genderlich
2015-09-19, 03:48 PM
Basically I want to fight in melee with a sword and armor while also using necromancy, both raising/controlling undead and other "black magic"-type things. This game is starting at level 1 and going probably up to 10 or so, and I understand I probably won't be able to do as much actual necromancy as I wish I could at these low levels, but I still want to try as much as I can.
What I've probably decided to build this as is an Occultist, since they get medium armor and martial weapons as well as a pretty good selection of necromancy spells. The Necroccultist archetype seems very useful as well to expand my necromancy spell list. A downside is that I can't cast the actual Animate Dead spell until level 7, but there's no real way around that without switching to a divine spellcaster which doesn't fit my character concept. I also 100% have to be a tiefling due to my chosen backstory, but I have free choice of any of the alternate fiendish heritages without having to take the feat for it.
I just need to figure out how exactly I'm building this now. What do I spend my feats on, stuff to boost my melee skill or my necromancy? And what feats are those, even? Do I go two-handed weapon to get as much damage as I can out of my 3/4 BAB or sword and shield to shore up my d8 hit die with some extra protection? Which implement schools, focus powers, and spells do I learn? The Occultist is such a broad class with so many options that I feel a bit overwhelmed, so any advice would be appreciated.
What I've probably decided to build this as is an Occultist, since they get medium armor and martial weapons as well as a pretty good selection of necromancy spells. The Necroccultist archetype seems very useful as well to expand my necromancy spell list. A downside is that I can't cast the actual Animate Dead spell until level 7, but there's no real way around that without switching to a divine spellcaster which doesn't fit my character concept. I also 100% have to be a tiefling due to my chosen backstory, but I have free choice of any of the alternate fiendish heritages without having to take the feat for it.
I just need to figure out how exactly I'm building this now. What do I spend my feats on, stuff to boost my melee skill or my necromancy? And what feats are those, even? Do I go two-handed weapon to get as much damage as I can out of my 3/4 BAB or sword and shield to shore up my d8 hit die with some extra protection? Which implement schools, focus powers, and spells do I learn? The Occultist is such a broad class with so many options that I feel a bit overwhelmed, so any advice would be appreciated.