Bullet06320
2015-09-21, 03:35 AM
as originally post on WOTC boards by Panartias on July 25, 2012
https://web.archive.org/web/20150917015425/http://community.wizards.com/content/forum-topic/3480351
Cantrips or prestidigitations are often underestimated. They are thought of as “harmless gimmick” because they can’t cause direct damage or break the concentration of another wizard. Plus they have a very short range of 10’. Nevertheless they can be very helpful or make life more interesting and comfortable – you can even make partially or as a whole your living with them – but more about this later. And you can indeed indirectly keep another mage from casting: Material-components can be made partially useless or mixed up and redistributed in the pockets of a mage. Like this all spells with material-components can be prevented or procrastinated. Rule of thumb: Precious components (above 1 GP value) can’t be made permanently useless.
Often the Question is what a cantrip / prestidigitation can do. Apart from the things in the spell-description, you can look especially at 1st- and 2ed- level spells and break them down to cantrip-level. In practice these cantrips / prestidigitations serve the purpose to prepare an apprentice for the casting of the corresponding spells – or to find out if they are more or less talented for the different schools of magic.
Hereafter the cantrips / prestidigitations are discussed by school of magic. Many things can be caused in different ways – more or less effective. (See for example sexual cantrips /prestidigitations part 1 – contraception for wizards)
After 1st- edition rules a 1st – level spell is the equivalent of 4 cantrips (0-level spells). A prestidigitation has a duration of 1 hour per level of the wizard – by “special” applications it can possibly be used up faster. With spontaneous spells (magic-point-system) you usually calculate twice the points for a spontaneous spell as for a memorized one. (The GM may be more generous – especially with cantrips / prestidigitations).
Note: 3ed edition reintroduced the cantrip level (0-level spells) and renamed the 1st level “cantrip”-spell “prestidigitation” (a 0-level spell). The 2ed – level spell “protection from cantrips” was dropped.
A cantrip / prestidigitation normally doesn’t need material-components – in special cases they should perhaps be used as a support. (Valuable or rare material-components can enhance the effect of a spell; if such components are required for a spell – for example “summon familiar” – that is a sign that the spell is already very mighty for its level.
A cantrip /prestidigitation doesn’t allow a saving- throw usually – because it is “harmless”. In some special cases saving- throws or attribute-checks may be appropriate for example if the cantrip /prestidigitation is used like the ability “pick pockets”.
Naturally a comparison with other skills and abilities or spells is appropriate, if they cause similar effects. It is then easier to make a classification. The power of the cantrip / prestidigitation should – like all spells – depend from the experience (-level) and skill (or some key-attribute) of the caster.
You can summon items from your personal property, that you carry with you or that are within the spell-range (10’ = 3m) to your hand. (It is best to place the spell beforehand on the item and trigger the spell with a word and / or the snapping of your fingers) Then it teleports (soft “pop” –sound) for example even from a closed backpack or similar or “jumps” fast as lightning in the hand of the mage.
Application: Get a potion or a tool out of your backpack, pick up of a dropped weapon or “quick-draw” a weapon; have always the right components at hand (Slight overlap with alteration / telekinesis) Perhaps faster spell casting (lower initiative).
You can conjure small, harmless animals or “items” - for example draw a rabbit from your hat or doves from your sleeves or similar conjure flowers, a bunch of flowers or butterflies. (Very popular is also the instant banana-peel to make perhaps someone slip). Contrary to an apple summoned from your backpack a conjured one disappears as soon as you bite into it!
You can acquire items not in possession of anyone (Suggestion: slow movement instead of teleport or “jump” – mass less then allowed by unseen servant) for example get the salt from the other end of the table or similar.
Acquiring items from the possession of someone else (for example keys, purse, material-components) is more difficult: Perhaps handle it similar as pick pockets or allow a save for the owner of the item. (Suggestion: Rate of success 5% basis plus 1% per level of the caster plus bonus) “Discovering” doesn’t mean the originator is detected only the attempt! Again slight overlap with alteration / telekinesis…
Further conjuration /summoning cantrips / prestidigitations:
“Summon sexual mound” looks critical – better make it its own 1st – level spell
“Mordenkainens lubrication” / mini grease – not critical!
“Mordenkainens faithful mosquito” conjures a mosquito that pests someone. Is practical invisible by light, but it buzzes loud and penetrating as soon as the victim tries to go to sleep.
