genderlich
2015-09-29, 12:54 PM
I think most players (except in very roleplaying-heavy games) have an expectation for a climactic final battle against an epic, exciting foe. Trouble is, is the d20 system really suited for that kind of fight? Powerful enemies just turn into either rocket tag or long slugfests, both sides just standing there whaling on each other until one of them drops. Having a room full of minions helps somewhat, but more often that can just be a brief distraction and something to make the fight artificially longer.
So, since this isn't a video game with dynamic action, what can be done (specifically in Pathfinder but in any d20 system more generally) to add excitement back into final bosses? Especially if said final boss is a NPC with class levels. From my observations as player and DM, fights against several NPCs not too much higher leveled than the party can be very interesting, since there are multiple dangerous foes with unique tactics to take into account - should that kind of strategy be used for final battles as well, rather than just one mega-powerful NPC or monster? Tell me your thoughts.
Specifically, in the game I'm running right now, there are two main villains. The one likely to be dealt with last is a powerful drow spellcaster without much physical capability, meaning she could be killed pretty quickly unless I really layer on the defensive spells to make her nigh-unhittable. I suppose she could have some of her strongest elite minions in the fight with her, or summon some monsters to guard her (against melee attacks, anyway), but that seems pretty similar to the issue I described above - just rocket tag with relatively minor obstacles. Or maybe she doesn't need to be that much of a personal threat, and her elite bodyguards or monstrous thralls serve as the final boss battle, though that might be less satisfying.
So, since this isn't a video game with dynamic action, what can be done (specifically in Pathfinder but in any d20 system more generally) to add excitement back into final bosses? Especially if said final boss is a NPC with class levels. From my observations as player and DM, fights against several NPCs not too much higher leveled than the party can be very interesting, since there are multiple dangerous foes with unique tactics to take into account - should that kind of strategy be used for final battles as well, rather than just one mega-powerful NPC or monster? Tell me your thoughts.
Specifically, in the game I'm running right now, there are two main villains. The one likely to be dealt with last is a powerful drow spellcaster without much physical capability, meaning she could be killed pretty quickly unless I really layer on the defensive spells to make her nigh-unhittable. I suppose she could have some of her strongest elite minions in the fight with her, or summon some monsters to guard her (against melee attacks, anyway), but that seems pretty similar to the issue I described above - just rocket tag with relatively minor obstacles. Or maybe she doesn't need to be that much of a personal threat, and her elite bodyguards or monstrous thralls serve as the final boss battle, though that might be less satisfying.