Zegrimace
2015-09-25, 12:06 PM
I'm working on a Paladin Sacred Oath that has affinity for chaotic good (to fill the niche of Paladins of Freedom), but still fit pretty well with any good alignment. It has elements of freedom and redemption, and the abilities try to embody that through skills that allow unhindered movment, and second chances via advantage. I plan to add names to skills and flavor text as soon as I feel comfortable with what they all do. I was wondering if giantitp had any advice on balancing these features.
Oath of Absolution
Tenets:
Freedom - None should use their power to take power away from others. Tyrants and oppressors are no better than the unholy.
Forgiveness - Mortals make mistakes, and should be forgiven. Within reason.
Redemption - All should be given the chance to right their wrongs and make amends.
Improvement - You like all others are imperfect, and strive to do better in all endeavors.
Spells:
3rd: Expeditious Retreat, Sanctuary
5th: Misty Step, Pass Without Trace
9th: Fly, Remove Curse
13th: Freedom of Movement, Death Ward
17th: Passwall, Teleportation Circle
Channel Divinity Options:
- End restrain/paralysis/petrification on yourself or one creature you can touch.
- When rolling for initiative, allied creatures within range of your auras have advantage.
Features
7th Level: Aura of Redemption - You and allied creatures that fail an attack roll, saving throw, or ability check gain advantage on their next attack roll, saving throw, or ability check.
15th Level: Carpe Diem - Once per round, you may use your bonus action to give a creature, including yourself a free action. A free action may function as a bonus action or reaction, given that the conditions are met to make one of those actions (ex. two attacks of opportunity through your normal reaction and one from the free action when two creatures leave your range)
20th Level: Eternal Redemption (1 minute) - You movement can't be reduced by any means including terrain, grapple (grappled foes are dragged along with you when you move) etc.; Your movement does not provoke attacks of opportunity; You and allies within 30ft have advantage on attack rolls and saving throws
Right now I feel it is quite strong, but I prefer to start strong and weaken it while trying to retain the flavor of the mechanic.
Oath of Absolution
Tenets:
Freedom - None should use their power to take power away from others. Tyrants and oppressors are no better than the unholy.
Forgiveness - Mortals make mistakes, and should be forgiven. Within reason.
Redemption - All should be given the chance to right their wrongs and make amends.
Improvement - You like all others are imperfect, and strive to do better in all endeavors.
Spells:
3rd: Expeditious Retreat, Sanctuary
5th: Misty Step, Pass Without Trace
9th: Fly, Remove Curse
13th: Freedom of Movement, Death Ward
17th: Passwall, Teleportation Circle
Channel Divinity Options:
- End restrain/paralysis/petrification on yourself or one creature you can touch.
- When rolling for initiative, allied creatures within range of your auras have advantage.
Features
7th Level: Aura of Redemption - You and allied creatures that fail an attack roll, saving throw, or ability check gain advantage on their next attack roll, saving throw, or ability check.
15th Level: Carpe Diem - Once per round, you may use your bonus action to give a creature, including yourself a free action. A free action may function as a bonus action or reaction, given that the conditions are met to make one of those actions (ex. two attacks of opportunity through your normal reaction and one from the free action when two creatures leave your range)
20th Level: Eternal Redemption (1 minute) - You movement can't be reduced by any means including terrain, grapple (grappled foes are dragged along with you when you move) etc.; Your movement does not provoke attacks of opportunity; You and allies within 30ft have advantage on attack rolls and saving throws
Right now I feel it is quite strong, but I prefer to start strong and weaken it while trying to retain the flavor of the mechanic.