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QuintonBeck
2015-10-02, 12:00 AM
Round One: Begin!
Years 100-101 of the Aenic Calendar

Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

Good luck!


Rules Changes!

All players are expected to follow the example layout for actions provided below (or something similar that covers all the same points) Thank you.


[Name of Nation]
[Name of Current Ruler]

Actions:

[Type] Action 1
[Type] Action 2
[Type] Action 3 (Project Name) [1/2]
[Type] Action 4 (Project Name) [2/2]
[Type] Action 5








Current Stats

New Ruler Next Round?

Expected Stat Bonuses



Growth!

Across Arandi nations begin to stir awake. Will these rising powers forge empires whose might rivals the feats of the ancients? Or are they to serve as the stepping stones for another power? Time will soon tell.

Investigate!


Colonize!


Claim!


Convert!


War!


Terror!

[100] A farmer in Western Aladar, home of the Wandering Clan, reports to his local dwarven Architect a frightful tale from the north-eastern border! A band of men claiming allegiance to ‘K’juuda the Ravager’ raided and robbed the man’s farm before retreating back into the unknown north! The farmer pleads with his local Architect that something be done!

[101] In Tannan scattered reports across the region speak to a large number of citizens hearing the quaking voice of the Sky Father, central deity in the Church of Daen, instructing them to find the Sky Father’s sacred temple. An impromptu organization of explorers assembles to request permission to travel north from the Vincehin.



Explore! New Map!

http://i733.photobucket.com/albums/ww337/QuintonBeck/E2%20Map%20Opener_zpspamhvj5p.jpg (http://s733.photobucket.com/user/QuintonBeck/media/E2%20Map%20Opener_zpspamhvj5p.jpg.html)




Other!

[99-100] The ‘Immortal Le Duksae Majalis’ of Fantastigoria, overeager in his desire to explore the world, arrives in the Southern Courtlands of Tir Amser where he no doubt would have been killed by the Summer Aeldir had it not been for the visiting Lady Autumn. Amused by the man’s jovial countenance the masked man was taken to the Autumnal Courtlands. In the summer of Year 100 letters of invitation were sent out to all nations seen and suspected by the Aeldir Courts and Fantastigoria to the Fantastic Masquerade (http://www.giantitp.com/forums/showthread.php?447256-Empire-2!-Fantastic-Masquerade&p=19900137#post19900137) to be held in the Autumnal Courtlands in the Autumn months of Year 101.

[100] In Xeroas people are claiming a Green Zaj has fled south with a small cult of followers and is practicing ancient rites to grant him sorcerous abilities!

[101] In Primus, Melani Aske convicted of murdering her wife challenges her judge and executioner Lady Alis Perle for her noble title. Aske is victorious, sparing Perle and locking her away until the Queen can confirm her honorable victory and rightful title as Lady of the Realm.

Mynxae
2015-10-02, 12:02 AM
Round 1 Actions for the Kingdom of Berrium - 100-102
Currently ruled by Knight Protector Alistair Binari


- Send a small contingent of Dandric Knights to explore the lands to the west [Curiosity] Roll = 10. (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19905160#post19905160)
- Send a small contingent of Dandric Knights to explore the lands to the southwest [Curiosity] Roll = 11. (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19905160#post19905160)
- Send a small contingent of Dandric Knights to explore the lands to the south [Curiosity] Roll = 14. (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19905160#post19905160)
- Send a small contingent of Dandric Knights to explore the lands to the southeast, boarding a ship when necessary to cross the river [Curiosity] Roll = 11. (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19905160#post19905160)
- Raise 1,000 Dandric Knights (in region 62) to bolster the forces of Berrium [Military]


News and Rumours

Knight Protector Alistair Binari declares that the Kingdom is in need of new lands and sets his sights on every direction possible, sending out knights all around to explore wonderous places.
News spreads that the Kingdom is seeking new peoples to learn from, be they native to newly acquired regions or foreigners from distant lands abounding with culture and wealth.




Knight Protector Alistair Binari

Current stats:

Diplomacy: 4
Military: 3
Curiosity: 3
Faith: 2
Luck: 1

Expected Stat Bonuses:

+2 Curiosity

Army Changes:

+1,000 (1 unit) of land troops in region 62

Gengy
2015-10-02, 12:02 AM
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/SpringCBan2c_zps8t8gm5uf.png

Actions:

<Curiosity> Free to explore beyond Tir Amser, Lady Spring sends some of her boys by boat to explore the lands due south. With them is one of Lady Spring's girls, to lead the way. (Roll: 11)
<Curiosity> Free to explore beyond Tir Amser, Lady Spring sends some of her boys by boat south-east to explore the lands along the known coast line that would lead to Fantastigoria. With them is one of Lady Spring's girls, to lead the way, directing them to head inland and westwards. (Roll: 13)
<Curiosity> Free to explore beyond Tir Amser, Lady Spring sends some of her boys by boat to explore the lands due south, and then east. With them is one of Lady Spring's girls, to lead the way, directing them to head inland and towards the other explorers of the known coast. (Roll: 14)

Links to Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=19919343&postcount=89)

http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Turn1ExplorationB_zpsb5nh8ct2.png
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Turn1ExplorationC_zps7xi7of7q.png

<Curiosity> Establish the Rose Circuit, a Trade Route that will eventually go through all four regions of Tir Amser. This will initially connect the Spring Court with the Winter Court and the Autumn Court, trading all three types of Roses with each other.
<Diplomacy> Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 1/5)



Kellianth Beagan was - as a point of incontestable fact - adorable. Though the Aeldir had nothing like a dictionary, Kellianth was surely the picture of the word ‘adorable’. And also ‘cute’, ‘darling’, and ‘sweet’. This was a good thing, for, had Kellianth known what a dictionary was, she would have accepted no less than four words with her picture next to them. She would have demanded more, if any of the other Aeldir Court leaders had four pictures or more on them, but that was just a facet of nature, and not due to any greed or envy on her part; when you are so fantastically warm and cuddly that you put bunnies to shame, how could you possibly have greed or envy?

Other people were supposed to covet you, not the other way around. After all, Kellianth Beagan was not just adorable, she was the most adorable of all of the Spring Court Aeldir, which made her the most adorable Aeldir in all of Tir Amser. Her ‘auntie’ Cynel, Lady Autumn, may be the most beautiful, her ‘cousin’ Drustan – Lord Summer - may be the most strong, and her ‘grandpop’ Balor of the Winter Court may be the most wise – when Kellianth didn’t feel like being any of these things, she was willing to admit that her counterparts had their merits – but she was the most adorable, cutest, cuddliest, sweetest, precious, perfect princess. True, she wasn’t called a princess, formally. Kellianth was just ‘Lady Spring’, a title of which she felt was appropriate.

She had other titles. Her Royal Butterflyness. Maiden of the East. Cutest of the Cute (well deserved, that one). Matriarch of the New. Kellianth had heard a distasteful rumor that some disreputable and terrible meanies also called her ‘The Little Terror’, which was simply hurtful. She wasn’t that little! Sure, she was smaller than other Aeldir, but that’s only because she was the embodiment of all young Aeldir.

Aeldir life cycle was… a curiosity. Kellianth thought about it quite a bit. Every time she had to take a Nap, which was different than just sleeping for the night. Mostly, when Kellianth was considering the life cycle, it was due to the unfairness of her having to take Naps. Aunty Cynel, Cousin Drustan, and Granpop Balor didn’t need Naps. Kellianth, though, did. Once every twenty years or so, Lady Spring had to travel around Tir Amser, gathering strength from Summer, peace from Autumn, and wisdom from Winter.

If Kellianth didn’t take a Nap, she’d get very sluggish and tired and stop being so composed and cute. She couldn’t bear the thought of it, so was quite pleased that she’d just finished her latest Nap and was feeling super fantastic again! It had been so easy, this time, thanks to the Pledge. No longer would she have to sneak through the other courts. She had made it a procession, a formal visit; everyone else knew it was for her Nap, but they were ever so polite and even Cousin Drustan didn’t so much as snarl at her, which was impressive. He really was trying to make the Pledge work, which was truly promising.

And it was soooo much more fun to spy on them in front of their faces. Kellianth had quite enjoyed it. Their courts had so many hidey holes that they didn’t know about, and the Spring Court had been… making sure that no outsiders knew about them, by checking them frequently.

It was a game, really. To the Spring Court, it was the game. Like hide and seek. Except the rules were that no one was seeking you, and if someone was, you lost the game. Lady Spring’s girls talked about their favorite hiding places in Tir Amser all the time in the privacy of Glaw Novo – the Spring Courtlands – and Kellianth knew where all the bestest best spots were.

Twenty years ago, she’d had to. The struggle between the Courts for the Rose Throne was a messy, icky thing. Kellianth had desperately needed a Nap, though. She knew it, and the other Courts knew it. They had been waiting for it, in fact. It was an adventure and a half to go around to all of the Courts, and she’d nearly been caught several times. Wise old Grandpop Balor had been the closest in trapping her, but she was ever so clever herself, and she’d smiled her cutest cute smile at him – to show there were no hard feelings – as she made her escape.

That whole senseless violence was over with, though. Never again would Aeldir fight Aeldir. Never again would those who didn’t play the game well enough, and were caught in someone else’s Courtlands, find themselves slain. True ‘the game’ was supposed to stop, but the Spring Court were the best players at it. And it wasn’t like they were there to find out the secrets of the Aeldir – they knew most of those already anyways – but after so many years of doing something, and staying alive by knowing things rather than fighting, Kellianth didn’t have it in her heart to tell her girls to stop completely.

And really, it was following the Pledge. The Spring Court was protecting the other courts, not spying on them. It was ‘the game’, but with Glaw Novo rules, just spread to all of Tir Amser. Glaw Novo rules were less about finding hiding places for yourself, but finding hiding places to make sure no one else was in them. Some of the other Courts, during the struggle for the Rose Throne, had tried to find out what Kellianth knew or didn’t know, but she already knew what they thought they knew, so she always made them think she knew more or less what they didn’t know so that what they thought they knew wasn’t actually what they really knew. It had been great fun! Glaw Novo always was aware of other Courts trying to play ‘the game’ like the Spring Court, but Spring Aeldir were the best. Even silly boys of the Spring Court could spot someone trying to spy on Kellianth or one of her girls.

You paid them no mind, and just reported it to a superior when the time was right. During the whole Rose Throne conflict, the spy would find themselves with misinformation if they were lucky… and if they weren’t, well, Kellianth would send her regrets to the appropriate Court. She never liked doing that, so was ever so pleased that the whole affair was over and done with.

And now the conflict was over! The Pledge was made! All of Tir Amser was in agreement; Tir Amser belonged to the Aeldir… all of them. And the rest of the world was now open to explore! There was so much off the island that Kellianth was looking forward to hearing about, and so were the rest of her girls. Of course, they’d send boys first, in case it was dangerous. But once the way was clear, there were so many spots that they could play the game in. So many new people to play it against!

Kellianth had heard rumors that there was even a whole race of non-Aeldir things – lesser creatures, she was told, but Kellianth couldn’t be so sure yet – that wore masks. All the time! Imagine how funny that was! And there were other rumors too. Cat things that were as big as bears and walked on two legs. Ugly creatures too, though Kellianth hoped to avoid those. Things that look like Aeldir, but were not. They had round ears. They aged too quickly, died easily, and it seemed that many thought that boys were better than girls. Lady Spring was looking forward to proving those lesser creatures (anyone who thought that way must be a lesser being) wrong. Boys had their uses, but they were icky, constantly dirty, and other than as guards, didn’t really belong inside Glaw Novo.

Still… so many new things to see! To do! And no more nasty wars against Cousin Drustan, Auntie Cynel, or Grandpop Balor. Oh, what fun Kellianth would have!



(News) Kellianth Beagen has ordered a custom made mask for the Masquerade Ball from Fantastagoria. The rumor is that the Maestro himself will be carving it for Lady Spring.
(News) So many girls are excited to be out and traveling the world. Besides the explorers, there are Spring Court girls sponsored in Primus, Skiana, Fantastigoria, and Hortis. Gesh and Luska are also considering hosting a girl from the Spring Court for cultural exchange. This makes Lady Spring quite pleased!
(Rumor) Aluxa, one of the girls quite close to Kellianth Beagen, is still dismayed at the horrible situation that the man from Hess Tannan put her through at the Masquerade. She does her duty to the Court, but she is no longer interested in traveling abroad. Lady Spring is rather upset about the whole affair, and is morally outraged at what one of her girls has had to go through in the course of their duty.






Kellianth Beagen
D
M
C
F
L


Current
3
2
3
1
5


End of round 1
0
0
0
0
0



New Ruler Next Round

Expected Stat Bonuses:
+2 Curiosity

HalfTangible
2015-10-02, 12:03 AM
The Primus Imperium
High Queen Roethye Primus
Current family tree (http://www.familyecho.com/?p=QLCKA&c=gdkockpy5l&f=932685271682883646)


Current Stats
Dip: 2
Mil: 5
Cur: 2
Fth: 1
Luck: 3

Expected Stat Bonuses
+1 Cur
+1 Mil
+.5 Luck

[Curiosity - Rolls (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19905426#post19905426)]: Prince Silvanus Primus sets out on his first exploratory venture with his retainers, exiting the Highback Mountains and traveling directly west into uncharted territory. Some question the boy's youth, but none question his spirit, nor the High Queen's insistence that he get out of the house before he breaks another of her daggers.

[Curiosity - Rolls (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19905426#post19905426)]: The High Queen orders a second exploration team to travel northeast into 61 and explore the lands. They set out through the mountain passes.

[Military]: Raise 1000 troops in Primus (57)

[Military]: Raise 1000 troops in Primus (57)

[Military 5 - Create Military Specialization: Expansionist]: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations.

-High Queen Roethye Primus takes the throne at the start of the year 100.

-Prince Aelius Primus is born on October 8th of year 100 to Princess Tusameia. He is currently 11th in the line to the throne.

-Lady Aske is granted the noble title she desires and cleared of all charges, as is custom to an honor duel, and High Queen Roethye has even granted her several extra servants and the modest estate of her accuser. However, it is rumored that Princess Tusameia Primus has maneuvered to keep her from ever wedding a woman again, and further rumors that Roethye is planning on challenging her honor at the slightest offense.

-Many in Primus spread gossip over who Marcus Primus will be betrothed to. He is the oldest of the current princes, and is considered to be quite handsome. However, none have received offers from High Queen Roethye, Marcus has expressed no interest himself, and none are foolish enough to demand a decision.

Aedilred
2015-10-02, 12:03 AM
Round 1 Actions for the Kingdom of Nand


is a woman

The relatively short periods she got to spend with her young family were some of the few times Aiman got close to relaxation these days. Isfandir was building a fort from blocks, while Hannah was assembling some sort of mosaic. Nevertheless the work of a queen was never done, and her mind was still occupied with the missives she had previously received.

“We will surely have to decline the Prevaz invitation,” she said, thinking out loud. “The Aeldir, on the other hand, might be possible. But what is the obsession that foreigners have with covering themselves? Masks...” She shuddered at the thought of shutting her face away from the sun.

“Are there no Beranda you could send?” Kusal asked.

“I would prefer not. These are not merchants or petty chiefs, these are kings and queens of our stature and will expect me to attend in person. I think it better not to insult them by sending some disreputable rogue to treat with them.”

Isfandir seemed to have finished his castle and was now populating it with a garrison. The walls filled up with spearmen and archers, while the karapan was reserved for last.

“The question, I suppose, is whether it would be better to have a representative there at all, no matter what their standing, than lose this opportunity to establish diplomatic relations.”

“Exactly. And I cannot send any of the setrapa, at least not alone. Imagine what they would do with the power of a direct alliance with the Aeldir.”

She saw what was about to happen a moment before it did, but too late to do anything about it. Just as the karapan took his proud place atop the gatehouse, Hannah flicked a tile at him with pinpoint accuracy. There was a sad “plunk” and the general went flying.

Isfandir was on his feet immediately, fists balled, face flushing and outrage and desire for retribution writ large on his face. Jangir, looking on from his chair, clapped and laughed. Before further disaster could ensue, Kusal had intervened, rushing over and kneeling down next to the compromised fort.

“Oh dear, what's happened here?” He picked up the figure and set him aright. “Just a flesh wound, fortunately. No harm done.” Isfandir was still on the verge of tears, and Kusal tugged at his arm to point out the spot where he'd been standing.

“If he stands out in the open like that, people are going to shoot at him, and the best archers can hit a target from some distance away.” He gestured in a couple of directions. “When putting together a fort sight-lines are important, so that your people are protected. Here, I'll show you.”

He began demonstrating to Isfandir how to rebuild the top of the gatehouse as to provide better protection from further missiles, and glanced up at Aiman with a wink. She favoured him with a grateful smile, and upon seeing that Hannah, having escaped scot-free from her first transgression, was shaping up to repeat the entertainment, scooped up her daughter before things could escalate and pulled her into her lap.

“What are you going to do about the Aeldir?” he asked eventually, once Isfandir seemed sufficiently calm and engrossed in his fort again.

“We can't both go,” she said with a sigh. “Isfandir's too young to stay here alone, and there's nobody eligible I'd trust as regent but you. I'll go alone, and take Bassus.”

“That old bastard?”

“If he stays and I go, I wouldn't put it past him to try something against you. He's never forgiven either of us for the marriage.”

“I can see why his feelings were hurt, even if I'm glad you decided against him.”

“You didn't see the way he suggested it.” She made a face. “It wasn't so much a suggestion as a demand. He did all but wave it in my face and tell me I should be grateful for the privilege. Besides, he was old enough to be my father.”

“At least I don't have to worry about any funny business with him while you're away, then.”

She handed Hannah a fresh bunch of tiles. “Go on, see if you can hit him.”

Even Isfandir laughed this time as Kusal feigned retreat under the fresh barrage.


1. [Curiosity] Explore along the coast to the north-west - 9 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19921870#post19921870)
2. [Curiosity] Continue exploring westwards - 8 (http://www.giantitp.com/forums/showsinglepost.php?p=19958123&postcount=112)
3. [Military] Train 1,000 Thezirin riders
4. [Military] Train 1,000 Thezirin riders
5. [Diplomacy] Begin talks with Krozna and the Ambrose about unification (Federation 1/5)

PepperP.
2015-10-02, 12:03 AM
The Ambrose Ascendancy

Protos Archigos stats:
Derris Asker
D 5
M 5
C 4
F 1
L 2

Stat Increases for this round
+1 MIL
+1 CUR
AA: Round 1 actions!
1. [DIP 5] Establish Cultural Identity, Ambrosan Ambassadors: Colonization rolls 2d8 instead of 2d6.
2. [MIL] Raise 1 mil unit (land)
3. [CUR] Explore SE of Ambrose Roll 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19927137&postcount=96)
4. [CUR] Explore SW of Ambrose Roll 10 (http://www.giantitp.com/forums/showsinglepost.php?p=19927137&postcount=96)
5. [MIL] Raise 1,000 land units
Ambrosan AmbassadorsEnvoys are sent to meet with area clan leaders to begin unification under the flag of Ambrose.
15 Years PreviouslyMaldarr Drivas stood with his uncle on the edge of the Speedway. The dust kicked up by the racing simurgh's furiously beating wings merged with the smoke from the spectator's cigarettes, creating a hazy filter across his vision. His body was tense as the animals made the last turn and barreled down the last straightway, he glanced at Aleksy who was grinning around the thin cigarette he held clamped between his teeth. He turned back to the race, the simurgh they had bet on was firmly in second place, it was painfully obvious to Maldarr that time had run out for him to catch the leader, his heart rate soared with adrenaline as he anticipated losing his life's savings, including the extra borrowed from some seedy friends of his uncle's. http://www.biznews.com/wp-content/uploads/2014/11/Screen-Shot-2014-11-26-at-18.59.01.png
The older man must have sensed his distress as he held up a finger, silently imploring Maldarr to be patient. The grin never left his face as he he motioned his nephew's attention back to the Speedway track. Maldarr turned just in time to see the lead Simurgh collapse suddenly, falling onto the dirt track with a heavy thud in a cloud of thick dust. It's jockey climbed off the beast and tried to rouse it to no avail as the former second flew past him at breakneck speed to claim the win. Maldarr was shocked into stunned silence. They were both suddenly very wealthy men. Aleksy pounded the younger man on the back gleefully,
"What'd I tell you, boy? To trust your uncle, that's what." The young man looked at his uncle with new appreciation, before this he'd often thought he would never trust the swarthy man if he wasn't clan. While he had his attention, Maldarr decided to bring something up that had been eating at him awhile,
"Uncle, I would like to ask your permission to..."
"No." Maldarr started as his uncle interrupted him,
"But you don't know" he spat out as his uncle gazed at him in amusement,
"I do know, and the answer is no. You don't think I haven't noticed how you two look at each other?" He grinned his shark tooth grin as Maldarr's face reddened, Aleksy said in a gentler voice,
"I finalized an arrangement this morning for Belinda to wed Derris Asker, the soon to be brother in law of our new Protos. She's destined for bigger and better things than this dustbowl." He put his arm around the dejected man's shoulders,
"But then again, so are you nephew, and I guarantee with the money you just made, you can have any other woman you'd like."

Maldarr walked slowly towards the betting windows, his uncle's words ringing hollowly in his ears. The burning ache in his chest threatening to engulf him as Belinda spotted him coming towards and gifted him with a smile. The curve of her upturned lips wrinkling the skin of her nose that was dotted with a spray of freckles. He took in her every feature as it was his last chance before she belonged to another man. Belinda worked in the betting booths, which were often staffed with pretty girls to lure the men over to be coaxed into making bets, often more than they would have bet otherwise. She was dressed in a costume made from the shed feathers of the simurghs, a much brighter blue than her sparkling, pale eyes. http://i1160.photobucket.com/albums/q487/Brandi_42/Belinda_Asker_zpsdnzxvcm5.jpg
"Hey I hear it's your lucky day." her voice was high and melodic, she was very much like a bird in a cage, behind the gilded bars of the booth.
"Indeed, and yours as well. Has your father given you the good news?" Her eyes left his as she bit her bottom lip, she nodded silently, distressed at the thought of hurting Maldarr, but accustomed to following Aleksy's directions, and not wholly displeased at the prospect of being a noblemen's wife. She would be wed then, any thought of defying the order was left unspoken between them. Maldarr took her hand through the bars and kissed it gently.
"Goodbye then Belinda." He knew he would see her often, but never again in this way. She would be Belinda Asker, a tool to be wielded by her ambitious father. An empty pit dropped into his stomach as he walked away from her, she would always be trapped in the cage her father created for her.
News and Rumors

A boxer named Igor Barberis has won 10 bouts in a row and earned the nickname "Ironskull"!
The populace's excitement over the fantastic masquerade in a far away land turns to unease as Maldarr Drivas returns alone and reports of the Aeldir's cold and incomprehensible demeanor.
Ambassadors are sent to the lands around Ambrose in search of clansmen in the hopes of uniting them under the flag of Ambrose.
Gossip mongers speculate over former Protos Gabor Collins retreating in defeat to the remote Sanctuary of Reflection. Some think he's scheming and biding his time for revenge.

Soommor
2015-10-02, 12:04 AM
The Vincedom of Hess Tannan
Vincehin Marillom fo Devanni
Diplomacy - 5
Military - 3
Curiosity - 4
Faith - 2
Luck - 2


Actions:
1.[Dip] Cultural Identity: Hardline Negotiators - Gives a roll advantage on assassinations. Dead men don't deny trade routes.

2.[Cur] A team of High Surveyors are sent to the west (Region 120) to explore the lands beyond the borders of Tannan. The Copper Vault advises the Vincehin that expansion into new lands is a priority to help bring Hess Tannan to the world stage. (Roll 12)

3.[Cur] A team of High Surveyors are sent to the north-east (Region 121) to explore the lands beyond the borders of Tannan. The Copper Vault advises the Vincehin that expansion into new lands is a priority to help bring Hess Tannan to the world stage. (Roll 7)

4.[Dip] In light of the voices heard over Hess Tannan, claiming to be the voice of Daen himself, the Vincehin has requested that the party of explorers delay their journey until a military contingent can be sent with them.

5.[Mil] As Hess Tannan enters the world stage, personal defence becomes essential. Particularly with such starkly brutal neighbours. A Tannain Legion has been raised in the walls of Hess Tannan, to guard against those who would seek their innocent merchants harm.


Rolls - http://www.giantitp.com/forums/showsinglepost.php?p=19951161&postcount=108


+1 Diplomacy
+1 Curiosity
+1 Land Unit in Hess Tannan

Reggiejam
2015-10-02, 12:05 AM
Autumnal Court of the Aeldir
Round 1

Lady Autumn Cynel Bres
Diplomacy - 5
Military - 1
Curiosity - 2
Faith - 2

Actions

1.) Join the Rose Circuit trade route with Marigold Roses in the Autumnal Courtlands [Curiosity]
2.) Establish Cultural Identity: Matrons of the Fall: Advantage on colonization rolls [Diplomacy]
2.) Work to establish an understanding of the rumored "Pit Aeldir" and a claim to their lineage Roll: 9 [Diplomacy]
4.) Host the Fantastic Masquerade in the Autumnal Courtlands [Diplomacy]
5.) Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 1/5) [Diplomacy]

Matrons of the Fall

Women of the Autumnal Court carry a matronly and mothering countenance that many races find comforting. These women often receive training as diplomats and some serve the Courts themselves as Matrons of the Fall. These Aeldir often find themselves embedded, sometimes quite literally, with foreigners as they turn the heads of the people to realize their obligations to the Courts. Often finding success with the lords of men by twisting their ear these women rarely act to achieve power themselves, working instead to ensnare and then elevate a hopeful local lord.


Stat Bonuses

+2 Diplomacy

AlexanderML
2015-10-02, 12:06 AM
Reserved for Grey Empire's first round actions!


Nation: The Grey Empire

Ruler: Dorlam the first Grey King

Actions:
Curiosity: Explore north along the shattered peninsula. Small group of naval bear warriors lead by shamans.
Curiosity: Explore east to close by island. Small group of naval lion warriors lead by shamans.
Military: Raise Grey warships in Gorthan. Organizing the empire.
Military: Raise Grey warships in Gorthan. Organizing the empire.
Diplomacy: Cultural Identity "We come in peace!"-To help colonization diplomatically. The people of the Grey Empire prefer to talk things out first before they grab their axe.


News:
The king has taken a wife! Lady Floa, she who's father Dorhof the red warrior for the Eagle house, gave her consent after the her father was slain. With this the Grey Empire has united itself more than it has in decades! The last of those treacherous feuding lords have been put in their place!

The shamans have gathered under themselves the collective houses to explore and expand our glorious nation! Come to arms, for the dangers of the unknown are great. Come to join in building this great nation anew!

Rumors:
It is said, but not confirmed, that lady Floa might be pregnant. Though such a thing is impossible, and is a highly unsavory thing to say to the wrong person...

Dorlam was said to have had a vision as of late telling him of dire news of what must be done. He's called his shamans to increase their watch and teachings, but for what reason is unknown.




Current Stats of Dorlam:
Diplomacy: 5
Military: 3
Curiosity: 1
Faith: 4
Luck: 1


Expected next turn improvements:
+1 Curiosity, +1 Military

RandoMan
2015-10-02, 12:13 AM
Summer Court of the Aeldir
Round 1

Lord Summer Drustan Keiv
Diplomacy: 2
Military: 5
Curiosity: 4
Faith: 3


Actions

1. Military Raise 1 Land Unit of Summer Rangers
2. Military Raise 1 Land Unit of Summer Rangers
3. Military Raise 1 Naval Unit of SummerRangers
4. Military Establish Theyrngar Rangers: Military Specialization in defending regions
5. Diplomacy Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 1/5)


News & Rumors


Lord Drustan has ordered his noble brothers to gather their foresters and rangers into organized bands of soldiers whose purpose stands to serve the Four Courts themselves under the direction of the Rose Contract.
Lord Drustan has deferred obligations to the other three courts to sign agreement to the Rose Circuit trade route. While few expect him to refuse and see the delay as a simple power move to demonstrate the southern court's maintained independence no one knows for sure where Lord Summer's will might lie.
Following the Fantastic Masquerade Lord Drustain expresses his desire to put an arrow through the heart of a long list of foreign delegations.
The Thyrngar Rangers consist of the elite rangers of the Summer Court. These Aeldir have a natural talent understanding the lands around them and using this familiarity to thwart other military forces. Given much discretion by Lord Summer these elite rangers often act as senior leaders among the Summer Rangers.



Stat Bonuses

+2 Military

WaylanderX
2015-10-02, 12:13 AM
Leun a Sylli Yw Ow Skath Bargesi!

Nation: The Prevazan Artistry

Rulers: Lymners of Skianz: Kara and Jentyl

1. Explore the underground caverns north of the outer regions of Skianz. Roll: 8 (http://www.giantitp.com/forums/showsinglepost.php?p=19907335&postcount=84) (Cur)

2. Explore the lands directly above Skianz. Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=19907335&postcount=84) (Cur)

3. Create Cultural Identity: Artistic Peace (Diplomatic colonisation) using Prevaz Art and discussion about art as a catalyst! Prevaz ambassadors and diplomats approach the local with a friendly and neighbourly attitude, giving them access to Prevaz art and giving them lessons to learn to create art if they want to. In short, they help the locals to bring out their artistic side, helping them express themselves better and forging a positive bond between them in the meantime. (Dip 5)

4. Set up a trade-route with the Ambrose Ascendancy, ????, ????? and ?????: Art --- Ambrosian Brandy --- ?????. Named the Western Cultural Exchange
Explore south-east of 44A, heading towards the coast. Roll: 14 (http://www.giantitp.com/forums/showsinglepost.php?p=19907335&postcount=84) (Cur)

5. Host Event. (Dip)
Begin Building the Skianz Academy of Arts and Diplomacy, focused on training diplomatic Art masters that will spread and collect Arts all over the world. The Academy also offers Art classes to foreigners. (Great Project 1/5, Dip)

Kara has allegedly made contact with a woman of unknown race inhabiting the land above Skianz. They drank and ate together, shared some insights and departed on a friendly note. Her husband Jentyl commented he regretted not being present, for reasons he would like to keep to himself.

A sub-group of the Delowstrem have begun tunnelling down from Skianz, the reason being that exploration must remain symmetrical. Most other Prevaz just shake their heads when hearing of this rumour.

The Kanstrem has been quite exited for a while, expecting a great influx of songs. Already they are forming groups to learn as much songs as possible, even going as far as forming a “Drunkard’s Song” group. Local brewers expect an influx of orders they probably cannot fulfil.

Current Stats:
Diplomacy: 5
Military: 2
Curiosity: 4
Faith: 1
Luck: 3
Expected stat increases: +1 Dip, +1 Cur

TheDarkDM
2015-10-02, 12:31 AM
http://i.imgur.com/CmezaIc.jpg

The Winter Court

Actions

Raise one wing of Winter Court Longships in the Courtlands [Military]
Raise one wing of Winter Court Longships in the Courtlands [Military]
Join the newly formed Rose Circuit trade route [Curiosity]
Explore east along the coast of Nand [Curiosity] TN = 6 (http://www.giantitp.com/forums/showsinglepost.php?p=19920716&postcount=92)
Task the bards of the Winter Court with consolidating the collected wisdom and laws of the Aeldir into a definitive whole, that the First People might be united (Federation 1/5) [Diplomacy]

BananaPhone
2015-10-02, 01:58 AM
http://www.maliciousbastards.com/Media/RSC/Alternates/tzimisce.png

The Necron Directorate

Dominion of Queen Selindrak Highstar

Actions:

[Curiosity] Establish a public education works.
[Military] Draft 1000 Footmen in capital city at 232b.
[Military] Draft 1000 Footmen in captail city at 232B
[Curiosity] Send explorers to a province directly East of 232b.
[Curiosity] Send explorers to province directly West of 232b.



Whispers of Ascension grow ever thicker - the days when we return to or vampiric state are nigh!

The Queen is pregnant with her 4th child.

Rich veins of gold, silver and cobalt have been tapped in the deep roots of the mountain.




Sovereign Stats:
Military: 5
Diplomacy: 3
Curiosity: 5
Faith: 2
Luck: 1

New Ruler Next Round? - No

Expected Stat Bonuses:
+1 Curiosity
+1 military

Acco Spoot
2015-10-02, 03:15 AM
http://i.imgur.com/BLlKIlo.png (https://www.youtube.com/watch?v=z0PvZGVPiJU)
The Brey-An
Herd Lord: Karam-Gor

Actions:

[Military] Raise 1,000 Gors at 271
[Military] Raise 1,000 Gors at 271
[Military] Raise 1,000 Gors at 271
[Military] Raise 1,000 Gors at 271
[Curiosity] Explore lands Northwest at 233 (roll (http://www.giantitp.com/forums/showsinglepost.php?p=19922628&postcount=94))




The shaman foretell that a great hunt is due, Karam-gor obligingly raises his gors ready for the triumphant event.
An envoy of pale men from the northeast are shunned at the Herding Stones there, they speak of trade, but the bestial gors have no need for what mannish folk have to offer.
New Herding Stones have been raised along the western forest edge, they seem to be rising northwards, and have already added to the network of monumental stones and encouraged hunting grounds to spread west.




Karam Gor
Diplomacy: 2
Military: 5
Curiosity: 4
Faith: 4
Luck: 3

Military +2

lt_murgen
2015-10-02, 07:36 AM
The Geshemafar: Round 1(100-101)
Decasage Serafim Rosenbaum

Actions
1(curiosity) Explore along south west coastal waters in a loop to the north and west (region 13). Roll was 6 (http://www.giantitp.com/forums/showsinglepost.php?p=19919778&postcount=91)
2 (curiosity) Explore southwest of Tillwell (region 16). Roll was 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19919778&postcount=91)
3(curiosity) Explore northeast of Tillwell toward rumored great ocean (region 20). Roll was 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19919778&postcount=91)
4(military) With rumors of 'pit people', raise 1000 Ram-Knights
5(military) With rumors of 'pit people', raise 1000 Ram-Knights

Expected Bonuses this round: +1 curiosity, +1 military







round
D
C
M
F
L


start
5
4
3
1
2

DurkBlanston
2015-10-02, 09:04 AM
http://i60.tinypic.com/15yzmok.jpg

Cahoosa Confederation Actions

1.) Explore south along the coast from Puesto Kagun (235) 12 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19906299#post19906299) [Curiosity]
2.) Explore east, inland, from Puesto Kagun (235) 9 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19906299#post19906299) [Curiosity]
3.) Explore northwest, along the coast from Puesto Kagun (235) 12 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19906299#post19906299) [Curiosity]
4.) Aid Anceris in constructing the Imperial University of Azandria +1 Project [Diplomacy]
5.) Attend Fantastic Masquerade [Diplomacy]


Event Sub-Actions


Agree to pact of mutual defense with the Principality of Anceris and the Kingdom of Kherson



Non-Actions






News and Rumors


Atohi's history as a shamanistic warrior that helped his brother unify the tribes of Puesto Kagun has some questioning if non-military pursuits are viable for the middle aged leader.
Rumors of the "militant goat men of the east" prompts pressures for the Cacique to consolidate power quickly and work to build a standing army.
Following the Fantastic Masquerade Salal Santos has grown deeply infatuated with Princess Alessandra, known in Kagun as the Princess of the Isle.
The relationship between the Confederation and the Principality warms as well and some Cahoosa workers and boat builders are sent to aid in the Ancerin university project.



Stats & Stat Boosts

Cacique Atohi Santos
Diplomacy: 2
Military: 4
Curiosity: 2
Faith: 4

Round boosts: +1 Curiosity, +1 Diplomacy

moossabi
2015-10-02, 10:14 AM
Dhuda Besina's Round 1 actions

Current Council of Uca Jajaka:

Pralkemiri (60 yrs in power) (eldest)
Vinariun (27 yrs in power)
Oshenvar (1 yr in power)


[Cur] Seeking a way to access the world beyond, in the year 100 Oshenvar mobilizes a large workforce to build a great staircase on the region's northern corner. It is quite a crude work, but it is stable enough to ascend safely. {lesser project} [1/2]
[Cur] Seeking a way to access the world beyond, in the year 100 Oshenvar mobilizes a large workforce to build a great staircase on the region's northern corner. It is quite a crude work, but it is stable enough to ascend safely. {lesser project continuation} [2/2]
[Mil] Knowing that the new stairs should be equipped to deal with any major hostile threat, Pralkemiri travels throughout the land in search of able-bodied Dhuda Loka to guard the construction. {raise 1000 troops in Dhuda Besina}
[Fai] Vinariun, seeking to remain relevant, holds a grand sermon at the peak of Padaa Vahara to console those who are nervous about meeting people from beyond the basin. The effect is a success, and the Dhuda Loka are ready and willing to enter the world beyond. {no mechanical effect}
[Fai] Towards the end of 101, Vinariun and Oshenvar lead the first group of Dhuda Loka (riding Nadi Suana) up the stairs. At the top, they create a shrine made up of fallen branches to claim an area approximately 1 square kilometer in large. And so, it all begins. {no mechanical effect (the square kilometer is withing the region's borders)}


Diplomacy: 2
Curiosity: 4 + 1
Military: 2
Faith: 5 + 1
Luck: 4

(expected stat changes represented by [+ n]s.

Tychris1
2015-10-02, 11:08 AM
The Great Clans of Nifhel
The Harbringer Lochbar

Actions:

Raise a band of marauders from amongst the clans [Military]
Raise a band of marauders from amongst the clans [Military]
Raise a band of marauders from amongst the clans [Military]
Raise a band of marauders from amongst the clans [Military]
Raise a band of marauders from amongst the clans [Military]




Oglaf Shieldbreaker of the Clan Asgerstan, in a fit of drunken hubris, has challenged and defeated the Horseman War in a duel! The Nifelic people are quite shocked, as the previous horsemen Fjendal Alfsson was said to be as tall as a mountain. Though the Shieldbreaker family is pleased to have the prestige of counting a Horsemen amongst their kin, such a financial burden threatens to sink them under.

Rumors abound of some sort of foreigner visiting Nifhel to deliver some kind of message or invitation, but most believe it to be a silly notion. Who would be foolish enough to travel through Nifhel just to invite the Great Clans to a party?


Mil:5
Faith: 5
Cur: 3
Dip: 3
Luck: 1

Expected Bonuses: +2 Mil

woolli264
2015-10-02, 12:58 PM
Lignummus
King Alvin I

Actions:
[Curiosity] Create the Jungle Jaunt trading route and add one stack of wood to it
[Curiosity] Send explorers east in hopes of finding new people and adventures
[Curiosity] Send explorers south in hopes of finding new people and adventures
rolls (http://www.giantitp.com/forums/showsinglepost.php?p=19905068&postcount=77)
[Military] Begin construction of a martial arts academy on the forest floor directly under Loftree
[Curiosity] Send explorers west to investigate and observe our scaly neighbors behaviors.

In an attempt to find other civilizations king Alvin has sent explorers in all directions. He himself led a party to the emerald floored country of Xeroas where he established good relations with Hilden the Amal Zaj leader. Alvin then proceeded to offer trade with the Amal Zaj further strengthening their relationships. A military academy has been started so that when the other explorers return the lignummese may better defend themselves from opposing neighbors.
The Doushi Den now holds the most power of all the dens followed closely by Genbu Den.



King Alvin I
5 curiosity, 4 military, 3 diplomacy, 1 faith, 2 luck
+1 curiosity

Lord_Burch
2015-10-02, 02:11 PM
Kingdom of the Akti

King Gaius Vasil


[Curiosity] In the interest of expanding the realm, King Gaius sends ships to the east in search of new lands.
[Curiosity] In the interest of expanding the realm, King Gaius sends ships to the south in search of new lands.
[Military] In preparation for the coming conflict with Litius, King Gaius orders the creation of the beginnings of a new standing army. Raise 1,000 soldiers in Kherson.
[Military] Raise 1,000 soldiers in Kherson.
[Diplomacy]


WIP


The Archon of Litius, as he prepares his forces for war with the Sea King, is facing resistance and even open defiance from some of the Archos who wish to avoid war, fearing it will mean the destruction of the city.
The Sea King's youngest son, Iunius, is currently unmarried and is rumored to have had an illegitimate child by a serving maid- though none are willing to risk the wrath of the King and openly say this.

DimpleLoamsdown
2015-10-02, 08:01 PM
Grand Sheep Jack XII's actions Region 141
1) Add 1 stack of Chicken to the Jungle Jaunt. (Curiosity)
2) Recruit ground troops (Military)
3) Start Great Project: Stable Education System (Diplomacy)
4) Explore South of Adrax Awaria (Curiosity)
5) Recruit Ground troops (Military)
Expected stat boosts:+1 military +1 Curiosity

Dracolon
2015-10-03, 03:05 AM
http://i380.photobucket.com/albums/oo249/Dracolon/4bdabb76-ef79-4ec5-b665-b8dfc85ab75b.jpg
Round 1 - The Preeminence of Hortis
280

Fluffy Stuff
Humans on the far side of Blackspire Pass tell tales of the Wandering Clans building a city on the far side of the mountains. Hope is strong that the mines of this great city may be the answer to the lack of regional metal.
With the increased activity around central points of worship the leadership of Conlarbores has dispatched several members of the ruling Tufted Ears to act as the voice of the king. For the most part these nobles seem to focus of establishing peace between the religion folk and the locals as well as making sure peace and justice continue despite the influx of travelers.
The king is to be wed! The eldest daughter of his great aunt’s third son has matured to a fine lady and is said to be one of the most beautiful ladies of the land. The wedding is scheduled for the spring of 103.
Rumor of another sizable city to the southeast have prompted the king to send scouts, sightings along the border tell of another breed of Nitent’oculis
In the northern part of Conlarbores is wide valley known for its abundant game, the trees here grow tall but with sparse foliage and the grassy forest floor feeds many herds of deer and elk. The locals called it the sunlit woods, the nobles called it the summer hunting grounds, and the elders called it the shrouded forest. Every morning the woods fills with a dense mist that rolls down the mountain sides and hides the grazing game before the abundant beams of sunlight burn away the fog and hunters issue forth from local villages to gather food for their families.

It was on one such morning just after the day had burned away the last of the ground clouds that a young Plain One set forth with bow in hand. During his hunt he found a majestic deer with antlers that towered like frosted ice spikes above the small trees and shrubs and was larger then the shaggy cows wandering the hills. He swore to all that would listen at the tavern that night his arrows had been true and the beast had bolted unhindered by a killing blow. Most took him for a touched fool or a man so deep in sorrow from a poor hunt that he had meet the cup hard that night.

As the days turned into weeks more and more hunters spotted the beast and the local shaman declared the animal an avatar of Elacervus, high spirit over prey. The deer was here to test the hunters and see if they were truly worthy of the hunt. Whether true or not the news spread and soon other shamans came to the area looking to spot him and pass their own judgment on what was hiding in the woods. Along with the religious shamans more hunters came to test their skill against the mythical game inhabiting the area which is now called more and more often Elacervus’ Run.
Redwoods have long been the center of faith for the Ceratogaulus druids they believe them to be the aspects of the great mother tree, Arborealis, which once grew on top of the world. Few of these giants grow in the lands of Conlarbores and they are all well documented by the faithful. In the south there was a fire started by a storm of light and sound. One of the great mother’s trees fell to the mighty storm and the local druids mourned its loss.

After ceremonially burying a seed from the great tree in the burned out grove the druids departed to travel and pray at the nearest brother to their lost aspect. Two weeks later they returned home from their pilgrimage and found a mighty tree sprouting from the seed. The soot choked ground around the great redwood was riddled with tendrils of life and flowers bloomed in the snaking lines of grass adding color to the gray of death.

Tending to the grove they were stuck between awe and alarm at the speed with which the tree grew and soon sent for an arch-druid. After studying the tree for a month the arch-druid declared the tree to be an avatar of the great mother tree which had blessed the entire area with new stronger life. Soon many druids made pilgrimages to the Arborealis’ Grove to see this wonder of life given to them by the great mother tree.
Mechanics Stuff
King Adriendel Sharpclaw
Diplomacy: 3
Military: 2
Curiosity: 3
Faith: 5
Luck: 3

1. [Faith] Local taverns begin to maintain lists of great white deer sightings. Hunters and shamans flood the area for a chance to see the rare game. Elacervus’ Run (1/5)
2. [Faith] Druids flock to the south and set up a makeshift camp surrounding the great tree. Arborealis’ Grove (1/5)
3. [Curiosity] A clowder of Nitent’oculis scouts is dispatched to the southeast of Conlarbores, they are tasked with helping a trio of Ceratogaulus cartographers with exploration of the area. Roll (http://www.giantitp.com/forums/showsinglepost.php?p=19904784&postcount=76)
4. [Curiosity] Elder Ceratogaulus start to list local plants and their uses in a codex. They are aided in this by a few Nitent’oculis hunters skilled in herb lore and trail plants.
5. [Military] Raise 1,000 Ceratogaulus Shield Bearers in Conlarbores to protect the region. (1 Land Unit in 280)

Send emissaries to 281 (Western Aladar) to establish peaceful contact.
Attend the The Fantastic Masquerade
Faith: +1
Curiosity: +1
Luck: +1

Silverbit
2015-10-03, 10:08 AM
Fiid, round 1/100-101
High Tirk Rabhid

Drums beat and horns blew as soldiers of the Rabhid Dynasty mustered. Only a few were present now, but soon more would arrive from outlying regions. The sun glared off sword blades and shield rims. The spectacle was watched by Tirk Rabhid, head of the Rabhid Dynasty, from a balcony of the Kaib palace.
"Do you think they're enough?"
"They should be, my lord."
One of the young lord's advisors stood next to him, grey-haired Kur of the Dradhid noble family.
"Beyond the bounds of your lands, we expect only barbarians and animals. Possibly both. Unlike the civilised folk to our north and south, those westerners have no kings, no lords above a chieftain. Or so it is said, my lord."
"The scouts will return shortly, Lord Drahid. Then we'll know. I can only hope that they have wells in the west. We lost more to water riots than old age last month."

Actions:
1. [CURIOSITY] Send explorers northwest, into undiscovered lands.
2. [CURIOSITY] Send explorers southwest, into undiscovered lands.
3. [CURIOSITY] Send explorers west, into undiscovered lands.
4. [MILITARY] Raise one unit of troops, in preparation for aggressive expansion.
5. [MILITARY] Raise one unit of troops, for the same purpose.
Rolls for exploration here. (http://www.giantitp.com/forums/showsinglepost.php?p=19905528&postcount=80)

Expected stat gains:
+1 Curiosity
+1 Military

Ruler:
High Tirk Rabhid
D 2
M 4
C 2
F 5
L 5

News and rumours:
It is whispered that some of the more thirst-stricken Fiid are drinking the blood of the dead. Surely this can only be a vile rumour?
Some nobles gossip that Tirk is preparing to marry. The identity of his spouse is unknown.
The words "DUST, DUST, ONLY DUST" have been carved on the wall of Lady Mham Drahid's citadel, in Kaib. The perpetrator is unknown, as is the meaning of the message. Drahid soldiers are investigating.

ZakThar
2015-10-03, 07:03 PM
The Island Nation of Melrakki-ey
Current Chief- Zin'Aii Refr

Actions:

[Military] The citizens of Melrakki-ey are growing ever-more curious of the lands past their known area of the island. Zin'Aii Refr has a regiment of 1,000 Warriors trained, as to assist with the exploration process. (1 land unit)
-------------------------------------------------------------------

[Curiosity] Explorers, accompanied by warriors, explore north/northwest. (Exploring region 239) (Roll (http://www.giantitp.com/forums/showsinglepost.php?p=19907122&postcount=83http://))
-------------------------------------------------------------------

[Curiosity] Explorers, accompanied by warriors, continue their exploration to the north. (Exploring region 238) (Roll (http://www.giantitp.com/forums/showsinglepost.php?p=19907122&postcount=83http://))
-------------------------------------------------------------------

[Diplomacy] Zin'Aii Refr believes that if his explorers are to find areas to colonize, or other nations to trade with, then there will be need for a large port. He has workers set forth on creating a major trading hub in the bay known as Magi. (The Magi Natural Harbor Trading Post) [1/5] (Region 240)
-------------------------------------------------------------------

[Diplomacy 5 - Cultural Identity: An Olive Branch made of Jarnvior] "Jarnvior does not break so easily, and neither should the olive branch that symbolizes peace. As we explore new lands, let us not forget that there may be other tribes or nations out there. We know the major divide that bloodshed can create, as it is our history, but that does not mean we cannot leave a legacy of peace and prosperity. If we come across others, let it be known that we shall not simply extend an olive branch to them, but an olive branch made of Jarnvior." - Zin'Aii Refr, speaking to a large crowd in front of The Great Hall of the Refr family. (Diplomacy Colonization die size increased from 2d6 to 2d8)
-------------------------------------------------------------------

The people of Melrakki-ey are excited at the thought of expansion, peace, and trade. Their chief, Zin'Aii Refr, has enacted many new changes to aid the will of his people. Though, there is some controversy brewing about building up the military, even if they are to assist with the exploration process.

Chief: Zin'Aii Refr
Current Stats:

Diplomacy: 5
Military: 4
Curiosity: 5
Faith: 3
Luck: 4

Expected Stat Increases:

Diplomacy +1
Curiosity +1
Luck +1

Geckus
2015-10-04, 12:38 AM
The Wandering Clans
Kuldir Ironsong, the Master Architect



<Curiosity> To lay the foundations for their great works, the Clans must know more of the lands and people around them. To this end, the Master Architect has dispatched a wagon team to explore the lands to the north-west. Roll = 11 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19908012#post19908012)
<Curiosity> To lay the foundations for their great works, the Clans must know more of the lands and people around them. To this end, the Master Architect has dispatched a wagon team to explore the lands to the north-east. Roll = 15 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19908012#post19908012)
<Curiosity> In response to the unlawful acts committed by these followers of 'K'juuda the Ravager', the local architect dispatches a party of drimma and men to investigate the crime and find the culprits. Roll = 17 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19908012#post19908012)
<Curiosity 5> Expanding their mining operations deeper in the Sky-Reach Mountains, the Clans unearth a vein of precious silver. (Add [Silver] minor resource to 281)
<Curiosity> Under the direction of the Master Architect, the drimma have begun work on their new city, carving the beginning of their great halls and deep tunnels into the mountain behind the Clan House. Great Project [1 of 5].
<Military> The Master Architect announces the appointment of Perli Steelblood to the post of High Fortifier. She raises a force of Military Engineers to begin defensive works. (1 Land Unit in 281)




While many of the scattered Families of the Wandering Clans have settled in Aladar, there have been sightings of Clan wagons in several provinces across the west. Will these scattered bands of drimma find their way towards the newly established Clan home, or will some other fate befall these isolated dwarven families?
The Master Architect announces the appointment of Perli Steelblood to the post of High Fortifier; making her the ranking military officer of the Wandering Clans. Her first act as High Fortifier was to raise of force of military engineers, with the stated intention of beginning defensive works to secure the lands claimed by the Clans.
The Master Architect has dispatched a number of wagon teams to explore the unknown lands to the north in hopes of establishing contact with those known nations closest to Aladar. "To lay the foundations for our great works, the Clans must know more of the lands and people around them. This step is but the first of many in our newest journey."




Current Stats
Diplomacy 4, Military 4, Curiosity 5, Faith 3, Luck 1

Expected Stat Bonuses
Curiosity +2

TheTrainman
2015-10-04, 08:09 PM
Aviarchy of Peregin
Aviarch Garrod Balfour

1. Explore territory to the north (curiosity)
2. Explore territory to the east (curiosity) http://www.giantitp.com/forums/showsinglepost.php?p=19910937&postcount=87
3. Raise unit of cliffwatch rangers (land unit) to defend borders (military)
4. Raise second unit of cliffwatch rangers (land unit) (military)
5. Begin construction of the Great Apothecary of Caladrius in order to catalogue medicinal and alchemic recipes (Great Project 1/5) (Curiosity)

To be posted later

Current Stats:
Diplomacy 5
Curiosity 5 (+1 expected)
Military 4 (+1 expected)
Faith 1
Luck 3 (+1 expected)

Psilulz
2015-10-05, 01:28 AM
Northern Realm of Aardrosil
Led by Ehv'amhyr an Khuuldrumm



[Military] Actions 1-4 Recruit 4 units of Pathfinders
[Diplomatic] Action 5 Cultural Identity: Great Explorers
Alters the curiosity roll made for exploration from 2d6 to 2d8



The citizenry grows curious about the outside world with spirits communing about the outside world beginning to change. This also sparks an interest in domestic defense, in anticipation of more common raids and banditry, and perhaps worst of all, invasion.



Current Stats
Diplomacy 5
Military 3
Curiosity 5
Faith 2
Luck 1

Expected Stat Bonuses
+2 Military

BladeofObliviom
2015-10-05, 11:48 AM
City-State of Krozna
Mirzahib Shou Al-Riku

Actions:

[Military] Press One Thousand Ghuls to service. Raise 1 Land Unit.
[Military] Rebuild the Glorious Kroznat Navy! Raise 1 Naval Unit.
[Military] Rebuild the Glorious Kroznat Navy! Raise 1 Naval Unit.
[Military] Rebuild the Glorious Kroznat Navy! Raise 1 Naval Unit.
[Curiosity] Explore the Peninsula to the Southeast of Wormwood. Roll. (http://www.giantitp.com/forums/showsinglepost.php?p=19934439&postcount=99)



placeholder




Current Stats
Diplomacy: 5
Military: 2
Curiosity: 4
Faith: 2
Luck: 2


Expected Stat Bonuses:
Military +2

Zayuz
2015-10-05, 02:59 PM
Dynasty of Escaye

http://i.imgur.com/B5jbWuh.png

Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
Actions for Round 1:

[Curiosity] Send a large scouting force to the west (15 Total) (http://www.giantitp.com/forums/showsinglepost.php?p=19938246&postcount=101)
[Curiosity] After getting into the heart of the region, spit a second group from the first to charter explore the southern region and pursue the 'Cult of Avlen' (14 Total) (http://www.giantitp.com/forums/showsinglepost.php?p=19938246&postcount=101)
[Faith] Start construction of a great temple made of emerald in the center of the city. [1/5]
[Diplomacy 5] Establish Cultural Identity 'Inquisitors' (Resist conversion rolls increase from 2D6 to 2D8)
[Faith] Priests denounce the cult of Avlen, claiming it to be heresy. The government does their best to investigate this matter; looking into tomes and historic documents for information involving such a name. (Discover the pantheon of four dragons- The base for my future religion.) [1/2]

Exploration path:
http://i.imgur.com/3PU9P1U.jpg



Inquisitors: Due to the recent drama involving the 'cult of Avlen', some of the population have taken on the roll of actively denouncing the religion. This would work well for the government, except they are doing so to all religions that are not their own rather than only that one.
The Temple of Earth: A large project has been started to create 'the temple of earth'. This temple will be made purely of emerald, and used for the worship of religion and ceremonies. It is located just over the lake in the center of Xeroas, and will use support pillars underwater to support it's weight. It has been talked up to look 'magnificent'.
The 'Cult of Avlen': The group of Zaj to the south has caused a lot of conflict in the way religion should be regarded or at what point it might be accepted. The general public is outraged, with the introduction of self-employed inquisitors and the spark of religious debates. The government has decided they need more information before making a decision, and as such they are researching this 'cult' and it's history.
General News: A group of explorers from the south had wandered into the territory of the Dynasty. They were met with a few confused residents before a formal declaration from the king, who treated them kindly and fairly; hoping to establish a peace treaty with them. He provided them with a small amount of emeralds to take home, as well as the promise to fulfill their request of a trade route within the near future. The populace feels uneasy about this, but find it a minor event compared to the larger 'cult' drama going on.


More to be added for each point.


Current Stats:
Age: 30 years

Diplomacy: 5
Military: 2
Curiosity: 3
Faith: 5
Luck: 3

Expected improvements: Curiosity +1, Faith +1

The Blue Guard
2015-10-08, 04:27 PM
The Shafar Kingdom
Previous Rounds: n/a

The Coronation Celebration at the Meel Dhagax Weyn
The Meel Dhagax Weyn, the ‘Great Stone Place’, is believed by the Dhulciran to be the most important place in the world. According to the oldest story, “The Land, the Sky, and the Tree”, it was here that the Dhulciran became the Dhulciran, the ‘People of Land and Sky’, through an ancient bargain with both. Since then, it is said by them, they have held all their most important rites and rituals, and today it hosted the coronation celebration of Ganbaatar, the new boqorka of the Shafar, and ruler of Shafarstan.

As with everything created by the Dhulciran, there was little permenance. Three days ago, the day of the coronation, a tent city of mirth and celebration had simply blossomed into being over the course of the day. Even now, after the coronation itself is finished, new tents rise as latecomers make their appearance. The seed of this tent city is the tents of the Shafar, raised up above all others by a two foot high platform of stone. It was there that the coronation itself was held, and it is there that the new boqorka sat with the leaders of the Kibirka, the Hnaasin, the Damac, the Cadho, and the Kacsi — the five clans that had, before Ganbaatar’s father, Otgonbayar, conquered them, ruled their own kingdoms and crowned their own boqorka.

The relationship between the leaders of the six greatest clans of the lands surrounding the Meel Dhagax Weyn was still new, however, and nobody was entirely sure how to act around the others. Technically, the Shafar ruled them, and so by tradition they were in the same position as any other leader of any other subordinate clan. They still had clans subordinate to them, though, and so in many ways they acted as a kind of ‘lesser’ boqorka.

The first to break the uncomfortable silence was Enebish, a young ruler like Ganbaatar who had come to inherit the leadership of the Damac. Her mother had allied her clan with the Shafar early, claiming greater wisdom in her advanced age, and the Damac had been rewarded greatly in return. Enebish had continued her mother’s policy, and was a good friend to Ganbaatar. “We are two days into the celebration, and we have only five more before it ends. Five days have never seemed so short.”

“They have never seemed longer to me,” answered Asugbal, leader of the Kibirka. They had been the last to surrender to the Shafar, and even then they had couched their surrender in other terms. Despite this, though, they were treated well by Ganbaatar’s father due to his admiration of how quickly they adapted to open warfare. Asugbal was also the only one there who seemed to not be having fun.

Oyuun, leader of the Cadho, half-heartedly threw a lump of greasy mutton in Asugbal’s direction. They had been the most enthusiastic adopters of open warfare, and they had fought hard against the Shafar, but in the end their enthusiasm was their downfall. “He’s a dour bastard, but I can’t help but agree with him. The music is soothing, the food fattening, and the drink inebriating, but it’s all too damn tame! There should be contests! A tartanka with two teams of a thousand riders every day at least!”

“There’s injuries enough when there’s only two-hundred riders,” chided Dei, leader of the Hnaasin. They had allied with the Shafar, but only after a series of confusing battles in which nothing had really been accomlished. This note of confusion had continued even after, and today relations between the Hnaasin and the Shafar were very muddied. “Two-thousand riders? I can’t even begin to guess how many would be hurt.”

Oyuun shrugged a shoulder in response. “If they aren’t capable of staying on their horse they shouldn’t participate,” she said.

