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SovelsAtaask
2015-09-20, 07:44 PM
I don't know if someone has already transferred this, but this list seems really useful and I'd hate to lose it so I'm trying my best to preserve this. I apologize for any bad formatting, I don't have an account on the WotC forums and it won't let me make one, so I can't quote and paste.


Master Template List

While working on a thread for The Symbiotic Creature Template Symbiotic Creature Template – Handbook
I got frustrated with trying to figure out which templates would work for this. And so the Master Template List is born...

I have tried to compile a list of all the templates available for use on creatures and player characters. Level Adjustments (LA) and types are listed with the most up to date errata if possible.

LA listed as n/a is either not available or listed as as LA: –, which generally means not avaialable as a player character option.

Format
The formatting is the Name of the template (Book & page number) the LA – the requirements to apply the template and what the creature type changes to(TC.



Additional Template Information


Instructions on how to Apply a template (http://archive.wizards.com/default.asp?x=dnd/rg/20060801a) - Here is a handy link to a WoTC article on how to go through applying a template.


Mulhorandi Divine Minion (http://archive.wizards.com/default.asp?x=dnd/mb/20050209a) -- online Template that allows access to 11th lvl druid wildshape for only LA+1.


Vampire Lord Template (http://archive.wizards.com/default.asp?x=dnd/mm/20021018a) - This one bears special mention as there is no level adjustment. You have to meet a 10 character level requirement after you become a vampire but the benefits are very nice. I will include it in the list below under the LA +0.

Template Racial Classes (http://archive.wizards.com/default.asp?x=dnd/sp/20040213a) (thanks Sharp_Claw) - Here is a handy link to an article on templates as a racial class and a note below on how to (ab)use it.


Sharp_Claw;13026759 wrote:
Just a note about the link: the beauty of those classes (or perhaps, the way to abuse them), is to remember that you don't have to take all the levels of a class. Or any, for that matter. For example, you can be an Aasimar, complete w/the Outsider subtype and +2 Cha, for no LA.


Book of Exalted Deeds

Sacred Watcher (BoED 182) LA +5 – any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant of good alignment TC: Deathless
Saint (BoED 184) LA +2 – Any living creature of good alignment that is not an outsider or an elemental TC: Outsider (Native)
Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype TC: Unchanged; Outsiders gain the Good subtype

Book of Vile Darkness
Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system TC: Undead
Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature TC: Undead
Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider TC: Aberration

Champions of Ruin

Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts

City of the Spider Queen

Arachnoid Creature (CSQ 124) LA n/a – any animal, beast, or magical beast TC: Aberration
Half-Dragon Faerunian (CSQ 126) LA n/a – see text TC: see text
Keening Spirit (CSQ 126) LA +5 – any evil female elf of any elf subtype; see text TC: Undead
Revenant (CSQ 127) LA n/a – any humanoid TC: Undead
Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)

Cityscape

Sepulchral Thief (Ci 133) LA +6 – Any humanoid creature of 5HD or more, provided it is of chaotic neutral or any evil alignment; see text for other requirements. TC: Undead

Complete Arcane

Effigy Creature (CAr 152) LA n/a – Any corporeal Aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin. TC: Construct
Pseudonatural Creature (CAr 160) LA n/a – Any corporeal creature. TC: Outsider
Spellstiched (CAr 161) LA n/a – Any corporeal undead with a wisdom score of 10 or higher. TC: Unchanged

Complete Psionic

Spectral Savant (CP 136) LA +4 – Any humanoid; see text. TC: Undead

Deities and Demigods

Mummy, Greater (DD 159) LA +4 – any humanoid creature; see text TC: Undead

Draconomicon

Dracolich (Dr 147) LA +4 – Any evil dragon. TC: Undead
Draconic Creature (Dr 149) LA +1 – Any living corporeal creature. TC: Unchanged; Animals become Magical Beast.
Ghostly Dragon (Dr 161) LA +5 – Any Dragon. TC: Undead (Incorporeal)
Skeletal Dragon (Dr 192) LA n/a – Any Dragon. TC: Undead
Vampiric Dragon (Dr 195) LA +5 – Any Dragon of atleast adult age. TC: Undead; Lose any subtypes it had.
Zombie Dragon (Dr 197) LA n/a – Any Dragon of atleast adult age TC: Undead; Lose any subtypes it had.

Drow of the Underdark

Husk Vermin (DrU 126) LA n/a – any vermin TC: Undead (Augmented Vermin)

Dungeon Masters Guide II

Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text

Dungeonscape

Acidborn Monster (Du 111) LA n/a – Any living corporeal animal, magical beast, plant or vermin of the aquatic subtype. TC: Unchanged; Animal becomes Magical Beast (Augmented Animal)
Dungeonbred Monster (Du 112) LA n/a – Any living corporeal aberration, animal, magical beast, or vermin that is Large or bigger. TC: Unchanged.
Guardian Monster (Du 113) LA n/a – Any living corporeal aberration, animal, magical beast, or vermin with an Intelligence of 3 or lower. TC: Unchanged; Animal becomes Magical Beast (Augmented Animal)
Sentry Ooze (Du 114) LA n/a – Any living corporeal ooze with no Intelligence. TC: Unchanged
Hivenest Monster (Du 115) LA n/a – Any large or larger corporeal plant, undead, or construct and any Diminutive or Fine vermin with the swarm subtype. TC: Unchanged

Eberron Campaign Setting

Horrid Animal (ECS 287) LA n/a – Any dire animal. TC: Unchanged
Living Spell (ECS 293) LA n/a – Arcane or Divine Spell Effect. TC: Ooze
Magebred Animal (ECS 295) LA n/a – Any living animal. TC: Unchanged


Epic Level Handbook

Demilich (ELH 175) LA n/a – Any Lich TC: Unchanged
Paragon Creature (ELH 208) LA n/a – Any creature TC: Unchanged
Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature TC: Outsider (Extraplanar)
Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer TC: Aberration

Expanded Psionics Handbook

Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype TC: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype

Expedition to the Demonweb Pits

Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration

Explorer’s Handbook

Dust Stuffed (EH 114) LA +5 – any humanoid or monstrous humanoid TC: Construct (Living Construct)

Faiths and Pantheons

Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher TC: Undead
Chosen of Bane (FP 213) LA n/a – Any humanoid creature TC: Unchanged