Further applications: The above mentioned Magic tricks and sleight of hand. For example draw gold coins from the spectator’s noses or from behind their ears… Game cheating – summon an Ass from your sleeve or even a special card from the stack / deck. Let the object of a shell game disappear. Confidence trick: Pay with a prepared gold coin / small gem, keep the change then get back the gold coin / gem.
Duel of the Conjurers: Wrestle with another mage with the aid of this spell for an item – makes a good pub game as well, if it is about full mugs of beer or shot-glasses full of spirits. The winner is allowed to / has to drink usually, what weakens his magical abilities. A good way to get drunk, if the conditions for total victory are for example 3 wins in a row!
As a variant: Who summons the most items to himself in a given period of time (for example peas, copper-coins, peanuts – good if the total number is uneven) More difficult, if your opponent is allowed to summon items back from you. Again slight overlap with alteration / telekinesis…
You can enchant items to surround them with a soft, magic glow and give them a special quality /attraction. An “enchanted” flower is for example more spectacular than a normal flower. You can even enhance its smell. (Possible overlap with alteration; but scents are rather the domain of enchantment) (You can give even sounds – for example singing, flute playing – a special quality; just as with the “charming smile” support an action magically or make the perception more positive.)
Scents (see above) for example a seductive scent of roses
Charming of persons means at this level supporting your natural charm: A “charming” smile, a wink, a pleading glance / fluttering your eyelashes can support requests or pleas. Suggestion: For example +1 charisma or +1 - +2 to reaction, perhaps a new reaction-roll. Good to flirt or to go without punishment for slight wrongdoings. Normally the “victim” is more friendly and ready to aid than usually. Enhances the gain with begging / charitable collections and with tips for performances and services. The usual rulings for charm apply. Often the charmed persons even react positive, despite knowing that they are being charmed. A hug, a kiss or a blown kiss can be used as well.
You can cheer up / comfort a person
You can support going to sleep: lullaby / bedtime story / “sandman”
You can charm / lure harmless animals for example butterflies.
Application for example an Enchanters-duel: To whom flies a butterfly or who can bind more butterflies to himself. Or like a Miss beauty contest: Who collects the most votes / tokens from the spectators.
You can even make yourself unpopular (mock people) but this is seldom done.
You can make yourself appear younger / older, cleaner or shabby, well rested or exhausted and overall more or less interesting. The alterations are within limits – they are rather small and subtle. A “good light” helps; concentration is necessary.
You can make body-parts for example fingers or hands invisible or hide a familiar. You can cast your face under a hood or a hat in shadows.
You can create soft Music of the Spheres – no words but a recognizable tune! Further possible sound-effects: soft moaning, jingle of money, creaking from a door or cracking of twigs, a clearing of the throat, a rustling (like from a mouse ore rat), a buzzing as from a fly or a mosquito or a farting sound. As always the best effects use the expectations of the spectators or their wishes and fears respectively.
You can give your own eyes or some items a magical glow.
You can create a quite believable illusion of some glowworms
You can create all kinds of illusionary effects. These are instantly recognizable as illusions (a bit transparent); the area of effect is rather small too (suggestion one cubic-foot per level) An excellent use for this is for example to create dungeon- / city- / building-plans / battle-maps as miniatures and 3-dimensional. Richness in detail and complexity depend on the skill and experience level of the mage. (Normally not image and sound at the same time). Illusions of small items are often not very good or durable. It is very hard to create a believable image of a gold coin or a small gem! (It may work if they seem to be lying at the bottom of a well)
It is well suited to support a storyteller or to impress children. Example illusions: “Dragon-egg”, “dancer”, “magical garden”, “castle”
Naturally 2-dimensional images are possible as well:
Shadows can be created quite believable, very popular applications are magical neon signs
The effects of other cantrips / prestidigitations can be copied partially
You can let a person on an existing picture (painting) seemingly look or wink at someone (relative believable)
You can create minor phantasms in a person: “I thought, I did just see/ hear something?!” (Or create the imagination of a flea / mosquito) Or create the imagination of warmth / cold or taste: “Isn’t this sausage very salty?”, “Doesn’t it smell burnt?!”
Good illusions: A slight flickering in the air as from an invisible person, a movement in the shadows or similar.
