torrasque666
2015-09-22, 09:36 AM
After reading (well, skimming) the copy of the Gospel of Everything goes, I came across that one of the things that melee has against it vs casters is that melees are always dependent on their dice rolls, while casters aren't. So I was wondering....
How much would a balancing factor would it be to have casters have to make a Spellcasting roll to cast? Probably do the inverse of how BAB tends to work. Full casters (including Bards. I consider 6th or higher to be "full", and any PrC that grants 8/10 or higher advancement equivalent. Pretty much anything that offers less than 2 lost levels.) have full Base Spellcasting Bonus, partial casters would have partial BSB (so things like paladins and rangers, and PrCs that are around 5/10) and non-casters would have poor BSB (anything that gets less than 4th. I'm sure there are some PrCs that have a unique progression that only goers up to 4th or so. Or PrCs that have less than 5/10 casting) Roll would likely be 1d20+BSB+Casting Mod. My only quandary is how to determine the equivalent AC goal. I'd likely need some sort of Average AC per CR chart to do that, while factoring in the expected availability of spells at that CR range (so say CR<1 to CR 4-6ish is expected to only have access to 1st level spells, while CR 15 would be the high end of expecting 6ths.)
I'm figuring I'd need some sort of Exponential difficulty. Any ideas on how to work that out?
Monsters would probably get Full BSB for Spell-Likes and anything that can cast as X class would get BSB as that class. So usually full.
And before anyone says "but casters have a limited supply of spell slots while melees can swing all day long!" they really don't. Ask anyone here and they'll likely say something about how past low levels Spells Per Day can basically not exist for all practical purposes.
How much would a balancing factor would it be to have casters have to make a Spellcasting roll to cast? Probably do the inverse of how BAB tends to work. Full casters (including Bards. I consider 6th or higher to be "full", and any PrC that grants 8/10 or higher advancement equivalent. Pretty much anything that offers less than 2 lost levels.) have full Base Spellcasting Bonus, partial casters would have partial BSB (so things like paladins and rangers, and PrCs that are around 5/10) and non-casters would have poor BSB (anything that gets less than 4th. I'm sure there are some PrCs that have a unique progression that only goers up to 4th or so. Or PrCs that have less than 5/10 casting) Roll would likely be 1d20+BSB+Casting Mod. My only quandary is how to determine the equivalent AC goal. I'd likely need some sort of Average AC per CR chart to do that, while factoring in the expected availability of spells at that CR range (so say CR<1 to CR 4-6ish is expected to only have access to 1st level spells, while CR 15 would be the high end of expecting 6ths.)
I'm figuring I'd need some sort of Exponential difficulty. Any ideas on how to work that out?
Monsters would probably get Full BSB for Spell-Likes and anything that can cast as X class would get BSB as that class. So usually full.
And before anyone says "but casters have a limited supply of spell slots while melees can swing all day long!" they really don't. Ask anyone here and they'll likely say something about how past low levels Spells Per Day can basically not exist for all practical purposes.