LudicSavant
2015-09-20, 10:14 AM
Part of my ongoing series on the mythology of my world, where my goal was to take "classic" D&D gods and remake them into more complete religious ideologies people might actually want to worship. (See Wee Jas (http://www.giantitp.com/forums/showthread.php?450352-Wee-Jas-the-First-Lich&p=19941626), Olidammara (http://www.giantitp.com/forums/showthread.php?445953-My-pantheon-s-take-on-Olidammara&p=19878025"), Erythnul (http://www.giantitp.com/forums/showthread.php?445290-Erythnul-the-Many&p=19869433&viewfull=1), Hextor (http://www.giantitp.com/forums/showthread.php?451475-My-pantheon-s-take-on-Hextor&p=19966308&viewfull=1), Corellon Larethian (http://www.giantitp.com/forums/showthread.php?461424-Corellon-Larethian-the-Architect-of-Blood-and-Seed&p=20098734), Lolth (http://www.giantitp.com/forums/showthread.php?480130-Lolth-Lady-Luck), The Deep Ones (http://www.giantitp.com/forums/showthread.php?448397-The-Deep-Ones-Twisted-Seas-and-Alien-Light))
Also, intended to be readable in any order, and for it to be easy to transplant individual parts into other settings.
Nerull, the Reaper
https://lh3.googleusercontent.com/-u3betk51qrE/Vf7KYGDGLBI/AAAAAAAAGmE/4xHF5OI0aWE/s1024-Ic42/1366-768-267722.jpg (https://www.pinterest.com/pin/460985711833521082/)
"Do you see this man? Is he not beautiful? Look, he does not suffer or cry. Free from worry, exhaustion, and pain, he can rest forever. Do not be afraid, he only seeks to help you to join him."
- Oratell the Unsparing, referring to one of his zombie minions.
"Death is salvation. Sleep now, child, and be done with your troubles."
- Nerull, from the epic poem "Estherian Odyssey"
Expanded Domains: Cold, Death, Deathbound, Decay, Entropy, Envy, Evil, Mysticism, Necromancy, Pestilence, Repose, Shadow, Trickery, Undeath, Winter
Portfolio: Death, The Dead, Despair, Entropy, Executioners, Gloom, Moirologists, Mourning, Negative Energy, Numbness, Poppies, Repose, Separations, Sympathy, Winter
Theme: https://listenonrepeat.com/?v=fDNMrco6je8#Lavender_Town_Theme_-_%28A_capella_with_Lyrics%29
Knowledge (Religion) DC 10:
Nerull is the sorrowful god of death. He is quite possibly the oldest deity, older than life itself. Indeed, it is said that it was Nerull's scythe that first separated life from death, and that it is his scythe that will reunite all life with death.
When Nerull separated life from death, he soon regretted his decision. In waking the world, he exposed it to suffering and misery, and such is Nerull's empathy that he feels all of it. Tortured by his terrible error, Nerull resolved to tirelessly work to end every life. And so it is that all meet Nerull's embrace, in time.
Nerull was once the husband of Jehenna, but they turned against each other when he began his quest to undo this cosmic era. He is the father of Heironeous and Hextor. After every harvest season, Nerull slays Obad-Hai and hangs his body from the Summer Tree, ushering in the winter. At every winter solstice, Wee Jas sneaks off with Obad-Hai's body to use it to plant a new Green Man somewhere, which blooms into the new Obad-Hai to usher in the Spring.
In art, Nerull is depicted as an ancient (sometimes skeletal) hooded figure carrying a scythe, or items symbolic of whatever has brought the most death to the type of person he's after in the context of the depiction (such as a noose and headsman's axe representing punishment of the guilty, or a blighted wheat stalk representing famine).
When numbness overtakes pain, it is said that Nerull's touch has severed your senses.
Knowledge (Religion) DC 15:
Nerull's philosophy states that life is suffering, and death is a mercy. Predictably, that means that many interpretations of Nerull's philosophy are outlawed in most societies. Those churches openly faithful to Nerull, then, do not emphasize indiscriminate murder or suicide. Instead, the publicly acceptable priesthood includes things like moirologists (professional mourners), gravekeepers, funeral homes... as well as things like herbalists producing painkillers (usually opiates, as the poppy is seen as sacred) or houses for the terminally ill that aim to make the end of their lives as painless and comfortable as possible.