“I think it’s a great idea,” piped up Bala, leader of the Kacsi. They had fought hard like the Kibirka, but they hadn’t the will or the genius to adapt to open warfare, and so after several disasterous battles they surrendered. After, though, they were willing subjects, aiding the Shafar alongside the Damac early. “It would be better than holding ten tartankas a day, and far more exciting.”

“Tradition dictates that it’s only a hundred riders on each time,” said Ganbaatar at last.

“Like your father ever cared about tradition,” grumbled Oyuun.

Ganbaatar glared at Oyuun. “My father did what he thought was right, and I will do what I think is right,” he snapped. “The tartanka is an important-”

“You don’t need to say it again,” interupted Asugbal. “We heard it just fine the first time when you made your big speech. You think the tartanka is important and that we shouldn’t abandon or alter it. I think Oyuun’s idea has merit, though, and Bala is right... it would be much more exicitng.”

Ganbaatar let out a long sigh as Dei spoke up in defence of keeping the tartanka as traditional as possible with Enebish supporting. Oyuun didn’t contribute much more to the case Bala and Asugbal were making than more excited suggestions for bigger and more exciting contests and events. The day continued like that — the new boqorka and the leaders of the five most powerful clans eating, talking, and drinking while singers and musicians sang and played — as did the remaining five days of the celebration. Eventually, on the fifth day of the celebration, it was decided that a new kind of tartanka with seven-hundred riders per team could be played on special occasions — a hundred riders from each of the major clans, and a hundred riders from the rest.

Actions, Round 1
Boqorka Ganbaatar
Attributes
Diplomacy: 3
Military: 5
Curiosity: 2
Faith: 1
Luck: 2

Attribute Increases (This Round)
Military +1
Curiosity +1
Luck +0.5

1 [Military] Raise Troops!

With the rise of a new boqorka, a new dawn rises on the Dhulciran kingdom of the Shafar. Seeking to further consolidate his clan's power the new boqorka oversees the creation of a 'Royal Army' comprised of the greatest riders from each of the clans. The boqorka entices the riders of the clans by using good service in his 'Royal Army' as a justification for rewards for the rider and the rider's clan. At first only riders from the boqorka's allies respond, but with the promise of reward many minor clans send their best too. As a result of the growing response, the major clans begin to begrudgingly send riders of their own. Soon the first thousand riders are assembled, and even the smallest clan has at least one rider in their midst.
2 [Military] Raise Troops!

The new boqorka continues to expand his 'Royal Army'.
3 [Curiosity] Exploration! [roll (http://www.giantitp.com/forums/showsinglepost.php?p=19939327&postcount=103)]

Shafar riders are sent north with explicit orders to explore the lands beyond Shafarstan that divide them from the cities of Kherson.
4 [Curiosity] Exploration! [roll (http://www.giantitp.com/forums/showsinglepost.php?p=19939327&postcount=103)]

As one group of riders thunders north, another group with a similar mission is sent east.[/B]
5 [Military] Raise Troops!

The new boqorka continues to expand his 'Royal Army'.

Non-Actions
tbd
News & Rumours
News
[100] After nearly thirty years since Ganbataar's father, Otgonbayar, became boqorka of the Shafar — and nearly a decade and a half since Otgonbayar unified the Dhulciran of Shafarstan — the son has risen to rule the people his father united. The coronation is held during a week long celebration at the Meel Dhagax Weyn.

[100-101] The young riders of the Dhulciran, as they always have, venture forth as raiders. These roving bands, however, do not stay within the lands of the united Dhulciran. 'Encouraged' by the former boqorka, and now strenously encouraged by the new boqorka, the young riders venture further afield, and many such parties of young riders find themselves causing mayham as far away as Kherson.

[101, Winter] The winter winds descend on the Dhulciran with unusual ferocity this year! Some claim that the new boqorka has upset the wind, and that it now takes out its fury on all the Dhulciran.

Rumors
[101, Winter] Some claim that the wind is angry at the Shafar clan for breaking the tradition of the tartanka with their conquest, and while this theory is hurt by the delayed reaction it nevertheless proves popular among the dissatisfied.

m9p909
2015-10-09, 11:34 AM
5 Tribes Syndicate
Niran Wanam

Actions:

[Curiosity] Scout to the West (roll = 12)
[Curiosity] Scout to the East (roll = 11)
rolls for both (http://www.giantitp.com/forums/showsinglepost.php?p=19938343&postcount=102 )
[Military] Raise a unit of Troops in Arendar
[Military] Raise a unit of Troops in Arendar
[Diplomacy 5] Establish cultural identity "Curiosity Competition"*



Roll 2d8 instead of 2d6 for investigation* rolls

Fluff: The people of The 5 Tribes Syndicate have begun to gain interest in their region and have become competitive over who can find and record the most information

*By investigation I do not include exploration


News:

Unsure as to Which direction exploration should commence, Niran Wanam decides to explore in both directions in search of more regions to colonize.
Niran Wanam has decided to raise 2,000 troops for the protection and prosperity of the Arendar. The people think this move is overly cautious, but the majority agree that it will be necessary in the future.
The people of Arendar are becoming very competitive over who can find and record the most information about their region. Niran Wanam has been giving speeches about the importance of curiosity and discovery. He insists that this competition will be excellent for the people of the Five Tribes Syndicate in the long run

Rumors:

Rumors of a nation directly south are spreading,the people for the most part do not believe this




Niran Wanam
Diplomacy: 5
Military: 4
Curiosity: 5
Faith: 3
Luck: 4

Expected Stat Bonus:
+1 Military
+1 Curiosity

DoomHat
2015-10-09, 02:41 PM
[Fantastigoria]
[The 12th Maestro della Aeternum]
https://41.media.tumblr.com/eb8670e53fe507827dce46e436b7abf7/tumblr_nun8mlsOS01skwqimo1_540.jpg


Round 1 Actions:

[Diplomacy 5]: Gain Cultural Identity {Striving for Perfection}
[Diplomacy]: (Event) Co-host The Fantastic Masquerade (http://www.giantitp.com/forums/showthread.php?447256-Empire-2!-Fantastic-Masquerade).
[Curiosity]: Le Duksae Bravo's Land Expedition Exploring South {7 (http://www.giantitp.com/forums/showsinglepost.php?p=19925491&postcount=95)}
[Curiosity]: La Duksae Ludifico's Land Expedition Exploring South East {8 (http://www.giantitp.com/forums/showsinglepost.php?p=19925491&postcount=95)}
[Curiosity]: La Duksae Sonipas's Sea Expedition Exploring the East Ocean {16 (http://www.giantitp.com/forums/showsinglepost.php?p=19925491&postcount=95)}



*{Striving for Perfection}: Failures and setbacks are inevitable, but the courage to learn from them and try again redeems their ugliness into art. (Roll 2d8 instead of 2d6 when reattempting a non-combat roll that did not succeed on the previous round.)


Le Duksae Bravo, staring in “A Strole Through the Grimwood”
The deep dark forest that stretch across the length of southern Primacentra, connecting it to the mainland, has long been regarded with significant trepidation when regarded at all. Few who've ventured in on their own have ever returned. Others return with strange tales.

They tell of wolves, huge wolves who coordinate their attacks with uncanny foresight and cunning. Some of the wilder tales tales would have you believe these creatures used tools, throwing nets and wielding half-cocked spears in their teeth. One particularly famous exaggeration had it that the leader of a pack was wearing armor, not unlike horse's barding.

Naturally, Le Duksae Bravo, Champion of The Manly Virtues, could not resist such a daring prospect in light of this new age of exploration.

La Duksae Sonipas, staring in “No One Can Steal My Horizon”
It's a poorly kept secret that the boat Le Duksae Majalis blundered his way Tir Amser aboard belonged to La Duksae Sonipas. Sonipas had been gossiping and fretting for months about going on an overseas expedition, but continually stopped short of actually undertaking it.

It's said that Majalis had gotten so exasperated with Sonipas's recurring case of cold feet, he took it upon himself to take the journey for her, “If only to get miles and miles away from having to hear [Sonipas] simpering about it.” he said.

Naturally, Duksae Sonipas was incensed by the thief of not only her ship, but her chance to claim the fame of discovering the Aeldir and having her name associated with The Fantastic Masquerade. To assuage her grief and frustration, she'd resolved to launch a second expedition all her own going the other direction.

“That fat vulgar, Vulgar, man will be forgotten within the year once everyone marvels over what I'll discover!” she said, over and over again in various contexts like a frantic mantra.

La Duksae Ludifico , staring in “The Otherside of Destello Bay”
Always eager to try new things and see new sights, Ludifico has opted to fund an lead a third grand expedition mapping the outside world. However, not eager to sail into oblivion and hope, or challenge improbable super wolves face to face, the ever cagey Ludifico has declared his intent to simply take a leisurely jaunt across to the very viable and little talked about southern end of Destello Bay.

Surly nothing ill could come of it, right?


The extraordinary discovery of Aeldir coinciding with The Maestro's 12th reincarnation has sparked a renewed interest in the affairs of the outside world. For the first time in over a century serious there's serious discussion of re-expanding Fantastigorian territory.

Tragically, the actual, literal, history of the terrain and peoples surrounding Primacentra has become distorted beyond recognition through continual retelling and interpretation of the various play reenactments of it. Though it's generally agreed that Fantastigoria's boarders once extended far, it's clear they are currently in a position of starting from square one.

La Duksae Gallinarius is sponsoring a controversial production of the Classic play “The Noble Savage”. Rather then simply portraying foreign visitors in a positive light, it mock and shames Fantastigorian rude arrogance while conducting themselves as guests in foreign lands. The production has had a noticeable impact on people's concept of proper conduct regarding “naked-faced” outsiders.




Current Stats
[Diplomacy (5)] [Military (3)] [Curiosity (4)], [Faith (4)]

Expected Stat Bonuses
{+1 Dip} {+1 Cur}

DeMouse
2015-10-10, 02:18 AM
The Free-Men's Alliance
Lord Admiral Keen-eyed Jack

Actions:

<Military 5> As a nation founded on its naval prowess Keen-eyed Jack establishes the "The Inspiring Mast" naval academy. This academy will train prospective Alliance captains in naval tactics and leadership skills. For now the curriculum is focused almost entirely on optimizing the Free-Men's Alliance's primacy ship use. I.E Millitary specialization in Naval raids.
<Curiosity 5> Keen-eyed Jack also establishes the Isle Logger's Guild to manage the Pirmary resouce of the Marauder Isles, timber. (Improve existing resource)
<Curiosity> explore the region to the north [region 7]: roll = 14 Link to roll http://www.giantitp.com/forums/showsinglepost.php?p=19933742&postcount=97
<Curisoity> explore the region to the west [region 27]: roll = 13 Link to roll http://www.giantitp.com/forums/showsinglepost.php?p=19952921&postcount=110
<Curiosity> Establish "The Caffeinated Shipwright" school of ship design. This academy will focus on developing technologies to improve the ships of the FMA.











Current Stats
Diplomacy: 2
Millitary: 5
Curiosity: 5
Faith: 2
Luck: 3

Expected Stat Bonuses
+2 curiosity

Kasanip
2015-10-10, 08:43 PM
 Luska
http://i1015.photobucket.com/albums/af275/umbrellako2/_zpsdb3bzkdy.png
[Region #9]
Turn 1; Years 100-102

Chesuka of Luska (16-18)

First Move! Chesuka's Ambition
An ambitious young priestess named Chesuka is presented with the fortunate chance!
A lost messenger from a foreign land arrived to invite the leadership to an event, promising the meeting of many foreign leaders from across the seas.
Taking this chance, Chesuka agrees to translate and convey this message, while tricking the messenger into believing she is an important leader.
A plan to take leadership with a heroic and virtuous deed, Chesuka enlists the assistance of Alysha, an Otter Undine who is a childhood friend.
Together they travel to the event, and on return, are renowned for the stories and trade and new maps. In this way Alysha receives the honored title of the best Undine of the Otter Clan, at a surprising young age. Her fame is matched by Chesuka's power-play against the other clans in the council at Luska.
Because of her mediation of many clan problems and knowledge of foreign affairs and gregarious and friendly attitude, Chesuka secures reasonable authority through promises and network of friends.

Actions:

The journey of Alysha the Undine is remarked upon and recorded in the bard songs, although she is embarrassed by this praise. An interest in sailing through the Misty Sea, which was the playground of Seagull and Otter and Squid clans, has become a competition!
In this way, the Exploration and many young ambitious Undines and fishermen has begun to the north and south.
<Curiosity Action> Exploration Action: Northeast <11> (http://www.giantitp.com/forums/showsinglepost.php?p=19936564&postcount=100)
<Curiosity Action> Exploration Action: North <13> (http://www.giantitp.com/forums/showsinglepost.php?p=19936564&postcount=100)
<Curiosity Action> Exploration Action: Northwest <12> (http://www.giantitp.com/forums/showsinglepost.php?p=19936564&postcount=100)
<Curiosity Action> Exploration Action: South <12> (http://www.giantitp.com/forums/showsinglepost.php?p=19936564&postcount=100)
<Diplomacy Action> Diplomacy 5 Special: Cultural Identity: People of Twilight


The name used for People of Luska is [People of Twilight]. Their long experience under the dusk sky and misty forests gives them a heritage of subterfuge and dexterity. The people of twilight can roll 2d8 instead of 2d6 for <Secret Actions>.


Expected increase: +2 <Curiosity>






http://i1015.photobucket.com/albums/af275/umbrellako2/_zps9ip4lr1t.png
Chesuka of Luska and Choko (of Luska)
Age: 16
Clan: Raccoon Dog
Level: Raccoon Dog 1, Priestess of Pale Lady 1

Character Attributes:
http://www.giantitp.com/forums/showsinglepost.php?p=19904019&postcount=72
http://www.giantitp.com/forums/showsinglepost.php?p=19904022&postcount=73
http://www.giantitp.com/forums/showsinglepost.php?p=19904759&postcount=75


Diplomacy
<5> (4+1)


Military
<1>


Curiosity
<5> (4+1)


Faith
<2>


Luck
<3>



Chesuka is a raccoon dog clan member. Like many such members, she became a priestess of Pale Lady after to receive her clan tattoos. However, she is the ambitious type, so it be came a plan with her friends to make a network between clans to engage in many activities. The nature of these activities are of course secret! Finally her first opportunity to realize her dreams has appeared.

GorinichSerpant
2015-10-12, 11:45 PM
Tsardom of Trolls
Tsar Boris

Actions:
[Curiosity]Explore the south of ChornOstrav.(region 69) (result 14)
[Curiosity] Explore the isle of the main island (region 68) (result 11)
[Faith] The Tsar proclaims to be a follower of the Doctrine of the Candles, the crowd goes mild.
[Faith] The Tsar succsfully to teach the Nine Virtues to the people. (convention attempt on region 70)(result 14)
[Military] Raise a 1 land military unit. This unit shall be called a Leshyi regiment.

Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=19945854&postcount=107)

Attribute Raises:
+1 Curiosity
+1 Faith


I'll try to come up with something soon.



The Tsar: Boris
Diplomacy:2
Military:2
Curiosity:4
Faith:4
Luck:3

Arutha
2015-10-17, 02:09 PM
Actions1-4: explore north west, south west, west and more west of the Yahagmir island

Action 5: Cultural identity "reunification"(+2 diplomacy for absorbing new lands

Cur +2

New ruler stats
Diplo:5
Curious: 5+2
Military:4
Faith:2
Luck:1+1

Elemental
2015-10-17, 08:10 PM
The Grand Principality of Anceris
Grand Princess Alessandra de Altan

Actions:
1: [Military] In response to rumours and reports of rising threats from both the North and the South the Grand Princess commissions the construction of a fleet of brand new warships, dipping heavily into the state coffers in order to do so. In short, raise one naval unit.
2: [Military] In a somewhat surprising move, the Grand Princess publicly pledges that Anceris will go to the defence of the Kingdom of Kherson and the Cahoosa Confederation should they come under attack from barbarian raiders. To back up this pledge Alessandra orders the formation of a small, but well equipped, army. In short, again, raise a unit of one thousand troops.
3: [Curiosity] In hopes of attracting further trade and foreign merchants to the markets of Azandria, the Grand Princess authorises the Archtreasurer, the Dukessa ta'Sema, to streamline port regulations and harbour fees. To keep the red tape to a minimum, place Pearls (Good) on a trade route that shall henceforth be known as the Strada Costiera Tramuntana-Nofsinhar.
4: [Curiosity] Long a personal desire of the Grand Princess, the renovation and reopening of the defunct Imperial University of Azandria has been postponed for years due to lack of funds. A large personal "windfall" has at long last enabled Alessandra to begin the project. Teams of workmen have moved into the weed-choked grounds of the Imperiale to restore the buildings to their former glory while scholars armed with copies of the former library's catalogue have begun reassembling the dispersed collection. [1/5]
5: [Military] With the new fleet under construction, the Lord Admiral presents a report indicating that there is a dearth of individuals with the skills necessary to take on the role of commanding a warship. The present system of apprenticing young men to veteran captains is shown to be inefficient despite the hands on experience it provides as many do not complete their training as the older generation of captains die off. Taking his recommendations into account, funding is provided for the establishment of a naval academy and the Loriner's Guildhall, which had long stood empty, is set aside to house the new institution. [1/2]

Alessandra de Altan - 35

Diplomacy: 3
Military: 5
Curiosity: 5
Faith: 3

Expected increases: +1 military, +1 curiosity.

QuintonBeck
2015-10-18, 08:02 AM
End of Round One

Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

QuintonBeck
2015-10-18, 08:16 AM
Round Two: Begin!
Years 102-103 of the Aenic Calendar

Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

Good luck!


Rules Changes!



Growth!



Investigate!

[102] The Drimma and men sent by the Architect to track down Kj'uuda accompany the wagon train heading into the northeast. The investigators easily see that K'juuda must have made his base here in the region as the people are beaten and fearful of the wagon train, suspecting another bout of attacks. When the locals are calmed and it is clear the explorers are not a threat they tell the drimma of The Ravager and his horde having headed further north a few months prior to the arrival of the wagon train after stealing away many people to serve as either comfort or recruits within the barbaric band of killers. According to the locals K'juuda's force numbered near three thousand and he had taken nearly a thousand more in young men from the region during his stay and retreat.

Colonize!

If you successfully colonize (or conquer) a region, it is your responsibility/privilege to write up the region and post it in the OOC for approval by me. Until it’s approved, the details don’t exist.

Claim!


Convert!

The Tillwell experiences a surge of Daenic abbots who seek to preach the good word of Daen. TN: 12 to resist conversion to Daen Majority.

The occasional scout out of Dhuda Besina find themselves met by abbots of Daen. The abbots work to gain a religious foothold and act as an ambassadors between the long isolated people and the outside world. TN: 10 to resist Daen Minority.

Priestesses of the Pale Lady arrive from the north in Northern Aardrosil to preach of their goddess to the native people. TN: 10 to resist Pale Lady Minority.

In Tannan a charismatic practitioner of the Doctrine of the Nine Candles and former member of the Copper Vault said to have turned away from classical pursuits of wealth in favor of spiritual enrichment begins to preach his philosophy hoping to spread it in his native lands. TN: 12 to resist Doctrine of the Nine Candles Majority.

These conversions can be resisted with a non-action

War!


Terror!

102 The religious explorers from Hess Tannan who wished to travel north agitate beneath the denial of their wishes by the Vincehin and a riot breaks out in the city. Though quelled the captain of the guard who helped put down the rebels noted that among their number were members of the Copper Vault and purportedly some of their recently recruited “Negotiators." A number of these identified men and women remain unaccounted for.

103 A massive vein of Dyhhkamene is struck in ChornOstrav by an overeager miner seeking to make his fortune and the resulting explosion of pressure destroyed a local village killing hundreds. People petition the Tsar to restrict mining to properly authorized and trained miners.


Explore! New Map!

http://i733.photobucket.com/albums/ww337/QuintonBeck/E2%20Map%20Round%202.2_zpsi0ubrojl.jpg (http://s733.photobucket.com/user/QuintonBeck/media/E2%20Map%20Round%202.2_zpsi0ubrojl.jpg.html)

The Nitent’oculis scouts of Conlarbores, and the trio of Ceratogaulus cartographers discover Region 279. The region contains a [Minor] resource of Cattle and a native population of 700,000

Lignummese explorers discover Region 142 to the east. The 710,000 people are cautiously welcoming. The region is ascertained to contain a [Good] amount of Steel.

Lignummese explorers discover Region 146 to the south. It’s 630,000 people appear quite simple but produce wondrous Dyes in [Minor] amounts.

The Daedric Knights of Berrium discover Region 60 which contains a [Good] resource of Rocs and a population of 540,000 who live alongside them.

The Daedric Knights of Berrium discover Region 61 it contains a [Minor] resource of Wood and a population of 740,000

The Daedric Knights of Berrium discover Region 56 it contains a [Minor] amount of Silver and a population of 720,000.

The Daedric Knights sent to cross the strait to the southeast discover Region 55, which contains a [Minor] resource of Gold, a population of 783,000 which includes a standing army of 2,000 who seem intent to retain the region’s independence.

Prince Silvanus Primus and his retinue from the Primus Imperium return to their homeland at death’s door. Ragged to the bone the Prince alternates between whispering and shouting hoarsely about a “Moonlit Tower” and “the Key of Skulls.” On his person maps and journals explain the party found a great desert across the mountains and intended to leave it after a quick survey. When they entered the desert however they felt drawn and compulsed to travel deeper than they were likely to survive.

The journals devolve into indecipherable ramblings and unknown symbols after that but are interspersed with maps not of Primus make that showed the desert’s shape near Primus and is marked with an ominous black “X” deep in the hostile territory.

Despite the best efforts of physicians the prince doesn’t recover. Declared mad by the physicians his fate is left in the hands of his aunt, the Queen.

Explorers from the Primus Imperium discover Region 61 it contains a [Minor] resource of Wood and a population of 740,000

Fiid scouts to the west and northwest discover Region 40 which contains a [Good] resource of Silk and a population of 820,000

Fiid scouts discover Region 37 which contains a [Minor] resource of Salt and a population of 610,000

Cahoosa explorers discover Region 236 which is thick with a [Good] resource of Cattle and a population of 770,000

Cahoosa explorers discover Region 272 which contains a [Minor] source of Furs and a population of 730,000 including a standing army of 2,000

Cahoosa explorers discover Region 225 which contains a [Minor] resource of Wood and a population of 580,000.

Hakeber treefolk runners exploring to the West discover Region 140 which contains a [Minor] resource of Medicinal Herbs and a population of 690,000

Hakeber scouts discover Region 138 to the south. It contains a [Minor] resource of Horses and a population of 590,000 including a standing army of 1,000.

Hakeber boatsmen discover Region 131 along the northeastern coast. It contains a [Good] amount of Gold and a population of 820,000

Melrakki-ey explorers discover Region 239 to the northwest which contains a [Good] resource of Rubies in the deep caves inland. The native population of 605,000 use them as decorations.

Melrakki-ey explorers discover Region 238 following along the coastline of their island and note the [Good] quantity of Fish. Unfortunately, before the exploration team are able to ascertain much more, the inhabitants of the small island cause the explorers to flee, threatening them with a small but significant force of 1,000 trained warriors drawn from their 645,000 population.

Skianz explorers discover Region 44A above them. The population seems peaceful and numbers 610,000. They produce a [Minor] amount of Silver.

Skianz explorers fail to find anything other than dirt to their north.

Skianz explorers discover Region 43 to the south of 44A. The region contains a [Minor] resource of Bronze and a population of 830,000 including a standing army of 2,000 who support their sovereign who does not desire to be subjugated to a foreign power.

Adrax explorers discover Region 142. The 710,000 people are cautiously welcoming. The region is ascertained to contain a [Good] amount of Steel.

The wagon team of the Wandering Clan discover Region 261. Region 261 contains a [Minor] resource of Steel and a population of 800,000. The people appear to have been subject to a merciless attack recently.

The wagon team of the Wandering Clan discover Region 821. Region 821 contains a [Minor] Undefined resource and a population of 620,000.

Explorers from the Aviarchy of Peregin discover region 100 to their north. It’s population of 890,000 are all followers of the Grand Church of Daen and produce a [Minor] amount of an Undefined Resource.

Explorers from the Aviarchy of Peregin discover region 102 to their east. It contains a population of 490,000 and produces a [Minor] amount of Bronze.

The Aeldir of Spring exploration team south discovers Region 12. It contains a population of 800,000 and a [Minor] resource of Swine, whose hides are used to make a fine leather.

The Aeldir of Spring exploration team sent south and then east discover Region 14, populated by 704,000 including a standing army of 2,000 and a [Good] amount of Wood. The sovereign of the land claims support from his brother and his kingdom to the east.

The Aeldir of Spring sent southeast discover Region 15, a region possessing a population of 688,000 and [Minor] amount of Cotton.

Explorers sent by the Sea King of Kherson discover Region 249 to the south which contains a [Minor] resource of Grain and a population of 620,000.

Explorers sent east by the Sea King of Kherson discover Region 251. The region contains a [Minor] resource of Whisky and a population of 588,000.

Geshemafar explorers discover Region 13 to the northwest. The region contains a [Minor] resource of Steel and a population of 701,000

Geshemafar explorers discover Region 16 to the northeast. The region contains a [Good] resource of Silver and a population of 696,000 including a standing army of 1,000. The sovereign of the land claims support from his brother and his kingdom to the west.

Geshemafar explorers discover Region 20 to the southwest. The region contains a [Minor] resource of Fish and a population of 738,000.

The Aeldir of Winter discover Region 11 which contains a [Minor] resource of Glass and a population of 483,000.

Nand explorers discover Region 2 which contains a [Good] resource of Stone and a population of 817,000

Nand explorers discover Region 51 which contains a [Minor] resource of Glass and a population of 625,000 which includes a standing army of 1,000.

Brey-An explorers discover Region 233, a region containing a [Good] amount of Wood and a population of 618,000.

Ambrosan explorers discover Region 49, a region containing a [Minor] amount of Silver and a population of 667,000.

Ambrosan explorers discover Region 46 which contains a [Minor] resource of Camels and a population of 910,000.

Fantastigorian explorers discover Region 75 which contains a [Minor] resource of Sugar and a population of 714,000.

Fantastigorian explorers discover Region 77 which contains a [Good] resource of Apples and a population of 652,000.

Fantastigorian explorers discover Region 73 which contains a [Minor] Undefined resource and a population of 753,000.

Krozant explorers discover Region 6 which contains a [Minor] resource of Steel and a population of 682,000.

Free Men explorers discover Region 8 which contains a [Good] resource of Bananas and a population of 910,000.

Free Men explorers discover Region 27 which contains a [Minor] resource of Silk and a population of 818,000.

Luskan explorers discover Region 8 which contains a [Good] resource of Bananas and a population of 910,000.

Luskan explorers discover Region 12. It contains a population of 800,000 and a [Minor] resource of Swine, whose hides are used to make a fine leather.

Luskan explorers discover Region 13 to the northeast. The region contains a [Minor] resource of Steel and a population of 701,000

Luskan explorers discover Region 10 to the northwest. The region contains a [Good] amount of Wood and a population of 815,000

Zaj explorers discover Region 177 to the west. The region contains an Undefined resource at [Minor] quality and a population of 718,000

Zaj explorers discover Region 148 to the south. The region contains a resource of Bronze at [Good] quality and a population of 587,000 which includes a standing army of 1,000 loyal to the Prophet, believed by scouts to be the renegade, Avlen.

Five Tribes scouts discover Region 115 which contains a [Minor] resource of Riding Lizards and a population of 599,000

Fives Tribes scouts discover Region 117 which contains a [Minor] resource of Fish in the riverlands of the region and a population of 673,000.

Shafar riders discover Region 252 to the north. The region contains a [Minor] amount of Steel and a population of 718,000.

Shafar riders discover Region 327 to the west. The region contains a [Good] amount of Sapphires alongside a population of 709,000.

Troll explorers from ChornOstrav discover Region 69 to the south. The region contains a [Good] amount of Gold and a population of 931,00.

Troll explorers from ChornOstrav discover Region 68 to the southwest. The region contains a [Minor] amount of Coal and a population of 714,000 including a resident navy of 1,000.

Hess Tannan explorers discover Region 120 which contains a [Minor] resource of Grain and a population of 728,000.

Hess Tannan explorers discover Region 121 which contains a [Minor] resource of Wood and a population of 667,000.

Yahagmir explorers discover Region 33 which contains a [Minor] resource of Swine and a population of 783,000.

Yahagmir explorers discover Region 38 which contains a [Minor] resource of Silver and a population of 910,000.

Yahagmir explorers discover Region 36 which contains a [Minor] resource of Steel and a population of 883,000 which includes a standing army of 2,000.

Yahagmir explorers discover Region 34 which contains a [Minor] Undefined resource and a population of 612,000 and a standing army of 1,000.

Necron Directorate explorers fail to find any underground region to their west.

Necron Directorate explorers discover Region 269B to the east which contains a [Good] amount of Silver and a population of 711,000.

Grey Empire explorers discover Region 29 which contains a [Minor] amount of Peanuts and a population of 688,000.

Grey Empire explorers discover Region 30 which contains a [Minor] amount of Cotton and a population of 543,000.



Other!

[102] In Centrata, the Kingdom of Berrium, a chapter of Dandric Knights declare local lord Rufio Oleric tyrannical and overthrow him. Knight Commander Fredric Roper declares himself lord in his stead. Roper offers his sincere vassalage to the Binari, insisting Oleric was cruel and in need of deposition. Oleric, with the support of some local lords petitions the king to put down the upstart knight commander and restore his lands.

[103] Sailors off the northern coast of Melrakki-ey report sightings of a mist shrouded island that wasn't there before. A ship headed by an overeager merchant captain sailed towards the island but did not return.

Gengy
2015-10-18, 08:20 AM
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/SpringCBan2c_zps8t8gm5uf.png

Actions:

<Curiosity> Free to explore beyond Tir Amser, Lady Spring sends some of her boys by boat to explore the lands due west, and a bit north. With them is one of Lady Spring's girls, to lead the way. (Roll: 15)
<Curiosity> Free to explore beyond Tir Amser, Lady Spring sends some of her boys by boat to explore the lands due west, and a bit south. With them is one of Lady Spring's girls, to lead the way. (Roll: 11)

http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Round2Exploration_zpskyoql4ja.png

<Diplomacy> Send some of the Spring Court's finest, most educated, cutest girls to talk to the people directly south of Tir Amser about how beneficial it is to have their lands under the dominion of the Aeldir. (Region 12 Roll: 7)
<Diplomacy> Send some of the Spring Court's finest, most educated, cutest girls to talk to the people within the south-east region about how beneficial it is to have their lands under the dominion of the Aeldir. (Region 15 Roll: 10)
<Diplomacy> Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 2/5)

Links to Rolls: Exploration 53ish#1/Region 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19963489&postcount=115) Region 15 (http://www.giantitp.com/forums/showsinglepost.php?p=19963702&postcount=118) Exploration Region 53ish#2 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19977251#post19977251)


Lady Spring and the Spring Court are all very excited about the new lands they have discovered, especially the one with the people in it already. Kellianth has begun to speak with other Rose Throne Leaders, to discuss what to make of them.
The girls sponsored in Primus, Skiana, Fantastigoria, and Hortis all send messengers detailing what they have learned about the countries and cultures. A great deal of the messages include gossip and rumor, but some of them deal with the news of the realm. Lady Spring is quite pleased each time a messenger gives her more information of the world outside Tir Amser.
Lady Spring sends a formal request to Fantastigoria for more information about the Mask Ritual. She has not forgotten that it is more complicated then simply being gifted a mask.
Kellianth, as Lady Spring, sends out a formal message to all attendees of the Fantastic Masquerade - minus Hess Tannan - offering a complete account what transpired: A member of the Aeldir was terrorized. The authority of the Aeldir was both laughed at, and ignored. This person from Hess Tannan was no longer a guest. What occurred would never happen to friends of the Aeldir.

Certain messages also include the following request: "In order to better understand both the Aeldir and your nation, the Spring Court would like you to sponsor one of it's own girls in your nation. Please allow them to learn of your culture, and they will freely teach you what they can of the Aeldir!"
These are received by the Cahoosa, Nand, the Wandering Clans, Anceris, the Kingdom of the Akti, and the City-State of Krozna.
The Ambrose Ascendancy receives this message, as well as another; a seemingly hand-drawn sketch of a simurgh labeled 'Dewdrop'. There is a request for more simurghs to be sent to the Spring Court, for potential breeding purposes.

Kellianth is seen wearing her Fantastigoria Mask to social gatherings, and this is spawning a new trend among the Spring Aeldir to be wearing masks more frequently as well. Lady Spring is heard entertaining the idea of finding land nearby to the Illusiocrascy, so that she might more easily visit the Maestro and the people of Fantastigoria.
Spring Court Girls whom are being sponsored by other nations, visiting them, are seen wearing masks. When asked why, they respond with 'It is what is new.'
All letters and messages sent between Kellianth and the Spring Girls in different nations are strangely in the Trade Tongue, rather than Aeldir Script. It seems Kellianth is using this as a chance to practice the new language.
Lady Spring is seen conversing and listening to stories told by Tumdara, of the Prevaz. Tumdara was chosen to stay behind after the Fantastique Masquerade in an exchange of cultures, and has adapted to her new life living within Glaw Novo. She is escorted by a Spring Court boy, Gertragg, but is otherwise free to do as she pleases when not requested to tell her tales to Kellianth. The rumor is that Lady Spring rather likes the unique perspective of the Prevaz, and is quite happy with the cultural exchange so far.
Dewdrop and Quickfur are growing quickly, and Kellianth is enamored with the both of them.






Kellianth Beagen
D
M
C
F
L


Current
3
2
5
1
6


End of round 2
0
0
0
0
0


End of round 1
0
0
2
0
1



Initial Stats

3

2

3

1

5



New Ruler Next Round

Expected Stat Bonuses:
+1 Diplomacy
+1 Curiosity

Soommor
2015-10-18, 09:17 AM
The Vincedom of Hess Tannan
Vincehin Marillom fo Devanni
Diplomacy - 6
Military - 3
Curiosity - 5
Faith - 2
Luck - 3


Actions:
1.[Dip] Send skilled diplomats from royal command and The Copper Vault forward into Region 120 in order to bring the land under the control and protection of the Vincedom of Hess Tannan. (Roll 17) (Success)

2.[Dip] Send skilled diplomats from royal command and The Copper Vault forward into Region 121 in order to bring the land under the control and protection of the Vincedom of Hess Tannan. (Roll 10) (Failure)

3.[Cur] Gathering those explorers of Daen who were not involved in the rioting, the Vincehin sends them forth, this time with a protection guard created two years prior to find the Temple of Daen. They are sent under the leadership of Hassenio Tolcorette, a high ranking member of The Copper Vault and a devout of Daen.

4.[Cur] There have been several troubling events that merit investigation in the last few years, such as the murder of a Vaulter by foreign savages, but internal affairs come first and so there will be investigation into the location and intent of the 'Negotiators' from The Copper Vault that have acted against the Vault and the Vincehin. Both parties are deeply troubled by their actions, so Vault Leader Fallorini and Vincehin fo Devanni will work together to solve this problem. (Roll 10)

5.[Sec] Secret Action. For knowledge of the Vault Leader only.

News and Rumours
1. Messages are sent too known representatives who attended the Masquerade, with the obvious exception of any Aeldir and the land of Fantastigoria on the basis of their seeming friendship with the Aeldir. The message asks that the civilized people of the world acknowledge the death of Matteric Salarinni as a murder, regardless of situation since he was unarmed and unable to harm anyone, and to not continue trade or relations with them until they accept the murder and turn out the commander who gave the order for Matteric's death. The Nand people in particular are thanked for their gracious assistance in getting Corseena fo Lessorio safely back to his ship. They are offered the chance to meet with the Vincehin in the city of Hess Tannan at their leisure, and for the time being, they are welcome friends of the Tannain.

2. A funeral pyre is made in the centre of town, funded by The Copper Vault, in order to commemorate the sad loss of Matteric Salarinni's life.

3. A juggler accidentally decapitates himself before the leader of the Nannerallo Family while juggling nine razor sharp swords. The entertainer in question has been known to juggle up to twelve swords in the past, but it is generally agreed that he should not have partaken so greatly in the provided punch bowl at the party. Needless to say he has died a laughing stock for his troubles.


Rolls - http://www.giantitp.com/forums/showsinglepost.php?p=20008333&postcount=161
http://www.giantitp.com/forums/showsinglepost.php?p=20008363&postcount=162


+1 Diplomacy
+1 Curiosity

Mynxae
2015-10-18, 09:23 AM
Round 2 Actions for the Kingdom of Berrium - 102-103
Currently ruled by Knight Protector Alistair Binari


- Attempt to colonize Region 60 [Diplomacy] Roll: 9+4+2 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20016904#post20016904) = 15. TN = 10. SUCCESS
- Attempt to colonize Region 61 [Diplomacy] Roll: 12+4+2 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20016904#post20016904) = 18. TN = 10. SUCCESS
- Demand that Lord Rufio Oleric and Knight Commander Fredric Roper settle their dispute with an honourable duel held in the Royal Arena. If they choose not to do so, the fate of who becomes the sole lord of the region shall be decided by Dandria's will [Diplomacy]
- Fabricate a claim to Region 55, claiming that peoples from Berrium had gone there within the past 100 years to explore and that the current hosts are really descendants of Berrium [Diplomacy] Roll: 6+4 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20016975#post20016975) = 10.
- Raise 1,000 Dandric Knights to bolster the forces of Berrium [Military]


News and Rumours

Scouting parties ready themselves for finding all the unique qualities of the new lands that Berrium is seeking, as well as some of the lords gathering their people to make a grab for more land to expand their wealth.
The Knight Protector welcomes High Princess Tusameia of The Primus Imperium with open arms, hosting a Grand Tournament in Centrata to celebrate opening ties with these new and fascinating people.




Knight Protector Alistair Binari

Current stats:

Diplomacy: 4
Military: 3
Curiosity: 5
Faith: 2
Luck: 2

Expected Stat Bonuses:

+2 Diplomacy

Army Changes:

+1,000 (1 unit) of land troops in region 62

Rexleox
2015-10-18, 10:11 AM
Petravolan
Alpha Maear Dunadrad of The True Crown

Actions:
[Faith] Start construction of The Great Temple Deutus for The Venaton that is built into the side of the mountain Domi above the city Nidus. [1/5]
[Faith] Continue construction of The Great Temple Deutus. [2/5]
[Faith] Further construction of The Great Temple Deutus. [3/5]
[Curiosity] Explore the lands east of Petravolan(Region 25) (6 Total)
[Curiosity] Explore the lands northeast of Petravolan(Region 24) (8 Total)

Extra Action due to last round missed
[Faith] Further construction of The Great Temple Deutus. [4/5]

News and Rumors

The construction of The Great Temple Deutus has a tremendous amount of man power being put into it and is expected to be extravagant
Exploration has citizens exited for what lies outside there boarders and are eager for the return of news from the scouts.


Ruler Information
Alpha Maear Dunadrad of The True Crown
20 Years Old

Current Stats
Diplomacy:2
Military:5
Curiosity:2
Faith:5
Luck:1

Expected Stat Bonuses
Faith+2
Curiosity+1

Reggiejam
2015-10-18, 10:33 AM
Autumnal Court of the Aeldir
Round 2

Lady Autumn Cynel Bres
Diplomacy - 7
Military - 1
Curiosity - 2
Faith - 2

Actions

1.) Colonize Region 15 TN: 12 Roll: 22 (http://www.giantitp.com/forums/showsinglepost.php?p=19963708&postcount=119) [Diplomacy]
2.) Colonize Region 12 TN: 12 Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19963708&postcount=119) [Diplomacy]
2.) Colonize Region 11 TN: 12 Roll: 16 (http://www.giantitp.com/forums/showsinglepost.php?p=19964680&postcount=121) [Diplomacy]
4.) Colonize Region 13 TN: 12 Roll: 21 (http://www.giantitp.com/forums/showsinglepost.php?p=19964725&postcount=123) [Diplomacy]
5.) Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 2/5) [Diplomacy]

News & Rumors


The Matrons of the Fall are spread far and wide across the recent discovered lands of interest to the Aeldir Courts, the trained women infiltrating, convincing, and seducing their way into the courts of mortals until the sovereigns of the lands dance to their tune.
The Autumn Court is said to have grown incredibly bored with the obsession of the Spring Court over the discussion of the Masquerade. Discussion of the event is considered incredibly out of style.
The Autumn Court has been receiving letter after letter from Fantastigoria. Lady Autumn is said to have expressed a desire for a Matron to answer the questions of the Maestro that she might focus on other matters or that Lady Spring's girl might discuss matters with the Maestro directly since that was why she was sent.
Lady Autumn has expressed sincere interest in the rumors of the semi-Aeldir in the "Great Pit" of the south.



Response to the Tillwell Geshem

Decasage Serafim Rosenbaum,

We hear your message but must express our deep confusion that you claim dominion in lands recognize no known nation as their master. We too seek a cordial and beneficial relationship with your holdings as they are recognized to be in the Tillwell and to the south and it is our desire that those who share your heritage will aid us in developing such relations. It is unfortunate that war has come in pursuing the culturization and integration of these northern Geshem into the Courts but the happy integration of the western Geshem within my crownlands gives us hope and belief that Aeldir and Geshem can serve one another fairly. We expect to see this proven out once this momentary violence brought on by northern rebelliousness has passed.

You no doubt know the northern Geshem have raised armies and pursue isolation and barbarism in place of peaceful integration with either your own or Court society and so we of the Courts have decided to pursue forcible advancement of their peoples. We have heard that runners from your capital have sought parley with these Geshem and I imagine you have found them wanting in response. We do not desire conflict with the Tillwell or the Geshem led by your authority Decasage but if Geshem loyal to your authority raise hand against us they will be met with the same retribution as those northern Geshem who do not pledge loyalty to any crown and the peace we both seek between our realms will be forfeit.

I do not desire that, you do not desire that, let us foster peace between our realms and not seek war over the militancy of the estranged.

Lady Autumn of the Rose Courts


Stat Bonuses

+2 Diplomacy

HalfTangible
2015-10-18, 11:11 AM
The Primus Imperium (Year 102-103)
High Queen Roethye Primus
Current family tree (http://www.familyecho.com/?p=QLCKA&c=gdkockpy5l&f=932685271682883646)


Current Stats
Dip: 2
Mil: 6
Cur: 3
Fth: 1
Luck: 3.5

Expected Stat Bonuses
+2 Mil
+.5 Luck


*
Dip
Mil
Cur
Fth
Luck


Starting stats
2
5
2
1
3


Round 1

+1
+1

+.5


Current
2
6
3
1
3.5







[Military - Project 1/2 - The Aske Expedition]: Lady Aske had managed to wring a two year waiting period in which to prepare for a full expedition to the now infamous desert to their west. She is not idle during this period - while she spends a portion of it pregnant, she uses every resource of her currently modest house to find and prepare everything that she would need for an exploration into the Silvanus Desert [d2]. She also drafts up an initial plan: before venturing far into the desert, she will establish a military base and push outward from there, avoiding the massive black X until ready. Should any locals be discovered, she will attempt to press them into service.

[Military - Project 2/2 - The Aske Expedition]: Lady Aske gives birth to Epadia Aske near the start of year 103. As the expedition prepares to set off, Lady Aske requests (not-so-politely) that the royal family look after her child while she is gone. After all, if Aske should die or lose her mind as Silvanus did, the newborn would be the new head of the house. This request is granted.

[Curiosity - Roll (9) (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20010999#post20010999)]: While House Aske prepares to travel north, another house begins its own exploration. House Conferrus travels immediately north of Primus, seeking to discover lands that be conferred onto their family. They are led by Lady Conferrus' husband, Septimus.

[Military]: Raise 1000 troops in Primus (57)

[Military]: Raise 1000 troops in Primus (57)



-Upon discovering [Region 61], Primus explorers meet with knights from the kingdom of Berrium. The two parties negotiate for a time before striking a deal: This land would belong to the Kingdom, but they would not go further, as to do so would enter the Highback mountains where Primus made its home. High Queen Roethye is very intrigued to learn of this land, and sends her sister Tusameia to meet with their... 'King'.

-When news first reached Roethye that Silvanus had been driven mad by the expedition, the messenger who had informed her of it had nearly lost his head. However, upon seeing his sorry state for herself, she is said to have fallen to her knees in shock. Silvanus was locked away in one of Valkyrie's towers and attended to by court phyisicans in the hope of eventually curing him. The royal family grieved for a short while, however, as medical technology that could handle something like this had been lost to Primus since The Time Before. However, High Queen Roethye said the following about Silvanus' rants:

"There is no way in f$#@ that I am letting something THAT interesting just sit there unresolved."

For some strange reason, this task is handed to the untested house of Lady Aske before a proper heir has been born. She is told to put together a proper expedition force (promising them military retainers this time). Lady Aske requests two years leeway to produce an heir before setting off to both properly prepare and produce an heir, which is granted.

-The twin Princesses Denippe and Ionia are born to High Queen Roethye in December of the year 103. Denippe is currently 6th in line to the throne, and Ionia is 7th. Some begin to whisper that Roethye has a little too much... 'fun' with her knights.

-High Queen Roethye and the Spring Court Aeldir Aeluta spend a great deal of time in lengthy (often private) discussions. While the exact content is not known to most outside the palace, it's believed that the two are discussing the respective cultures of Primus and the Courts. Aeluta is well-liked in the palace of Valkyrie.

Imperial Army
Primus - 2000

[Military Specializations]:
Expansionist: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)

moossabi
2015-10-18, 01:10 PM
Dhuda Besina's Round 2 actions

Current Council of Uca Jajaka:

Pralkemiri (62 yrs in power) (eldest)
Vinariun (29 yrs in power)
Oshenvar (3 yrs in power)


[D] Seeking a means of communication with the outside world, Pralkemiri arranges lessons on how to speak common with some border-town Gesh for himself and many others. Once the lessons are complete, the language will be implemented throughout Dhuda Besina. So far, progress is starting slowly (new language and all) and only simple words and phrases are learned. {Great Project 1/5}
[D] Seeking a means of communication with the outside world, Pralkemiri arranges lessons on how to speak common with some border-town Gesh for himself and many others. Once the lessons are complete, the language will be implemented throughout Dhuda Besina. In the second year of lessons, simple sentences are able to be formed, and most of what remains is advanced vocabulary and fine-tuning grammar. {Great Project 2/5}
[F] Wanting to make the surface village more spiritually appealing to the Dhuda Loka, Vinariun begins bringing up Gulabi Pata seeds to create a nice shaded area. The seeds are shipped up the stairs using Nadi Suana. {Lesser Project 1/2}
[F] Wanting to make the surface village more spiritually appealing to the Dhuda Loka, Vinariun begins bringing up Gulabi Pata seeds to create a nice shaded area. The seeds are shipped up the stairs using Nadi Suana. {Lesser Project 2/2 [COMPLETE]}
[C] Seeking to increase contact with the outer world, the Uca Jajaka send out scouts to the northeast, in the hopes of finding new people to meet and share ideas with. {explore to the northeast; Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=19981789&postcount=135)}

Nonaction: As scouts venture out to meet other peoples, the Dhuda Loka encounter strange people in robes, talking about something important-sounding. However, the abbots' message fell on deaf ears, as the scouts in question did not understand common. {TN: 10, Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=19964112&postcount=120)}

Diplomacy: 2 + 1
Curiosity: 5
Military: 2
Faith: 6 + 1
Luck: 5 + 1 (I missed the new luck rules :smalltongue:)

(expected stat changes represented by [+ n]s.

PepperP.
2015-10-18, 02:02 PM
The Ambrose Ascendancy

Protos Archigos stats:
Derris Asker
D 5
M 6
C 5
F 1
L 3

Stat Increases
+1 DIP
+1 CUR
AA Round 2 Actions!
1. [DIP] Diplomatically Colonize Region 46 15 (http://www.giantitp.com/forums/showsinglepost.php?p=19985104&postcount=139)
2. [DIP] Diplomatically Colonize Region 49 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19985104&postcount=139)
3. [CUR] Explore 54 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20015983&postcount=167)
4. [CUR] Explore 53 8 (http://www.giantitp.com/forums/showsinglepost.php?p=20015983&postcount=167)
5. [DIP] Profit Federate with Krozna and the Nand. (1,5)

Region 46: Calendula

http://i1160.photobucket.com/albums/q487/Brandi_42/Calendula_zps7g7xyvbg.png

Region name: Calendula
Number: 46
Population: 910,000 Humans
Resources: Camels (Minor)
Wanted resource: Steel
Religion: Daen (majority), Unorganized Fates Worship (minority)


The humans of Calendula are a calculating and proud people, who excel at trade and negotiations. Like their clansmen of Ambrose, the tribes of Calendula are of tanned skin and dark hair who decorate their bodies in swirling clan tattoos that will convey status, clan and battle history to those that can decipher them. The urban dwellers of Elafris have adopted similar apparel to their northern brethren, light weight, but heavily adorned and richly colored garments that show off their tattoos to their best advantage. The Scrub residents have adopted light and airy garments that are often brightly colored and more suited to the hot climate.
Clan 1. Tocci
http://i1160.photobucket.com/albums/q487/Brandi_42/TocciCrest2_zpspm8bziaw.png
The Tocci clan is the power in the east, with the seat of control in Elafris held by virtue of numbers and initiative. The majority of Calendula's armed forces come from the Tocci clan, along with the farmers who provide produce for the capital and the west. The Tocci are an ambitious lot, who wish to increase their clan status which was largely the impetus behind uniting under Ambrose, despite reservations from the Palamara, who are content with their rugged, outlaw lifestyle.

Clan 2. Palamara
http://i1160.photobucket.com/albums/q487/Brandi_42/PalamaraHeraldry3_zpsht2hsqd2.png
Clan Palamara rules the western scrublands by virtue of coin and trade, having dominion of the camels and caravans that travel through the region. The camels also provide protein sustenance for the capital in exchange for produce, a balance of power that is respected and maintained on both sides. The Palamara go warily into the Ambrose Union, aware of the benefits, such as more readily available goods and trade, but fearful it means the beginning of the end to their wild west lifestyle.
Calendula’s terrain ranges from green arable land in the east, to the hot sub-desert shrublands of the western interior known as Kamila’s Scrub, usually The Scrub for short. The region capital, Elafris Stronghold, is located in the west along with most of the area’s population and farmland. The Stronghold was named for Elafris Tocci, the first Tocci clan chieftain who brought his people South in search of stability and independence from the often clashing tribes of the north. There are many small, rural settlements in the shrub-steppe of the east, the largest of which being Deepbriar. The west is less organized, with mob justice being the norm. Most of the rural settlers being camel herders and the caravan drivers that form the base of the region’s robust trade economy.

The arid west is home to many camel herding settlements, the patriarchs of these small but influential families are know as Kamila Basileus, or "Camel Kings". They often intermarry to form and maintain alliances, and hold a regular Council where the populace seeks advice and assistance from these important men. The Camel Kings also meet and discuss with the leaders of Elafris the important happenings in the west, and the state of the trade economy. These camels provide necessary protein and leather for all of Calendula's citizens.
The citizens require steel to keep it’s military in weapons and armour.
The Calendulites of the rural communities largely worship the Moirai, the three sisters who control the fates of all mortals. The Tocci clan has taken up the worship of Daen, and view the Fates worshipers as uneducated and superstitious.
Region 49: Wysteria

http://i1160.photobucket.com/albums/q487/Brandi_42/Wysteria_zpsk5oe32ax.png

Region name: Wysteria
Number: 49
Population: 667,000 Humans
Resources: Silver (Minor)
Wanted resource: Food
Religion: Unorganized Fates Worship (majority)


The humans of Wysteria are deeply in tune with the land, who's devout faith in the Moirai have shaped their culture in that they are a people of modest means, who's energy is put towards harvesting the land and in worship during the several grand rituals throughout the year. Like their clansmen of Ambrose, the tribes of Wysteria are of tanned skin and dark hair, but instead of decorating their bodies in swirling clan tattoos, they decorate their bodies with tattoos meant to represent fate and nature. Both men and women are welcome to join the priesthood, and after a general training period, may choose which sister of fate to devote themselves to.
Clan 1. Lillis
http://i1160.photobucket.com/albums/q487/Brandi_42/Ever_GrowingCrestFin_zpsqku4j0ma.png
The Lillis clan is one of two remaining clan powers in Wysteria, which have largely become homogenized into a single population unit. Slight differences in the two clans can be seen by the Lillis' leanings towards the priesthood and wise-women who collect marsh plants for medicinal purposes, and treat the population's physical and spiritual ailments with an equal amount of herbcraft and ritual "magic". The figurehead of Port Shademire hails from the Lillis clan, but this position is largely cosmetic, as the decisions regarding the region is decided by an inclusive council made up of Priests, Miners, Fishermen and Wise-Women and is largely informal.

Clan 2. Milonas
http://i1160.photobucket.com/albums/q487/Brandi_42/LillisCrest6_zpssaqovuku.png
While Clan Lillis leans towards the spiritual, Clan Milonas leans towards the hard physical work of mining, military, and the fishing that fulfills much of the region's protein requirement. Even with their focus on the mundane, mining camps still employ a priest or priestess to run rituals and attend to the campers spiritual needs. The miners are expected to make time for worship, and do so with group rituals and solitary meditation without complaint. As the conditions in the camps are rugged and often unsanitary, the Milonas see the Union under Ambrose to be an opportunity to improve working conditions and the lifestyle of the miners.
The coast on the Shining Straight, as it's known to the clans of Wysteria, is a wet marshland. The largest organized settlement is on the straight, named Port Shademire for the coastal deciduous trees that grow plentifully, though are stunted by the salt marsh water. Purple flowering vines rapidly grow and cover these trees in the spring, and their lovely dripping blooms are known throughout the region for their beauty. Port Shademire is built at the safest easternmost point on the straight for large ships to travel to without getting stuck in the muck, though small rafts and personal crafts are often employed for travel beyond the port. The Port City and other marsh settlements are all built on platforms above ground level to mitigate flood damage and to account for the tides of the salt marsh. The wetlands extend into the interior, giving way to rocky, shallow canyons in the west. this land is known as the Schismada, and it is in these canyons that the rich silver veins of the area are mined. Small and modest mining settlements that began as temporary labor camps dot the area. Camp Asimi is the largest, and is the closest to Port Shademire.

The rich veins of silver mined at the many modest mining settlements provides the regions largest and most lucrative export. These camps, while lacking in what some might consider basic ammenities, are strictly run and organized by Mine Overseers and Master Smiths, and provide the region's most lucrative jobs. Many miners work tirelessly for years in the hopes of attaining a managment or smithing position, which are all hotly vied for in the occasion that an opening arises. Wysterians require food that does not come from the sea, as they are lacking in agricultural lands and fresh produce.
Wysterians devoutly worship the Moirai, the three sisters who control the fates of all mortals. Three temples have been built in the region, each one dedicated in honor of one of the sisters. Zoi, giver of life and master over who gets born and reborn at any given time. Efkairia, she who deals your lot in life, be it good or ill. Lastly, Therastis, she who reaps your soul upon death. The sisters are a traditional maiden/mother/crone trinity associated with the phases of the moon.
News and Rumors

Regent in-absentia Watkins Asker caused a stir when he took a trip to the Sanctuary of Reflection, known to house the ousted Protos, Gabor Collins. When asked, he denied any scheming against his brother, Derris, replying only, "I'm merely taking my first child to meet her Aunt and Uncle. We are, and will always be, family above all else." The regent's sister Gail is married to the former Protos Gabor Collins. Regent Watkins Asker and wife Paloma recently welcomed their first child into the world, a healthy baby girl named Steffi.


After receiving the message from Lady Spring, An envoy is sent to Tir Amsir with a missive that states:
"Dearest Lady Spring, Thank you for the wonderful drawing of beloved Dewdrop. We will of course, be sending a male simurgh right away, and wish you luck with your breeding program. Unfortunately, we can not accept a ward at this time, but are flattered, and we thank you for your consideration."
Along with the letter, is a male simurgh puppy with a purple collar that simply states, "Quickfur".


Ambrose is at first shocked and then highly gratified upon the delivery of The luxurious pleasure yacht from Fantastigoria. The craft was dubbed "The Merry Maestro" in honor of their benefactor and a grand and only slightly debauched time was had sailing the yacht up and down the Shining Straight, drinking brandy and generally having a fabulous time. Gabor Collins was conspicuously absent from the party, even though Derris swears he was invited, "No really, I really did invite him." He assured everyone several times between sips of brandy. The delegates from Fantastigoria were sent home with sincere thanks, a barrel of Ambrose's own fine brandy, and a male simurgh puppy named Grayfang.

RandoMan
2015-10-18, 03:59 PM
Summer Court of the Aeldir
Round 2

Lord Summer Drustan Keiv
Diplomacy: 2
Military: 7
Curiosity: 4
Faith: 3


Actions

1. Military Raise 1 Land Unit of Summer Rangers
2. Military Invade Region 14 with 2 land units of Summer Rangers transported by 1 Naval unit under command of Lord Summer himself (Military 7) Total: +10 modifier
3. Curiosity Join the Rose Circuit trade route
4. Diplomacy Colonize Region 10 TN: 12 Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19964695&postcount=122)
5. Diplomacy Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 2/5)


News & Rumors


The chance to test his Rangers against the barbarians of the continent excites Lord Summer to no end and the longships are launched with haste for the land invasion.



Stat Bonuses

+2 Military

TheDarkDM
2015-10-18, 04:28 PM
http://i.imgur.com/CmezaIc.jpg

The Winter Court

Actions

Raise one wing of Winter Court Longships [Military]
Raise one wing of Winter Court Longships [Military]
Muster one company of Raven Knights [Military]
Deploy the fleet of the Winter Court (2 naval units) to support the Summer Court invasion of Region 14 [Military]
Continue development of a unified code of the Aeldir (Federation 2/5) [Diplomacy]

woolli264
2015-10-18, 04:35 PM
Lignummus
King Alvin I

Actions:
[Diplomacy] Colonize region 142
[Diplomacy] Colonize region 146
rolls (http://www.giantitp.com/forums/showsinglepost.php?p=19964804&postcount=124) +2 (for discovering) +3 Diplomacy
[Curiosity] Explore the land bordering 142, 144 and 146
roll (http://www.giantitp.com/forums/showsinglepost.php?p=19984217&postcount=136) +7 curiosity
[Military] Continue construction of military academy
[Military] Continue construction of military academy

King Alvin will be attending the Awarian Chicken fest to learn about these large flightless birds he is now receiving from them. He has also heard rumors of the foundation of a "Crystal Union" between Xeroas and Adrax Awaria and hopes to join them at some time in the future.

King Alvin I
Diplomacy 3
Military 4
Curiosity 7
Faith 1
Luck 3

Aedilred
2015-10-18, 06:59 PM
http://i7.photobucket.com/albums/y287/athelassan/Empire/Nanda%20Oriflamme.png


http://i7.photobucket.com/albums/y287/athelassan/Empire/Aiman%20Avestan%20script%20small.png

Kingdom of Nand
Round 2 | 102 - 103

News and Rumours
With the Queen absent now for over a year and unable to fulfil her normal duties, her husband Kusal has officially taken over the regency.