Competition of illusionists: Who can create the better / richer in detail “mini-hologram” or who can play along or scare an unwilling test person better.
Alteration has the most applications, but many overlaps with other schools (When in doubt these schools should be engaged as well)
You can let grow hair respectively make it longer (doesn’t work, if someone is naturally bald)
You can alter the size of small items a bit and make it fit like this, for example; A ring, gloves, shoes (duration = ?)
You can enlarge or reduce body-parts (see sexual cantrips / prestidigitation): Enlarge breasts, enlarge penis
You can alter the color of items or body-parts for example red hair, green eyes and so on or bleach items for example to remove spots.
“clean” an item
You can create “magical graffiti” - Color-changes of inanimate objects stay for about one month (alterations of the eye-color last for the spell-duration or for one day, “darkening” of the skin for 1 – 2 weeks)
You can remove warts permanently (cure by incantation – perhaps priest or necromancy domain)…
…or create one as a beauty spot.
Create “skin ornaments” like tattoos respectively henna- tattoos (lasts one month)
You can alter the taste of food and drinks “spice” more salty, sweeter, sour, hotter, bitter and so on – even different aromas are possible for example honey, strawberry and so on (these will probably taste a bit artificial though)
Application among other things, you can turn water into wine (one glass or one bottle) that is to say dye it red, make it sweet and sour, add grape-aroma (OK, turns out rather like some kind of lemonade without alcohol, but what the heck)
You can create a small gust of wind
You can levitate / fly a feather around, reach telekinetically for small items (see conjuration / summoning) or levitate an item of approximately the size and weight of a chicken-egg above your palm.
You can (telekinetically) “tinkle” or slightly pinch people and open fasteners like bows, shoelaces or buttons…/animate a small toy or doll, “shape sand or dough”
You can slightly warm (for example your own hands) or cool (foodstuff) (perhaps overlap with evocation)
“Magic mouth XXX” = provides oral pleasure
You can create some light (like from a chemical light-stick or from a match or a candle-flame) enough to read with some difficulty or find a keyhole (Overlap with Illusion / evocation)
You can cause respectively speed up small transformations: Turn a caterpillar into a butterfly or a tadpole into a young frog or similar. Perhaps let a plant germinate, let a bud blossom or hatch a chick from an egg (Temporal acceleration of some hours to some days for small creatures)
Combination-effects of the above are possible by repeated application of the spell – for example hair long and red, penis big, pink and with strawberry-aroma. Gandalf’s shaped, colored, remote controlled smoke rings.
Competition of transmuters: Similar to the illusionists: Who creates the best / most beautiful combination. Competition with other schools in the overlapping areas possible.
The divination-cantrips / prestidigitations can support fortune-telling, astrology and oracles. For example the flower-pedal-oracle: Loves me, loves me not, loves me… They cover many areas left open by normal divination-spells. The main limitation is the short range.
You can determine the momentary mood of a person fairly accurate (empathy) and know “character-traits” quite closely too; for example even guess the sign from the zodiac.
You have better chances when gambling (for example the shell game; suggestion: When successful you an rule out one alternative so that for example you win when throwing a coin, are ok when drawing straws and with the shell game above can exclude one shell)
You are good at guessing high, (distance), weight, passing time “Now we are down here for almost 2 hours!” the age (respectively maturity) of a person (perhaps using palmistry).
Strong wishes of a person can be detected fairly well.
You can find mislaid items on your person or within reach.
You can better find your way around in the dark.
You can determine where north is.
You can locate metal-objects “metal Detector” or spell-components.
Sexual cantrips /prestidigitations: Know fertile days (respectively: Is today a fertile day? Yes- no); divine erogenous zones; pregnancy test - important for “wise women”
Competition of diviners: Who is better at several games of chance or predictions.
Card games: Helps to judge your opponent when you poker or to crib
Guess a Card: red or black, hart or diamonds respectively spades or cross, number or character and so on.
Support cartomancy / tarot
The chances should be improved, even if there is an insecurity / chance of failure for more complex predictions. Using the spell a second time on the same question gives you the same result again.
Toss: Stone, paper, scissor – you know what your opponent is not going to take, so you draw or win
Perhaps a wisdom-check to rule out one alternative (good for yes – no – questions) The comparison with other divination-spells is important to keep the balance. The short range (the person or item has to be close at hand) and the necessary check should be limiting enough in most cases.