The philosophy amongst the less extreme followers of Nerull is that death is inevitable, and that it is not their place to end your life (such is in the hands of the divine, or at the very least a person's own choice to make). Instead, they seek to make life as free of undue pain and suffering as possible, as well as to protect the interests of the dead. After all, to a follower of Nerull, death is only the beginning, and the dead truly are in a better place. It follows, then, that graves must be protected and ghosts should be put to rest. Clerics of Nerull are often valued as exorcists, since their sacred graveyards rarely result in angry undead terrorizing the living (otherwise an all-too-common problem). Still, churches of Nerull are often feared or persecuted, suspected (only occasionally rightly) of supporting everything from euthanasia to indiscriminate murderers like the infamous necromancer Oratell the Unsparing.
The first time Nerull killed Obad-Hai, it brought about the Age of Winter, a cruel ice age which brought ruin to the First Civilizations. The gods scrambled to find a solution, eventually empowering Wee Jas as psychopomp. It was she who grew a new Obad-Hai, ending the Age of Winter. When Nerull turned his scythe upon Wee Jas in retribution, he found that she could not be killed, for she had hidden her heart away in a place even the gods could not find, and would be reborn again and again. Nerull searches for the phylactery of Wee Jas, the First Lich, to this very day.
Knowledge (Religion) DC 20:
Amongst some more extreme sects of Nerull, life is a cruel abomination which cannot be tolerated, and it is any good man's duty to wipe it out as thoroughly as possible. To Nerull, intelligent undeath is better than life, unintelligent undeath is better than intelligent undeath, and death is best of all. Despite this, they say, it is virtuous to stay alive just long enough to bring as many with you into death as possible. Such individuals are viewed as self-sacrificing, prolonging their own suffering in order to shorten the suffering of others. To them, it is faithlessness, ignorance, or lies that compels others to fear death -- ignorance trapping men in a hell of their own design.
Even though murder is acceptable to (and even exalted by) such sects, inflicting undue pain most definitely isn't. Torture is almost unheard of amongst even the most violent cults of Nerull, and pain is at most viewed as a necessary evil. Indeed, assassin cults of Nerull are renowned for mastering the art of the painless death.
More peaceful followers of Nerull would generally disagree with the philosophies of such sects, dismissing them as misguided zealots that don't really represent their religion of (resting in) peace. Some scholars argue that there is a reason that Nerull separated life and death in the first place (though they can't seem to agree on any one theory for what that reason was, each school of thought advocating their own perspectives), and thus that each life has value, even if it is filled with suffering and misery. We have our allotted time, limited by the Reaper's mercy, and we have a duty to make the best of it lest the tragedies of life be all for naught. In other words, we have a duty to make the best of a bad situation, so that when Nerull reunites life with death at least something will have been accomplished in this tragic celestial era. It would be taking advantage of his kindness to avoid our duty by skipping out on those trials altogether. After all, they say, "the wheat must grow before the harvest."
Other theologians (generally either the "extremists" or those critical of faith in Nerull) would claim that such beliefs have scant basis in the classical religious canons, and that suicide pacts or murder cults represent a truer faith in Nerull.
Nerullan funerals tend to embalm their dead and bury them in sealed caskets, tombs, or necropolises, and their graveyards are often lovingly maintained. By contrast, Jasite funerals traditionally sprinkle seeds over corpses and bury them in soil marked by cairns or memorial decorations, or in catacomb mazes with earthen walls that wind beneath farms and fields. Some Jasite sects prefer to use necromancy to create unintelligent undead so that a body is not wasted even after death. Peloran funerals prefer cremation. Moradin likes to immortalize heroes with architecture, statues, or funerary monuments, while Corellon likes to immortalize heroes in art and song. Gruumsh is generally honored by sky burials or other forms of excarnation (there is a great variety of traditions between tribes and cults). Olidammara likes toasts and potlatches funded from the remains of the deceased's wealth, and encourages people to give away all their wealth after death so that they'll treat your memory right (otherwise, what would your money be doing for you? Nothing! Gotta think of the self-interest!). Vecna thinks death is for scrubs, and you should definitely take any possible measures to keep yourself in the game or at least preserve the corpse for possible resurrection or something.