1. [Curiosity] Explore north-east of region 2 and north-east of region 51 - 5 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19984926#post19984926)
2. [Curiosity] Explore south-west of region 2 and south-east of region 51 - 10 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=19984926#post19984926)
3. [Military 5] Invade Region 2 with 1,000 troops, led by the Queen (Mil 6). Military Specialisation: Conquest - 2d12 on rolls when conquering unoccupied regions.
4. [Military] Train a squadron of Thezirin riders (1 land unit)
5. [Diplomacy] Federation with Ambrose and Krozna (2/5)
This round: +1 Military, +1 Curiosity
From Round 3, Kusal takes over as regent in Aiman III's absence.
Diplomacy 5 (4+1)
Military 3 (2+1)
Curiosity 3
Faith 1
Rolls (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20002693#post20002693)

DurkBlanston
2015-10-18, 07:18 PM
http://i60.tinypic.com/15yzmok.jpg

Cahoosa Confederation Actions

1.) Raise 1 Land Unit of Cahoosa Warriors [Military]
2.) Raise 1 Land Unit of Cahoosa Warriors [Military]
3.)Raise 1 Land Unit of Cahoosa Warriors [Military]
4.) Colonize Region 236 TN: 10 Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19965204&postcount=126) [Diplomacy]
5.) Colonize Region 225 TN: 10 Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=19965204&postcount=126) [Diplomacy]


News and Rumors


Brothers Salal and Fala Santos are charged to each raise warriors to serve the Confederacy and meaningfully contribute to the alliance between the Cahoosa, the Anceris, and the Kherson.
The military readiness of Kagun's eastern neighbor prompts the Cahoosa to confirm their belief that the goatmen further east represent a sizable threat to the stability of the realm.
The younger children of the Cacique serve as valuable marriage offers in negotiations with Kagun's northern neighbor.



Stats & Stat Boosts

Cacique Atohi Santos
Diplomacy: 3
Military: 4
Curiosity: 3
Faith: 4

Round boosts: +1 Diplomacy, +1 Military


Region 236


Puesto Azandi, Region 236
Population: 770,000


Puesto Azandi is marked with gently rolling hills transitioning from grazing grassland in the south to more heavily wooded lands in the north. The region is a mix of temperate and subtropical climates with long hot humid summers and shorter cool winters. It rains often in the region, the weather blown in from the Ceril Sea to the east and storms are relatively common. The people make their homes in small communities, the largest being the capital city Tsiyu in the south.

The most notable landmark is Tsula Bay in the west. A natural bay and harbor this region is noted by Cahoosa canoemen as an excellent spot for a port city to be built to allow trade to be conducted with the greater world.



A bastard mix of the brown-skinned humans common to Puesto Kagun to their north and the paler-skinned Anceran people from the island to the south and those further southern lands the Azandi tend towards golden-brown skin and black or brown hair with brown eyes as the dominant appearance but with some greens and blues, more common among the Azandi than among the Cahoosa tribes. The Azandi, men and women, wear their hair long often with beads, ribbons, feathers, and strips of dyed leather woven in. There is no custom to these braids, done more for aesthetic than as a social structuring though the more affluent tend to wear more expensive decorations.

Clothing is often leather, owing to the abundance of cow hide available in the region, and dying one's leathers is a common practice. Living life as herdsmen has split the population with some becoming settled people, largely around the southern tip, and others retaining a semi-nomadic lifestyle following their cattle herds.

With a stronger mixed heritage of north easterner with south easterner the Azandi, notably those in the south living on large ranches, tend towards a more balanced view of gender roles, the mixing and matching of men and women as both Rancheros/as, traders, and craftspeople has eroded the stricter divisions of tribal life still ascribed to in the north of the region. In the southern part of the region the Azandi have a city, Tsiyu which while not of the same splendor as Azandria or the great southern cities of Kherson it is the largest population center in the region and serves as the region's de facto capital. Having never organized following the decline of Ancerin power the people proved receptive to Cahoosa overtures of friendship and alliance and a majority of the northern tribes and the Rancheros of the south agreed to unify with the Confederation.



Dominated in the south by Rancheros and in the north by the great herding clans the region boasts a [Good] supply of Cattle and all the sundry resources therein: meat, leather, milk, and cheese. Cahoosa explorers and diplomats who arranged the region's joining the Confederation spoke fondly of the quality produced by the fine beef herds of the Azandi.

With the cosmopolitan interests of the southern Azandi being awakened further by contact with the outside world there has been an increasing demand for dyes for use in hair, clothing, and accessories.



The people of Azandi follow pagan beliefs in animal spirits as well as the great spirits of the moon. While some vestiges of Daenic mythology can be found among the Azandi of the south it is long degraded and not nearly enough to constitute any sizable portion of the people.



Region 225


Puesto Yatahe
Population: 580,000


Temperate forests dominate this region, thick with Maple, Birch, Sycamore, and Oak the region is more or less a vast forest, intersperse with the small clearing for villages where the native people make their homes. More temperate than Puseto Kagun to its south winters here are longer and cooler and summer shorter and less intense. The land itself rolls in hills and valleys and large rivers bisect the land, some feeding off down into the river system of Kagun.

The most notable feature in the terrain of Yatahe is the Wooded Crest along the southern coast, a surprising bunching of old growth trees growing right at the edge of the beach, their trunks even being swallowed up in high tide. The ability of these trees to endure the salt water of the sea is considered a prosperous sign and they are considered sacred by the native people.



Like the tribes of Kagun before the Cahoosa the natives of Yatahe live in individualist villages and before joining the Confederation had no real leader. Similar in appearance to the Cahoosa of the south, however lacking the fairer traits that accompanied the rare inhabitants of Kagun the Yatahe, as they are known in name after the largest tribe the Cahoosa came in contact with, are universally brown skinned humans with black hair and brown eyes. They typically stand between 5'5 and 6' tall and dress in the warm furs of the native creatures, largely beaver and deerksin hide.



The region's thick forest provide an abundance of Wood but local beliefs and limited population concentration keeps the resource at a [Minor] amount.

With no natural ores to mine nor the knowledge to forge them the Yatahe have shown an unbridled interest in the metal carried by Cahoosa explorers and diplomats.



The people revere the forests and believe their ancestors reside within the limbs of the oldest growth trees. While not adverse to cutting trees down for use in homes and construction the people believe it necessary to pay respect before doing so in a somewhat drawn out ritual.

WaylanderX
2015-10-18, 08:46 PM
The Prevazan Artistry

The power of Art

Actions:

1. Finding nothing but dirt to their north, the Prevaz try to explore below the mountains to their west. They hope to find pockets of civilization of underground dwelling folk like themselves. (Explore West of Skianz, staying underground) Roll: 9 (http://www.giantitp.com/forums/showsinglepost.php?p=19965490&postcount=127) (Cur)

2. Strengthen the bond and contacts with the people above Skianz in region 44. Gifts are exchanged, friendships are made. (Colonize 44) Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19965490&postcount=127) (DC=10) Succes! (Dip)

3. Contact is made with the sovereign of region 43. Due to earlier contact (the ship the Prevaz sailed with to the Masquerade hailed from this region), the Prevaz don't really have a lot of problems gaining the trust of the sovereign. In the course of two years, the Prevaz manage to get on friendly terms with the man. The gifts of art the Prevaz provide are received well by the local nobility. The nation's policy of self-rule still stands, but they've gotten a soft spot for the friendly and generous snake-folk visitors. (Fabricate Claim to region 43) (Dip)

4. With the great influx of cultural information gained from the Masquerade, the craft of making Art has hit an all time high. New ideas are being tested, new and foreign ideas mixed with old ones. Life is good, for now, and the Prevaz people are enjoying every bit of it. (Upgrade Art resource to Great) (Cur 5)

5. Explore the area west of region 43 (target is region 42). Roll: 13 (http://www.giantitp.com/forums/showsinglepost.php?p=19995702&postcount=157) (Cur)

The Spring Aeldir Briggdit was welcomed into Skianz, although some Prevaz have mixed feelings about an Aeldir being in Skianz. This is due to the rumours floating around about the Masquerade happenings. The Lymners of Skianz are talking to the Spring girl to see if she can clear up the vagueness. However, the fact that the Aeldir used violence and murder without any remorse at a peaceful event hangs over Skianz like a black fog.
The amount of art depicting flowers has risen immensly in the last few months. Statues/paintings of racoon dogs, otters and wolves are also popping up everywhere.
Bryluen, head mistress of the Korfstrem, seems to have taken to drinking alcohol. However, alcohol in Skianz is rare, and she is rapidly becoming a connaisseur of fine alcoholic drinks.
Jentyl is meeting with the sovereign of region 43. The sovereign, name unknown, appearently welcomed the Lymner cautiously. Rumours have arisen that the two have a hidden relationship. Kara, Jentyls wife, seems unconcerned when confronted with these alligations.
Above ground Prevaz activity has been rising alot, with lots of them seen visiting cities and villages in both Aneth and Blarhiminn.

Lymners Kara & Jentyl
Diplomacy: 6
Military: 2
Curiosity: 5
Faith: 1
Luck: 4
Expected stat increases: +1 Dip, +1 Cur


Fluff:

Region 43:


Blarhiminn
Region 43

http://rpg.uplink.fi/heraldry/render.php?type=coa&coa=a:12:{s:8:"mantling";s:6:"argent";s:7:"lineing";s:2:"or";s:5:"field";s:6:"argent";s:7:"charges";a:2:{i:0;a:7:{s:5:"angle";s:1:"0";s:3:"pos";s:1:"4";s:4:"size";s:1:"0";s:2:"cg";s:5:"sword";s:7:"heading";s:1:"0";s:9:"variation";s:2:"36";s:4:"base";s:4:"vert";}i:1;a:8:{s:5:"angle";s:1:"0";s:3:"pos";s:1:"6";s:4:"size";s:1:"0";s:2:"cg";s:7:"trident";s:7:"heading";s:1:"0";s:9:"variation";s:3:"191";s:4:"base";s:6:"murrey";s:7:"details";a:1:{s:5:"armed";s:6:"argent";}}}s:4:"name";s:0:"";s:2:"gr";s:1:"0";s:6:"banner";s:16:"Comfort for Both";s:8:"division";s:8:"per_pale";s:7:"divline";N;s:7:"divcol1";s:2:"or";s:7:"divcol2";N;s:10:"ordinaries";a:1:{i:0;a:2:{s:2:"tp";s:4:"orle";s:3:"col";s:6:"murrey";}}}&format=png

Blarhiminn is a warm region, although less so than its northern neighbors due to the soft sea breezes coming in from the southern Cradle sea. Much of it is covered by forest and hilly terrain, although mountain ranges can be found in the northern central parts of the region.

A major feature of Blarhiminn is the series of islands called the Bromr archipelago, whose hills, cliffs and mountains contain fast amounts of tin, used for creating the region’s famed bronze. The region is rich in rivers and river deltas, making trade relatively easy. There is some small trade going with the region of Aneth to its north. The plentitude of forests are inhabited by Whansis, animals and stranger things alike, although the Whansis manage to keep them in check just fine, with the occasional help from the Valkyrja. Blarhiminn’s capital is called Liónarborg, meaning City of the People. It often just called “The City”, by native traders and merchants. It’s situated in a huge bay, which is in turn shielded by the islands of the Bromr archipelago, making the city easy to defend from naval attacks.

The majority of the Blarhiminn populace are humans, although pockets of Whansis population can be found throughout the more forested and mountainous areas. The Whansis keep primarily to themselves, making a living amongst the trees and vines.
The humans of Blarhiminn, called the Himinn, are dark-skinned with slanted eyes, being of the same descend as the humans living in Aneth. However, due to the less extreme climate, they wear a variety of colors, their clothing often having bronze jewelry sowed into the fabric. Most of the human population lives near the coast and the river-deltas of the region, although there are some villages at the mountains for easier transport of the copper mined from the mountains. Much like in Aneth, the local humans and Whansis work together in mining the metal from the mountain.

Legend of the two Armies

The region of Blarhiminn has, or had, two different armies: A legion of warrior women called the Valkyrja, led by the Queen-General, and a navy comprised entirely of men called the Unnrberja, led by the King-Admiral. This split was caused by an ancient superstition, the cause of which is only told in vague legends and children’s stories.

Those stories boil down to the following:

Men believe a woman on the ship dooms the ship to wander aimlessly on the seas for years. The woman kills of the crew one by one, softly singing to herself until there is nobody left. The seas eventually claims the woman and she becomes a demon of water.

Women on the other hand believe a man fighting in the army is cursed the moment he steps on the battlefield, mowing down friends and foe alike, painting the earth red in his bloodlust. After that battle, the man will then rise as a demon of blood.

Legends tell of these demons killing those of the opposite sex without mercy, and even of water and blood demons battling and killing each other, leaving only ruin in their wake.

As such, the Valkyrja only accept women into their ranks, and the Unnrberja only accepts men.

Crafts

Both humans and Whansis were influenced by the Prevaz and the many Doctrine priests traveling the region on their way to Skianz. They use their bronze for a great many things, from everyday objects to artistic objects, although the quality of those objects is lacking when compared to skilled Prevaz artists. However, maybe one of the more interesting uses of this bronze maybe is the strange, ornate armors made of them. Carried by the Valkyrja, these armors don’t only have the purpose to protect the wearer, but also to impress and intimidate potential opponents.

The branch of art that maybe left an even bigger impression on the region was music. From the bronze, the Himinn crafted wonderous instruments that combined a persons breath and metal pipes to produce notes that are quite pleasant to the ear (Think primitive trumpets/saxophones). The music is heard throughout the larger cities, with Valkyrja and Unnrberja using the music in their exploites.



https://www.youtube.com/watch?v=NFfluBYzrrk

National Anthem of Blarhiminn


The Majority of Blarhiminn follow the Doctrine of the Nine Candles, with a Minority of the people following the Church of Dean. The large amount of Doctrine follows is due to the proximity to major Doctrine nodes such as Fidd and Skianz. The Church of Dean recently got a foothold in the region due to trading activities, being introduced by merchants.

Himinn-Whansis Wars

Old stories tell that the wars between the humans and Whansis that happened 300 years ago in Aneth also spread to this region, for many of the same reasons. The situation being largely the same, a similar solution was achieved in Blarhiminn. However, because of the threat of the Valkyrja employed by the humans, the Whansis were forced to give more ground, leaving them with poorer live circumstances than the Whansis living in Aneth. This prompted a large migration of Whansis towards Aneth, seeking a better and more peaceful life. The Himinn, seeing their workers disappear, tried to close their border, but to no avail, as the area they had to cover was just too large.
Eventually, 10 years after peace was achieved with the Whansis, the Himinn of Blarhiminn followed the example of Aneth. They gave the Whansis the same rights and privileges as they themselves had, and a pact between them was struck. The Whansis were now able to be part of the nobility, and even marriages between Whansis and humans were made, although they couldn’t have any children. As such, adopted children are common. They were, and still are, considered of their step-parents blood if the children stay with their new parents for at least 14 years.

The Great Divide

In recent history, something happened that changed the balance of the two armies. Beating back a navy of an unknown country 30 years ago, the Unnrberja succeeded in beating them back at the Bromr archipelago. However, they paid a great price for their victory: Just a handful of the 3.000 men that fought in the battle returned home. The King-Admiral, although still having some influence, lost most of his power to the Queen-General. After that, the Queen-General was the highest power in the region, 2.000 Valkyrja backing up her reign. The Unnrberja still has not recovered to this day, most likely due to outside influence.
Today, the Queen-General holds most of the power, although the King-Admiral still has major influence over the region.


http://hdw.datawallpaper.com/abstract/the-dark-valkyrie-301164.jpg
Valkyrja Dame (Commander) in full bronze regalia, minus abdomimal and leg protection

https://40.media.tumblr.com/tumblr_maus3lf8QZ1qiqa29o1_500.jpg
Unnrberja Captain in full gear

Molten and forged from both the deposits of copper in the central mountains and deposits of tin in the hills of the Bromr archipelago, the Bronze used in Blarhiminn is highly valued by both its populace and the traders that visit Blarhiminn. Its uses are many, but what would be the use of such a varied metal with an empty stomach. As such, the people of Blarhiminn desire a source of Food.

Blarhiminn: Blue Heaven
Bromr: Shield rim
Valkyrja: Choosers of the slain
Unnrberja: Wave-smiters
Unnr: Wave
Liónarborg: City of the People

Psilulz
2015-10-19, 12:18 AM
Northern Realm of Aardrosil
Led by Ehv'amhyr an Khuuldrumm



[???] W.I.P.
[Curiosity] Exploring to the east, just above 261.
[Curiosity] Exploring to the north, region 268.
[Curiosity] Exploring to the northwest, region 269.
[Curiosity] Exploring to the far north, region 266.
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=19990843&postcount=150)



Emisaries from the Wandering Clans arrive with news of a large raiding force to the east.
Priestesses of the Pale Lady are surprisingly welcomed in Aardrosil, and some listen to their faith-spreading words.
Folks wait anxiously as word of the outside world is expected to come back.



Current Stats
Diplomacy 5
Military 5
Curiosity 5
Faith 2
Luck 2

Expected Stat Bonuses
+2 Cur

Elemental
2015-10-19, 03:49 AM
The Grand Principality of Anceris
Grand Princess Alessandra de Altan

With the rise of a third potential threat in the treacherous Aeldir, the Grand Princess and her advisors all agree of the need to bring more lands and resources under the control of the Pearl Throne. To that end, the islands of the Ocean Sea are inundated with Ancerin merchants and diplomats who proceed to treat with local rulers in the hopes of persuading them to swear fealty to the Grand Principality.

Actions:
1: [Diplomacy] Lord Albano Ferrador travels to the Western regions of the Isle of Melrakk (The name given to Melrakki-ey in Classical Ancerin) following rumours that Zin'Aii Refr's authority does not extend there in the hopes that these more isolated tribes would be willing to sell their loyalty in exchange for coin. Mechanically speaking, colonise Region 239. Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=19966446&postcount=128)
2: [Diplomacy] Contessa Adela Acone journeys to the Southern shores of the Black Island planning to bribe her way through the region until it swears fealty to the Grand Princess, or at the very least the Royal Treasury. Again mechanically speaking, colonise Region 69. Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=19966446&postcount=128)
3: [Diplomacy] Noting the strategic and economic value of an island directly between Anceris and Fantastigoria, Lady Ivana Vasilescu and her retinue makes landfall on the smaller island North of Melrakk. After a tense exchange, she manages to secure her continued survival and amicable welcome by gifting her jewellery to the wife of a local magnate. She sends word back to Anceris requesting that she be reimbursed the cost of her diamond necklace, that it will take her some time to secure the allegiance of the islanders and that more jewellery be sent. Mechanically, fabricate a claim on Region 238.
4: [Diplomacy] After hearing news that the inhabitants of a previously unknown island on the far side of the Black Isle maintained a navy, the Grand Princess dispatched Commodore Jehan in order to begin negotiations with the unknown islanders. Due to the distance of this island and it's previously uncharted nature negotiations are expected to take some time. I.e, fabricate a claim on Region 68.
5: [Curiosity] Meanwhile, a trio of vessels under the command of Commodore Rosa begins to systematically chart the coastline between Anceris and Kherson in the hopes of finding suitable harbours and/or resources for the expansion of the Ancerin Navy. Exploration roll: 14 (http://www.giantitp.com/forums/showsinglepost.php?p=19966446&postcount=128)

Projects currently on hold: Imperial University of Azandria [2/5], Naval Academy [1/2]

Alessandra de Altan - 37

Diplomacy: 3
Military: 6
Curiosity: 6
Faith: 3

Expected increases: +2 Diplomacy

The request from the Lady Spring regarding the sending of a ward to the Court of the Pearl Throne is accepted. The girl will be educated as part of the Grand Princess's household along with the other wards of the Throne and will receive no special treatment. Some view this with suspicion as the reports from Alessandra's visit to Tir Amser do not paint the Aeldir as a trustworthy people, however most agree that Lady Kellianth is trying to make amends for their failings of her counterparts and so a welcoming feast is being prepared for the Spring Aeldir who is being sent and she shall have a full week to acclimatise before beginning her studies.
Said studies will follow a strict schedule and occupy five and a half days of the standard seven day Ancerin calendar week. This education will be in the liberal arts, statecraft, mathematics and the natural sciences and is fit for any career befitting a noblewoman. She will attend court and public functions and each evening she shall dine with the Grand Princess before being sent to bed.

The receipt of gifts consisting of a full set of classic play anthologies and histories from the Maestro of Fantastigoria is met with some celebration in Azandria. A masquerade is hastily prepared in honour of the Fantastigorians who transported the rare and, some would say, priceless texts and they are invited to stay at the Opalis for as long as it takes to prepare an appropriate response. Copies of the works are commissioned immediately for the library of the Imperiale and the gifted volumes are ensconced in the Grand Princess's personal private library.
When the time comes for them to depart, they are presented with a collection of books that make up what is considered the foundation of Ancerin scientific and cultural knowledge. Apologies are made that new copies could not be produced in the time available. Fortunately though, these copies are known to have particularly fine illustrations and diagrams.

lt_murgen
2015-10-19, 07:30 AM
The Geshemafar: Round 2(102-103)
Decasage Serafim Rosenbaum


Reactive Action The Decasage issues an edict that the Abbots of Daen be treated with civility and respect. However, the Geshem are to be guided by their own conscience if they are to convert. Opposed roll to resist is conversion is 5 (http://www.giantitp.com/forums/showsinglepost.php?p=19972219&postcount=129),against 12. So most Geshem embrace the Daen abbots!

(Diplomacy) Send diplomats to Region 13 (The DragonSpine) to offer their food, and leadership. Colonization roll was 11 (http://www.giantitp.com/forums/showsinglepost.php?p=19972219&postcount=129)
(Diplomacy) a Send diplomats to Region 20 to offer their food, and leadership. Colonization roll was 15 (http://www.giantitp.com/forums/showsinglepost.php?p=19972219&postcount=129)
(Diplomacy) Offer a diplomatic and trade agreement to the folks of region 16. It includes trade routes through each other's territories. It also includes mutual defense, and agreement to support region 16 should they go to defend their brother kingdom in region 14.
(Military) Move military forces (2 land units) to support region 16's defense of region 14. Offer our military leadership should they feel we are more capable. Offer our leader's military command if they feel they lack competant commanders. (if their roll <=4, then she will lead)
(Diplomacy) D5 Action Cultural identity:

The Geshem are known for their skill with agriculture. They seem to be able to get just about anything to grow, and grow well, just about anywhere.

Effect: Increase to 2d8 on investigation rolls regarding agriculture; increase to 2D8 to colonize regions who have a GOOD agricultural resource.
That seems fine to me and I would say it could even apply to Minor or Great agricultural resource regions as well.

Expected Bonuses this round: +2 diplomacy



THE RUMOR IS that the report from the Aeldir party was very negative. They are as war-like, aggressive, and arrogant a bunch of big folk as any have had the misfortune to meet.
The Decasage received a beautiful applewood rebab (long-necked vertical violin), the head of which is mounted with a carving of a charming female goat's face wearing a crown. It came from the Maestro of Fatastagoria! Intensely pleased, Serafim performed a private concert with it for all of the Sagistry. They were moved by the resonant beauty the rebab could create. The Decasage declares it "The first of the Geshemafar Heirlooms."




round
D
M
C
F
L


Current
5
4
5
1
2


end of round 1
0
1
1
0
0


start
5
3
4
1
2

The Blue Guard
2015-10-19, 11:34 AM
The Shafar Kingdom
Previous Rounds: Round 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19927909&postcount=32).

Ruler and Attribute Increases
Boqorka Ganbaatar
Attributes
Diplomacy: 3
Military: 6
Curiosity: 3
Faith: 1
Luck: 2.5

Attribute Increases (This Round)
Military +2
Luck +0.5
Actions, Round 2
1 [Military] Raise Troops!!

Response to the boqorka's creation of a 'royal army' continues to grow as many clans watch others benefit from the largesse showed to those with riders within it.
2 [Military] Raise Troops!!

Response to the boqorka's creation of a 'royal army' continues to grow as many clans watch others benefit from the largesse showed to those with riders within it.
3 [Military] Invade [Region 252]!

The discovery of boqorka that have not surrendered their title to the Shafar threatens the growing power of the clan! To maintain their dominance in the eyes of the other clans the Shafar must bring these 'petty' boqorka to their knees!
4 [Military] Invade [Region 327]!

The discovery of boqorka that have not surrendered their title to the Shafar threatens the growing power of the clan! To maintain their dominance in the eyes of the other clans the Shafar must bring these 'petty' boqorka to their knees!
5 [Curiosity] Exploration! [roll (http://www.giantitp.com/forums/showsinglepost.php?p=20013028&postcount=165)]

As the riders commanded by the Shafar ride out to subjugate the petty boqorka, other riders of the Shafar thunder eastward.

Non-Actions
tbd
News & Rumours
News
[102-103] The young riders of the Dhulciran, as they always have, venture forth, forming great raiding parties that rove the land. As it has been since the Dhulciran of Shafarstan were united, the raiders accept the 'suggestion' that they rove away from the land the boqorka rules. After the rich rewards of the raids into Kherson, many raiders once again choose to make the long journey north, once again bringing terror to the villages and small towns of the region.

[102, Spring] After the ferocious winter winds of the year before, Asugbal, leader of the Kibirka, embraces the growing view within his clan that the unusual weather is the fault of the Shafar. Tensions rise, but while the Kacsi, led by Bala, support Asugbal and the Kibirka, the allies of the Shafar — the Hnaasin led by Dei, and the Damac led by Enebish — help ensure that none of the other clans do so. What could have erupted into civil war ends with a tense stand-off between five of the seven most powerful clans in Shafarstan.

[102] While Ganbaatar's 'royal army' continues to grow, it barely resembles any army the rest of the world might recognise. Leaders are chosen from amongst the most charismatic, much as the leaders of Dhulciran raids are chosen, rather than appointed based on merit. Organization, too, is somewhat lacking, but thanks to their nomadic way of life the issue of supplies is one that hasn't yet become an issue.

Rumors
[102] Among the Kacsi, and by the end of the year the rest of the clans, many believe that Bala's decision to support Asugbal's open attempt to undermine the Shafar was not his own decision. Exactly who made the decision varies from telling to telling, however.

[102, Summer] Rumours spread that the Kibirka and the Kacsi have not surrendered their hope of undermining the rule of the Shafar, but this is seen more as common sense than rumour to most.

Acco Spoot
2015-10-19, 11:37 AM
http://i.imgur.com/BLlKIlo.png (https://www.youtube.com/watch?v=z0PvZGVPiJU)
The Brey-An
Herd Lord: Karam-Gor

Actions:

[Military] Raise 1,000 Gors at 271
[Military] Invade Region at 233 with 3 Land Units
[Curiosity] Explore 234
[Curiosity] Explore 821
[Diplomacy] Host Event Haer Kildespar (http://www.giantitp.com/forums/showthread.php?452594-Empire-2!-Haer-Kildespar-(or-The-Wild-Hunt)&p=19976970#post19976970)




Mannish scouts from West have breached the sacred boundaries of the hunting grounds therein, such befoulment of the natural laws shall not go unpunished.
A new hunting season has bought with the ominous capture of a mythical jackalope, the Brey-Shaman have perceived this to be a sign of the Kildespar feast to be held.
The Herding stones speak of expansion, they speak of exploration, of new lands fresh with many ripe game and wild lands.




Karam Gor
Diplomacy: 2
Military: 7
Curiosity: 4
Faith: 4
Luck: 3

Expected +1 Military +1 Curiosity

Dice Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=19976990&postcount=130)

BladeofObliviom
2015-10-19, 02:49 PM
City-State of Krozna
Mirzahib Shou Al-Riku

Actions:

[Diplomacy] Establish Federation (1/5)
[Diplomacy] Establish Colony in Region 6 (Roll: 16 vs TN 10) (http://www.giantitp.com/forums/showsinglepost.php?p=19994458&postcount=155)
[Curiosity] Explore Southeast of Region 6 (Roll: 14) (http://www.giantitp.com/forums/showsinglepost.php?p=19994458&postcount=155)
[Military] Explore Southwest of Region 6 (Roll: 13) (http://www.giantitp.com/forums/showsinglepost.php?p=19994458&postcount=155) Conquest of Region 29!
[Military] Conquest of Region 30!



placeholder




Current Stats
Diplomacy: 5
Military: 4
Curiosity: 4
Faith: 2
Luck: 2


Expected Stat Bonuses:
Diplomacy +1
Military +1

Zayuz
2015-10-19, 06:40 PM
Dynasty of Escaye

http://i.imgur.com/B5jbWuh.png

Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
Actions for Round 2:

[Faith] Discover the pantheon of four dragons- The base for my future religion. [2/2]
[Faith] Continue construction of the great temple made of emerald in the center of the city. [2/5]
[Curiosity] Explore region 176! [Roll (http://www.giantitp.com/forums/showsinglepost.php?p=19990415&postcount=148)] (7)
[Diplomacy] Lay a claim on the land owned by the 'Cult of Avlen'! (Region 148) [Roll] (http://www.giantitp.com/forums/showsinglepost.php?p=19990379&postcount=147) Success! [1/2]
[Curiosity] Join the 'Jungle Jaunt' Trade route and provide Emeralds!
[Sub-Action] Attend 'Chicken Fest' event
Attempt to establish positive relationships with attendees! (Will be sorted IC)
Propose the 'Crystal Legion' as a potential southern federation




The high council of Escaye has discovered ancient information regarding the cult of Avlen- Realizing that based on what this says; not only is his cult 'correct', but he is the foretold prophet! Details in the old texts include the four great crystal dragons who created the world- each with their own element. Ruby for Fire (Destruction, Inevitability and Power), Emerald for Earth (Stability, Time and Healing), Sapphire for Water (Fate, Logic and Luck), and Topaz for Wind (Freedom, Hope and Emotion). These elements happen correspond with a type of crystal Zaj, but the prophet insists that this is merely a coincidence.

"Those who are blessed by our gods have a certain aura around them.. I can certainly tell you that though you may share the colors of our gods, it is not a symbol of approval, nor does it raise you above the lives of others. What you interpret as a sign of divine approval is truly the reflection of your soul in your physically. Look at the lives of others as you would your own.. For they too hold the blessing of life; and a soul as vibrant and living as any other."

There is much more to it than this, but the historical context and basis is both appealing to the Amal'Zaj and seemingly accurate. Attempts are being made to discover more, but they cannot do so without the help of the Prophet..

Because of this, the council is attempting to repair relations with Avlen, pondering over his words and hoping to soon readopt his people.




More to be added.


Current Stats:
Age: 32 years

Diplomacy: 5
Military: 2
Curiosity: 4
Faith: 6
Luck: 4

Expected improvements: Faith +1, Curiosity +1

Previous Rounds! 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19914144&postcount=30)

DimpleLoamsdown
2015-10-19, 06:41 PM
Adrax Awarian actions round 2
Ruler: Grand Sheep Jack XII
Stats: Military 4+1=5
Faith 3+1=4
Diplomacy 3
Curiosity 1
Luck 1
1) Host the 100th annual Chicken Fest (Diplomacy)
2) Join the Crystal Union (1/5) (Diplomacy)
3) Create stable education system (2/5) (Diplomacy)
4) Build proper wooden houses (1/5) (Curiosity)
5) Explore south of region 142 EDIT: Explore under ground under Adrax Awaria. (Curiosity)
Excpected stat boosts: +1 Diplomacy +1 Curiosity +1 Luck

Yellow and Orange Adrax Awarian messengers are sent east, south east, south, south west and west to tell everyone about the 100th annual Chicken Fest. All who attend will get free samples of different chicken and egg recipes, with some free chicken wish bones. There will also be chicken races, that people can bet on. There will also be chicken petting zoos. Note that this is also a peace treaty sub event.http://www.giantitp.com/forums/showthread.php?452166-100th-annual-Adrax-Awarian-Chicken-Fest&p=19970416#post19970416

Geckus
2015-10-19, 06:46 PM
The Wandering Clans
Kuldir Ironsong, the Master Architect
Round 2



<Diplomacy> Colonize region 261. Roll = 10 (http://www.giantitp.com/forums/showsinglepost.php?p=19977412&postcount=132).
<Diplomacy> Colonize region 821. Roll = 13 (http://www.giantitp.com/forums/showsinglepost.php?p=19977412&postcount=132).
<Curiosity> Establish the Blackspire Pass Trade Route between the Clans and the Preeminence of Hortis, adding Steel (from Region 281) to the trade route.
<Military> Raise 1 Land unit of Combat Engineers in 281.
<Military> Raise 1 Land unit of Aladarian Infantry in 281.




As word of the Ravager's actions, and the distressing size of his war band, reaches the Clan House, the High Fortifier calls for the Clan armorers and weaponsmiths to expand their efforts to include the crafting of wargear for their human subjects/allies and put out a call for volunteers to see to the defense of their realm. A great many people, primarily from the threatened northern reaches of the province, answer the call to arms and are formed into the 1st Aladarian Legion under the command of Attican Varius, an outspoken proponent of restoring the long fallen Aladarian Hegemony.
Acting on the discussions held with the representatives of Hortis at the Grand Masquerade, the Clans delay work on their city to focus on expanding the best navigable pass through the mountains between their nations to increase the flow of trade. High quality steel mined and refined by the smiths of the Wandering Clans now flows freely through the Blackspire Pass.
Several diplomatic missions are sent to the newly explored north, each led by a High Architect empowered to negotiate on behalf of the Clans and bring these regions into the fold.
Emissaries are sent to newly contacted Aardrosil, warning of the presence of powerful raiders to their east.
Upon receiving the missive from the Spring Court, the Master Architect orders the construction of a new Clan wagon for the sole use of the Aeldir dignitary, that she may travel freely through the lands currently under the guidance of the Wandering Clan. Architect Farama of the Windsong family, the premier crafters of story and song among the drimma, offers to act as guide and liaison to the Clan, to facilitate the exchange of cultural knowledge.




Current Stats
Diplomacy 4, Military 4, Curiosity 7, Faith 3, Luck 1

Expected Stat Bonuses
Diplomacy +1, Military +1

ZakThar
2015-10-20, 07:24 AM
The Island Nation of Melrakki-ey
Current Chief- Zin'Aii Refr

Actions:

[Diplomacy] Having had their explorers run out of a newfound nation to the north, Zak'Aii sends envoys, from his own tribe of Refr, to try and reason with the nation living there. He believes they can find a common ground to build a good relationship; much like his tribe had accomplished, in history, to bring together all the tribes of Melrakki-ey. The envoy are there, attempting to persuade that nation to join the Melrakki in their quest for a prosperous and peaceful existence. They bring with them many finely crafted weapons, knowing that the nation there already has a military, in hopes to show how joining them can be beneficial. They also bring some lovely trinkets and other goods they believe the nation's leaders will enjoy. Fabricate claim for region 238 (roll (http://www.giantitp.com/forums/showsinglepost.php?p=20020939&postcount=170http://))
-------------------------------------------------------------------

[Diplomacy] Explores also found another nation attached to their main island, and Zak'Aii, wanting to embrace the others on his island, also sends diplomats there. The diplomats bring with them a demonstration of their use of Jarnvior, as well as special trinkets and clothing unique to the different tribes of Melrakki-ey, symbolizing that even though they all live together, they did not have to give up their different ways of life. Those diplomats also speak with the leaders of that nation about how joining them will aid financially, as well, since the Melrakki are working on a large-scale trading port, which will, in theory, benefit all nations within that area of the world. With this, Zak'Aii hopes the nation will be more than happy to join them. Colonization of region 239 (roll (http://www.giantitp.com/forums/showsinglepost.php?p=20020939&postcount=170))
-------------------------------------------------------------------

[Military] During numerous meetings with the heads of the other tribes of Melrakki-ey, Zak'Aii has determined that the eventual creation of trade routes will not be successful without some form of protection. With this, he begins the creation of a navy, using ships constructed with Jarnvior. 1 Naval Unit.
-------------------------------------------------------------------

[Military] With the assumed threat coming from an island where a fleet of merchants were lost, Zak'Aii continues his new philosophy of a powerful navy, using ships constructed with Jarnvior. Though, he still hopes no battles need to be fought, his purpose is believing a decent size navy will be a good enough deterrent. 1 Naval Unit.
-------------------------------------------------------------------

[Diplomacy] Work continues on the major trading hub being built in the bay known as Magi. (The Magi Natural Harbor Trading Post) [2/5] (Region 240)
-------------------------------------------------------------------

Zak'aii has heard form his envoys that diplomats from Anceris have been spotted attempting to please the same nations as they are. With this news, Zak'Aii sends an ambassador, his own son and future heir, Zen'Aii Refr, to The Grand Principality of Anceris in order to meet with Grand Princess Alessandra de Altan, or one of her diplomats, to state the Melrakki's peaceful intentions of claiming the island chain Melrakki-ey is part of. Zen'Aii informs them that the great port his nation is working on will no doubt aid all within the area, including Anceris, in a prosperous and profitable manner. Citing the protection of trade routes, a safe port for multiple nations to use, and the neutrality Melrakki will hold, as to not cause any disputes between nations using their port.
-------------------------------------------------------------------

The Melrakki people, though somewhat skeptical of more military might being commissioned, commend their leader in the overall peaceful intentions they believe the navy will serve. Many able Melrakki men, of various tribes, backgrounds, and professions, enlist and train to become part of history, joining the nations forming navy.
-------------------------------------------------------------------

Zak'Aii Refr, and other head tribal leaders, are pleased to meet with an envoy from Fantastigoria. They receive wonderful gifts of symbolizing Fantastigoria's understanding of their customs and values. Zak'Aii publicly applauds the efforts of Maestro della Aeternum.
-------------------------------------------------------------------


Chief: Zin'Aii Refr
Current Stats:

Diplomacy: 6
Military: 4
Curiosity: 6
Faith: 3
Luck: 5

Expected Stat Increases:

Diplomacy +1
Military +1

Tychris1
2015-10-21, 06:42 PM
The Great Clans of Nifhel
The Harbringer Lochbar

Actions:

Oglaf Shieldbreaker, The Horsemen War, unites Kappi Prestur's from the other Three Great Clans to begin focusing on raiding and sacrificing for the Fimbulvintr. Military Specialization: Raiding (Mil 5) [Military]
Construct warning signs along the edge of Nifhel with hanging mutilated corpses and jagged wooden spikes. [Military]
Begin constructing a fortress in honor of the Fimbulvintr that will be neutral territory for all 4 Great Clans (1/2) [Military]
Brumhilda Ekkja, the Horsewomen Pestilence, marshals her Kappi Prestur's as she rides out to the east in search of new lands for the Nifelic clans to control. She departs over the horizon, the first Clan Leader in written history to leave Nifhel, and vows not to return empty handed. [Curiosity]
Sensing weakness at the disappearance of their Horsewomen, Clan Niffeldruch have begun to openly fight Clan Grimmson, and chaos reins within Nifhel. Clan Hardrada soon descends with an iron fist and forces a cease fire until Pestilence returns to Nifhel. [Military]



Roll (http://www.giantitp.com/forums/showsinglepost.php?p=19979520&postcount=133)


W.I.P


Mil:7
Faith: 5
Cur: 3
Dip: 3
Luck: 1

Expected Bonuses: +2 Mil

Arcanitect
2015-10-23, 02:21 PM
Nevarri League

http://s24.postimg.org/lfujm9aat/Nevarri_Flag.png

Ruled By: Lugal Annan
Actions for Round 2:

Curiosity: Explore to the north (between Nevarr, 34, and 36). Roll: 9
Curiosity: Explore along the coast to the south. Roll: 14
Curiosity: Explore across the mountains to the west. Roll: 9
Military: Raise land unit in Nevarr
Military: Raise land unit in Nevarr

(Rolls) (http://www.giantitp.com/forums/showsinglepost.php?p=19987551&postcount=141)



Contact with other empires has sparked a wave of interest in exploration of the lands beyond Nevarr, and several cities have sponsored expeditions into unknown territory
Several of Nevarr's powerful families are vying to have Lugal Annan adopt one of their members as his chosen successor



Current Stats:
Age: 36 years

Diplomacy: 4
Military: 2
Curiosity: 4
Faith: 1
Luck: 2

Expected improvements: +1 Curiosity, +1 Military

Silverbit
2015-10-24, 05:37 AM
Fiid, round 2/102-103
High Tirk Rabhid

The boiling Fiid sun shone, rendering the inside of the command tent hot and breathless. Tirk and Kur stood over a map, with counters on it representing friendly and enemy forces. Although muffled by the tent, faint chanting could be heard from Nine Candle Doctrine ascetics accompanying the army. This was a mission of conversion as well as conquest.
"Silk? Silk and salt? That's it?"
"Alas, that seems so, my lord."
"Ah, I'm sure we can make use of it."
"Look on the bright side. It's damnable hard to make a sword out of silk."
A few hours later, in the cool of the evening, the Fiid marched. Time to start an empire.

Actions:
1. [MILITARY] Introduce a Military Specialisation (Mil 5 action). The Fiid are specialised in conquering unclaimed regions, rolling 2d8 rather than 2d6 when doing do.
The Fiid are a proud and imperialistic people, subduers of barbarians and admirers of ambition. Inspired by past glories and spurred on by the ecstasy of victory, the Fiid seek to expand and subjugate all in their path.
2. [MILITARY] Raise one unit of troops.
3. [MILITARY] Raise one unit of troops.
4. [MILITARY] Move the two units of troops raised last round from region 39 to region 40, in an attempt to conquer it. What do you mean, unprovoked? The Fiid have a mandate to subdue barbarians.
5. [FAITH] Send adherents to the Nine Candle Doctrine with the army conquering region 40, to convert it.
.

Roll for conversion of region 40. (http://www.giantitp.com/forums/showsinglepost.php?p=19989962&postcount=142)
Roll for conquest of region 40. (http://www.giantitp.com/forums/showsinglepost.php?p=19990274&postcount=146)

Expected stat gains:
+2 Military

Ruler:
High Tirk Rabhid
D 2
M 5
C 3
F 5
L 6

News and rumours:

The rumours of blood-drinking Fiid are true, to a degree. Officers of the law and wandering magistrates have discovered that an imported narcotic is being smuggled in vats of animal blood (used by Fiid to make black pudding and sausage). Addicts will drink the blood to get the drug.
Tirk Rabhid is, as of yet, still unmarried. His many cousins jostle to become his heir.
Mham Drahid's soldiers have not found anything. The trail is cold.

Mary_Sue
2015-10-24, 04:06 PM
Avonlea
Region 134

High Queen Thalia Darkthorne (http://www.giantitp.com/forums/showsinglepost.php?p=19991349&postcount=151)
Diplomacy 5
Military 3
Curiosity 5
Faith 3
Luck 3

[Military]Raise Troops
[Military]Raise Troops
[Faith]Construct a temple to the all-mother, the true aspect of Daen. (1,5)
[Faith]Send Priestess Hester Willowbris to study at the Grand Temple of Daen in hopes of reconciling our sects differences.
[Curiosity]Explore the region east of Avonlea (134). Roll 9 (http://www.giantitp.com/forums/showsinglepost.php?p=20007266&postcount=160)

News & Rumours

The Prophetess Council has identified the next High Queen! Six year old Aris Morningsworn has been brought to Keya's Rest for training and tutoring.
Tired of the heretical denial of Daen as the all-mother, construction begins on a grand temple to Daen, the all-mother in Avonlea.


Expected Stat Increases
+1 Military
+1 Faith

Kasanip
2015-10-24, 09:28 PM
 Luska
http://i1015.photobucket.com/albums/af275/umbrellako2/_zpsdb3bzkdy.png
[Region #9]
Turn 1; Years 102-104

Chesuka of Luska (18-20)

Wing Gambit! Chesuka's Decision
The ambition among young undine of Seagull and Otter and Squid clans has become the chance for Chesuka. With the contact of many lands and leaders, it is necessary for the formation of a real political policy.
By maneuvering her friends in different clans, Chesuka prepares her move.
By relying again on Alysha, now Chesuka prepares to raise her friend Mevo into an undine position in the Seagull clan. However, the Weasel clan members are getting restless now that Aeldir propaganda has been delivered. In fact, Chesuka's story doesn't align with this message, and so it becomes a political intrigue. Chesuka moves to destroy these rumors while relying on her friends to support her dream.

Fortunately, the arrival of a ship from Fantastigoria with gifts of a resplendent and highly elaborate silk ceremonial gown and vale for a Priestess of the Pale Lady, as well as a dozen masterfully crafted raccoon dog masks, in a variety of styles and expressions, is received. Chesuka adores the gift and the fabulous foreign silk cloth, and it becomes the envy of young women from every clan. The masks are popular and become used in a first theatre play by Seagull bards, called "The journey of sunrise."

The Journey of Sunrise
This hopeless romantic comedy focuses on sexual tension of a raccoon dog priestess, otter undine, and the swashbuckler seagull who travel together to a distant island across the misty sea. The portrayal of heroic seagull character to rescue the priestess and undine from murderous raven feather goblins, however to be unable to spurn their affections in gondola. It was thought to be [hack] reference the journey of Chesuka and Alysha with a fictional character to the island of Aeldir.
Although the play is standard of seagull style, it becomes very popular with young sailors and undines, and desire for many different clan masks increases.

Actions:



<Diplomacy Action> Diplomatic Colonization Action: Region #10 <16> (http://www.giantitp.com/forums/showsinglepost.php?p=19992269&postcount=152)
<Diplomacy Action> Diplomatic Colonization Action: Region #8 <10> (http://www.giantitp.com/forums/showsinglepost.php?p=19992269&postcount=152)
<Curiosity Action> Exploration Action: Southwest <18> (http://www.giantitp.com/forums/showsinglepost.php?p=19992269&postcount=152)
<Curiosity Action> Development! Create easy to understand language for international trade and communication. (1/2)
Using words and different gestures of the hand signs, it is the beginning of an international trade language, to attempt to overcome misunderstandings and reach agreement. With Luskan cunning, it will be very useful for trade and diplomacy.
<Secret Action> <16> (http://www.giantitp.com/forums/showsinglepost.php?p=19992269&postcount=152)


Expected increase: +1 <Curiosity> +1 <Diplomacy>



The goblins are restlessly causing trouble in the north. Wolf clan volunteers and Arkadian rangers are busy fighting the goblin threat!
It is said that the seagull clan member Mevo received three proposals when she set sail for a secret journey. She turned them all down.
It is said that Mevo is annoyed that Alysha, the top undine from Otter Clan, received five proposals when they were leaving together. However, it seems none were accepted.
It is said that Seagull clan boys recently have been depressed about their single lives. Boisterous singing and sculling has become a local phenomenon in the markets of Luska.
It is said that the price of wine has increased recently because of shortages. Weasel clan members blame Seagull clan youth for the so-called shortages.





http://i1015.photobucket.com/albums/af275/umbrellako2/_zps9ip4lr1t.png
Chesuka of Luska and Choko (of Luska)
Age: 18
Clan: Raccoon Dog
Level: Raccoon Dog 2, Priestess of Pale Lady 1

Character Attributes:
http://www.giantitp.com/forums/showsinglepost.php?p=19904019&postcount=72
http://www.giantitp.com/forums/showsinglepost.php?p=19904022&postcount=73
http://www.giantitp.com/forums/showsinglepost.php?p=19904759&postcount=75


Diplomacy
<5>


Military
<1>


Curiosity
<7> (5+2)


Faith
<2>


Luck
<4> (3+1)



Chesuka is a raccoon dog clan member. Like many such members, she became a priestess of Pale Lady after to receive her clan tattoos. However, she is the ambitious type, so it be came a plan with her friends to make a network between clans to engage in many activities. The nature of these activities are of course secret! Finally her first opportunity to realize her dreams has appeared.

DoomHat
2015-10-25, 03:01 AM
[Fantastigoria]
[The 12th Maestro della Aeternum]
https://41.media.tumblr.com/eb8670e53fe507827dce46e436b7abf7/tumblr_nun8mlsOS01skwqimo1_540.jpg


Round 2 Actions: [ROLLS (http://www.giantitp.com/forums/showsinglepost.php?p=19992723&postcount=153)]

[Diplomacy]: Every 7 years, since time immemorial, witches from Fantastigoria have made pilgrimage to the Bald Mountain of ChornOstrav. Regardless of any political upheavals among the Trolls that now reside there, that continuity must be maintained. (Pressing Diplomatic claim on Region 70) {14}
[Diplomacy]: Annex Region 73 {14}
[Diplomacy]: Annex Region 75 {13}
[Diplomacy]: Annex Region 77 {17}
[Military]: Grant State Sponsorship to the Fantastigoria Duelist League (raise 1 Land Unit)



Fantastigoria has spent significant efforts and resources show their appreciation for everyone who was able to generously donate their time to visit the Fantastic Masquerade, and apologize for any misgivings that may have resulted from that investment. As such, personalized gifts have been crafted and carefully shipped to each nation within Fantastigoria's reach.

For Protector Alistair of Berrium, a master quality Fantastigorian dueling saber, with a rough silk grip and an engraved silver pommel.

For Decasage Rosenbaum of Tillwell, a beautiful applewood rebab (long-necked vertical violin), the head of which is mounted with a carving of a charming female goat's face wearing a crown.

For Architect Ironsong of The Wandering Clan, and enormous silk tapestry depicting the legendary workshop forge of the immortal Fantastigorian artisan La Duksae Bisaon.

For Queen Aiman the Third of Nand, a deep blue/indigo silk tapestry cover in intricate stylized patterns with gilded thread. At its center, an image of the sunrise. The sun has a woman's eyes, mouth, and nostrils, baring a strong resemblance to Queen Aiman.

For Princess Alessandra of Anceris, a full set of classic play anthologies and histories copied from the vault of Le Duksae Stilio, some of which seem to depict what might be Azandria at the height of its glory in the Age of the Old Empires.

For Chesuka of Luska (The People of Twilight), a resplendent and highly elaborate silk ceremonial gown and vale for a Priestess of the Pale Lady, as well as a dozen masterfully crafted raccoon dog masks, in a variety of styles and expressions.

For Aviarch Garrod of Peregin, a masterfully crafted loom, several spools of silk, and a talent seamstress to demonstrate its use.

For Vincehin Marillom of Tannan, a complex silk kite which resembles a fiery bird while in flight.

For Zin'Aii Refr of Melrakki-ey, an olive branch either made of or dipped in silver, mounted upon an oaken placard. The placard is marked with the phrase, "A Peaceful Offering to a Peaceful Nation". In addition, several fine silk scarfs in the Melrakki-ey colors, each packaged individually in wooden keepsake boxes. There was one scarf for each major tribal head.

For King Adriendel of the Nitent’oculis, rulers of Hortis, a strong hunter's bow, lightly engraved with immaculate patterns. Along with the bow was packaged a set of taught high quality silk strings. To the lords of humble the Ceratogaulus people of Hortis, a box containing over a dozen varieties of seeds, native only to the specially bred crops of Fan'Gourmet.

For Protos Archigos Derris of Ambrose, the Maestro has given over his own private pleasure yacht (http://previews.123rf.com/images/yyang/yyang1403/yyang140300010/26697469-trireme-silhouettes-on-the-white-background-Stock-Vector-greek-ship-ancient.jpg). Lavishly appointed with silken pillows in the top deck lounging area, La Duksae Sonipas sailed the ship to Ambrose herself and offers the four great clan heads brandy and the opportunity to take a brief cruise before leaving the craft in their permanent care.



Delyth, ambassador of Tir Amser's Spring Courtlands, and personal confident of Lady Spring herself is welcomed to Fantastigoria Primacentra! She's granted a whirlwind tour, and as personal guest of The Maestro, shown only the best the land and its people can offer. Great lengths are taken to insure her daily correspondence and glowing reports of Fantastigorian culture, along with sketches and paintings of her adventures are returned to the lands of the Aeldir.
Rumor has it that Tsar Boris of the Trolls has died young from an unexpected illness. The Maestro is much distraught, as negotiations had been ongoing to insure that Fantastigorian Witches would be granted the right to resume their ancient historic pilgrimage to ChornOstrav's 'Bald Mountain'. The Maestro himself will be visiting the island for an extended period in order help secure stability on the Black Isle, sponsoring the 'Three Great Sisters' of the Trolls under the supervision of Fantastigora to replace the Tsardom of the Trolls .
The Duelist League, of the first time in decades, is receiving full endorsement and funding from the Maestro's treasury. Large scale team competitions are being scheduled within the year in Villae Fantomae. The Maestro denies any crass assertions that this might be related to rumors of a highly martial nation stirring in the south.
The Lady Spring of the Aeldir is granted a standing invitation to enter Fantastigoria to receive a full ceremonial blessing for her mask to be one of the first in centuries to be recognized as Immortal.




Current Stats
[Diplomacy (6)] [Military (3)] [Curiosity (5)], [Faith (4)]

Expected Stat Bonuses
{+2 Diplomacy}

m9p909
2015-10-25, 07:28 AM
Round 2

5 Tribes Syndicate
Niran Wanam
http://i.imgur.com/mxUXQL2.png?1
Actions:

[Diplomacy]Send a couple of overly cheerful people to colonize region 117 Roll:11
[Diplomacy]Send a couple of overly cheerful people to colonize region 115 Roll:10
[Curiosity] Explore the region north of 117 Roll: 14
[Curiosity]Explore the region south of Arendar(116) Roll: 8
Rolls for actions 1-4 (http://www.giantitp.com/forums/showsinglepost.php?p=19994923&postcount=156)
[Military]Raise troups




News:





Rumors:






Niran Wanam
Diplomacy: 5
Military: 5
Curiosity: 6
Faith: 3
Luck: 4

Expected Stat Bonus:
+1 Curiosity
+1 Diplomacy

Gengy
2015-10-29, 08:44 PM
Delyth was becoming used to these events. She was finding them amusing, and ever so helpful in learning about Fantastigoria. The masks that people wore ranged from fierce to positively adorable; it was simply a lovely country, and she was so pleased to be representing Lady Spring here.

Although… there were a few annoyances. She was never truly alone. Even when she went out on balconies to catch some air, there was always someone nearby. She was… escorted to and from events, and had been told it was for her safety, and to ensure that she did not get lost. It was sweet, if frustrating, to be over protected like this. She was never really able to explore the city like she had been able to in Glaw Novo. She felt a bit like a bird, within a cage.

A masked bird, at that. Part of the culture here was that everyone was wearing a mask. Always. She had thought, at first, that it had been some grand joke being played on her when this was explained, but the humor was lost when it turned out to be true. Still, the mask she wore – a simple white mask, covering half of her face; a gift from Lady Spring – was not only cute, but easy to wear. She had quickly conformed and adapted to that aspect of Fantastogria culture.

If it were not for the near constant planning of her schedule by her hosts, and the lack of freedom to see the sights on her own, she would have no issues at all. Delyth could see why Lady Spring fancied this place, and the sparse messages that she and Lady Kellianth exchanged were an ever increasing excitement. Though she did wonder why those of Fantastigoria had requested to see their correspondence. It was odd. As she had nothing but good things to say about the Illusiocrasy, however, and Lady Spring talked rarely about anything of importance in her responses, Delyth didn’t mind sharing. It made for many pleasant conversations, in fact.

Which was good, as Delyth was often at parties where conversations were a big part of the entertainment. Delyth appreciated the intricacies of a skilled Fantastigorian Conversationalist, and was continually surprised to find just how many people in this country were able to speak in such… interesting ways.

Most of the parties she was at, Delyth found someone to speak with that held her rapt attention for the rest of the evening. She would talk about Glaw Novo, and other areas of Tir Amser she had traveled to in her short Aeldir lifespan, though Delyth did find it a bit vexing when almost no one believed her when she said she was over a century old. Most people reacted as if it were some sort of joke. Non-Aeldir were so strange, sometimes.

Her conversation partners, in turn, would discuss many different things; explorations of new lands were always a way of getting Delyth’s attention. Fantastigoria had recent made some headway in looking into new, nearby regions, and there were current diplomatic matters between the nation and their neighboring areas to bring them into the fold. Delyth understood this, and hoped for the best. Though privately, she was looking forward to observing what the fall out would be, should someone be given a task that they then fail at.

So far, the juiciest bits of gossip she’d found in her time here dealt with whom was going through the process of Fantastigorian procreation, and with whom, and how that was terribly important escaped Delyth entirely; what the Illusiocracy called ‘innuendo’ was rather beyond Delyth, but seemed to amuse quite a few people, even at times, to the point of laughter. Rumors like that flew around the dinner tables… though sometimes interrupted by someone pointing out that Delyth was ‘but a child’ and ‘didn’t need to hear that’. These people were always the one's who seemed most oblivious to the better rumors going around. It was no wonder they were scorned and no wonder they thought her "but a child". Truly, idiots seem to be universal consistent among every nation.

After all, there was also quite a bit that wasn’t being said, and Delyth spent rather a lot of her time figuring it all out. She still didn’t have a complete handle on things, but was quite certain that there was more to it when someone said something like, "Have you seen what Vedicci has done with his front garden? Obviously aping Madarrno, barely even hiding it."

And so Delyth found parties such as these ever so stimulating. She’d spend part of the time talking, and the other part confused, and afterwards, when everyone was resting, she’d have time to meditate on what she’d heard and sort through it all. The other Spring Girls would probably be so jealous when Delyth finally returned home to Glaw Novo. Delyth would be willing to wager she was among those who went a party nearly every day.

Yet, there were times that such parties were not… as stimulating. In fact, there was one recently that was rather distressing, even a bit scary. Delyth was over a century old, but she was still, compared to Fantastigorians, the size of a child. True, she had the advantages of being Aeldir, and she rather liked her pointed ears more than the poor non-Aeldir round ears that seemed to be so common and uninteresting. And, to the amusement of her hosts, she continued to dye her normally blonde hair purple with the petals of the Violet Roses that she sometimes received with the letters from Lady Spring. Many fellow party goers were asking questions about her hair, and she even noticed that several Fantastigorians were beginning to copy her.

Delyth found that though her hosts accommodated for her size, it was rather like what she imaged living in the Autumn Court was like: lots of tall people everywhere, with many things being said with only a few words. It was rare, and in fact, rather surprising, to meet La Duksae Lanatae at one of these functions, and be talked to so, so… blunty by the woman.

It was a stately dinner party. Delyth's ‘guides’ were being unobtrusive, but as always ever present, such that if she weren't so well trained by virtue of being Spring Court, she might not notice them at all. In a way, she respected this, and it was another point in Fantastigoria’s favor. The party was… not very memorable so far. Some double speak that Delyth was slowly translating to mean that the area down south of the Illusiocrasy had people who rather liked wolves; or maybe were run by them. Delyth wasn’t sure yet. She was going to listen more, but she was quietly approached by one of her guides and told that someone special wants to meet her. Looking around, Delyth could see that this was timed in such a way that few other guests will notice her disappearing, and she found herself being escorted into the mansion's library.

It was conspicuously quiet and empty, save for Duksae Lanatae, a pair of hugely comfy lounge chairs, and a platter with a pitcher of expensive alcohol and two glasses. La Duksae Lanatae wore a rather prim dress of deep red, trimmed in black. Her collar was fluffy, and Delyth suspected that it was this ‘wool’ material that she was hearing more and more about. This suspicion was reinforced by the mask that Duksae Lanatae wore. It was the face of an animal that seemed mostly harmless, but Delyth knew the creature as a ‘lamb’, and heard tales of lambs that had bitten someone, or trampled them in swarms when scared.