Possible Spells:
“Flame” (like a flame from a candle or match; can be used to light / ignite something)
“Spark” (like flicking a cigarette-butt somewhere; range 10’ – it is possible to cause fires)
“Explosion” (like a small firecracker)
“Flash of light” (slightly blinded for one round; -1 or -2)
“Smoke” (Good in combination with other magical effects or to disappear like a Ninja)
“Electricity” (lightning between your fingertips) - can cause a disturbing tinkling (like an electric fence) for example when shaking hands. In the right place and in the right strength “invoke orgasm”
“Small stinking Cloud” – smells of rotten eggs - “I can perform magic – I can make the air stink!” – just as “Spark” it can kill tiny insects.
“Bigby’s insulting hand” (the middle finger is rather prominent); AC as mage, 1 Hp per level, levitates between the mage and a designated opponent.
“Heat” warms up (for example your soup)
“Ice-spray” (good against small injuries)
All in all suitable for “posing”, to signal, warm or cool, light fires and so on…
Competition of invokers: For example who is the first to burn though a rope, who shoots down the most flies or in conjunction with alteration Gotha- or Paint-ball-duel (for example range 10’, +2 to hit, dexterity to doge, magical protection not very effective – the first who gets hit 3 times is out)
Necromancy is about positive and negative energies. The following spells are possible:
“Sterilize” (as the pill after for early abortions) see sexual cantrips / prestidigitations
“Disinfect” (kills germs)
“Infect” (strengthens ill germs) = cold
“Ferment” (supports fermentation)
“Insect-death” (kills tiny insects or lice / bugs / flea – anything with fewer than 1 Hp)
“Create zombie-bugs / spiders” (less than 1 Hp)
“Raise insect” (hard! Raises a just deceased insect)
“Refresh” (refreshing of flowers or foodstuff)
“Ruin” (wither flowers or spoil foodstuff)
“Cold fingers” (a cold touch)
“Goosebumps”
“Cold feet”
“Catch your breath” (faster recovery)
Let limbs go numb or “wake” them up again (overlap with Charm)
Sexual cantrips / prestidigitations: “Re-erection” / “Curse of impotency”
“Treat minor diseases” (faster recovery)
Perhaps “bestow /remove warts” (see alteration)
“Pain / soothe pain”
Competition of necromancers: For example who kills more flies / insects and raises them as zombies.
Every cantrip / prestidigitation can be countered individually - meaning a single effect as with “dispel magic” – not automatic as with “protection from cantrips”
“Protection from pregnancy” (see sexual cantrips / prestidigitations)
“Protection from rain” (like a newspaper over your head or a magical umbrella)
“Protection from annoying insects” (works against summoned or against harmless insects for example mosquitos)
Competition of abjurers: Hmm – rather “defensive” and boring. Perhaps similar to some of the other proposed duels only with the focus on the defense. Or who is the first to dispel / counter a row of other trick-effects.
This thread is open for discussion! Do you think the presented cantrips / prestidigitations are too powerful, too weak or just about right?!
Or have I missed something good – I know a treaty about cantrips / prestidigitations -long as it may be- can hardly be complete. I thought of the following that I missed:
Conjuration / Summoning:
“Sorting” sorts for example a mixture of peas and beans in different bowls
Alteration:
“Shave” shaves a willing target
“Cloud” creates a storm-cloud above someone’s head that rains on him
Divination:
“Minor detect magic” you concentrate on one object within reach. If magical it glows (uses one charge of the cantrip /prestidigitation)
Abjuration:
“Protection from sun” acts like a hat, shades and sunblocker
“Protection from heat /cold” protects you as well from heat / cold as “Leomund’s tiny hut”
Editors' note while this is geared more towards 2e, its still great treatise on the subject and goes well with the following link
https://web.archive.org/web/20161101150918/http://archive.wizards.com/default.asp?x=dnd/ex/20010707
and I'm adding this link for fun
http://paizo.com/threads/rzs2iubg?1001-Uses-for-Prestidigitation
Dragon Magazine 221 pg 20 The Little Wish article, its 2nd edition but its a decent article and brings up the idea to have a prestidigitation for each school, that can do specific type effects based on what school it is
if there are any other good Prestidigitation links or threads, let me know, I can link them all here
https://web.archive.org/web/20150917015425/http://community.wizards.com/content/forum-topic/3480351
Cantrips or prestidigitations are often underestimated. They are thought of as “harmless gimmick” because they can’t cause direct damage or break the concentration of another wizard. Plus they have a very short range of 10’. Nevertheless they can be very helpful or make life more interesting and comfortable – you can even make partially or as a whole your living with them – but more about this later. And you can indeed indirectly keep another mage from casting: Material-components can be made partially useless or mixed up and redistributed in the pockets of a mage. Like this all spells with material-components can be prevented or procrastinated. Rule of thumb: Precious components (above 1 GP value) can’t be made permanently useless.
