Durance
2007-05-18, 10:38 AM
Long time reader, first time poster.
I've been contemplating running a D&D campaign but with some major twists. I'd like to run a campaign setting with no magic. I know I want to completely get rid of all traditional arcane and divine spell casting but I'm not sure if I want to get rid of supernatural or extraordinary abilities which mimic spells. As part of this I want to have more complex / tactical combat including variant rules for hit points and how armor works.
I was wondering if anybody had any ideas or suggestions on variant rules to use or any other advice. Also if there are any already created campaigns or even different games with rules like what I'm talking about, I would love to hear it. I've read alot about the Inquisitor "narrative war game" and it sounds very interesting but I prefer the medieval fantasy type setting to futuristic ones. I would also prefer something doable with a typical D&D grid map and minis.
Thanks in advance for any suggestions.
I've been contemplating running a D&D campaign but with some major twists. I'd like to run a campaign setting with no magic. I know I want to completely get rid of all traditional arcane and divine spell casting but I'm not sure if I want to get rid of supernatural or extraordinary abilities which mimic spells. As part of this I want to have more complex / tactical combat including variant rules for hit points and how armor works.
I was wondering if anybody had any ideas or suggestions on variant rules to use or any other advice. Also if there are any already created campaigns or even different games with rules like what I'm talking about, I would love to hear it. I've read alot about the Inquisitor "narrative war game" and it sounds very interesting but I prefer the medieval fantasy type setting to futuristic ones. I would also prefer something doable with a typical D&D grid map and minis.
Thanks in advance for any suggestions.