Lanatae was, by all accounts, similar; Delyth knew from hearsay that she was mostly harmless. She helped to keep the country running, and worked closely with the Maestro. In Delyth’s hearing, she had been explained as the 'Arch Secretary to the Fine Details of Illusiocrasy', which was apparently some kind of person that aided in keeping the governance of the country running smoothly. Delyth had heard only good things about Duksae Lanatae.

The important thing, after all, was that she was La Duksae; Delyth knew enough to know that to be Luksae meant you were the closest of the close to the Maestro. That was enough for Delyth. Lanatae was close to the Maestro, just as Delyth was close to Lady Spring. They were both important.

Delyth walked into the library, and climbed up onto the chair. Delyth did not bother with the drink; she had tried ‘alcohol’ before, and it did not agree with her. It made her feel woozy, and gave her a headache. Lanatae was reading something, and sipping at the glass in front of her. Delyth chose to wait until Lanatae spoke.

“Lady Delyth. I have been receiving distressing information. I found myself… taken aback by it all. So I must ask you some questions. During the Fantastic Masquerade, what was it that this villain, this Matteric Salarinni, did, exactly?” Lanatae finally spoke, and it was without the typical winding speech that many Fantastigorians used; it was refreshing in a way, but also a bit disconcerting.

“Your forgiveness. I can only tell you what I have been told. I was not present to witness the actual matter, and only have second hand accounts. Still, I shall do as I can to present the facts as I know them. The man from Hess Tannan came ashore in a less flashy manner than his group’s leader. He demanded from a guard that someone important be brought to speak with him. Lady Axuda was busy at first, but eventually found time to speak to him. I am understanding that they spoke of Hess Tannan, and what that nation had to offer Tir Amser, and that Lady Axuda was evaluating the information in order to determine if a meeting with Lady Spring could be set up.”

“So this villain, this Matteric Salani, by all accounts an ambitious but harmless merchant, just wanted to act as a dignitary of his nation. And then Lady Axuda screamed and fled from…?”

“Lady Axuda was terrorized. She was shown something highly inappropriate. By what I have been told, he pulled something out of his pants. I do not know what. It made her very upset. She refuses to speak of it.” Delyth continued, “Guards quickly arrived, pointing spears towards the man from Hess Tannan. They were Spring Court guards. Our size… well, even here in Fantastigoria, I find myself not being taken seriously at times; it is understandable, but it was probably a complication at the time. The boys from the Spring Court looked upon the man from Hess Tannan, awaiting an explanation. As I understand it, he offered little in the way of apology, but laughed much. Though small, Spring Court guards are still guards.

They were the official authority there, just as you are the official authority here. Though you may not believe me when I say I have the same strength as that of a full grown man, and could – were I barbaric – fight off many such people from Hess Tannan if the situation called for it, I would still submit to your authority if you required it of me. Especially if guards held spears to my chest. I may not feel overly threatened by those spears, but I would respect that I am on your lands; not my own.”

“In my own talks with your people, I am given to understand that hospitality is thus: the host guarantees safety, so long as the guests behave. Is this not true?” Delyth asked.

“It is, in part.” The lamb mask nodded. Her voice was unwaveringly crisp and stoic, like an instructor reviewing a familiar curriculum. “Yet, that’s not the whole of it. Hospitality is more thus: The host guarantees safety, as long as the guest does not act in violence. A rude guest is warned their behavior is inappropriate, and then given the opportunity to leave.”

“Though I could not presume to speak for her, that is, to my understanding, the arrangement of what Lady Autumn was following. We had Lord Summer, among the greatest of warriors in all of Tir Amser, staying back with his rangers, in order to guarantee the safety of the guests. More visible guardians, such as those from the Spring Court, Winter Court, and Autumn Court were scattered around to act quickly and serve warning to those who broke hospitality.” Delyth explained. “In this case, the Spring Court guards were ignored. That is when, as has been explained to me by others, the regrettable action occurred and the man from Hess Tannan, the one called Matteric Salani, was no longer a guest, and instead a danger to other guests.”

“What manner of thing could be so offensive?” La Duksae Lanatae asked, then clarified, “Perhaps a rude question, but cultural differences are as they are. Do you speculate immodesty on the gentleman's part?"

Delyth frowned. “I honestly do not know the truth of it. I would perhaps find it disgusting if the man showed me an icky bug, though I doubt I would personally run away screaming. And Lady Axuda is made of stronger stuff then I. If I must speculate, I know that I would personally have a reaction – such as the one Lady Axuda had – to a few things. His, umm… immodesty would do it, yes. So would threats, either verbally, or physically. A dagger, perhaps? The guards do report seeing something glint in the light.”

Lanatae offered no comment on this, but did ask, “Madam Delyth, many eyes turned on the event in question after the scream. All reports that have come to my ears indicate the man offered a choked apology and attempted to retreat from the situation. He was not rebelling against any attempt by the guards to take him into custody, he was moving away at a casual pace. What say you to these witnesses?”

“I would say that I was not there, and if that is what they viewed, they would know more than I. From the point of view of our guards, however, they were given only the smallest of explanations, and were laughed at. I would not presume to enter into an argument about perspectives; I must admit, I find myself believing those of fellow Aeldir. We do not tell falsehoods. Nor do I recommend that others do so. Telling falsehoods to Lady Spring, Lady Autumn, Lord Summer, AND Lord Winter would be akin to you telling a falsehood to the Maestro and all of your fellow Duksae. Such a thing would be unthinkable, do you not agree?”

“Indeed. Yet, if it did occur…?” La Duksae was again just speculating and seeking answers, or so it seemed to Delyth.

She answered as such. “For a situation of this magnitude, death as a penalty to the liar would be a mercy. And death, as I have said before at many events while in your country, is rare enough as it is in Tir Amser. Very likely, each Season’s Lord and Lady would mete out a punishment. Lady Spring has not had to do so for… decades. The last such liar in Glaw Novo washed ashore from a shipwreck. A human man, I know not from where. He lived with us for a time, but he told a falsehood directly to Lady Spring. He was banished from the Spring Courtlands after hanging for weeks from trees by his arms and legs; his only sustenance the rain water that fell upon him. After, he was given as a gift to Lord Summer, to do with as he saw fit.

This was during a… conflict between our Seasons. I am sorry, I cannot say more about that. What I can say is that we never heard from the liar again. Were I to once again speculate, I would say the liar was hunted down, slowly. They were either slain, or, if their falsehood was uncovered, they could have been handed off to the Autumn Court for further punishment. If that occurred, again, they could have either been slain – a mercy, as I have said – or gifted to Lord Winter for the cycle to repeat a fourth time. If that happened? He would look back upon those weeks hanging from a tree as a time of merriment. Lugh Anann of the Winter Court is the finest Dullahan that Lord Winter has ever had. A true craftsman of his art. Even I fear him.”

The silence was excruciating as Lanatae absorbed what was said. Her eyes narrowed for a moment.

"No one has been accused of lying, Madam. You have repeatedly assured me that you were not a witness, and you are not accountable for any choices made that day, and so I will trouble you with this grim business no more." She eased back in her chair and took a luxurious sip from her cup. "A most elegant distortion indeed. No falsehoods, only subtle redactions and careful insinuations. What a relief. Tell your Lady Spring we look forward to blessing her mask, any time she's able to visit our shores. Thank you for your time."

Delyth wondered momentarily if she should bother discussing with Lanatae about ‘redactions’ and ‘insinuations’. Though Delyth had become quite skilled with the Trade Tongue in her time here, there were still many words that were new to her. Still, she knew a dismissal when she heard one, and there was a party downstairs. Delyth bowed, a small smile on her childlike face as she exited the room.

The smile disappeared as she found her guide right there, ready to escort her back to the party. Yet again, no chance to explore! Sometimes, these Fantastigorians were insufferably wonderful.

Dracolon
2015-10-30, 02:10 AM
http://i380.photobucket.com/albums/oo249/Dracolon/4bdabb76-ef79-4ec5-b665-b8dfc85ab75b.jpg
Round 2 - The Preeminence of Hortis
280

Fluffy Stuff
The marriage of the King is completed at Elacervus’ Run in the early spring of 103, many say this is a sign of the kings growing faith. Meanwhile the new queen, Delphi Sharpclaw, wore an exquisite dress which has started a new trend in local fashion.
Quotations have been taken for a lager glass covering for the Elder Jummin’s Burrow. Rumor is that he has been tasked with carefully growing and documenting seeds received from the masked Fantastigorian.
During the after wedding hunt in Elacervus’ Run King Adriendel is seen using a finely crafted bow, also rumored to be of Fantastigorian origin. This same bow is named Butterflies Sting after the events of that hunt and takes its place in the songs of the Nitent’oculis.
After showing a visiting architect from the clans about the issue of crossing the wide southern river plans are drawn up for a simple but effective wooden bridge which will allow a chowder of scouts to cross and explore the far side. This architect has offered his services for a more permanent construction in the future.
After the royal wedding the king himself rode into the woods of Elacervus’ Run to hunt the avatar of Elacervus. After many hours of wandering the area with his brother and aunt the great beast is spotted. Drawing the bow now known as Butterflies Sting the King’s aim was true and the beast fell to a single arrow whispered from the fine silken string.

Upon approaching the mighty deer the white spectral body began to break apart into a swarm of luminescent white butterflies, leaving behind only a pair of large horns. The horns are claimed by the king and many shamans call this a blessing on the recent marriage by the spirit of the hunt.

For weeks the butterflies are seen throughout the valley before slowly disappearing. About three months after the kill a lone hunter returned to a tavern claiming to have seen the great beast wondering the forest once more. In support of the area the king commissions guide posts to be built around the edge of the forest to aid in future hunts.
Spring storms crash into the grove once more and many druids gathered at the holy sight fearing for the avatar of the mother tree. The quickly growing tree has become a massive redwood which now exceeds the height of the original and shelters the faithful well during peak of the storms.

During the storm arch druids carefully watch the tree and record every bolt of sky fire that falls upon it. No less than thirty strikes snake from the angry clouds into the branches of the avatar but no embers spark to flame to claim this tree. A hunter camping on a nearby mountain described the scene later as if the sky was made of hate for the proud tree towering out of the forest and claimed not a single strike hit any other part of the forest.

After the three days of rain that follow many natural ponds have formed under the great tree and many druids find meditating around these pools to be deeply relaxing. The Archdruid of the grove moves to encourage the practice and lays out plans to more permanently incorporate the pools into the design of the Arborealis’ Grove.
Mechanics Stuff
King Adriendel Sharpclaw
Diplomacy: 3
Military: 2
Curiosity: 4
Faith: 6
Luck: 4

1. [Faith] Totems are erected around Elacervus’ Run to aid visitors in the range of the sightings. Elacervus’ Run (2/5)
2. [Faith] Druids commission stone crafters from across the region to make ornate benches for use in the expanding grove. Arborealis’ Grove (2/5)
3. [Curiosity] A clowder of Nitent’oculis scouts is dispatched to the South of Conlarbores, they are tasked with helping a trio of Ceratogaulus cartographers with exploration of the area. Roll=[12] (http://www.giantitp.com/forums/showsinglepost.php?p=20013847&postcount=166)
4. [Curiosity] Join in the Blackspire Pass Trade Route between the Preeminence of Hortis and the Clans, adding Furs (from Region 280) to the trade route.
5. [Diplomacy] The king sends a small band of nobility escorted by shield bearers to discuss the benefits of joining with Hortis to the people of 279. Roll=[12] [TN:10] (http://www.giantitp.com/forums/showsinglepost.php?p=20013847&postcount=166)

Sends Thanks to Fantastigoria for their gifts along with a finely crafted set of fur bed covers.
Blayne a Spring girl is a guest of the Nobility and has been seen at many official events including the King's wedding.
Faith: +1
Curiosity: +1
Luck: +1

QuintonBeck
2015-11-01, 07:11 AM
End of Round Two

Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

QuintonBeck
2015-11-01, 07:58 AM
Round Three: Begin!
Years 104-105 of the Aenic Calendar

Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

Good luck!


Rules Changes and Notifications!


If you successfully colonize (or conquer) a region, it is your responsibility/privilege to write up the region and post it in the OOC for approval by me. Until it’s approved, the details don’t exist.

Growth!



Investigate!

[102] The investigators sent by the Vincehin and the Vault Leader are found dead a few weeks after their investigation began. Their bodies bear a note with a cryptic message.

“We will not kneel to heretics and blasphemers. Daen is our one truth. His voice is in the air. Answer him or soon despair.”


Colonize!

The Aeldir Autumn Court successfully colonizes Region 11!

The Aeldir Autumn Court successfully colonizes Region 13!

The Aeldir Autumn Court successfully colonizes Region 15!

The Aeldir Autumn Court believes it to have been successful in colonizing Region 12, however when diplomats return to complete the treaty they are met with violent opposition by locals led by someone who appears to be a foreigner and are decried as monsters. Later news informs the Autumn Court that the natives have joined with the clans of the Luskans!

Luska successfully colonizes Region 12!

Luska successfully colonizes Region 10!

The Ambrose Ascendancy Successfully colonizes Region 46!

The Ambrose Ascendancy Succesdfully colonizes Region 49!

Lignummus successfully colonizes Region 142!

Lignummus successfully colonizes Region 146!

The Cahoosa Confederation successfully colonizes Region 236!

The Cahoosa Confederation successfully colonizes Region 225!

The Prevaz successfully colonizes Region 44!

Anceris successfully colonizes Region 69!

The Geshemafar successfully colonizes Region 20!

Krozna successfully colonizes Region 6!

The Wandering Clan successfully colonizes Region 261!

The Wandering Clan successfully colonizes Region 821!

Fantastigoria successfully colonizes Region 73!

Fantastigoria successfully colonizes Region 75!

Fantastigoria successfully colonizes Region 77!

The Five Tribes Syndicate successfully colonizes Region 115!

The Five Tribe Syndicate successfully colonizes Region 117!

The Vincedom of Hess Tannan successfully colonizes Region 120!

The Vincedom of Hess Tannan successfully colonizes Region 121!

The Preeminence of Hortis successfully colonizes Region 279!

The Kingdom of Berrium successfully colonizes Region 60!

The Kingdom of Berrium successfully colonizes Region 61!

The Island Nation of Melrakki-ey successfully colonizes Region 239!


Claim!

The Prevaz through diplomacy and offered friendship begin to integrate Skianz into the court of the sovereign of Region 43. With some push they could no doubt seize greater control for the Prevaz.

The Anceris through guile and promises of wonder manage to leave intelligent and skillful diplomats within the court of the leader of Region 68. With a push and more support from the Principality they could likely win the region over to allegiance to the crown.

The Anceris through guile and promises of wonder manage to leave intelligent and skillful diplomats within the court of the leader of Region 238. With a push and more support from the Principality they could likely win the region over to allegiance to the crown.

The Kingdom of Berrium falsifies documents from its past and negotiates with a small contingent of the people in Region 55 willing to claim Berrium heritage for promises of noble land grants in the ensuing integration of the region with the Kingdom to establish a sizable enough presence and claim to push in the coming years.

Melrakki-ey begins a plot to influence and inculturate the native leaders and people of Region 238 with offerings of friendship, trinkets, and extensions of alliance and unity. The nation is successful in placing Refr tribal members in the court of the other leader and they report a belief that with support from Melrakki-ey they could begin marriage integration and begin garnering support for unification of the two nations.

The Dynasty of Escaye comes to preliminary agreements with the Prophet Avlen and efforts begin to integrate the rogue Zaj’s cult followers and the land they claim into the Dynasty! [Claim 1/2]

Fantastigoria, using its shared culture and religious history with the trolls of ChornOstrav, begins to lay the foundations with the fractured populace for a Fantastigorian takeover of the region! [Claim 1/2]


Convert!

Region 40 now contains a Minority of Doctrine of the Nine Candles.

The Tillwell now contains a Majority Grand Church of Daen.

Tannan now contains a Majority Doctrine of the Nine Candles.

Northern Aardrosil now contains a Minority of the House of the Pale Lady.


War!

The Fiid conquer Region 40! If the region isn’t stabilized soon it could prove troublesome!

The Shafar conquer Region 252! If the region isn’t stabilized soon it could prove troublesome!

The Shafar conquer Region 327! If the region isn’t stabilized soon it could prove troublesome!

The Brey-An conquer Region 233! If the region isn’t stabilized soon it could prove troublesome!

Krozna conquers Region 29! If the region isn’t stabilized soon it could prove troublesome!

Krozna conquers Region 30! If the region isn’t stabilized soon it could prove troublesome!

The combined forces of the Summer and Winter Aeldir make landfall in Region 14 to the standing resistance of the brother kings, now bolstered by the presence of reinforcements from the Tillwell. The Aeldir face a staunch resistance by the natives and their allies from the south and while they manage to establish a fortified beach head in the region they fail to force its complete submission. With a more advantageous position and understanding of the land it's possible a further push could yield complete conquest of the region. For the Geshem's part of it they seem proud of the defense of their homeland if heavily reliant on continued Tillwell support.

Aeldir Attack Roll: 9
Military: 7 (Lord Summer)
3 Summer Units
2 Winter Units
Total: 21

Geshem Defense Roll: 11
Military: 5 (King Yrondil)
2 Region 14 Units
2 Tillwell Units
1 Region 16 Unit
Total: 21

Aeldir of Summer lose 2 Land Units
Region 14 loses 1 Land Unit

Aeldir of Summer gain +2 entrenchment bonus for Round 3 but fail to take Region 14



Terror!

104 The Princessate of Hakebar’s collapse leads to a military coup! Now led by Lady Commander Swahi the region’s military seeks to aggressively expand into region 138 to destroy any opposition! The military junta offers to join its holdings with any commander strong enough to prove themselves as an ally! The people of Region 138 offer their own submission to any power willing to defend them!

105 In Fan'Gourmet people begin dying in a strange and awful way! After going to bed it is said they are discovered in the morning gaunt and pale as a long-dead corpse, their flesh dry and sunken into their bones! The doors to the victims' homes are found unlocked as if whatever caused their deaths were invited in rather than having broken in! They appear, for all intents and purposes, to have been drained of their blood with the only seeming explanation begin two puncture wounds on the side of the victims' necks!


Explore! New Map!

http://i733.photobucket.com/albums/ww337/QuintonBeck/E2%20Map%20Round%203.5_zpssn48atst.jpg (http://s733.photobucket.com/user/QuintonBeck/media/E2%20Map%20Round%203.5_zpssn48atst.jpg.html)

Spring Aeldir scouts discover Region 853 west of Tir Amser. The region contains a [Minor] Undefined resource and a population of 602,000.

Spring Aeldir scouts discover Region 53 west of Tir Amser. The region contains a [Good] resource of Beer and a population of 872,000.

Rexline explorers from Petravolan discover Region 24 which contains a [Minor] resource of Coal and a population of 532,000.

Rexline explorers from Petravolan discover Region 25 which contains a [Minor] resource of Wood and a population of 638,000.

Skianz explorers find no underground region under the flat dry land to their west.

Brey-An explorers discover Region 234 which contains a [Good] resource of Horses and a population of 716,000.

Nifhel explorers discover Region P6 which contains a [Minor] resource of Caribou and a population of 513,000.

Hakeber explorers discover Region 132 which contains a [Minor] resource of Wood and a population of 681,000.

Explorers from Dhuda Besina discover Region 18 which contains a [Minor] resource of Wood as well as a population of 812,000 who are all devout worshipers of Daen.

Lignummese explorers discover Region 143 which contains a [Minor] resource of Goats and a population of 613,000 which includes a standing army of 2,000.

Nand explorers discover Region 4 which contains a [Minor] resource of Silk and a population of 747,000.

Nand explorers discover Region 52 which contains a [Minor] resource of Rice and a population of 816,000 which includes a standing army of 1,000.

Nevarri explorers discover Region 35 which contains a [Good] resource of Wood and a population of 754,000.

Nevarri explorers discover Region 173 which contains a [Good] amount of Steel and a population of 814,000 which includes a standing army of 2,000.

Nevarri explorers discover Region 171 which contains a [Good] amount of Dyes and a population of 912,000.

Zaj explorers discover Region 176. The region contains a [Minor] resource of Fish and a population of 875,000.

Explorers from Northern Aardrosil discover Region 262 and in so doing make contact with the newly formed K’juuda Khalifate which extends into Region 263. The Khalifate is led by the military strategist K’juuda the Ravager, a feared military commander boasting an army of 6,000. Region 262 contains a [Minor] resource of Silver with a population of 713,000 and Region 263 a [Minor] resource of Horses and a population of 654,000.

Explorers from Northern Aardrosil discover Region 268 which contains an [Undefined] Undefined resource as well as a population of 768,000 all of whom are followers of the House of the Pale Lady.

Explorers from Northern Aardrosil discover Region 269 which contains an [Undefined] Undefined resource as well as a population of 696,000 all of whom are followers of the House of the Pale Lady.

Explorers from Northern Aardrosil discover Region 266 which contains a [Minor] resource of Steel and a population of 588,000 including a standing army of 2,000. The entire population are followers of the House of the Pale Lady.

Luskan explorers discover Region 7 which contains a [Good] amount of Spark Sticks and a population of 721,000.

Kroznat explorers discover Region 7 which contains a [Good] amount of Spark Sticks and a population of 721,000.

Arendar explorers discover Region 121 which contains a [Good] amount of Salt and a population of 754,000 which includes a standing army of 1,000.

Arendar explorers discover Region 21 which contains [Good] amount of Fish and a population of 615,000.

Skianz explorers discover Region 42 which contains a [Minor] amount of Gold and a population of 582,000.

Avonlea explorers discover Region 81 which contains a [Good] resource of Tobacco and a population of 783,000.

Primus explorers discover Region 59 which contains a [Good] amount of Cocoa Beans and a population of 1,203,000.

Shafar riders discover Region 325 which contains a [Minor] amount of Stone and a population of 682,000 as well as a standing army of 1,000.

Explorers from Conlarbores discover Region 278 which contains a [Minor] resource of Bronze and a population of 712,000.

Ambrosan explorers discover Region 53. The region contains a [Good] resource of Beer and a population of 872,000.

Ambrosan explorers discover Region 54 which contains a [Minor] resource of Simurghs and a population of 817,000.

Anceris explorers discover Region 275 which contains a [Good] resource of Cattle and a population of 862,000.



Other!

[103] Lord Rufio Oleric and Knight Commander Fredric Roper settle their dispute with an honorable duel held in the Royal Arena. The Knight Commander, with an edge over the Lord due to his martial ability from years serving in the field proves himself the winner, though his victory is somewhat disputed. Garnering only one solid hit in the pair's three bouts but suffering no hits himself the duel is concluded in his favor and he is named lord in Oleric's place. The displaced lord seems quite distraught by the results and is heard muttering blame to the king for forcing him to face a trained soldier in combat to secure his natural birth right. Oleric heads west into exile with his family and a small contingent of loyal followers.

[104] Aesthetics of the Doctrine of the Nine Candles discuss the violence practiced by the Fiid in their aggressive proselytization with varying opinions. Many are deeply offended and find the practice in direct violation of the Virtues and general peaceableness of the Doctrine while others argue it to be an act intended to further enlightenment abroad.

[105] The mysterious island spotted two years ago near Melrakki-ey is sighted again, but this time off the coast of Region 68!

Gengy
2015-11-01, 08:07 AM
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/SpringCBan2c_zps8t8gm5uf.png

Actions:

<Curiosity> Hearing of this strange disappearing and reappearing island, Lady Spring is very interested in investigating it, though she knows the expedition to get there is long and arduous. As the island was recently seen near lands belonging to Anceris, she sends a group of Spring Court explorers to the port city of Zlaten, as a starting point.

http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Round3Exploration_zps7d7vfrhq.gif

<Military> Appalled at the barbarism of the southeastern war, and the terrible warlords whom are preventing peaceful integration of those lands unto Aeldir wisdom, Kellianth Beagen rallies her Spring Court Boys and has them assemble into a full Deucant Lexion. These spear-wielding fighters are trained to charge in, chuck thin spears at their enemies, stab their ankles, and generally sow chaos. [+1 Land Unit]
<Military> Appalled at the barbarism of the southeastern war, Lady Spring orders the creation of Spring Snekkja; small longships that are deft at weaving in and out of the waters, filled with hardy Spring Court Boys armed with spears. [+1 Naval Unit]
<Diplomacy> Work to establish and finalize the details and responsibilities of specifically Kellianth Beagen and the Spring Court under the Rose Contract (Federation 3/5)
<Diplomacy> Finding the region to the northwest pleasing to her, Kellianth sends some of her Spring Girls and Boys to talk with the people found there into joining hands with the Spring Court. [Colonization: 16]

Links to Rolls: Investigation/Colonization (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20021967#post20021967)


Delyth writes to Lady Spring regarding the mysterious island that has been popping up and disappearing in the island chain near Fantastigoria. Kellianth finds this fascinating. Cynffoni, visiting Anceris, also writes to say the same thing, with a report that the island was last seen near holdings belonging to Anceris.
Suitably contrite upon receiving letters from Lady Autumn requesting a temporary suspension of her own diplomatic efforts with established countries, Lady Kellianth finds herself bored. She stumbles upon the Prevaz puzzle box, and makes another attempt at it. She thinks she finally understands all the little mechanisms, and is about to open it... when she becomes distracted by a messenger informing her that Dewdrop is giving birth.
Dewdrop gives birth to five little puppies, and they are immediately declared the second cutest things in the entire realm, after Lady Spring herself.






Kellianth Beagen
D
M
C
F
L


Current
4
2
6
1
7


End of round 3
0
0
0
0
0


End of round 2
1
0
1
0
1


End of round 1
0
0
2
0
1


[I]
Initial Stats

3

2

3

1

5



New Ruler Next Round

Expected Stat Bonuses:
+1 Military
+1 Diplomacy

woolli264
2015-11-01, 08:30 AM
Lignummus 144
King Alvin I
4 diplomacy, 5 military, 7 curiosity, 1 faith, 4 luck


[Curiosity] Add dyes from Stagnummus (146) to the jungle jaunt
[Diplomacy] Colonize region 138
roll (http://www.giantitp.com/forums/showsinglepost.php?p=20070742&postcount=197) +4 diplomacy
[military] work on martial arts academy [4/5]
[military] finish martial arts academy [5/5]
[diplomacy] Join the Crystal Union [1/5]

Mynxae
2015-11-01, 09:08 AM
Reserved for the Kingdom of Berrium

HalfTangible
2015-11-01, 11:06 AM
The Primus Imperium (Year 103-104)
High Queen Roethye Primus
Current family tree (http://www.familyecho.com/?p=QLCKA&c=gdkockpy5l&f=932685271682883646)


Current Stats
Dip: 2
Mil: 8
Cur: 3
Fth: 1
Luck: 4

Expected Stat Bonuses
+1 Mil
+1 Cur
+.5 Luck



*
Dip
Mil
Cur
Fth
Luck


Starting stats
2
5
2
1
3


Round 1

+1
+1

+.5


Round 2

+2


+.5


Current
2
8
3
1
4







[Military - Conquer (D2 - Unclaimed) - 3000 troops 1/2]: With her troops and supplies prepared, Lady Aske sets out. Her initial plan is to establish forward operating outposts on the edge of the desert from which to operate and resupply, and then begin slowly scouting out the area.

[Military - Conquer (59 - Unclaimed) - 1000 troops 1/2]: Upon discovering cocoa beans in Region 59, Lady Conferrus is known to have said "You have got to be kidding me." She reports her findings, offers the lands up for another house to grab and expects that to be the end of it. However, High Queen Roethye orders her to take the land since she was the one to discover it. Grumbling but acknowledging that it is her duty, Lady Conferrus begins establishing a military presence in the region. She avoids attacking the locals whenever possible as the house begins constructing military bases and conducting numerous scouting forays.

[Curiosity - Exploration - Roll (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20067577#post20067577)]: Despite numerous warnings that in all likelihood there's another desert in that direction, House Materius requests a contingent of troops to explore northwest of Primus and west of region 59. This request is denied, as Roethye worries that the trip would be suicide.

Lady Materius takes the troops anyway. By the time Roethye learns of this, they have already left Primus.

[Curiosity - Exploration - Roll (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20067577#post20067577)]: House Bestius takes a small contingent of troops and explores the lands directly south of Primus (57), hoping to have better luck than Lady Conferrus.

[Diplomacy - Marriage]: Tusameia's marriage to the Knight-Protector places Primus royal blood in the Kingdom of Berrium's line. She regularly travels between the two lands, serving in part as an ambassador. Any Princes that the royal couple has will stay in Berrium as heirs to their throne, while any daughters will return to the Imperium.



-It is said in Primus that Knight-Protector Alistair Binari was smitten with Tusameia Primus from their very first meeting, and that the Knight-Protector had trouble getting out of bed for the next week (how true this is depends on who you ask). Of course, a marriage between a king and a princess is as much a political venture as it is one of making love, and so this served as the beginning of an alliance.

-Tusameia gives birth to Binari's daughter (Oronara) in winter of 103, and his son (Valerius) in winter of 104. Oronara is 10th in line to the Imperium throne, and Valerius is the heir to the Berrium throne.

Imperial Army
Primus - 4000

[Military Specializations]:
Expansionist: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)

PepperP.
2015-11-01, 11:28 AM
The Ambrose Ascendancy

Protos Archigos stats:
Derris Asker
D 6
M 6
C 6
F 1
L 4

Stat Increase
+2 DIP
Round 3 Actions!

1.[DIP] Federate with Krozna and the Nand. (2,5)
2.[DIP] Dip Col 54 TN 14 Roll 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20075596&postcount=208)
3.[DIP] Dip Col 53 TN 16 Roll 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20075596&postcount=208)
4.[DIP] Attend the Summit of Tir Gwydr

Send future Protos Archigos Baram Asker to ward in Sasanand.
5.[CUR] Explore region 50 Roll 10 (http://www.giantitp.com/forums/showsinglepost.php?p=20075596&postcount=208)

News and Rumors

The Archess, Belinda Asker gave birth to a healthy baby boy shortly after her return to Askerville. The baby is named Colson Asker, and is second in-line to the throne.
Derris is away on a Diplomatic mission to Tir Gwydr, leaving his brother Watkins Asker in charge as Regent once again. Some mutterings begin about his frequent absences and talk begins about Watkins seizing the throne, rumors which Watkins fervently denies.
National pride is rampant as more and more clans are brought beneath the flag of Ambrose.
As Alessa Asker reaches marriageable age, speculation on marriage prospects begin to fly. Most seem to think she will be wed to a Rosso, and offers start pouring in with suitors presenting themselves at her home in Castle Eroton in Askerville. Watkins has had to have the Royal Guard shoo them away, stating "No decisions will be made regarding my niece's suitor until her father, the Protos Archigos returns from abroad."

Aedilred
2015-11-01, 12:21 PM
http://i7.photobucket.com/albums/y287/athelassan/Empire/Nanda%20Oriflamme.png


http://i7.photobucket.com/albums/y287/athelassan/Empire/Aiman%20Avestan%20script%20small.png

Kingdom of Nand
Round 3 | 104 - 105

News and Rumours
The success of Kusal's diplomacy since taking over the regency has led to suggestions that the prince consort is the true power behind the throne.
Dark rumours hint of conspiracy to assassinate the regent and force the queen to return and take up the throne.
Prince Isfandir son of Kyros has been appointed as ambassador to Krozna. The young man, only sixteen and with no real experience of diplomacy, seems a surprising choice to many.

The elder Prince Isfandir was a strapping young man, his skin an attractive deep blue with the slightest hint of purple, though also, Kusal noticed as he looked him over, something of a fidgeter. Then again, he thought, he had had no indication of what he had been summoned here for, and left alone with the regent was likely to be daunting even for one of his age.

“Soon you will be seventeen,” he said to him by way of getting the conversation, which was likely to be at least somewhat awkward, started. “The queen has asked me to investigate possible marriage prospects for you.”

A half-truth, but one that did the trick. It was almost the lack of reaction that gave it away, though he could see a twinge around the eyes of – what? Apprehension? Disappointment? Anxiety? No matter.

“Have you any thoughts on the subject?”

“Not really, no. I'm not aware of anyone in whom I would be interested.”

“Have you given the matter any thought at all?”

“Yes.” It was quick, and defensive in tone. Of course he had. Likely he had thought of little else for some time.

“I had thought perhaps of sending you to Krozna as our ambassador.” That surprised the prince. “I noticed at the festival last month you did not seem interested in any of the prospects before you.”

Following Aiman's letter he had taken a much keener interest in the proclivities of the royal family, and while the festival had to an extent been fortuitously timed, Kusal had taken advantage of the opportunity offered to gauge the prospects. Isfandir had paid strikingly little attention to the débutantes and dancing girls, though with none of the embarrassed furtiveness that he would have expected from a boy his age.

“I had thought perhaps I should pursue a military career, or join a religious order,” Isfandir said, carefully.

“Both creditable choices, and if that is what you wish the queen will not stand in your way. You are surely aware of your position: a third son of a third son. You are still family, but not so high in status that you can be supported indefinitely or... insulated from scandal.”

“What scandal do you think I might cause?” Isfandir's eyes were narrowed now. It seemed they were both aware of the true subject under discussion, though unwilling to broach it openly.

“Unchastity is a crime even among junior royals,” Kusal said, as gently as he could, “and I suspect there is no young woman in the kingdom who could ever command your full affection. Am I right in so thinking?”

“I have not met every young woman in the country, but in broad terms, you have a point.”

“So you could pursue a career or join a church, though remain mindful that the queen's laws still apply to those in such service. Or you could as I have suggested travel to represent the queen in Krozna.”

“Why Krozna?”

“Mirzahib Shou is a young man of similar age to yourself, and I believe you and he would get on well. If you can establish a good relationship with him it would be to the benefit of this kingdom and, I think, to you. Besides which, what you get up to in Krozna is Kroznat business, and nothing to concern the justices here.”

“This is not merely an excuse to get an embarrassment out of the way?”

Kusal looked at him levelly. “You could choose to see it like that. You could choose to believe that if you remain here it is a matter of time before some scandal emerges which damages this family. But you are not the first royal to find himself in a difficult situation. I have read that Kambysos II preferred the company of men. There are those who say the same about Queen Ankarleh, even. But times have changed even if the ways men have not, and times are now more difficult for people such as yourself. Going to Krozna would give you the opportunity to flourish away from the public gaze here.”

“Do I have a choice in the matter?”

“Yes.”

“Then I will go.”

Kusal grinned. “Good boy.”
The princess Barhot was beautiful but vain, and claimed that she was the most beautiful woman in the world, even moreso than the gods. For her pride, Turandah cursed her: all men would desire her, but the first man she lay with would own her body and soul forever.

Soon suitors from all over the world began to arrive to seek Barhot's hand. In order to avoid having to marry any of them, she presented each of them with a test. They must answer three riddles, and if they answered incorrectly, she would have them executed. Despite this, many great lords and princes propositioned her and failed her test.

A Nanda prince correctly answered all three riddles, thus claiming her hand in marriage. However Barhot was still reluctant to give herself up to a man, and the prince offered her a further bargain: if she could discover his name, then unknown to her, by sunrise he would submit to be executed like his unfortunate predecessors.

Barhot's agents scoured the city seeking any who knew his name and captured Sodiah, the prince's loyal servant. She was tortured, but, despite her agony, Sodiah refused to reveal the prince's name and eventually committed suicide so that she could not be forced to give it up. At the moment of her death, the sun rose, and with it the bargain expired, leaving Barhot obliged to marry the prince. Her father, who had never approved of her ways, and wished for a grandson, had the ceremony performed immediately.

As a wedding gift, the prince surrendered his name (Shohan) to Barhot and set her free from Turandah's curse. Overcome by Shohan's generosity, Barhot renounced her vanity and cruelty and the two of them lived happily ever after, becoming ancestors to a great line of kings.

Some versions of the story claim however that after Shohan gave up Barhot's freedom she immediately had him executed like her former suitors and ruled as an unwed tyrant until the end of her days.


1. [Diplomacy] Colonise Region 2 (TN10: one existing region, adjacent to capital; +2 exploration bonus) - 18 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20022128#post20022128)
2. [Military] Invade Region 51:
Military 4
Military specialism - conquering regions (2d12)
3,000 troops
3. [Military] Train a unit of Thezirin riders
4. [Diplomacy] Colonise Region 4 (TN12: one existing region, non-adjacent to capital; +2 exploration bonus) - 17 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20022128#post20022128)
5. [Diplomacy] Continue discussions on unification with Ambrose and Krozna (federation 3/5)
Send Prince Isfandir (son of Kyros) to Krozna as ambassador
This round: +1 Military, +1 Diplomacy
From this round, Kusal takes over as regent in Aiman III's absence.
Diplomacy 5
Military 4
Curiosity 4
Faith 1
Rolls (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20002693#post20002693)

Previous ruler: Aiman III: D2 M6 C3 F1

Zayuz
2015-11-01, 12:23 PM
Dynasty of Escaye

http://i.imgur.com/B5jbWuh.png

Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
Actions for Round 3:

[Faith] Continue construction of the great temple made of emerald in the center of the city. [3/5]
[Faith] Continue construction of the great temple made of emerald in the center of the city. [4/5]
[Diplomacy] Colonize region 177! [Roll (http://www.giantitp.com/forums/showsinglepost.php?p=20021746&postcount=173)] (11-1=10 Success. Subtract one from incorrect addition of Diplomacy score.)
[Diplomacy] Colonize region 176! [Roll (http://www.giantitp.com/forums/showsinglepost.php?p=20021746&postcount=173)] (16-1=15 Success. Subtract one for incorrect addition of Diplomacy score.)
[Diplomacy] Lay a claim on the land owned by the 'Cult of Avlen'! (Region 148) [Roll] (http://www.giantitp.com/forums/showsinglepost.php?p=20021746&postcount=173) Success! [2/2]


Region posts inbound.






More to be added.


Current Stats:
Age: 34 years

Diplomacy: 5
Military: 2
Curiosity: 5
Faith: 7
Luck: 5

Expected improvements: Faith +1, Diplomacy +1

Previous Rounds! 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19914144&postcount=30) 2 (http://www.giantitp.com/forums/showsinglepost.php?p=19970112&postcount=61)

DimpleLoamsdown
2015-11-01, 12:51 PM
Grand sheep Jack XII of Adrax Awaria
1) Colonize 140 (Diplomacy)
2) Colonize 139 (Military)
3) Colonize 132 (Diplomacy)
4) Build Proper Houses (Curiosity)
5) Explore underground 140 (Curiosity)
Stats
Military 6
Faith 4
Diplomacy 4 (+1)
Curiosity 3 (+1)
Luck 3
Expected stats boosts
+1 Diplomacy +1 Curiosity.
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20027461&postcount=182)

Mary_Sue
2015-11-01, 01:08 PM
Avonlea
Region 134

High Queen Thalia Darkthorne
Diplomacy 5
Military 4
Curiosity 5
Faith 4
Luck 4

1. [Curiosity] Explore North of Avonlea. 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20025483&postcount=180)
2. [Curiosity] Explore North of 81. 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20025483&postcount=180)
3. [Diplomacy] Colonise region 81. 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20025483&postcount=180)
4. [Diplomacy 5] Cultural Identity: Devotion. Change in resist conversion die to 2d8 unstead of 2d6.
5. [Secret]

News and Rumours

The Queendom is abuzz with excitement as we make contact with those who migrated across the Sentinels decades past and welcome them back into our fold.
Overrun with Daen Orthodox missionaries, the false word of the all-father spreads insidiously among the population. the Prophetess Council takes measures to stem the tide of conversions.
The populace celebrates Queen Thalia's success at the Summit, having initiated good relations with both Ambrose and Anceris. There is some surprise when she returns pregnant, and she soon gives birth to a dark-haired baby boy of robust good health and naturally tanned skin. She names her son Nyle.
Avonlea welcomes the Emissary from the Stormland Holdings as we make contact with our close neighbours.

Soommor
2015-11-01, 01:08 PM
--Soommor's Place--
Abandon all hope ye who enter here.

Reggiejam
2015-11-01, 01:40 PM
Autumnal Court of the Aeldir
Round 3

Lady Autumn Cynel Bres
Diplomacy - 9
Military - 1
Curiosity - 2
Faith - 2

Actions

1.) Secret [Secret] Luck 5 on 2d6
2.) Raise 1 Naval Unit of Autumn Longships [Military]
2.) Raise 1 Naval Unit of Autumn Longships [Military]
4.) Meet with chosen representatives to discuss foreign policy at the Summit of Tir Gwydr [Diplomacy]
5.) Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 3/5) [Diplomacy]

Non-Actions

Fail at things (http://www.giantitp.com/forums/showsinglepost.php?p=20075132&postcount=206)


Summit of Tir Gwydr


Grant control of the Dragon Spine to the Summer Court of the Aeldir
Grant control of Cape Silvia to the Summer Court of the Aeldir
Extend correspondence to the Kingdom of Nand
Extend correspondence to the Ambrose Ascendancy
Extend correspondence to the Geshemefar
Extend correspondence to the Dhuda Besina
Extend correspondence to Fantastigoria
Sign the Stormland holdings Legionnaires (3 Units) for a 2 year contract in exchange for a trade route containing Steel and an Undefined resource to reach them in year 111.



News & Rumors


Lady Autumn has exchanged a series of letters with her 'niece' Lady Kellianth requesting a suspension of diplomatic correspondence by Lady Spring and her girls with outside nations.
The Autumnal Court seeks discussion with a number of nations after years of silence following the Masquerade.
Aeldir of the Autumn Court take rapidly to Fantastigorian plays, to the chagrin of Lady Autumn. Local playwrights begin to imitate the Fantastigorian style but plays from the eastern lands proper remain the most popular in open-air acts of theatre.
Luska, uninvited to Tir Gwydr and now a thorn in the side of trade has earned itself an especial enmity after its colonization out from under the noses of the Aeldir in previous years. Their lack of any form of defense is noted.
Lady Autumn in a surprise appearance chooses to play the role of "The Shrew" in a production of Le Duksae Majalis' most cutting play, A Housewarming Party. Her performance is applauded, albeit with hesitation, for its near-perfect portrayal of the character. However the play ends in a twist. At the point where the merchant ends up trapped in the basement by "The Old Man" instead of escaping thanks to "The Child" in the normal play he remains locked away by the homeowners and forgotten about through their death, doomed to an end of his own. Reception to this twist is mixed, some praising it and others deeply dissatisfied.
The Geshemefar's continued fighting against a superior force causes much confusion within the Autumn Court. Exchanges are carried out near daily with the Summer Court, hoping Lord Summer with his military knowledge might shed some light on the perplexing situation but none comes. After repeated warnings and offers of peace it seems the Decasage intends to war until her destruction.



Stat Bonuses

+1 Diplomacy
+1 Military
+1 Luck
-5 Luck Spent
Rerolled Luck: 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20050362&postcount=190)

Tychris1
2015-11-01, 02:16 PM
The Great Clans of Nifhel
The Harbringer Lochbar


The Harbringer Lochbar has gathered the 4 Horsemen of the Fimbulvintr for War! Banners of every Great Clan and their subordinate lieges ride out to battle, stomping through the corpse fields and frozen lakes to conquer the natives of P6. [Military]
Finish preparations for garrisoning Nifhel against the foreign heathens discovered to the east of these sacred lands. Their cadavers will hang high on the trees of Nifhel as testament to others. (2/2) [Military]
The Right Hand of Pestilence, his herald Drepsòtt has been given command of a handful of Raiders bought from Clan Rumpelsun to explore the lands south of P6. [Curiosity]
The Horsemen Pestilence has offered a lord's bounty for the fastest riders to join him in storming across the heathen lands. Having discovered this new territory he lusts for more land and seeks to know what lay beyond these snowy lands to the east. He holds his blade to the East, and he rides with the shrieking winds. [Curiosity]
Startled by their discovery to the East, a contingency of Kappi Prestur's from the Clan Grimmson have decided to abandon the war effort and ride for the west instead, intent on discovering more lands for Grimmson to explore and exploit. To return empty handed and not contribute to the war effort would leave them as little more then traitors, and so they march with the determination of the damned. [Curiosity]



Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20027194&postcount=181) and Roll (http://www.giantitp.com/forums/showsinglepost.php?p=20029908&postcount=184)


W.I.P


Mil:7
Faith: 5
Cur: 3
Dip: 3
Luck: 3

RandoMan
2015-11-01, 04:04 PM
Summer Court of the Aeldir
Round 3

Lord Summer Drustan Keiv
Diplomacy: 3
Military: 8
Curiosity: 4
Faith: 3


Actions

1. Military Raise 1 Land Unit of Summer Rangers
2. Military Invade Region 14 with 1 land unit of Summer Rangers transported by 1 Naval unit under command of Lord Summer himself (Military 8) to push in from the beachhead to conquer the region (Entrenchment +2) Total: +12 modifier
3. Military Raise 1 Land Unit of Summer Rangers
4. Diplomacy Attend Summit of Tir Gwydr
5. Diplomacy Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 3/5)


Summit of Tir Gwydr


Accept control of the Dragon Spine from the Autumn Court of the Aeldir
Accept control of Cape Silvia from the Autumn Court of the Aeldir



News & Rumors


Failure to establish more than a beachhead frustrates Lord Summer. This frustration turns to anger which turns to determination. Determination to bring the region and its defenders to heel.



Stat Bonuses

+1 M +1 D

DurkBlanston
2015-11-01, 05:19 PM
http://i60.tinypic.com/15yzmok.jpg

Cahoosa Confederation Actions

1.) Raise 1 Land Unit of Cahoosa Warriors [Military]
2.) Raise 1 Land Unit of Cahoosa Warriors [Military]
3.) Raise 1 Land Unit of Cahoosa Warriors [Military]
4.) Raise 1 Land Unit of Cahoosa Warriors [Military]
5.) Military Specialization: Inland Fighters: Specialization in attacks (not defense) against regions held by a nation when only Land Units are involved [Military]


News and Rumors


Explorers from the Brey-An appearing near Cahoosa borders, the appearance of Kajuda the Ravager, and the ominous silence from the goatmen following Mohe Ataha's journey east prompts the Cacique to begin raising as many warriors as the land can support in preparation for potential war.



Stats & Stat Boosts

Cacique Atohi Santos
Diplomacy: 4
Military: 5
Curiosity: 3
Faith: 4

Round boosts: +2 Military

TheDarkDM
2015-11-01, 07:10 PM
http://i.imgur.com/CmezaIc.jpg

The Winter Court

Actions

Send the fullness of the Winter Court military, four naval units and one land unit, under the command of Lord Winter (Mil 8) to invade Region 16 [Military]
Develop the Ocean Reaver Military Specialty [Military 5]
Through a combination of expert seamanship and ship crews composed entirely of hardened warriors, the Winter Court can execute an attack from the sea with unmatched ferocity. Singing hymns to their patron god, Anghau, these death-worshiping reavers kill without sadism or pity, a machine of bloody iron atop frothing waves.

Game Effect: Bonus to invasions composed solely of naval units.
Begin construction of a Grand Temple to Anghau on the shores of the lake surrounding the Isle of Ionad (1/5)[Faith]
Continue construction of the Grand Temple to Anghau (2/5) [Faith]
Continue development of a unified code of the Aeldir (Federation 3/5) [Diplomacy]

WaylanderX
2015-11-01, 10:02 PM
The Prevazan Artistry

Actions:

1. Using the trading connections gained from Aneth, diplomatically colonize region 42. TN: 14, Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20023332&postcount=179)(7 Dip + 2 Discovery + 8 Roll) Success! (Dip)

2. After two years of friendly interaction, the Prevaz extend an offer to the sovereign of region 43: to merge with the fast growing Prevazan Artistry. In exchange, the managing of the country's diplomatic issues and inner workings will be left to the Prevaz, while the sovereign controls the army and all internal safety and military affairs. Claim region 43. TN: 10 or 17, Roll: 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20023332&postcount=179). Minor Success! (Dip)

3. In the light of the happenings around them, the Prevaz start forming a defensive army, to defend them in time of need. The Guwa Legion (Spear Legion) is born. Raise 1 Land Unit. (Mil)

4. Following the direction of a few helpful natives, Skianz explorers continue their exploration efforts to the northwest of Region 42. Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=20069076&postcount=195). (Cur)

5. Formalize the transport of Silver and Art between Aneth and Skianz, creating a steady supply of goods between the two regions. Create the Western Cultural Exchange Trade route with Silver and Art. (Cur)

With the Prevaz encountering the Fidd people, messengers are sent out to make formal contact and hopefully trading connections. Rumour has it that contact was made for more serious reasons.
In Aneth, the main Whansis tradesman, Jero, has made a claim that he found the largest vein of Silver ever recorded by intelligent beings. Upon further investigation, it turns out to be a hoax, with several Whansis and Himinn children painting black rocks in a grey tint and using small chucks of low quality silver to deceive the man. The children were reprimanded for their folly. Jero has continued his work, disappointed, although he praised the ingenuity that the children displayed.
With the rebirth of the Prevazan army, fighting Prowess is all the rage in Skianz. Although they are not good at it (yet), the Prevaz seem to enjoy the exercise.

moossabi
2015-11-02, 05:57 PM
Dhuda Besina's Round 3 actions

Current Council of Uca Jajaka:

Pralkemiri (64 yrs in power) (eldest)
Vinariun (31 yrs in power)
Oshenvar (5 yrs in power)


[D]Continuing from the last two years, the Dhuda Loka resume learning common. So far, they know most essential words and have gained a basic understanding of grammar. {Great Project 3/5}
[D] With little to go on other than a adequate understanding of the trade tongue and a letter that can't be read very well, Vinariun and a few other Dhuda Loka head over to the Summit of Tir Gwydr, with only a few minor difficulties (including the ocean). {Attend the summit of Tir Gwydr}
[D]Seeing that the neighboring region discovered last year has more trees, the Dhuda Loka decide that it would be prudent to open up discussion about potential mutual prosperity. Unfortunately, the Dhuda Loka's diplomatic skills are fairly poor, so they are unable to make any progress. {Colonize region 18; TN 10; roll: 7 (http://www.giantitp.com/forums/showsinglepost.php?p=20043001&postcount=188)}
[F] Praise the Mahana de Rukha for allowing the Dhuda Loka to meet others like them.
[F] Praise the Mahana de Rukha for protecting the Dhuda Loka from the blasphemy of the Grand Church of Daen.

Diplomacy: 3 + 1
Curiosity: 5
Military: 2
Faith: 7 + 1
Luck: 6 +1

(expected stat changes represented by [+ n]s.

Kasanip
2015-11-03, 07:12 AM
 Luska
http://i1015.photobucket.com/albums/af275/umbrellako2/_zpsdb3bzkdy.png
[Region #9]
Round 3; Years 104-105

Chesuka of Luska (20-22)


Reserve Tempo! Choko's Smile
With her trump card, Chesuka deflects the suspicions of Weasel clan and pushes the influence of Luskan trade abroad! With the fighting and chaos of the northern regions, Luskan products are becoming especially valued and neutral shipping is useful for local people. In this way, Luska's influence expands in the region. At the same time, administration of the new territories is also handled, and the establishment of clans on the other islands has also expanded the wealth of Luska.



"The Maestro has very nice handwriting." Chesuka complemented as the letter was passed between Mevo and Alysha in the private bedroom. The messenger had arrived in the middle of the night, with a letter and exhaustion from his faraway home. For an unexpected visitor from so far away, naturally Chesuka who was such a foreign liaison had been woken up and so her friends were called. In this cascading style, everyone was involved quietly, and a plan was quickly made before the news could be spread to the other clans.
Therefore it was the middle of the night. The messenger who was exhausted and sick from the travel was being cared for downstairs.
"He doesn't like the Aeldir." Mevo commented.
"No, but it seems like maybe most people do not." Chesuka commented.
"The information about a meeting is interesting. It seems the Aeldir are trying to invite to some other meeting?" Alysha wondered. Washington sat sleepily in her lap.
"I think that it is more interesting the actions. As you know, I haven't received anything from the Aeldir. Consider, the time to travel from their land to the faraway home of this messenger and the Maestro. Then consider the time to travel from the Maestro's home to Luska."
To ask such a calculation from an undine was an easy task. Alysha already was frowning.
"Yes, if there was an invitation, surely it should come here faster."
"Yes, but it wasn't received." Chesuka said with rueful satisfaction.
"Such a message has never arrived. Therefore, it is likely it was never sent."
"That is hasty." Alysha protested.
"Well, I think it was Alysha who was hasty to leave at Caer Hydref! I am not surprised they are not interested to talk. Probably they prefer to kill and then bind our ghosts in some terrible ritual." Chesuka laughed at her own dark words.
Mevo gasped. "They are not that terrible! Afterall, what about the children?"
"Oh? You mean so-called Lady Spring?" Chesuka mused, swaying bare-feet and tickling Choko with absent-minded expression.
"Hmm, as you say. They were very cute. Almost as cute as we were as children." She sighed and leaned back, taking the raccoon dog mask with a big cute smile and looking at it while Choko climbed into her lap.
"But all children are cute. And all children are liars." She continued, to put the mask over her face, her frown disappearing into the cheerful raccoon dog expression.
The silence was heavy in the moment.
Mevo uncomfortably changed positions and crossed her arms.
"Only you were, raccoon dog." She chided flatly.
"Is that so?" Cheerfully Chesuka laughed and removed the mask, to wear a grin on her face.
"But, you know?" She continued languidly while to touch Choko.
"I remember that moment after Alysha left. Dark birds, some confusion, and the so-called Lady Spring frowned. She was upset. But quickly enough she laughed again. She laughed at the so-called Lord Winter who doesn't have a family. I don't think they even understand. The children are separated from the adults. But, even if their words don't lie, their laughter does."
Chesuka grinned, to look at her friends in the candlelight room. The dark shadows on the mask weren't so friendly.
"She can laugh in the same way I can. That's why we can maybe be friends. But that is why I can't trust her. You know, when I excused myself to leave, she didn't say anything.
They wanted to talk about trade, but instead they sent me to a child. And the child was cute, but there wasn't anything else I could read. They are strange. Allies of ghosts and black birds."
She put the mask over her face again.
"I'm a little scared of them." She said quietly. Alysha and Mevo regarded with concern.
"I can dance the prayers for the valiant dead, I can sing for love and courage. But they are like empty heralds. False idols. Maliciousness behind masks. Worse than the Weasel or Fox clan, because they are human."
She lowered the mask with a determined face, her tattoos shadows in the candlelight.
"I am afraid for Luska, because my plan isn't completed. We are still weak. I need help to bring the other clans together. So, that is why our next plan will involve our Weasels and Wolves. While these foreigners are distracted, it is time for the people of twilight to unite."



Actions:

<Curiosity> Establish trade route: "Luskan Trade Network", add [Wine] (Region #9), [Wood] (Region #10), and [Swine] (Region #12) to this route.
<Curiosity> Extend invitation to City-State of Krozna to participate in the Luskan Trade Network.
<Curiosity> [Hostile takeover]: Add [Cotton] (Region #15) to the Luskan Trade Network trade route [17] (http://www.giantitp.com/forums/showsinglepost.php?p=20074716&postcount=204)
<Curiosity> [Hostile Takeover]: Add [Steel] (Region #13) to the Luskan Trade Network trade route. [13] (http://www.giantitp.com/forums/showsinglepost.php?p=20074716&postcount=204)
<Secret> [14+Choko] (http://www.giantitp.com/forums/showsinglepost.php?p=20074716&postcount=204)


Expected increase: +2 <Curiosity>



It is said that an envoy from the faraway country called Fantastigoria has come with a letter...
It is rumored that Chesuka of Luska is not married! Many Seagull clan suitors quickly try to rise to the challenge.
Squid and Fox merchants are telling about a war in the north. It is said that the Geshem are fighting off the invading Aeldir.
Recently the orcs and goblins have been quiet. Wolf clan scouts have warned that probably they will attempt a large battle sometime.





http://i1015.photobucket.com/albums/af275/umbrellako2/_zps9ip4lr1t.png
Chesuka of Luska and Choko (of Luska)
Age: 20
Clan: Raccoon Dog
Level: Raccoon Dog 2, Priestess of Pale Lady 2

Character Attributes:
http://www.giantitp.com/forums/showsinglepost.php?p=19904019&postcount=72
http://www.giantitp.com/forums/showsinglepost.php?p=19904022&postcount=73
http://www.giantitp.com/forums/showsinglepost.php?p=19904759&postcount=75


Diplomacy
<6> (5+1)


Military
<1>


Curiosity
<8> (7+1)


Faith
<2>


Luck
<5> (4+1)



Chesuka is a raccoon dog clan member. Like many such members, she became a priestess of Pale Lady after to receive her clan tattoos. However, she is the ambitious type, so it be came a plan with her friends to make a network between clans to engage in many activities. The nature of these activities are of course secret! Finally her first opportunity to realize her dreams has appeared.

lt_murgen
2015-11-04, 09:12 AM
The Geshemafar: Round3(104-105)
Decasage Serafim Rosenbaum

Actions
Reactive Action none

(Diplomacy) Offer to join region 16 (Silverlake) with Tillwell and The Grayhall through marriage of Decasage Serafim Rosenbaum to the available male heir of Silverlake. Essentially, lay claim to the region through marriage. Roll was 15 (http://www.giantitp.com/forums/showsinglepost.php?p=20037310&postcount=187)
(Diplomacy) Send diplomatic laisons to region 21 to attempt to colonize it. Roll was18 (http://www.giantitp.com/forums/showsinglepost.php?p=20066782&postcount=193)
(Military) Send 2 units of Billy Knights to support remaining troops in region 14 against the agreesive, xenopohobic Aeldir. The Decasage will lead the troops if other competent commanders are in absence.
(Military) Raise 1 unit of Billy Knights in Tillwell
(Military) Raise 1 unit of Billy Knights in the Grayhall

Expected Bonuses this round: +1 military, +1diplomacy

News and Rumors
The rumor is literallycharmed the pants off the available leader of Silverlake. Other's say it was the other way around, and that the leader had an aggressive divide her legs and conquer strategy.
The rumor is Geshem scouts have taken to midnight moonings of the dug-in Aeldir forces. The increase in arrow-to-butt injuries amongst skirmishers seems to support this.

[/spoiler]



round
D
M
C
F
L


Current
7
4
5
1
2


end of round 2
2
0
0
0
0


end of round 1
0
1
1
0
0


start
5
3
4
1
2

QuintonBeck
2015-11-04, 11:02 AM
NPC ACTIONS
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20033483&postcount=185)

Grand Church of Daen


Elder Abbot Frerick II (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 3
Military: 3
Curiosity: 1
Faith: 4

Population: 500

Years of seclusion and local proselytizing is coming to an end with the arrival and arising of new powers outside the Grand Church's doorstep! Elder Abbot Frerick II, recently named to the position in an election of the Church, emerges with a powerful confidence. Only cresting five decades of age he appears sharp and crisp. His robes of office are immaculate in all addresses to the people. His hair is worn long but pulled back in tight knots behind his head. He is devoted and pious in his prayers and calculating and direct in his plans to recover the lost power of the Church. It is his desire to see all the great powers of the world united under the banner of Daen, Sky Father, and Lord of Heaven.