Often the Question is what a cantrip / prestidigitation can do. Apart from the things in the spell-description, you can look especially at 1st- and 2ed- level spells and break them down to cantrip-level. In practice these cantrips / prestidigitations serve the purpose to prepare an apprentice for the casting of the corresponding spells – or to find out if they are more or less talented for the different schools of magic.
Hereafter the cantrips / prestidigitations are discussed by school of magic. Many things can be caused in different ways – more or less effective. (See for example sexual cantrips /prestidigitations part 1 – contraception for wizards)
After 1st- edition rules a 1st – level spell is the equivalent of 4 cantrips (0-level spells). A prestidigitation has a duration of 1 hour per level of the wizard – by “special” applications it can possibly be used up faster. With spontaneous spells (magic-point-system) you usually calculate twice the points for a spontaneous spell as for a memorized one. (The GM may be more generous – especially with cantrips / prestidigitations).
Note: 3ed edition reintroduced the cantrip level (0-level spells) and renamed the 1st level “cantrip”-spell “prestidigitation” (a 0-level spell). The 2ed – level spell “protection from cantrips” was dropped.
A cantrip / prestidigitation normally doesn’t need material-components – in special cases they should perhaps be used as a support. (Valuable or rare material-components can enhance the effect of a spell; if such components are required for a spell – for example “summon familiar” – that is a sign that the spell is already very mighty for its level.
A cantrip /prestidigitation doesn’t allow a saving- throw usually – because it is “harmless”. In some special cases saving- throws or attribute-checks may be appropriate for example if the cantrip /prestidigitation is used like the ability “pick pockets”.
Naturally a comparison with other skills and abilities or spells is appropriate, if they cause similar effects. It is then easier to make a classification. The power of the cantrip / prestidigitation should – like all spells – depend from the experience (-level) and skill (or some key-attribute) of the caster.
You can summon items from your personal property, that you carry with you or that are within the spell-range (10’ = 3m) to your hand. (It is best to place the spell beforehand on the item and trigger the spell with a word and / or the snapping of your fingers) Then it teleports (soft “pop” –sound) for example even from a closed backpack or similar or “jumps” fast as lightning in the hand of the mage.
Application: Get a potion or a tool out of your backpack, pick up of a dropped weapon or “quick-draw” a weapon; have always the right components at hand (Slight overlap with alteration / telekinesis) Perhaps faster spell casting (lower initiative).
You can conjure small, harmless animals or “items” - for example draw a rabbit from your hat or doves from your sleeves or similar conjure flowers, a bunch of flowers or butterflies. (Very popular is also the instant banana-peel to make perhaps someone slip). Contrary to an apple summoned from your backpack a conjured one disappears as soon as you bite into it!
You can acquire items not in possession of anyone (Suggestion: slow movement instead of teleport or “jump” – mass less then allowed by unseen servant) for example get the salt from the other end of the table or similar.
Acquiring items from the possession of someone else (for example keys, purse, material-components) is more difficult: Perhaps handle it similar as pick pockets or allow a save for the owner of the item. (Suggestion: Rate of success 5% basis plus 1% per level of the caster plus bonus) “Discovering” doesn’t mean the originator is detected only the attempt! Again slight overlap with alteration / telekinesis…
Further conjuration /summoning cantrips / prestidigitations:
“Summon sexual mound” looks critical – better make it its own 1st – level spell
“Mordenkainens lubrication” / mini grease – not critical!
“Mordenkainens faithful mosquito” conjures a mosquito that pests someone. Is practical invisible by light, but it buzzes loud and penetrating as soon as the victim tries to go to sleep.
