Prometheus
2007-05-14, 06:34 PM
Background: I want to introduce a character into a mid-low level campaign (6th-9th) that is a human bounty hunting fighter that has been polymorphed into a rabbit by a wicked witch/demon. Instead of just accepting it, or learning a different skill, he stubbornly insists to continue as a fight even as a rabbit, as he strives to get his old body back and a defeat the foe that had bested him.
The normal Baleful Polymorph spell is a little wierd, nonsensical, and complicated (also my infliction is permanent) so me and the DM are houseruling him like a rabbit as the base race, with the exception of retaining Human mental abilities, race features and speech. Here's what I figured for the following, but need to know what level adjustment it would be (especially taking into account being a fighter)
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Features
1.Tiny Size
-- +2 attack bonus, +2 AC bonus
-- +8 Hide bonus
-- -8 Bull Rush and Grapple
-- Easier Escape Artist, harder Jump (overcome by rabbit racial skills)
-- More vulnerable to Snatch and Swallow Whole
-- No threatened Area
-- Reduced weapon damage
2. Rabbit Paws (figured)
-- Treat both paws as a one hand for weapon sizes and holding, but not for Strength Bonus to Damage, Power Attack, Disarm, etc.
3.Human bonus feat and skill point/level retained (figured)
4. Ability Scores
-NPC Rabbit-Str 3, Dex 15, Con 10...
-PC rabbit -7 Str penalty, + 5 dex bonus, human mental attributes
5. Racial Features (figured)
- May use Dex bonus for Climb and Jump checks
- +4 Hide, additional +4 in lightly colored regions (to represent the effect of armor on reducing camoflague apply armor check another time, up to my bonus)
- +8 Jump (may take 10 any time, not impeded by height)
- +4 Listen, +8 Survival (when foraging)
- 30 ft speed (hopping merrily :P)
- 1d2 natural bite attack
- low-light vision
- Rabbit language (applies only to other rabbits)
- fur provides no natural armor bonus, but provides qualification for Improved Natural Armor feat
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What I've figured so far
1 and 2 vaguely balance out:
-A Human Fighter with Exotic Weapon Proficiency (bastard sword) and shield: 1d10 (5.5 ave) +Str 19-20/x2 and +2 shield bonus
-A Rabbit Fighter with Exotic Weapon Proficiency (bastard sword): 1d6 (3.5 ave) +Str*1.5 19-20/x2, +2 attack size bonus (translated to +4 damage with Power Attack), +2 size bonus to AC
--No shield to enhance (more expensive to only enhance armor/accessories) but AC bonus retained with touch attacks and damage actually 2 point higher with Power Attack
-Assuming a weapon that is too big for a normal tiny creature threatens a 5 ft range instead of no range (-2 size, +1 size, analogous to a light/ or one-handed weapon on anomral person)
-Hide, Grapple, Escape Artist and Jump cancel out
-Hopefully I won't fight and Rocs or Purple Worms (in which case I use my Hide skill with all my tiny bunny heart)
So what Level Adjustment would be fair?
The normal Baleful Polymorph spell is a little wierd, nonsensical, and complicated (also my infliction is permanent) so me and the DM are houseruling him like a rabbit as the base race, with the exception of retaining Human mental abilities, race features and speech. Here's what I figured for the following, but need to know what level adjustment it would be (especially taking into account being a fighter)
------------------------------------------------------------------------------------------------------------------------
Features
1.Tiny Size
-- +2 attack bonus, +2 AC bonus
-- +8 Hide bonus
-- -8 Bull Rush and Grapple
-- Easier Escape Artist, harder Jump (overcome by rabbit racial skills)
-- More vulnerable to Snatch and Swallow Whole
-- No threatened Area
-- Reduced weapon damage
2. Rabbit Paws (figured)
-- Treat both paws as a one hand for weapon sizes and holding, but not for Strength Bonus to Damage, Power Attack, Disarm, etc.
3.Human bonus feat and skill point/level retained (figured)
4. Ability Scores
-NPC Rabbit-Str 3, Dex 15, Con 10...
-PC rabbit -7 Str penalty, + 5 dex bonus, human mental attributes
5. Racial Features (figured)
- May use Dex bonus for Climb and Jump checks
- +4 Hide, additional +4 in lightly colored regions (to represent the effect of armor on reducing camoflague apply armor check another time, up to my bonus)
- +8 Jump (may take 10 any time, not impeded by height)
- +4 Listen, +8 Survival (when foraging)
- 30 ft speed (hopping merrily :P)
- 1d2 natural bite attack
- low-light vision
- Rabbit language (applies only to other rabbits)
- fur provides no natural armor bonus, but provides qualification for Improved Natural Armor feat
------------------------------------------------------------------------------------------------------------------------
What I've figured so far
1 and 2 vaguely balance out:
-A Human Fighter with Exotic Weapon Proficiency (bastard sword) and shield: 1d10 (5.5 ave) +Str 19-20/x2 and +2 shield bonus
-A Rabbit Fighter with Exotic Weapon Proficiency (bastard sword): 1d6 (3.5 ave) +Str*1.5 19-20/x2, +2 attack size bonus (translated to +4 damage with Power Attack), +2 size bonus to AC
--No shield to enhance (more expensive to only enhance armor/accessories) but AC bonus retained with touch attacks and damage actually 2 point higher with Power Attack
-Assuming a weapon that is too big for a normal tiny creature threatens a 5 ft range instead of no range (-2 size, +1 size, analogous to a light/ or one-handed weapon on anomral person)
-Hide, Grapple, Escape Artist and Jump cancel out
-Hopefully I won't fight and Rocs or Purple Worms (in which case I use my Hide skill with all my tiny bunny heart)
So what Level Adjustment would be fair?