Knowledge (Religion) DC 25:
Nerull's tragic depth of empathy stems from the fact that he remembers when all things were one thing, and so experiences all pain as his pain. It was Nerull that created the current celestial era by creating disparity. It was his scythe that split light from dark, warmth from chill, earth from air, life from death, and indeed broke all things in the universe into parts that could be reconstructed into something new. As the cosmos coalesced into new forms, so awakened the greater deities... Gruumsh, Corellon Larethian, and Moradin. Their hands shaped the stars and planes. Then came people, and with people came deities like Lolth and Sehanine Moonbow to weave dreams and destinies for them.
In old tales of the Age of Winter, Nerull is represented as a seemingly invincible foe who could not be destroyed even by the combined might of the other gods, for Death was his weapon, and could not be turned against him.
Organization: The Knights of the Merciful Scythe
https://lh3.googleusercontent.com/-mOnUm-EJWtg/Vf7KzUxkl9I/AAAAAAAAGm0/nH3QLmY7eV4/s640-Ic42/ghost_hunter_by_know_kname-d45tmnv.jpg (http://know-kname.deviantart.com/art/Ghost-Hunter-251645179)
"Even the dead need champions."
- Lareda Loveliss, Knight of the Merciful Scythe
The Knights of the Merciful Scythe are an elite organization of ghost hunters, specializing in helping the restless dead to rest in peace. Their exorcists may find themselves tasked with cleansing ancient tombs, desecrated burial grounds, haunted mansions, or blood-stained battlefields. They are not merely warriors, but also specialized detectives, adept at discovering the reasons for a spirit's unrest and resolving the root cause rather than simply burning away the zombies.
Though they usually take payment from the living, the Knights' first loyalty is to the needs of the dead, for it is to the dead that a Knight of the Merciful Scythe swears her oath of allegiance. This sometimes brings them into conflict with the living, whose injustices are often the cause for an angry spirit, which cannot rest until the injustice is rectified.
They also take contracts such as enforcing wills or tracking down tomb raiders.
Organization: Misericorde
https://lh3.googleusercontent.com/-sZa1YIxwl8o/Vf7KVG8uedI/AAAAAAAAGl8/W9zNfxNaMg8/s640-Ic42/42bd4bed370568b30676ca359082dd45.jpg (http://thedurrrrian.deviantart.com/art/The-Avengers-Hawkeye-309960315)
Misericorde (named after the kind of dagger used for mercy strokes and euthanasia) is a Nerullan terrorist cult that opposes the use of resurrection and other life-extending magics. Their infamous acts include catastrophically sabotaging the diamond trade, massacring hospices full of terminal patients, and destroying groundbreaking research into restorative magics.
At least as infamous as their public acts of mayhem is one of Misericorde's main sources of funding: The organization boasts some of the foremost experts in silent, painless, and most of all permanent deaths. Misericorde has few scruples about selling the skills of elite assassins specializing in the execution of high profile targets—and keeping them dead—to the highest bidder. After all, in the eyes of Misericorde, all who seek to evade the reaper are guilty. This lucrative service also means that the organization attracts some members who are simply interested in a career as hitmen rather than true Nerullan faithful.
Some rumors even say that the Maruts are the inventions of Misericorde artificers, but this is often dismissed as an urban legend. Surely the organization's history doesn't go back that far... does it?
Code of Conduct: Paladins of Nerull
https://lh3.googleusercontent.com/-toPTsmRUADQ/Vf7KZHOZepI/AAAAAAAAGmM/OV8OuFEyr9w/s736-Ic42/e1b8750233ebcc02c02d40072a694375.jpg (https://www.pinterest.com/pin/188236459398987344/)
This code of conduct applies to those who would call themselves paladins of the faith, not just any follower of Nerull.
- Do not torture. This applies to physical and mental abuse of both the living and the undead.
- If you harm or kill, take reasonable measures to make it as painless as possible. Do not cause pain without reason. Take action to prevent pain to others, including your enemies.
- Treat the dead with respect. At least as much respect as you would the living. Note that this does not preclude necromancy.
- Do not encourage resurrection. This doesn't mean that you're not allowed to be resurrected or that you must prevent others from being resurrected, but you shouldn't pressure people to come back into the living world with all its suffering. That self-sacrifice is for the person to make for themselves.
- Do not deny a person their right to die.