Further applications: The above mentioned Magic tricks and sleight of hand. For example draw gold coins from the spectator’s noses or from behind their ears… Game cheating – summon an Ass from your sleeve or even a special card from the stack / deck. Let the object of a shell game disappear. Confidence trick: Pay with a prepared gold coin / small gem, keep the change then get back the gold coin / gem.
Duel of the Conjurers: Wrestle with another mage with the aid of this spell for an item – makes a good pub game as well, if it is about full mugs of beer or shot-glasses full of spirits. The winner is allowed to / has to drink usually, what weakens his magical abilities. A good way to get drunk, if the conditions for total victory are for example 3 wins in a row!
As a variant: Who summons the most items to himself in a given period of time (for example peas, copper-coins, peanuts – good if the total number is uneven) More difficult, if your opponent is allowed to summon items back from you. Again slight overlap with alteration / telekinesis…
You can enchant items to surround them with a soft, magic glow and give them a special quality /attraction. An “enchanted” flower is for example more spectacular than a normal flower. You can even enhance its smell. (Possible overlap with alteration; but scents are rather the domain of enchantment) (You can give even sounds – for example singing, flute playing – a special quality; just as with the “charming smile” support an action magically or make the perception more positive.)
Scents (see above) for example a seductive scent of roses
Charming of persons means at this level supporting your natural charm: A “charming” smile, a wink, a pleading glance / fluttering your eyelashes can support requests or pleas. Suggestion: For example +1 charisma or +1 - +2 to reaction, perhaps a new reaction-roll. Good to flirt or to go without punishment for slight wrongdoings. Normally the “victim” is more friendly and ready to aid than usually. Enhances the gain with begging / charitable collections and with tips for performances and services. The usual rulings for charm apply. Often the charmed persons even react positive, despite knowing that they are being charmed. A hug, a kiss or a blown kiss can be used as well.
You can cheer up / comfort a person
You can support going to sleep: lullaby / bedtime story / “sandman”
You can charm / lure harmless animals for example butterflies.
Application for example an Enchanters-duel: To whom flies a butterfly or who can bind more butterflies to himself. Or like a Miss beauty contest: Who collects the most votes / tokens from the spectators.
You can even make yourself unpopular (mock people) but this is seldom done.
You can make yourself appear younger / older, cleaner or shabby, well rested or exhausted and overall more or less interesting. The alterations are within limits – they are rather small and subtle. A “good light” helps; concentration is necessary.
You can make body-parts for example fingers or hands invisible or hide a familiar. You can cast your face under a hood or a hat in shadows.
You can create soft Music of the Spheres – no words but a recognizable tune! Further possible sound-effects: soft moaning, jingle of money, creaking from a door or cracking of twigs, a clearing of the throat, a rustling (like from a mouse ore rat), a buzzing as from a fly or a mosquito or a farting sound. As always the best effects use the expectations of the spectators or their wishes and fears respectively.
You can give your own eyes or some items a magical glow.
You can create a quite believable illusion of some glowworms
You can create all kinds of illusionary effects. These are instantly recognizable as illusions (a bit transparent); the area of effect is rather small too (suggestion one cubic-foot per level) An excellent use for this is for example to create dungeon- / city- / building-plans / battle-maps as miniatures and 3-dimensional. Richness in detail and complexity depend on the skill and experience level of the mage. (Normally not image and sound at the same time). Illusions of small items are often not very good or durable. It is very hard to create a believable image of a gold coin or a small gem! (It may work if they seem to be lying at the bottom of a well)
It is well suited to support a storyteller or to impress children. Example illusions: “Dragon-egg”, “dancer”, “magical garden”, “castle”
Naturally 2-dimensional images are possible as well:
Shadows can be created quite believable, very popular applications are magical neon signs
The effects of other cantrips / prestidigitations can be copied partially
You can let a person on an existing picture (painting) seemingly look or wink at someone (relative believable)
You can create minor phantasms in a person: “I thought, I did just see/ hear something?!” (Or create the imagination of a flea / mosquito) Or create the imagination of warmth / cold or taste: “Isn’t this sausage very salty?”, “Doesn’t it smell burnt?!”
Good illusions: A slight flickering in the air as from an invisible person, a movement in the shadows or similar.