Fiend Folio

Half-Fey (FF 89) LA +2 – Any corporeal living creature TC: Fey
Half-Illithid (FF 90) LA +5 – Any humanoid other then human TC: Aberration
Half-Troll (FF 92) LA +4 – Any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider TC: Giant; outsider as base also gains extraplanar subtype
Huecuva (FF 94) LA n/a – Any humanoid with at least one level in the cleric, druid, monk or paladin class. TC: Undead
Swordwraith (FF 173) LA +3 – Any humanoid or monstrous humanoid with levels in fighter TC: Undead
Ti-Khana (FF 177) LA +4 – Any lizard, dinosaur, snake, or any animal or magical beast that is reptilian TC: Magical Beast
Wendigo (FF 186) LA +4 – Any animal, giant, humanoid, magical beast, or monstrous humanoid TC: Fey & Cold Subtype
Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain TC: Plant

Five Nations

Madborn (FN 125) LA n/a – any giant, humanoid, or monstrous humanoid TC: Unchanged

Forge of War, The

Mistling (FW 152) LA +6 – any fey TC: Unchanged

Forgotten Realms Campaign Setting

Shade (FRCS 314) LA n/a – Any humanoid TC: Outsider

Ghostwalk Campaing Setting

Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard TC: Undead
Monstrous Vampire (Gh 166) LA n/a – Any aberration, animal, beast, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, vermin TC: Undead
Mumia (Gh 167) LA n/a – Any living creature TC: Undead
Yuan-ti(Gh 173) LA n/a – any humanoid TC: Unchanged; add Reptilian subtype

Heroes of Horror

Tainted Minion (HH 153) LA n/a – any humanoid or monstrous humanoid with at least mild levels of both corruption and depravity TC: Undead; augmented subtype
Tainted Raver (HH 154) LA n/a –any humanoid or monstrous humanoid with at least mild levels of both corruption and depravity TC: Unchanged
Unholy Scion (HH 155) LA +5 – any living humanoid or animal TC: Outsider (evil, native)

Libris Mortis

Evolved Undead (LM 99) LA +1 – any undead with an intelligence score TC: Unchanged
Ghost Brute (LM 101) LA +5 – any animal, magical beast or plant with charisma below 8 TC: Undead; gain Augmented and Incorporeal subtypes
Gravetouched Ghoul (LM 103) LA +2 – any corporeal abberation, fey, giant, humanoid or monstrous humanoid, with Int and Cha greater than 3 TC: Undead; gains augmented subtype
Half– Vampire (LM 106) LA +2 – any humanoid or monstrous humanoid TC: Unchanged
Hooded Pupil (LM 108) LA +4 – any corporeal giant or humanoid TC: Unchanged
Mummified Creature (LM 110) LA +4 – any corporeal giant, humanoid or monstrous humanoid TC: Undead; gain Augmented subtype
Necromental (LM 112) LA n/a – any elemental TC: Undead; gain Augmented subtype
Necropolitan (LM 114) LA +0 – any humanoid or monstrous humanoid TC: Undead; gain Augmented subtype
Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
Swarm– Shifter (LM 123) LA n/a – any intelligent corporeal undead TC: Unchanged; gains Shapechanger subtype, also has swarm subtype when in swarm form
Umbral Creature (LM 128) LA n/a – any abberation, dragon, giant, magical beast or monstrous humanoid, with Cha greater than 8 TC: Undead; gain Incorporeal and Augmented subtypes

Lord of the Iron Fortress

Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged

Lords of Madness

Elder Eidolon (LoM 146) LA n/a - any abberation, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, plant or vermin TC: Construct; loses all subtypes; does not gain Augmented subtype
Half-Farspawn (LoM 151) LA +4 - any corporeal aberration, animal, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin TC: Outsider
Mindflayer, Alhoon (LoM 157) LA +4 - lich template applied to Mindflayer TC: Undead; Augmented Abberation
Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
Shadow Creature (LoM 167) LA +2 - any corporeal abberation, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead or vermin TC: Unchanged; animals or vermin become magical beasts

Lost Empires of Faerun

Curst (LE 165) LA +3 – any humanoid creature TC: Undead (augmented humanoid)
Dread Warrior (LE 169) LA n/a – any humanoid creature with at least 3 character levels TC: Undead
Greenbound Creature (LE 173) LA +8 – any animal, fey, giant, humanoid, monstrous humanoid, or vermin TC: Plant with the appropriate augmented subtype.

Magic of Faerun

Crypt Spawn (Mag 184) LA n/a – Any living creature TC: Undead
The Magister (Mag 185) LA n/a – Any arcane spellcaster TC: Unchanged
Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster TC: Undead & Incorporeal subtype

Manual of the Planes

Half Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more TC: Outsider (Variable Subtype)
Air Element Creature (MP 191) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin TC: Elemental (Air)
Earth Element Creature (MP 192) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin TC: Elemental (Earth)
Fire Element Creature (MP 193) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin TC: Elemental (Fire)
Water Element Creature (MP 194) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin TC: Elemental (Water)
Cold Element Creature (MP 195) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin TC: Elemental (Cold)
Wood Element Creature (MP 196) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin TC: Elemental (Wood) or Plant
Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane TC: Beasts or Animals become Magical Beasts otherwise type is unchanged
Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane TC: Beasts or Animals become Magical Beasts otherwise type is unchanged
Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text TC: Outsider
Shadow Creature (MP 190) LA +2 – any corporeal creature TC: Magical Beast
Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider

Monster Manual

Celestial Creature (MM 31) LA +2 – Any corporeal animal, aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment TC: Unchanged; Animal/Vermin become Magical Beast
Fiendish Creature (MM 108) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment TC: Unchanged; Animal/Vermin become Magical Beast
Ghost (MM 116) LA +5 – any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature must have a Charisma score of at least 6 TC: Undead
Half-Celestial (MM 144) LA +4 – any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment TC: Outsider
Half-Dragon (MM 146) LA +3 – any living, corporeal creature TC: Dragon
Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment TC: Outsider
Lich (MM 166) LA +4 – any humanoid creature, provided it can create the required phylactery TC: Undead
Lycanthrope (MM 170) LA +2/+3 – any humanoid or giant TC: Unchanged; Add [Shapechanger]
Skeleton (MM 225) LA n/a – any corporeal creature TC: Undead
Vampire (MM 250) LA +8 – any humanoid or monstrous humanoid creature TC: Undead; [Augmented Humanoid or Monstrous Humanoid]
Zombie (MM 265) LA n/a – any corporeal creature TC: Undead; retains alignment subtypes


