Mr. Mask

2015-09-18, 11:14 AM

Idea

I had an idea for a dice pool system with two possible victory conditions. One is to have more big numbers than the other guy, you have three 5s and they have two 2s, so you win. The other, however, is to get a poker straight. They rolled five 6s, but you rolled a 1, 2, 3, 4 and a 5, so you win. Like in poker.

Moreover, you might be able to build straights off your opponent's dice pool, as if it were a flop from Texas hold'em. Normally, the guy with a much larger dice pool is bound to win. But if they use a 2, 3, 4, and a 5, and you have a 1, then you can make a straight. Suddenly, throwing a hundred dice at the problem isn't the best idea.

It forces you to reconsider which dice you use. If you have a 3, 4, 5, and two 6s, you might decide to just use the two 6s and the 5, as that gives you a really strong roll, but it's unlikely your opponent will be able to make a straight out of it. Larger dice pools are still stronger, as it offers your opponent the chance to use twelve 3s or the like, but this allows you to potentially counter them.

With re-rolls, this also creates an interesting strategy, of whether you should re-roll to try and get an even mix of dice for forming straights, or whether to keep re-rolling small numbers to try and get as many big numbers as possible.

Problems and Conclusions

Now, there are some serious problems and questions this system presents. For one thing, 1d6s makes it really easy to get a straight, too easy. Another thing is that with both sides having a large enough dice pool, a straight will become more and more likely, until it is definite. Another is the question of how winning through a straight should be calculated. There are a few possible answers.

Possible Solutions

The essence of the idea is to have two possible victory conditions from comparing dice pools, one of which can allow someone with less dice to come out ahead. So, one idea is to change it from a straight, to something else. The question being, what?

You could have it that the straight only serves to neutralize the dice involved. So, if you make a straight using a 1, 2, 3, 4 and 5 of your own, you only serve to neutralize your own dice. If you make a straight using a 1 of your own, and a 2, 3, 4, and 5 of your opponent's, you got rid of four of their dice at the cost of one of your weakest dice. This seems like the best immediate answer, as it gives the straight some power and makes it more strategic, although it isn't precisely a victory condition so much as a means of making your dice total bigger than the opponent's.

For the ease of getting a straight, the simple answer would be to use 10 or 12 or 20 sided dice. If you needed to make straights easier or harder to get still, you could require longer or shorter straights. Potentially, certain character builds might be able to use longer or shorter straights.

Anyone have thoughts on whether this seems interesting?

I had an idea for a dice pool system with two possible victory conditions. One is to have more big numbers than the other guy, you have three 5s and they have two 2s, so you win. The other, however, is to get a poker straight. They rolled five 6s, but you rolled a 1, 2, 3, 4 and a 5, so you win. Like in poker.

Moreover, you might be able to build straights off your opponent's dice pool, as if it were a flop from Texas hold'em. Normally, the guy with a much larger dice pool is bound to win. But if they use a 2, 3, 4, and a 5, and you have a 1, then you can make a straight. Suddenly, throwing a hundred dice at the problem isn't the best idea.

It forces you to reconsider which dice you use. If you have a 3, 4, 5, and two 6s, you might decide to just use the two 6s and the 5, as that gives you a really strong roll, but it's unlikely your opponent will be able to make a straight out of it. Larger dice pools are still stronger, as it offers your opponent the chance to use twelve 3s or the like, but this allows you to potentially counter them.

With re-rolls, this also creates an interesting strategy, of whether you should re-roll to try and get an even mix of dice for forming straights, or whether to keep re-rolling small numbers to try and get as many big numbers as possible.

Problems and Conclusions

Now, there are some serious problems and questions this system presents. For one thing, 1d6s makes it really easy to get a straight, too easy. Another thing is that with both sides having a large enough dice pool, a straight will become more and more likely, until it is definite. Another is the question of how winning through a straight should be calculated. There are a few possible answers.

Possible Solutions

The essence of the idea is to have two possible victory conditions from comparing dice pools, one of which can allow someone with less dice to come out ahead. So, one idea is to change it from a straight, to something else. The question being, what?

You could have it that the straight only serves to neutralize the dice involved. So, if you make a straight using a 1, 2, 3, 4 and 5 of your own, you only serve to neutralize your own dice. If you make a straight using a 1 of your own, and a 2, 3, 4, and 5 of your opponent's, you got rid of four of their dice at the cost of one of your weakest dice. This seems like the best immediate answer, as it gives the straight some power and makes it more strategic, although it isn't precisely a victory condition so much as a means of making your dice total bigger than the opponent's.

For the ease of getting a straight, the simple answer would be to use 10 or 12 or 20 sided dice. If you needed to make straights easier or harder to get still, you could require longer or shorter straights. Potentially, certain character builds might be able to use longer or shorter straights.

Anyone have thoughts on whether this seems interesting?