Competition of illusionists: Who can create the better / richer in detail “mini-hologram” or who can play along or scare an unwilling test person better.
Alteration has the most applications, but many overlaps with other schools (When in doubt these schools should be engaged as well)
You can let grow hair respectively make it longer (doesn’t work, if someone is naturally bald)
You can alter the size of small items a bit and make it fit like this, for example; A ring, gloves, shoes (duration = ?)
You can enlarge or reduce body-parts (see sexual cantrips / prestidigitation): Enlarge breasts, enlarge penis
You can alter the color of items or body-parts for example red hair, green eyes and so on or bleach items for example to remove spots.
“clean” an item
You can create “magical graffiti” - Color-changes of inanimate objects stay for about one month (alterations of the eye-color last for the spell-duration or for one day, “darkening” of the skin for 1 – 2 weeks)
You can remove warts permanently (cure by incantation – perhaps priest or necromancy domain)…
…or create one as a beauty spot.
Create “skin ornaments” like tattoos respectively henna- tattoos (lasts one month)
You can alter the taste of food and drinks “spice” more salty, sweeter, sour, hotter, bitter and so on – even different aromas are possible for example honey, strawberry and so on (these will probably taste a bit artificial though)
Application among other things, you can turn water into wine (one glass or one bottle) that is to say dye it red, make it sweet and sour, add grape-aroma (OK, turns out rather like some kind of lemonade without alcohol, but what the heck)
You can create a small gust of wind
You can levitate / fly a feather around, reach telekinetically for small items (see conjuration / summoning) or levitate an item of approximately the size and weight of a chicken-egg above your palm.
You can (telekinetically) “tinkle” or slightly pinch people and open fasteners like bows, shoelaces or buttons…/animate a small toy or doll, “shape sand or dough”
You can slightly warm (for example your own hands) or cool (foodstuff) (perhaps overlap with evocation)
“Magic mouth XXX” = provides oral pleasure
You can create some light (like from a chemical light-stick or from a match or a candle-flame) enough to read with some difficulty or find a keyhole (Overlap with Illusion / evocation)
You can cause respectively speed up small transformations: Turn a caterpillar into a butterfly or a tadpole into a young frog or similar. Perhaps let a plant germinate, let a bud blossom or hatch a chick from an egg (Temporal acceleration of some hours to some days for small creatures)
Combination-effects of the above are possible by repeated application of the spell – for example hair long and red, penis big, pink and with strawberry-aroma. Gandalf’s shaped, colored, remote controlled smoke rings.
Competition of transmuters: Similar to the illusionists: Who creates the best / most beautiful combination. Competition with other schools in the overlapping areas possible.
The divination-cantrips / prestidigitations can support fortune-telling, astrology and oracles. For example the flower-pedal-oracle: Loves me, loves me not, loves me… They cover many areas left open by normal divination-spells. The main limitation is the short range.
You can determine the momentary mood of a person fairly accurate (empathy) and know “character-traits” quite closely too; for example even guess the sign from the zodiac.
You have better chances when gambling (for example the shell game; suggestion: When successful you an rule out one alternative so that for example you win when throwing a coin, are ok when drawing straws and with the shell game above can exclude one shell)
You are good at guessing high, (distance), weight, passing time “Now we are down here for almost 2 hours!” the age (respectively maturity) of a person (perhaps using palmistry).
Strong wishes of a person can be detected fairly well.
You can find mislaid items on your person or within reach.
You can better find your way around in the dark.
You can determine where north is.
You can locate metal-objects “metal Detector” or spell-components.
Sexual cantrips /prestidigitations: Know fertile days (respectively: Is today a fertile day? Yes- no); divine erogenous zones; pregnancy test - important for “wise women”
Competition of diviners: Who is better at several games of chance or predictions.
Card games: Helps to judge your opponent when you poker or to crib
Guess a Card: red or black, hart or diamonds respectively spades or cross, number or character and so on.
Support cartomancy / tarot
The chances should be improved, even if there is an insecurity / chance of failure for more complex predictions. Using the spell a second time on the same question gives you the same result again.
Toss: Stone, paper, scissor – you know what your opponent is not going to take, so you draw or win
Perhaps a wisdom-check to rule out one alternative (good for yes – no – questions) The comparison with other divination-spells is important to keep the balance. The short range (the person or item has to be close at hand) and the necessary check should be limiting enough in most cases.