- When you die (if you're not going to come back as an undead or something), your corpse should be disposed of in such a way that it can't easily become new life. That means things like embalming, sealed caskets, tombs, or just throwing yourself into a sphere of annihilation or something. Don't make your body convenient for Wee Jas to re-purpose into something new if you can help it. Exit the cycle of reincarnation. Weaken the Chain that binds us to this world so that another, greater one may take its place.
- Do not bring new life into this world of suffering. Paladins of Nerull may not sire or bear children. Depending on who you ask, it may be okay if you had a kid before you took your paladin oaths, but you definitely can't have one after.
Also, intended to be readable in any order, and for it to be easy to transplant individual parts into other settings.
Nerull, the Reaper
https://lh3.googleusercontent.com/-u3betk51qrE/Vf7KYGDGLBI/AAAAAAAAGmE/4xHF5OI0aWE/s1024-Ic42/1366-768-267722.jpg (https://www.pinterest.com/pin/460985711833521082/)
"Do you see this man? Is he not beautiful? Look, he does not suffer or cry. Free from worry, exhaustion, and pain, he can rest forever. Do not be afraid, he only seeks to help you to join him."
- Oratell the Unsparing, referring to one of his zombie minions.
"Death is salvation. Sleep now, child, and be done with your troubles."
- Nerull, from the epic poem "Estherian Odyssey"
Expanded Domains: Cold, Death, Deathbound, Decay, Entropy, Envy, Evil, Mysticism, Necromancy, Pestilence, Repose, Shadow, Trickery, Undeath, Winter
Portfolio: Death, The Dead, Despair, Entropy, Executioners, Gloom, Moirologists, Mourning, Negative Energy, Numbness, Poppies, Repose, Separations, Sympathy, Winter
Theme: https://listenonrepeat.com/?v=fDNMrco6je8#Lavender_Town_Theme_-_%28A_capella_with_Lyrics%29
Knowledge (Religion) DC 10:
Nerull is the sorrowful god of death. He is quite possibly the oldest deity, older than life itself. Indeed, it is said that it was Nerull's scythe that first separated life from death, and that it is his scythe that will reunite all life with death.
When Nerull separated life from death, he soon regretted his decision. In waking the world, he exposed it to suffering and misery, and such is Nerull's empathy that he feels all of it. Tortured by his terrible error, Nerull resolved to tirelessly work to end every life. And so it is that all meet Nerull's embrace, in time.
Nerull was once the husband of Jehenna, but they turned against each other when he began his quest to undo this cosmic era. He is the father of Heironeous and Hextor. After every harvest season, Nerull slays Obad-Hai and hangs his body from the Summer Tree, ushering in the winter. At every winter solstice, Wee Jas sneaks off with Obad-Hai's body to use it to plant a new Green Man somewhere, which blooms into the new Obad-Hai to usher in the Spring.
In art, Nerull is depicted as an ancient (sometimes skeletal) hooded figure carrying a scythe, or items symbolic of whatever has brought the most death to the type of person he's after in the context of the depiction (such as a noose and headsman's axe representing punishment of the guilty, or a blighted wheat stalk representing famine).
When numbness overtakes pain, it is said that Nerull's touch has severed your senses.
Knowledge (Religion) DC 15:
Nerull's philosophy states that life is suffering, and death is a mercy. Predictably, that means that many interpretations of Nerull's philosophy are outlawed in most societies. Those churches openly faithful to Nerull, then, do not emphasize indiscriminate murder or suicide. Instead, the publicly acceptable priesthood includes things like moirologists (professional mourners), gravekeepers, funeral homes... as well as things like herbalists producing painkillers (usually opiates, as the poppy is seen as sacred) or houses for the terminally ill that aim to make the end of their lives as painless and comfortable as possible.
The philosophy amongst the less extreme followers of Nerull is that death is inevitable, and that it is not their place to end your life (such is in the hands of the divine, or at the very least a person's own choice to make). Instead, they seek to make life as free of undue pain and suffering as possible, as well as to protect the interests of the dead. After all, to a follower of Nerull, death is only the beginning, and the dead truly are in a better place. It follows, then, that graves must be protected and ghosts should be put to rest. Clerics of Nerull are often valued as exorcists, since their sacred graveyards rarely result in angry undead terrorizing the living (otherwise an all-too-common problem). Still, churches of Nerull are often feared or persecuted, suspected (only occasionally rightly) of supporting everything from euthanasia to indiscriminate murderers like the infamous necromancer Oratell the Unsparing.
