RelentlessImp
2007-05-18, 06:02 PM
Descriptor:
The Student of the Mystic Arts is someone whom devotes their life to uncovering the secrets of magic, both divine and arcane. (Will add to descrip later)
Hit Die: d4
Alignment: Any.
Fort: Poor. Rigorous studying leaves for little room for physical activity and the bulking up of many other professions.
Reflex: Poor. The amount of time a Student spends studying their spells leaves little to no room for honing one's body.
Will: Good. Being able to channel two types of magic leaves the Student's mind strong.
BAB: Poor
Skills:
The Student's Class skills (and the key ability for each skill) are: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points: The Student gains 2+INT modifier (x4 at first level) skill points per level.
Student of the Mystic Arts
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+1|Scribe Scrolls|3|1|-|-|-|-|-|-|-|-
2nd|
+1|
+0|
+0|
+3| |4|2|-|-|-|-|-|-|-|-
3rd|
+1|
+1|
+1|
+3| |4|2|1|-|-|-|-|-|-|-
4th|
+2|
+1|
+1|
+4| |4|3|2|-|-
5th|
+2|
+1|
+1|
+4|Bonus Feat|4|3|2|1|-|-
6th|
+3|
+2|
+2|
+5| |4|3|3|2|-|-|-
7th|
+3|
+2|
+2|
+5| |4|4|3|2|1|-|-|-
8th|
+4|
+2|
+2|
+6||4|4|3|3|2|-|-|-|-|-
9th|
+4|
+3|
+3|
+6||4|4|4|3|2|1|-|-|-|-|-
10th|
+5|
+3|
+3|
+7|Bonus Feat|4|4|4|3|3|2|-|-|-|-
11th|
+5|
+3|
+3|
+7| |4|4|4|4|3|2|1|-|-|-
12th|
+6/+1|
+4|
+4|
+8| |4|4|4|4|3|3|2|-|-|-
13th|
+6/+1|
+4|
+4|
+8| |4|4|4|4|4|3|2|1|-|-
14th|
+7/+2|
+4|
+4|
+9||4|4|4|4|4|3|3|2|-|-|-
15th|
+7/+2|
+5|
+5|
+9|Bonus Feat|4|4|4|4|4|4|3|2|1|-
16th|
+8/+3|
+5|
+5|
+10| |4|4|4|4|4|4|3|3|2|-
17th|
+8/+3|
+5|
+5|
+10| |4|4|4|4|4|4|4|3|2|1
18th|
+9/+4|
+6|
+6|
+11| |4|4|4|4|4|4|4|3|3|2
19th|
+9/+4|
+6|
+6|
+11| |4|4|4|4|4|4|4|4|3|3
20th|
+10/+5|
+6|
+6|
+12|Bonus Feat|4|4|4|4|4|4|4|4|4|4[/table]
Proficiencies: The Student gains no armor proficiencies, but is proficient with all simple weapons.
Spellcasting Ability: The Student of the Mystic Arts progresses in their acquisition of spells per day as a Wizard. However, to cast spells of either school, they must meet the prerequisites of BOTH INT and WIS requirements to cast those spells; i.e., to cast any Arcane (or Divine) spell of level 5, the Student of the Mystic Arts must have BOTH Intelligence and Wisdom of 15 or higher.
Bonus Spells: The Student of Mystic Arts applies (INT bonus+WIS bonus/2, rounded down) to determine bonus spells per day.
Multiclassing: This class absolutely cannot be multi-classed with a Wizard, Cleric, Druid, or any variation thereof, and cannot be multi-classed with a Prestige Class that grants spells per day and spell levels. This is because the intense mystical generalization leaves them no room to specialize in any one field of magic.
Spells: The Student starts the game knowing all cantrips and 0-level Cleric spells, and 2+INT bonus arcane spells and 2+WIS bonus divine spells. The Student of the Mystic Arts gains 1 Arcane and 1 Divine spell at level-up of the highest spell level they know how to cast. They may, however, add any spell from the Wizard spell list or the Cleric (and ONLY the Cleric for divine spells) spell list to their spellbook at any time, given they have the scroll at hand and appropriate gold.