The heretics just outside the Church grounds will be turned to the proper texts and readings of the faith. A female Daen is not only absurd but plainly false. All documents refer to the Sky Father as He for He is the Lord of the Realm Above and all its denizens and through his Lordship grants His power to the Kings of Men. It is hoped the pilgrims sent from Avonlea will learn and join in the education of their brethren upon the completion of their seminary.

Hess Tannan’s prayers and desperation for guidance shall be answered by the Grand Church. The destructive influences of the Nine Candles will be purged and the desperate pilgrims answered with relief. May His cleansing wind banish the violence spurred by Doctrine ascetics from the land.

1.) Convert Avonlea to Grand Church of Daen Minority TN: 10 Roll: 12 [Faith]
2.) Convert Tannan to Grand Church of Daen Majority TN: 12 Roll: 11 [Faith]


House of the Pale Lady


Veiled Lady Ayasa (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 4
Military: 2
Curiosity: 3
Faith: 5

Population: 300

It is with a suddenness that the only recently named Veiled Lady Ayasa finds herself thrust into the world which had retracted from around the Lady's Most Sacred House. News of explorers from the south filtered to the blinded matron of the House from among the faithful in the mountains south and the greater white plains north where the only defenders of Her Word remained. It was her duty however to rise to the challenge and so she did, reaching out to these new arrivals, pilgrims who knew not they were pilgrims, her gloved and hidden hands guiding them to the House where they were treated well and sent on their way with news of the Goddess to spread.

The obvious curiosity of the Aardrosil about the House of the Pale Lady, with so many of their scouts making their way around the base of the mountain on which the House sits leads the clergy to respond, sending priestesses to preach Her word.

The stories of terrifying man-beasts are no doubt folly. All creatures that think and act and must make their home in the frozen north are to be valued. It is in Her teachings and so they shall be sought out to teach.

1.) Convert Northern Aardrosil to House of the Pale Lady Majority TN: 12 Roll: 13 [Faith]
2.) Convert Brey-An (271) to House of the Pale Lady Minority TN: 10 Roll: 16 [Faith]


K’juuda Khalifate


K’juuda the Ravager (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 4
Military: 7
Curiosity: 1
Faith: 1

Population
262: 713,000
263: 654,000

Army
6,000

Recently brought to heel by the Grimriders of K'juuda's horde the lands along Silver Coast buck and strain underneath the heavy military hand of their new overlord but the man's strength in battle and upon horseback keeps them in check. Attempts are made to pacify the lands under the advisement of their Petty Kings, retained in position by the Ravager to oversee diplomatic concerns but the effectiveness of these attempts remains unclear.

Such things are of little concern for the Ravager however, he seeks only to grow his army further, pulling able bodied men from the silver mines and the horse stables to join his mighty host, eyes already set on another sojourn to the south, this time not to merely raid, but to conquer. As the petty kingdoms of the Silver Coast fell, so too shall the petty kings seeking to grow themselves in the south.

1.) Raise 1 Land Unit [Military]
2.) Stabilize Region 262 Roll: 12 [Diplomacy]
3.) Stabilize Region 263 Roll: 11 [Diplomacy]

Geckus
2015-11-06, 07:21 PM
The Wandering Clans
Kuldir Ironsong, the Master Architect



<Military> Raise 1 Land Unit in Region 261.
<Military 5> Adopt Military Specialization - Stand Your Ground (improved dice defending against military invasions).
<Curiosity> Continue construction of mountain city [Great Project 2 of 5].
<Curiosity> Establish the Taste of Gold Trade Route between the Clans and the Aardrosil, adding Gold (from region 821) to the trade route.
<Diplomacy> Enact Defensive Pact with Ehv'amhyr an Khuuldrumm of Aardrosil.




Fearing the return of K‘juuda‘s raiders, the seven cities of Noricum demand protection from the Clan Architects that have been assigned to them. The High Fortifier orders the forging of arms and armour to outfit a local force for defence, choosing the northernmost city, Morridia, as their base of operations, much to the consternation of Alexius Leganium. The force is dubbed the Stormswords and given a crest of wave and lightning, symbols pleasing the Lord of Wrack, to mollify the irate High Priest.
Perli Steelblood calls for volunteers from amongst the drimma to form a training cadre and engineering corps for each of their allied human legions, seeking to instil their native discipline and defensive tactics into the newly formed military. “Not a single step back do we take that we do not mean to; we may fall, but we do not falter.”
The Master Architect announces the formalization of a defensive pact between the Wandering Clan and the Northern Realm of Aardrosil; pledging mutual assistance in the event of an invasion of their claimed territory or interference with the free flow of trade between their peoples.
Work continues on the drimma's mountain city, expanding the first halls and passages which are intended to act as a great market and commercial center.




Current Stats
Diplomacy 5, Military 5, Curiosity 7, Faith 3, Luck 2

Expected Stat Bonuses
+1 Military, +1 Curiosity

Psilulz
2015-11-06, 09:48 PM
Northern Realm of Aardrosil
Led by Ehv'amhyr an Khuuldrumm



[Military] Invade region 268 with 2 units of Pathfinders.
[Military] Invade region 269 with 2 units of Pathfinders.
[Military] Recruit a unit of Pathfinders in region 270.
[Diplomacy] Enact Defensive Pact with the Wandering Clans.
[Diplomacy] Prevent the stabilization of region 262.

rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20074200&postcount=202)




Talk of war has engulfed the realm. To the north of Aardrosil, Pathfinders invade the frozen lands around the Temple of the Pale Lady. To the south, an agreement is etched out with the Architects of the Wandering Clans, a mutal bond between the nations promising to ensure each other's safety, and hopefully, to disuade attackers altogether.



Current Stats
Diplomacy 5
Military 5
Curiosity 7
Faith 2
Luck 2

Expected Stat Bonuses
+1 Military, +1 Diplomacy

m9p909
2015-11-07, 09:25 AM
Turn 3

5 Tribes Syndicate
Niran Wanam
http://i.imgur.com/mxUXQL2.png?1

Actions:

[Undecided]
[Curiosity]Explore west of Region 117 11 (http://www.giantitp.com/forums/showsinglepost.php?p=20072289&postcount=201)
[Curiosity]Explore east of region 115 10 (http://www.giantitp.com/forums/showsinglepost.php?p=20072289&postcount=201)
[Military]Raise troops
[Military]Raise troops




News:

More regions have been colonized by the Five Tribes Syndicate!
The harvest of enigma berries was the best we've seen since the creation of the Five Tribes


Rumors:






Niran Wanam
Diplomacy: 6
Military: 5
Curiosity: 7
Faith: 3
Luck: 4

Expected Stat Bonus:
+1 CUriosity
+1 military

jkat718
2015-11-09, 11:04 AM
The Stormland Holdings
http://i.imgur.com/1uM1070.png


[Military] Train a cohort of Stormsword Legionnaires (land units)
[Military] Train a cohort of Stormsword Legionnaires (land units)
[Military] Train a cohort of Stormsword Legionnaires (land units)
[Diplomacy] Send a diplomatic envoy to Avonlea.
[Diplomacy] Attend the Summit of Tir Gwydr. In exchange for a Steel-rich trade route to be established in year 111, send the Aeldir 3 cohorts of Stormsword Legionnaires to fulfill a 2-year contract.




Attribute Scores:


Diplomacy:
3+1R3=4


Military:
5+1R3=6


Curiosity:
4+0R3=4


Faith:
3+0R3=3


Luck:
4+1R3=5

[tr]
Population: 990,000 Stormlanders
[/]tr]



A friend of Cousin Jan is dating one of the maids at Castle Brankeep, King Geoffrey's seat of power. Jan says the maids of Brankeep have been preparing for Princess Raena to depart the Stormlands. Nobody knows to where she will go, but there is some speculation that she is to be married off soon.

Silverbit
2015-11-12, 06:20 AM
Fiid, round 3/103-104
High Tirk Rabhid

From the deserts of Lerr to the plains of Fiid: it had been a long journey, and an uncomfortable one. High Tirk Rabhid barely had a chance to rest before the travelling began again: even further east. The lord felt a strong sense of déjà-vu when he heard the clanking of armour and the chanting of the accompanying priests. What had Kur been talking about? A new life? A new strife? Something like that. Couldn't have been that important.

Actions:
1. [MILITARY] Attempt to conquer region 37 with the two units from 39.
2. [MILITARY] Raise one land unit of troops in region 39.
3. [DIPLOMACY] Attempt to stabilise region 40. Diplomatic marriages, assimilation, educating young noble squire/hostages, the occasional messy public execution, the works.
4. [DIPLOMACY] Attempt to arrange a diplomatic marriage for High Tirk Rabhid with the most prominent Lerr family. This should help stabilise the region, and ensure Rabhid heirs.
5. [FAITH] Send adherents to the Nine Candle Doctrine with the army conquering region 37, to convert it. It seemed to work well last time.


Rolls for conversion of region 37 and stabilising of region 40. (http://www.giantitp.com/forums/showsinglepost.php?p=20066585&postcount=192)

Expected stat gains:
+1 Military and Diplomacy

Ruler:
High Tirk Rabhid
D 2
M 7
C 3
F 5
L 6

News and rumours:

Tirk Rabhid is marrying a Lerr in an effort to stabilise the region (and produce heirs)! As the Lerr are related to the Fiid this causes little uproar. Hopefully marrying one of the people the Fiid conquered last year won't end badly.
Mham Drahid's soldiers have still not found anything.

The Blue Guard
2015-11-13, 10:53 AM
The Shafar Kingdom
Previous Rounds: Round 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19927909&postcount=32), Round 2 (http://www.giantitp.com/forums/showsinglepost.php?p=19968134&postcount=58).

Ruler and Attribute Increases
Boqorka Ganbaatar
Attributes
Diplomacy: 3
Military: 8
Curiosity: 3
Faith: 1
Luck: 3

Attribute Increases (This Round)
Diplomacy +1
Military +1
Luck +0.5
Actions, Round 3
1 [Diplomacy] Stabilize Mabonde Ya Kijani [Region 252] [roll (http://www.giantitp.com/forums/showsinglepost.php?p=20071151&postcount=199)]!

Much as Ganbaatar's father had to, Ganbaatar is now faced with the unenviable task of dealing with the aftermath of a successful military conquest — not as devastating as the aftermath of a failed military conquest to be sure, but still difficult to deal with nonetheless.
2 [Diplomacy] Stabilize Mabonde Upepo [Region 327] [roll (http://www.giantitp.com/forums/showsinglepost.php?p=20071151&postcount=199)]!

Much as Ganbaatar's father had to, Ganbaatar is now faced with the unenviable task of dealing with the aftermath of a successful military conquest — not as devastating as the aftermath of a failed military conquest to be sure, but still difficult to deal with nonetheless.
3 [Military] Raise Troops!

With the inclusion of the clans of the Mabonde Upepo and the Mabonde Ya Kijani, the boqorka has new clans from which to call riders to his now tested royal army!
4 [Military] Raise Troops!

With the inclusion of the clans of the Mabonde Upepo and the Mabonde Ya Kijani, the boqorka has new clans from which to call riders to his now tested royal army!
5 [Curiosity] Exploration [roll (http://www.giantitp.com/forums/showsinglepost.php?p=20071355&postcount=200)]!

With the north, east, and west explored, it is decreed by the boqorka that the riders be sent south!

Non-Actions
tbd
News & Rumours
News
[104-105] The young riders of the Dhulciran, as they always have, venture forth, forming great raiding parties that rove the land. As it has been since the Dhulciran of Shafarstan were united, the raiders accept the 'suggestion' that they rove away from the land the boqorka rules. After the rich rewards of the raids into Kherson, many raiders once again choose to make the long journey north, once again bringing terror to the villages and small towns of the region.

[104] With the first expeditions of the boqorka's royal army successfully complete, many problems that arose during the twin campaigns are addressed, but many more are as of yet unsolved. Primarily the manner in which leaders within the army are chosen — the most popular riders rising to such positions rather than the most competent.

Rumors
[104]

Arcanitect
2015-11-13, 01:43 PM
Nevarri League

http://s24.postimg.org/lfujm9aat/Nevarri_Flag.png

Ruled By: Lugal Annan
Actions for Round 3:

Diplomacy: Colonize region 35 (Roll: 14 - success!)
Diplomacy: Colonize region 171 (Roll: 13 - success!)
Diplomacy: Fabricate claim to region 173
Diplomacy: Fabricate claim to region 34
Military: Raise 1 land unit in Nevarr





Lugal Annan has taken the historic step of offering Nevarr's nomadic people their own representative on the Council. As many of these people travel between Nevarr and the neighbouring regions, this is hoped to lead to closer ties with the regions to the north and south.
Nevarri merchants and officials have followed up on this by establishing trade and diplomatic relationships with these regions - some are even beginning to discuss the possibility of joining the League.


Current Stats:
Age: 38 years

Diplomacy: 4
Military: 3
Curiosity: 5
Faith: 1
Luck: 3

(Rolls) (http://www.giantitp.com/forums/showsinglepost.php?p=20075905&postcount=209)

Expected improvements: Diplomacy +2

BladeofObliviom
2015-11-13, 08:06 PM
Kroznat League
Mirzahib Shou Al-Riku

Actions:

[Diplomacy] Establish Federation (2/5)
[Diplomacy] Stabilize Region 30, establishing proper governance over the savages! (Roll = 13) (http://www.giantitp.com/forums/showsinglepost.php?p=20076918&postcount=211)
[Curiosity] Join the Luskan Trade Network, adding regions 6 [Steel] and 3 [Witchweeds] to the route.
[Military] Conquer Region 7!
[Military] Raise 1 naval unit.



placeholder




Current Stats
Diplomacy: 6
Military: 5
Curiosity: 4
Faith: 2
Luck: 2


Expected Stat Bonuses:
Diplomacy +1
Military +1

DoomHat
2015-11-14, 05:55 AM
[Fantastigoria]
[The 12th Maestro della Aeternum]
https://41.media.tumblr.com/eb8670e53fe507827dce46e436b7abf7/tumblr_nun8mlsOS01skwqimo1_540.jpg


Round 3 Actions: ROLLS (http://www.giantitp.com/forums/showsinglepost.php?p=20074598&postcount=203)

[Diplomacy]: Press Claim on Region 70 [2/2] {16}
[Diplomacy]: Attend Event (The Summit of Tir Gwydr)
[Diplomacy]: Change Fantastigorian cultural norms to make hospitality more complicated as it relates to inviting someone into one's home after sunset. {16}
[Diplomacy]: Popularized great works of Fantastigorian Theater in The Autumn Courtlands of Tir Amser. {17}
[Curiosity]: Investigate Mysterious Deaths in Fan'Gourmet {10}




Vampires, how do they work?
Trying to discover which nearby nations are the most beautiful at heart, so as to better support them.
Showcasing quality and value of foreign art/thought to natives of Autumn Court through cultural foothold in Spring Courtlands and invitation of a certain Duksae to return.
It's now unacceptable to enter a Fantastigorian home that is not one's own after dark with the intention to dine then in; certain complex exceptions and ritual etiquette may apply. "Clearly this is just another Great Black Bird situation, as in times of old. A supernatual terror is clearly punishing us for being insufficiently beautiful in the way we handle inviting people into our homes at odd hours of the night?", says one Fantastigorian bard, genuinely unsure as to whether he's being sarcastic or literal.





Current Stats
[Diplomacy (8)] [Military (3)] [Curiosity (5)], [Faith (4)]

Expected Stat Bonuses
{+2 Diplomacy}

Rexleox
2015-11-14, 09:32 AM
Petravolan
Alpha Maear Dunadrad of The True Crown

Actions:
[Faith] Finish construction of The Great Temple Deutus. [5/5]
[Faith] The Great Temple hosts its first ceremony proclaiming the word of Deutus.
[Military] Noticing the expansion of other armies of the world the Rexline feel they will need to defend themselves sooner or later [+1 Land Unit]
[Military] ^^^^^^^^^^^[+1 Land Unit]
[Diplomacy] The Rexline feel that their brethren in region 25 should not be alone and offer to colonize their land bringing gifts of medicine.(9 Total)

News and Rumors
After 4 years of construction The Great Temple of Deutus has finally been completed and is more extravagant than anyone had previously imagined.
With the meeting of more Rexline outside their boarders in Region 25 they are exited to learn about others like them and their ways of life.

Ruler Information
Alpha Maear Dunadrad of The True Crown
22 Years Old

Current Stats
Diplomacy:2
Military:5
Curiosity:3
Faith:7
Luck:1

Expected Stat Bonuses
Faith+1
Military+1

ZakThar
2015-11-14, 10:51 AM
The Island Nation of Melrakki-ey
Current Chief- Zin'Aii Refr

Actions:

[Diplomacy] After many talks and meetings between the Refr tribe and the inhabitants of region 238, a marriage is arranged and agreed upon by the two nations, in hopes of bringing forth a peaceful union of the two nations. Zin'Aii Refr holds an impressive ceremony, which takes place in the Great Hall of the Refr Tribe. A wedding between Zin'Aii's second daugher, Ann'Aii "Annie" Refr, and Nim Fryst, first son of the leader of region 238. Pressing claim on region 238 (roll (http://www.giantitp.com/forums/showsinglepost.php?p=20075167&postcount=207))
-------------------------------------------------------------------

[Curiosity] Zin'Aii Refr wants to know what lies to the south, since a coast can be seen from the island they call home. He has an exploration party attempt to sail to the lands beyond the channel, in hopes of finding more wondrous lands. Exploration of coastal region directly South of region 240 (roll (http://www.giantitp.com/forums/showsinglepost.php?p=20075167&postcount=207))
-------------------------------------------------------------------

[Curiosity] With the disappearance of the mystery island from view of their island, Zin'Aii feels that it is safe for the time being to send out more than just the one group of explorers. He has another group set out for the coast to the south east of Melrakki-ey, perhaps they'll find something the others don't. Exploration of coastal region directly South East of region 240. (roll (http://www.giantitp.com/forums/showsinglepost.php?p=20075167&postcount=207))
-------------------------------------------------------------------

[Diplomacy] Work continues on the major trading hub being built in the bay known as Magi. (The Magi Natural Harbor Trading Post) [3/5] (Region 240)
-------------------------------------------------------------------

[Diplomacy] Workers put in some major overtime to try finishing ahead of schedule, for the major trading hub being built in the bay known as Magi. (The Magi Natural Harbor Trading Post) [4/5] (Region 240)
-------------------------------------------------------------------


The Melrakki celebrate high hopes that they may soon have united their whole island chain under one banner. There are already groups of travelers visiting their newly joined territory of Vestan Melrakki-ey.
-------------------------------------------------------------------

Rumors
With the continued attempts of the Ancerins trying to sway the northern islanders in their own favor, and unconfirmed intel that the Ancerins are building up a navy, rumors have been going around on the island of Melrakki-ey about the possibility of needing to defend themselves and the trading post they are working on. Many Melrakki inns and taverns have petitions going around for the citizens to sign as to whether or not they think this is a credited threat or if people are just overreacting.
--------------------------------------------------------------------

With more travelers from Melrakki-ey visiting Vestan Melrakki-ey, there have been highly unconfirmed reports of what they are calling the sounds of a "ruby dragon," which can be heard growling through the ruby mines. The natives of Vestan Melrakki-ey say it is simply the sound of their miners at work, and is nothing to worry about.
--------------------------------------------------------------------


Chief: Zin'Aii Refr
Current Stats:

Diplomacy: 7
Military: 5
Curiosity: 6
Faith: 3
Luck: 6

Expected Stat Increases:

Diplomacy +1
Curiosity +1

Elemental
2015-11-14, 06:34 PM
The Grand Principality of Anceris
Grand Princess Alessandra de Altan

With the recent success of the Pearl Throne's diplomatic ventures, the Grand Princess authorises that said ventures continue unabated. The Lord High Admiral meanwhile is tasked with overseeing the expansion of the Ancerin navy should the need to protect these acquisitions strike sooner than expected.

1: [Diplomacy] The rapport Commodore Jehan has built up with the leaders, both civic and military, of the previously unknown island has proven to be invaluable as documents concerning their expression of fealty toward Anceris are being drafted, though it is likely that it will take some time for the final revisions to be agreed upon. Press claim on Region 68. Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20076246&postcount=210)
2: [Diplomacy] Lady Vasilescu, having received word from her contacts among the local populace of Melrakk intervention in the region, begins a whirlwind tour of the island visiting nobles, influential commoners, military leaders and holy men and women in order to persuade them to join with the Grand Principality through both careful rhetoric and well placed bribes of gold and jewels. Press claim on Region 238. Roll: 10 (http://www.giantitp.com/forums/showsinglepost.php?p=20076246&postcount=210)
3: [Diplomacy] Despite his failure on Melrakk, none seriously blame Lord Ferrador for not bringing the western half of the island under Ancerin rule and so he is given a chance to redeem himself closer to home. However, Alessandra also dispatches Contessa de Acone to the same region just in case Ferrador stuffs up. Colonise Region 275. Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20076246&postcount=210)
4: [Military] Under the skilled eye of the Markísio Siva and his team of master shipwrights, a new fleet is launched within record time, including a new flagship, The Star of Azand. Raise one naval unit.
5: [Military] The shipyards continue working over time and yet more ships are launched and numerous older ships are brought back into fighting form. Raise one naval unit.

Projects currently on hold: Imperial University of Azandria [2/5], Naval Academy [1/2]

Alessandra de Altan - 39

Diplomacy: 5
Military: 6
Curiosity: 6
Faith: 3

Expected increases: +1 Diplomacy, +1 Military

Many at court have expressed their thanks that they are currently not the Lady Vasilescu given her less than stellar performance and the severe annoyance the Grand Princess feels towards this turns of events. Given the considerable sum already expended bringing the region under Ancerin dominion, Lady Vasilescu is ordered into functional exile on the island north of Melrakk. She is not to return to Anceris until she brings the region before the Pearl Throne, through any means at her disposal.

There is joyous celebration at the Opalis and in the city of Azandria for Vitale de Altan has finally married. The lucky bride is Anna Vasilescu, a choice some consider unusual under the recent disgrace of her cousin. However, many more consider it perfectly acceptable as the Vasilescu family is an old and noble family who have long served the Throne willingly and wholeheartedly and all agree that the young couple seem smitten with one another.

On his return from Tir Gwydyr, Adrian Dalca brings news both worrying and welcoming. Out of respect for the Maestro's position, he does not make it widely known to the Court that he defaced himself before Lady Autumn and delivers his report in private to the Grand Princess. She is deeply concerned about the continuing, and apparently growing, arrogance of the Aeldir in their dealings with people from beyond their island. The War in Geshemafar shows no signs of stopping and their are murmurs among the more militarily inclined nobles of Anceris perhaps involving itself to bring a heavy dose of humility to the Aeldir. Most however consider this option as being likely to end in political and military disaster though there is growing support for a formalised defensive pact with Fantastigoria.
On a more positive note, Adrian brings news of Avonlea, a realm apparently as civilised as both Anceris and Fantastigoria. Alessandra promptly sends a polite letter of introduction to the Avonlean Queen in the hopes of fostering positive relations.

Dracolon
2015-11-15, 02:04 AM
http://i380.photobucket.com/albums/oo249/Dracolon/4bdabb76-ef79-4ec5-b665-b8dfc85ab75b.jpg
Round 3 - The Preeminence of Hortis
279, 280

Fluffy Stuff
Delphi Sharpclaw has given birth to a healthy Duaghter! The little one is named Thersha, and has her mother’s face and her father’s piercing gaze. She is written into the lineage of the Nitent’oculis as first in line.
The spring girl Blayne has been granted a guard of Shadow cats to escort her on a tour of the region stops include the coast and the growing Arborealis Grove.
The architect from the clans has been contracted to construct a series of stone bridges to span the river separating the southern region. These bridges are expected to aid in further contact between the regions.
Hunters and shamans have started a number of traditions surrounding the great hunt. None since the king have managed to slay the beast and many struggle to gain the spirt of the hunts blessing with no avail. Interest in the area wanes for a while but like the tides news of increased sightings attracts people back including many new craftsmen looking for work in the north.

With the surge of skilled craftsmen in the area many start selling trinkets and other adornments to prove their skills to local land holders. After a time some begin to claim that their trinkets will garner favor from the great beast and enjoy the increased sales. Shamans discourage visitors from supporting this, mostly claiming only those true to the hunt will earn favor not those who throw instinct to the wind for wood and bone. However, until another hunter claims a pair of prize horns from the beast it is likely that equal portions of visitors will try the two paths wishing either rumor to be true.

The king sends additional nobles to the area to act as judges in disputes over these trinket shops and other matters in the area and is quickly asked to build a more permanent home for the local judiciaries. He takes this into consideration as well as supporting a petition for setting up a program to approve local vendors. This group that is approved consists of local nobles who own the lands, elder shamans, and oddly an arch druid. Some fear they will prevent a true favor from being found, but the value is quickly proven as the number of scam and fraud claims in the area drastically drops.
More and more faithful find the grove each cycle of the moon, pilgrimages are made into traditions and the limited resources and space of the grove are stretched out more and more. Feeling the need to expand on the foundations laid the arch druid of the grove moves to prepare more permanent accommodations for the constant stream of guests.

The arch druid of the grove continues his hard work and asks that the order of druids donate much of their time and manpower to improve life for those in and around the Mother Tree’s grove. Following his lead many new walkways are laid out and paved, as well as new rest stations and sleeping huts built. Farms and local ranches are supported and expanded as well to help supply the grove with food and furs.

Sick and wounded have also started coming to the grove hoping the peaceful area will help them. The arch druid works with apothecaries to build additional herb gardens and requests help training new herbalists and medics. Limited by his coffers and influence to the locals it is a blessing when additional funds from the capital arrive towards the end of 104, the funds help tremendously with the expansion efforts and the grove grows steadily on.
Mechanics Stuff
King Adriendel Sharpclaw
Diplomacy: 3
Military: 2
Curiosity: 5
Faith: 7
Luck: 5

1. [Faith]The horns of the great beast inspire crafters from the local populace. Within the year it is almost unheard of for a local building not to have wooden replicas of the antlers over every entry way. Elacervus’ Run (3/5)
2. [Faith] Paths are paved between the meditation pools and the various entry points. Smaller trees that cannot compete with the avatar are cleared away and the wood used to make simple shelters for the faithful. Arborealis’ Grove (3/5)
3. [Military] Growing concerns from the buildup of forces to the North and West prompt the king to create another legion of Ceratogaulus Shield Bearers. (1 Land Unit in 280)
4. [Military] Shield Bearers are a sturdy wall for the land but to balance the harmony of the army the king requests for a chowder of Nitent’oculis be trained into Shadow cats, marksmen trained to strike at the sides and rear while enemies are distracted by the Ceratogaulus. (1 Land Unit in 280)
5. [Diplomacy] The king sends a small band of nobility escorted by shield bearers to discuss the benefits of joining with Hortis to the people of 278. Roll=[7] [TN:12] ( http://www.giantitp.com/forums/showsinglepost.php?p=20077348&postcount=212)

Continue work with the Wandering Clans on a defense pact for mutual protection.
Detatched from the war so far from their shores the people of Hortis have found the Spring Girl an interesting guest, especially since her height never seems to change.
Faith: +1
Military: +1
Luck: +1

QuintonBeck
2015-11-15, 09:19 AM
End of Round Three

Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

QuintonBeck
2015-11-15, 10:27 AM
Round Four: Begin!
Years 106-107 of the Aenic Calendar

Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

Good luck!


Rules Changes!

Military losses will be rounded to the nearest 1,000 instead of up to the nearest 1,000

Military conquests will not be subject to the TNs of Diplomatic Colonization but may still be beaten in competition for a region by a higher colonization roll.


Growth!

Mabonde Upepo (R 327) stabilizes beneath the Kingdom of Shafar!

Region 262 stabilizes beneath the K’juuda Khalifate!

Region 30 stabilizes beneath the Kroznat League!


Investigate!

[105] Kellianth’s Spring Aeldir sent to investigate the mysterious disappearing and reappearing island do not return to port. No further signs of the island are accounted for in the months to follow. As months turn into years it seems conclusive that the expedition will not be returning any time soon.

[106] Of the investigators sent to find whatever man or beast has been committing the heinous murders of Fan’Gourmet only one lives to tell a tale. Though overcome with fear and shaking to his bones the man reports to the Duksae tasked with completing the investigation of

“A glass eyed man, fangs of glowing steel, and a terrible appetite for blood.”

Six days after returning this man disappears from where he was recovering. No one knows how he escaped or where he could have gone.


Colonize!

If you successfully colonize (or conquer) a region, it is your responsibility/privilege to write up the region and post it in the OOC for approval by me. Until it’s approved, the details don’t exist.

The Aeldir of Spring successfully colonizes Region 853!

The Kingdom of Nand successfully colonizes Region 2!

The Kingdom of Nand successfully colonizes Region 4!

The Dynasty of Escaye successfully colonizes Region 176!

The Dynasty of Escaye successfully colonizes Region 177!

The Prevazan Artistry successfully colonizes Region 42!

The Geshemefar successfully colonize Region 21!

Adrax Awaria successfully colonizes Region 140!

The Nevarri League successfully colonizes Region 35!

The Nevarri League successfully colonizes Region 171!

The Ambrose Ascendancy successfully colonizes Region 53!

The Ambrose Ascendancy successfully colonizes Region 54!

The Grand Principality of Anceris successfully colonizes Region 275!

Avonlea successfully colonizes Region 81!


Claim!

The Nevarri League sets plots into motion to turn the local powers in Region 173 towards fealty and subservience to the Nevarri capital. The local lord in possession of the armies of the region remains wary of the outsiders and a potential loss of his power within the region. Progress is made despite this and marriages and contracts between various individuals lordlings grants the League a foothold in the region.

The Nevarri League sets plots into motion to turn the local powers in Region 35 towards fealty and subservience to the Nevarri capital. Progress is made and marriages and contracts between various individuals lordlings grants the League a foothold in the region.

The Dynasty of Escaye concludes agreements with the Prophet Avlen and the rogue Zaj’s cult followers and the land they claim in Alithis (Region 148) is integrated into the Dynasty! [Claim 2/2]

Fantastigoria, using its shared culture and religious history with the trolls of ChornOstrav (R70), concludes its absorption of the the region! [Claim 2/2]

The Prevazan Artistry, using their well placed advisors and diplomats within the court of the sovereign’s court in Region 43 begin to whittle away at the direct crown authority, redirecting it back to Prevaz and making the region more reliant on Prevaz influence and direction. [Claim 1/2]

The Island Nation of Melrakki-ey begins its plan to integrate the native people of Region 238 into the government of their southern neighbors. Progress is slow, but steady as they begin to turn the locals into a subsidiary realm. [Claim 1/2]

Commodore Jehan of Anceris proves himself a capable diplomat and statesman as inroads are made in Region 68 to convince the natives to seek unification with the Grand Principality. Conversations are still ongoing as the local military still balks at the idea of turning their forces away from defense of the region itself and over to foreign power but the nobles responsible for their payment and furnishings are swayed by the promises of wealth made by the Ancerin. [Claim 1/2]


Convert!

Region 37 now contains a Minority Doctrine of the Nine Candles!

Avonlea now contains a Minority Grand Church of Daen!

Northern Aardrosil now contains a Majority House of the Pale Lady!

Brey-An now contains a Minority House of the Pale Lady!

The attempted squelching of Doctrine worshippers in Tannan by the Grand Church of Daen and the terrorism of Daen followers prompts more locals to take up the Nine, preaching throughout the region of the Doctrine. Many of these street ascetics preach of the necessity for the Vincehin to make a stand for the Church or for the Doctrine TN: 12 resist Doctrine Majority


War!

[104] The Primus Imperium conquers Region 59! If the region isn’t stabilized soon it could prove troublesome!

[104] The Great Clans of Nifhel conquer Region P6! If the region isn’t stabilized soon it could prove troublesome!

[104] Northern Aardrosil conquers Region 268! If the region isn’t stabilized soon it could prove troublesome!

[104] Northern Aardrosil conquers Region 269! If the region isn’t stabilized soon it could prove troublesome!

[104] The Kroznat League conquers Region 7! If the region isn’t stabilized soon it could prove troublesome!

[104] The Fiid conquer Region 37! If the region isn’t stabilized soon it could prove troublesome!

[104] The armies of the Primus Imperium through a careful plan and advancement are able to establish a quasi-concrete amount of control in the desert. At least for the first year. After that however supplies begin to run low and the relentless sun beats down on the warrior women of the east. If the Imperium expects to hold this empty region it will need to be supplied with food, metal, and some form of hydration. The armies report they can hold for a little longer but soon they will be forced to retreat if resources aren’t sent.

A great tower is marked at the center of the region but remains a mystery. While a small expeditionary force is sent to survey the mysterious black tower this team doesn’t return and further exploration is halted until orders and supplies to carry out such a mission come from the High Queen herself.

[105] The Kingdom of Nand finds fierce opposition in their western neighbors. Relying on local knowledge of the terrain and support, both given and taken from the common folk, the small army of the region is able to oppose the stronger Nand force. The constant struggle prevents the Nand from establishing anything close to a solid foothold in the region but after a year and a half long campaign the commander of the region's troops is at last captured. This capture alongside the constant attrition on the region's small force ends the organized opposition to Nand expansion. Nevertheless, efforts will need to be continued, militarily or diplomatically, to actually bring the region into the Kingdom.

Nand Attack Roll: 5
Military: 4 (King Kusal)
3 Land Units
Total: 12

Region 51 Defense Roll: 11
Military: 2 (Lord Isber)
1 Land Unit
Total: 14

The Kingdom of Nand loses 1 Unit
Region 51 loses 1 Unit and Lord Isber is captured in the Nand retreat.

The Kingdom of Nand fails to conquer Region 51 however the battle leaves the region defenseless and the local leader of the opposition is captured by the Nand.



[105] Fighting is fierce in Region 14 between the Summer Aeldir and the Geshemefar coalition of locals and soldiers from the Tillwell. It takes every bit of manpower the Aeldir can provide but at last after an extensive campaign and grueling advances a decisive battle is had along the region's western coast. The Gesh coalition is destroyed but Lord Summer's battle plan's destructive and vengeful nature dooms his own troops as well. When the clashing of steel and hails of arrows end there are few left alive on either side. The region is secured for the Summer Aeldir at last and the Geshemefar is forced to flee but at significant cost to both sides. The region will be in need of stabilization following it's conquest if the Aeldir wish to keep it.

Aeldir Attack Roll: 15
Military: 8 (Lord Summer)
2 Summer Units
2 Entrenchment
Total: 27

Region 14 Defense Roll: 13
Military: 5 (King Yrondil)
1 Region 14 Unit
2 Tillwell Units
Total: 21

Region 14 loses all 1 units but the empty field allows King Yrondil to escape to the Tillwell. (General gained in Tillwell: King Yrondil Military 5, available for 4 rounds including round 4)
The Tillwell loses all 2 Units.
The Summer Aeldir lose all 2 (1 Land, 1 Naval) Units the empty field allows Lord Summer to return to Aeldir holdings.

Aeldir of Summer conquer Region 14


[105] With a larger army, namely the great Winter armada, and opposition lacking the support of the Geshemefar the local king, Hersh, and his warband is defeated soundly. The Winter Knights lose a number of their order in the land battle but none of the local militia escape alive and King Hersh is captured and brought before Lord Winter for the Aeldir lord to decide what is to be done with him. The region is now under the control of the Winter Aeldir but the region will be in need of stabilization if the Aeldir wish to keep it.

Aeldir Attack Roll: 15
Military: 7 (Lord Winter)
5 Winter Units
Total: 27

Region 16 Defense Roll: 14
Military: 3 (King Hersh)
1 Region 16 Unit
Total: 18

Region 16 loses all 1 units and King Hersh is captured
The Winter Aeldir lose 1 Land Unit

Aeldir of Winter conquer Region 16


[105] Adrax Awaria answers the call for aid from the populace of Region 138, seeking to relieve their region through an attack on the Hakeber capital. Lady Commander Swahi, head of the newly formed Military Junta, turns her attention away from 138 to the south and to the defense of her capital, leaving a subservient general to deal with the southern region. It would prove to be too little however, as the Adrax Awarian forces had already established an advantageous position in Hakeber and as the armies under Swahi returned they were forced to fight a losing battle. Swahi was captured and all her forces killed or taken captive by the victorious Adrax Awarian army.

In the southern region the armies under Swahi's general are confronted with a tactically far superior commander and despite their best efforts are soundly defeated. Unfortunately for the region and the commander the ploy employed was reliant on sacrificing a number of local troops to inflict defeat on the larger force and the commander was captured by the fleeing forces. It was desperately hoped this would lead him back to an occupied Hakeber and release to Adrax Awaria.

When the beaten and retreating forces under Swahi's general return north and find Swahi captured and their homeland occupied they surrender rather than fight again or attempt to flee, tired from the long march. The troops pledge themselves to Adrax Awaria and release Lord Eridus to Jack to do with as he will.

Hakeber (Region 139) is captured by Adrax Awaria and will need to be stabilized.

Region 138 peacefully pledges itself to Adrax Awaria for relieving it from Hakeber assault.

Region 138
Hakeber Attack Roll: 13
Military: 2.5 (Lass General Patoo)
2 Land Units
Total: 17.5

Region 138 Defense Roll: 10
Military: 8 (Lord Eridus)
1 Land Unit
Total: 19

Hakeber loses 1 Unit
Region 138 loses 1 Land Unit and Lord Eridus is captured. However, the Hakeber troops returning to their homeland after their repulsion find their land captured by the Adrax Awarians and bend the knee to avoid slaughter, turning over Lord Eridus in exchange to the Adrax Awarian people. (General gained: Lord Eridus Military 8, available for 4 rounds including round 4)

Region 139
Adrax Awaria Attack Roll: 18
Military: 6 (Grand Sheep Jack XII)
2 Land Units
Total: 26

Hakeber Defense Roll: 14
Military: 5 (Lady Commander Swahi)
2 Land Units
Total: 21

Hakeber loses all 2 Units and Lady Commander Swahi is captured.
Adrax Awaria loses 1 Land Unit

Region 139 is conquered by Adrax Awaria and for relieving their bedraggled flank Region 138 pledges itself to Adrax Awaria as well.



Terror!

105 The Maestro of Fantastigoria, mask and all, disappears! His ship arrived back in Fantastigora unaware their leader was even absent and no one seems to know where the Maestro has disappeared to! It seems clear he will not be able to run his country in these coming years be he alive or dead! (Roll a new or temporary leader for applied stats in Round Four)

106 The Lerr buck under the Fiid occupation. Political marriages often end in the death of one or both partners, squires taken from the Lerr and put under Fiid kill their knight so often it has become a macabre joke to refer to any murder as a Squiring. The marriage between the High Tirk and House Jahim is shockingly accepted by the Lerr family but many suspect this simply to be a plot to end the High Tirk within his own bedchambers. (Region 40 is in unrest)

106 K’juuda’s efforts to contain rebellion prove successful with the meeker silver miners of the west but the horselords from whom K’juuda is descended still buck at his attempts to curtail their rights and force them into subservience beneath him! (Region 263 is in unrest)

106 Without any attempt to restructure and incorporate the region beyond the installation of a military governor following the successful subjugation of the population local leaders begin to conspire in clandestine meetings against the League. Military personnel and members of the governor’s staff suffer mysterious accidents, some lethal, that local authorities habitually fail to address. The installed governor has taken severe precautions, traveling with an honor guard of fifty men and his letters to Krozna speak of his belief that the region will rise up if they are not addressed to their satisfaction soon. (Region 29 is in unrest)

106 Finding allies in the dissatisfied clans beneath the Shafar and willing to offer marriages and alliances with these dissatisfied and armed subjects of the boqorka the people of Mabonde Ya Kijani strain under foreign rule and attempts by the Shafar to expand their influence meets resistance at every turn. With unstable support from the other clans it seems unclear if the Shafar can capably expand their influence outside their homelands! (Regions 252 is in unrest)

107 After the failure of investigation by Fantastigoria the murders of Fan’Gourmet only increase in occurrence. A death once every two weeks becomes the norm, the scenes all identical in form of death, but the pattern of victim and geography unclear. At one end of the region for one incident and then the other by the next, a distance unwalkable by any mortal. The people of Fan’Gourmet live in a dreadful fear, the cultural reorganization seemingly ineffective. Even now with every citizen refusing to open their doors after dusk the murders continues to happen in homes without any signs of forced entry. The people plead for an end to this death though some fear the disappearance of the Maestro bodes doom for them all the region remains stable, for now.


Explore! New Map!

http://i733.photobucket.com/albums/ww337/QuintonBeck/E2%20Map%20Round%204_zpssgapyfr1.jpg (http://s733.photobucket.com/user/QuintonBeck/media/E2%20Map%20Round%204_zpssgapyfr1.jpg.html)

Avonlea explorers discover Region 76. The region contains a [Minor] Undefined resource and a population of 943,000.

Avonlea explorers discover Region 80. The regions contains a [Minor] resource of Silver and a population of 641,000.

Nifhel explorers discover Region P7. The region contains a [Minor] resource of Platinum and a population of 432,000.

Nifhel explorers discover Region 229. The region contains a [Good] resource of Horses and a population of 479,000.

Nifhel explorers discover Region P4. The region contains a [Minor] resource of Bears and a population of 600,000 which includes a standing army of 4,000 raised in response to rumors of the Great Nifhel Threat.

Adrax explorers fail to find any indication of a region beneath 140.

House Materius of Primus discovers Region 58 containing a [Good] amount of Steel and a population of 712,000.

House Bestius of Primus discovers Region 47. The region contains a [Minor] amount of Goats and a population of 653,000.

Prevaz explorers discover Region 41. The region contains a [Minor] resource of Linen and a population of 702,000.

Shafar explorers discover Region 328. The region contains a [Minor] resource of Arak and a population of 612,000.

Five Tribes explorers discover Region 23 which contains a [Minor] resource of Peanuts and a population of 682,000.

Five Tribes explorers discover Region 103 which contains a [Minor] resource of Gold and a population of 812,000 which includes a standing army of 2,000.

Melrakki explorers discover Region 241. The region contains [Minor] resource of Coal and a population of 712,000.

Melrakki explorers discover Region 245. The region contains a [Minor] Undefined resource and a population of 823,000.

Ambrosan explorers discover Region 50. The region contains a [Minor] resource of Dates and a population of 712,000 which includes a standing army of 2,000.



Other!

[106] A travelling carnival under the name “Dr. Dranzel’s Spectacular Travelling Troupe” has made waves with the common folk of the Preeminence of Hortis and the Wandering Clan. It is said that the half-monkey half-lizard sideshow is of extreme interest and worth the copper, but the witch offering blessings to individuals is the real show stealer. From fixing a broken leg, to curing gout, and according to one especially outlandish and inebriated story, granting the power of flight are all well within the witch's power. The carnival is currently set down along the border between Conlarbores and Western Aladar.

[107] Tiramisu becomes a popular dessert choice in Hess Tannan. Competitions between confectioners reach such intensities that local magistrates begin to impose heavy taxes on the production of coffee driving the small industry out of business and ending the vicious competition.

Gengy
2015-11-15, 10:29 AM
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/SpringCBan2c_zps8t8gm5uf.png

Actions:

<Curiosity> Worried for the people of Fantastigoria, Lady Kellianth offers to assist with the investigation of the strange murderer in Fan’Gourmet. Upon her offer being accepted, she sends a team of investigators to Fan'Gourmet to help track down this 'Glass Eyed Man'. (roll: 15)
<Curiosity> Worried for her friend the Maestro, Lady Kellianth offers to assist with the investigation of his disappearance. Upon her offer being accepted, she sends investigators to start with Tir Gwydr, and work their way along the travel path back to Fantastigoria. This team is to not stop until something - anything - about the whereabouts of the Maestro is known, even if it takes years. (roll: 13)
<Military> Satisfied that Lord Summer and Lord Winter have the war with the Gesh in hand, Lady Spring turns her attentions to the thieves whom have continued to steal from the Aeldir in recent years. She sends a Deucant Lexion and Spring Snekkja, led by the Spring Boy Sir Frywd, to claim the island to the south. (1 Land Unit, 1 Naval Unit, 1.5 Leader (1/2 of Mil 3), attacking Region 12; total bonus +3.5)
<Military> In order to support the efforts of the Aeldir Courts, Lady Spring appoints another group of spear-wielders as a Deucant Lexion (+1 Land Unit)
<Diplomacy> Work to establish and finalize the details and responsibilities of specifically Kellianth Beagen and the Spring Court under the Rose Contract (Federation 4/5)

Links to Rolls: Investigations (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20079214#post20079214)


The Spring Court girls are still writing letters to Lady Spring, but they seem to be mostly about nonsense and gossip commonly found in the regions they are in.
THIEVERY! Kellianth Beagan is positively appalled at the actions of the Luskans. She was impressed by their clever ruse two years ago that frustrated Lady Autumn, but these most recent actions of blatant theft from lands under Aeldir governance is just one step too far. Most displeasing to Lady Spring, the Luskans have not even attempted to hide their subversion of the trade goods, boldly claiming that they are on some kind of 'Luskan Trade Route'.
Lady Kellianth is also quite troubled by the disappearance of the first scouting party for the mysterious island. She sends letters off to the other seasonal leaders for their advice on handling the matter.
Tir Xungla is apparently full of wild animals, led by a single Aeldir! Spring Court boys and girls are given permission to travel to the new island, and learn more about it from the Salvax Ri, the Wild Lord. In order to learn to communicate with the Salvax, many of the Spring Court take up this chance to travel from Tir Amser.
Though it is Lord Summer attacking Tillwell, a Spring Court boy is seen at the battlefield, bobbing and weaving through the fighting. Many times, the Spring Court boy gets very close to the defending Gesh; the rumor is he is wearing a rather dashing hat, in the same style as Gesh nobles from several years ago. Before being turned away with the threat of weapons, he seems to be screaming, "I've come to return the hat!"
The Xungla Crystals that have been found are of all different shapes and sizes, and their curious ability to provide light is quite interesting to the Spring Court. What has Lady Kellianth excited, however, are the very unusual runes found, as though carved, into each crystal.

http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Xungla-Crystal-Runes_zpsyjvbgwf0.png






Kellianth Beagen
D
M
C
F
L


Current
5
3
6
1
8


End of round 4
0
0
0
0
0


End of round 3
1
1
0
0
1


End of round 2
1
0
1
0
1


End of round 1
0
0
2
0
1



Initial Stats

3

2

3

1

5



New Ruler Next Round

Expected Stat Bonuses:
+1 Military
+1 Curiosity

Aedilred
2015-11-15, 10:45 AM
http://i7.photobucket.com/albums/y287/athelassan/Empire/Nanda%20Oriflamme.png


http://i7.photobucket.com/albums/y287/athelassan/Empire/Aiman%20Avestan%20script%20small.png

Kingdom of Nand
Round 4 | 106 - 107

News and Rumours
Things are quiet so far...


The royal procession snaked along the road, though to call it a road was to give the track undue flattery. Despite desultory efforts of the setrapan near Jangai itself, decades of neglect had left enough of the surface missing, whether through wear or scavenging by locals for their own purposes, to leave it scarcely better than trekking across open country. It was, nonetheless, better, and so they stuck to it regardless.

One of the rearguard thumped up alongside the column, the rider turning slightly to give a slight salute to the queen as he passed, but only stopping when he reached the commander at the head of the group.

“Riders to the rear of the column, anoban.”

Firouz turned slightly in the saddle to regard his junior officer. “Numbers? Insignia?”

“No insignia we could see, sir. We have no word on full numbers, but at least ten, with the look of steel about them.”

Firouz nodded. “Take two additional men to the rear, and give the order for all riders to stay alert. You're in command back there, Karim. In the meantime I shall speak to the queen.”

“Sir.” Karim turned and headed back down the line, giving his instructions.

“Is there a problem, commander?” the queen asked as Firouz drew alongside her litter.

“I hope not, shabana, but there is no sense in taking a chance. Riders have been sighted to the rear of our group; I recommend that your person and the civilians remain in the centre of the column at least until their intention can be ascertained. In all likelihood they are merely fellow travellers.”

“As you say, commander.” She waved over one of her attendants. “Bring all my household to surround the litter, none on the outside of the column.”

Within a few minutes the straggling group had transformed itself into a more obviously military formation, the royal guards surrounding a central group of civilians and pack animals, together with the royal litter.

Eraneh noticed one of her junior officials glancing around slightly nervously, and beckoned him over.

“It's Kusal, isn't it?”

“Yes, shabana.”

“There is no need to be frightened. Sardapan Firouz has my complete confidence.”

“I am not frightened, highness.”

“There is no shame in admitting it. If you have not seen battle, it is only natural that the prospect of attack would induce nervousness.”

Kusal looked slightly incredulous. “Who would attack the royal banner? The queen herself?”

“Bandits,” a sergeant grunted from nearby. “Or worse. Both are possible out here.”

“Invaders from the west, then?” Kusal twisted to address the sergeant.

“Perhaps,” the man said, though kept his further thoughts to himself.

“Forgive Davoud,” the queen said, gently. “He has a dour and pessimistic manner. It will not be long before we are back in Teyasi, I am sure.”

That likelihood seemed to recede a moment later as another rider pounded past, and held a hurried conference with Firouz. The savaran scowled and hauled his reins around, turning his mount back towards the queen.

“Shabanah, I-”

She cut him off with a quick hand gesture. “Firouz, you are entrusted with my safety. If you believe we are under attack, you need not ask me for permission before taking action. Give orders and I shall follow. We can worry about the formalities when we are all safe.”

“Thank you, highness. In that case-” he glanced around - “I might suggest that shortly we abandon your litter and you ride. It will be less comfortable, but faster.”

“As you say, savaran.”

Firouz gave a grim nod, and turned away. “Pick up the pace!” he called. The riders kicked their heels, jostling the flustered handmaids and mandarins along with them.

Firouz swore and made his way back down the line, grabbing the arm of an officer next to Kusal. “We need to keep the civilians quiet. Our numbers may be the only thing keeping us safe for now, but if they realise half of us are noncombatants that could be curtains. If they cannot maintain military discipline they can at least look like they are ready to fight.” He glanced over to Kusal. “You, boy, can you fight?”

“I have never fought – though I have trained.”

“Do you have a sword?”

“Yes?”

“Then wear it, and tell your colleagues to do likewise. You may not be a soldier, but from a distance you could look enough like one.”

Kusal nodded, then couldn't help himself blurting out as the commander turned to leave. “Savaran.”

“What, boy?”

“What's going on? Raiders from the west?”

“I don't know myself yet, though I have my suspicions. But they're not from the west – they ride thezirins.” Firouz was gone before Kusal could question him further.

“Outlaws, then?” he said to the man at his left.

“Or in-laws, depending whose laws we're talking about,” the man growled. He twisted in the saddle slightly to look behind them. “They're matching our pace.”

Firouz had clearly noticed, judging from his body language, and for a moment he seemed to hesitate. Kusal could understand the commander being caught in two minds: if they were to make a stand, it should be here in the hills, but until they reached open country he would have less idea of their numbers, and therefore the odds facing them.



“Less than an hour until the plain,” Firouz spat, when the rearguard caught up with him, “and still no idea on numbers.”

“We know they have more than us,” Karim replied. “More than we have soldiers, at any rate.”

“But how many more? I'd back us to see off sixty, maybe. A hundred? Not a chance.”

“What are our options?”

“We make a stand here and hope to kill enough of them that they withdraw, or we run for the river and trust we cross it before they catch us.”

“There's a lot of open country to cover before we reach the river.”

“I didn't say they were good options.”

“There's a third.”

“Speak.”

“I remain behind with, say, six riders. Enough to delay them, and buy you time.”

“It's a suicide mission. I can't order that.”

“I don't need your orders, sir. Only your permission.”

Anger twisted in Firouz's gut. Karim was one of his best, a promising young officer; intelligent and observant, and, above all, loyal. To be forced to sacrifice him, let alone the rest of the men he would need, went against everything he believed in, and yet it offered by far the best chance for the queen's escape.

“Do it,” he said, eventually, hating himself for it. “Just before we reach the plain.”

“Sir.”

“And Karim...”

“Sir?”

He found himself unable to express his true feelings. “May Larutir guide your arm, and Jenehuntir find you swiftly when your arm can no longer be guided.”

Karim gave a slight smile. “Don't let her hear you talking like that.”

Firouz spat. “Whatever she might say, if my men are going to go out, I'll have them go out to the tune of their own bloody gods.”



Eraneh, having abandoned her litter as per Firouz's advice, drew her thezirin up alongside his. “What is your plan, savaran?”

“We still have little idea of their numbers, shabana, save that they outnumber us. I cannot risk you in making a stand, so our only option is to make a run for the river.”

“Do you yet know who they are?”

“No, highness, but we can guess. They are no bandits, that is certain. Were they so, they would have abandoned the chase long ago, besides which only the boldest bandits would attack a military column of this size in any case.”

“Assassins, then.”

“I fear so. They will aim to cut us off before we can reach the Buzdarja. Once we are across our passage back east shall become much easier, and we can hold them off at the ford for hours if necessary.”

“If they have the numbers, they will aim to run us down in open country before we reach it.”

“Exactly, highness.” Firouz was impressed by how calmly the queen spoke of these matters. “One of my officers has volunteered to delay them while we break for the river.”

“And you will allow this?” Her eyebrows raised.

“It is my duty, highness. Every man and woman here is expendable to ensure your safety.”

“I should rather fight with my people.”

He frowned. “Highness, if we become embroiled in combat before we reach the river, you will run for the ford, alone if necessary. That is an order, by your own instruction.”

She gave a grim half-smile. “Very well then, commander. Though I hope it will not come to that.”

“So do we all.”

The plains were visible in front of them. “Are you ready to ride hard, highness?”

“I don't have much of a choice, do I?”

“Not if you wish to live.” He raised and dropped his fist, and the whole column lurched forward as the thezirins stretched their legs. One of the soldiers rode alongside the pack beasts, cutting straps on those items deemed non-essential to free them for running, as Karim and his chosen few veered back to guard the pass against those coming from behind.

Firouz did not dare look back, only in part because he did not wish to see his men die. The distant ring of metal on metal quelled any hope he might have maintained that this could be settled without bloodshed. His eyes, like those of his steed, stayed fixed on the horizon and the river where something approaching safety awaited.

It was only when one of the nearby troops swore that he turned to see the group following them, and came to appreciate their full size. He swore himself.

Nearly two hundred thezirin riders were behind them, strung out in a rough semicircle. In a fight, he knew there could be only one winner. More worrying though was that with those numbers they could likely run them down. Already the right wing of the pursuit was pulling forward, almost level with their rearguard, aiming to get between them and the river.

“If we turn now we can have a shot at punching through!” Babur, one of the junior officers, yelled across to him.

“No!” Firouz shouted back. “They would envelop us, and we cannot risk the queen!”

The groups continued to close the gap, as he looked for a chance, any chance, to break ahead and reach the river before the pursuers could get there. Shots were exchanged between the riders on the outmost of each party, and at least one of his men fell to the ground with a yell. They had no chance to recover him.

He cursed and waved, drawing his column off towards the left, back north-west and away from the river out onto the plain. As they drew away, he could see the pursuit party falling off, enough to conserve their energy, though clearly not far enough to abandon the pursuit. As cautiously as he dared, he signalled for his own men to slow too.

“What now?” asked the queen, as the group slowed almost to a walk. “I take it we can no longer reach the river.”

“We cannot, or at least not without taking an undue risk to your safety, shabana. They are shadowing our rear, and if they persist with their current strategy they will doubtless attempt to foil any attempt by us to double back and reach Jangai, or other shelter. They will harry us west until we can flee no more, and hope to exhaust us before cutting us down.”

“Is there no room for negotiation, you think?”

“None, I imagine. They are here either to kill you or to take you captive, and I would imagine the former. If we stop, and allow them to catch us, they will kill us.”

“So what shall we do?”

“We could head south and attempt to find another crossing point on the Buzdarja. We would still be stranded, but it would at least form a defensible position, and might buy us time.”

“You do not sound confident.”

“I am not. They are clearly keen to avoid us finding our way back towards the kingdom proper. If they allow us to head south we might encounter a sympathetic setrapan or even a village who can delay them. I believe if they think we are heading south they will do their best to cut us off: it will only cost us men and steeds.”

“Or we could continue to head north-west, into uncharted territory.”

“Exactly, highness. Moreover, away from the river. We do not know whether there are any fresh water sources to be found. We have enough for perhaps two days, but no more without resupplying.”

“And every day we spend running reduces our ability to fight. Damn them.”

“Forgive me for saying so, highness, but this has been a well-executed ploy on their part.”

“When I find out who's behind it I'll have his balls,” she said, softly. “Still, time enough for that later. It seems we must take our chances and head west.”



It was the pace of the pursuit from that point onwards that was as frustrating as anything, Kusal felt. In the adrenaline-fuelled rush of the flight from the hills, he had felt ready for battle, but since then everything had slowed. They travelled mostly at walking pace, save for occasional bursts when a rider would test them, and were even able to pitch camp for the night, spending an uneasy night within sight of their pursuers' torches. Davoud had suggested attempting to sneak away in the night, but Firouz had had none of it: even if their enemies did not catch them, which was more likely than not, they had little idea of the local geography, and it would be all too easy for the queen to fall into a ravine. Besides which, they were all exhausted.

Shortly before dawn, Firouz came to him.

“Kusal, is it?”

“Yes, sir.”

“We have no hope of getting away to the south or east in any numbers, but we can continue to head west. The problem is that we have no idea what we're running into. I need someone to go ahead of the column and scout for us. Can you do that?”

“I have no experience...”

Firouz spat. “I have thirty men remaining and none of them are scouts, besides which, all of them are bone-tired. I need someone young, with energy and sharp eyes, and a good memory. You're a scrivener or something, aren't you?”

“Or something, yes sir.”

“Then you'll have an eye for detail, and you know how to talk your way out of any trouble you might run into.”

“How far ahead do you want me to range?”

“As far as you believe you can. I doubt you'll have a problem finding us again.”

“Thank you for trusting me, sir.”

“It's your own life on the line as well, boy. Leave now, before they spot you.”

As Kusal rode off into the dawn, Babur approached. “You let the kid go?”

“I need someone ahead of the column in case we run into the river again, and if we have to fight, who'd you rather have by your side, him or one of our men?”

“Fair enough, sir.”



Another day and night passed and Kusal did not return, nor did they find any fresh water. Still their foes hovered, like carrion beasts waiting for weakness to overcome them, loitering just out of range, moving in often enough to drive them on, not allowing them any rest during the day, and little enough during the night, as they slept with one eye open.

Eventually, one of the thezirins stumbled and fell, spilling one of the queen's handmaids to the ground. The creature rose again, but, with both it and its rider dehydrated (as were they all, save the queen and the soldiers, who had been prioritised when distributing water rations), Firouz forbade her to remount. Being reduced to the walking pace of a Nend slowed them yet further, and he could feel the predators nipping at their heels. When enough of them were on foot, their enemies would move in en masse.

It was almost the hour of Elarendeh when the moment came, as the column was marching almost due west into the sun. By now ten of them were dismounted, and the air of hopelessness was almost tangible. Then Davoud was pointing.

“There, sir! A river!”

