawn on a Lua mission?

Recaiden
2016-08-07, 01:20 PM
I like it. The body is neat (no cracks!) and the glowing ability-cast arms are great. The default colors, though, are horrifying.

I think you have to be scanned by an oculyst on Lua, and they don't spawn on every mission?

IZ42
2016-08-07, 03:04 PM
So what does everyone think of the new Nova Premium skin? I like it.

I know I'm a little behind on this, but how exactly do I get the Sentients to spawn on a Lua mission?
It's okay. Default colors are horrific and the head is odd. The arms are also a little funky with the tiny hands compared to the giant rings, but overall, the design is nice, being based on Hindu mythology.

They only spawn outside of spy AFAIK, and you have to wait for oculyst 'scouts' to spawn (this happens automatically) and get detected by them. Sentient fighters will spawn shortly thereafter.

I like it. The body is neat (no cracks!) and the glowing ability-cast arms are great. The default colors, though, are horrifying.

I think you have to be scanned by an oculyst on Lua, and they don't spawn on every mission?

Agreed on the default colors. I like the Polearm skin. I also wish that it was the syndana that gave the arms, but ehh, it's decent anyways.

Leon
2016-08-07, 06:05 PM
The new skin is further proof that DE need to stop doing "delux" skins and let Tennogen handle them as Tennogen constantly makes a better product and the last few official skins this one included have been questionable and on the whole have really only put a couple of good ones out (Orphid and Nemesis, maybe the trinity one but its got weird feet)

IZ42
2016-08-07, 07:57 PM
The new skin is further proof that DE need to stop doing "delux" skins and let Tennogen handle them as Tennogen constantly makes a better product and the last few official skins this one included have been questionable and on the whole have really only put a couple of good ones out (Orphid and Nemesis, maybe the trinity one but its got weird feet)

I've found all of the Deluxe skins to be really high-quality. My personal favorites are Palatine and Feyarch.

IFenrys
2016-08-16, 11:12 AM
Bit late to the party (my computer was out of order again, liquid damage shorted the screen), but...


They only spawn outside of spy AFAIK, and you have to wait for oculyst 'scouts' to spawn (this happens automatically) and get detected by them. Sentient fighters will spawn shortly thereafter.
Exactly right. I recommend Tycho myself, in endless Survival, the spawns are quite frequent, adding an interesting layer of difficulty to the node when Sentients consistently show up to harass you. Plus, you'll leave with a couple week's supply of Neurodes.


Agreed on the default colors. I like the Polearm skin. I also wish that it was the syndana that gave the arms, but ehh, it's decent anyways.
Wait, the arms AREN'T part of the syandana? Crap, I had a fantastic character build in mind that involved putting those arms on a Valkyr.

...Granted, said character is an Aberrant, so the pose still wouldn't work (they'd need to be a bit more... aggressive looking), but it was the closest I was ever going to get :(


The new skin is further proof that DE need to stop doing "delux" skins and let Tennogen handle them as Tennogen constantly makes a better product and the last few official skins this one included have been questionable and on the whole have really only put a couple of good ones out (Orphid and Nemesis, maybe the trinity one but its got weird feet)
I'm rather fond of them all, actually, with Palatine and Knave standing out as personal favorites. Though it mildly disappoints me that the Proto-Armor and Nemesis skins are considered Excal's and Nyx's Deluxe skins respectively. I'd have loved to see what they could do with an Excal skin rooted in the look that Rhino and Loki got.

Besides this, I find that TennoGen's record is a bit... spottier. I love most of what they've put out (the Jattuk and the upcoming Sciathin are two of my favorites - jetpacks for life!), but there are notable HUGE exceptions, especially from the Polycount contest. The weapon skins they picked were HORRIBLE, the Claymire in particular (the Infested Skana wasn't as BAD, but it was really lazy, and the Noxious Kittag needed a lot of work, though it was the best starting point of the three), and most of the helmets were as well. And then they put up that steampunk flight attendant skin for Nova (seriously DE, why did you let that in? Doesn't fit the art style at all). I'm going to give this one to the devs. Besides, they aren't accepting 'frame remeshes yet (which is a damn shame, I have a few ideas for an Ash remesh that would be rather fun).

Leon
2016-08-19, 11:02 PM
Filling in some time before the update scanning plants preemptively and across 4 missions i had 4 Eggs drop inc two almost at the same time. Compare to to *&%^$% cat DNA which you need 10 of each time to do anything with and with my luck doesn't drop (i bought the last 4 needed to build the segment after soo many runs and no result and was gifted the next 10 for the reasons before by the person with whom i had been doing a lot of the scanning with)

IZ42
2016-08-20, 12:02 AM
I, while waiting for sunlight to kick over on earth, got every other plant needed for the apothics except for the threshcones and jadeleafs, so I sped through the quest. Now I have to get the jadeleafs and my Fairy Queen for my Fairy King will be mine :D. I must say that Titania's requirements are extremely reasonable, and the quest has been well done so far. Good job DE.

They're totally getting matching colors.

IFenrys
2016-08-20, 09:55 AM
I, while waiting for sunlight to kick over on earth, got every other plant needed for the apothics except for the threshcones and jadeleafs, so I sped through the quest. Now I have to get the jadeleafs and my Fairy Queen for my Fairy King will be mine :D. I must say that Titania's requirements are extremely reasonable, and the quest has been well done so far. Good job DE.

They're totally getting matching colors.

Keledrath and I had the opposite wait with our third - we started at 8:30 in our region, and had to wait 3 and a half hours for Kiyoshi to get the moonlight plants.

EDIT: So Titania is pretty awesome, as is the Sarpa. Still waiting on the Pox - research finished, but I'm doing some dojo restructuring and don't have access to a Bio Lab :/

Hopefully, I can fix that soon. The main hangup I've been having is fixed, so I should be able to move forward now.

Eldariel
2016-08-25, 05:33 AM
So, Nekros Prime is out.

Stats of the new toys (http://imgur.com/a/D7chR) (courtesy of Blissful_Altruism on Reddit)
Nekros Prime: It has 125 base energy as the first in the game. This means level 30 Nekros Prime has 187 energy, one with maxed Flow has 374 and one with maxed Primed Flow has 530. His base shields are 150 (RIP 666 shields), same as Volt & co. The noteworthy thing I find is that you can now run Nekros Prime with full Blind Rage and no efficiency and still afford your Shadows of the Dead. Previously 150 energy was insufficient; you needed 155 at least. This also makes it easier to cast Shadows of the Dead with energy drainers in play. Nice for the Soul Survivor build as that wipes out your energy (thus I use it with Despoil/Equilibrium).

Tigris Prime: Compared to Sancti Tigris, it has more damage, slower reload, better accuracy and slightly different crit stats (10/x2 vs. 15/x1.5). The big difference is in status: Tigris Prime has 30% making for 4 elemental/status mods granting 100% which is awesome on shotguns (multipellet weapons go from ~3rd of the pellets proccing to every pellet proccing when going from 99% to 100%). And it has a lot of Slash, which just so happens to have the only useful physical status proc. That's quite awesome. The damage is insane, but the reload is the same as on Tigris; much longer than on Sancti. For a weapon that reloads after every shot that's huge making it a sidegrade, particularly in conjunction with the syndicate proc. I've also heard it shoots 8 pellets per shot instead of 4 (normal)/6 (Sancti). If so, that's huge for status (particularly Corrosive-procs). Definitely my kind of a weapon. I love status weapons anyways, and I've been itching for a top tier Slash-weapon.

Galatine Prime: Well, there you have it, DE doesn't give a single **** about game health. War was already pretty huge powercreep; now we have a weapon that has Slash-damage (best physical type), over 20 more base damage & higher attack speed with no downsides. What the ****? What's wrong with giving some other stats than raw extra damage... I liked Fragor Prime's angle of improved Channeling-stats. Galatine Prime is just...ugh. I mean, I'll get it and I'll use it but I'll be giving the game less and less of a chance of sustained growth.
On other news, got Titania building (Vessan Moss was such a pain to scan), realised I have to hunt for the new stances, meh. I'm hoping she'll be fun though.

Wraith
2016-08-25, 06:43 AM
On other news, got Titania building (Vessan Moss was such a pain to scan), realised I have to hunt for the new stances, meh. I'm hoping she'll be fun though.

I didn't think it was that bad - 10-12 per run through M.Prime on Mercury. The only obvious flaw was that when I got 11 and 11, I needed a whole run just to get.... 2. :smalltongue:

As for Nekros Prime, I'm.... undecided. I don't particularly enjoy Nekros enough to grind for it again, nor am I inclined to drop to ~600-700 plat necessary to buy it in trade..... And I can't actually think of a Pro to go against those two Cons. Think I'll save my cash for the next one.

Eldariel
2016-08-25, 09:24 AM
I didn't think it was that bad - 10-12 per run through M.Prime on Mercury. The only obvious flaw was that when I got 11 and 11, I needed a whole run just to get.... 2. :smalltongue:

Hm. My first run on MPrime I only got 4. Perhaps aberrant map generation; I was scanning all rooms with the scanner to make sure I wasn't missing any. I used Numa - the Saturn Rescue mission for the rest as I noticed the rescue room always spawns two. Was getting 6-7 per run but it was still a bit of a pain. I had to run 6 missions the long way to get them. I probably spent 1 hour on that alone (compared to 1-missioning all the others with extras to spare and having had plenty of the Earth drops in reserve).


