JackMage666
2007-05-18, 02:14 AM
Trench Digger
When a city or nation goes to warfare, the perfect place for archers and scouts to hide is in the trenches. However, these trenches don't just appear. Before any combat begins, an intelligent army sends out sever Trench Diggers to clear a way for their soldiers. These special task scouts simply go out and dig at strategic points for their employers, making small dips were archers and soldiers can safely hide from enemies. However, venturing into enemy ground is rough, so every Trench Digger is skilled at a special weapon called a Warshovel. These items allow them to switch from digging to fighting at an alarming rate, making them competent fighters as well. After a skirmish, the Trench Diggers are called once again to bury any fallen soldiers.
Not all Trench Diggers are military, though. Some are free-lance, working for whoever pays the best. Others are farmers, using thier digging skills to make irrigation ditches to water their plants. Some are murderers, killing people with an unusual weapon, then burying the body before anyone notices. It seems that there are only two things uniting a Trench Digger with another - Their Warshovels and their desire to dig.
Pre-requsites -
Base Attack Bonus - +5
Feats - Exotic Weapon Proficiency (Warshovel), Weapon Focus (Warshovel)
Special - Must have used a Warshovel in 5 combats, as well as worked digging trenches for fortifications for at least one week cumulitive time.
HD - d8
Skills - 2+Int - Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Profesion (Wis), Search (Int), Survival (Wis), Tumble (Dex), and Use Rope (Dex)
Trench Digger
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Digging
2nd|
+2|
+3|
+0|
+0|Shovel Fighting, Weapon Specialization
3rd|
+3|
+3|
+1|
+1|Healthy Digger
4th|
+4|
+4|
+1|
+1|Shovel Versatility, Greater Weapon Focus
5th|
+5|
+4|
+1|
+1|Endless Dig[/table]
Proficiencys - A Trench Digger gains no new proficiencys
Digging (Ex) - The most important ability for a Trench Digger to have is the ability to dig, and they can do it fast than most. Beginning at 1st level, they effectively gain a Burrow speed equal to 1 ft/level, but this burrow speed is only possible if they are using their Warshovel to dig. A Trench Digger can dig 10 ft/level per day, and become fatigued if they dig any more than that.
Shovel Fighting (Ex) - At 2nd level, a Trench Digger gets quite used to a Warshovel as a tool and as a weapon, and they can move one faster than most can move a sword. If a Trench Digger uses a full-attack action, he may make an additional attack at his highest base attack bonus. However, this attack, and all other attacks in the round, take a -2 penalty. As well, the Trench Digger cannot switch damage types while using this ability, as he must attack quickly and not change style.
Weapon Specialization - At 2th level, a Trench Digger gains Weapon Specialization (Warshovel) as a bonus feat, even if he does not meet the pre-requisities.
Healthy Digger (Ex) - At 3rd level, a Trench Digger is used to digging in putrid water up to his ankles, as well as other harmful conditions. He becomes immune to all natural diseases.
Shovel Versatility (Ex) - At 4th level, a Trench Digger's greatest asset as a tool and a weapon is his Warshovel. When using his Shovel Fighting class feature, he may change his damage type for every attack, as he desires. Also, his Warshovel can do two types of damage on any attack, as he desires. For example, a Warshovel can do Bludgeoning and Slashing damage for a single attack, then Piercing and Slashing for the next. It still takes a free action to designate damage type, and it must still be done before the attack is made. As a final benefit, a Trench Digger knows how to keep his shovel's head sharp, and never needs to resharpen it with tools.
Greater Weapon Focus - At 4nd level, a Trench Digger gains Greater Weapon Focus (Warshovel) as a bonus feat, even if he does not meet the pre-requisites.
Endless Dig (Ex) - At 5th level, a Trench Digger is used to working long nights digging. He becomes immune to Fatigue, and anything that would make him exhausted makes him Fatigued instead.