It was a paltry thing compared to the mighty Buzdarja, but it would be enough, enough for them at least to replenish their water supplies and make a stand. But Firouz knew that as soon as the river became visible to their pursuers, they would charge, and that could be enough to finish them as it was.

Gradually he eased the column forward, increasing their speed. Those on foot were jogging to keep up with the riders, and then the shout came from behind. A trumpet sounded, and he heard the roar as the charge was ordered, then the thump of thezirin feet.

“Run for your lives!” he shouted, and spurred his own steed forward. The queen led the flight, her thezirin still the fittest and best-watered, as had been the intention. Still, their enemies were coming in hard, on fresh mounts and scenting blood. Dismounted maids and mandarins coughed and spluttered and stumbled in the cloud of dust the thezirins kicked up. He was sure he saw some of them fall, but he could not help them.

Babur clearly disagreed, as he turned in the saddle, shaking his head, and drew his sword, before charging back towards their enemies. It was a defiant gesture, but nothing more. Arrows were falling among them now, men, women and beasts screaming as they found purchase. Babur would likely be a dead man before he even reached enemy lines. Still though they were on course to make the river. There was still a chance to survive.

Then they crested the hill, and Firouz's hopes died in his chest. Between them and the river were half a thousand men, the leading group approaching at pace with weapons drawn. Their mounts were odd and ungainly, large quadrupedal mammals that jerked back and forth and looked thoroughly uncomfortable to ride. Camels, perhaps, he thought, from what he had heard of the creatures. However strange their steeds, the cavalry themselves were no joke: humans, he reckoned, fully armed and armoured, with bright-coloured banners that would not shame a Nend. And behind the cavalry, rank upon rank of infantry.

The queen drew up her thezirin at the sight of them and the increasingly small party stalled and milled as they tried to make sense of the situation. They had only moments, and for the first time Firouz thought he saw fear in the queen's eyes.

“What do we do now, savaran?”

“Now we make our stand, shabana. I am sorry I failed you.”

She smiled sadly. “You have not failed me yet.”

“Sir, look!” Davoud was pointing again, and now Firouz saw it too: a Nend, a thezirin, among the camels. So this was not a coincidence. He was still trying to process the information when the files of cavalry parted, and the camels began to veer around the queen's band.

“It's the boy! Kusal!” someone shouted, and now Firouz recognised him, leading the camel charge, not against them, but against their opponents. Suddenly the tables had been turned absolutely, their pursuers scrambling to arrest their charge and form some kind of defence against the incoming wave.

They were not fast enough, and the line of camels met the panicking thezirins with a crunch. Firouz glanced around, and saw the tiredness of his troops evaporated, a fierce, joyous anger in their eyes.

“Kill them all!” he roared, and led the least organised charge he ever would, half his troops not even soldiers, but servants, slaves, scribes. It did not matter; victory was theirs.

When the slaughter was over and all that remained was to assemble the prisoners, Kusal led one of the camel-riders to where the queen sat astride her thezirin surveying the carnage.

“You are my rescuer, I presume?” she said, as the man removed his helm. He was indeed human, middle-aged with golden skin, dark hair and a smile that took years off his face, his pleasure at the battle's result evident.

“So it would seem, my lady. Protos Archigos Daan Asker, at your service. Welcome to Ambrose."
Clouds of dust were kicked up around the thezirin's feet as it pounded through the camp before finally coming to a stop before the tent of the karapa. The roof of the tent was down, as was conventional during daytime, but the walls remained standing, to provide the generals' council with a degree of privacy.

The guards saluted as the young officer entered the open space within, where the prince regent and his senior commanders were gathered.

“Ah, Prince Kouros,” Kusal said, glancing up as he entered. “Have a seat.”

Though the grandson of a king, with attendant royal status, Kouros was of relatively junior rank compared to the general officers present, and he hesitated slightly before he took a seat. A servant poured him a drink, which he accepted gratefully.

“The reports are in, sathoran. Prevaz units are indeed moving to reinforce the natives.”

“Blind snakes,” one of the senior officers scoffed. “Our archers will cut them to pieces.”

“It is not just the Prevaz, though,” Kusal said, taking a calm sip from his wine glass. “I have received word that if the Prevaz mobilise, so will the Fiid. The Nevarri too cannot be discounted. This is no longer a simple conquest.”

“Blind snakes, stunted wretches and a handful of humans. I would still wager our command and our men against them.”

Kusal was silent for a moment, staring off into the mid-distance. “On equal terms, yes, but this is in foreign terrain, unknown to our troops. And their numbers are considerable: if they commit in strength we could be facing odds of two or three to one.”

Kouros opened his mouth, then thought better of it. Kusal glanced in his direction and nodded. “Speak.”

“The Prevaz are not the only ones with allies. We have friends of our own upon whom we could call: Krozna, Ambrose, even the Aeldir are pledged to support our claims in these lands. I am sure my brother could persuade the Mirzahib to commit his navy. Between our attack from the north and theirs up the rivers, that would once again tip the balance in our favour.”

Kusal glanced over towards the Kroznat military observer and gave him a polite nod. “That is well spoken, but I am unwilling to throw away the lives of our allies, let alone call upon our tenuous partners so soon into the agreement, over what should by rights be a skirmish engagement.”

“So we are to allow this rag-tag band of foes to intimidate the grand army of Nand?” one of the officers exclaimed.

Kusal gave him a cold look. “Confidence and pride can easily become arrogance and delusion if left unchecked. There is no sense in suicide. Rag-tag they may be, but they are potent. Yet this exercise has not been a futile one. Until now our relations with the Prevaz have been littered with mishap and misunderstanding, but we now know that the Prevaz are not to be trusted, that they will undermine their allies even as they claim to defend them, that they are prepared to take up arms to defend their falsehoods, despite their claims of pacifism. We know their alliance with the Fiid and the Nevarri is one to be taken seriously, not a mere piece of paper they will discard on a whim.” He gave a thin smile. “And perhaps seeing how lightly their new ally calls them to war will make them more cautious in future.”

“Nor are this an escape for them, merely a temporary reprieve. They have elected to declare war upon us, and they will suffer the consequences. In time we shall go south in strength, and I am sure the Queen will relish the opportunity.

“But for now, we are to divert. We go to Havanand and quash the rebels there. In the meantime Janganand will be resettled, and all our provinces primed for recruitment. I assure you, my lords, those who have crossed us will pay, when their time comes.”



1. [Diplomacy] Colonise Region 51 (TN16: three existing regions, non-adjacent to capital; +2 exploration bonus)
[Luck 5] - take 18 on the roll; success is automatic
2. [Military] Invade Region 52
Military 5
Military specialism - conquering regions (2d12)
3,000 troops
3. [Military] Train a land unit
4. [Curiosity] Establish the Grand Continental Course, a trade route joining regions 1, 2 and 4 and extending through region 51 to Ambrose and southwards to Krozna (should they join).
5. [Diplomacy] Continue discussions on unification with Ambrose and Krozna (federation 4/5)

Offer shelter to the "sovereign" of 43 and any of his followers or subjects opposed to the Prevaz coup.
This round: +1 Military, +1 Diplomacy

Luck 5 used: new score is 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20077962&postcount=215)
Kusal (as regent for Aiman III)
Diplomacy 6
Military 5
Curiosity 4
Faith 1
Rolls (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20002693#post20002693)

Previous ruler: Aiman III: D2 M6 C3 F1

Reggiejam
2015-11-15, 11:38 AM
Autumnal Court of the Aeldir
Round 4

Lady Autumn Cynel Bres
Diplomacy - 10
Military - 2
Curiosity - 2
Faith - 2
Luck - 4

Actions

1.) Colonize Region 26, The Marauder Isles TN: 14 Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20131353&postcount=245) [Diplomacy]
2.) Invade Region 9 with 1 Naval Unit of Autumn Longships under Duke Sand [Military]
2.) Invade Region 10 with 1 Naval Unit of Autumn Longships under Lord Briar Yves [Military]
4.) Colonize Region 23 TN: 14 (2 Existing regions, No capital border) Roll: 18 (http://www.giantitp.com/forums/showsinglepost.php?p=20126868&postcount=237) [Diplomacy]
5.) Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 4/5) [Diplomacy]

News & Rumors


The Luskan Trade Network, better known in the Courtlands as the Luskan Thieves Network, will not be tolerated nor will the sneaky and underhanded Luskans who established it. Their leader will be captured and the regions taken under the administration of the Courts.
Lady Autumn expresses distress at news of the happenings in Fantastigoria and discusses her hopes that the Courts may be of assistance. The Spring Aeldir are adept investigators and after discussion with Lady Spring their services are offered to the Illusiocracy.
An Autumn Aeldir pens a sorrowful play of the pride and arrogance of a small woman dooming herself to exile and banishment from her home. The allegory to the Geshemefar's Decasage is apparent and Fantastigorian critics ridicule it's simplicity but Aeldir poets commend the powerful command of the First Tongue and its weeping beauty.
Lady Autumn pens a message to the Decasage that is never sent. The closest in her court claim the Lady remarked, "A foolish desire that surrender might be chosen over elimination."



Stat Bonuses

+1 Diplomacy
+1 Military
+1 Luck

HalfTangible
2015-11-15, 12:08 PM
The Primus Imperium (Year 105-106)
High Queen Roethye Primus
Current family tree (http://www.familyecho.com/?p=QLCKA&c=gdkockpy5l&f=932685271682883646)


Current Stats
Dip: 3
Mil: 9
Cur: 3
Fth: 1
Luck: 6

Expected Stat Bonuses
+1 Mil
+1 Cur
+1 Luck



*
Dip
Mil
Cur
Fth
Luck


Starting stats
2
5
2
1
3


Round 1

+1
+1

+1


Round 2

+2


+1


Round 3
+1
+1


+1


Current
3
9
3
1
6







[Diplomacy - Stabilize Secundus (59) - Roll: 13 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20095690#post20095690)]: Lady Conferrus takes advantage of local superstition relating to warrior angels to weave her family's way into local courts (such as they are) and bloodlines of various families. She makes calculated political alliances (sometimes through marriage, others through offers of metals for farming) and attempts to bring various tribes and clans into her fold. Her ultimate goal is to bring as many of the tribes and clans under House Conferrus' sway, and force out any who do not comply.

She also does everything in her power to make sure women are in charge, rather than the various patriarchs. Blech. Whose idea was that?

[Curiosity - Trade Route - Trade Route Primaris]: The Imperium starts establishing various ways for supplies to reach the desert and throughout the Imperium. Quartus and Tertius are still being brought into the fold, but Primaris, Secundus and the Silvanus Desert are all linked together into Trade Route Primaris. Water and food begin to pour in from Secundus, though the desert will undoubtedly need further supplies before long.

(Form Trade Route Primaris. Adding 57, 59 and D2)

[Curiosity - Explore - Rolls: 10 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20095690#post20095690)]: Explore west of Secundus (59 - specifically, the northern part that's not connected to 58)

House Eventus stops in Secundus for supplies, then sets off west to explore. Lady Eventus expects little, but if the reach of the Imperium is spread, why not? She was getting on in years, after all... Time for one last adventure.

[Military - Conquer Quartus (47)]: House Bestius starts establishing a strong military presence in the region. The goats are alright, but most importantly are the Aima. Their ability to sense blood is too interesting to ignore...

[Military - Conquer Tertius (58)]: House Materius is thrilled to discover steel (traditionally they've been miners) as well as the well-garrisoned cities (that for some reason have no armies. They sweep in and use them as their staging points, making it perfectly clear to the region that Primus rules them now, and they'd better fall in line.

Attempts at diplomacy are ignored by both sides.
Lady Materius: "Like men could be in charge of anything important. After all, the region isn't on fire."
Tertius Leaders: "I want to speak to your leader, not his harlot."

Yeah, peace talks do not go well.



- A diplomatic envoy enters talks with the Ambrose ascendancy behind closed doors. The exact details are not public knowledge, though Princess Breydice goes on the trip, indicating that this is considered extremely important.

After all, one does not send a warrior on a diplomatic mission. But you might send the heir to your throne...

-High Queen Roethye acknowledges House Aske's request for supplies, sends as much as she can spare, and tells them to ration as much as possible. Food, drink and steel will be available for them soon from Secundus, but until then there isn't much else Primus can do.

The High Queen adds that if controlling the region becomes impossible, the lives of their warriors are more important than holding an empty desert.

-In Primus, Phelnia and Varadia Primus create a war simulation to teach her troops some basic strategy. The two players are given an equal number of pieces colored white and black, each of which can move in a very specific manner. Individual pieces all have a strength of their own. When two pieces contest for the same spot on the board, they roll a die and add their strength to see who wins. While originally intended to simulate the only slightly predictable nature of war and to exercise one's strategic muscles, the simulation catches on with many and quickly becomes one of Primus' most popular games.

-Princess Breydice Primus, heir to the throne of the Imperium, has come of age and is seeking a man-slave husband of noble birth. This is somewhat unexpected, given that her mother never married nor has Breydice shown interest in such a thing before now. By all accounts she's a warrior, not a romantic.

In fact, she's doing many things that strike the populace as odd for her - she personally demands to go to the Ambrose Ascendancy as part of their diplomatic envoy. She's definitely no diplomat, but she insists anyway.

-Near the end of year 106: An assassination attempt on Phelnia Primus fails, but leaves her with a scar running down the front of her face from the top right of her forehead to right next to her mouth. Phelnia has become frightened and reclusive, only willing to see her twin Varadia. No one is sure who attempted the assassination as of yet.

Imperial Army
Primus - 4000

[Military Specializations]:
Expansionist: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)

PepperP.
2015-11-15, 12:20 PM
The Ambrose Ascendancy

Protos Archigos stats:
Derris Asker
D 8
M 6
C 6
F 1
L 5

Stat Increases
+1 MIL
+1 DIP

Actions!
1.[MIL]Raise 1,000 land troops.
2.[MIL]Invade region 55 with 2,000 troops. MIL 6.
3.[CUR]Add Trifylli and Wysteria to the GCC Trade Route.
4.[DIP]Colonize 56 TN 18 Roll 22 (http://www.giantitp.com/forums/showsinglepost.php?p=20095457&postcount=230)
5.[DIP]Federate with Krozna and the Nand. (3,5)

Region 54: Akovito

http://i1160.photobucket.com/albums/q487/Brandi_42/Akovito2Edit_zpslxajyiof.jpg

Region name: Akovito
Number: 54
Population: 817,000 Humans
Resources: Simurghs (Minor)
Wanted resource: Herd Animals
Religion: Daen (Majority), Unorganized Fates Worship (minority)
The people of Akovito are brunette humans with warm, tawny beige skin that tans golden under the long summer sun. Average in height and stature, with eye color ranging from blue to violet to brown, and various shades of each. They often ornament themselves with tribal clan tattoos on their calves, shoulders and upper back - anywhere that would be visible while dressed sensibly for the cool coastal weather.

Once home to three noble clans, the region is now heavily dominated by the once powerful Rosso clan, who historically had been one of the great known clans of the area. The name of the Marinos clan has vanished from all but history and stories, and the Kalivas weak and subjugated for daring to reach for the power the Rosso's guard so jealously. A power they seek to increase with the unification with Ambrose, and the rising popularity of their simurghs.

Clan 1. Rosso
The Rosso Clan was once mighty and recognized as one of the great clans of the area. Their wealth and prestige once garnered them an abundant region and a grand castle fortress. They fell from power after the lesser Kalivas clan betrayed their Polemarchos, Alastair Rosso to their sworn enemies the Marinos Clan, who with the aid of intel from the Kalivas, successfully sieged and sacked Castle Rosso while the bulk of their military host was raiding a foreign shore. Enraged upon return to find the slaughter of their women and children, the Rosso Clan was unmerciful, essentially eradicating the men of the Marinos clan in a fierce battle, taking their women to replace those that were lost to betrayal. The Kalivas were punished and were taken as slaves for the Rosso, until the burden of their care proved too cumbersome and they were freed from overt slavery, though still are often found working as servants and bondsmen. The Rossos are looking to increase their status once again, and are using the popularity of the simurghs to their great advantage.
http://i1160.photobucket.com/albums/q487/Brandi_42/Rosso3Edit_zpsxtrr0eci.png
Clan 2. Kalivas
The Kalivas clan was once respected and ambitious, now subjugated and despised by the Rosso after their part in the betrayal with the Marinos clan. Their crest, "Honor Binds Us" is mocked and spat upon whenever possible, the epithet "Binds Bind Us" laughingly called out to servants by drunkards and nobles alike. Some Kalivas have found a place in remote fishing villages where they are not mocked and are free to work the sea in peace. Universally poor, the Kalivas seek to restore honor to their clan, in the hopes of raising their people from bondage and poverty, some talking about migrating to other lands now that Akovito has come under the flag of Ambrose.
http://i1160.photobucket.com/albums/q487/Brandi_42/KalivasHeraldry_zps73hdurfm.png
The Western Coast of Akovito is a wide beach separated from the inland by rolling sand dunes and hardy scrub grass. Rugged fishing villages dot the coast, protected from the tides and the harsh maritime winds by the sand dunes. The largest of these fishing ports is Achivada Harbor, named for the plentiful supply of shellfish found in the Straight. Historically, the Harbor provided the region's main export, clams and scallops, today Achivada Harbor serves as a crux for the many cargo and passenger ships that run up and down the Shining Straight. The hardy scrub grass continues into the interior of the region, leading to a temperate deciduous rainforest that protects the land from the coast on it's north-eastern border. The region's seat of power and government, Castle Rosso, sits on the border between the southern coast and the forest line. The Castle was built at the height of the Rosso's power as one of the great clans, and though shows it's age, is kept in relative good repair.
https://brandyken.files.wordpress.com/2014/05/640x292_5924_forgotten_castle_3d_fantasy_landscape _forest_castle_vue_trees_mountains_serene_picture_ image_digital_art.jpg

Modern day Akovito's most lucrative export are the simurghs that are so popular in the capitol for sport and pets. Simurghs are wolf-like creatures with the tails and wings of peacocks, they are highly intelligent and trainable, found in large family packs in the wild, they take to their human caretakers readily and adopt their new family as their "packs". The wings of a simurgh do not allow for the unencumbered flight of birds, but enable them to make great gliding leaps in between steps when running or racing. They are the size of the largest known wolves, and can support the weight of a small adult on their backs when fully grown. http://orig12.deviantart.net/df8d/f/2010/320/7/9/the_angha_by_lieserl-d32zq5g.jpg

The region requires hardy herd animals that can subsist on coarse scrub grass, both to add variety to the human population's diet, and to feed the rapidly expanding simurgh population.
The Rosso and Kalivas clans have largely adopted the word of the Grand Church of Daen as truth, with the various historically observed holidays of the Fates still being upheld for tradition's sake rather than religious sakes. The biggest of these festivals being Apokreas, dedicated to Efkairia. Several events occur during the week long festival period, and is a time maidens of marriageable age tie tiny bells in their hair and leave offerings of food and incense in the hopes of attracting the favorable attention of the Fates.


Region 53: Trifylli

http://i1160.photobucket.com/albums/q487/Brandi_42/TrifylliKellyGreenCrop_zpshepvovmu.jpg

Region name: Trifylli
Number: 53
Population: 872,000 Humans
Resources: Beer (Good)
Wanted resource: metals
Religion: Unorganized Fates Worship (majority)
The people of Trifylli are brunette humans with warm, tawny beige skin that tans golden under the long summer sun. Average in height and stature, with eye color ranging from blue to violet to brown, and various shades of each. Occasionally, a Trifyllian will be born with darker, olive toned skin hinting at another culture in their gene pool, but who they were has passed from recent memory. Unlike most of the other great clans, they ornament themselves with tribal clan tattoos on their entire body, excepting the face. They dress seasonally for the varying tropical marine climate, in light, airy clothing in the hot dry season, and in rain resistant oil coated leathers during the wet season.

The dominant clans of Trifylli are militant and superstitious, they often employ small charm bags to ward against evil and bad luck, hanging them around their neck, or in their homes. Contents can include fragrant oils, herbs, animal bones and the smooth colorful rocks that can be found on the banks of Lake Vathys. The region's leadership is organized into a council, that will regularly convene publicly and take audience with population in need of assistance. Retribution for proven serious crimes is a swift, merciful death, though "proof" can often mean two words against one. The two clans that make up the majority of Trifylli's population are united, and the region enjoys relative peace, due in large part to the population's fierce reputation.

Clan 1. Valli
The Valli Clan takes great pleasure in studying the flora and fauna of the region, and discovering how to use them both to their people's advantage. They were the ones who first happened upon the discovery of fermenting grains into beer, and have spent a great deal of time perfecting their brew craft. Generally, the Valli are a gregarious lot, within their familiar familial circles, but can be slow to warm up to strangers, though have been forced to overcome their reserved nature with the growing popularity of their beer. Those who are not involved in herbalism or agriculture are employed in military pursuits, females are welcome to join the region's armed forces but unlike their male counterparts, are expected to quit and raise their children once they are married, or if an unexpected pregnancy should occur, which is not considered scandalous or stigmatized.
http://i1160.photobucket.com/albums/q487/Brandi_42/GreenCrestMoon_zpsgizxwuus.png

Clan 2. Stathos
Like their Vallis compatriots, the Stathos clan are headstrong and take great pride in the natural beauty and resources of their region. Historically, the two clans have banded together to fend off numerous threats, from other clans who wished to establish dominance in the region and foreigners alike. They often intermarry with the Vallis, so much so that there is effectively little difference between the two clans, and they have not clashed with each within known memory. The Stathos claim to be unrivaled in the discipline of their troops, and indeed threats are dealt with swiftly, in an organized manner. They are a hard people, though they enjoy the wealth that their land affords them, they see the reunification under Ambrose to be the revival of the time of the great clans and seek to take their place among them.
http://i1160.photobucket.com/albums/q487/Brandi_42/GreenThornCrest_zpsbk8btplu.png
The northern coast of Trifylli is a very long beach that is separated from the inland by steep limestone cliffs. No ports exist on the coastal north, as the island off of the coast is reputed to be haunted by the vengeful spirits of hunted animals, and the ghosts of nature wronged. The north coast is known as Diavolos Coast, and is spoken of in hushed tones and avoided. The east coast is home to the only main harbor of the region, Port Byra, named for the area's major export, beer. Numerous taverns, brothels and inns populate the Port City, and it has acquired a disreputable reputation. The main seat of the region's governance is located at Didyma's Keep, named for the twin castle towers that are the highlight of the bustling town located in the hills above Lake Vathys which is a deep, clear lake in the region's western central interior believed to cover the lair of an ancient winged serpent, which is highlighted on the region's banner.
https://s-media-cache-ak0.pinimg.com/236x/fa/d7/8e/fad78ea4a677b356da6bf0ee2c82a4ef.jpg


Trifylli's most lucrative export is the beer they brew from the plentiful grain fields that thrive throughout the region. They primarily produce an amber ale, which is crisp with medium-high maltiness and mild hops, which results in a well balanced beer, with medium hop bitterness, flavor and aroma.

The region requires metals for weapons and armor, with little to none being mined within the flat, agriculturally rich region.
The clans of Trifylli are more superstitious than their other clan brethren, Fates worship still has a very strong hold on the region, along with the worship of other gods and goddesses, such as Synkomidi, Goddess of the Harvest. Every year, the successful harvest is celebrated with a three day long festival including feasts, and the offering of dolls fashioned from grain made in Synkomidi's likeness. It is thought that they have picked up some of these paganistic practices from other neighboring cultures, or perhaps of cultures past, but they have been fully incorporated into their own belief system and are now worshiped alongside the Fates as equals.

News and Rumors
It is reported that famed boxing Champion, Igor "Ironskull" Barberis has won a great deal of money betting on himself in his boxing matches and has purchased a home in Askerville. Some expected him to vie for Alessa Asker's attentions, and were surprised when he left Ambrose with the delegation from the Primus Imperium.
Watkins and Paloma Asker welcome their second baby, a healthy girl named Ebele Asker.
Gabor Collins's continued silence from the remote Sanctuary of Reflection has caused speculation that he will not try and retake the throne from his brother-in-law.
Baram writes home of his fascinating adventures in Sasanand, however his grandfather, Aleksy Drivas maintains his vocal opposition to the future Protos being educated in a foreign land.

Silverbit
2015-11-15, 12:47 PM
Fiid, round 4/105-106
High Tirk Rabhid

The High Tirk shut himself in his study, feverishly scratching with a quill. All the world must know of the glory of Nine Candles, and the righteousness of the Fiid. In truth, this work was a distraction from marital life. Relatives of his wife, the House Jahim, were known agitators, leaders of rebel groups and murderous squires. It is a little disconcerting to hear that one's mother in law has slain five of your best knights in ambush.

A few weeks later:

Columns of dust rose into the dark sky: the rest of the army would soon arrive. High Tirk Rabhid stood in ornate armour, with the prayers of Doctrine ascetics ringing in his ears. Soon, the Fiid would bring order to chaos once again.
"If the Prevaz can hold the Nand in place until we arrive, then our superior numbers will encircle them. After that, I suspect our discipline and faith will count for more than their nimbleness."

It took quite a long time to convince the Fiid that the war had been called off. They were most put out.

Actions:
1. [CURIOSITY] Join the Western Cultural Exchange, providing Iron, Silk and Salt.
2. [DIPLOMACY] Stabilise region 37.
3. [DIPLOMACY] Stabilise region 40.
4. [DIPLOMACY] Join the Western Bond Alliance with the Prevazan Artistry and the Nevarri League. With internal and external threats (we have seen little of the Aeldir, but heard much), it is only right that the west be united by a common purpose and mutual defence. (The alliance name and some of the strictures might change, we're still working it out.)
5. [DIPLOMACY] Issue a response to those of the Doctrine who critique our usage of force and encourage pious warriors of the faith to settle in Rabhid lands. Hopefully, settling loyal armed zealots in occupied land will pacify it somewhat.

Response to the critical adherents of the Doctrine of the Nine Candles, from High Tirk of the Rabhid Dynasty, lord of Fiid, Lerr and Rasp. Sent by courier and word-of-mouth to all regions who follow the Nine Candle Doctrine.

Oh most numinous ones;
I have heard mutterings amongst the less inspired members of our glorious faith. They say that the Fiid are perverting the Doctrine, that our conquests have no mandate from the heavens. I can only shake my head and declare the mutterers sadly ignorant of the true way of things.

The great and terrible armies of the Fiid have marched. I led them, as is my duty. In our path, we saw many terrible things. In our wake, all was cleansed.
We saw impiety. The worship of a heathen Sun God is abhorrent, an affront to the Doctrine. It is only right to use the fire of their Sun to light Nine Candles in their hearts, to convert them to the true faith. From ignorance, we have brought forth knowledge.
We saw disorder. The two regions we have pacified - the first of many, I can only hope - were chaotic, sprawling masses of injustice where the strong ruled over the weak. The Fiid have brought true government to these benighted lands, casting down the strong who opposed us and raising up the weak who shared in our desire for a better life.
We saw poverty. When formerly those who opposed us starved in dingy huts, when they lost their ire we grasped them by the hand and raised them up alongside us to prosperity. Now, they benefit from the links the Fiid have formed with other pious nations. Truly this can only strengthen the faith.

From my words it must be clear to you: the Fiid were right to convert ignorance into knowledge, right to bring order to chaos, and right to bring riches to poverty. The Fiid, and the Rabhid Dynasty who govern them, are the brightest light of the Nine Candle Doctrine. If the shining beacon of enlightenment has to come from a funeral pyre, then so be it: the Fiid can only choose who is atop the blaze.

If, perchance, you are reading this as a bold warrior of the Doctrine, a fervent and pious right arm of enlightenment, it is possible that you may be dissatisfied with your rightful lord and master. Do they not convert the heathen? Do they not bring order to hellish lands? Do they not give rewards to those who follow them? If you find yourself nodding to my words, seeing the truth within, then I am most pleased to inform you of a solution. Join the Fiid. Join the brightest lights of the Nine Candles Doctrine! Be you from the very ends of the world, embattled Tannin, the polar wastes of endless violence or the shining Silver Coast, come to Fiid and fight for a true leader. Together, we will scour Arandi in the name of the Doctrine. Lands, prosperity and true enlightenment are the natural rewards of a bold warrior: all of these things, the Fiid can provide. Come to Fiid. Conquer the heathens. Raise Nine Candles to the sky, so all may see their light!

May Nine Candles light your way.
High Tirk Rabhid


Rolls for stabilising region 40 and region 37. (http://www.giantitp.com/forums/showsinglepost.php?p=20078212&postcount=217)

Expected stat gains:
+2 Diplomacy

Ruler:
High Tirk Rabhid
D 3
M 8
C 3
F 5
L 8

News and rumours:

Some of the strife in Lerr may be linked to the marriage of Tirk and Arta Jahim, his new Lerr wife. The two have a polite but frigid relationship: Arta is pregnant, the two dine together, but that is about it. Tirk fears a death by Squiring, like many of his underlings.

woolli264
2015-11-15, 01:06 PM
Lignummus (144)
King Alvin I
5 Diplomacy 6 Military 7 Curiosity 1 Faith 5 Luck

1. [Curiosity] Explore south of 138
2. [Curiosity] Explore south of 132
rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20082320&postcount=219) +7 curiosity
3. [Military] Train one land unit of Sasus in Lignummus
4. [Military] Train another land unit of Sasus in Lignummus
5. [diplomacy] Continues federating [2/5]


-King Alvin is preparing for war. On the border of his realm a group of militant slavers rules over a people that his scouts say are quite similar to the lignummese.
-With the martial arts academy Sasu warriors are now able to be trained to a degree fitting of the Kings expectations.

RandoMan
2015-11-15, 01:22 PM
Summer Court of the Aeldir
Round 4

Lord Summer Drustan Keiv
Diplomacy: 4
Military: 9
Curiosity: 4
Faith: 3


Actions

1. Military Raise 1 Land Unit of Summer Rangers
2. Military Raise 1 Land Unit of Summer Rangers
3. Military Invade Region 17 with 2 land units of Summer Rangers under command of Lord Summer himself (Military 9) to conquer the region Total: +11 modifier.
Sub-Action: Force the fighting to occur in the Tillwell roll: 18 (http://www.giantitp.com/forums/showsinglepost.php?p=20124793&postcount=236)
4. Diplomacy Stabilize Silverwood (Region 14) Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=20087702&postcount=225) Luck 5: 16
5. Diplomacy Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 4/5)


News & Rumors


Drustan eagerly anticipates the battle in the Tillwell, striking at the heart of the Geshemefar's domain while the Winter Armada hems in their retreat to the west should put an end to their meddling in business outside their own.
Lord Summer holds a discussion with his top military commanders after receiving a missive from Lady Autumn. The gist of the instruction appears to be not to shoot any humans who come marching from the east under Green/Blue/Yellow banners, these being mercenaries contracted to the Rose Courts for auxiliary forces in this battle. While Drustan is somewhat irked by the involvement of outsiders in the war he does not openly object, recognizing the advantage of these mercenary forces.



Stat Bonuses

+1 M +1 D

Mary_Sue
2015-11-15, 02:03 PM
Avonlea
Region 134

High Queen Thalia Darkthorne
Diplomacy 6
Military 4
Curiosity 6
Faith 4
Luck 5

1.[Diplomacy]Colonise region 76. 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20099379&postcount=233)
2.[Diplomacy] Offer Sanctuary to the Gesh and the Luskans in their dire time of need.
3.[Military]Conquer Region 80 with 2,000 troops.
4.[Military]Raise 1,000 troops
5.[Secret] Luck 5

Non-action: Resist Conversion to Daen Orthodox Majority 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20083770&postcount=221)

Stat Gains: +1 MIL, +1 DIP, +1 Luck
Luck re-roll: 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20131212&postcount=244)

News and Rumours

High Queen Thalia's crown grows ever more heavy with jewels of victory as she brings more lands under the banner of Avonlea.
Bolstered in confidence from her recent diplomatic victories, Queen Thalia rides out with her host to conquer more land in the name of Avonlea.
The Prophetess Council has forseen that the Queen's young son Nyle is destined to depart Avonlea for the western shore's of his father's lands.
A majority of the realm's citizen's reject the false teachings of Daen as the all-father, and hold strong in their beliefs of the mother.

BladeofObliviom
2015-11-15, 02:28 PM
Kroznat League
Mirzahib Shou Al-Riku

Actions:

[Diplomacy] Establish Federation (3/5)
[Diplomacy] Stabilize Region 29. (Roll = 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20132873&postcount=247))
[Diplomacy] Stabilize Region 7. (Roll = 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20132873&postcount=247))
[Military] Raise a Naval Unit.
[Military] Raise a Naval Unit.



placeholder




Current Stats
Diplomacy: 7
Military: 6
Curiosity: 4
Faith: 2
Luck: 2


Expected Stat Bonuses:
Diplomacy +1
Military +1

WaylanderX
2015-11-15, 08:42 PM
The Prevazan Artistry

Actions

1. Diplomatically colonize region 41, sending a group of Prevazan, Whansis and Himinn to convince the locals to join up with the Prevazan Artistry. DC: 14, Roll: 18+2 Discovery=20 (http://www.giantitp.com/forums/showsinglepost.php?p=20121745&postcount=235), Success! (Dip)

2. Forge an alliance with the Rahbid Dynasty and the Nevarri League: The Bonded Western Pact is born. May our honor and virtues never waver. (Dip)

Private in fear of Nand incursions.

3. Finish the incorporation of region 43 into the Prevazan Artistry. Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20121745&postcount=235), Success! (Dip)

4. Send 1 land unit to region 43 to help their friend in need. They are put under the command of the Rahbid Dynasty's commander. This unprovoked invasion must not succeed! Explore west of 41 north of 40 (Instead of underground). Roll: 18 (http://www.giantitp.com/forums/showsinglepost.php?p=20121745&postcount=235) (Yey!) (Cur)

5. Add Gold from region 42 (name pending) to the Western Cultural Exchange trade route. (Cur)

Fear of the genocidal Nand spreads after their freakish show of violance at Blarhimmin. After the event, whispers go round across the Prevazan Artistry of a force able to defend the innocent against these foul butchers.
Some people in Aneth and Nogr, as well as a select few in Skianz are of the opinion that the Prevazan Artistry should take the offensive, before the Nand try to resort to genocide again.
The Lymner's of Skianz have endulged themselves in a new art: Weaving. The weavers native to ***** are teaching the Art to others and the movement is growing fast.
The culture and art flowing in from the Rabhid Dynasty and the Nevari League gains a big following from native artists.

Geckus
2015-11-15, 08:48 PM
The Wandering Clans
Kuldir Ironsong, the Master Architect



<Military> Raise 1 Land Unit in 821.
<Military> Raise 1 Land Unit in 281.
<Military> Raise 1 Land Unit in 261.
<Military> Move 1 Land Unit to defend Region 270 (under the command of Perli Steelblood - Military 3)
<Military> Move 3 Land Units to invade Region 262 (under the command of Kuldir Ironsong - Military 6).




Reactions to the arrival of the travelling carnival amongst the people of Western Aladar are mixed; while the newly settled Clans are happy to show hospitality to fellow wanderers, they care little for oddities that make up the majority of the show and are openly sceptical of the witch’s so-called magic. The humans of Aladar on the other hand, are more open to such entertainment and superstitious enough to find tales of the witch’s power both exciting and frightening.

The High Fortifier continues her work of raising a proper army for the lands under the guidance of the Wandering Clans. In the region of Toldec, she organizes a force of local game hunters to act as a skirmishing and scouting force, as well as providing much needed archery support for the heavily infantry-focused army. In Noricum, High Priest Leganium raises a legion from the ranks of his faithful and demands the same arms as were given to the Stormswords. The High Fortifier agrees, though she claims the right to choose the legion’s officers; this new force is to be called the Sons of Wrack. Finally, the Clans arm another force recruited from the humans of Western Aladar (the 2nd Aladarian Legion).

On hearing of the Ravager’s march against the Aardrosil, Kuldir Ironsong calls for a conclave with his High Fortifier, the elders of the drimma families, and the human leaders of the lands under their guidance. After a day of talk and argument over what course should be taken, the Master Architect calls for silence and addresses the conclave.

“Our word was given to Ehv'amhyr an Khuuldrumm of Aardrosil that our peoples would stand together in the event that either were threatened by outside forces. It was my hope that a unified front would turn away the aggressions of our neighbours, but it was not to be and now we are called upon to stand to our word. I have listened to your counsel; the fear that we are not prepared for such a battle, the desire for retribution against one who hurt you in years past, the call of religion, the opportunity to expand while our neighbours fight amongst themselves; but ultimately, as Master Architect, the decision is mine and was made the moment word came of the attack. We are drimma, and we will not build our new home upon rotten foundations. We march not for vengeance, nor for the blessings of gods, nor the favour of men. We march because our word was given, and our word is as the bones of the earth - immutable.”

Within the hour, Perli Steelblood and a volunteer legion of drimma combat engineers were on route to the north, to mount a defence of Aardrosil, knowing that they might be the only ones there to meet the invading army. The 1st Aladarian and the Stormswords, along with the remaining drimma engineers under the command of the Master Architect himself, move to strike at the invader’s supply lines and take the ground behind them, in preparation for a proper counter-stroke.




Current Stats
Diplomacy 5, Military 6, Curiosity 8, Faith 3, Luck 2

Expected Stat Bonuses
+2 Military

jkat718
2015-11-15, 08:54 PM
The Stormland Holdings
Years 106-107, Region 100
http://i.imgur.com/1uM1070.png
[Curiousity] Send a delegation of explorers from the Bronsprik Kingdom, a member of the Coalition for Peace, to explore the region to the south-west, just south of the Stormlands and Dhuda Besina.
[Curiousity] Send a delegation of explorers from the Darien Kingdom, a member of the Coalition for Peace, to explore the region to the east, just south of Avonlea.
[Military][5 Special] Introduce Military Specialization (Mercenary): +1 die size when fighting on behalf of another nation.
[Military] Train a contingent of Stormriders (land units).
[Military] The Summer Aeldir send their 3 cohorts of Stormswords to attack the Tillwell (region 17). In order to reach the battle, the mercenaries pass through unoccupied territory (region 18).

Attribute Scores:


Diplomacy:
3+1R3+0R4=4


Military:
5+1R3+1R4=7


Curiosity:
4+0R3+1R4=4


Faith:
3+0R3+0R4=3


Luck:
4+1R3+1R4=6


Population: 986,000 Stormlanders (-4,000 from year 104)


The Tarmerian Princess, Raena has been learning swordplay, odd for a woman nearly of marriageable age.
Jorn Opel, a scion of a major Bronsprik noble family, claims to have seen Prince Devon, Heir Apparent of Tarmeria, departing with Jorn's older brother, Bofdin, to journey with the Bronsprik Delegation. The families of both men neither confirm nor deny these rumors.

Arcanitect
2015-11-15, 10:05 PM
Nevarri League

http://s24.postimg.org/lfujm9aat/Nevarri_Flag.png

Ruled By: Lugal Annan
Actions for Round 4:

Diplomacy: Join the Bonded Western Pact, with the Prevazan Artistry and Rahbid Dynasty
Diplomacy 5 Special: Cultural Identity: Political Scheming (roll 2d8 when pressing claims)
Curiosity: Join the Western Cultural Exchange with Grain and Dyes
Military: Send one land unit each to regions 37 and 40 as peacekeepers, freeing up High Tirk Rahbid's forces to aid our Prevazan allies Raise one naval unit in Nevarr
Military: Raise one naval unit in Nevarr





TBD


Current Stats:
Age: 40 years

Diplomacy: 6
Military: 3
Curiosity: 5
Faith: 1
Luck: 4


Expected improvements: Diplomacy +1, Military +1

TheDarkDM
2015-11-15, 10:59 PM
http://i.imgur.com/CmezaIc.jpg

The Winter Court

Actions

Deploy half of the Winter Fleet (2 naval units) under Lord Winter (Mil 8) to conquer Region 20 [Military]
Deploy the other half of the Winter Fleet (2 naval units) to conquer region 21 [Military]
Continue construction of the Grand Temple to Anghau (3/5) [Faith]
Continue construction of the Grand Temple to Anghau (4/5) [Faith]
Continue work on the Unified Code of the Aeldir (Federation 4/5) [Diplomacy]

DurkBlanston
2015-11-16, 12:54 PM
http://i60.tinypic.com/15yzmok.jpg

Cahoosa Confederation Actions

1.) Forge a claim to Region 272 [Diplomacy]
2.) Forge a claim to the Brey-An (Region 271) [Diplomacy]
3.) Raise 1 Land Unit [Military]
4.) Add Cattle from Puesto Azandi (236) to the Strada Costiera Tramuntana-Nofsinhar trade route [Curiosity]
5.) Create the Confederate Network trade route: Add Steel from Pusto Kagun (235), Cattle from Puesto Azandi (236), and Wood from Puesto Yatahe (225) [Curiosity]


News and Rumors


The eerie silence of the Brey-An and their proselytizing by the House of the Pale Lady is taken as a sign that perhaps their expansion has come to an end. Nevertheless the Cacique continues preparations for war if necessary though focus on expansion and trade once more becomes a focus point.
Marriages are quietly attained with powerful tribes in the land to Kagun's east as well as promises of protection and discussion of a united front against the Brey-An and the Khalifate of the east. It is hoped that cousins and nephews of the Cacique will be able to expand their influence in the territory and join it to the Confederation peacefully.



Stats & Stat Boosts

Cacique Atohi Santos
Diplomacy: 4
Military: 7
Curiosity: 3
Faith: 4
Luck: 4

Round boosts: +1 Diplomacy +1 Curiosity +1 Luck

Tychris1
2015-11-16, 02:22 PM
The Great Clans of Nifhel
The Harbringer Lochbar


Fresh off the heels of victory, the Harbinger of Nifhel has deemed their crusade a just and righteous one blessed by the Fimbulvintr's icy spirit. Pressing their advantage, the Great Clans of Nifhel march onwards to region P7 in the hopes of conquering their heathen population. (1 Unit lead by War [Commander]) [Military]
The Horsemen War has seen what the heathens are capable of, having tested several of them in battle personally, and despite their shorter status he finds them no less bloodthirsty then his own raiders. Riding out onto the tundras of Náströnd, he gathers the strongest warriors from every tribe to join his clan. (Raise 1 Military Unit) [Military]
Seeing Clan Jötenhel's aggressive swelling of numbers, the Hardrada Clan begins to reinforce their warriors as well. They run rampant through every tribe they encounter, snatching people off and binding them into slavery as they work their way through Náströnd. So Famine decrees, so it shall be. (Raise 1 Military Unit) [Military]
Drepsòtt, after long conference with several other Kappi Prestur's, men of science, and the Noaidi of Clan Grimmson has finally devised his ultimate weapon. A tool so insidious it kills without blade or arrow, rather through the sickening corruption of tainted water. Clan Grimmson has spent years devising ways to weaponize the waters that plague Nifhel and finally a breakthrough has come in the form of Fimbulvintr's Wake, a method of infection that utilizes flasks of tainted water, corpses soaked in the liquid, and poisoned blades. (Military 10 Action New Tech [Fimbulvintr's Wake]; Type: Sappers and Traps Effect: +1 Casualty to all members of enemy coalition. Required Resource: Tainted Water) [Military]
Continuing their grand crusade to conquer all lands of the North that rightfully belong to the Fimbulvintr, the Habringer Lochbar consolidates his territory and marshals as many warriors from the surrounding lands as possible to invade their eastern neighbors in P4. (4 Military Units lead by Harbringer Lochbar)[Military]






Four of the greatest Skalds in Nifhel have gathered together to form a band called the Nifheler's. Their current list of songs number "The Wild Raider", "Grog in the Mug", and "Seven Drunken Knights".
Amazed by the foreigners to the east who swept in and conquered them, the Great Horn Tribe of Náströnd begins a long journey to visit Nifhel and learn of their new masters. Half of them die in the process and upon entering Nifhel they are quickly dispersed and subsumed into the Nifelic culture.
Debates amongst Kappi Prestur's and Noaidi rage as the discovery of a heathen church spreads throughout Nifhel. One particularly irate Clansmen mockingly asks if this "Pale Lady" is as real as the Fimbulvintr leading to an intense brawl that only ends with the direct intervention of several clans.





Mil:10
Faith: 5
Cur: 4
Dip: 3
Luck: 3

QuintonBeck
2015-11-16, 05:57 PM
NPC ACTIONS
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20083517&postcount=220)

The Free Men's Alliance dissolves amid petty infighting and the Marauder Isles become unclaimed territory. Without a navy or army the region becomes colonization eligible, claimable, or conquerable.

Evergale Valley is torn asunder by a war within the Aviarchy of Peregin. Spearheaded by a military commander against the Aviarch the war is quick and bloody and depletes the region of its armies. The broken region is left open to conquest, claiming, or colonization by outsiders.

Yahagmar, in its quest to emulate a broken empire dooms itself to ruin. Eyes set so far on the horizon that the world beneath their feet is missed the people of Yahagmar rush from the region to colonize but upon arriving in new lands fail to integrate them back to their homeland. The region is left a shadow of a shadow and the "government" collapses back into ruinous daydreams of what was. The region is left open to conquest, claiming, or colonization.

Dorlam of the Grey Nation becomes yet more seclusive from his people and ambitious aides and representatives of the Grey King slowly gain personal control of the politics of the Sundered Island. The region remains embroiled in these internal politics for the time being opening the region to conquest or claiming.

The Kingdom of the Akti struggles in its capital of Kherson against Litius whose city holds out well against the siege of the Sea King, Kherson's forces being forced to address Shafar incursions from the south during spring and summer months. The kingdom remains deadlocked opening itself to conquest or claiming by an outside force.


Grand Church of Daen
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96)

Elder Abbot Frerick (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 3
Military: 3
Curiosity: 1
Faith: 5

Population: 500

The pilgrims from Avonlea prove themselves incredibly devout even as they retain their stubborn adherence to the Avonlean matriarchal interpretation of Daen. Forced by the Abbots to endure every form of torturous duties carried out in the Church from translating scripts into minor languages, scrubbing the Church Halls, and working in the Church’s kitchen the Avonlean women take these abuses on the chin and persevere. Eventually the Elder Abbot takes an interest in these nuns and begins to preach to them weekly, and then daily, attempting to sway them to the All Father. The sisters seem to have an answer to every theological question posed by the Elder Abbot however and eventually Frerick warms to the constant disagreement, himself never being without a rebuttal to their beliefs in turn. The sisters are taken on by the Elder Abbot as his personal students and attend to him constantly. Some Abbots within the Church mutter about the danger of allowing heretics so close to the pontiff.

Despite, or perhaps because of, the constant theological sparring between the Elder Abbot and his Avonlean nuns Frerick sends more abbots to spread the word of the All Father in the sisters’ homeland, seeking to show the truth of his teachings through how they are spread and accepted. So too are abbots once more dispatched to Hess Tannan, hoping to sway not only the people but the Vincehin to pledge themselves to the Church and the All Father. The war between the pagan Aeldir and the infidel Pale Lady followers is only briefly commented on by the Elder Abbot who speaks of prayer for the lives of innocents among the faithful but makes no indication that the followers of the All Father should involve themselves for either side.

1.) Convert Avonlea to Church of Daen Majority TN: 12 Roll: 12 [Faith]
2.) Convert Tannan to Church of Daen Sole TN: 14 Roll: 10 [Faith]


House of the Pale Lady
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96)

Veiled Lady Ayasa (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 4
Military: 2
Curiosity: 3
Faith: 6

Population: 300

News of the K'juuda Khalifate's war on Northern Aardrosil in the name of the Pale Lady is hastily denounced by the House. While it carries little weight beyond the northern realms already involved and does little to change the political realities it demonstrates the House's commitment to its own morals. Though not actually a recognized sovereign in service to the Pale Lady K'juuda is excommunicated for his actions.

Political realities threaten the lands of Northern Aardrosil and now the House’s staunch defenders and friends in the north fall under assault by demon riders from the ice cap. While the Veiled Lady recognizes the political realities and necessity of defense of the Northern Aardrosil homelands she reaches out to the Aardrosil sovereign pleading for support in the north. If Aardrosil can protect the House of the Pale Lady from these Nifhel barbarians, stopping them from reaching the House itself, Ayasa promises to crown Ehv'amhyr an Khuuldrumm Lord Paramount of the North in the name of the Pale Lady. The Wandering Clans too are contacted by the House and offered the lands held by K’juuda in the name of the Pale Lady and the offer to be recognized as Defenders of the Faith should they launch an attack on the Khalifate and help relieve Aardrosil of the assault.

Slowly the House has heard rumors of a bastion of Her followers in the far and distant south, unfortunately this news which is met with excitement is met a few months later with the news of an attack on these followers. With such a distance and war on their own doorstep the House is unable to offer these faithful anything more than their prayers.

1.) Convert Brey-An (271) to House of the Pale Lady Majority TN: 12 Roll: 12 [Faith]
2.) Convert Brey-An (234) to House of the Pale Lady Minority TN: 10 Roll: 12 [Faith]


K’juuda Khalifate
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96)

K’juuda the Ravager (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 5
Military: 7
Curiosity: 1
Faith: 1

Population
262: 713,000
263: 654,000

Army
7,000

Touting himself as a defender of the House of the Pale Lady and her followers, subjugated by Aardrosil aggression K'Juuda launches a campaign against the Aardrosil capital, intent to conquer it from, in the Khalif's words "A merciless, sinful, thug hiding behind the facade of piety." No one in K'juuda's court dares points out the obvious. Few doubt the real reason for the attack, the capturing of Aardrosil agents found disturbing the Khalif's diplomatic procedures in the east.

In the western province work continues to bring the Horse Lords to heel, seeking their loyalty in exchange for the riches of western lands.

K'juuda issues an edict to aid with the subjugation and integration of regions, all who bend the knee will be granted clemency and joined peaceably into the Khalifate. Promotion will be based on merit and worth, not on origin or birth. For many this is an enticing promise and allowing locals the chance to run themselves should they prove capable should prove popular in regions conquered by the Khalif's Grim Riders.

1.) Develop Cultural Identity: Meritocratic Promotion: Bonus die size to stabilize regions (Diplomacy 5) [Diplomacy]
2.) Invade Northern Aardrosil (Region 270) with 7 Land Units under the command of K'Juuda himself (Military 7) using his military specialization to siege 'civilized' lands [Military]
3.) Stabilize Region 263 Roll: 16 [Diplomacy]

DoomHat
2015-11-17, 10:36 AM
[Fantastigoria]
[The (Tentative) 13th Maestro della Aeternum]
https://41.media.tumblr.com/eb8670e53fe507827dce46e436b7abf7/tumblr_nun8mlsOS01skwqimo1_540.jpg

Round 4 Actions: ROLLS (with correction)

[Curiosity]: Investigate Mysterious Deaths in Fan'Gourmet, this time armed with daggers of Fantastigorian Steel (because maybe weird metal will do better against a weird problem? Only one way to find out?) {+Striving for Perfection} {8}
[Curiosity]: Investigate what became of the 12th Maestro {11}
[Military]: Raise 1 Land Unit in Fan'Gourmet
[Military]: Raise 1 Land Unit in Fan'Gourmet
[Faith]: Gather the nation's greatest professional witches to work their arts against the Glass-eyed Man. Divination, wards, whatever, doesn't matter, as long as it at least feels like they're helping. {11}



Hundreds of Fan'Gourmet residents flock to the Duelist League for training in the hopes of defending their homes and families.
Le Duksae Indago, The Black Hound, Unwavering Eye of Justice, personally takes to the field in the search for The Glass Eyed Man. Suspecting a connection between the bizarre disappearance both the Maestro and the last surviving witness of The Glass Eyed man, Indago hope to kill two black birds with one stone.
The Forge King of Fan'Xabla provides the second investigation team seeking the Glassed-eyed Man with daggers of wondrous Fantastigorian Steel.
Le Duksae Indago coordinates with the most welcome contributions of the Spring Aeldir to the nation's vital investigations.



Current Stats
[Diplomacy (3)] [Military (1)] [Curiosity (3)], [Faith (4)]

Expected Stat Bonuses
{+1 Curiosity} {+1 Military}

DimpleLoamsdown
2015-11-17, 06:46 PM
Actions for the nation states of Adrax Awaria, under the rule of Grand Sheep Jack XII Diplomacy 5
Military 6
Curiosity 4
Faith 4
Luck 4
Actions!
1) Claim region 132 (Diplomacy)
2) Claim region 131 (Diplomacy)
3) Join Crystal Union (2/5) (Diplomacy)
4) Explore north of region 131 (curiosity)
5) Stabalize Hakeber (Diplomacy)
Rolls note: the +3 should be +4 and all the +4s should be +5 (http://www.giantitp.com/forums/showsinglepost.php?p=20088388&postcount=226)
Fluff'n'stuff!
Grand Sheep Jack XII looks to take control of the Eastern Coast of the "Australian Ocean"
Jack hires the lord Eridus as an assistant for his ruling, as his nation states are rapidly expanding, he will need to have a messenger or steward for while he is away.
As for the Lady Commander Swahi, she can be a taste tester to ensure that chefs do not poison the food of Jack or the ex-lord, now assistant Eridus's food.
Expected stat boosts!
+2 Diplomacy

Dracolon
2015-11-20, 01:40 AM
http://i380.photobucket.com/albums/oo249/Dracolon/4bdabb76-ef79-4ec5-b665-b8dfc85ab75b.jpg
Round 4 - The Preeminence of Hortis
279, 280

Fluffy Stuff
In the presses.
.
.
None yet
We signatories of this alliance do pledge to uphold the tenets of this document in the hope of shared prosperity amongst our nations and to protect the rights of our lands and those of our allies in times of war and in times of peace.

Section A - Protected Lands
1: A nation is defined as the lands held and managed by a signatory ruler and their appointed leaders. Lands held by a signatory nation at the time of this documents signing are considered Protected Lands.
2: Any lands held for a time greater than two years without opposing claim from a non-signatory nation will be considered Protected Lands under this document.
3: Lands gained from retaliatory attacks performed by the alliance are considered Protected Lands.

Section B - Military Duties
1: When possible signatory nations must defend all Protected Lands of other signatory nations.
2: Signatory nations provoking acts of aggression from a non-signatory nation void the responsibilities of other signatory nations to defend Protected Lands against the provoked nation as long as the conflict does not spill into another signatory nation.
3: Should a provoked nation include other non-signatory nations in a retaliatory attack on a Protected Land the alliance will respond to back the signatory member despite section B-2.
4: Signatory nations shall not use military force on any other signatory nation.
5: Technologies of a military nature must be offered to signatory nations in a fair trade that benefits the alliance as a whole.
6: Signatory nations are required to maintain a standing army to assist in defense of the alliance.
7: Nations that commit repeated or major offenses against the alliance may earn the status of Enemy Nation and will become exempt from section B-2.

Section C - Civic Duties
1: Signatory nations are responsible for quelling unrest within their nations Protected Lands.
2: Should rebellion happen in a Protected Land, despite the best effort of the leader, other signatory nations are only required to assist with one major local unit of troops on behalf of the signatory leader owning the rebelling region.
3: Should a signatory nation not participate in the prevention or subsequent quelling of an uprising in their own lands they void the responsibilities of other signatory nations under section C-2.

Section D - Religious Duties
1: Signatory nations will not spread or impose religious views on other signatory nations without express permission from the leader of the signatory nation.
2: If possible signatory nations will assist religious matters within Protected Lands when asked to by fellow signatory members.
3: Religious actions that directly offend non-signatory nations will be handled as if the offended nation was a provoked nation under section B-2

Section E - Commerce Obligations
1: When possible all signatory nations will participate in beneficial economic trade with other signatory nations.
2: All trade routes used by signatory members are considered Protected Routes and will follow all guidelines that apply to Protected Lands from Sections B, C, and D.
3: Signatory nations will not participate in raiding, hostile takeover, or blockading a Protected Route if the action would affect another signatory nation.

Section F - Succession of Responsibility
1: Should the original signatory died for whatever reason this document is considered binding to their successor unless the successor explicitly declares their intent to break the pact.
2: Should a successor wish to reaffirm their participation they may add their signature to the documentation and strike out the original signatory name from their nation.

Section G - Violations and Removal
1: Minor offenses require compensation be distributed to all signatory nations at the time of the offense for weakening the position and trust of the alliance. Sections B-6, C-2, and D-2 are examples of sections that could incur a minor violation.
2: Major offenses or repeated minor offenses will either result in removal from the alliance or declaration of the offending nation as an Enemy Nation as defined in section B-7. Sections B-4, D-1, and E-1 are examples of sections that could incur a major violation.
3: At any time the signatories may remove a signatory nation from the alliance with a three fourths vote of the signatory nations. Similarly Enemy Nations of the alliance can be declared as defined in section B-7 with a two thirds vote of the signatory nations.

For continued prosperity amongst our peoples we leaders do agree to this alliance,
Kuldir Ironsong, the Master Architect of The Wandering Clans on this day in the year 105 of the Aenic Calendar
Ehv'amhyr an Khuuldrumm of The Northern Realms of Aardrosil on this day in the year 105 of the Aenic Calendar
King Adriendel Sharpclaw of The Preeminence of Hortis on this day in the year 106 of the Aenic Calendar

Mechanics Stuff
King Adriendel Sharpclaw
Diplomacy: 3
Military: 3
Curiosity: 5
Faith: 8
Luck: 6

1. [Diplomacy] Despite the setbacks in negotiations with the people of 278 the King has high hopes and dispatches extra nobility with additional trade goods to secure the lands. Roll=[13] [TN:12] (http://www.giantitp.com/forums/showsinglepost.php?p=20097775&postcount=232
)
2. [Diplomacy] After four years of negotiations with the Wandering Clans and Aardrosil, The The Preeminence of Hortis joins in the Stone and Tree Alliance. Despite the nation’s relative safety the King understands the need to help defend peaceful neighbors in these troubling times.
3. [Military] In a show of good faith and his honor to the newly signed alliance the King dispatches the entirety of the military to the north to join up under the command of Kuldir Ironsong in the nation’s first act of [WAR!]
3 land units sent to assist in Region 262 under Geckus’ command.
4. [Military]With the growing number of threats in the North and a new call to arms the King further increases the nation’s military might by forming another chowder of Shadow Cats. (1 Land Unit in 279)
5. [Curiosity] The fraud investigation committee formed in Elacervus’ Run two years prior is called to the nearby Blackspire Pass where Dr. Dranzel’s Spectacular Travelling Troupe is being accused by a young man claiming the event to be a scam on the people. Despite claims the man was well into his liquors at the time the Druid and Shamans of the committee seem eager to take up the task and investigate the witch’s methods of healing and other ‘powers’. Roll=[12] [TN:??] (http://www.giantitp.com/forums/showsinglepost.php?p=20097775&postcount=232
)

Continue plans to support and grow both Elacervus’ Run and Arborealis’ Grove despite the lack of grand events in the areas these past years.
A feast is held in the visiting Spring Girl's honor, rumor is that a serving girl found out her birthday and the event was quite the surprise for the small diplomat.
Diplomacy: +1
Military: +1
Luck: +1

Psilulz
2015-11-20, 01:09 PM
Northern Realm of Aardrosil
Led by Ehv'amhyr an Khuuldrumm



[Military] Recruit a unit of Pathfinders.
[Military] Recruit a unit of Pathfinders.
[Military] Recruit a unit of Pathfinders.
[Military] Recruit a unit of Pathfinders.
[Military] Ehv'amhyr moves north with all troops to defend the Veiled Lady. and then to the east to liberate region 263 from the K'juuda.