As for Nekros Prime, I'm.... undecided. I don't particularly enjoy Nekros enough to grind for it again, nor am I inclined to drop to ~600-700 plat necessary to buy it in trade..... And I can't actually think of a Pro to go against those two Cons. Think I'll save my cash for the next one.

I see. After the rework I've actually really been liking Nekros myself. Already pre-rework I quite enjoyed the Soul Survivor/Shield of Shadows build but now without the need to constantly spam Desecrate and recast the long animation Shadows, it's far less of a pain to play (not to mention, the Desecrate costs are a fraction of what they used to be). And Shadows summons the Shadows around me so it's playable in more mobile gameplay, and the Equilibrium/Despoil keeps me stocked on Energy even through Soul Survivor. I even tossed two Arcane Pulses on him pre-rework to deal with the absurd Despoil costs but now those don't seem necessary or even that useful.

Here's what I'm running right now:
Augmented Nekros (http://warframe-builder.com/Warframes/Builder/Nekros/t_30_2401023030_2-4-10-6-5-5-8-8-5-12-0-9-27-9-3-54-6-10-398-7-3-458-2-3-527-3-3-727-1-5_12-8-727-8-458-9-527-5-2-12-6-6-54-7-398-9-8-14-27-9_0/en/1-0-12/)

Good for farm, carries an army, revives teammates instantaneously at a distance and is nigh' invulnerable. Even Terror can hit a whole horde of enemies with the PS though I've rarely found the need to be casting it. Incidentally the Terror augment is the only one that doesn't really have any redeeming qualities.

I was also toying with the idea of using Energy Conversion over Intensify since now it won't get eaten by Desecrate all the time, but I'm not sure how recasting Shadows to max out the shadows' health interacts with it. If I need an energy orb every time I do that, it's probably not that amazing. With Nekros Prime, I'll finally be able to rank that Blind Rage up to 10 and be able to cast Shadows even while under a Parasitic Eximus's energy drain.

IFenrys
2016-08-25, 08:11 PM
So, Nekros Prime is out.

Stats of the new toys (http://imgur.com/a/D7chR) (courtesy of Blissful_Altruism on Reddit)
Nekros Prime: It has 125 base energy as the first in the game. This means level 30 Nekros Prime has 187 energy, one with maxed Flow has 374 and one with maxed Primed Flow has 530. His base shields are 150 (RIP 666 shields), same as Volt & co. The noteworthy thing I find is that you can now run Nekros Prime with full Blind Rage and no efficiency and still afford your Shadows of the Dead. Previously 150 energy was insufficient; you needed 155 at least. This also makes it easier to cast Shadows of the Dead with energy drainers in play. Nice for the Soul Survivor build as that wipes out your energy (thus I use it with Despoil/Equilibrium).

Tigris Prime: Compared to Sancti Tigris, it has more damage, slower reload, better accuracy and slightly different crit stats (10/x2 vs. 15/x1.5). The big difference is in status: Tigris Prime has 30% making for 4 elemental/status mods granting 100% which is awesome on shotguns (multipellet weapons go from ~3rd of the pellets proccing to every pellet proccing when going from 99% to 100%). And it has a lot of Slash, which just so happens to have the only useful physical status proc. That's quite awesome. The damage is insane, but the reload is the same as on Tigris; much longer than on Sancti. For a weapon that reloads after every shot that's huge making it a sidegrade, particularly in conjunction with the syndicate proc. I've also heard it shoots 8 pellets per shot instead of 4 (normal)/6 (Sancti). If so, that's huge for status (particularly Corrosive-procs). Definitely my kind of a weapon. I love status weapons anyways, and I've been itching for a top tier Slash-weapon.

Galatine Prime: Well, there you have it, DE doesn't give a single **** about game health. War was already pretty huge powercreep; now we have a weapon that has Slash-damage (best physical type), over 20 more base damage & higher attack speed with no downsides. What the ****? What's wrong with giving some other stats than raw extra damage... I liked Fragor Prime's angle of improved Channeling-stats. Galatine Prime is just...ugh. I mean, I'll get it and I'll use it but I'll be giving the game less and less of a chance of sustained growth.
On other news, got Titania building (Vessan Moss was such a pain to scan), realised I have to hunt for the new stances, meh. I'm hoping she'll be fun though.

Yeah, the moss is a right pain in the arse. Kinda weird that they buffed the spawn rate of Frostleaf when the Vestan Moss requirements were so high. Especially considering that Frostleaf could already be obtained in amounts of 30 or more in one run. I'm half convinced the two were supposed to be swapped around in numbers.

My opinions on the new Primes are mostly the same, including the Galatine Prime. Kind of annoying that they're still not bothering with a balance pass. It's better than the first time we saw this monster's stats, though - early datamines gave it 250 base damage. Now THAT'S a knife. /dundee

Kinda makes me scared to see what the upcoming syndicate melees are going to look like. One of them is going to be the Synoid Heliocor, which already comes close to matching the Fragor Prime - any kind of a buff is going to blow it out of the water. There's another hammer on there too (Sancti Magistar), and the other four (Vaykor Sydon, Telos Boltace, Secura Lecta, Rakta Dark Dagger (AGAIN WITH THE WEAPONS THAT ALREADY HAVE MODS)) are going to have to be fairly ridiculous to catch up.

Eldariel
2016-08-27, 07:24 PM
So, being sick for a couple of days proves convenient to this end. I finally finished getting everything (though I couldn't get any more Neo V2 Relics to drop after running two Radiant groups to no avail, so I just bought the Galatine Prime Handle for 30p). Impressions so far:
Titania: Strange frame. Terrible base stats, no particular high points. Weird CC abilities and a somewhat tedious-to-stack set of buffs on the Tribute that doesn't work with Razorwing anyways. Then there's Razorwing that's just...weird. But probably what I'll forma her for. Without it, her defensive stats just feel too weak and losing the auras from Tribute really isn't that big of a deal compared to getting the Razorflies and the 50% Evasion. Not my favorite but I'll find use for her particularly since she has an anti-status effect ability in her 1.

Pox: Awesome weapon, basically a secondary Torid (only 20 bullets in clip but uses Pistol ammo so it's full in no time). 100% status with 3 status element mods, can't really think of much use for the last 2 slots after Hornet/Barrel/Lethal/3 Element+Status. Perhaps just Magnum Force and Primed Slip Magazine or something; I'm running it on Gas/Electric to great effect and thus want to maximize the proc damage in particular.

Sarpa: I lack Bullet Dance as of yet; don't have much of an opinion on this one. Feels similar to Redeemer; I'll have to test them head-to-head to see which I prefer.

Tigris Prime: The lovely 100% status dream really works. Feels awesome blasting a Bursa once and watching it just bleed to death. Does ridiculous damage too. The long reload really is a pain though; I'll have to test Tactical Pump in addition to Seeking Fury and see how it goes with the damage.

Nekros Prime & Galatine Prime: Building but only finished overmorrow and tomorrow respectively. I'm more looking forward to Nekros Prime for obvious reasons.

IFenrys
2016-08-27, 07:36 PM
So, being sick for a couple of days proves convenient to this end. I finally finished getting everything (though I couldn't get any more Neo V2 Relics to drop after running two Radiant groups to no avail, so I just bought the Galatine Prime Handle for 30p). Impressions so far:
Titania: Strange frame. Terrible base stats, no particular high points. Weird CC abilities and a somewhat tedious-to-stack set of buffs on the Tribute that doesn't work with Razorwing anyways. Then there's Razorwing that's just...weird. But probably what I'll forma her for. Without it, her defensive stats just feel too weak and losing the auras from Tribute really isn't that big of a deal compared to getting the Razorflies and the 50% Evasion. Not my favorite but I'll find use for her particularly since she has an anti-status effect ability in her 1.

Pox: Awesome weapon, basically a secondary Torid (only 20 bullets in clip but uses Pistol ammo so it's full in no time). 100% status with 3 status element mods, can't really think of much use for the last 2 slots after Hornet/Barrel/Lethal/3 Element+Status. Perhaps just Magnum Force and Primed Slip Magazine or something; I'm running it on Gas/Electric to great effect and thus want to maximize the proc damage in particular.

Sarpa: I lack Bullet Dance as of yet; don't have much of an opinion on this one. Feels similar to Redeemer; I'll have to test them head-to-head to see which I prefer.

Tigris Prime: The lovely 100% status dream really works. Feels awesome blasting a Bursa once and watching it just bleed to death. Does ridiculous damage too. The long reload really is a pain though; I'll have to test Tactical Pump in addition to Seeking Fury and see how it goes with the damage.

Nekros Prime & Galatine Prime: Building but only finished overmorrow and tomorrow respectively. I'm more looking forward to Nekros Prime for obvious reasons.

My problem on Relics right now is Axi V1s, Vauban Chassis is all I need to get everything done from the last set of Primes.