Spell DCs: To determine DC for the Student's spells, add the INT bonus and WIS bonus together, then divide by 1.5 and round down.
Specialization, Domains, and Spell Schools: The Student of the Mystic Arts may not choose a Specialization as a Wizard may; instead, they are restricted to choosing 5 schools of spells from which they may learn, and they may not learn any spells that fall outside this restriction. This applies to both arcane and divine spells. Also, a Student of the Mystic Arts may not choose any domains, as they do not pray to a deity for their spells, but rather, gain them through rigorous study.
Spell Preparation: The Student of the Mystic Arts prepares their spells as a Wizard does, by studying spells from their spellbook. However, due to the dual nature of their spellcasting ability, they must spend two hours, rather than one, preparing their mind to hold the diverse mystic energy.
Spell Preparation Part Deux: In effect, the Student gains two "sets" of spellcasting slots; one for Arcane and one for Divine. At first level, the Student chooses a spell type to be more skilled in; Arcane or Divine. This choice gains normal spell progression. The unchosen one defaults to a lesser spell progression, which is as a Wizard, -1 level, minimum 1.
Feats: The Student of the Mystic Arts receives Scribe Scroll at level 1. The Student also gains a bonus feat at 5th level, and every five levels after, and may choose either a metamagic feat or spell focus feat (but NOT Greater Spell Focus feats). The Student must meet all minimum requirements for the feat, including caster level minimums.
(Class brought into semi-balance with assistance from Pink and JeggredVon)
Edit: Removed Spell Penetration and Greater Spell Penetration as bonus feats. Too much.
Edit: Spell slots are now shared, few things made clearer. Added Use Magic Device as a class skill.
Edited Again: Spell Progression and dual spellcasting screwed with, will be altered after some playtesting if necessary.
The Student of the Mystic Arts is someone whom devotes their life to uncovering the secrets of magic, both divine and arcane. (Will add to descrip later)
Hit Die: d4
Alignment: Any.
Fort: Poor. Rigorous studying leaves for little room for physical activity and the bulking up of many other professions.
Reflex: Poor. The amount of time a Student spends studying their spells leaves little to no room for honing one's body.
Will: Good. Being able to channel two types of magic leaves the Student's mind strong.
BAB: Poor
Skills:
The Student's Class skills (and the key ability for each skill) are: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points: The Student gains 2+INT modifier (x4 at first level) skill points per level.
Student of the Mystic Arts
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+0|
+1|Scribe Scrolls|3|1|-|-|-|-|-|-|-|-
2nd|
+1|
+0|
+0|
+3| |4|2|-|-|-|-|-|-|-|-
3rd|
+1|
+1|
+1|
+3| |4|2|1|-|-|-|-|-|-|-
4th|
+2|
+1|
+1|
+4| |4|3|2|-|-
5th|
+2|
+1|
+1|
+4|Bonus Feat|4|3|2|1|-|-
6th|
+3|
+2|
+2|
+5| |4|3|3|2|-|-|-
7th|
+3|
+2|
+2|
+5| |4|4|3|2|1|-|-|-
8th|
+4|
+2|
+2|
+6||4|4|3|3|2|-|-|-|-|-
9th|
+4|
+3|
+3|
+6||4|4|4|3|2|1|-|-|-|-|-
10th|
+5|
+3|
+3|
+7|Bonus Feat|4|4|4|3|3|2|-|-|-|-
11th|
+5|
+3|
+3|
+7| |4|4|4|4|3|2|1|-|-|-
12th|
+6/+1|
+4|
+4|
+8| |4|4|4|4|3|3|2|-|-|-
13th|
+6/+1|
+4|
+4|
+8| |4|4|4|4|4|3|2|1|-|-
14th|
+7/+2|
+4|
+4|
+9||4|4|4|4|4|3|3|2|-|-|-
15th|
+7/+2|
+5|
+5|
+9|Bonus Feat|4|4|4|4|4|4|3|2|1|-
16th|
+8/+3|
+5|
+5|
+10| |4|4|4|4|4|4|3|3|2|-
17th|
+8/+3|
+5|
+5|
+10| |4|4|4|4|4|4|4|3|2|1
18th|
+9/+4|
+6|
+6|
+11| |4|4|4|4|4|4|4|3|3|2
19th|
+9/+4|
+6|
+6|
+11| |4|4|4|4|4|4|4|4|3|3
20th|
+10/+5|
+6|
+6|
+12|Bonus Feat|4|4|4|4|4|4|4|4|4|4[/table]
Proficiencies: The Student gains no armor proficiencies, but is proficient with all simple weapons.