Monster Manual II

Captured One (MM2 204) LA n/a – Any giant, humanoid, monstrous humanoid, animal, beast, or vermin that is the same size as or smaller than the dominating raggamoffyn TC: Construct
Chimeric Creature (MM2 206) LA n/a – Any Medium size, Large, or Huge animal, beast, or vermin TC: Magical Beast
Death Knight (MM2 207) LA +5 – Any evil humanoid creature of 6th level or higher TC: Undead
Half-Golem (MM2 209) LA n/a – Any animal, beast, giant, humanoid creature, magical beast, or monstrous humanoid TC: Construct
Monster of Legend (MM2 213) LA +7 – Any animal, beast, magical beast, or monstrous humanoid TC: Outsider (Native)
Spellstitched (MM2 215) LA n/a – Any corporeal undead TC: Undead
Tauric Creature (MM2 216) LA +3 – Any any Small or Medium-size corporeal and any Medium-size or Large corporeal animal, beast, or vermin with at least four legs TC: Monstrous Humanoid
Titanic Creature (MM2 217) LA n/a – Any Medium-size or smaller animal or vermin TC: Unchanged
Warbeast (MM2 219) LA n/a – any Medium-size or larger animal, beast, or vermin TC: Unchanged

Monster Manual III

Living Spell (MM3 91) LA n/a – an arcane or divine spell effect and not a creature
Spellwarped Creature (MM3 162) LA +3 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin TC: Aberration
Voidmind Creature (MM3 187) LA +3 – any living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider of Tiny to Huge size TC: Unchanged
Woodling (MM3 197) LA +3 – any corporeal animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid TC: Unchanged

Monster Manual IV

Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature TC: Unchanged
Web Mummy (MM4 165) LA n/a – any corporeal giant, humanoid, or monstrous humanoid TC: Undead

Monster Manual V

God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Gruumsh-Blooded (MM5 65) LA +1 – any orc; see text TC: Unchanged
Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
Orcus-Blooded (MM5 66) LA +1 – any evil undead creature; see text TC: Unchanged
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
Thoon-Thrall (MM5 111) LA n/a – any humanoid creature that a thoon infiltrator could reasonably render helpless for 1 minute TC: Monstrous Humanoid; see text
Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
Yeenoghu-Blooded (MM5 67) LA +1 – any gnoll; see text TC: Unchanged
Xorvintaal Dragon (MM5 43) LA n/a – any young adult or older true dragon TC: Unchanged
Xorvintaal Exarch (MM5 47) LA +2 – any humanoid, living construct, monstrous humanoid, fey, giant, or undead TC: Unchanged

Monsters of Faerun

Beast of Xvim (Mon 85) LA n/a – Animals, beholders, green or blue dragons, hell hounds, cockatrices, imps, dark nagas, and undead TC: Unchanged
Curst (Mon 87) LA n/a – Any humanoid creature TC: Undead
Lich, Good (Mon 90) LA n/a – see Monster Manual TC: Undead
Revenant (Mon 93) LA n/a – Any humanoid creature TC: Undead
Yuan-ti(Mon 94) LA n/a – any humanoid TC: Unchanged

Oriental Adventures

Pennaggolan (OA 189) LA n/a – Any humanoid TC: Undead

Planar Handbook

Anarchic Creature (PlH 107) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonlawful alignment TC: Unchanged; Animals and Vermin become Magical Beasts
Axiomatic Creature (PlH 110) LA +4 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonchaotic alignment TC: Unchanged; Animals and Vermin become Magical Beasts
Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
Vivacious Creature (PlH 131) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin TC: Outsider (Incorporeal, Extraplanar)

Races of the Dragon

Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts

Return to the Temple of Elemental Evil

Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider

Sandstorm

Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
Dustform (Sa 161) LA +2 – any living creature TC: Construct
Half-Janni (Sa 164) LA +3 – any humanoid TC: Unchanged
Mirage Mullah (Sa 177) LA varies – any humanoid creature TC: Fey

Savage Species

Feral (SS 115) LA +1 – Any corporeal humanoid or monstrous humanoid TC: Monstrous Humanoid
Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze TC: Aberration
Ghost Brute (SS 118) LA +5 – Any animal, magical beast, or plant with a charisma score below 8 TC: Undead & Incorporeal subtype
Incarnate Construct (SS 120) LA –2 (minimum 0) – Any construct creature with a generally humanoid form – two arms, two legs, one head TC: Humanoid if medium-size or smaller, or Giant if it is Large or larger
Insectile Creature (SS 121) LA +2 – Any giant, humanoid, or monstrous humanoid TC: Aberration
Monstrous Beast (SS 122) LA +2 – Any animal or vermin TC: Magical Beast
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head TC: Unchanged; Animals become Magical Beasts
Mummified Creature (SS 126) LA +4 – Any corporeal animal, giant, or humanoid TC: Undead
Reptilian Creature (SS 128) LA +2 – Any humanoid, monstrous humanoid, or giant TC: Unchanged; add reptilian subtype
Spectral Creature (SS 129) LA +7 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 TC: Undead & Incorporeal subtype
Symbiotic Creature (SS 131) LA +1 – Any two living creatures of the following types: animal, humanoid, plant or vermin. One must be at least two size categories smaller then the other. TC: Aberration
Umbral Creature (SS 134) LA +5 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 TC: Undead & Incorporeal subtype
Wight (SS 136) LA +4 – Any humanoid TC: Undead
Winged Creature (SS 137) LA +2 – Any animal, giant, humanoid, monstrous humanoid, or vermin that does not already have a fly speed TC: Unchanged; Animals and vermin become magical beasts; Humanoids become monstrous humanoids
Wraith (SS 138) LA +7 – Any humanoid TC: Undead & Incorporeal subtype

Secrets of Sarlona

Quorbound Creature (SoS 150) LA n/a – Any animal or magical beast with an Intelligence of 1 or 2. TC: Unchanged add Psionic subtype; Animal becomes Magical Beast
Quorbred Creature (Sos 151) LA n/a – Any aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid. TC: Unchanged; Animal becomes Magical Beast

Secrets of Xen’drik

Giant, Primordial (SX 79) LA +0 – Any giant. TC: Unchanged
Warforged, Quorcraft (SX 84) LA n/a – Any warforged. TC: Construct