The first time Nerull killed Obad-Hai, it brought about the Age of Winter, a cruel ice age which brought ruin to the First Civilizations. The gods scrambled to find a solution, eventually empowering Wee Jas as psychopomp. It was she who grew a new Obad-Hai, ending the Age of Winter. When Nerull turned his scythe upon Wee Jas in retribution, he found that she could not be killed, for she had hidden her heart away in a place even the gods could not find, and would be reborn again and again. Nerull searches for the phylactery of Wee Jas, the First Lich, to this very day.
Knowledge (Religion) DC 20:
Amongst some more extreme sects of Nerull, life is a cruel abomination which cannot be tolerated, and it is any good man's duty to wipe it out as thoroughly as possible. To Nerull, intelligent undeath is better than life, unintelligent undeath is better than intelligent undeath, and death is best of all. Despite this, they say, it is virtuous to stay alive just long enough to bring as many with you into death as possible. Such individuals are viewed as self-sacrificing, prolonging their own suffering in order to shorten the suffering of others. To them, it is faithlessness, ignorance, or lies that compels others to fear death -- ignorance trapping men in a hell of their own design.
Even though murder is acceptable to (and even exalted by) such sects, inflicting undue pain most definitely isn't. Torture is almost unheard of amongst even the most violent cults of Nerull, and pain is at most viewed as a necessary evil. Indeed, assassin cults of Nerull are renowned for mastering the art of the painless death.
More peaceful followers of Nerull would generally disagree with the philosophies of such sects, dismissing them as misguided zealots that don't really represent their religion of (resting in) peace. Some scholars argue that there is a reason that Nerull separated life and death in the first place (though they can't seem to agree on any one theory for what that reason was, each school of thought advocating their own perspectives), and thus that each life has value, even if it is filled with suffering and misery. We have our allotted time, limited by the Reaper's mercy, and we have a duty to make the best of it lest the tragedies of life be all for naught. In other words, we have a duty to make the best of a bad situation, so that when Nerull reunites life with death at least something will have been accomplished in this tragic celestial era. It would be taking advantage of his kindness to avoid our duty by skipping out on those trials altogether. After all, they say, "the wheat must grow before the harvest."
Other theologians (generally either the "extremists" or those critical of faith in Nerull) would claim that such beliefs have scant basis in the classical religious canons, and that suicide pacts or murder cults represent a truer faith in Nerull.
Nerullan funerals tend to embalm their dead and bury them in sealed caskets, tombs, or necropolises, and their graveyards are often lovingly maintained. By contrast, Jasite funerals traditionally sprinkle seeds over corpses and bury them in soil marked by cairns or memorial decorations, or in catacomb mazes with earthen walls that wind beneath farms and fields. Some Jasite sects prefer to use necromancy to create unintelligent undead so that a body is not wasted even after death. Peloran funerals prefer cremation. Moradin likes to immortalize heroes with architecture, statues, or funerary monuments, while Corellon likes to immortalize heroes in art and song. Gruumsh is generally honored by sky burials or other forms of excarnation (there is a great variety of traditions between tribes and cults). Olidammara likes toasts and potlatches funded from the remains of the deceased's wealth, and encourages people to give away all their wealth after death so that they'll treat your memory right (otherwise, what would your money be doing for you? Nothing! Gotta think of the self-interest!). Vecna thinks death is for scrubs, and you should definitely take any possible measures to keep yourself in the game or at least preserve the corpse for possible resurrection or something.
Knowledge (Religion) DC 25:
Nerull's tragic depth of empathy stems from the fact that he remembers when all things were one thing, and so experiences all pain as his pain. It was Nerull that created the current celestial era by creating disparity. It was his scythe that split light from dark, warmth from chill, earth from air, life from death, and indeed broke all things in the universe into parts that could be reconstructed into something new. As the cosmos coalesced into new forms, so awakened the greater deities... Gruumsh, Corellon Larethian, and Moradin. Their hands shaped the stars and planes. Then came people, and with people came deities like Lolth and Sehanine Moonbow to weave dreams and destinies for them.