Spellcasting Ability: The Student of the Mystic Arts progresses in their acquisition of spells per day as a Wizard. However, to cast spells of either school, they must meet the prerequisites of BOTH INT and WIS requirements to cast those spells; i.e., to cast any Arcane (or Divine) spell of level 5, the Student of the Mystic Arts must have BOTH Intelligence and Wisdom of 15 or higher.
Bonus Spells: The Student of Mystic Arts applies (INT bonus+WIS bonus/2, rounded down) to determine bonus spells per day.
Multiclassing: This class absolutely cannot be multi-classed with a Wizard, Cleric, Druid, or any variation thereof, and cannot be multi-classed with a Prestige Class that grants spells per day and spell levels. This is because the intense mystical generalization leaves them no room to specialize in any one field of magic.
Spells: The Student starts the game knowing all cantrips and 0-level Cleric spells, and 2+INT bonus arcane spells and 2+WIS bonus divine spells. The Student of the Mystic Arts gains 1 Arcane and 1 Divine spell at level-up of the highest spell level they know how to cast. They may, however, add any spell from the Wizard spell list or the Cleric (and ONLY the Cleric for divine spells) spell list to their spellbook at any time, given they have the scroll at hand and appropriate gold.
Spell DCs: To determine DC for the Student's spells, add the INT bonus and WIS bonus together, then divide by 1.5 and round down.
Specialization, Domains, and Spell Schools: The Student of the Mystic Arts may not choose a Specialization as a Wizard may; instead, they are restricted to choosing 5 schools of spells from which they may learn, and they may not learn any spells that fall outside this restriction. This applies to both arcane and divine spells. Also, a Student of the Mystic Arts may not choose any domains, as they do not pray to a deity for their spells, but rather, gain them through rigorous study.
Spell Preparation: The Student of the Mystic Arts prepares their spells as a Wizard does, by studying spells from their spellbook. However, due to the dual nature of their spellcasting ability, they must spend two hours, rather than one, preparing their mind to hold the diverse mystic energy.
Spell Preparation Part Deux: In effect, the Student gains two "sets" of spellcasting slots; one for Arcane and one for Divine. At first level, the Student chooses a spell type to be more skilled in; Arcane or Divine. This choice gains normal spell progression. The unchosen one defaults to a lesser spell progression, which is as a Wizard, -1 level, minimum 1.
Feats: The Student of the Mystic Arts receives Scribe Scroll at level 1. The Student also gains a bonus feat at 5th level, and every five levels after, and may choose either a metamagic feat or spell focus feat (but NOT Greater Spell Focus feats). The Student must meet all minimum requirements for the feat, including caster level minimums.
(Class brought into semi-balance with assistance from Pink and JeggredVon)
Edit: Removed Spell Penetration and Greater Spell Penetration as bonus feats. Too much.
Edit: Spell slots are now shared, few things made clearer. Added Use Magic Device as a class skill.
Edited Again: Spell Progression and dual spellcasting screwed with, will be altered after some playtesting if necessary.