Serpent Kingdoms

Bone Naga (SK 73) LA n/a – any naga TC: Undead

Standing Stone, The

Gravewight (StS 31) LA n/a – any humanoid, giant, or monstrous humanoid TC: Undead

Stormwrack

Amphibious Creature (Sto 135) LA +0 – any humanoid or monstrous humanoid TC: gain Aquatic subtype

Tome of Magic

Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text

Unapproachable East

Blightspawned (Una 59) LA n/a – Any animal, beast or plant TC: Plant
Blooded One (Una 61) LA +1 – Any humanoid TC: Unchanged
Dread Warrior (Una 62) LA n/a – Any humanoid of at least 3 hit dice or levels TC: Undead
JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 TC: Undead
Orglash (Una 68) LA +1 – Any elemental creature with the air subtype TC: Unchanged
Shadow-walker (Una 70) LA +1 – Any humanoid TC: Unchanged
Telthor (Una 74) LA +2 – Any animal or humanoid TC: Fey & Incorporeal Subtype
Thomil (Una 75) LA +1 – Any elemental creature with the earth subtype TC: Unchanged

Underdark

Arachnoid Creature (Und 80) LA n/a – Any animal, beast or Magical beast TC: Aberration
Chameleon Creature (Und 83) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Reptilian Subtype if humanoid
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature TC: Unchanged
Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct TC: Aberration
Mineral Warrior (Und 96) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Earth Subtype


Check post #2 for the List sorted by LA.

Check post #3 for the books that I have gone through.



AE Arms and Equipment Guide
BFK Barrow of the Forgotten King
BB Bastion of Broken Souls
BC Book of Challenges: Dungeon Rooms, Puzzles, and Traps
BE Book of Exalted Deeds
BV Book of Vile Darkness
CR Champions of Ruin
CV Champions of Valor
CiP City of Peril
CSW City of Splendors: Waterdeep
CSQ City of the Spider Queen
Ci Cityscape
CAd Complete Adventurer
CAr Complete Arcane
CC Complete Champion
CD Complete Divine
CM Complete Mage
CP Complete Psionic
CS Complete Scoundrel
CW Complete Warrior
Co Cormyr: The Tearing of the Weave
DG D&D Gazetteer
DH Deep Horizon
DF Defenders of the Faith: A Guidebook to Clerics and Paladins
DD Deities and Demigods
Dr Draconomicon
DM Dragon Magic
Dra Dragonmarked
DCS Dragonlance Campaign Setting
DrF Dragons of Faerϋn
DrU Drow of the Underdark
DMG Dungeon Master's Guide v.3.5
DMG2 Dungeon Master's Guide II
Du Dungeonscape
ECS Eberron Campaign Setting
EA Enemies and Allies
EL Epic Level Handbook
XPH Expanded Psionics Handbook
Rav Expedition to Castle Ravenloft
EDP Expedition to the Demonweb Pits
EU Expedition to Undermountain
EH Explorer's Handbook
ELQ Eyes of the Lich Queen
FP Faiths & Pantheons
FE Faiths of Eberron
FLFD Fantastic Locations: Fane of the Drow
FLFR Fantastic Locations: Fields of Ruin
FLHP Fantastic Locations: Hellspike Prison
FF Fiend Folio
FCI Fiendish Codex I: Hordes of the Abyss
FCI Fiendish Codex II: Tyrants of the Nine Hells
FN Five Nations
Fo Forge of Fury, The
FW Forge of War, The
FRCS Forgotten Realms Campaign Setting
Fr Frostburn
Gh Ghostwalk
GC Grasp of the Emerald Claw
HN Heart of Nightfang Spire
HBG Hero Builder's Guidebook
HB Heroes of Battle
HH Heroes of Horror
LM Libris Mortis: The Book of the Dead
LG Living Greyhawk Gazetteer
LF Lord of the Iron Fortress
LD Lords of Darkness
LoM Lords of Madness
LE Lost Empires of Faerϋn
MIC Magic Item Compendium
MoE Magic of Eberron
Mag Magic of Faerϋn
MoI Magic of Incarnum
MP Manual of the Planes
MW Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers
MH Miniatures Handbook
Mon Monster Compendium: Monsters of Faerϋn
MM4 Monster Manual IV
MM3 Monster Manual III
MM2 Monster Manual II
MM Monster Manual v.3.5
Mys Mysteries of the Moonsea
OA Oriental Adventures
PlH Planar Handbook
PE Player's Guide to Eberron
PG Player's Guide to Faerϋn
PH Player's Handbook v.3.5
PH2 Player's Handbook II
PF Power of Faerϋn
RD Races of Destiny
RE Races of Eberron
Rac Races of Faerϋn
RS Races of Stone
RDr Races of the Dragon
RW Races of the Wild
RH Red Hand of Doom
RT Return to the Temple of Elemental Evil
Sa Sandstorm
SS Savage Species
SoS Secrets of Sarlona
SX Secrets of Xen'drik
SK Serpent Kingdoms
SL Shadows of the Last War
Sh Sharn: City of Towers
ShG The Shattered Gates of Slaughtergarde
ShS Shining South
SM Silver Marches
SiS Sinister Spire, The
SaS Song and Silence: A Guidebook to Bards and Rogues
SG Sons of Gruumsh
SD Speaker in Dreams, The
StS Standing Stone, The
Sto Stormwrack
SB Stronghold Builder's Guidebook
SC Sunless Citadel, The
SF Sword and Fist: A Guidebook to Monks and Fighters
TB Tome and Blood: A Guidebook to Wizards and Sorcerers
ToB Tome of Battle: The Book of Nine Swords
TM Tome of Magic
Una Unapproachable East
Und Underdark
UA Unearthed Arcana
VGD Voyage of the Golden Dragon
WB Whispers of the Vampire's Blade

SovelsAtaask
2015-09-20, 07:45 PM
List Sorted by Level Adjustment



Incarnate Construct (SS 120) LA –2 (minimum 0) – Any construct creature with a generally humanoid form – two arms, two legs, one head TC: Humanoid if medium-size or smaller, or Giant if it is Large or larger



Mirage Mullah (Sa 177) LA varies – any humanoid creature TC: Fey
Multiheaded Creature (SS 124) LA Variable – Any corporeal creature that has a discernable head Type Changes: Unchanged; Animals become Magical Beasts