Possible Spells:
“Flame” (like a flame from a candle or match; can be used to light / ignite something)
“Spark” (like flicking a cigarette-butt somewhere; range 10’ – it is possible to cause fires)
“Explosion” (like a small firecracker)
“Flash of light” (slightly blinded for one round; -1 or -2)
“Smoke” (Good in combination with other magical effects or to disappear like a Ninja)
“Electricity” (lightning between your fingertips) - can cause a disturbing tinkling (like an electric fence) for example when shaking hands. In the right place and in the right strength “invoke orgasm”
“Small stinking Cloud” – smells of rotten eggs - “I can perform magic – I can make the air stink!” – just as “Spark” it can kill tiny insects.
“Bigby’s insulting hand” (the middle finger is rather prominent); AC as mage, 1 Hp per level, levitates between the mage and a designated opponent.
“Heat” warms up (for example your soup)
“Ice-spray” (good against small injuries)
All in all suitable for “posing”, to signal, warm or cool, light fires and so on…
Competition of invokers: For example who is the first to burn though a rope, who shoots down the most flies or in conjunction with alteration Gotha- or Paint-ball-duel (for example range 10’, +2 to hit, dexterity to doge, magical protection not very effective – the first who gets hit 3 times is out)
Necromancy is about positive and negative energies. The following spells are possible:
“Sterilize” (as the pill after for early abortions) see sexual cantrips / prestidigitations
“Disinfect” (kills germs)
“Infect” (strengthens ill germs) = cold
“Ferment” (supports fermentation)
“Insect-death” (kills tiny insects or lice / bugs / flea – anything with fewer than 1 Hp)
“Create zombie-bugs / spiders” (less than 1 Hp)
“Raise insect” (hard! Raises a just deceased insect)
“Refresh” (refreshing of flowers or foodstuff)
“Ruin” (wither flowers or spoil foodstuff)
“Cold fingers” (a cold touch)
“Goosebumps”
“Cold feet”
“Catch your breath” (faster recovery)
Let limbs go numb or “wake” them up again (overlap with Charm)
Sexual cantrips / prestidigitations: “Re-erection” / “Curse of impotency”
“Treat minor diseases” (faster recovery)
Perhaps “bestow /remove warts” (see alteration)
“Pain / soothe pain”
Competition of necromancers: For example who kills more flies / insects and raises them as zombies.
Every cantrip / prestidigitation can be countered individually - meaning a single effect as with “dispel magic” – not automatic as with “protection from cantrips”
“Protection from pregnancy” (see sexual cantrips / prestidigitations)
“Protection from rain” (like a newspaper over your head or a magical umbrella)
“Protection from annoying insects” (works against summoned or against harmless insects for example mosquitos)
Competition of abjurers: Hmm – rather “defensive” and boring. Perhaps similar to some of the other proposed duels only with the focus on the defense. Or who is the first to dispel / counter a row of other trick-effects.
This thread is open for discussion! Do you think the presented cantrips / prestidigitations are too powerful, too weak or just about right?!
Or have I missed something good – I know a treaty about cantrips / prestidigitations -long as it may be- can hardly be complete. I thought of the following that I missed:
Conjuration / Summoning:
“Sorting” sorts for example a mixture of peas and beans in different bowls
Alteration:
“Shave” shaves a willing target
“Cloud” creates a storm-cloud above someone’s head that rains on him
Divination:
“Minor detect magic” you concentrate on one object within reach. If magical it glows (uses one charge of the cantrip /prestidigitation)
Abjuration:
“Protection from sun” acts like a hat, shades and sunblocker
“Protection from heat /cold” protects you as well from heat / cold as “Leomund’s tiny hut”
Editors' note while this is geared more towards 2e, its still great treatise on the subject and goes well with the following link
https://web.archive.org/web/20161101150918/http://archive.wizards.com/default.asp?x=dnd/ex/20010707
and I'm adding this link for fun
http://paizo.com/threads/rzs2iubg?1001-Uses-for-Prestidigitation
Dragon Magazine 221 pg 20 The Little Wish article, its 2nd edition but its a decent article and brings up the idea to have a prestidigitation for each school, that can do specific type effects based on what school it is
if there are any other good Prestidigitation links or threads, let me know, I can link them all here