Signing of the Stone Tree Alliance.
[W.I.P.]



Current Stats
Diplomacy 6
Military 6
Curiosity 7
Faith 2
Luck 2

Expected Stat Bonuses
+2 Military

moossabi
2015-11-20, 09:39 PM
Dhuda Besina's Round 4 actions

Current Council of Uca Jajaka:

Pralkemiri (66 yrs in power) (eldest)
Vinariun (33 yrs in power)
Oshenvar (7 yrs in power)


[F] After seeing the advantages of exchanging spiritual knowledge with other foreign peoples at the summit of Tir Gwydr, The Dhuda Loka begin building another staircase to their west. It is hoped that this will lead to greater relations with the little people, although they are unaware to the turmoil that has engulfed the Geshem. {Lesser Project 1/2}
[F] After seeing the advantages of exchanging spiritual knowledge with other foreign peoples at the summit of Tir Gwydr, The Dhuda Loka begin building another staircase to their west. It is hoped that this will lead to greater relations with the little people, although they are unaware to the turmoil that has engulfed the Geshem. {Lesser Project 2/2 (Completion)}
[F] With very similar plans as the stairs to the west, the Dhuda Loka begin working on the third access point of the region at the southern wall of the basin. {Lesser Project 1/2}
[F] With very similar plans as the stairs to the west, the Dhuda Loka begin working on the third access point of the region at the southern wall of the basin. {Lesser Project 2/2 (Completion)}
[C] In order to better understand the surroundings of the region in which they reside, the Dhuda Loka use the new southern stairs to explore the unknown lands directly to their south. {Explore unknown region to the south, roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20127664&postcount=239)}

Diplomacy: 4
Curiosity: 5
Military: 2
Faith: 8 +2
Luck: 7 +1

(expected stat changes represented by [+ n]s.

Zayuz
2015-11-25, 03:01 PM
Dynasty of Escaye

http://i.imgur.com/B5jbWuh.png

Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
Actions for Round 4:

[Faith] Finalize construction of the great temple made of emerald in the center of the city. [5/5]
[Faith] Determine code of ethics for the 'Cult of Four Dragons' [1/2]
[Faith] Determine code of ethics for the 'Cult of Four Dragons' [2/2]
[Faith] Rename the 'Cult of Four Dragons' as 'The Order of the Eternal Soul'
[Diplomacy] Join the Crystal Union! (Federation) [1/5]



The temple of earth has been completed! After several years of waiting, it now stands in the capital of the empire above the lake. Within the next two years ceremonies should start being held there.
Despite being the ones to suggest the Crystal Legion, the Dynasty has been the last to act upon creating their treaty. Progress has only started now, but will be continuing for several years.
The Order of the Eternal Soul now has a proper code of ethics, as well as a name. It's teaching have been clarified, and it is soon expected to be considered a full religion. Some say it might eventually rival the faith of the Doctrine..


Current Stats:
Age: 36 years

Diplomacy: 6
Military: 2
Curiosity: 5
Faith: 8
Luck: 5

Expected improvements: Faith +2!

Previous Rounds! 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19914144&postcount=30) 2 (http://www.giantitp.com/forums/showsinglepost.php?p=19970112&postcount=61) 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20021890&postcount=83)

lt_murgen
2015-11-25, 07:54 PM
The Geshemafar: Round4(106-107)
Decasage Serafim Rosenbaum


Reactive Action none

(Diplomacy) Colonize region 22. Roll was 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20120273&postcount=234)
(Diplomacy) Colonize region 23. Roll was 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20120273&postcount=234)
(Military) With the Aeldir busy launching naval invasions, send 1 unit of billy knights under the deposed king (military 5 leader) to reconquer region 14. Decasage Serafim will lead the other unit to retake region 16.
(Military) Raise 1 unit of Billy Knights in region 21
(Military) Raise 1 unit of Billy Knights in region 21

Expected Bonuses this round: +1 military, + 1diplomacy

News and Rumors
[/spoiler]



round
D
M
C
F
L


Current
8
5
5
1
2


end of round 3
1
1
0
0
0


end of round 2
2
0
0
0
0


end of round 1
0
1
1
0
0


start
5
3
4
1
2

m9p909
2015-11-26, 05:17 PM
Turn 4

5 Tribes Syndicate
Niran Wanam
http://i.imgur.com/mxUXQL2.png?1

Actions:

[Diplomacy]Join in the creation of The Crystal Union [1/5]
[Diplomacy]Offer to marry Niran Wanam to one of region 103's nobels (Fabrication action)Roll:14 (http://www.giantitp.com/forums/showsinglepost.php?p=20130398&postcount=243)
[Diplomacy]Colonize region 23 roll:13 (http://www.giantitp.com/forums/showsinglepost.php?p=20129843&postcount=241)
[Curiosity] Create the "Fern Ridge" trading route and add fish,enigma berries and riding lizards to the route
[Curiosity] Begin work on "The Forest Academy of Environmental sciences"[1/5]




News:





Rumors:






Niran Wanam
Diplomacy: 6
Military: 6
Curiosity: 8
Faith: 3
Luck: 5

Expected Stat Bonus:
+1 Diplomacy +1 Curiosity

The Blue Guard
2015-11-27, 04:08 PM
The Shafar Kingdom
Previous Rounds: Round 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19927909&postcount=32), Round 2 (http://www.giantitp.com/forums/showsinglepost.php?p=19968134&postcount=58), Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20071369&postcount=102).

Ruler and Attribute Increases
Boqorka Ganbaatar
Attributes
Diplomacy: 4
Military: 9
Curiosity: 3
Faith: 1
Luck: 3.5

Attribute Increases (This Round)
Military +1
Luck +0.5
Actions, Round 4
1 [Diplomacy] Stabilize [roll (http://www.giantitp.com/forums/showsinglepost.php?p=20129901&postcount=242)]!

While some have accepted Ganbaatar — and by extension the Shafar — as ruler, some have not. Under the reign of Ganbaatar's father, the price of resistance would have been dire, but luckily for the clans of Mabonde Ya Kijani the son is not quite so like his father.
2 [Military] Invade [Region 325]!!

The army that Ganbaatar has assembled from riders of many clans once again rides forth to dominate!
3 [Military] Raise Troops!

With the continued success of Ganbaatar's mixed forces, he continues to push its expansion, using its success to encourage more clans to send more riders.
4 [Curiosity] Go On A Funky Journey of Self-Discovery!

As Ganbaatar expands the influence of his clan by dominating lesser clans through a combination of military force and diplomacy, he is faced with a very real issue that plagues him: what right does he have to do so? At first, he had done so because that was what his father had done, and had clearly wanted his son to do (and taught him to do very effectively), but even so it troubled him. This question lead him to the Meel Dhagax Weyn, where the spirits of the sky and land are closer, and where the Dhulciran can hear them both. There he communed with them, hoping for inspiration.
5 [Faith] TBD!

TBD

Non-Actions
tbd
News & Rumours
News
[104-105] The young riders of the Dhulciran, as they always have, venture forth, forming great raiding parties that rove the land. As it has been since the Dhulciran of Shafarstan were united, the raiders accept the 'suggestion' that they rove away from the land the boqorka rules. After the rich rewards of the raids into Kherson, many raiders once again choose to make the long journey north, once again bringing terror to the villages and small towns of the region.

[104]

Rumors
[104]

ZakThar
2015-11-27, 05:37 PM
The Island Nation of Melrakki-ey
Current Chief- Zin'Aii Refr

Actions:

[Diplomacy] With the two regions proving to assimilate with each others culture rather well, and especially with help of a so far peaceful union between Ann'Aii "Annie" Refr, and Nim Fryst (Now Nim'Aii Fryst). The Refr tribe continues talks and taking measures to gain region 238 as a Melrakki territory. Pressing claim on region 238 [2/2] (roll (http://www.giantitp.com/forums/showsinglepost.php?p=20127423&postcount=238))
-------------------------------------------------------------------

[Diplomacy] Zin'Aii sees great potential in uniting all gain-able territories within reach of the main island of Melrakki-ey. Especially with region 241 being "within a stones throw" of Melrakki-ey, as put by his military adviser. As such, Zin'Aii sends a group of diplomats and settlers to the region in order to setup a base camp and chat up the locals to bring them into their culture. Colonization of region 241 (roll (http://www.giantitp.com/forums/showsinglepost.php?p=20127423&postcount=238))
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[Diplomacy] Just as the ancestors of his tribe did to bring together the Melrakki tribes, Zin'Aii sees himself bringing together the nearby regions as another great accomplishment in his tribe's name. Though, some may view it more as being an expansionist, if they didn't know his views on it. To keep on with this, he also sends colonists and diplomats to region 245 to assimilate it into their culture and bring another region into the Melrakki unity, via the Refr tribe. Colonization of region 245. (roll (http://www.giantitp.com/forums/showsinglepost.php?p=20127423&postcount=238))
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[Military 5: Military Specialization (Navy - Island/Coastal Region Defense)] With high hopes for the completion of the Magi Natural Harbor Trading Post, Zin'Aii Refr meets with his more militaristic counterparts, of the tribe Zul, to discuss how to best keep the new icon, and their new territories, safe. Grim'Ro Zul, head of the Zul tribe, suggests training the Navy to defend the coast and properly navigate the shallow waters to their advantage against attacking ships. Zin'Aii and the others agree, so Zin'Aii assigns Grom'Ro Zul, Grim'Ro's son, to train the Navy for defense of their coastlines. Coastal Guard (Navy) - Bonus to defending coastal regions/islands (coastlines) from naval attacks. (Increase defense die to 2d12 for navy unit defending coastal/island region from an attack by another navy unit)
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[Diplomacy] Work completes for the major trading hub being built in the bay known as Magi. (The Magi Natural Harbor Trading Post) [5/5] (Region 240)
-------------------------------------------------------------------


News
An unfortunate training accident left the crew of one navy ship stranded on a sandbar for several days before a passing merchant was able to tug their ship free. The crew were ecstatic, very thankful to the merchant ship, until the owner of that ship demanded payment for his kind deed. Admiral Grom'Ro Zul informed the merchant that he can ask for compensation from his father, Grim'Ro, to which the merchant hastily states, "T-there will be no need for compensation.. good sir," before departing. However, he doesn't leave before giving each of the crew a handful of rations.
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The Magi Natural Harbor Trading Post is now open! Stop by and pick up some souvenirs, taste the local food, visit the taverns and inns, and take in the wondrous sights!
-------------------------------------------------------------------
Rumors
Whispers travel around the island that Zen'Aii Refr, Zin'Aii's son, has been holding secret meetings with the Zul tribe. Though, the rumors are quickly brushed aside as hearsay, with the more skeptical people stating it is nothing more than the collaboration efforts between those tribes, since Grom'Ro Zul has been put in charge of training the navy.
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A small bit of the Melrakki citizens are theorizing conspiracies happening between the heads of the tribes. Refr and Zul working together? That is almost unheard of! A peaceful tribe working with a tribe that is usually considered barbaric, and to top it off, all this expansion.. The theorists think there is more than meets the eye here, but they can't seem to fit the pieces together.
--------------------------------------------------------------------


Chief: Zin'Aii Refr
Current Stats:

Diplomacy: 8
Military: 5
Curiosity: 7
Faith: 3
Luck: 7

Expected Stat Increases:

Diplomacy +2

Elemental
2015-11-28, 08:07 PM
The Grand Principality of Anceris
Grand Princess Alessandra de Altan

The expansion of the Kingdom of Melrakk causes some concerns among the Court of the Pearl Throne about a possible future clash over territory, but most consider the southern realm to not be a long term threat and diplomatic endeavours among the lesser realms continue.

1: [Diplomacy] With news of decline in Kherson and the growing threat of the Shafar to the civilised lands to their north, a thorough "examination" of historical documents is undertaken to see if there is any possibility of the region being taken under Ancerin authority and protection. Fabricate a claim on Kherson (250).
2: [Diplomacy] Commodore Jehan continues his work in Region 68, taking care to assure the local military leaders that unification means the Ancerin Navy will be obligated to help defend their land. Continue pressing the claim on Region 68. Roll: 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20131580&postcount=246)
3: [Diplomacy] With news of discoveries to the south, Contessa de Acone is once again dispatched to entreat with local rulers. Upon her arrival she immediately showers "gifts" upon local magnates and soon ingratiates herself into their inner circles. Colonise Region 245. Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20131580&postcount=246)
4: [Diplomacy] Lord Ferrador is likewise sent to the south, though his port of arrival is slightly more west. There is a slight hiccup on his arrival as his meetings with the locals are delayed by a bad fit of hiccups. However, he soon recovered and began a rapid tour of the region. Colonise Region 241. Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=20131580&postcount=246)
5: [Curiosity] The expansion of the Grand Principality is accompanied by the expansion of economic infrastructure and the streamlining of customs documents to encourage greater trade within the realm. In short, Zlaten and Cerilin are added to the Strada Costiera Tramuntana-Nofsinhar, also know as Anceris's trade route with the really long name.

Alessandra de Altan - 41

Diplomacy: 6
Military: 7
Curiosity: 6
Faith: 3

Expected increases: +2 Diplomacy

Soommor
2015-11-29, 08:23 AM
The Vincedom of Hess Tannan
Vincehin Marillom fo Devanni
Diplomacy - 7
Military - 3
Curiosity - 6
Faith - 2
Luck - 4


Actions:
1.[Dip] Send skilled diplomats from royal command and The Copper Vault forward into Region 25 in order to bring the land under the control and protection of the Vincedom of Hess Tannan. (Roll 13)

2.[Dip] The Vincehin of Hess Tannan steps out to deliver a speech to the crowds of protesters in the Ruby Plaza of the city.
'People of Hess Tannan, City of Freedom and Beauty, the greatest gem on the face of the world, hear me!
Hess Tannan has always been a land of acceptance, of peace. For years we have existed together, Daenic and Doctrine.
Your beliefs are your own. Your neighbours beliefs are their own. My beliefs are my own. Never once in the history
of Hess Tannan has the Vincehin revealed his religion. Do you know why? Tell me why? Because it does not matter!
First I am Hess Tannan! First you are Hess Tannan. And Hess Tannan is peace.
I will seek to destroy those who break the sanctity of Hess Tannan, be they Daenic or Doctrine.
I will take no side but Hess Tannan, for we are Hess Tannan. Let the preachers preach in our streets, for every man
and woman is free to make their choice. I will not take that choice from you. I will protect my people from those who would.
You are not Daenic, you are not Doctrine.
First you are Hess Tannan!
First you are peace!
(Roll 9)

3.[Cur] The Vault Leader takes the opportunity to send a series of secret messages to the leaders of certain lands, namely the Kingdom of Nand, Fantastigoria, the Geshemafar, Avonlea and the Grand Church of Daen to join for a banquet in Hess Tannan to discuss the state of the world. The greatest Tiramisu chef in Hess Tannan is brought in to cook for the guests.

4.[Cur] In response to the murder of the investigators against the 'Negotiators' operating in Hess Tannan, further investigations are taking place to track down the remaining free agents and deliver them into the hands of the state and the Copper Vault for questioning and interrogation. (Roll 16)

5.[Mil] Soldiers are being trained on mass in preparation for combating civil disputes within the city walls. The Vincehin hopes that action such as this will not be necessary.

6.[Mil] Soldiers are being trained on mass in preparation for combating civil disputes within the city walls. The Vincehin hopes that action such as this will not be necessary.

News and Rumours:
1. Sorely disappointed in the collapse of the Tiramisu industry, the Copper Vault fires up its economic machine to imbue the spluttering kitchens with new equipment and cooks.

2. A small but precious diamond is lifted from Uther and Jallane's Jewellery Store in the dead of night, searches for the thief are on-going.


Rolls - http://www.giantitp.com/forums/showsinglepost.php?p=20133241&postcount=248
http://www.giantitp.com/forums/showsinglepost.php?p=20133248&postcount=249


+1 Diplomacy
+1 Curiosity
+1 Military
+2 Land Units

Rexleox
2015-11-29, 08:27 AM
Petravolan
Alpha Maear Dunadrad of The True Crown
Actions:
[Faith] Head Priest Kedric of The Great Temple makes it tradition to bless the champions going out on The Grand Hunt with the speed and cunning of Deutus
[Faith] The Great Temple offers its blessings to those who are hungry and in
[Faith] The Great Temple makes it tradition that when the Lacerta is brought back from The Grand Hunt half will be eaten as a feat the other half will be sacrificed to Deutus.
[Faith] Alpha Maear Dunadrad officially makes his child part of The Venaton
[Faith] The Venaton becomes an Official Religion with Kedric Stormgrad as the Leader.

News and Rumors
People are exited that their religion is now assisting in the champions success in The Grand Hunt by blessing them
The Venaton being recognized as an official religion by other states exites and scares many of the citizens of Petravolan.

Ruler Information
Alpha Maear Dunadrad of The True Crown
24 Years Old

Current Stats
Diplomacy:2
Military:6
Curiosity:3
Faith:8
Luck:1

Expected Stat Bonuses
Faith+2

QuintonBeck
2015-11-29, 08:34 AM
End of Round Four

Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

QuintonBeck
2015-11-29, 09:45 AM
Round Five: Begin!
Years 108-109 of the Aenic Calendar

Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

Good luck!


Rules Changes!


Growth!

Hakeber (139) stabilizes under Adrax Awaria!

Secundus (59) stabilizes under the Primus Imeprium!

Silverwood (14) stabilizes under the Summer Court!

Region 7 stabilizes under the Kroznat League!

Region 29 stabilizes under the Kroznat League!

Mabonde Ya Kijani (252) stabilizes under the Shafar Kingdom!

Without adequate supplies and under orders to preserve lives the Primus Imperium is forced to pull out of D2 abandoning the region to the wild!


Investigate!

[106] Even with the aid of the Spring Court Fantastigoria can find no new information on the missing Maestro. The trail only grows colder as the years pass and there appears to be no new signs of his whereabouts.

[107] Glass-Eyed Manpire (8) (15) With the considerable aid of the Aeldir of Spring, Fantastigorian investigators discover a series of clues left behind by the murderer that direct them to his next target. Despite an awareness that the killer was likely prepared for their arrival, and had been for some time based on the clues, the authorities went ahead with the attempt to trap him.

It was midnight when he struck the appointed house and a pair of investigators were staking out the house inside. It is their report which was served directly to the Maestro. According to the investigators the man slipped in unnoticed by the guards outside and had a knife in each of their backs before they even knew he was there. They only felt a sting and then their legs and arms were gone from their control and they collapsed on the floor. He came around to prop them up and they saw his face, or his mask at least. Styled similar to that of the Maestro, a combination of cheap imitation and dedicated craftsmanship but unique as well. Glass eye pieces covered his own and the Maestro’s hose was replaced with a long beak like that of a bird. Then he began to talk and the transcript of what the two could remember was pieced together and written down.

“I have heard them call me mad. Madness? Ha! A madman kills and makes his victims suffer. I make it quick. Their suffering is not an ingredient.”

“Ingredients you see, that’s all I need them for. The path to immortality is a path lined with reason. The natural, systematic philosophy and understanding of the world. The greatest Fantastigorians, the Immortals, they have sought for ages the secret to immortality. They have achieved only half measures, stop-gaps through children and understudies, relics of masks from one to the next but that is not true immortality.”

“No, but I have found that secret to eternal life. There is so much knowledge in the Old Books. They have guided me, given me the will and the way, if only in part. The secret of life lies within what gives life to Man. Blood. The fluid of life. It can be harnessed and sustained, you see? One’s own blood, it runs dry in time. Ravages of life they say. But it can be replaced. Replaced with the blood of youth, living blood begets living blood. I understand that.”

“More Immortal than any Maestro, the 12th’s disappearance proves it. No, no it was not I who took the Maestro, though I applaud he who did for it proves my theory. The 13th, a slovenly drunkard ill fit to our Maestro’s name. But what if we had never lost the 12th? Or the 3rd? Or the 1st? I am the 1st, you see? The only one to wear this mask, and I shall remain as such. I have no need for a 2nd. I will live for time eternal, truly Immortal.”

“I can share my secrets, with those who deserve them. The greatest of the Duksae, the true Maestro. The secret of immortality rests in my hands. I will grant it as a gift but my life, this beautiful immortality of mine, must be preserved for the secret’s exchange. Seek me by the way of water. Toll the eastern bell of our fair island and I shall answer. But if I am hunted I will not grant this gift. No, instead the Duksaes, the Maestro, they shall become mere ingredients in the aspirations of a better man. An immortal man. Pass this knowledge on and rest easy”

The two both claim to have then blacked out and awoke to their fellows and the killer gone. What is to be done remains in the hands of the Maestro.

[107] Investigation into Dr. Dranzel’s Spectacular Traveling Troupe by Hortis reveals something quite strange. Despite much of the witch's various miracles and spells being found out as hoaxes and deceptions the lead investigator, Arch Druid Nahuel finds himself granted his greatest wish by the mysterious woman. Through some unknown means it seems the woman does possess some mystical properties and this report is filed with the Commerce Council.

[108] Tannan investigators are able to track down the rogue Negotiators that have been terrorizing Hess Tannan and arrest them. Books of Daen are found as well as plans to attempt an assassination of the Vincehin. Though people continue to be fearful the arrest of these rogue Negotiators is seen as the end of the terror in Hess Tannan and the region slowly begins to stabilize once more.


Colonize!

If you successfully colonize (or conquer) a region, it is your responsibility/privilege to write up the region and post it in the OOC for approval by me. Until it’s approved, the details don’t exist.

The Ambrose Ascendancy successfully colonizes Region 56!

The Kingdom of Nand successfully colonizes Region 51!

The Preeminence of Hortis successfully colonizes Region 278!

Avonlea successfully colonizes Region 76!

The Aeldir of Autumn successfully colonize Region 23!

The Aeldir of Autumn successfully colonize The Marauder Isles (26)!

The Prevazan Artistry successfully colonizes Region 41!

The Island Nation of Melrakki-ey successfully colonizes Region 241!

The Island Nation of Melrakki-ey successfully colonizes Region 245!


Claim!

The Cahoosa Confederation begins negotiations and marriages with the local population of Region 272. It doesn’t take long to achieve an advantageous position from which a claim on the region might be pressed with the support of a few more ambitious nobles.

Cahoosa diplomats slowly integrate themselves with the dormant Brey-An, learning their ways and customs and a way for the Confederation to gain control of the warlike people.

The Five Tribes begin the fabrication process of a claim via noble marriage in Region 103. While the noble family married into is not incredibly powerful they are an old house with many long and winding connections to the other nobles in the region, granting a child of this union the veneer of legitimate heritage from the greater houses and earning the native house more prominence should the claim be successful.

The Grand Principality of Anceris 'uncover' historical documents that suggest Anceris and Kherson were once parts of a greater whole. Armed with this 'evidence' and with the prospect of relief to the strife filled region the Principality establishes a claim.

The Prevazan Artistry concludes it’s political machinations in Region 43 and the sovereign loses all but figurehead power over her lands and her military to the Prevaz. Most seem content, having come to agreements with the new suzerains underground to the north but a few upset minor nobles strike out east towards Nanda land. [Claim 2/2]

The Island Nation of Melrakki-ey concludes its plot to integrate the native people of Region 238 into the government of their southern neighbors. With seals of alliances and marriages among the more prominent tribal leaders the nation finds itself turned over to southern control. [Claim 2/2]

Commodore Jehan of Anceris eventually convinces the majority of the nobles in Region 68 of the value of joining under Anceris. While a vocal minority continues to balk at the loss of the region’s independence their sway holds little claim outside their own personal circles of fellow thinking independents and the faction is largely ignored. [Claim 2/2]


Convert!

Brey-An (271) now contains a House of the Pale Lady Majority

Brey-An (234) now contains a House of the Pale Lady Minority

Despite the troubles in the land of the Fiid the more militant minded followers of the Doctrine of the Nine Candles find themselves drawn to Rabhid's message of holy conquest. Despite insistence by peace minded Ascetics that the Virtues do not tolerate war and aggression an army of the faith 1,000 strong arrive in Fiid and pledge themselves to crusade, converting Lerr and Rasp fully to the Nine Candles as they march (TN: 14 to resist in both regions)

Ascetics in Hess Tannan copy down the speech of the Vincehin and use it as a platform to echo his sentiments of peace and the natural privacy of the Doctrine's Ninth Virtue. (Doctrine Majority resist TN: 12)


War!

[106] The Primus Imperium conquers Region 47! If the region isn’t stabilized soon it could prove troublesome!

[106] The Primus Imperium conquers Region 58! If the region isn’t stabilized soon it could prove troublesome!

[106] The Aeldir Autumn Court conquers Region 9! If the region isn’t stabilized soon it could prove troublesome!

[106] The Aeldir Autumn Court conquers Region 10! If the region isn’t stabilized soon it could prove troublesome!

[106] The Aeldir Spring Court conquers Region 12! If the region isn’t stabilized soon it could prove troublesome!

[106] The total conquest of Luska forces Chesuka to become a rebel leader, though without a standing army at her call there are doubtless loyal Luskans and displaced Gesh as well as vengeful pilgrims from Hess Tannan who would join her were she to make a call for arms. For now her fate remains unknown, having evaded Aeldir capture it is unclear if she remains in Luska itself or has fled to another region.

[106] Avonlea conquers Region 80! If the region isn’t stabilized soon it could prove troublesome!

[106] The Wandering Clans with Hortis support conquer Region 262! If the region isn’t stabilized soon it could prove troublesome!

[106] Clans of Nifhel conquer Region P7! If the region isn’t stabilized soon it could prove troublesome!

[106] Northern Aardrosil conquers region 263! If the region isn’t stabilized soon it could prove troublesome!

[106] Aeldir Winter Courtl conquers region 20! If the region isn’t stabilized soon it could prove troublesome!

[106] Aeldir Winter Courtl conquers region 21! If the region isn’t stabilized soon it could prove troublesome!

[107] Aeldir of Summer, with the invaluable assistance from the Stormland Holdings mercenaries forces the Geshemefar host to meet them on the fields of the Tillwell. A great battle ensued and despite the fierce defense by the Gesh of their homeland it soon became clear the battle was lost. The Decasage, recognizing this, ordered her troops to retreat, herself being last to leave the field, and rendezvousing with the recently trained Billy Knights in her flight from the region. Alongside King Yrondil, Decasage Rosenbaum is now too a rebel leader with 3 Land Units at her command. Back in the Tillwell the Aeldir of Summer begin to consolidate their control over the former Geshemefar capital though the locals openly express their despair at the loss and the likelihood of their upcoming suffering. If the region isn't stabilizes soon it could prove troublesome.

Attack Roll: 8
Military: 9 (Lord Summer)
2 Summer Land Units
3 Stormlander Land Units
Total: 22

Defense Roll: 13
Military: 5 (Decasage Rosenbaum)
2 Land Units
Total: 20

Geshemefar loses 1 Land Unit
Stormland Holdings loses 1 Land Unit


[107] The Great Clans of the Nifhel conquer Region P4 destroying the local army and capturing the boy-chief Uther, recently ascended after his militant uncle who had raised the troops' untimely death. The Nifhel suffer their own losses but the complete decimation of the local army shows the great strength of the Nifhel and the locals look on with fear as the Nifhel ride in. If the region isn't stabilized soon it could prove troublesome.

Attack Roll: 6
Military: 10 (Harbringer Lochbar)
4 Land Units
Total: 20

Defense Roll: 10
Military: 1 (Chief Uther)
4 Land Units
Total: 15

4 P4 Units Lost
2 Nifhel Units Lost


[107] The Kingdom of Nand fails to conquer Region 52 due to the staggering military genius of the native leader, King Terit. With a force one third the size of Nand's own the local leader is able to repel and hold firm against the Nanda, preventing them from amassing in a force capable of crushing the smaller native force and forcing the Nand to accept smaller victories in the eastern portion of the region granting a fortified position but keeping the region free from outside influence.

Attack Roll: 14
Military: 5 (King Kusal)
3 Land Units
Total: 22

Defense Roll: 11
Military: 10 (King Terit)
1 Land Unit
Total: 22

The Kingdom of Nand loses 1 Unit

The Kingdom of Nand fails to conquer Region 52 though they do establish a strong fortified position in the eastern portion of the region granting Entrenchment (+2 on battle roll next round)


[107] The Ambrose Ascendancy's first military campaign ends in victory and Region 55 is captured for the rising nation despite the best efforts of the region's local self styled King Ferin. The King's forces are defeated in a battle and before more of his men could be destroyed the King retreated with his remaining retainer and wrote to the Protos Archigos offering terms of surrender. Terms from the King were passes to Derris Asker but already the Ascendancy controlled the vast majority of the region so further negotiations would not directly involve the region itself. Still, the region will need to be stabilized, either with the ceremonial investiture of the King as a vassal of Ambrose or through his execution as a show of force and power.

Attack Roll: 13
Military: 6 (Derris Asker)
2 Land Units
Total: 21

Defense Roll: 10
Military: 7 (King Ferin)
2 Land Units
Total: 19

Region 55 loses 1 Unit

King Ferin offers his services as a General and his remaining loyal 1,000 men in exchange for retaining his position of authority in the region (Valid general for 4 rounds starting in Round 5)


[107] K’juuda conquers Northern Aardrosil meeting only cursory resistance from Aardrosil's dwarven allies the victory is swift, yet short lived as reports come in to the Ravager from the west of the loss of both his earlier holdings to Aardrosil and the Clans. With only enough food and supplies in recently acquired Northern Aardrosil to support a host of 5,000 K'juuda's more recently recruited riders desert the horde as K'juuda consolidates himself over the quickly becoming volatile natives of Northern Aardrosil.

Attack Roll: 12
Military: 7 (K'juuda)
7 Land Units
Total: 26

Defense Roll: 16
Military: 3 (Perli Steelblood)
1 Land Unit
Total: 20

Wandering Clan loses 1 unit and Perli Steelblood is captured
K'juuda loses 2 units



Terror!

[108] Northern Aardrosil despite its valiant showing in defense of the Pale Lady still face trouble among the local populaces of their recently conquered lands. With the endorsement of the House there are those who seem willing to accept their new protectors but effort must still be made to see to the needs of the populace and integrate them into the realm. (Region 268 is in moderate unrest)

[108] Northern Aardrosil despite its valiant showing in defense of the Pale Lady still face trouble among the local populaces of their recently conquered lands. With the endorsement of the House there are those who seem willing to accept their new protectors but effort must still be made to see to the needs of the populace and integrate them into the realm. (Region 269 is in moderate unrest)

[108] The Fiid conquerors once more find their recently acquired people discontent with their new lords. Conflicts in the streets between out of uniform soldiers and the locals are commonplace. (Region 37 is in unrest)

[108] The efficiently brutal Winter Court, while easily subduing the local king and his supporters, strike fear into the hearts of the Gesh of Silverlake. The small folk resent and fear their new lords and effort is made to undermine every action taken by the Winter Court of the Aeldir in these lands. (Silverlake (16) is in unrest)

[108] The Great Tribes of the Nifhel while finding those willing to ride as warriors in search of glory from among the people are still woefully inadequate in providing protection, stewardship, or care for the non combatant locals of their recently conquested region. While some of the fighting age men join the Four Horsemen young women and older men begin to train as a fighting force all their own, one not in service to the Fimbulvinter. (Region P6 is in unrest)

[108] High Tirk Rabhid faces assassination at the hands of his wife, narrowly escaping though losing his left hand and suffering a mighty gash across his chest in so doing. The High Tirk’s wife escaped and rallied the bannermen of her father and his allies against the High Tirk in the region, mustering a force of 1,000 men under Tirk Hami, Rabhid’s father-in-law. The Tirk and his army oppose the High Tirk in the region. (Region 40 is in rebellion)

[109] In Hess Tannan the speech by the Vincehin does little to quell the fears of the people or the ambitions of the malcontents. The shaky delivery and deemed necessity of such an action only bolsters the resolve of the small group of rebels. An attack on the Copper Vault is carried out only a few weeks after the Vincehin's address and ten Vaulters are killed. When the Vincehin's investigation team tracks down the rogue negotiators and arrests them plans are discovered for another attack, an assassination on the Vncehin himself. Luckily this will not come to fruition now that the ringleaders of the Daen Conspiracy are in captivity.


Explore! New Map!

http://i733.photobucket.com/albums/ww337/QuintonBeck/E2%20Map%20Round%205-2_zpsjnytabkq.jpg (http://s733.photobucket.com/user/QuintonBeck/media/E2%20Map%20Round%205-2_zpsjnytabkq.jpg.html)

Lignummese explorers discover Region 135. The region contains a [Good] amount of Wool and a population of 612,000.

Lignummese explorers discover Region 137. The region contains a [Minor] resource of Wood and a population of 701,000.

Adrax Awarian explorers discover Region 130. The region contains a [Minor] Undefined resource and a population of 588,000.

Primus explorers discover Region 195 which contains a [Minor] resource of Swine and a population of 882,000 which includes a standing army of 3,000. The locals claim to be a protected tributary of the Jade Coalition to the north.

Prevaz explorers discover Region D1. The region contains a no resources or population and is speculated to be impossible to hold without heavy investment of resources.

Dhuda Besina and Stormland Holdings explorers discover Region 133 which contains a [Minor] resource of Steel and a population of 713,000.

Stormland explorers discover Region 99. The region contains a [Minor] amount of Gold and a population of 740,000.



Other!

[108] A dishevelled young musician turns up at the court of Mirzahib Shou Al-Riku asking for a dry place to sleep and a little food in exchange for entertaining them. His meagre requests are granted and that night he captivates all at court as he is both a master of song and a virtuoso on the harp. His charms are rumored to have been especially persuasive to the ruler’s cousin, Tamiko Al-Ren and when the young woman is discovered to be with child some weeks after the musician’s departure the rumors only intensify.

[109] In Alithis, workmen digging foundations for a new house in Wataga uncover a group of bones from a creature otherwise unknown. The bones resemble those of a human but are much larger; however there is no skull. A frenzy of digging soon takes hold across the city with people excavating beneath their (or each other's) houses looking for more remains, or the treasures of this long-lost people. Nothing more is found, though several buildings collapse due to undermining.

Gengy
2015-11-29, 09:46 AM
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/SpringCBan2c_zps8t8gm5uf.png

Actions:

<Curiosity> Continue to investigate on behalf of Fantastigoria for the whereabouts of the missing Maestro (roll: 16)
<Curiosity> Establish the 'Crystal Rose' Trade Route, sending Xungla Crystals to the Spring Court in Glaw Novo, and the large purple roses of the region back to Tir Xungla so that the Salvax might have a form of clothing while other textiles are investigated and found.
<Curiosity 5> Lady Spring herself begins to look closely at the runes carved on the Xungla Crystals. Knowing that Lady Kellianth is interested in the Xungla Crystals, the Salvax and the Spring Court Aeldir whom reside on Tir Xungla work together and manage to discover an as yet unheard of ruined city, full of the rare glowing rocks! (improve Xungla Crystals from Minor to Good)
<Diplomacy> [y. 109] Full of regret that such thieves had once controlled a lovely place like the Land of the Golden Boars, Lady Spring herself (with the help of a translator) visits the Boar and Eagle tribes to explain what occurred and that the Spring Court would help protect the people of the region from now on. Lady Spring explains the agreement made at the Grand Tournament, between Lady Autumn and the People of Twlight in Luska. Further mentioned, Chesuka of the Raccoon Dog tribe has accepted her guilt in causing trouble to the Land of the Golden Boars; she has relinquished her claim on the region, and has acknowledged Aeldir protection is in the best interest of the nation. (Stabilize Region 12, roll: 14)
<Diplomacy> Put forth suggestions that the Winter Court be seen by non-Aeldir as the 'capital' and that the official name of the Rose Courts be 'The Rose Demesne' (Federation 5/5) [OOC: Federate! Specialize in Curiosity, Ban Faith]

Links to Rolls: Investigate/Stabilize (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20171963#post20171963)


The Spring Court girls are still writing letters to Lady Spring, but they seem to be mostly about nonsense and gossip commonly found in the regions they are in. One writes about an unusual party dealing with the day of one's birth, and how they now are being given a special party for it every year. Lady Kellianth orders documentors to find the exact day of the year was that she last woke from a Nap.
The runes on the Xungla Crystals may have a whole language behind them. Lady Spring herself is spending time investigating them. With the recent discovery of a new ruined city, and the glowing Xungla Crystals there, along with the Crystal Rose trade route being established, new crystals come in daily. Much to Kellianth's glee, a different type of rune is found on some of them. The difference is very minor, but these types of crystals do not seem to glow as often as the others; but when they do, they do so with greater light.



http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Xungla-Crystal-Runes_zpsyjvbgwf0.png

http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/Xungla-Crystal-Runes2_zpsndip5cwc.png



Original

New Version



For the first time in living memory, Lady Spring leaves Tir Amser. It is a brief trip, only to the Land of the Golden Boars - what the Aeldir are calling Tir Or-Torc - but it is memorable. With the help of a translator, Lady Spring speaks passionately to the people there, and helps to calm them after the sudden and terrible need for retribution of the theft of what belongs to the Aeldir.






Kellianth Beagen
D
M
C
F
L


Current
5
4
7
1
9


End of round 5
0
0
0
0
0


End of round 4
0
1
1
0
1


End of round 3
1
1
0
0
1


End of round 2
1
0
1
0
1


End of round 1
0
0
2
0
1



Initial Stats

3

2

3

1

5



New Ruler Next Round

Expected Stat Bonuses:
+1 Curiosity
+1 Diplomacy

Aedilred
2015-11-29, 09:46 AM
http://i7.photobucket.com/albums/y287/athelassan/Empire/Nanda%20Oriflamme.png


http://i7.photobucket.com/albums/y287/athelassan/Empire/Aiman%20Avestan%20script%20small.png

Kingdom of Nand
Round 5 | 108 - 109

News and Rumours
Prince Daras, son of Kouros, has married Karapan Morvarid after a short courtship.
Rumours circulate that the Queen has been the subject of an abduction attempt by an ambitious setrapan! Fortunately she narrowly escaped, thanks to the heroism of Savaran Firouz.


Shaban,

Although it calls itself an “Imperium”, Primus, or Badabujamin as I have come to refer to it in my time there, appears to occupy an area no larger than Nand. They claim to have established colonies in the desert beyond but it is questionable how much control they can exert over this territory.

The people are human barbarians. They speak neither Nanda nor Kroznat and their capital city is a hole dug in the side of a mountain. There is little civic order. The people wear armour and carry weapons at all times in case of assault by their fellows. So ingrained is this behaviour that not to wear armour or carry a visible weapon is seen as inviting attack. This appears to be endorsed by the government, although even the royal family are not safe from assault and one was recently wounded. The wearing of heavy armour at all times in such a hot climate lends the people a distinctive and deeply unpleasant aroma.

Their society is rigidly structured along primitive sexual lines. Men are considered inferior and must wear collars and leashes like beasts. They are not allowed to become officers or occupy other civic offices. The people have no understanding of monogamy and apparently no shame. They rut with whomsoever they please, often on first acquaintance and in public.

Much importance is placed on martial ability. For all this they are poor strategists. The most popular game is a perversion of shakmat but one in which the importance of manoeuvre and position has been replaced with random chance. As part of the festivities, a competition was held in this game in which a literal animal was runner-up. This game was created to teach the Badabujana the concept of strategy. They deride the importance of gathering military intelligence and scouting, preferring to trust to the skill of individual soldiers.

It is my opinion that the “Primus Imperium” presents no immediate threat. However they merit monitoring, for they are unpredictable and may attempt some act of foolishness.

Respectfully,

Morvarid, Karapan Oushob


1. [Military] Train a land unit
2. [Military] Continue the invasion of Region 52
Military 6
Military specialism - conquering regions (2d12)
3,000 troops
+2 bonus for tying previous round
3. [Military] Train a land unit.
4. [Diplomacy] Attend the Primus Tournament
Agree the Tir Gwydr terms with the Autumnal Court
5. [Diplomacy] Conclude to own satisfaction discussions on unification with Ambrose and Krozna (federation 5/5)
Specialise in Military; ban Curiosity
This round: +1 Military, +1 Diplomacy

Kusal (as regent for Aiman III)
Diplomacy 7
Military 6
Curiosity 4
Faith 1
Rolls (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20002693#post20002693)

Previous ruler: Aiman III: D2 M6 C3 F1

PepperP.
2015-11-29, 11:42 AM
Reserved for AA: 12 steps to fabulous!

Protos Archigos stats:
Derris Asker
D 9
M 7
C 6
F 1
L 6

Stat Increases
+1 CUR
+1 MIL

Actions!
1.[CUR] Add Ambrose (48, brandy), Akovito (54, simurghs) and Calendula (46, camels) to Trade Route Primaris.
2.[CUR] Explore South of 46 (45). Roll 9 (http://www.giantitp.com/forums/showsinglepost.php?p=20185544&postcount=294).
3.[MIL] Conquer region 50 with 3,000 troops. (MIL 7)
4.[MIL] Send Polemarchos Ferin (MIL 7) with his 1,000 troops to help with the Nanda conquest of 52.
5.[DIP] Federate (4,5)
The Betrayal
Gabor Collins

It had been a long ten years of biding his time at the remote Sanctuary of Reflection. The bitterness since his brother-in-law’s betrayal had had ample time to sink into his skin and consume his soul. He should have known better than to marry an Asker. The name had the intonation of a curse in his mind, endless days he had spent plotting in the cold stone sanctum, shielded from harm by the simple-minded Barberis’s reverence for the clergy. He let them think he cowered in silence behind these walls. His jaws worked to grind his teeth together as he thought of his wife’s eldest brother, Watkins, and his last visit. The man had dared presume to speak to him of family and forgiveness, showing off his latest welp as though he were the first man to father a child. And it was a girl at that, his lips curled reflexively, his hand gripping the feather pen hard, making an ugly blotch on the page of the letter he was writing. He angrily crumpled the ruined page and threw it to the ground as hard as he could in frustration, The page drifted silently to the tiled floor far too silently for his liking. He lifted up his wide foot and stomped the page flat for good measure. He forced his hand to relax and began his letter again. His chance had finally come with the Aeldir camped so close by.

Honored Aeldir,

I humbly request the honor of your audience to discuss a matter of potentially great mutual benefit. I would request your aid in displacing the current Protos Archigos, so that I may retake the laurel crown. Derris Asker is untrustworthy in word and deed, help me and you will have my eternal gratitude, and all the wealth of our realm. You have my sworn word that this will be so.

The true Protos Archigos,

Gabor Collins

Gabor’s face held a tight, satisfied smirk on his pale, jowly face as he pressed his seal into the hot wax he had dripped into the page. It had been so long, but the wheels were in motion, and vegeance would be his at last.


Askerville

The Realm’s Antistrategos, Vale Barberis sat in his office reviewing the proposed battle plans from the Nanda. He had been left in charge as the Protos and the Strategos had left to attend the Grand Tournament in Primus. As third in command of the realm’s offense and security, he had long been tasked with the survellaince of The Sanctuary of Reflection. It had been a long ten years since the former Protos had been usurped by the Asker clan, and Gabor Collins had remained silent. It was widely believed by all that he had given up his promise for revenge, his retreat into the protection of the clergy that had once been for show and convenience, had become sincere over time, and granted him solace.

He now knew that to be untrue, not that he had bought into the man’s sincerity in the first place. Gabor Collins had been an incompetant leader, weak and ineffective. The realm had languished in isolation, the clans divided with petty squabbles and infighting, lacking a true leader. Vale tapped his fingers on the desk in thought, Derris had unified the clans with little violence, and introduced Ambrose to the outside world, their realm was flourishing for it even he could see that. Gabor was a fool, the good thing about fools, was that they did foolish things. Vale smiled to himself at this thought, and began to write one of two letters.


Derris Asker

His party had just crossed over the border to Ambrose through the Mystiko Valley of the Highback Mountains that seperated their lands from the Primals, when Strategos Galon Barberis raised his fist to halt the party. Derris rode up to see what the matter was, when he spotted a young runner of his court, and a contigent of his soldiers. Puzzled and concerned, he hailed the boy as he approached, and bid him speak.

“A letter my Lord, from Vale Barberis.” The youngster handed over the letter, which indeed held the Barberis seal and bowed to the Protos who nodded to him. It must be a matter of much urgency to warrant his immediate attention after days of riding through the mountains. He read the letter in disbelief along with the letter that had been enclosed in it. So Gabor had shown his treacherous hand at last. A flinty smile spread across his face as he considered the best course. The civilians that had come for the Tournament would have to camp out in the safety of the Valley. He had briefly considered sending them ahead to Askerville, but it was likely Gabor’s party would come upon them on their northern trek from the Sanctuary. They all have to lie would in wait, lest they risk their quarry’s escape. Derris was determined that Gabor would not elude him again.


Gabor Collins

Gabor had anxiously awaited news from the Aeldir, the days and nights had passed restlessly. He was eager to move forward in his plan now that his redemption had been set in motion, and could think of little else. Locking himself away in his study, hope burned in his chest as he awaited a reply. He would not take visitors and only nibbled at his meals. His children chattered at the door until he screamed at them to be left alone.

A lone bird, unadorned with insignia of allegiance tapped on Gabor’s desk repeatedly, pulling him from his deep thoughts that had turned into a fitful doze. He peered curiously at the creature, starting in surprise as it boldy hopped onto his shoulder. Up close he finally notice the little beast held a letter afixed to it’s leg. He eagerly grabbed for it none too gently, and was rewarded with a sharp prick from the bird’s beak before it flew out through the open window from whence it came. Gabor flinched and sucked the blood that welled from his hand as he opened the letter. It bore no greeting or mark and said simply,

“We are to meet the Protos in battle at the Valley into Ambrose. Our troops will be merciless and victorious. Ride north swiftly and you will have all that you are due.”

His hand crumpled the letter as he raised his fist in triumph. The phrase, “All that you are due.” ringing in his head as he rushed from the sanctuary and ordered a horse be readied for his departure. He glanced at the sun, if he left now and rode through the night, he would just make it to the Valley by the light of dawn. His smile was savage as he galloped away, the stablehand gaping after in surprise, he had never seen the man move so quickly.


Mystiko Valley

It had been two days since they had first emerged from the Valley. Supplies were dwindling and the civilians were growing restless, they knew not when or if Gabor would even show, coward as he was, likely to change his mind at any point in his scheme. Derris stated grimly at the fire, trying to stay his patience, but truthfully he was bored as well and itched for a hot bath and a good meal after their long journey. His eyes glanced to the others, Maldarr was sleeping, curled around his small son protectively. Arsen Rosso prowled the campgrounds restlessly, eager for battle, much as he was wary of the man, he’d be useful if it came to a fight.

The moon was high when a scout galloped into camp, attracting a group of men who, like Derris and Arsen, had been unable to sleep.

“A large man wearing golden robes gallops alone through the night! He rides hard and will reach the Valley by dawn.” Derris’s surprise at the depths of Gabor’s folly was astounding. Had the man lost all sense? His sleeping troops were awoken and he laid out his plans for ambush. As Gabor rode north, Ambrose’s troops would flank him in a south-east circle, surrounding him and cutting off his retreat.

Gabor arrived at the Valley just as the soft light of dusk turned the sky pink and gold. The morning was clear, but his sweat made him chill in the cool air of the mountain foothills. He circled the area a few times, perplexed by the absense of Aeldir forces. Or anyone, for that matter, the air was still and silent, absent of even birdsong as though the land was holding it’s breath. The sharp call of a horn of battle startled him, and he looked towards the source of the call, certain to see his ally’s forces storming the Valley.

Too late he saw the banners of Ambrose and tried to spur his mount to run, but the mare was exhausted and collapsed, her sides heaving and foam frothing from her mouth. Gabor’s leg was caught beneath his mount, likely broken and he screamed in impotent pain and fury, clawing at the grass desperately as the men of Ambrose encircled him. They parted to allow Derris to approach. It had been ten years since he’d last seen his brother-in-law. The years of isolation had not been kind to Gabor. He had grown pale and fat, his balding head shaved clean, his large form covered in an opulent golden robe. He was a pathetic figure, writhing on the ground and screeching incoherently. Several men spat in disgust at the sight of him, and shook their heads at the treatment of his animal. What a waste. Derris ordered him freed from beneath the horse and it took two large soldiers to hold the man up between them. He worked hard to stifle a grin and then thought better of it, should it not be pleasurable to defeat one’s enemies? Especially one that had been his torment for ten years? His cold eyes fell upon Gabor, who had begun to snivel. No there could be no pelasure in defeating this man, he was not worthy of the honor of battle.

“Gabor Collins, you were once tasked with leading and shepherding our people, and you failed. You are guilty of treason, for you have plotted against us, and though you would have seen me dead, you have failed in that too. Now it is you who shall die, as an enemy of the state. We do not tolerate treason, and our enemies must be purged from all lands, our own most of all.”

Strategos Galon Barberis stepped forward with his greatsword, Perdition, and motioned for Gabor to be positioned on his knees, his head resting on a stone. Derris stopped him and put his hand out to recieve the blade.

“It is I whom he plotted against, and it is only fitting that it is I who carry out his judgment.” Many heads nodded in agreement at this, Arsen Rosso grunted in approval, his respect for the Protos growing.

“I take no pleasure in this,” He paused momentarily, wondering if this were true.

“Have the decency to die well, Gabor, your death will be swift and just.” Gabor closed his eyes, barely managing to cease his whimpers and tears rolled down his fat cheeks.

Derris lifted Perdition above his head and prayed to Ekairia that his aim be true. Gabor’s head left his body cleanly and the men silently went to work clearing the area and striking camp. they would arrive home in Askerville tomorrow.
Kings and Successions
Aleksy Drivas sat in a cushioned chair in his office at The Speedway, a cigarette clamped between his teeth. The strongly perfumed smoke wafting throughout the smallish room as his two youngest grandchildren played together on the floor of hard-packed dirt. His desk was situated so he could clearly see the simurgh track as he counted the day’s take. Stacks of silver coins littered much of the desk. Bets had been up recently, the population was in a good mood, feeling strong in the recent reunification. Put them in a spending mood. Derris was good for business, he had to give him that.

Aleksy’s eyes flashed from his work to the two small boys, Colson was babbling incessantly at Nyle while the slightly younger boy listened quietly and poked at his older cousins ears. The two were very different in temperament, Colson was happy and gregarious and Nyle serious and thoughtful, but they got along very well, often playing together happily for hours. Aleksy had been pleased when Maldarr brought home his queen’s bastard. Aleksy had despaired of the man ever siring a son, that he was illegitimate bothered him little. The boy would be raised as a Drivas alongside the Protos’s own son.

His brow furrowed to think of the Protos’s heir, Baram, away in Sasanand. He had been furious when his Grandson had been shipped away from his own sphere of influence. His mouth clamped tight around the cigarette, making it quiver between his teeth. His eyes narrowed as he contemplated his Grandsons, Colson was second in-line for the Laurel Crown, Aleksy’s influence over him would be much greater than it would ever be over Baram, thanks to Nyle. He pulled in a long breath of the tobacco and blew it out slowly, contemplating heirs and successions as the two young boys continued their innocent play under their Grandfather’s speculative gaze.

News and Rumors

The population soon hears of Gabor Collins's execution as a traitor to the Laurel Crown. Most applaud Derris's actions, though his sister and Gabor's widow seals herself inside the Sanctuary of Reflection and refuses to leave her rooms, even for her daughter.
Archessa Alessa Asker is betrothed to Arsen Rosso, affirming his clan's top tier status and clinching his loyalty to the Askers.
With the death of the Collins's Polemarchos without a male heir, infighting and posturing begins to see who will ultimately claim the title.
The Protos is conflicted on what to do with his unwed niece and Gabor's daughter Talisha Collins, and finally it is decided that she shall represent Ambrose as an envoy to the Aeldir's Winter Court.
The Protos's brother, Watkins Asker has been assigned to the Jade Coalition as official Ambassador.
After speaking with the deposed "King" Ferin of the newly incorporated Çangalamin, Derris discovers that the man hails from the long lost Ferin clan, and accepts his plea to retain his power in the region. Derris consents to make the man Polemarchos of the Ferin Clan, granting him an official crest before he is sent to prove himself in battle in the aid of the Nanda. http://i1160.photobucket.com/albums/q487/Brandi_42/FerinCrestEdit_zpswb2z8xtr.png

HalfTangible
2015-11-29, 12:29 PM
The Primus Imperium (Year 107-108) - Round 5
High Queen Roethye Primus
Current family tree (http://www.familyecho.com/?p=QLCKA&c=gdkockpy5l&f=932685271682883646)


Current Stats
Dip: 3
Mil: 10
Cur: 4
Fth: 1
Luck: 6

Expected Stat Bonuses
+1 Dip
+1 Cur
+1 Luck



*
Dip
Mil
Cur
Fth
Luck


Starting stats
2
5
2
1
3


Round 1

+1
+1

+1


Round 2

+2


+1


Round 3
+1
+1


+1


Round 4

+1
+1

+1


Current
3
10
4
1
7



[Curiosity - Trade Route - Trade Route Primaris]: Now that Tertius and Quartus are under proper control, they are added to the nation's trade network.

(Adding 47 and 58; Allow the Ambrose Ascendancy to connect)

[Diplomacy - Event - A Grand Tournament (http://www.giantitp.com/forums/showthread.php?466417-Empire-Primus-The-Grand-Tournament)]: Primus holds a grand tournament. This time, however, they open participation to all nations and peoples, in particular inviting the Jade Coalition, the Kingdom of Berrium and the Ambrose Ascendancy. Officially, House Eventus is hosting the tournament, but unofficially it's clear that Roethye has pulled strings and applied pressure to make this happen.

[Curiosity - Explore (West of 58, North of D2) - Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20161287&postcount=274)]: Disappointed by their rebuff from the Jade Coalition, House Eventus instead sends scouts west of Tertius, seeking to expand in that direction as well. If they encounter more of the Silvanus desert, they'll turn back, but hopefully their exploration will be more successful than that.

[Diplomacy - Stabilize Quartus (47) - Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20161287&postcount=274)]: House Bestius begin establishing their presence in the region with more force. The Aima in particular are welcomed with open arms, creating some tension between the humans and Aima of the region.

[Diplomacy - Stabilize Tertius (58) - Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20161287&postcount=274)]: House Materius doesn't take no s@#$ from no stupid man. Fall in line or fall into a shallow grave.

-Princess Breydice Primus, heir to the throne of the Imperium, has taken Igor "Ironskull" Barberis as her personal man-slave husband. Igor isn't the brightest candle in the chandelier, but considering that the Ambrose Ascendancy had no prince for her to nab seduce meet, Breydice considers him a worthy enough prize for her bedchambers.

Now if only she could get him to string two words together...

-Lady Aske was meant to seize the desert and make it her own. However, her failure was not of her own doing, so numerous parties are contacted to assist in another attempt. While Lady Aske will personally lead the group and will have her noble house placed in charge of the region should she succeed, she's able to convince the other houses to assist her by offering something special in the future: the desert, she claims, is perfect for training warriors. If they can sieze it, the Silvanus Desert will become famous for its hardy, powerful warriors.

-House Eventus attempts to make contact with the leaders of this Jade Coalition. Perhaps the Imperium has found another ally? Or perhaps their first real vassal?

If not, they can simply take the land by force. Swine are of little interest, but the Imperium's armies have been itching for a good scrap...

Imperial Army
Primus - 4000

[Military Specializations]:
Expansionist: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)

Ruling noble houses:

Primus (59): The Royal Family
Secundus (57): Conferrus
Tertius (58): Materius
Quartus(47): Bestius
The Silvanus Desert (D2): Aske
??? (192) : Eventus


Fluff

Roethye's eyes were aflame. "You. Negotiated. For what?!"

"Trading rights, mother." Breydice said calmly. "The Ambrose Ascendancy now has the right to connect their lands to Trade Route Primaris."

The Princess glanced at the barrel next to her. "This brandy, I am told, is some of the best there is. I don't drink the stuff personally, but my men tell me that this alone is worth trading for."

"Oh wow, some brandy for all the resources our country has available to trade." Roethye said dryly. "That's a fair trade."

"I am not an idiot, mother. I secured Simurghs - a species of flying wolf - for Primus proper and faster travel."

Roethye scowled. "Moonsilver alone should be worth-"

Breydice held up a finger as she handed her mother a tankard of brandy. "And, they have camels for our next trip into the Silvanus desert. Lady Aske did say that water was a concern, and having mounts that can store water will surely help with exploration and seizing the land in question."

Breydice didn't mention that the camels and simurghs could likely be used on the trade route itself to expand it as well, nor that the Ascendancy met some of its needs with this route. The Ascendancy wanted this route as much as Primus did, and Berrium could perhaps gain from this as well.

Roethye growled as she took the cup. "That's all well and good. But I'm not convinced. This 'Ambrose Ascendancy' is ruled without the heart of a warrior, and worse, is ruled by a man." She took a sip of the drink. "Why should I-"

She stopped.

Breydice raised an eyebrow. Roethye looked down at the cup.

"... They offered to let us trade for this?"

"Yes."

She pulled the wine closer to her eyes. "Give them whatever they want, JUST MAKE SURE WE GET THIS STUFF."

Breydice smirked. "Yes, mother."

Mary_Sue
2015-11-29, 12:59 PM
Avonlea
Regions 134, 76, 80 & 81

High Queen Thalia Darkthorne
Diplomacy 7
Military 5
Curiosity 6
Faith 4
Luck 4

1.[Diplomacy]Stabilise region 80. Roll 17.
2.[Diplomacy]Attend Grand Tournament
3.[Curiosity]Explore South of 81. Roll 16.
4.[Curiosity]Add my four regions to a trade route, The Queen's Road.
5.[Faith]Continue construction on the Daen Temple. (2,5)

Link to rolls. (http://www.giantitp.com/forums/showsinglepost.php?p=20179425&postcount=282)

Stat Gains:
+1 Diplomacy, +1 Curiosity, +1 Luck

News and Rumours

The population rejoices as the Abbot embraces the true nature of Daen!
High Queen Thalia once again comes home from abroad pregnant. Soon after her arrival, she gives birth to a dark-haired baby girl named Adelie Darkthorne.
The Prophetess Council is pleased with Thalia's obedience in sending her son away to his Father's lands. They are not wholly pleased to find she is once again carrying a foreigner's child, but vow that interference from them will not be necessary, and Thalia is free to raise this child in Avonlea.
The populace is surprised by the arrival of the exotic blue-haired Nend, Reza, and further still to find he is there in official capacity. This causes a brief stir before things resume as normal, and he is eventually a welcomed regular at court.

