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View Full Version : My World Astyra v2. A world of Reformation and Revolution [5e Campaign World]



Tzi
2015-09-18, 01:17 PM
The world of Astyra is a very diverse world, a world of many different races, cultures, languages, nationalities and religions. It is also fundamentally an alien world to all of them. As a matter of design elements, this is going to be a somewhat difficult balancing act between low-magic and plausible high magic. As little sense as that may make, hopefully it becomes obvious later what I mean.

Core Lore and Design elements:

Race origins are distinctly unknown and in world the subject of much acedemic debate. One theory claims that all the races were engineered from a common ancestor, others establish more mundane origins, some claim we all came from another world.
Religion: Much like Ebberon, its your religious beliefs that determine domains. This is an age when many more Universalist Religions have arisen and many of the old Civic religions have fallen or reformed to be Universal.
Kingdoms, Nations and States are effectively modern. Constitutional Monarchies are common, increasingly outright republics and democracies, even Socialist revolutions and Ideological divisions and cracking the world into pieces.
Firearms and modernish weapons exist. Think the grand period between 1840-1929 to give one a technological framework.
Magic is presumed to be a work in progress. While many spells exist or are theoretically possible, not every spell in the book has been cast in living memory.
Languages: Effectivelly there is no "Common," or "Elven" ect in the strictest sense of the words. Languages MOSTLY work as they do on earth.


Lore Background:
As rarely known historical fact, all the player races on Astyra are colonists. This world was not theirs and thus all creates that are Aberrations are the remnants of pre-colonization and terraformation lifeforms. Over three thousand years ago the races, creatures arrived and forever changed Astyra. Why they came is lost to history, particularly elder legends tell of a war in heaven. There is a vast, powerless hunk of metal and crystal lodged on one continent that is in all ancient tongues called a "Ark," but how one enters it, what it does or how it works is unknown.

Since then the races of the world have colonized, spread out, conquered, and warred with one another. In recent history, the Elves crafted a vast global super state at one point, an attempt at formal unity, peace, and harmony. Though the experiment failed after 130 years in action. Leading to the Dominion Wars, Succession conflicts and the over all breakup of the global dominions. In that world that emerged was a balkenized, divided world that is attempting to keep its own peace but may once more fail to do so. And in the age of interconnectedness and treaties may simply fall into massive global chaos once more.

... Now have some music, (https://www.youtube.com/watch?v=ZYb2dXUrcSo) and imagine this magical world.

Tzi
2015-09-18, 01:28 PM
Languages

Player languages are a tad complex. In a hand wavy kind of way this sort of setting makes a distinction between National languages, Auxiliary languages and Writing systems. Players begin play with their first language, and based on Intelligence score may at the start of play know an additional language equal to their intelligence modifier divided by two and rounded down. This covers spoken, community, and/or national languages. So in the real world your home language is say English, if you have +3 intellect modifier, you can speak 1 extra language so you picked up Spanish. Though obviously this world has homebrew languages.

Player characters are presumed to be literate and to some degree worldly. This is an age when most countries and governments try to educate their populations. With the exception of the Barbarian Class and some backgrounds, players are also familiar with one of the "International Writing Systems."

Common(s) are not languages per say but are systems of writing. While each language has its own developed writing system, clustered language families have enough similarities that long ago in a more globalized age, international systems of pictographic writing was invented or developed that when written with any language is understandable in any other language in that family.

So Maebo-Brynnic languages has the "West Common" writing system that all those languages can use to communicate in written form. Think of it as how the Chinese writing system can represent many languages, even though when spoken nobody knows what the other is saying, in written form they can represent the same concept.

Tzi
2015-09-18, 01:47 PM
Elves, Biology and Society

Biology:

Historically it was incorrectly assumed at Elves uniquely lived exceptionally long lives. In early history, Elves were very insular and to other races Elves were hard to tell apart. In fact peoples within the same race often find different ethnic groups within their race hard to discern from one another due to various prejudices. However Elves did appear ageless to others. Combined with the fact that Elves don't age at the same pace as others and their children looking similar in their eyes, myths began that Elves were immortal. Elves do not live exceptionally long lives, in say comparison to humans. They are statistically the longest lived of the races. Elves can, with good health, diet, and luck live naturally to 150 years. However, Elves age differently, and their bodies deteriorate differently. Elves have what can be called a long adolescent/early adult phase. Elves remain very youthful in mind and body from about the age of 20 till the age of 100 before they begin to even visibly age. Elven minds and bodies remain young, akin to a human young adult for far longer. Elves often take up adventuring and risk taking as its widely believed that they are uniquely impulsive. Their minds are flexible however which makes their propensity for magic very apparent.

This grace, intellect and youth is at a price however, Elderly elves can suffer greatly by the 120 mark past which most elves die without good medical care. Common is a form of dementia that wracks them in extreme old age, which without proper medical care and alchemy can make old age challenging.

[...more to come]