Titania: I'm having an absolute blast with just her 4, honestly; I'll be using her for a while yet. My current project is getting enough efficiency/duration to run it for a whole mission, like I can with Excal EB.
Pox: Will be getting those soon, my dojo remodels are almost done, and my labs are back in order. EDIT: Just grabbed them, love the feel. Weirded out by the sideways throw, though. I'm guessing that's a bug. Wiki says Gas procs are affected by the Toxic damage on your gun, so putting on Pathogen Rounds might not be a bad idea if you're maxing out proc damage.
Sarpa: Lucked out and got Bullet Dance on my first run; it's fun, but AFAIR it's still borked on the Redeemer. Sarpa itself is fun, too; I like the more ranged play, though I still want a sniper blade at some point.
Tigris Prime, Galatine Prime, Nekros Prime: Bought into PA for this one, liked the Uru Prime and Acanthus Prime enough to justify it. All three are handling quite nicely, though I'm not running 100% status on my Tigris Prime ATM. I'll have to try it sometime. Galatine Prime does justify the fears of power creep, though; DE really needs to give the weapons a nice balance pass.
EDIT: Aaaand I've got my Vauban Chassis :D

EDIT 2: See inside the spoiler, notes on Pox.

Eldariel
2016-08-29, 06:22 PM
Congrats on the Voob! I'm thinking of going after some to sell some Vauban P Sets. Those still fetch a reasonable price unlike most things nowadays.

I'm not sure about the Pox thing. I know Wiki claims that but it's contrary to my understanding the modding system so I suppose I'll have to test if it indeed works.


Finally finished the first round of leveling everything:
Tigris Prime has become my favorite Bursa-busting weapon. Well, unsurprisingly with that burst (probably the only enemy where I consider burst a really worthwhile stat) but there's also the fact that even level 100 Bursas kneel before those Slash-procs.

Finished Galatine Prime and yeah, that thing is utterly ridiculous. It's only two Forma to finish and it's just an even better War in every way; its damage is just plain stupid. Even partially modded, it's easy to go like 3000-4000 on Hieracon with just Galatine P. The AOE clear is good enough to protect the extractors from the non-shooters. Meh. I'll probably keep using War since it looks cooler and it's perfectly sufficient, not to mention more exclusive. But I'll feel a bit sad about what could've been.

Nekros Prime, well, the extra energy is indeed really sweet and the extra shields are surprisingly useful. Same old bonedad as always though, but I will be happy to have my R10 Blind Rage and enough energy to cast Shadows even through energy drain. I'll have to say, I'm a bit tempted by just using the Power Drift + Blind Rage combo (gives you just 214% PS which gives the 90% DR from Shield of Shadows; and Shield of Shadows conveniently grants knockdown immunity with the links so Handspring is unnecessary) - would free up one more mod slot for either Primed Continuity (less degeneration on the clones) or Natural Talent (mostly for faster Shadows cast times). Or just more power strength. The 7-mod core of Blind Rage/Vitality/Health Conversion/Equilibrium/3 Augment I'm definitely happy with though.

Eldariel
2016-09-02, 04:15 PM
Has anyone figured out how they like to build Titania yet? I'm looking at an allrounder Razorwing build as here (http://warframe-builder.com/Warframes/Builder/Titania/t_30_2230342030_4-3-5-5-2-5-34-8-5-57-5-5-256-7-3-411-1-10-479-0-10-481-4-10-613-9-5-726-6-5_479-7-411-8-5-5-4-9-481-7-57-8-726-8-256-9-34-14-613-9_0/en/1-0-48/0) but I also noticed the existence of a dura/range-based Spellbind build (also nice CC with Lantern).

Astral Avenger
2016-09-02, 05:00 PM
Has anyone figured out how they like to build Titania yet? I'm looking at an allrounder Razorwing build as here (http://warframe-builder.com/Warframes/Builder/Titania/t_30_2230342030_4-3-5-5-2-5-34-8-5-57-5-5-256-7-3-411-1-10-479-0-10-481-4-10-613-9-5-726-6-5_479-7-411-8-5-5-4-9-481-7-57-8-726-8-256-9-34-14-613-9_0/en/1-0-48/0) but I also noticed the existence of a dura/range-based Spellbind build (also nice CC with Lantern).

Finished the quest today, I'm still waiting for one more nitain alert to finish building the thing.
Got the last nitan about 5 minutes ago, so i'll have an opinion in about a week after it finishes crafting and I have some time to mess with it. I've heard good things from the guys in my clan that have played with it, but nothing about specific builds.

Wraith
2016-09-03, 03:17 AM
I think the Razorwing build is probably the 'best' way to play Titania, in the sense that it's her unique schtick that no one else can emulate and is a lot of fun to boot.

Lantern and the other powers are fine, don't get me wrong, but they're just generic Crowd Control and AoE damage. Other frames can do them better, and her Passive Skill doesn't do anything to buff gunplay or melee fighting. Using Titania and not using Razorwing a whole lot would be like using Mesa and turning her into a melee build. You can do it, sure, but you're missing out on a lot if you do. :smalltongue:

Leon
2016-09-03, 07:52 AM
using Mesa and turning her into a melee build. You can do it, sure, but you're missing out on a lot if you do. :smalltongue:

Which works quite well. Between Shooting gallery locking out their guns and having the DR of the shield with the use of PM to sweep a room if needed she is more than capable of going melee.

Wraith
2016-09-05, 01:47 PM
I think you get my point, even if there might be a better example....

Nevermind. Does anyone happen to know when the Syndicate melee weapons are due to arrive? I haven't been able to watch the podcasts, but I'm getting myself seriously worked up over a new Boltace - I haven't spent any of my Syndicate standing since I found out I might need it :smalltongue:

IFenrys
2016-09-09, 10:58 PM
I think you get my point, even if there might be a better example....

Nevermind. Does anyone happen to know when the Syndicate melee weapons are due to arrive? I haven't been able to watch the podcasts, but I'm getting myself seriously worked up over a new Boltace - I haven't spent any of my Syndicate standing since I found out I might need it :smalltongue:

Considering recent dev comments about putting content updates on hold until TWW (at least I think that's what they said, they do this for most major updates), I'm fairly certain those have been delayed until TWW. Mildly annoyed, though I suppose there wasn't anything in there that was going to be swapped in on any of my major builds - for starters, none of them are claws.

I NEED ONE GOOD SET OF THOSE, DE

Leon
2016-09-09, 11:30 PM
Dragon Venka would be good

IFenrys
2016-09-11, 12:37 AM
Dragon Venka would be good

That, or Venka Prime. Or Prisma Venka. Or Venka Wraith, or Vandal. Literally any variant of those, but better than what we have.

mangosta71
2016-09-11, 09:54 AM
Finally got around to working on Silver Grove. Just ran Narcissus, and there wasn't a single frostleaf plant. Checked the wiki, and yes, Narcissus is the right tileset, and Pluto is one of the planets where it's supposed to spawn "in large batches". Is it a bug, or did my typical luck strike again? Would a different mission be better? (I prefer exterminate, since I can clear and then go foraging at my leisure.)

Vhaidara
2016-09-11, 09:57 AM
Finally got around to working on Silver Grove. Just ran Narcissus, and there wasn't a single frostleaf plant. Checked the wiki, and yes, Narcissus is the right tileset, and Pluto is one of the planets where it's supposed to spawn "in large batches". Is it a bug, or did my typical luck strike again? Would a different mission be better? (I prefer exterminate, since I can clear and then go foraging at my leisure.)

They're easy to miss, but once you find one, there's usually like 10+ in the area.

mangosta71
2016-09-11, 10:17 AM
I went through the map 3 times (once as I cleared, then I went all the way back to the beginning and slowly made my way to extraction again). I had my scanner out the entire time I was backtracking so it would ping at me. I spent nearly an hour scouring the map after I finished clearing. I have no idea how I could have missed it; I know what it looks like, because I've found it before.

Brother Oni
2016-09-11, 11:47 AM
Frostleaves tend to be found near the edges of ice chasms, so try focusing your efforts on those tiles alone.

That said I went through 2 missions where they didn't spawn, so it's RNG at work again.

Wraith
2016-09-11, 02:30 PM
There definitely is a bug that causes the plants not to spawn - it happened to me the first time I was looking around on Luna. It's not even a "other players can see them and you can't" sort of bug; they just completely fail to load properly. So hopefully you won't be disheartened, because it's not just you that it happens to :smallsmile:

IFenrys
2016-09-12, 03:49 PM
I had the "plants not spawning" bug with Frostleaf in particular. I fixed it by going into the Codex, halting progress on the quest, then restarting the game and selecting to continue the quest in the Codex again. New Loka lady immediately piped up with a hint about where to find the stuff, and I was all set.

mangosta71
2016-09-12, 04:16 PM
Will have to try that tonight, since it happened to me again on that map. I suppose I could try somewhere else, but stealth killing level 30+ enemies is leveling my Ivara so fast...

Update: It worked; got the rest of the frostleaf I needed. Of course, after I cleared M Prime and went back to the start to scour the map for vestan moss, it started a failure timer. And since I was at the entrance, I lost the 9 I had collected.

IFenrys
2016-09-13, 12:14 AM
Will have to try that tonight, since it happened to me again on that map. I suppose I could try somewhere else, but stealth killing level 30+ enemies is leveling my Ivara so fast...

Update: It worked; got the rest of the frostleaf I needed. Of course, after I cleared M Prime and went back to the start to scour the map for vestan moss, it started a failure timer. And since I was at the entrance, I lost the 9 I had collected.

Always do Capture missions on Mercury if you need to gather moss. You can slaughter any enemy who so much as looks at you funny with a basic undrawn melee attack (or your Sentinel will do it for you), making it easy to poke around the whole time with a Scanner out. 6-8 moss a run, discounting doubles from the Synthesis double-scan widget, and you're golden after about 3-4 runs.

mangosta71
2016-09-13, 09:04 AM
The thing is, I didn't know that failure timers existed in the game because I'd never seen one before. And I do solo stealth runs almost exclusively; basically, if I'm not working on unlocking nodes or working on an alert/fissure, I'm sneaking around in the shadows alone somewhere. I may be on a mission for 30 minutes or an hour because I'm waiting for clean shots on a lot of enemies. And yes, I know it's not the most efficient way of doing things, but it's how I like to play.