Acidborn Monster (Du 111) LA n/a - Any living corporeal animal, magical beast, plant or vermin of the aquatic subtype. Type Changes: Unchanged; Animal becomes Magical Beast (Augmented Animal)
Arachnoid Creature (CSQ 124) LA n/a – any animal, beast, or magical beast TC: Aberration
Arachnoid Creature (Und 80) LA n/a – Any animal, beast or Magical beast Type Changes: Aberration
Beast of Xvim (Mon 85) LA n/a – Animals, beholders, green or blue dragons, hell hounds, cockatrices, imps, dark nagas, and undead Type Changes: Unchanged
Blightspawned (Una 59) LA n/a – Any animal, beast or plant Type Changes: Plant
Bone Creature (BoVD 184) LA n/a – Any Non-undead, corporeal creature that has a skeletal system Type Changes: Undead
Bone Naga (SK 73) LA n/a – any naga TC: Undead
Bonesinger (Gh 158) LA n/a – Any creature with at least one level of bard Type Changes: Undead
Captured One (MM2 204) LA n/a – Any giant, humanoid, monstrous humanoid, animal, beast, or vermin that is the same size as or smaller than the dominating raggamoffyn Type Changes: Construct
Chimeric Creature (MM2 206) LA n/a – Any Medium size, Large, or Huge animal, beast, or vermin Type Changes: Magical Beast
Chosen of Bane (FP 213) LA n/a – Any humanoid creature Type Changes: Unchanged
Corpse Creature (BoVD 185) LA n/a – Any Non-undead, nonconstruct, nonplant corporeal creature Type Changes: Undead
Corrupted by the Abyss (EDP 190) LA n/a – any corporeal creature TC: Aberration
Corrupted Creature (BoVD 186) LA n/a – Any corporeal that is not an oustsider Type Changes: Aberration
Crypt Spawn (Mag 184) LA n/a – Any living creature Type Changes: Undead
Curst (Mon 87) LA n/a – Any humanoid creature Type Changes: Undead
Demilich (ELH 175) LA n/a – Any Lich Type Changes: Unchanged
Dread Warrior (Una 62) LA n/a – Any humanoid of at least 3 hit dice or levels Type Changes: Undead
Dread Warrior (LE 169) LA n/a – any humanoid creature with at least 3 character levels Type Changes: Undead
Dungeonbred Monster (Du 112) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin that is Large or bigger. Type Changes: Unchanged.
Effigy Creature (CAr 152) LA n/a - Any corporeal Aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or vermin. Type Changes: Construct
Elder Eidolon (LoM 146) LA n/a - any abberation, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, plant or vermin TC: Construct; loses all subtypes; does not gain Augmented subtype
Gelatinous Creature (SS 116) LA n/a – Any living creature except an ooze Type Changes: Aberration
Gravewight (StS 31) LA n/a – any humanoid, giant, or monstrous humanoid TC: Undead
Guardian Monster (Du 113) LA n/a - Any living corporeal aberration, animal, magical beast, or vermin with an Intelligence of 3 or lower. Type Changes: Unchanged; Animal becomes Magical Beast (Augmented Animal)
Half-Dragon Faerunian (CSQ 126) LA n/a – see text TC: see text
Half-Elemental (RT 160) LA n/a – any corporeal creature with an Intelligence score of 4 or more TC: Outsider
Half-Golem (MM2 209) LA n/a – Any animal, beast, giant, humanoid creature, magical beast, or monstrous humanoid Type Changes: Construct
Half-Illithid (Und 89) LA n/a – Any corporeal creature that is not a construct Type Changes: Aberration
Hivenest Monster (Du 115) LA n/a - Any large or larger corporeal plant, undead, or construct and any Diminutive or Fine vermin with the swarm subtype. Type Changes: Unchanged
Horrid Animal (ECS 287) LA n/a - Any dire animal. Type Changes: Unchanged
Huecuva (FF 94) LA n/a – Any humanoid with at least one level in the cleric, druid, monk or paladin class. Type Changes: Undead
Husk Vermin (DrU 126) LA n/a – any vermin TC: Undead (Augmented Vermin)
JuJu Zombie (Una 66) LA n/a – Any formerly living corporeal creature with an intelligence score of at least 1 Type Changes: Undead
Lich, Good (Mon 90) LA n/a – see Monster Manual Type Changes: Undead
Living Spell (ECS 293) LA n/a - Arcane or Divine Spell Effect. Type Changes: Ooze
Living Spell (MM3 91) LA n/a – an arcane or divine spell effect and not a creature
Living Zombie (CR 128) LA n/a – any corporeal creature (other than undead) that has a skeletal structure TC: Unchanged; Animals become Magical Beasts
Madborn (FN 125) LA n/a – any giant, humanoid, or monstrous humanoid Type Changes: Unchanged
Magebred Animal (ECS 295) LA n/a - Any living animal. Type Changes: Unchanged
Mob (DMG2 59) LA n/a – any Small, Medium, or Large creature; see text TC: Unchanged; see text
Monstrous Vampire (Gh 166) LA n/a – Any aberration, animal, beast, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, vermin Type Changes: Undead
Mumia (Gh 167) LA n/a – Any living creature Type Changes: Undead
Necromental (LM 112) LA n/a – any elemental TC: Undead; gain Augmented subtype
Paragon Creature (ELH 208) LA n/a – Any creature Type Changes: Unchanged
Pennaggolan (OA 189) LA n/a – Any humanoid Type Changes: Undead
Petitioner (MP 199) LA n/a – Any creature as determined by the nature of the campaign; see text Type Changes: Outsider
Phantom (MM5 130) LA n/a – any corporeal creature TC: Unchanged; animals and vermin become magical beasts with the appropriate augmented subtype
Pseudonatural Creature (CAr 160) LA n/a - Any corporeal creature. Type Changes: Outsider
Pseudonatural Creature (ELH 212) LA n/a – Any corporeal creature Type Changes: Outsider (Extraplanar)
Pseudonatural Creature (LoM 161) LA n/a - any corporeal creature TC: Outsider
Quorbound Creature (SoS 150) LA n/a - Any animal or magical beast with an Intelligence of 1 or 2. Type Changes: Unchanged add Psionic subtype; Animal becomes Magical Beast
Quorbred Creature (Sos 151) LA n/a - Any aberration, animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid. Type Changes: Unchanged; Animal becomes Magical Beast
Revenant (Mon 93) LA n/a – Any humanoid creature Type Changes: Undead
Revenant (CSQ 127) LA n/a – any humanoid TC: Undead
Revived Fossil (LM 118) LA n/a – any corporeal creature with a skeletal system TC: Undead, retains all subtypes except alignment and subtypes that indicate genus; gain Augmented subtype
Sentry Ooze (Du 114) LA n/a - Any living corporeal ooze with no Intelligence. Type Changes: Unchanged
Shade (FRCS 314) LA n/a – Any humanoid Type Changes: Outsider
Silveraith (CSW 127) LA n/a –any living creature of at least 5 hit dice that uses magic; see text TC: Undead (Incorporeal)
Skeletal Dragon (Dr 192) LA n/a - Any Dragon. Type Changes: Undead
Skeleton (MM 225) LA n/a – any corporeal creature Type Changes: Undead
Spectral Mage (Mag 189) LA n/a – Any arcane spellcaster Type Changes: Undead & Incorporeal subtype
Spellstiched (CAr 161) LA n/a - Any corporeal undead with a wisdom score of 10 or higher. Type Changes: Unchanged
Spellstitched (MM2 215) LA n/a – Any corporeal undead Type Changes: Undead
Swarm– Shifter (LM 123) LA n/a – any intelligent corporeal undead TC: Unchanged; gains Shapechanger subtype, also has swarm subtype when in swarm form
Tainted Minion (HH 153) LA n/a – any humanoid or monstrous humanoid with at least mild levels of both corruption and depravity TC: Undead; augmented subtype
Tainted Raver (HH 154) LA n/a –any humanoid or monstrous humanoid with at least mild levels of both corruption and depravity TC: Unchanged
The Magister (Mag 185) LA n/a – Any arcane spellcaster Type Changes: Unchanged
Thoon-Thrall (MM5 111) LA n/a – any humanoid creature that a thoon infiltrator could reasonably render helpless for 1 minute TC: Monstrous Humanoid; see text
Titanic Creature (MM2 217) LA n/a – Any Medium-size or smaller animal or vermin Type Changes: Unchanged
Umbral Creature (LM 128) LA n/a – any abberation, dragon, giant, magical beast or monstrous humanoid, with Cha greater than 8 TC: Undead; gain Incorporeal and Augmented subtypes
Warbeast (MM2 219) LA n/a – any Medium-size or larger animal, beast, or vermin Type Changes: Unchanged
Warforged, Quorcraft (SX 84) LA n/a - Any warforged. Type Changes: Construct
Web Mummy (MM4 165) LA n/a – any corporeal giant, humanoid, or monstrous humanoid Type Changes: Undead
Worm That Walks (ELH 228) LA n/a – Any evil wizard or sorcerer Type Changes: Aberration
Xorvintaal Dragon (MM5 43) LA n/a – any young adult or older true dragon TC: Unchanged
Yellow Musk Zombie (FF 191) LA n/a – Any living creature that would ordinarily have an Intelligence score, and whose physiology includes a brain Type Changes: Plant
Yuan-ti(Gh 173) LA n/a – any humanoid TC: Unchanged; add Reptilian subtype
Yuan-ti(Mon 94) LA n/a – any humanoid TC: Unchanged
Zin-Carla (FP 184) LA n/a – The body of any formerly living creature with Intelligence 3 or higher Type Changes: Undead
Zombie (MM 265) LA n/a – any corporeal creature Type Changes: Undead; retains alignment subtypes
Zombie Dragon (Dr 197) LA n/a - Any Dragon of atleast adult age Type Changes: Undead; Lose any subtypes it had.