A Warshovels Stats are listed here - http://www.giantitp.com/forums/showthread.php?p=2602657#post2602657
When a city or nation goes to warfare, the perfect place for archers and scouts to hide is in the trenches. However, these trenches don't just appear. Before any combat begins, an intelligent army sends out sever Trench Diggers to clear a way for their soldiers. These special task scouts simply go out and dig at strategic points for their employers, making small dips were archers and soldiers can safely hide from enemies. However, venturing into enemy ground is rough, so every Trench Digger is skilled at a special weapon called a Warshovel. These items allow them to switch from digging to fighting at an alarming rate, making them competent fighters as well. After a skirmish, the Trench Diggers are called once again to bury any fallen soldiers.
Not all Trench Diggers are military, though. Some are free-lance, working for whoever pays the best. Others are farmers, using thier digging skills to make irrigation ditches to water their plants. Some are murderers, killing people with an unusual weapon, then burying the body before anyone notices. It seems that there are only two things uniting a Trench Digger with another - Their Warshovels and their desire to dig.
Pre-requsites -
Base Attack Bonus - +5
Feats - Exotic Weapon Proficiency (Warshovel), Weapon Focus (Warshovel)
Special - Must have used a Warshovel in 5 combats, as well as worked digging trenches for fortifications for at least one week cumulitive time.
HD - d8
Skills - 2+Int - Climb (Str), Craft (Int), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Profesion (Wis), Search (Int), Survival (Wis), Tumble (Dex), and Use Rope (Dex)
Trench Digger
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Digging
2nd|
+2|
+3|
+0|
+0|Shovel Fighting, Weapon Specialization
3rd|
+3|
+3|
+1|
+1|Healthy Digger
4th|
+4|
+4|
+1|
+1|Shovel Versatility, Greater Weapon Focus
5th|
+5|
+4|
+1|
+1|Endless Dig[/table]
Proficiencys - A Trench Digger gains no new proficiencys
Digging (Ex) - The most important ability for a Trench Digger to have is the ability to dig, and they can do it fast than most. Beginning at 1st level, they effectively gain a Burrow speed equal to 1 ft/level, but this burrow speed is only possible if they are using their Warshovel to dig. A Trench Digger can dig 10 ft/level per day, and become fatigued if they dig any more than that.
Shovel Fighting (Ex) - At 2nd level, a Trench Digger gets quite used to a Warshovel as a tool and as a weapon, and they can move one faster than most can move a sword. If a Trench Digger uses a full-attack action, he may make an additional attack at his highest base attack bonus. However, this attack, and all other attacks in the round, take a -2 penalty. As well, the Trench Digger cannot switch damage types while using this ability, as he must attack quickly and not change style.
Weapon Specialization - At 2th level, a Trench Digger gains Weapon Specialization (Warshovel) as a bonus feat, even if he does not meet the pre-requisities.
Healthy Digger (Ex) - At 3rd level, a Trench Digger is used to digging in putrid water up to his ankles, as well as other harmful conditions. He becomes immune to all natural diseases.
Shovel Versatility (Ex) - At 4th level, a Trench Digger's greatest asset as a tool and a weapon is his Warshovel. When using his Shovel Fighting class feature, he may change his damage type for every attack, as he desires. Also, his Warshovel can do two types of damage on any attack, as he desires. For example, a Warshovel can do Bludgeoning and Slashing damage for a single attack, then Piercing and Slashing for the next. It still takes a free action to designate damage type, and it must still be done before the attack is made. As a final benefit, a Trench Digger knows how to keep his shovel's head sharp, and never needs to resharpen it with tools.
Greater Weapon Focus - At 4nd level, a Trench Digger gains Greater Weapon Focus (Warshovel) as a bonus feat, even if he does not meet the pre-requisites.
Endless Dig (Ex) - At 5th level, a Trench Digger is used to working long nights digging. He becomes immune to Fatigue, and anything that would make him exhausted makes him Fatigued instead.
A Warshovels Stats are listed here - http://www.giantitp.com/forums/showthread.php?p=2602657#post2602657