Brother Oni
2016-09-13, 09:59 AM
The thing is, I didn't know that failure timers existed in the game because I'd never seen one before. And I do solo stealth runs almost exclusively; basically, if I'm not working on unlocking nodes or working on an alert/fissure, I'm sneaking around in the shadows alone somewhere. I may be on a mission for 30 minutes or an hour because I'm waiting for clean shots on a lot of enemies. And yes, I know it's not the most efficient way of doing things, but it's how I like to play.

I know they exist on ship based Sabotage missions - once you're blown up the reactor, you usually have X minutes to extract before the ship goes kablooey. That said, if you went down the 'kill everything with fire' route, most frames can't hang around that long anyway (depending on how many heat procs you get).

The problem I have is with hidden failure timers - one of the Inaros quests has you fighting lots of wild kavats, which I promptly started scanning before killing. Somewhere around 12 DNAs and 30 kavats, the mission failure screen popped up with no warning.

I then went back with a Vauban with a Heliocor and did it more efficiently - in best 'RNGesus hates you' style, I completed the mission but only got 6 DNAs. :smallsigh:

Eldariel
2016-09-13, 10:38 AM
I've had the game fission mail me during an extended Sortie boss battle where I forgot to bring a decent weapon. There was no timer, just a random fission mail maybe 5-10 mins in.

Perhaps there's some set of criteria that, if fulfilled, fails the mission. Something like all tenno being marked afk or no tenno killing an enemy in X minutes and moving little or something. I can only form conjenctures but I do know that it happened without me dying or any such.

mangosta71
2016-09-13, 04:18 PM
I know they exist on ship based Sabotage missions - once you're blown up the reactor, you usually have X minutes to extract before the ship goes kablooey. That said, if you went down the 'kill everything with fire' route, most frames can't hang around that long anyway (depending on how many heat procs you get).
Well, yeah, it makes sense in that kind of mission; the ship explodes and you die if you're still on it. But I was doing an exterminate mission, I had already killed all of the enemies, and I hadn't been there nearly as long as I spent on Narcissus either of those two times frostleaf failed to spawn.

I was moving around to search for moss, so shouldn't have been flagged as afk (and I actually went afk during one of the excursions to Narcissus because I needed an emergency bio break without it starting a fail timer). It's just frustrating.

Astral Avenger
2016-09-13, 05:22 PM
Well, yeah, it makes sense in that kind of mission; the ship explodes and you die if you're still on it. But I was doing an exterminate mission, I had already killed all of the enemies, and I hadn't been there nearly as long as I spent on Narcissus either of those two times frostleaf failed to spawn.

I was moving around to search for moss, so shouldn't have been flagged as afk (and I actually went afk during one of the excursions to Narcissus because I needed an emergency bio break without it starting a fail timer). It's just frustrating.

I remember reading the update notes sometime in the last year that exterminate missions fail if you don't kill an enemy for 10 minutes. thats probably what triggered it. Not sure about the sortie one tho.

Siosilvar
2016-09-14, 01:30 PM
I remember reading the update notes sometime in the last year that exterminate missions fail if you don't kill an enemy for 10 minutes. thats probably what triggered it. Not sure about the sortie one tho.

That's... unfortunate, because sometimes it takes ten minutes for enemies you missed to despawn and respawn near the extraction point.

Eldariel
2016-09-14, 01:32 PM
That's... unfortunate, because sometimes it takes ten minutes for enemies you missed to despawn and respawn near the extraction point.

Enemies no longer despawn.

Siosilvar
2016-09-14, 01:41 PM
Oh, that's even worse. :smallyuk:

Brother Oni
2016-09-14, 05:01 PM
Oh, that's even worse. :smallyuk:

I may have missed something, but isn't there a constant red marker towards a bad guy on the minimap on Exterminate missions? It's often not the closest bad guy, especially if you're deviating from the 'approved route', but a bad guy nonetheless.

Wraith
2016-09-14, 06:23 PM
More than once I've been in a glitched mission where some parts of the map are cut off from others, making it physically impossible to find all the targets. It seems that there's no provision for that any more, you just have to quit and try again.

In fact, I once started a mission and there was no exit from the initial chamber - all four players had accidentally spawned in a "back stage" section that was little more than a box holding aesthetic wall panels that could be seen through a barrier from the actual map area, but otherwise not deliberately accessed.

And then there's that one time I joined a mission that was already underway, and spawn in what can only be described as a sealed air-duct. Fortunately my companions finished the mission and I was able to let the timer run down, but on the off chance that they had died or left the game I'd have been stuck there with no way to progress. :smalltongue:

Siosilvar
2016-09-14, 09:06 PM
Tabbing out and doing something else while waiting for the enemies to despawn was a far better use of my time than backtracking. Exterminate is already one of the least engaging mission types, beaten out only by Hijack because nothing spawns on the last half of the track.

Brother Oni
2016-09-15, 05:46 AM
And then there's that one time I joined a mission that was already underway, and spawn in what can only be described as a sealed air-duct. Fortunately my companions finished the mission and I was able to let the timer run down, but on the off chance that they had died or left the game I'd have been stuck there with no way to progress. :smalltongue:

I haven't had unreachable bad guys on Exterminate since I started playing again, but I'm more than happy to concede it's possible.

Usually /unstuck gets me out of most places, but there was one time on a Corpus tileset where I about a second behind some ******** who activated a party lift without waiting for me; I ended up bullet jumping into the lift shaft as the doors closed where I was trapped underneath the platform and the lift doors wouldn't open. /unstuck put me back into my last valid location - bottom of the lift shaft. :smallsigh:


Tabbing out and doing something else while waiting for the enemies to despawn was a far better use of my time than backtracking. Exterminate is already one of the least engaging mission types, beaten out only by Hijack because nothing spawns on the last half of the track.

So potentially nothing wrong with the game or having problems finding the bad guys, you're just unwilling to go back and kill them? I find it difficult to believe that backtracking takes that long with Parkour 2.0, especially with slide/bullet jumping/double jump combo travelling; I'm surprised that you're still apparently playing Warframe, given that you've stated you're willing to alt-tab out and do something else for 10 minutes for the enemies to despawn and respawn, rather than back track.

I'll agree that Grineer hijack is empty, but Corpus hijack seems to be a mixed bag - some times I've had no bad guys, other times, it's a constant battle of dealing with ambushes in front and chasing moas from behind.

Siosilvar
2016-09-15, 11:08 AM
I haven't played in a month or two, but that's because I'm on a strategy game kick at the moment. Even so, I don't see why it's confusing that I like playing Warframe-the-shooter but find Warframe-the-explorer boring. I've seen all the tiles hundreds of times, and constantly overshooting my bullet jumps and getting stuck on the terrain is not engaging gameplay. I suppose I could practice moving around, but that's exactly the kind of meaningless, menial optimization work that I dislike.

Shooting stuff is fun. Shooting stuff while jumping around the map is fun. Jumping around the map alone isn't, especially when the game tries to fight me doing it with weird map geometry and three-button inputs.

edit: Technically, it's four different keys to sprint-slide-bulletjump.

Brother Oni
2016-09-15, 07:06 PM
Even so, I don't see why it's confusing that I like playing Warframe-the-shooter but find Warframe-the-explorer boring.

That's fair enough. I actually find Warframe-the-explorer a relaxing change of pace when coupled with particular tiles and missions, primarily Lua and the Void due to the puzzle rooms (which I haven't quite all solved yet) and syndicate/cache missions (I like medallion and shiny hunting).

The weird map geometry is mostly due to the maps not really being updated for Parkour 2.0, particularly with the bloody lintels on top of every door or overhangs on ledges getting you stuck above or underneath things.

Exterminate missions I found very useful earlier on as they allowed me to take my slightly underleveled frames, weapons and mods against bad guys who were an actual threat without being cheesy, but still have a chance of completing the mission without being overwhelmed by endless hordes. I particularly found Warframe became more of a cover based shooter against Grineer (bombards, heavy gunners and emplacements makes being caught out in the open a very bad place to be) versus the more typical Dynasty Warframe, where you mow down mooks in their hundreds, if not thousands.

IFenrys
2016-09-16, 10:37 AM
Working on getting all the new Syndicate melees, thought I'd post my thoughts here.


Vaykor Sydon: Second one I got. Is fun. Haven't gotten much mileage out of its passive (takes way too many blocked shots to charge up a Blind in my experience, I usually don't stop swinging long enough for it to work out), but it controls just fine, and it's crit-viable (so I finally have a Berserker polearm).

Telos Boltace: This thing is going to be silly. That radial spin looks to be quite the joy to use. I think I'll finally have my Maiming Strike melee soon :D

Synoid Heliocor: By all reports, underwhelming. Apparently, the specter-maker passive only makes one at a time, it only lasts for 30 seconds, and it doesn't draw aggro. Also, they "balanced" the weapon's passive by then making the actual weapon part significantly worse than the base Heliocor (crit rate more than halved and nearly a quarter of its base damage lopped off, in exchange for an admittedly significant speed buff and a marginal channeling damage buff, as well as a status buff that's kinda useless for taking out enemies with the actual hammer and thus activating the kinda "meh" passive). Disappointing overall.
EDIT: Now my third Syndicate melee; traded a Rakta Dark Dagger for it. It is definitely somewhat underwhelming, but rather fun in spite of that. They need to either raise the cap on clones, or match the stats to the base version (I don't even need it to exceed the base's stats, just MATCH it at least). Or both. I'd be cool with both. Would also be nice if there wasn't a 30 second time limit on them, considering they're kinda weak even when you get a good one, like a Heavy Gunner or Drahk Master. It's not like they're powerful enough to require a time limit.