Amphibious Creature (Sto 135) LA +0 – any humanoid or monstrous humanoid TC: gain Aquatic subtype
Giant, Primordial (SX 79) LA +0 - Any giant. Type Changes: Unchanged
Necropolitan (LM 114) LA +0 – any humanoid or monstrous humanoid TC: Undead; gain Augmented subtype
Vampire Lord Template (http://archive.wizards.com/default.asp?x=dnd/mm/20021018a) LA +0 -- any vampire with at least 10 character levels TC: Unchanged

Blooded One (Una 61) LA +1 – Any humanoid Type Changes: Unchanged
Chameleon Creature (Und 83) LA +1 – Any corporeal creature except a construct, undead, or elemental Type Changes: Unchanged; Add Reptilian Subtype if humanoid
Dark Creature (TM 158) LA +1 – any creature TC: Unchanged; see text
Draconic Creature (Dr 149) LA +1 - Any living corporeal creature. Type Changes: Unchanged; Animals become Magical Beast.
Draconic Creature (RDr 74) LA +1 – any living, corporeal creature, except a dragon TC: Unchanged; add Dragonblood subtype; animals become magical beasts
Evolved Undead (LM 99) LA +1 – any undead with an intelligence score TC: Unchanged
Faerzress-Infused Creature (Und 86) LA +1 – Any corporeal creature Type Changes: Unchanged
Feral (SS 115) LA +1 – Any corporeal humanoid or monstrous humanoid Type Changes: Monstrous Humanoid
God-Blooded (MM5 65) LA +1 – any creature; see text TC: Unchanged
Gruumsh-Blooded (MM5 65) LA +1 – any orc; see text TC: Unchanged
Imix-Blooded (MM5 65) LA +1 – any evil creature; see text TC: Unchanged; gain Fire subtype
Kord-Blooded (MM5 66) LA +1 – any non-evil living creature that has a Strength score of 16 or higher; see text TC: Unchanged
Lolth-Touched (MM4 92) LA +1 – any nongood, nonlawful, corporeal living creature Type Changes: Unchanged
Orcus-Blooded (MM5 66) LA +1 – any evil undead creature; see text TC: Unchanged
Orglash (Una 68) LA +1 – Any elemental creature with the air subtype Type Changes: Unchanged
Shadow-walker (Una 70) LA +1 – Any humanoid Type Changes: Unchanged
Symbiotic Creature (SS 131) LA +1 – Any two living creatures of the following types: animal, humanoid, plant or vermin. One must be at least two size categories smaller then the other. Type Changes: Aberration
Thomil (Una 75) LA +1 – Any elemental creature with the earth subtype Type Changes: Unchanged
Vecna-Blooded (MM5 66) LA +1 – any evil creature capable of casting 2nd level or higher arcane spells; see text TC: Unchanged
Yeenoghu-Blooded (MM5 67) LA +1 – any gnoll; see text TC: Unchanged
Mineral Warrior (http://archive.wizards.com/default.asp?x=dnd/ex/20031003e) (Und 96) LA +1 – Any corporeal creature except a construct, undead, or elemental TC: Unchanged; Add Earth Subtype
Mulhorandi Divine Minion (http://archive.wizards.com/default.asp?x=dnd/mb/20050209a) LA +1 – any humanoid, monstrous humanoid, humanoid or monstrous humanoid with the celestial or fiendish template, or humanoid-shaped outsider TC: Outsider