In old tales of the Age of Winter, Nerull is represented as a seemingly invincible foe who could not be destroyed even by the combined might of the other gods, for Death was his weapon, and could not be turned against him.
Organization: The Knights of the Merciful Scythe
https://lh3.googleusercontent.com/-mOnUm-EJWtg/Vf7KzUxkl9I/AAAAAAAAGm0/nH3QLmY7eV4/s640-Ic42/ghost_hunter_by_know_kname-d45tmnv.jpg (http://know-kname.deviantart.com/art/Ghost-Hunter-251645179)
"Even the dead need champions."
- Lareda Loveliss, Knight of the Merciful Scythe
The Knights of the Merciful Scythe are an elite organization of ghost hunters, specializing in helping the restless dead to rest in peace. Their exorcists may find themselves tasked with cleansing ancient tombs, desecrated burial grounds, haunted mansions, or blood-stained battlefields. They are not merely warriors, but also specialized detectives, adept at discovering the reasons for a spirit's unrest and resolving the root cause rather than simply burning away the zombies.
Though they usually take payment from the living, the Knights' first loyalty is to the needs of the dead, for it is to the dead that a Knight of the Merciful Scythe swears her oath of allegiance. This sometimes brings them into conflict with the living, whose injustices are often the cause for an angry spirit, which cannot rest until the injustice is rectified.
They also take contracts such as enforcing wills or tracking down tomb raiders.
Organization: Misericorde
https://lh3.googleusercontent.com/-sZa1YIxwl8o/Vf7KVG8uedI/AAAAAAAAGl8/W9zNfxNaMg8/s640-Ic42/42bd4bed370568b30676ca359082dd45.jpg (http://thedurrrrian.deviantart.com/art/The-Avengers-Hawkeye-309960315)
Misericorde (named after the kind of dagger used for mercy strokes and euthanasia) is a Nerullan terrorist cult that opposes the use of resurrection and other life-extending magics. Their infamous acts include catastrophically sabotaging the diamond trade, massacring hospices full of terminal patients, and destroying groundbreaking research into restorative magics.
At least as infamous as their public acts of mayhem is one of Misericorde's main sources of funding: The organization boasts some of the foremost experts in silent, painless, and most of all permanent deaths. Misericorde has few scruples about selling the skills of elite assassins specializing in the execution of high profile targets—and keeping them dead—to the highest bidder. After all, in the eyes of Misericorde, all who seek to evade the reaper are guilty. This lucrative service also means that the organization attracts some members who are simply interested in a career as hitmen rather than true Nerullan faithful.
Some rumors even say that the Maruts are the inventions of Misericorde artificers, but this is often dismissed as an urban legend. Surely the organization's history doesn't go back that far... does it?
Code of Conduct: Paladins of Nerull
https://lh3.googleusercontent.com/-toPTsmRUADQ/Vf7KZHOZepI/AAAAAAAAGmM/OV8OuFEyr9w/s736-Ic42/e1b8750233ebcc02c02d40072a694375.jpg (https://www.pinterest.com/pin/188236459398987344/)
This code of conduct applies to those who would call themselves paladins of the faith, not just any follower of Nerull.
- Do not torture. This applies to physical and mental abuse of both the living and the undead.
- If you harm or kill, take reasonable measures to make it as painless as possible. Do not cause pain without reason. Take action to prevent pain to others, including your enemies.
- Treat the dead with respect. At least as much respect as you would the living. Note that this does not preclude necromancy.
- Do not encourage resurrection. This doesn't mean that you're not allowed to be resurrected or that you must prevent others from being resurrected, but you shouldn't pressure people to come back into the living world with all its suffering. That self-sacrifice is for the person to make for themselves.
- Do not deny a person their right to die.
- When you die (if you're not going to come back as an undead or something), your corpse should be disposed of in such a way that it can't easily become new life. That means things like embalming, sealed caskets, tombs, or just throwing yourself into a sphere of annihilation or something. Don't make your body convenient for Wee Jas to re-purpose into something new if you can help it. Exit the cycle of reincarnation. Weaken the Chain that binds us to this world so that another, greater one may take its place.
- Do not bring new life into this world of suffering. Paladins of Nerull may not sire or bear children. Depending on who you ask, it may be okay if you had a kid before you took your paladin oaths, but you definitely can't have one after.