Secura Lecta: Certainly not the best passive on the table, not by a long shot, but it sounds goofy and entertaining. I'll run with it. I needed a new whip anyways.

Rakta Dark Dagger: First one I got. Was fearing another Vaykor Hek situation here, but since they didn't give these melees the syndicate bursts, they apparently saw no problem with just letting us use Gleaming Blight on the Rakta Dark Dagger. Works for me, and the overshields on stealth kill have already made it my go-to CL weapon when I'm not Viral-proccing everything in the vicinity. 3 for 3, Red Veil. I'm as surprised as anyone, considering where we started here, but good job, guys.
EDIT: The overshields appear to be on attacks on Rad-procced enemies, if the reddit is anything to go by. Still my CL weapon of choice.

Sancti Magistar: Considering I almost never run Life Strike on my melee weapons, I'm happy to see something here with some innate heals (even if they only come in through charge attacks). Status resistance while drawn sounds nice too, though it apparently has a similar problem to the Electric resistance Arcane in that Arc Traps can now stunlock you. Definitely a bug, and now that it will come up more often, DE should probably fix that :/

EDIT: Made a mistake on the Rakta Dark Dagger, fixed text.

EDIT 2: Obtained Synoid Heliocor, edited in evaluation.

Wraith
2016-09-16, 06:46 PM
I have the Telos Boltace. It makes me happy in lots of tiny little ways, and I haven't even used the proc effect properly yet. It's a good, solid weapon with a very comfortable animation/area of effect and I can see it becoming my go-to weapon very easily.

I also had the Heliocor and the Sydon, but given the crazy prices people were asking for in the hour after launch I knocked 10% off what I saw in the chat window and sold them immediately for a huge Platinum profit. I'm not sorry. :smalltongue:

Toastkart
2016-09-17, 08:47 AM
So I've only been playing for a short while, and I've kind of hit a wall. I've never, in 20ish years of gaming, experienced motion sickness or nausea in games, until getting an arch-wing. In open space it's not that bad, but I just got to Uranus. Those underwater tunnels are just so disorienting that I haven't been able to complete a single mission. And the map is no help, considering it doesn't show differences in elevation or layers, and it friggin spins around every time I change orientation. And let's not talk about the arch-wing rush mission on phobos. The best I've been able to get is halfway before running out of time. Any advice that might help me out?

Also, it appears my arch-wing is seriously underleveled for Uranus. Any tips for leveling it up besides grinding missions I don't particularly enjoy?

Recaiden
2016-09-17, 12:58 PM
You can toggle to a fixed map with a spinning player icon. That might help you?
Strafe. You can move up/down/left/right without changing orientation, or changing only slowly.
Mobile Defense missions (low level freespace or high-level corpus ship) are the best places to level up that I know of.

Archwing Rush is terrible; no one can help you there.

Toastkart
2016-09-19, 09:32 AM
You can toggle to a fixed map with a spinning player icon. That might help you?
Strafe. You can move up/down/left/right without changing orientation, or changing only slowly.
Mobile Defense missions (low level freespace or high-level corpus ship) are the best places to level up that I know of.

Archwing Rush is terrible; no one can help you there.

Thanks, that's helped some. Why is that not a default option?

At least there is some good news. I got two parts (and duplicates of them) for Oberon relatively early on, and after six weeks of getting absolutely nothing, I got the third part last night. I also got a dread on the same mission, which I understand is stupidly common but it's only my second stalker kill.

Eldariel
2016-09-19, 10:55 AM
Also, it appears my arch-wing is seriously underleveled for Uranus. Any tips for leveling it up besides grinding missions I don't particularly enjoy?

If you have some plat or a clan, you could just trade for the key mods and buy pieces for one of the good Archwing weapons. This allows you to bypass the painful initial grind; with survivability mods and a decent weapon, you can already run Caelus or Salacia. You'll do fine even without a heavily modded gun (though I recommend potatoing at least one).

For guns, I recommend one of Cyngas (burst), Velocitus (charge), Grattler (explosive short range auto) or Fluctus (AOE semi-auto). Fluctus has the best AOE though Grattler comes close, Velocitus has the best damage though Grattler and Cyngas come close, and Cyngas is the only accurate high damage hitscan weapon (though with practice, Velocitus's pinpoint accuracy, punchthrough and massive damage make it good at long ranges too). If you want melee, Centaur is the best bar none.

mangosta71
2016-09-19, 02:43 PM
Thanks, that's helped some. Why is that not a default option?

At least there is some good news. I got two parts (and duplicates of them) for Oberon relatively early on, and after six weeks of getting absolutely nothing, I got the third part last night. I also got a dread on the same mission, which I understand is stupidly common but it's only my second stalker kill.
Apparently a lot of people prefer to have the map spin around. Like you, I find it disorienting.

Dread is fantastic. Definitely my favorite bow, and I'd be hard pressed to name a primary that suits my overall playstyle better. Ivara + Dread is looking more and more like my default go-to combo for most mission types, though Valkyr is likely to remain my frame of choice for defense. Titania is building, I finally started the quest for Inaros, and I guess I should work on the quests for Limbo and Atlas at some point, but from what I've seen I don't think any of them will replace my two favorites.

Brother Oni
2016-09-20, 02:27 AM
Dread is fantastic. Definitely my favorite bow, and I'd be hard pressed to name a primary that suits my overall playstyle better. Ivara + Dread is looking more and more like my default go-to combo for most mission types, though Valkyr is likely to remain my frame of choice for defense.

While I really like bows, I find they simply don't put enough fire down range when things get really hectic, even with Metal Auger for ridiculous punch through (plus I'm a really bad shot).
I much prefer another weapon with Hush or Suppress (if you're stealthing, you can afford to give up a bit of DPS in the form of reload time, as long as your burst is unaffected) since you can take out 2+ bad guys in a room quickly and quietly - Lex (Prime) and (Vaykor) Marelok are my go-to secondaries for stealth (although you have to watch out for the very unstealthy syndicate proc off the Vay Mare).

I haven't gotten round to trying it out yet, but a big shotgun on Banshee would be highly entertaining if it works.

I've tried Valkyr out and was distinctly underwhelmed - I may need to stick a potato on her and how she feels then. Inaros is rapidly becoming one of my favourite frames, on par with Rhino - I just need that Red Veil mod for the Dark Dagger to take full advantage of the finisher kills off his 1 (and figure out his 4 works as the first time I tried it, I killed myself).

Eldariel
2016-09-20, 03:02 AM
While I really like bows, I find they simply don't put enough fire down range when things get really hectic, even with Metal Auger for ridiculous punch through (plus I'm a really bad shot).

Bows have reliable crits which are further doubled on headshots so one of the best things about bow is to aim for the headshots and reliably kill anything in one shot. I would recommend against Metal Auger: it has more punchthrough than you'll basically ever need anyways (just fire fully charged shots) so you generally get more out of extra damage.


I've tried Valkyr out and was distinctly underwhelmed - I may need to stick a potato on her and how she feels then. Inaros is rapidly becoming one of my favourite frames, on par with Rhino - I just need that Red Veil mod for the Dark Dagger to take full advantage of the finisher kills off his 1 (and figure out his 4 works as the first time I tried it, I killed myself).

Inaros's 4 drains your health to create a shield that, when full, doubles your armor. Then you can click it once to send a scarab swarm that CCs enemies and creates an AOE health drain/healing effect. This costs you 25% of the armor. It's very cheap energy-wise but it has huge health costs. Once you get it on and fill out your health once though, you're generally fine as keeping it topped out is a far lesser health investment. The whole shield is refunded in health if you walk into a Nulli bubble or something but you don't get "overhealth" so most of the refunded health is generally wasted.

Brother Oni
2016-09-20, 04:01 AM
Bows have reliable crits which are further doubled on headshots so one of the best things about bow is to aim for the headshots and reliably kill anything in one shot. I would recommend against Metal Auger: it has more punchthrough than you'll basically ever need anyways (just fire fully charged shots) so you generally get more out of extra damage.

Issue 1 - I can't get head shots reliably unless I'm pretty much in slide+melee range (told you I was a bad shot - I tend to default to CoM shots).
Issue 2 - being able to absolutely, positively wreck one guy's day per second is fine, until there's about 10 of them and more are coming. Also ice exterminus and nullifiers (that Corpus bow only sortie a few days ago was just silly with all 4 of us trying and failing to hold back ~4 nullifiers and their friends across the main bridge in that triple bridge tile).

As I said, I think bows are great single target weapons for high value targets but they need to be backed up by another frame who can get rid of the small fry when the crap hits the fan.



Inaros's 4 drains your health to create a shield that, when full, doubles your armor. Then you can click it once to send a scarab swarm that CCs enemies and creates an AOE health drain/healing effect. This costs you 25% of the armor. It's very cheap energy-wise but it has huge health costs. Once you get it on and fill out your health once though, you're generally fine as keeping it topped out is a far lesser health investment. The whole shield is refunded in health if you walk into a Nulli bubble or something but you don't get "overhealth" so most of the refunded health is generally wasted.