Celestial Creature (MM 31) LA +2 – Any corporeal animal, aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin of good or neutral alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
Dustform (Sa 161) LA +2 – any living creature TC: Construct
Entropic Creature (PlH 122) LA +2 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, undead, or vermin TC: Outsider unless the base creature was undead
Fiendish Creature (MM 108) LA +2 -- any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nongood alignment Type Changes: Unchanged; Animal/Vermin become Magical Beast
Gravetouched Ghoul (LM 103) LA +2 – any corporeal abberation, fey, giant, humanoid or monstrous humanoid, with Int and Cha greater than 3 TC: Undead; gains augmented subtype
Half– Vampire (LM 106) LA +2 – any humanoid or monstrous humanoid TC: Unchanged
Half-Fey (FF 89) LA +2 – Any corporeal living creature Type Changes: Fey
Lycanthrope (MM 170) LA +2/+3 – any humanoid or giant Type Changes: Unchanged; Add [Shapechanger]
Monstrous Beast (SS 122) LA +2 – Any animal or vermin Type Changes: Magical Beast
Phrenic Creature (XPH 205) LA +2 – any nonmindless creature that does not already have the psionic subtype Type Changes: Unchanged; Animals become Magical Beast [augmented animl]; gain psionic subtype
Reptilian Creature (SS 128) LA +2 – Any humanoid, monstrous humanoid, or giant Type Changes: Unchanged; add reptilian subtype
Saint (BoED 184) LA +2 – Any living creature of good alignment that is not an outsider or an elemental Type Changes: Outsider (Native)
Sanctified Creature (BoED 186) LA +2 – any evil creature except for outsiders with the evil subtype Type Changes: Unchanged; Outsiders gain the Good subtype
Shadow Creature (LoM 167) LA +2 - any corporeal abberation, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, undead or vermin TC: Unchanged; animals or vermin become magical beasts
Shadow Creature (MP 190) LA +2 – any corporeal creature TC: Magical Beast
Telthor (Una 74) LA +2 – Any animal or humanoid Type Changes: Fey & Incorporeal Subtype
Winged Creature (SS 137) LA +2 – Any animal, giant, humanoid, monstrous humanoid, or vermin that does not already have a fly speed Type Changes: Unchanged; Animals and vermin become magical beasts; Humanoids become monstrous humanoids
Xorvintaal Exarch (MM5 47) LA +2 – any humanoid, living construct, monstrous humanoid, fey, giant, or undead TC: Unchanged

Curst (LE 165) LA +3 – any humanoid creature Type Changes: Undead (augmented humanoid)
Half Elemental (MP 188) LA +3 – Any corporeal creature with an Intelligence score of 4 or more Type Changes: Outsider (Variable Subtype)
Half-Dragon (MM 146) LA +3 – any living, corporeal creature Type Changes: Dragon
Half-Janni (Sa 164) LA +3 – any humanoid TC: Unchanged
Insectile Creature (SS 121) LA +2 – Any giant, humanoid, or monstrous humanoid Type Changes: Aberration
Lycanthrope (MM 170) LA +2/+3 – any humanoid or giant Type Changes: Unchanged; Add [Shapechanger]
Spellwarped Creature (MM3 162) LA +3 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin Type Changes: Aberration
Tauric Creature (MM2 216) LA +3 – Any any Small or Medium-size corporeal and any Medium-size or Large corporeal animal, beast, or vermin with at least four legs Type Changes: Monstrous Humanoid
Voidmind Creature (MM3 187) LA +3 – any living aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider of Tiny to Huge size Type Changes: Unchanged
Woodling (MM3 197) LA +3 – any corporeal animal, dragon, fey, giant, humanoid, magical beast, or monstrous humanoid Type Changes: Unchanged
Swordwraith (http://archive.wizards.com/default.asp?x=dnd/re/20040202a)(FF 173) LA +3 – Any humanoid or monstrous humanoid with levels in fighter TC: Undead

Air Element Creature (MP 191) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Air)
Axiomatic Creature (MP 197) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Axiomatic Creature (LF 43) LA +4 – Any corporeal creature of lawful or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Axiomatic Creature (PlH 110) LA +4 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonchaotic alignment TC: Unchanged; Animals and Vermin become Magical Beasts
Dracolich (Dr 147) LA +4 - Any evil dragon. Type Changes: Undead
Fire Element Creature (MP 193) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Fire)
Half-Celestial (MM 144) LA +4 – any living, corporeal creature with an Intelligence score of 4 or higher and nonevil alignment Type Changes: Outsider
Half-Farspawn (LoM 151) LA +4 - any corporeal aberration, animal, dragon, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin TC: Outsider
Half-Fiend (MM 147) LA +4 – any living, corporeal creature with an Intelligence score of 4 or more and nongood alignment Type Changes: Outsider
Half-Troll (FF 92) LA +4 – Any animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or outsider Type Changes: Giant; outsider as base also gains extraplanar subtype
Hooded Pupil (LM 108) LA +4 – any corporeal giant or humanoid TC: Unchanged
Lich (MM 166) LA +4 – any humanoid creature, provided it can create the required phylactery Type Changes: Undead
Mindflayer, Alhoon (LoM 157) LA +4 - lich template applied to Mindflayer TC: Undead; Augmented Abberation
Mummified Creature (LM 110) LA +4 – any corporeal giant, humanoid or monstrous humanoid TC: Undead; gain Augmented subtype
Mummified Creature (SS 126) LA +4 – Any corporeal animal, giant, or humanoid Type Changes: Undead
Mummy, Greater (DD 159) LA +4 – any humanoid creature; see text TC: Undead
Pseudonatural Creature (MP 212) LA +4 – any corporeal creature TC: Outsider
Spectral Savant (CP 136) LA +4 - Any humanoid; see text. Type Changes: Undead
Ti-Khana (FF 177) LA +4 – Any lizard, dinosaur, snake, or any animal or magical beast that is reptilian Type Changes: Magical Beast
Water Element Creature (MP 194) LA +4 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Water)
Wendigo (FF 186) LA +4 – Any animal, giant, humanoid, magical beast, or monstrous humanoid Type Changes: Fey & Cold Subtype
Wight (SS 136) LA +4 – Any humanoid Type Changes: Undead