Hmm, interesting. Presumably it doesn't combo directly with Health Conversion, but are there any other health gain mechanics/mods that could take advantage of it?

Eldariel
2016-09-20, 04:38 AM
Issue 1 - I can't get head shots reliably unless I'm pretty much in slide+melee range (told you I was a bad shot - I tend to default to CoM shots).
Issue 2 - being able to absolutely, positively wreck one guy's day per second is fine, until there's about 10 of them and more are coming. Also ice exterminus and nullifiers (that Corpus bow only sortie a few days ago was just silly with all 4 of us trying and failing to hold back ~4 nullifiers and their friends across the main bridge in that triple bridge tile).

As I said, I think bows are great single target weapons for high value targets but they need to be backed up by another frame who can get rid of the small fry when the crap hits the fan.

Well, in stealth runs they're awesome as you don't generally need to kill more than a couple opponents per shot and those can be lined up. Aiming you get automatic practice in by playing more :smallwink: If you're shooting at masses, Bows can shine in the appropriate terrain (anything that funnels the enemies in) but yeah, the AOE leaves something to be desired. Though you can run Gas damage + Status chance, and go for the AOE procs; the proc benefit of both, crit and headshot multipliers and it's checked for independently on each opponent so you have a decent chance; this provided you have enough damage to kill the enemies anyways.


Hmm, interesting. Presumably it doesn't combo directly with Health Conversion, but are there any other health gain mechanics/mods that could take advantage of it?

It's pretty strong right out of the box. But I haven't really found any comboes that interest me anyways. Steel Fiber does not work with the extra armor I gather; Health Conversion actually might though that's probably an overkill. It's not like Inaros is likely to die anyways.

Leon
2016-09-20, 05:31 AM
My Favorite Bow is Dread but Rakta Cernos sees more action these days since its part of my defult loadout on Ivara who i use for anything stealthy. In general regarding weapons i typically go on the Idea of having a Slow primary backed up by fast secondaries or the other way around. So for Ivara its Bow + Wraith Twin Vipers.

Brother Oni
2016-09-20, 06:19 AM
Well, in stealth runs they're awesome as you don't generally need to kill more than a couple opponents per shot and those can be lined up. Aiming you get automatic practice in by playing more :smallwink: If you're shooting at masses, Bows can shine in the appropriate terrain (anything that funnels the enemies in) but yeah, the AOE leaves something to be desired. Though you can run Gas damage + Status chance, and go for the AOE procs; the proc benefit of both, crit and headshot multipliers and it's checked for independently on each opponent so you have a decent chance; this provided you have enough damage to kill the enemies anyways.

So basically, git gud. :smalltongue:

Can I ask why Gas over Blast? Does the increased damage and ease of lining up the next shots beat the CC effect?


My Favorite Bow is Dread but Rakta Cernos sees more action these days since its part of my defult loadout on Ivara who i use for anything stealthy. In general regarding weapons i typically go on the Idea of having a Slow primary backed up by fast secondaries or the other way around. So for Ivara its Bow + Wraith Twin Vipers.

Out of curiosity, does the IPS type of each of the three main bows (Dread/Paris Prime/Rakta Cernos) make any difference to your choice? When I do use bows, I use the Paris Prime against Grineer and the Dread versus Corpus (but only because I don't have the Rakta Cernos) - I wouldn't take a bow against Infested.

Eldariel
2016-09-20, 06:41 AM
So basically, git gud. :smalltongue:

Can I ask why Gas over Blast? Does the increased damage and ease of lining up the next shots beat the CC effect?

Status Effects (http://warframe.wikia.com/wiki/Status_Effect). Blast knocks enemies down in a 5m AOE. Gas deals Toxin damage procs in a 5m AOE. Thus, Blast is better for CC. Gas is better for killing. Given that the damage is based off crit/headshot multiplied numbers, you can do pretty decent damage with Gas procs on bows (though not as high as Snipers of course) which gives them something of an AOE capability. Though mind, if you go up against really high level enemies, just ensure you can oneshot them first. High level armored enemies, Dread's Slash procs are actually your best bet.


Out of curiosity, does the IPS type of each of the three main bows (Dread/Paris Prime/Rakta Cernos) make any difference to your choice? When I do use bows, I use the Paris Prime against Grineer and the Dread versus Corpus (but only because I don't have the Rakta Cernos) - I wouldn't take a bow against Infested.

IPS makes some difference. Most of your damage comes from your primary elemental combination since you generally pick whatever has the greatest multiplier vs. the most common enemies. Slash, Puncture and Impact multipliers are weaker than Corrosive/Viral/Radiation/Magnetic multipliers (http://warframe.wikia.com/wiki/Damage_2.0) vs. the appropriate enemies (vs. Corpus, I generally use Gas for status or Toxin for shield ignoring). This is doubly true for armor where the multiplier is both, a damage multiplier and an armor penetration effect. So e.g. Corrosive ignores 75% of Ferrite Armor and deals 75% bonus damage to Ferrite-armored enemies. This is massive and thus in particular vs. armored enemies, the vast majority of your damage comes from the elemental. To that end, IPS is not all that important as anything but seed damage or an incidental bonus.

The biggest relevance of the IPS component is status procs: IPS have 4x weight on status calculation (that is to say, if you have a weapon that deals 80 Slash + 320 Gas, your procs are 50% Slash and 50% Gas) so most of the procs you'll see on your weapons will be of the primary physical type: two 90% elemental mods gives you 180% Elemental, two 60% element+status mods give you 120% Elemental. Thus 69% of your procs with 90% elemental mods and 77% of your procs with 60% elemental mods will be physical (with the rest being elemental). Physical status effects (http://warframe.wikia.com/wiki/Status_Effect) mostly suck. Impact is way worse than Blast, Puncture is way worse than CC effects (Heat/Blast/Electric/Radiation/Cold). Slash is the odd one out: Slash procs do less damage than Toxin, Heat or Gas but they stack and ignore both, shields and armor. This makes the Slash-weapon status effects somewhat interesting; in this case, Dread. Vs. particularly high level armored enemies, you can actually chew through them most efficiently with ironically Slash-damage (the type with a penalty vs. armor) if you have a decent status chance.

Leon
2016-09-20, 12:06 PM
Out of curiosity, does the IPS type of each of the three main bows (Dread/Paris Prime/Rakta Cernos) make any difference to your choice? When I do use bows, I use the Paris Prime against Grineer and the Dread versus Corpus (but only because I don't have the Rakta Cernos) - I wouldn't take a bow against Infested.

Not really. I will change them a lil bit pending what i need but my Dread is largely left set as a Slash/Toxin build and the R.Cernos is mostly set as Corrosive. Its Syndicate Proc is the prime reason for its usage on Ivara over the others. Dread has been seeing a lil more play recently since i picked up Hate finally so ive been rolling with all three Stalker weapons on a Red and Black Nyx (War has been and gone) P.Prime i rarely use which is kinda funny given the effort i went to get it back again once the skins were made to work on it. It is set up for Massive puncture and Crit.

mangosta71
2016-09-20, 03:56 PM
While I really like bows, I find they simply don't put enough fire down range when things get really hectic, even with Metal Auger for ridiculous punch through (plus I'm a really bad shot).
Which is why I enjoy Ivara so much. Room full of enemies? Prowl's got your back.

I haven't gotten round to trying it out yet, but a big shotgun on Banshee would be highly entertaining if it works.
I leveled my Banshee with a Hek. Hilarity ensued. Aside from the lols of that thunderous roar being silent, point blank blasts in the back of enemies' heads. A Tigris would have been even better, but I was also leveling the Hek at the time, so two stones with one bird.

On the topic of AoE on bows, you can also slap a Thunderbolt in. Gas proc for damage, blast for knockdown CC. Granted, the blast isn't reliable since you can't buff the chance of the proc.

Brother Oni
2016-09-21, 01:53 AM
Thanks for the info everyone. It's definitely opened my eyes to some of the pure element weapons that I dismissed as mastery fodder earlier in my warframe career.


Which is why I enjoy Ivara so much. Room full of enemies? Prowl's got your back.

Yeah, I've been working my way through the star chart again, this time picking up all the frames I missed. I'm up to Equinox on Uranus now, which should hold me up for a bit.

Ivara's been eluding me for a while - I guess I need to bang out those Rotation C spy vaults. I want that little tree frog. :smallbiggrin:

Edit: On a separate note, why on earth do players bring fragile frames to no shield nightmare missions? I managed to squeeze in a Grineer survival on Ceres this morning for a Rending Strike and had a Vauban Prime, Excalibur and another prime frame with me in Inaros. Excally I can forgive, but the other two should really know better - I got 32 revives for that mission while not dying once and yet I still managed to get most damage.

Astral Avenger
2016-09-22, 09:21 AM
Snip

Edit: On a separate note, why on earth do players bring fragile frames to no shield nightmare missions? I managed to squeeze in a Grineer survival on Ceres this morning for a Rending Strike and had a Vauban Prime, Excalibur and another prime frame with me in Inaros. Excally I can forgive, but the other two should really know better - I got 32 revives for that mission while not dying once and yet I still managed to get most damage.
I know that occasionally I forget that nightmare mission means no shields, not just random nightmare effect and will occasionally try and run it with something fragile. Normally happens when running with some people from my clan or solo, so it can work (just not well). I'm MR20 and will probably hit MR21 this weekend, so it's definitely not just the new players not knowing about it, its also the older players forgetting about it.

With grineer survival as the mission, vauban seems like a pretty bad choice to me, but if it were NM infested, he would be great. My inclination would be to run my frost or nyx, both of which are excellent damage sponges if played right.

Speaking of nyx, i need to get that newish absorb augment and see if I can fit it in without sacrificing the chaos augment.

And finally, the reason I originally came to the thread this morning, anyone have recommendations for good places to farm rep these days? seems like i'm not getting as much from a day of playing as I did a few months ago.

IFenrys
2016-09-22, 11:48 AM
I know that occasionally I forget that nightmare mission means no shields, not just random nightmare effect and will occasionally try and run it with something fragile. Normally happens when running with some people from my clan or solo, so it can work (just not well). I'm MR20 and will probably hit MR21 this weekend, so it's definitely not just the new players not knowing about it, its also the older players forgetting about it.

With grineer survival as the mission, vauban seems like a pretty bad choice to me, but if it were NM infested, he would be great. My inclination would be to run my frost or nyx, both of which are excellent damage sponges if played right.

Speaking of nyx, i need to get that newish absorb augment and see if I can fit it in without sacrificing the chaos augment.

And finally, the reason I originally came to the thread this morning, anyone have recommendations for good places to farm rep these days? seems like i'm not getting as much from a day of playing as I did a few months ago.

I believe it's based on your Affinity gain, so anything high-level. Sorties will usually do pretty well.

I now have all six Syndicate melees, thanks to the generosity of Trade chat (specifically my region's apparent overwhelming need for Rakta Dark Daggers). The Secura Lecta is sadly as underwhelming as I expected it to be. The Sancti Magistar is rather lackluster as well, as its heal is a bit low for the effort of putting in a charge attack, though it's quite fun outside of its main selling point (forgot how fun Shattering Storm's combos were). My favorites are probably the Dark Dagger (Viral burst + CL shenanigans) and the Telos Boltace (dat spin). The Synoid would be way up there (I love the idea of putting the enemy back together to help me out on the fly), but they just nerfed it a bit too hard all across the board in order to "balance" it. It needs one of 2 things; better stats (at least equal to the base), or more specters. Either of those (or both) and it's probably my favorite Syndicate melee by a mile.

Would also be nice if it wasn't a second Syndicate hammer, but nothing we can do about it now. Would have been nice if DE had taken my idea for the Cephalon melee as a set of Gammacor-esque claws (I will not let this go until we have some good claws).

Wraith
2016-09-22, 05:29 PM
Would also be nice if it wasn't a second Syndicate hammer, but nothing we can do about it now. Would have been nice if DE had taken my idea for the Cephalon melee as a set of Gammacor-esque claws (I will not let this go until we have some good claws).

I'd have liked to see the Arbiters get a Silva & Aegis, in order to match the sword and shield-shaped logo that they have (In lieu of giving them an actual sword, that the Galatine Prime should have been?). Then the Boltace could have been given to the Suda - a semi-transparent, holographic blade would have looked beautiful, but sadly it was not meant to be.

While it's not Claws, I think it matches the aesthetic much better than a hammer of any kind.

IFenrys
2016-09-22, 10:48 PM
I'd have liked to see the Arbiters get a Silva & Aegis, in order to match the sword and shield-shaped logo that they have (In lieu of giving them an actual sword, that the Galatine Prime should have been?). Then the Boltace could have been given to the Suda - a semi-transparent, holographic blade would have looked beautiful, but sadly it was not meant to be.

While it's not Claws, I think it matches the aesthetic much better than a hammer of any kind.

Cephalon Tonfas would have been neat. Glaive would have been nice too. Hell, most categories would have worked better for the purpose of a melee weapon that analyzes the enemy. Anything with a cutting edge would have worked on the logic of "dissecting to analyze", and anything puncture-based could have been taking a sample, like a syringe or something. Impact is literally the only one of the three that doesn't work for a scanning melee weapon.

On the topic of sword n' board, though, I was actually hoping for Vaykor Ack & Brunt (a shield to protect the colonies), and Telos Dark Sword (to fit their sword theme) or Telos Jaw Sword (This is a retrospective idea; if they would let Gleaming Blight work on the Rakta Dark Dagger, why not Blade of Truth on the Telos Jaw Sword?). Right half of the board is mostly fine, though I was hoping for Heat Dagger rather than Dark Dagger. I even called the Secura Lecta months in advance, was quite happy about that :D

Recaiden
2016-09-22, 11:01 PM
Arbiters were never going to get anything but the third bolt- weapon.

IFenrys
2016-09-23, 01:16 AM
Arbiters were never going to get anything but the third bolt- weapon.

True enough, but one can dream. Similarly, Suda was never getting something other than the Cephalon melee weapon - which is why my complaint is that the Heliocor was a hammer to begin with. We've got plenty of those for now - play with an underused category please.

Recaiden
2016-09-23, 01:52 PM
That's fair. :smallfrown:

On the other hand, hammers were an underused category until recently. 18.8 if you count the Sibear, 18.12 since, let's be honest, no one counts the Sibear.

Now if they could just fix Machetes...

IFenrys
2016-09-23, 07:39 PM
That's fair. :smallfrown:

On the other hand, hammers were an underused category until recently. 18.8 if you count the Sibear, 18.12 since, let's be honest, no one counts the Sibear.

Now if they could just fix Machetes...

I count the Sibear, I love my red ice hammer :D

Also, we got Fragor Prime like an update and a half before the Heliocor. That alone screams "We're good on hammers for now, we've got one of the best ones the game will ever have."

I do agree that Machetes need a good fixing, but I haven't the foggiest idea what they could do to make the category appealing.

Wraith
2016-09-24, 04:49 AM
I do agree that Machetes need a good fixing, but I haven't the foggiest idea what they could do to make the category appealing.

Make them a focus for casting abilities? Let them keep their slow speed and dull stats, but while you have it equipped you get +10% Casting Speed, or +10% Proc on your Warframes' passive ability, or something along those lines. There's already plenty of good melee weapons for all the different styles, but I don't think there is yet anything that lets you tailor your passive boosts.

Leon
2016-09-25, 12:34 AM
First step is to fix the terrible stance or give the class a new and better stance.

mangosta71
2016-09-25, 09:35 AM
Or just remove machete as a distinct class and roll them into swords.

Eldariel
2016-09-25, 09:38 AM
Or just remove machete as a distinct class and roll them into swords.

Those are already some of the game's most populated groups; that'd be a huge weapon dump.

IFenrys
2016-09-25, 11:27 AM
Those are already some of the game's most populated groups; that'd be a huge weapon dump.

This, pretty much. I'm not actually against the idea of folding the weapons into other categories, but we'd need to get some variety in there. Maybe we could use the opportunity to round out some other lesser-used categories. Put a hook whip on the Machete and make a Grineer Whip & Blade, add a horizontal handle and second prod to the Prova for some Corpus Tonfas (or an energy barrier for a Corpus Sword & Shield), etc.

That said, I'd rather see Machetes as a category not suck than just have DE give up on them.

mangosta71
2016-09-25, 12:15 PM
There are 4 machete weapons (plus a couple special variants), so it wouldn't be that big a dump. Besides, the kama looks like a scythe and the item description refers to it as a scythe, so classifying it as a machete when there's a scythe category is kind of ridiculous. (Of course, dual kamas being in the dual swords category is just as ridiculous.) Make the kama a scythe, and we're down to 3. Make the prova a tonfa (seeing as how it's a baton rather than a bladed weapon), and there are only 2.

IFenrys
2016-09-26, 10:06 AM
There are 4 machete weapons (plus a couple special variants), so it wouldn't be that big a dump. Besides, the kama looks like a scythe and the item description refers to it as a scythe, so classifying it as a machete when there's a scythe category is kind of ridiculous. (Of course, dual kamas being in the dual swords category is just as ridiculous.) Make the kama a scythe, and we're down to 3. Make the prova a tonfa (seeing as how it's a baton rather than a bladed weapon), and there are only 2.

Run with the Whip & Blade modification for the Machete (makes sense, considering who wields it), and we're down to one. I'll freely admit I can't think of any other category the Nami Solo would fit in. Perhaps if we stretched the model out a bit, it could fit into Rapiers (swashbuckling pirate weapon, anyone?).

Astral Avenger
2016-09-27, 09:56 PM
Got the steel meridian glow stick and it bumped me over the threshold to MR21. :smallbiggrin:

That test was really easy, high efficiency ember and Orthos p and no problem with the time constraints at all.

Leon
2016-09-28, 11:52 AM
Finally got the trident of terribleness to 30 and dropped it faster than a hot rock. Am enjoying the R.Dark Dagger since its just a direct upgrade to the existing DD. Going to be a long while before my Rep with Suda or Hexis gets back to full so those two will be a long way off yet.

IFenrys
2016-09-29, 11:06 AM
Finally got the trident of terribleness to 30 and dropped it faster than a hot rock. Am enjoying the R.Dark Dagger since its just a direct upgrade to the existing DD. Going to be a long while before my Rep with Suda or Hexis gets back to full so those two will be a long way off yet.

I assume you mean the Vaykor Sydon. It's actually not a bad weapon, really - it's even Blood Rush/Body Count viable (which means I finally got my crit polearm :smallbiggrin:). The passive is just a bit lackluster. We just need to lower the number of blocks needed for a blind.