Anarchic Creature (MP 197) LA +5 – Any corporeal creature of chaotic or neutral alignment that is native to the Material Plane Type Changes: Beasts or Animals become Magical Beasts otherwise type is unchanged
Anarchic Creature (PlH 107) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin of nonlawful alignment TC: Unchanged; Animals and Vermin become Magical Beasts
Cold Element Creature (MP 195) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Cold)
Death Knight (MM2 207) LA +5 – Any evil humanoid creature of 6th level or higher Type Changes: Undead
Dry Lich (Sa 155) LA +5 – any living creature; see text TC: Undead
Dust Stuffed (EH 114) LA +5 – any humanoid or monstrous humanoid TC: Construct (Living Construct)
Earth Element Creature (MP 192) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Earth)
Ghost (MM 116) LA +5 -- any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant. The creature must have a Charisma score of at least 6 Type Changes: Undead
Ghost Brute (LM 101) LA +5 – any animal, magical beast or plant with charisma below 8 TC: Undead; gain Augmented and Incorporeal subtypes
Ghost Brute (SS 118) LA +5 – Any animal, magical beast, or plant with a charisma score below 8 Type Changes: Undead & Incorporeal subtype
Ghostly Dragon (Dr 161) LA +5 - Any Dragon. Type Changes: Undead (Incorporeal)
Half-Illithid (FF 90) LA +5 – Any humanoid other then human Type Changes: Aberration
Keening Spirit (CSQ 126) LA +5 – any evil female elf of any elf subtype; see text TC: Undead
Sacred Watcher (BoED 182) LA +5 – any aberration, animal, dragon, giant, humanoid, magical beast, monstrous humanoid, or plant of good alignment Type Changes: Deathless
Umbral Creature (SS 134) LA +5 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 Type Changes: Undead & Incorporeal subtype
Unholy Scion (HH 155) LA +5 – any living humanoid or animal TC: Outsider (evil, native)
Vampiric Dragon (Dr 195) LA +5 - Any Dragon of atleast adult age. Type Changes: Undead; Lose any subtypes it had.
Vivacious Creature (PlH 131) LA +5 – any corporeal aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin TC: Outsider (Incorporeal, Extraplanar)
Wood Element Creature (MP 196) LA +5 – Any corporeal creature of the following types: Aberration, animal, beast, magical beast, plant or vermin Type Changes: Elemental (Wood) or Plant

Mistling (FW 152) LA +6 – any fey TC: Unchanged
Sepulchral Thief (Ci 133) LA +6 – Any humanoid creature of 5HD or more, provided it is of chaotic neutral or any evil alignment; see text for other requirements. Type Changes: Undead

Monster of Legend (MM2 213) LA +7 – Any animal, beast, magical beast, or monstrous humanoid TC: Outsider (Native)
Spectral Creature (SS 129) LA +7 – Any aberration, animal, dragon, giant, humanoid, magical beast, or monstrous humanoid; creature must have a charisma score of atleast 8 TC: Undead & Incorporeal subtype
Wraith (SS 138) LA +7 – Any humanoid TC: Undead & Incorporeal subtype

Greenbound Creature (LE 173) LA +8 – any animal, fey, giant, humanoid, monstrous humanoid, or vermin TC: Plant with the appropriate augmented subtype.
Vampire (MM 250) LA +8 – any humanoid or monstrous humanoid creature TC: Undead; [Augmented Humanoid or Monstrous Humanoid]

SovelsAtaask
2015-09-20, 07:46 PM
Book of Exalted Deeds
Book of Vile Darkness
Champions of Ruin
City of the Spider Queen
Cityscape
Complete Arcane
Complete Psionic
Deities and Demigods
Draconomicon
Drow of the Underdark
Dungeon Master Guide 2
Dungeonscape
Eberron Campaign Setting
Epic Level Handbook
Expanded Psionics Handbook
Expedition to the Demonweb Pits
Explorer's Handbook
Faiths and Pantheons
Fiend Folio
Five Nations
Forge of War, The
Forgotten Realms Campaign Setting
Ghostwalk Campaing Setting
Heroes of Horror
Libris Mortis
Lord of the Iron Fortress
Lords of Madness
Lost Empires of Faerun
Magic of Faerun
Manual of the Planes
Monster Manual
Monster Manual 2
Monster Manual 3
Monster Manual 4
Monster Manual 5
Monsters of Faerun
Oriental Adventures
Planar Handbook
Races of the Dragon
Return to the Temple of Elemental Evil
Sandstorm
Savage Species
Secrets of Sarlona
Secrets of Xendrik
Serpent Kingdoms
Standing Stone, The
Stormwrack
Tome of Magic
Unapproachable East
Underdark

Dragon Magic
Dragonmarked
Dungeon Master Guide
Faiths of Eberron
Fiendish Codex 1
Fiendish Codex 2
Lords of Darkness
Players Guide to Eberron
Players Guide to Faerun
Players Handbook
Waterdeep

SovelsAtaask
2015-09-21, 03:03 PM
Transfer complete besides minor formatting that I may or may not do because of how big this is, and links need to be added to some of the templates.

ShurikVch
2015-09-22, 04:57 AM
This list is lacking of correct LAs for templates from the Epic Level Handbook:
Demilich is LA: +8,
Paragon - +11,
Pseudonatural - +13,
and Worm that walks - +4

(Also, Demilich is Undead, not a Vermin :smallamused:)

SovelsAtaask
2015-09-22, 02:38 PM
I'll fix that when I get the time.

I'm looking on the SRD and I'm not seeing any LA for any of those. Demlich does have the the wrong type though.

ShurikVch
2015-09-22, 03:51 PM
I'm looking on the SRD and I'm not seeing any LA for any of those. It's not in the SRD, but in the Epic Level Handbook itself - table "MONSTERS BY CHALLENGE RATING" give "playable" ECLs for about 50% of all epic monsters; by calculation ("templated" ECL) minus (normal ECL) we can get LA of templates itself.
Pseudonatural troll have ECL 24;
Paragon, mind flayer - 26;
Worm that walks - 27 (23rd-level wizard);
Demilich - 33 (21st-level wizard).
It's all 3.0, but weren't revised in update booklets, thus still legal