Astral Avenger
2016-09-29, 07:57 PM
I assume you mean the Vaykor Sydon. It's actually not a bad weapon, really - it's even Blood Rush/Body Count viable (which means I finally got my crit polearm :smallbiggrin:). The passive is just a bit lackluster. We just need to lower the number of blocks needed for a blind.

I haven't run numbers on it, but I thought it was more viable as a status weapon. I think it has 25% base status chance.

IFenrys
2016-09-30, 10:39 PM
I haven't run numbers on it, but I thought it was more viable as a status weapon. I think it has 25% base status chance.

You can run it as either, really.

Brother Oni
2016-10-03, 02:40 AM
And finally, the reason I originally came to the thread this morning, anyone have recommendations for good places to farm rep these days? seems like i'm not getting as much from a day of playing as I did a few months ago.

Off the top of my head, Akkad (Eris), Berehynia (Sedna), Hieracon (Pluto) are favoured farming spots for different reasons - you're most probably interested in Akkad and Berehynia for affinity farming.


On a separate note, how do you do that Grineer Galleon Spy vault with the conveyor belts these days? You used to be able to drop in from above but they've patched the hole in the roof (stupid Grineer DIY-ers...).
The only way I can see is to one-shot the sensor drone and all the guards before hacking the entrance - the drone's patrol route doesn't leave much time to hack the panel and the guards will detect you anyway if you try and cipher it.

Eldariel
2016-10-03, 04:27 AM
And finally, the reason I originally came to the thread this morning, anyone have recommendations for good places to farm rep these days? seems like i'm not getting as much from a day of playing as I did a few months ago.

First principles of farming rep/XP/focus/anything going by Affinity:

1) Grineer unit base affinity gains are by far the highest:

Grineer: Powerfist/Shield Lancer/Hellion is 50, Trooper/Scorpion/Eviscerator is 100, Elite Lancer is 150. Then stuff like Ballista/Commander/etc. is 200 while Scorch/Heavy Gunner/Bombard/Napalm are 500.

Corpus: Detron/Sniper/Prod Crewman + MOA/Shield/Oxium Osprey is 50, Railgun MOA/Mine Osprey is 100, Nullifier/Elite Crewman 150, Shockwave/Fusion MOA/Anti MOA is 200, Tech is 500.

Infested: Leaper/Runner/Volatile/Crawlers are 35, Charger/Swarm MOA/Tar MOA is 50, Mutalist Osprey is 100, Ancient Disruptor/Healer/Boiler/Brood Mother is 150, Toxic Ancient is 500.

Corrupted: Crewman/Lancer/Butcher/Drone is 50, Ancient is 150, MOA is 200, Nullifier/Heavy Gunner/Bombard is 500.


The big things to note is that Grineer Core Unit is Elite Lancer, which is 150, while Corpus/Corrupted Core Units are 50 and Infested mostly 35. This is because Lancers are replaced by Elite Lancers in missions starting above level 15, while Corpus still have a healthy supply of MOAs/Drones/Detron Crewmen, Corrupted Lancers/Crewmen/Butchers and Infested the various light units regardless of starting level. Lancers also outnumber Butcher/Powerfists, Shield Lancers and Troopers heavily in any Grineer formation: indeed, they're basically always over 50% of the total.

The other thing to note is that Grineer Scorches and Heavy Gunners grant "miniboss" level XP, while of the other factions only Corrupted feature a decent number of units giving 500. Thus, you have to kill like 3-4 times more Infested to get the same affinity you would for a certain amount of Grineer. The same is true to lesser extent for Corpus and Corrupted, though their force make-ups are at least a bit more malleable.

2) Eximus units grant 10 times more affinity than their non-Eximus counterparts. Thus, if any mission produces lots of Eximi, that mission is incredible for affinity. Eximus Stronghold Sorties are of course the gold vein but also going deeper into an endless mission tends to produce an ever-increasing amounts of Eximi; the higher level, the better.

3) Spawn systems vary. Interception spawns new waves whenever old waves are dead. Thus, to farm an Interception mission for affinity, you need a group that can kill the enemy as soon after they spawn as possible, thus eliciting new spawns. Thus Interceptions favour optimized AOE power camp comps. Survival/Excavation spawn logic feeds constant enemies up to the map cap. Thus killing rate isn't as big of a concern, though spawn distances and enemies getting stuck can cause problems. This is better for casual farm anyways. Defense feeds a trickle of enemies spawning new ones as you kill the old ones. Much like Interception except more wait times.


With all this in mind, I'd recommend Selkie (Sedna) for casual leveling, or Berehynia (Sedna) for active XP farm nowadays. You can also go to Hydron (Sedna) if you want Defense-rewards. After that, yeah, Akkad/Hieracon/etc. are fine particularly if you want to farm credits, or Relics from Hieracon. They aren't nearly as good for Affinity as the Grineer-missions in spite of the Dark Sector multipliers though.

mangosta71
2016-10-03, 09:53 AM
On a separate note, how do you do that Grineer Galleon Spy vault with the conveyor belts these days? You used to be able to drop in from above but they've patched the hole in the roof (stupid Grineer DIY-ers...).
The only way I can see is to one-shot the sensor drone and all the guards before hacking the entrance - the drone's patrol route doesn't leave much time to hack the panel and the guards will detect you anyway if you try and cipher it.
I just run Ivara for spy missions. Laser beams will still light you up, but drones can't see you.

10th
2016-10-03, 10:04 AM
On a separate note, how do you do that Grineer Galleon Spy vault with the conveyor belts these days? You used to be able to drop in from above but they've patched the hole in the roof (stupid Grineer DIY-ers...).
The only way I can see is to one-shot the sensor drone and all the guards before hacking the entrance - the drone's patrol route doesn't leave much time to hack the panel and the guards will detect you anyway if you try and cipher it.

There are three ways into it, that I know of:
1. Brute force as already mentioned.
2. Drop through the hole in the roof.
3. On the lower conveyor belt are explosive barrels, shoot them when they are near the ventilator and you can enter through the now opened vent.

IFenrys
2016-10-03, 12:30 PM
There are three ways into it, that I know of:
1. Brute force as already mentioned.
2. Drop through the hole in the roof.
3. On the lower conveyor belt are explosive barrels, shoot them when they are near the ventilator and you can enter through the now opened vent.

Didn't actually know about that last one, thanks for the tip :D

Brother Oni
2016-10-04, 02:17 AM
I just run Ivara for spy missions. Laser beams will still light you up, but drones can't see you.

Which would be fine except I'm running the spy vaults to get Ivara. :smalltongue:


There are three ways into it, that I know of:
1. Brute force as already mentioned.
2. Drop through the hole in the roof.
3. On the lower conveyor belt are explosive barrels, shoot them when they are near the ventilator and you can enter through the now opened vent.

Since DE removed option 2, option 3 looks like the only viable way. Thanks, I'll give it a try when I next run across that vault.

10th
2016-10-04, 01:23 PM
Since DE removed option 2, option 3 looks like the only viable way. Thanks, I'll give it a try when I next run across that vault.

DE did not remove entry options, but it is random which paths are open.

Wraith
2016-10-04, 03:29 PM
Why do the Grineer missions at all? I got all of Ivara in a day by doing Corpus missions; they take about half the time, and they're generally a lot easier to get through.

Brother Oni
2016-10-04, 06:37 PM
DE did not remove entry options, but it is random which paths are open.

I must have been really unlucky then as I'm about 3 for 3 on the hole in the roof not being there since SotR.


Why do the Grineer missions at all? I got all of Ivara in a day by doing Corpus missions; they take about half the time, and they're generally a lot easier to get through.

They sometimes come up on syndicate missions and I like the change of scenery now and again. DE can be incredibly sneaky about where they hide stuff on their maps - I just got shown a spot on Ceres where you start the mission outside on a big circular platform in the rain; you can turn round then jump up on top of the arch and go behind some crates.

The void takes things a bit too far though and I generally resort to a Metal Auger, Shred Ignis to get chests.

IFenrys
2016-10-20, 09:54 PM
So, Index preview is pretty fun. New mods are entertaining, too - still haven't gotten the Detron mod yet, but I'm having a blast with my Prisma Tetra again as bullets fill both the room and my screen.

Leon
2016-10-25, 08:10 AM
Pre Index was ok, the mods are a bit dismal ~ got the Tetra one which seems to be the best and a lot of the medipet kit. Hopefully once its acyually out it will be with better mods or other rewards.

Actually played a mission with the Tetra and it was a hoot ~ bolts everywhere and out damaged to a Synoid Simlubore at the same time. Its only rank three as that's all that was spare on the P.Tetra and im not in a rush to forma it again as i put 5 in it to make its current build fit.

IFenrys
2016-10-25, 09:31 PM
Pre Index was ok, the mods are a bit dismal ~ got the Tetra one which seems to be the best and a lot of the medipet kit. Hopefully once its acyually out it will be with better mods or other rewards.

Actually played a mission with the Tetra and it was a hoot ~ bolts everywhere and out damaged to a Synoid Simlubore at the same time. Its only rank three as that's all that was spare on the P.Tetra and im not in a rush to forma it again as i put 5 in it to make its current build fit.

There's that, and the Detron mod, which is basically Acid Shells but with Magnetic damage. That's pretty good too. The rest, yeah, they're rather lackluster.