DurkBlanston
2015-11-29, 03:18 PM
http://i60.tinypic.com/15yzmok.jpg

Cahoosa Confederation Actions

1.) Press claim to Region 272 Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=20134140&postcount=251) (1/2) [Diplomacy]
2.) Press claim on the Brey-An (Region 271) Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=20134140&postcount=251) (1/2) [Diplomacy]
3.) Colonize Region 234 TN: 14 Roll: 17 (Luck 5) [Diplomacy]
4.) Cultural Identity: Tribal Confederation (Pressing Claims) (Diplomacy 5) [Diplomacy]
5.) The Cacique converts to House of the Pale Lady [Faith]


News and Rumors


With the recent filtering in of news from the north of terrible raiders enshrining their mortal lord as a god and nearly starting an invasion southward the Confederation sends a few diplomats to assess the situation. Upon their return the Cacique picks up correspondence with the House of the Pale Lady.
Letters are sent to the Grand Church of Daen far to the south asking for guidance from the Elder Abbot but receive little more than cursory attention as the Elder attends instead to the Avonlean schism and Tannan holy warriors. Fewer and fewer letters are sent south by the Cacique.
In Winter of 109 the Cacique announces his conversion to the Pale Lady and urges his people to listen in turn to the words of the Priestesses. The people express their concern over losing the faith of the Captain Santos.
Over the objections of his head military adviser Atohi presses on with his diplomatic overtures to the Brey-An leadership, offering the retention of titles and position to the warlike goatmen in exchange for their joining the Confederation. This strategy is advocated by a fast rising Cahoosa military strategist tutored in Anceris.
The expected necessities to feed and equip not only the warriors of Cahoosa's existing territories but also those of the fierce Brey-An means working to incorporate the undefended and important peoples between Kagun and the roaming lands of the Brey-An.



Stats & Stat Boosts

Cacique Atohi Santos
Diplomacy: 5
Military: 7
Curiosity: 4
Faith: 4
Luck: 5 SPENT

New Luck: 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20134177&postcount=252)

Round boosts: +2 Diplomacy +1 Luck

m9p909
2015-11-29, 05:19 PM
Turn 5

5 Tribes Syndicate
Niran Wanam
http://i.imgur.com/mxUXQL2.png?1

Actions:

[Millitary 5]Military Specialization: (Land Defense) Niran Wanam decides that they need to protect themselves from any and all potential threats. He didn't specify what these threats may be, but he is determined to stop them. There are now more troops defending the borders of our lands than there have ever been. There are many more watchtowers and camps throughout important strategic points along all the borders of the Five Tribes Syndicate.
[Military]Raise land Unit
[Curiosity] Continue work on "Forest Academy of Environmental Sciences"[2/5]
[Diplomacy] Send diplomats to negotiate with the people in Region 103 over their join with our nation(claim) Roll:12 (http://www.giantitp.com/forums/showsinglepost.php?p=20182701&postcount=287)
[Diplomacy] Join Crystal Union [2/5]


Increase in die size while defending land borders



News:
Niran Wanam is getting married, the party is very exclusive. Rumor has it that the bride and groom will ride to the ceremony on riding lizards.The dress maker "The bride will be wearing a beautiful dress",the dressmaker said, made from leaves with exquisite decorations made of gold"




Rumors:
Rumor has it that Niran Wanam is frightened of the Aeldir. The people however feel safe because they have no reason to go to war with us. The people think that the Aeldir could someday be a powerful ally.





Niran Wanam
Diplomacy: 7
Military: 6
Curiosity: 9
Faith: 3
Luck: 6

Expected Stat Bonus:
+1 Military +1 Diplomacy +0.5 Luck

moossabi
2015-11-29, 05:38 PM
Dhuda Besina's Round 5 actions

Current Council of Uca Jajaka:

Pralkemiri (68 yrs in power) (eldest)
Vinariun (34 yrs in power)
Oshenvar (9 yrs in power)


[F] [F10: found a religion]: As the correspondence with the outer world has grown, so too has the Dhuda Loka's knowledge of the world. The abundance of life is so rich and inspiring, so why do others direct their gaze upward, ignoring the world which so carefully spun the chords of life for all? The earth, not the sky, is to be praised for such wonders. The world shall see that life is the creation of earth, and not the domain of the sky. The Mahana de Rukha is the greatest example of life's wonders, and the Dhuda Loka are truly blessed by its presence in their region. The Uca Jajaka have seen a glorious vision of life triumphing over nothingness, earth defeating air, and the world shall see it too. Those who see this truth are the Children of Earth (Religion Name!), and follow these primary adherents:

- There is no sole being taking the place of creator, but rather the earth itself generated the chords of life from which every living thing is derived. Because of this, the earth is revered above all.

- The Mahana de Rukha is the living manifestation of the earth, and the Uca Jajaka have the most sacred duty of interpreting its wishes. Because this tree is sacred, every Gulabi Pata is viewed as an echo of it and are sacred as well. Desecrating one is tantamount to desecrating one's very soul.

-The church of Daen openly refuses to accept that the earth is the progenitor of all life, and instead enforces that the sky is responsible. This makes absolutely no sense, as there is no life exclusively in the sky. It becomes apparent that Daen is a delusion that has been used to breed sexism and political gain, and must not be allowed to corrupt the rest of the world.

-All life is viewed as sacred, but it is a fact that life must be consumed for other life to survive. For this reason, there is not a full ban on harming other beings. However, it is highly wrong for life to be needlessly wasted. For example, hunting for sport or clearing forests for new development is frowned upon.

-One of the core aspects of the religion is the idea of respect. All living things are just that: living things. The hunter must respect his prey's elusiveness, while the prey respects the hunter's persistence. Opposing generals should respect each others' prowess in battle (although war in general is viewed as a gross waste of life). And even kings and queens must respect their subordinates for doing their given work, as the subordinates respect the leaders' ability to lead the realm. Overall, mutual respect is highly important.

-More as I think of them!


[D] With greater knowledge of diplomatic concepts, the Dhuda Loka once again attempt to open up communications with the people of region 18, known to the people as Bereholst, once again suggesting the joining of our great powers. {Diplomatic colonization of region 18, Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20142881&postcount=263) Success}
[D] After meeting the hardy people of region 133, known to the people as Tumbledown Marsh, the previous year, the Dhuda Loka offer their people the opportunity to join with the growing Union of Besina (new nation overall name as well!) alongside Bereholst. {Diplomatic colonization of region 133, Roll: 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20142881&postcount=263) Success}
[D] Continuing speech lessons with the border town is rather tricky, as the populace is incredibly wary of anything even remotely Aeldir. Nonetheless, the Dhuda Loka are able to convince the Geshem to finalize learning the language. This time around, the Dhuda Loka have learned how to fully speak common, with the only thing remaining unknown being how to read and write. {Great Project, 4/5}
[D] Wishing to have more discussion with the Aeldir of the seasonal courts, Oshenvar travels to the Grand Tournament on a merchant ship. The Dhuda Loka have no intention of participating in the tournament (why would anyone be willing to harm another?).
Make trade agreement with the Rose Demesne
Make introductions with the Stormlanders and include them in the route agreement.
Ponder how Rosenbaum got through both the Dhuda Loka's and the Stormlanders' holdings without anyone noticing and/or arresting her.




Diplomacy: 4 + 2
Curiosity: 5
Military: 2
Faith: 10
Luck: 8 +1

(expected stat changes represented by [+ n]s.

RandoMan
2015-11-29, 09:11 PM
Summer Court of the Aeldir
Round 5

Lord Summer Drustan Keiv
Diplomacy: 5
Military: 10
Curiosity: 4
Faith: 3
Luck: 3


Actions

1. Military Raise 1 Land Unit of Summer Rangers
2. Diplomacy Attend the Primus Event as Autumn's Guards
3. Military Create Technology: Splint Mail Military 10
4. Diplomacy Diplomacy 5 Create Cultural Identity: Ever-watchful Eyes: Die bonus to resist assassinations
5. Diplomacy Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 5/5) Specialize: Military, Ban: Curiosity


Splint Mail

Slot: Armor
Bonus: +1 Combat Rolls
Resource Requirement: Blood Roses or Steel

Inspired by linking Blood Rose petals over leather armor Summer smiths began experimenting with forging steel from the mainland into small plates and chinks of metal to be joined to leather to provide a solid defensive boost to the Summer Rangers of the Aeldir. This innovation is inspiring to the Aeldir smiths that perhaps larger plates of metal might be fashioned into armor in the future, though for now the weight and crafting of such a suit remains too counter-productive to be efficient for providing the soldiery with.


Primus Event

Take on Grayhall (20) and Region 21 from the Winter Court

OR

Give Tillwell to the Winter Court for administration


News & Rumors


The annihilation of the Geshemefar as a standing nation is celebrated throughout the Summer Court. The Tillwell, the crown jewel prize of the conquests, is largely left ignored as Summer Aeldir flock to the Rangers and work focuses on training and preparing these Aeldir for holding the new lands. With the Rose Contract soon to be completed the Autumn Court can deal with the Gesh's issues.
Lord Summer personally remarks on the tenacity of the Stormland fighters and their value in defeating Geshemefar. The Aeldir lord extends his gratitude to the southeastern kingdoms. Even if they fought only for coin they were valuable allies on the battlefield and might prove themselves true friends to the Aeldir in time.
Painfully aware of what sorts of attention these military victories will draw from outsiders looking to capitalize on the vast holdings compared to defensive forces available to the Aeldir Lord Summer requests a meeting of the Rose Courts and painstakingly orients the leaders on awareness and preparation for attempts at assassination. These lessons, already being taught in the Summer Court, are to be taught throughout the Rose Courts to ensure no Aeldir life is lost by the jealous or ill-informed blade of an outsider.




Stat Bonuses

+1 M +1 D +1 L

TheDarkDM
2015-11-29, 10:03 PM
http://i.imgur.com/CmezaIc.jpg

The Winter Court

Actions

Complete the Grand Temple to Anghau (5/5) [Faith]
Begin construction of a Grand Temple to Eithne (1/5) [Faith]
Stabilize Region 16 [Diplomacy] Luck 5 - TN = 14
Attend the Grand Tournament of Primus [Diplomacy]

Transfer control of Region 20 and Region 21 to the Summer Court Aeldir.
Accept Talisha Collins as ambassador from Ambrose.

Complete the Unified Code of the Aeldir; Focus: Faith, Ban: Diplomacy (Federation 5/5) [Diplomacy]

jkat718
2015-11-30, 02:09 AM
The Stormland Holdings
Years 108-109, Region 100
http://i.imgur.com/1uM1070.png
[Diplomacy] The Bronsprik delegation fails to colonize region 101. Roll (http://www.giantitp.com/forums/showthread.php?441543/page10#post20155257) = 15 (TN + 5)
[Diplomacy] The Bronsprik delegation successfully colonizes region 102. Roll (http://www.giantitp.com/forums/showthread.php?441543/page10#post20155257) = 14 (TN + 2)
[Diplomacy] The Bronsprik delegation successfully colonizes region 99. Roll (http://www.giantitp.com/forums/showthread.php?441543/page10#post20155257) = 12 (TN + 2)

[Luck][5 Special] Maximise roll. New result is 18 (TN + 8).
[Military] Train a cohort of Stormsword Legionnaires.
[Diplomacy] Attend the Grand Tournament at Primus.


Negotiate a trade route with the Dhuda Besina
Initiate private negotiations with Avonlea.
Speak with the Aeldir about that pesky Gesh resistance.



Attribute Scores:


Diplomacy:
3+1R3+0R4+2R5=6


Military:
5+1R3+1R4+0R5=7


Curiosity:
4+0R3+1R4+0R5=5


Faith:
3+0R3+0R4+0R5=3


Luck:
4+1R3+1R4-4R5=2


Population: 986,000 Stormlanders (-4,000 from year 104)





In Tarmeria, the aging King Geoffrey has begun to reluctantly prepare his son, Devon, to ascend the throne.

Tychris1
2015-11-30, 03:13 AM
The Great Clans of Nifhel
The Harbringer Lochbar


Accepting the K'juudas pleas for subjugation and enlightenment in the arms of the Fimbulvintr, the Harbringer Goth Lochbar contines his crusade southward, marching every fighting capable man women and child to invade Region 266 and show these religious curs the true strength of the North. [Military]
Rallying support from the local populace the Four Horsemen consolidate their newfound victories by press-ganging more people into their Clans. (Raise 1 Unit) [Military]
Rallying support from the local populace the Four Horsemen consolidate their newfound victories by press-ganging more people into their Clans. (Raise 1 Unit)[Military]
Rallying support from the local populace the Four Horsemen consolidate their newfound victories by press-ganging more people into their Clans. (Raise 1 Unit) [Military]
The Horsemen Death, Fjolda Niffeldruch moves into Náströnd to live amongst the people and negotiate with the several female tribes that whisper of dissent, disappearing entirely from the eyes of her fellow Horsemen. Hungry eyes stare at Clan Niffeldruch's holdings, like wolves around the feast, and await to see if she emerges unscathed. (Stabilize Region P6) Roll (http://www.giantitp.com/forums/showsinglepost.php?p=20136352&postcount=254) (Luck 5)





TBA



Mil:10
Faith: 5
Cur: 4
Dip: 3
Luck: 1

Zayuz
2015-11-30, 07:36 AM
Dynasty of Escaye

http://i.imgur.com/B5jbWuh.png

Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
Actions for Round 5:

[Religion- Faith 10] Found the 'Order of the Eternal Soul'
[Military] Train 1000 Dynasty Knights to defend the borders (Region 176)
[Military] Train 1000 Dynasty Knight to defend the capital (Region 145)
[Religion] Convert region 145 to the 'Order of the eternal soul'
[Diplomacy] Join the Crystal Union! (Federation) [2/5]


The council has managed to convince Hilden that in order to protect their people they must arm themselves, lest history repeat itself in the south. This has lead to the training of a proper army, which was well overdue.
Now that the Order is official, there will soon be a list of it's teachings and history available to all who are interested..



Current Stats:
Age: 38 years

Diplomacy: 6
Military: 2
Curiosity: 5
Faith: 10
Luck: 7

Expected improvements: Religion +1 (Max) Military +1

Previous Rounds! 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19914144&postcount=30) 2 (http://www.giantitp.com/forums/showsinglepost.php?p=19970112&postcount=61) 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20021890&postcount=83) 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20119399&postcount=135)

Kasanip
2015-11-30, 07:47 AM
 Luska Resistance Movement
http://i1015.photobucket.com/albums/af275/umbrellako2/_zpsqn8b24lt.png
[Region: Hidden Rebel Base]
Turn 5; Years 108-109

Chesuka of Luska (21-22)

The Diaspora! Banners of the Twilight Sky
Brutal oppression, arson, destruction and chaos caused by the Aeldir armies has fallen on the people of twilight. Without warning, without even a declaration, the Aeldir march in and slaughter many surprised Luskans and set fire to the water market. This is remembered strongly by the Luskan Resistance as the "Rape of Luska".

Resistance centers on Chesuka of Luska, who becomes seen as a leader. Former Luskan merchants and seafarers flee from the oppression of the Aeldir, and bring their stories to lands far away.

Determined to not let the people of twilight scatter and flee once again, Chesuka makes a difficult decision.

Actions:



<Military Action> Raising a Military Unit: 200 Luskan Marines (1 Naval Unit)
200 Volunteers from different clans have rallied in the hidden base with their strong feelings to free their homes from Aeldir oppression. With training and leadership by former Arkadian Rangers, the guerrilla warfare capability of these valiant rebels becomes quickly raised. Capable marines and training in the shadows, they will make their enemies fear the dusk and dawn.
<Military Action> Raising a Military Unit: 200 Luskan Resistance (1 Naval Unit)
200 Volunteers from different clans have rallied in the hidden base with their strong feelings to free their homes from Aeldir oppression. With training and leadership by former Arkadian Rangers, the guerrilla warfare capability of these valiant rebels becomes quickly raised. Capable marines and training in the shadows, they will make their enemies fear the dusk and dawn.
<Diplomacy Action> Attend the Primus Grand Tournament



Tell the true story of the savage sneak attack by the Aeldir and their brutal oppression to other delegations.
Rumors emerge of a forged treaty of the Aeldir to justify their brutal oppression,
Request other countries to show hospitality to the people of twilight in their diaspora.
A private meeting is held between Chesuka and Lady Autumn of the Aeldir




Luskan Contract

This contract is a binding legal and contractual obligation between the signatories, their heirs, and their represented bodies concerning the governance and disposition of the island of Luska.

Chesuka of Luska recognizes and incorporates the blame for the war in which Luska was taken by the Rose Courts in the common year 106 onto her shoulders. She accepts responsibility for the thievery of the "Luskan Trade Network" and her responsibility in starting the war with the Rose Courts. For this she and the people of Luska shall be granted mercy.

Chesuka of Luska recognizes this mercy is beget to her by the Rose Courts. So too does she recognize the right of the Rose Courts to Luska by right of conquest and thus recognizes the Rose Courts as her and her successors sovereign for its return. For this she is restored to rulership of the island of Luska.

Chesuka of Luska surrenders her and her people's claims to the islands known as Rivo Alto and Gullinbursti north of the island of Luska to the Rose Courts. For this she shall be granted the "Isle of the Free Men" to her south within four years from the signing of this document.

Chesuka of Luska, her proper successors, and the people they represent shall be so recognized as Protectorates of the Rose Courts, and Members of the Second Order within the Rose Demesne. No harm shall be sought against them from within the Rose Demesne, nor shall they seek to cause harm to the Demesne in turn. So too shall the resources of Luska be made available to other members of the Rose Demesne as needed and Luska shall be cared for in turn.

So signed this day, in the common year 108

Cynel Bres, Lady Autumn of the Rose Courts
Chesuka of Luska


<Diplomacy Action> Form the Protectorate of Luska

With the agreement with Lady Autumn signed, Chesuka surrenders the Luskan Resistance Movement to recognize their new sovereigns, the Rose Courts of the Aeldir.
Although there are may people of twilight who are unhappy and uncertain about what it means for the future, Chesuka shows great strength to carry the burden and shield her people from more murderous reprisal. Although she is cast as a villain sellout in a few plays, it is soon apparent that she is a fair ruler, and works hard to rebuild the water market and the self confidence of her people.

Especially the first action is the organization of her position, as Protector of Luska, the old days of the clan fighting is finally finished. This new shared experience of oppression of Aeldir, and the new guidance of Chesuka has created a stronger bond together. The people of twilight may wear different proud tattoos of their clans, but they are truly one united people.


<Secret Action> 8+Choko (http://www.giantitp.com/forums/showsinglepost.php?p=20187467&postcount=298)


Expected increase:
Military +1, Diplomacy +1



It is said that Chesuka, the foreign minister and famous priestess, was able to escape in the disaster. Suddenly she has become an icon for the resistance. The warnings she had spoken about the Aeldir are now remembered as the "Prophecies of Autumn and Spring Fires" to be named after the devastating invasions of Aeldir barbarians. Her divine prophecies must surely be inspired by the Pale Lady herself.
In this way, faith and hope for independence is strengthened.
It is said that although Seagull clan members are often thought poorly of their passionate emotions, many of the outspoken critics and resistance members are of this clan. Therefore their image has become improved.






http://i1015.photobucket.com/albums/af275/umbrellako2/_zpsxpy7cdoe.png
Chesuka of Luska and Choko (of Luska)
Age: 21
Clan: Raccoon Dog
Level: Raccoon Dog 2, Priestess of Pale Lady 2, Resistance 1

Character Attributes:
http://www.giantitp.com/forums/showsinglepost.php?p=19904019&postcount=72
http://www.giantitp.com/forums/showsinglepost.php?p=19904022&postcount=73
http://www.giantitp.com/forums/showsinglepost.php?p=19904759&postcount=75


Diplomacy
<6>


Military
<1>


Curiosity
<10>


Faith
<2>


Luck
<6>



Chesuka is a raccoon dog clan member. Like many such members, she became a priestess of Pale Lady after to receive her clan tattoos. However, she is the ambitious type, so it be came a plan with her friends to make a network between clans to engage in many activities. The nature of these activities are of course secret! Finally her first opportunity to realize her dreams has appeared.

Reggiejam
2015-11-30, 10:08 AM
Autumnal Court of the Aeldir
Round 5

Lady Autumn Cynel Bres
Diplomacy - 10
Military - 3
Curiosity - 2
Faith - 2
Luck - 5

Actions

1.) Secret [Secret] Luck 5
2.) Raise 1 Naval Unit of Autumn Longships [Military]
2.) Stabilize Rivo Alto (Region 10) Roll: 19 (http://www.giantitp.com/forums/showsinglepost.php?p=20176334&postcount=278) [Diplomacy]
4.) Attend the Primus Grand Tournament[Diplomacy]
5.) Work to establish and finalize the details and responsibilities of the four courts under the Rose Contract (Federation 5/5) [Diplomacy]
Focus: Diplomacy
Ban: Curiosity

Grand Tournament Sub-Actions


Sign a treaty of peace and non-interference with the Kingdom of Nand and by extension its associates in Ambrose and Krozna


Tir Gwydr (Region 11) is turned over to the Kingdom of Nand as a sign of trust between the realms.
A trade route is to be established between Tir Gwydr and the Autumnal Courtlands to provide Tir Gwydr with Food
The Aeldir colony on Tir Gwydr be granted independent governance from Nand oversight of their colony, not to expand or seek greater power on the island or within the Kingdom of Nand.
A trade route shall be established between Tir Xungla (853), Trifylli (53), and Akovito (54)
The Rose Courts and the Kingdom of Nand as well as its associates in the Ambrose Ascendancy and the Krozna League agree to non-interference in either military or trade matters in land recognized as territory of the other powers.
The Rose Courts recognize the western continent and Tir Gwydr as recognized and respected territory of the Kingdom of Nand and its associates.
The Kingdom of Nand recognizes the islands from (Region 8) and north in The Neck between eastern and western continent as well as the eastern continent as recognized and respected territory of the Rose Courts.


Sign the Luskan Contract with Chesuka de Luska which returns Luska to Chesuka's (Kasanip's) control
Agree to develop trading and cultural relations with the Aeldir of Dhuda Besina.
Arrange with the Dhuda Besina a trade route to see to their needs and to the payment of the Stormland Holdings as promised.



Luskan Contract


Luskan Contract

This contract is a binding legal and contractual obligation between the signatories, their heirs, and their represented bodies concerning the governance and disposition of the island of Luska.

Chesuka of Luska recognizes and incorporates the blame for the war in which Luska was taken by the Rose Courts in the common year 106 onto her shoulders. She accepts responsibility for the thievery of the "Luskan Trade Network" and her responsibility in starting the war with the Rose Courts. For this she and the people of Luska shall be granted mercy.

Chesuka of Luska recognizes this mercy is beget to her by the Rose Courts. So too does she recognize the right of the Rose Courts to Luska by right of conquest and thus recognizes the Rose Courts as her and her successors sovereign for its return. For this she is restored to rulership of the island of Luska.

Chesuka of Luska surrenders her and her people's claims to the islands known as Rivo Alto and Gullinbursti north of the island of Luska to the Rose Courts. For this she shall be granted the "Isle of the Free Men" to her south within four years from the signing of this document.

Chesuka of Luska, her proper successors, and the people they represent shall be so recognized as Protectorates of the Rose Courts, and Members of the Second Order within the Rose Demesne. No harm shall be sought against them from within the Rose Demesne, nor shall they seek to cause harm to the Demesne in turn. So too shall the resources of Luska be made available to other members of the Rose Demesne as needed and Luska shall be cared for in turn.

So signed this day, in the common year 108

Cynel Bres, Lady Autumn of the Rose Courts
Chesuka of Luska


News & Rumors


Defeat of the Geshemefar and Luskans as threats to the Rose Courts is celebrated, if somber, news in the Autumn Courtlands. It was hoped that surrender would have been accepted by the Gesh or that the Luskans had not continued to agitate the Rose Courts through northern expansion and thievery. Nevertheless, the world has now seen what is done to those who oppose the Rose Courts and it is hoped such travesties may be avoided in the future.
It is suggested that Lady Autumn has been contacted by the rebel leader of Luska and may be carrying on correspondence. Of the Geshemefar and Luskans it is well recognized within the Courtlands that the Luskans were given less options than the Gesh of the east to surrender and while the conquest of Luskan land was swift and decisive the actual destruction of the entire nation was not the primary goal.
The eve of the union of the Rose Courts is at hand, the mighty Rose Contract to bind the four grand courts of the Aeldir together in holy and powerful union unseen by the world in millennia. The Rose Throne sits empty as the four courts bind themselves to recognize each other as equals and cooperate for the benefit of all Aeldir.
Tir Amser shall remain known as the Courtlands, all other territory under the supervision of the Rose Courts, the accepted name for the ruling body of Lords Summer and Winter and Ladies Spring and Autumn, shall be known as the Rose Demesne. Regions of the First Order shall be held directly by Aeldir of the Rose Courts while members of the Second Order within the Demesne will be held by Court recognized Protectorates, recognized extensions of the Rose Courts' will.
News of Rosenbaum's expansion against the Stormland Holdings is received with bemusement by the Autumn Court. With the Geshemefar that opposed the Rose Courts defeated the subsequent actions of the Decasage shall play out as an amusing Fantastigorian play. So long as she does not attempt again to interfere in the Rose Demesne.



Stat Bonuses

+1 Diplomacy
+1 Luck

lt_murgen
2015-11-30, 11:17 AM
The Geshemafar, IN EXILE!!!: Round 5 (108-109)
Decasage Serafim Rosenbaum


Reactive Action none

(Diplomacy) Colonize region 99. Roll was 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20177753&postcount=281)
(Diplomacy) Colonize region 101 Roll was 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20177753&postcount=281)
(Diplomacy) Colonize region 102 Roll was 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20177753&postcount=281)
--- amended: Using Luck (5) here to maximize my roll to 12+9 = 21
(Secret) SHHH, its a secret....

expected next round bonus +1 diplomacy


Having unsuccessfully negotiated a temporary home in Avonlea, the Geshem in exile decide to piss off the mercenaries who helped overthrow them by attempting to take the lands they were trying to colonize




round
D
M
C
F
L


Current
9
6
5
1
2


end of round 4
1
1
0
0
0

end of round 3
1
1
0
0
0


end of round 2
2
0
0
0
0


end of round 1
0
1
1
0
0


start
5
3
4
1
2

woolli264
2015-11-30, 05:53 PM
Lignummus
King Alvin I
5 diplomacy, 7 military, 8 curiosity, 1 faith, 6 luck
1. [military] train 1 military unit
2. [military] train 1 military unit
3. [diplomacy] colonize 137
4. [diplomacy] colonize 135
rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20143481&postcount=264)
135:
TN 10 + 2 (not next to my capital) + 4 (I control 2 non capital regions) = 16
Result 6 (roll) + 5 diplomacy + 2 for discovering it = 13 (failure)
137:
TN (the same) = 16
Result 3 (roll) + 5 diplomacy +2 for discovery = 10 (failure)
Luck 5
Result 12 + 5 diplomacy + 2 discovery =19 (success)
(new luck stat) (http://www.giantitp.com/forums/showsinglepost.php?p=20182517&postcount=285) 5. [military] train another military unit (until further notice)


- King Alvin has become greatly focused on expansion as of late. After his diplomatic attempts have failed in region 135 he has begun training Sasu Warriors to take the region by force. The elders caution him that war will not help the Dens but he still wishes for those resistant peoples to submit to him.

Elemental
2015-12-02, 09:31 AM
The Grand Principality of Anceris
Grand Princess Alessandra de Altan

Finding diplomatic expansion in the islands of the Ocean Sea blocked at every turn by the machinations of the Island Nation, the Grand Princess reluctantly recalls her diplomats from the region, even pardoning the Lady Vasilescu and permitting her return to Azandria. Instead, the region surrounding Kherson shall be brought under Ancerin dominion in order to provide a strong and secure bulwark against Shafar raids on Kherson.

1: [Diplomacy] Given that she has proven the most successful of Anceris's diplomats, the Contessa Acone is dispatched to Kherson to enter negotiations with King Gaius regarding matters of sovereignty and dominion. Press claim on Kherson. [1/2] Roll: 15 (http://www.giantitp.com/forums/showsinglepost.php?p=20146380&postcount=265)
2: [Diplomacy] Lord Ferrador arrives in the region south of Kherson bearing offers of protection and friendship to the native population should they merely agree to recognise the suzerainty of the Grand Princess. He takes care to sweeten the offer by make substantial gifts to the local nobility. Colonise Region 249. Roll: 18 (http://www.giantitp.com/forums/showsinglepost.php?p=20146380&postcount=265)
3: [Diplomacy] The neighbouring region on Kherson's eastern frontier receives the same offer, this time from the hands of Adrian Dalca who volunteered for the assignment after the more experienced Lady Vasilescu refused. Colonise Region 251. Roll: 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20146380&postcount=265)
4: [Curiosity] Commodore Rosa is once more dispatched to map the coastline, this time the Northern shore of the Sea of Storms opposite Kherson. I.e, explore north of Kherson. Roll: 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20146380&postcount=265)
5: [Curiosity] An additional expedition under the command of the newly appointed Commodore de Santis heads north from Cerilin to map the far shore of the Ceril Sea. Explore north of Cerilin. Roll: 11 (http://www.giantitp.com/forums/showsinglepost.php?p=20146380&postcount=265)

Alessandra de Altan - 43

Diplomacy - 8
Military - 7
Curiosity - 6
Faith - 3

Expected increases: +1 Diplomacy, +1 Curiosity

QuintonBeck
2015-12-02, 03:01 PM
NPC ACTIONS
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20147510&postcount=266)

The Brey-An, finding themselves herded by the whispers and directions of Cahoosa diplomats fracture as a unified people and begin to come under the sway of those capable of guiding them though their warriors remain stalwart, refusing any but a recognized leader or a succesful conqueror to claim their roaming grounds. The region is left open to conquest or claiming.

The Kingdom of Berrium, long dormant, stirs awake once more as the Knight Protector, stricken with a severe illness returns slowly to health and regains the reigns of his kingdom.

The Grey Nation with a roar of life emerges back as a potentially potent power upon the international stage. A charismatic young Admiral is said to have abducted the Grey King Dorlam from where he was imprisoned by shamans seeking personal power and restored to full power to the acclaim of his people. How true any or all parts of this story are remain debatable but the fact remains that the Grey Nation stirs once more upon the Sundered Isle.


Grand Church of Daen
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96) Round 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20083523&postcount=129)

Elder Abbot Frerick (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 3
Military: 3
Curiosity: 1
Faith: 6

Population: 500

In a speech that spreads like fire throughout the regions containing even a minority of Daenic worshipers the Elder Abbot speaks of his belief and the evolving belief of the Church that Daen is not a male figure of authority granting His power to rightful Kings and Emperors but in fact a maternal figure raising a chosen select of the world's children to lead be they man or woman. While the Elder Abbot is careful not to claim Daen is a female the intent is clear, Daen is not a Lord though neither is Daen a Lady. Daen is Daen and the faithful should continue to worship and follow as they always have. Despite this intent there is no denying a schism forms after it's issuance with many more orthodox followers of Daen declaring the Elder Abbot heretical. As of yet however no official charges of heresy have been applied to the Elder Abbot from among the lesser Abbots within the Church.

Choosing to try and focus on less controversial areas of conversion the Elder Abbot prepares to send a dispatch of missionaries far to the north to answer the repeated missives received from the Cacique of the Cahoosa Confederation. However news reaches the Elder Abbot before the dispatch is sent of the Cacique's conversion to the House of the Pale Lady. Quietly furious the Cacique is excommunicated from the Grand Church and all those loyal to Daen are encouraged to depart the lands of Puesto Kagun. Once more the Grand Church redirects its focus, seeking to convert the growing powers of the western continent.

1.) Convert Sasanand to Daen Majority TN: 12 Roll: 12 [Faith]
2.) Convert Krozna to Daen Majority TN: 12 Roll: 17 [Faith]


House of the Pale Lady
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96) Round 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20083523&postcount=129)

Veiled Lady Ayasa (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 4
Military: 2
Curiosity: 3
Faith: 7

Population: 300

Sincere thanks are given to Northern Aardrosil, the Wandering Clans, and the Preeminence of Hortis for their defense of the House through the attacks on K'juuda and through the presentation of a united front strong enough to drive back the Nifhel threat. Thanks too is given to the Cahoosa Confederation, while no troops were mobilized the House reveals negotiations between the Veiled Lady and the Cacique speaking of conversion and integration with the other faithful realms of the north which is punctuated by the Cacique's conversion. While the Nifhel and Khalifate threat still exist it is believed that a united realm under the Pale Lady's guidance will be more than strong enough to resist, convert, and overcome these threats. It is hoped that with the House as a shared center of belief and union between the surrounding kingdoms that peace and prosperity may reign.

1.) Grant titles to the realms of Aardrosil, Cahoosa, Hortis, and the Wandering Clans [Diplomacy]

Lord Paramount of the North and Defender of the Faith to Northern Aardrosil
Lord Paramount of the West and Defender of the Faith to the Cahoosa Confederation
Lord Paramount of the South and Defender of the Faith to the Preeminence of Hortis
Lord Paramount of the East and Defender of the Faith to the Wandering Clans

2.) Offer K'juuda absolution should he relinquish his armies to the Lords Paramount and surrender himself to the House of the Pale Lady [Diplomacy]


K’juuda Khalifate
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96) Round 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20083523&postcount=129)

K’juuda the Ravager (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 6
Military: 7
Curiosity: 1
Faith: 1

Population
270:

Army
5,000

Routed by the combined forces of the Clans and Aardrosil K'juuda has little choice but to strike out again against another region for his riders have no hope of holding the Aardrosil capital. Given the lack of support and in fact resistance to his attempts to claim loyalty to the House of the Pale Lady and now the insulting notion that he might put down his arms and surrender to the House pushed K'juuda to turn his forces north, intent to ride further through Aardrosil land and place a torch at the base of the Pale Lady's House. A single rider is dispatched north to the Nifhel offering K'juuda's loyalty and vassalage in exchange for assistance in a combined attack on the regions surrounding the House.

1.) Raise 1 Land Unit [Military]
2.) Attack 269 with 5 Units under K’juuda [Military]
3.) Raise 1 Land Unit [Military]


Kingdom of Berrium


Knight Protector Alistair Binari
Diplomacy: 6
Military: 3
Curiosity: 5
Faith: 2

Population
60: 540,000
61: 740,000
62: 840,000

Army
2,000

Seeking to reacquaint himself with the recent happenings of the world more directly Alistair elects to attend the Primus Grand Tournament, hoping his friends in the Imperium can help catch him up and allow him to conclude various deals long standing hold during his illness.

1.) Add Wood from Region 61 to the Trade Route Primaris [Curiosity]
2.) Attend the Grand Tournament at Primus [Diplomacy]
3.) Upgrade Region 61 Wood to [Good] Curiosity 5) [Curiosity]


Grey Empire


Dorlam the 1st Grey King
Diplomacy: 5
Military: 4
Curiosity: 2
Faith: 4

Population
31: 747,000

Navy
2,000

Silent for too long Dorlam desires to expand his realm before it is swallowed up by overeager continentals, or so it is said by the Admiral Retlas. The Grey People seem happy to simply have direction and few question the restoration of their king. Glory to the Grey Empire!

1.) Raise 1 Naval Unit [Military]
2.) Colonize Region 32 TN: 10 Roll: 13 [Diplomacy]
3.) Colonize Region 33 TN: 12 Roll: 16 [Diplomacy]

BladeofObliviom
2015-12-03, 09:28 PM
Kroznat League
Mirzahib Shou Al-Riku

Actions:

[Diplomacy] Establish Federation (4/5)
[Diplomacy 5] Establish Cultural Identity: Orderly Governance The Kroznat model of Governance aligns a single Governor to each state in the League, each with their own array of advisers and captains. Families of prominence are invited to send a representative to the Governor's court, to lobby for their interests with alliances or favors if necessary. This leads to a careful balancing act, in which politics cannot be allowed to too blatantly favor a particular House. The Kroznat have a respect for both elegance and force, and though it is somewhat uncommon, assassination attempts are not unknown. For this reason the Governor maintains a large police force, which investigates potential incidents when suspicion is on the rise. In less tense periods, this force is able to put many bodies on the streets to assist in the maintenance of public order. The net effect of all this is that the Kroznat model of Governance is highly effective at reducing regional instability when judiciously applied, and its codification allows it to be used more effectively than ever before.

Increased die size to Stabilization Checks.
[Military] Raise 1 land unit.
[Military] Raise 1 land unit.
[Military] Raise 1 land unit.



placeholder




Current Stats
Diplomacy: 8
Military: 7
Curiosity: 4
Faith: 2
Luck: 6


Expected Stat Bonuses:
Diplomacy +1
Military +1
Luck +1

DoomHat
2015-12-04, 04:32 AM
[Fantastigoria]
[The (Official) 13th Maestro della Aeternum]
https://41.media.tumblr.com/eb8670e53fe507827dce46e436b7abf7/tumblr_nun8mlsOS01skwqimo1_540.jpg


Round 5 Actions: Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20155146&postcount=271)

[Curiosity]: Attempt to arrest the Blood Thief. (Cultural Identity) {12}
[Curiosity]: Find and root out any of the Blood Thief's accomplishes and hideouts. (Cultural Identity) {19}
[Military]: Assign the country's best duelists to guard and support investigators
[Military]: Raise 1 Land Unit
[Secret]: {Luck5}


The Maestro has had enough. This Blood Thief crisis must come to an end. He will use every means available, both overt and covert to set things right and bring this criminal to justice.

A formal apology is sent to High Queen Roethye for the country being unable to send any participants to her Grand Tournament. Fantastigoria's finest are currently occupied with matters vital to the state.


Current Stats
[Diplomacy (3)] [Military (2)] [Curiosity (4)], [Faith (4)]

Expected Stat Bonuses
{+1 Curiosity} {+1 Military}

DimpleLoamsdown
2015-12-05, 10:00 AM
[Adrax Awaria]
[Grand Sheep Jack XII]
Regions 138,139,140,141


Action 1 [Diplomacy] Colonize Region 131 [Roll=14Luck 5]
Action 2 [Diplomacy] Colonize Region 130 [Roll=18]
Action 3 [Diplomacy] Colonize Region 132 [Roll=14]

Rolls, +2 Exploration bonus to Action 2 (http://www.giantitp.com/forums/showsinglepost.php?p=20161187&postcount=273)
Action 4 Secret Action
Action 5 [Diplomacy 5] Create Cultural Identity: Good Omelettes Bonus to Diplomatic colonization



Wanted signs are put up around Adrax Awaria, Aeldir and Lignummus regions, saying that the first civilian to bring Chesuka of Luska and Serafim Rosenbaum to the Great Frescobaldi's Tomb in Frescodonia will be payed greatly (not in beetles) but in fruit, and chickens.




Current Stats:
Diplomacy 7
Military 6
Curiosity 4
Faith 4
Luck 5

Expected Stat Bonuses: +2 Diplomacy

Geckus
2015-12-09, 09:33 PM
The Wandering Clans
Kuldir Ironsong, the Master Architect



<Military> Move 1 unit to Region 270 and liberate it for Aardrosil (led by junior officer - Military 4).
<Military> Move 5 units to Region 269 to meet Kjuuda in battle (Kuldir leading - Military 8).
<Diplomacy> Stabilize Region 262. 15 (http://www.giantitp.com/forums/showsinglepost.php?p=20176426&postcount=279)
<Curiosity> Continue work on under mountain city [Great Project 3 of 5].
<Diplomacy 5> Cultural Identity: Great Wanderers (bonus to Exploration)




The disparate forces of the lands united under the Wandering Clans gather for battle. Led by the Master Architect himself, the army marches to intercept the forces of Kjuuda the Ravager.
A small force is dispatched from the main army to liberate the people of Aardrosil.
Before he marches, Kuldir meets with the remaining leaders of the local populace, promising prosperity to those who accept the guidance of the Architects and doom to those who remain loyal to the Ravager.
Even in the midst of war, the drimma continue to work on their mountain city, albeit at a slower pace. Fortified gates are added to the exterior, so that it may become a fortress if the tide of battle should turn against them.
Worried that the Clans could forget their wandering ways now that they have tied themselves to this land, the High Architect has instituted a required time of travel and exploration before any apprentice may be advanced to journeyman status.




Current Stats
Diplomacy 6, Military 8, Curiosity 7, Faith 3, Luck 5

Expected Stat Bonuses
+1 Military, +1 Diplomacy

Silverbit
2015-12-10, 09:24 AM
Fiid, round 5/107-108
High Tirk Rabhid

High Tirk Rabhid had changed since the assassination attempt. The wounds in his side ever pained him, and instead of a hand he now bore a hook. Warriors were marshalled and swords were forged: this insolence would end soon enough. In lighter news, the High has married a Fiid local, of the Kho house. It is believed she is with child.

Actions:
1. [MILITARY] Invade region 40 with 5 units (leaving one behind), for the second time. Purge dissension. Crush dissent. Hang dissenters. Let the fanatics loose upon this hotbed of rebellion.
2. [DIPLOMACY] Try to stabilise region 37. Any mention of the troubles in Lerr will be met with punishment.
3. [DIPLOMACY] Begin a great project to promote unity within the Western Bond Alliance Pact. Start constructing an embassy for Prevaz and Nevarri diplomats. 1/5 GP.
4. [MILITARY] Fortify the east coast of Fiid (region 39), building a sea wall around harbours and improving sea defences.
5. [MILITARY] Raise a unit of ships in region 39, based off Nevarri designs and cut from Beg wood. The coast is sadly in policed, leaving the capital vulnerable.


Rolls for stabilising region 40 and region 37. (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20177733#post20177733)

Expected stat gains:
+1 Diplomacy, +1 Military

Ruler:
High Tirk Rabhid
D 5
M 8
C 3
F 5
L 8

News and rumours:

Rumours of a new religion raise disquiet in Fiid. Rebellion, the Nand threat, and now this.

Psilulz
2015-12-10, 04:10 PM
Northern Realm of Aardrosil
Led by Ehv'amhyr an Khuuldrumm



[Diplomacy] Stabilize region 268.
[Diplomacy] Stabilize region 269.
[Military] Recruit a unit of Pathfinders in anticipation of losses in the coming battles.
[Military] One of Aardrosil's generals attacks the exposed K'juuda flank with one unit of Pathfinders (region 270).
[Military] Ehv'amhyr defends his territory with the rest of his troops against K'juudan forces (region 269).
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20180206&postcount=284)



Hearing of the K'juuda's continued assault on his territory, Ehv'amhyr decides to meet the force head on in an attempt to rid of this threat for good. Joined by his allies, he hopes to make it a quick victory so that he may deal with Nifhel in the north, as well as assuage the local populations in the other territories of his realm.
Titles granted by the Veiled Lady have opened up talks with the other Paramounts.



Current Stats
Diplomacy 6
Military 8
Curiosity 7
Faith 2
Luck 2

Expected Stat Bonuses
+1 Military, +1 Diplomacy

Arcanitect
2015-12-10, 07:34 PM
Nevarri League

http://s24.postimg.org/lfujm9aat/Nevarri_Flag.png

Ruled By: Lugal Annan
Actions for Round 5:

"...time for the Nevarri people to look beyond the land of the two rivers, to the other shining flames of civilization that surround the Inner Sea. These new ships will carry our explorers, diplomats, and merchants to these distant shores, and keep our coasts safe from those who would harm us. May the sea and the sun, and the skill of their crews, guide them to triumph."

- from Lugal Annan's speech at the launch of the first Nevarri naval ships



Diplomacy: Press claim to region 173 (roll) (http://www.giantitp.com/forums/showsinglepost.php?p=20179805&postcount=283) Luck 5 - Nevarri diplomats travel to the south in an attempt to negotiate bringing the local lords into the League.
Military x4: Raise one land and three naval units - the first Nevarri warships have proved successful, and the design is already being adopted by our Fiid allies. Expand the fleet to defend our coastal regions.




The successful integration of Kharsaan and Laraak into the League and the Council has provided a model for future expansion of Nevarri influence. A delegation lead by Nanha, the Ensi Marquash, is sent to the south to attempt to repeat the process there, using the web of influence established in recent years to bring the local government into the League.
With the establishment of trade links, cultural and technological exchanges are beginning with the Prevaz and Fiid. Many Nevarri soldiers have adopted the Fiid's shield-wall tactics after seeing their effectiveness, and the Fiid are reported to be building ships based on Nevarri designs. Prevazan art has become wildly popular among many Nevarri, and particularly impressive pieces are a coveted status symbol among nobles and Councillors.


Current Stats:
Age: 42 years

Diplomacy: 7
Military: 4
Curiosity: 5
Faith: 1
Luck: 5


Expected improvements: Military +2, new luck 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20183658&postcount=288)

WaylanderX
2015-12-11, 10:27 PM
Prevazan Artistry

Actions:

1. The Prevazan Artistry fears the violent nature of the Nand. For the purpose of self-defense, the armies of Blarhiminn are expanded upon. Raise 1 Unit of Valkyrja (Land) (Mil)

2. Continue to raise the defense force. Raise 1 Unit of Valkyrja (Land) (Mil)

3. Make an offer for cultural exchanges and mutual friendship to the Grey Empire. Also offer Bronze as a trade in the near future. (Dip)

4. Send diplomats (initially only humans, but after a year of interaction, Prevaz and Whansis will visit too) to the Grey Empire to start friendly relations mentioned in action 2. Roll: 18 (http://www.giantitp.com/forums/showsinglepost.php?p=20183821&postcount=289) (Dip)

5. Secret (Art)

Rexleox
2015-12-12, 12:24 PM
Petravolan
Alpha Maear Dunadrad of The True Crown
Actions:
[Military] Noticing the expansion of The Aeldir Petravolans armies bolster to ready to potentially defend themselves. [+1 Land Unit]
[Military] Noticing the expansion of The Aeldir Petravolans armies bolster to ready to potentially defend themselves. [+1 Land Unit]
[Military] Noticing the expansion of The Aeldir Petravolans armies bolster to ready to potentially defend themselves. [+1 Land Unit]
[Military] Alpha Maear Dunadrad himself decides to train his armies in to specialize in defense. [2d10 upgraded to a 2d12 for defense]
[Diplomacy] The Rexline attempt to colonize Region 25 again with gifts of medicine(12 total)
http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20184895#post20184895
News and Rumors
Formally worried citizens are now comforted by the armies who have been raised in their protection.
The now extremely well trained armies in defensive combat have been nicknamed by their citizens as The Silvered for their shiny armor that covers up all of their fur.


Ruler Information
Alpha Maear Dunadrad of The True Crown
28 Years Old

Current Stats
Diplomacy:2
Military:6
Curiosity:3
Faith:10
Luck:1

Expected Stat Bonuses
Military+2


The Venaton
The Venaton is the belief that once on dies all go to the same afterlife ;even those who do not worship it ;but with a catch. This afterlife is known as The Eternal Hunt, this is no leisurely afterlife with perfection to your personal needs, it is constant action of the strong believers hunting the weak and non-believers who attempt to run. When one dies they are judged by Venator The Great Hunter who represents the sentient beings of the world. Once judged Venator will put you in one of 2 roles, the hunter and the hunted. Venator judges you by your feats in life your style in life and if you are a believer or not. In the role of being The Hunter you can be placed in 4 different hunting packs, the hunting pack of Durk the Lion, Trake the Serpent, Delfy the Owl and Venator The Great Hunter based on your feats and style of life. In the role of the hunted you have no pact, no friends or allies. The ultimate goal of this religion is to be in the pack of Venator to roam the afterlife freely hunting where and when you please.

Durk is a Lion who leads the pack of Durk. The pack of Durk takes hunting grounds in the Savannah area of the afterlife. The pack hunts with great ferocity and never gives up on the chase. If you are put into Durk's pack this means that you are a believer who went through life being lazy, using brute force to take what you want but when it came to fighting you had unfailing courage. Once Durk has felt that you have mastered your ferocity and determination he will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Durk's.

Trake is a Serpent who leads the pack of Trake. Trake's hunting grounds reside in the jungles of the afterlife. This pack hunts with extraordinary dexterity/speed and patience. When put into Trake's pack you went through life being patient and waiting for the proper time to strike whether it was in a fight or in more mundane tasks but when one did strike it was with lightning speed. Once Trake has felt that you have mastered your dexterity/speed and patience he will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Trake's

Delfy is an Owl who leads the pack of Delfy. Delfy's hunting grounds are the forests and small fields. The pack hunts with wisdom and cunning, luring prey into traps to be taken down. As Delfy's pack member you went through life thinking before every decision and tricking people into doing your will. Once Delfy has felt you have mastered your wisdom and cunning she will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Delfy's

Being a pack member of Venator is being fully ascended in the minds of The Venaton. You are not limited to any hunting ground that other packs are and are not constantly on the hunt like the other packs. This pack hunts with all the skills that the Animal Packs use making them the best hunters in the realm. If you are a member of Venator's pack you lived life being the ultimate warrior using all of the animal packs skills and a great leader. Once you are a pack member of Venator you have become the best person that you are capable of being and are no longer reincarnated, you life a life full of action and rest that the other packs do not.

Soommor
2015-12-12, 06:27 PM
The Vincedom of Hess Tannan
Vincehin Marillom fo Devanni
Diplomacy - 8
Military - 4
Curiosity - 7
Faith - 2
Luck - 4


Actions:
1.[Cur] With the ringleaders of the Daenic Extremists terrorising Hess Tannan under lock and key, and extensive and scrupulous interrogation is made, leaving few stones or kneecaps unturned. The true skill of Hess Tannan negotiation is being put to effect. Primarily, the details of further attacks within the city are being researched, as well as names and locations of further terrorist bastions and they organisations final goal. (14)

2.[Cur] With the first successful years of Tannain internationalism fully underway, a new vigour for construction and beauty has surfaced among the artisans of Hess Tannan. One bright young architect in particular has received the blessing of the Vault Leader to begin work on the Silletio as Ollnerano, or the Splint of Many Nations. Made of a twisting rock and painted in beautiful shades of blue, pink and yellow, the roof of the tower is fitted with large gemstones, one for each of the nations Hess Tannan considers friends. Thus far there is an Opal to the Nand, to represent their myriad of natural colours, and a Garnet for the dissociated Geshem, to represent resilience in the face of indignity. Construction of the tower is continuing. (1/5)

3.[Cur] Extra workers are moved from other projects to assist with the Silletio as Ollnerano by the Copper Vault, due to the Vault Leader's interest in the building. (2/5)

4.[Mil] With the unrest in Hess Tannan coming to an end, and the crowds dispersing, it is clear to the Vincehin that an expansion of the army is well overdue to act as a deterrent for others who would act against Hess Tannan.

5.[Mil] With the unrest in Hess Tannan coming to an end, and the crowds dispersing, it is clear to the Vincehin that an expansion of the army is well overdue to act as a deterrent for others who would act against Hess Tannan.


News and Rumours:
1. Several paintings of the landscapes of Hess Tannan made by an unknown artist have made a large splash in a small auction in the market square. Selling for a substantial amount, the search for this mysterious person is being pursued by art critics and the Copper Vault, although to public knowledge no breakthroughs have been made.

2. The diamond thief, now named the 'Eltherman', has been striking continually across Hess Tannan for the last two years with no new leads being found into his identity. With rumours circulating that the Eltherman will attempt to steal the jewels from the Silletio as Ollnerano, the guard have taken five main suspects into custody, hoping to hold the correct individual from stealing the gems until they can be certain of the thief's identity.


Rolls - http://www.giantitp.com/forums/showsinglepost.php?p=20186060&postcount=295


+1 Curiosity
+1 Military
+2 Land Units

Dracolon
2015-12-12, 11:39 PM
Mechanics Post:
Mechanics Stuff
King Adriendel Sharpclaw
Diplomacy: 4
Military: 5
Curiosity: 5
Faith: 8
Luck: 7

1. [Faith] Continue Faith Great Project: Elacervus’ Run (4/5)
2. [Faith] Continue Faith Great Project: Arborealis’ Grove (4/5)
3. [Military][WAR!] 4 land units sent to assist in Region 269 under Geckus’ command.
4. [Curiosity] Explore the area south of 278 Roll=[12] (http://www.giantitp.com/forums/showsinglepost.php?p=20186808&postcount=297)
5. [Curiosity] Explore the area south of 279 Roll=[13] (http://www.giantitp.com/forums/showsinglepost.php?p=20186808&postcount=297)
Faith: +1
Curiosity: +1
Luck: +1

Dracolon
2015-12-12, 11:40 PM
Fluff Post:
Coming Soon....

ZakThar
2015-12-13, 01:03 AM
The Island Nation of Melrakki-ey
Current Chieftain- Zin'Aii Refr

Actions:

[Diplomacy 10 - Great Kingdom (The Great Melrakki-ey Unity)] - Zin'Aii Refr, Chief of Melrakki-ey and its owned regions, acting in the best interest of his people and the lands they now control, sets forth to 'unite' the various regions under one flag.. one general name, The Great Melrakki-ey Unity (G.M.U) Just as his tribe once united the tribes of Melrakki-ey, he is now uniting the territories colonized and claimed by Melrakki-ey. "I now no longer speak as your Chief, but your Great Chieftain. With this unity, we lay the founding stone for a greater peace that may spread throughout the lands, and let those who oppose us know that our determination is greater than any threat, spoken or otherwise. Not one conflict through these years had to be settled by violence. Diplomacy will prevail. Trade will occur. Others may benefit by the examples we set today and onward." - Zin'Aii Refr, speaking to fellow countrymen, diplomats, and heads of tribes/clans/families of the Melrakki-ey territories, in front of the Refr Tribe Great Hall.
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[Curiosity] Among one of the first orders of business to help unite the territories is a trade route between them all. Thus, The Melrakki Trail of Trans-Regional Commerce is plotted out and initiated. Included in the route are regions 238 (Svartr Melrakki-ey) [Fish], 239 (Vestan Merlakki-ey) [Rubies], 240 (Melrakki-ey) [Jarnvior (Ironwood)], 241 (Uldrakka) [Coal], and 245 (Holshin) [Sulfur]. [Trade route which includes all currently owned Merlakki-ey owned regions.]
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[Curiosity] Zin'Aii Refr's second order of business to aid in uniting the Melrakki-ey regions is the building of educational institutions within the new regions. "A learned people are an enlightened people. After all, we're not afraid from the sight of fire anymore for a reason." - Head of the New Ministry of Education. [Building of Schools, Minor Project. [1/2]]
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[Military] Zin'Aii Refr believes that a peaceful existence may bring unwarranted attention from possibly aggressive kingdoms, so he continues to expand the navy for the, hopefully unneeded, defense of Melrakki-ey lands. [One Naval Unit raised in region 245]
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[Military] Each region needs to have some form of defense, thus more navy shall be built. [One Naval Unit raised in region 241]
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Zin'Aii Refr and the leaders of his lands are too busy to attend the grand tournament in The Primus Imperium, after all, uniting all the territories into a great kingdom requires full attention while it is being brought to life. Zin'Aii sends a small envoy of dignitaries to inform the royal family of Primus that no ill will, or other insult, is intended by Melrakki-ey's absence from the tournament. While there, the dignitaries offer some gifts to the people attending the tournament, small samples of what Melrakki-ey could offer in trade. A few rubies from Vestan Melrakki-ey, and some coal from Uldrakka, within little lock boxes made of Jarnvior from Merlakki-ey.



News
To be determined... Sufficed to say, the Melrakki people are probably very excited about the positive changes happening.
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Rumors

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Great Chieftain: Zin'Aii Refr
Current Stats:

Diplomacy:10
Military: 5
Curiosity: 7
Faith: 3
Luck: 8

Expected Stat Increases:

Curiosity +1
Military +1

QuintonBeck
2015-12-13, 07:26 AM
End of Round Five

Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

QuintonBeck
2015-12-13, 08:34 AM
Round Six: Begin!
Years 110-111 of the Aenic Calendar

Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

Good luck!


Rules Changes!

Retcon: Nifhel technology “Fimbulvintr’s Wake” changed to “Bone Armor” bonus modified to +1 in Battle Checks. Required Resource: Larger-than-human animal.

Each participating nation in a coalition will now suffer the 50% chance of loss due to coalition rather than only the leader of the coalition. This will not apply for vassals aiding their lieges, vassals aiding their fellow vassals under the same liege, or lieges aiding their vassals.

Resource requirements and trade checks will come into serious effect at the beginning of Round 8. See to the needs of your regions if you wish to avoid unrest.


Growth!

Though the Aeldir Lords and Ladies come to a satisfactory conclusion in regards to the Rose Contract and the union of their lands the instability of Grayhall, the Tillwell, and Region 21 under the Summer Court, and now the Spring Courtlands within the Spring Court cause the implementation of this union to fail. (None of the Rose Courts may take 6 actions until all regions under the purview of at least 3 member states are stable. This also means no federation restrictions or specialties are in play)

The Melrakki-ey emerge as a Great Kingdom, The Great Melrakki-ey Union, upon their islands and peninsular holdings!

Silverlake (16) stabilizes under the Winter Court!

Rivo Alto (10) stabilizes under the Autumn Court!

Náströnd (P6) stabilizes under the Nifhel!

The Land of the Golden Boars (12) stabilizes under the Spring Court!

Region 262 stabilizes under the Wandering Clans!

Region 80 stabilizes under Avonlea!

Region 268 stabilizes under Aardrosil!

Region 269 stabilizes under Aardrosil!

Tir Gwydr (11) is transferred from the Autumn Court to the Kingdom of Nand!

Luska (9) is returned to the rule of Chesuka from the Autumn Court and is stabilized by her return!

Grayhall (20) and Region 21 are moved from the oversight of the Winter Court to the oversight of the Summer Court!


Investigate!

[109] Fantastigorian investigators discover the so-called Blood Thief was not acting alone. A series of safehouses, some tended to by disciples of the mad killer are uncovered and evidence is procured pointing to initiation rituals centered around the copying of the Blood Thief’s modus operandi. This is no doubt how it was that he appeared to cross the region so rapidly, through the imitation acts of those following him.

The Blood Thief himself is tracked down to the northeastern coast of Region 77, found to be attempting to board a vessel bound for Fan’Xabla. Trapped between the sea and the best of the Fantastigorian Duelist League the criminal is forced to fight and though fighting through five mortal wounds and killing six Fantastigorian duelists he is eventually subdued by a piercing blow to the neck. His killer, the duelist Marco Perfenzio, is commended for his service to the realm.

Additionally, the investigators recover two vials from among all the seized holdings containing what is believed to be the Blood Serum granting the thief his longevity and power to shake off death. What arcane rituals went into its creation are unknown but based on testimony of his accomplices and those who dueled him it is believed that any to ingest such a serum would be more difficult to kill and longer lived than any mortal man. Some believe they should be destroyed, others that they should be saved for use in extreme emergencies. (Two Blood Serum Vials, Uses include: Re-rolling any resistances to assassination, taking the higher of the results, one re-roll/vial. Three round (6 year) extension of life per vial should a leader become “too old to rule” by GM discretion.)

[109 Continuing the search even without Fantastigorian backup the Spring court is unable to find any new leads on the missing Maestro. A few girls complain about being sent on such a boring trip.

[109 The brutal investigation of Hess Tannan’s interrogators on the Daenic Extremists turns up no information beyond what was already known and no more are indicted that haven’t already been captured or killed. A small number of the prisoners die under the tortuous extent of the questioning and the conclusion is that the Daenic Extremism has been burned out of the city and likely the region.


Colonize!

If you successfully colonize (or conquer) a region, it is your responsibility/privilege to write up the region and post it in the OOC for approval by me. Until it’s approved, the details don’t exist.

Dhuda Besina successfully colonizes Region 18!

Dhuda Besina successfully colonizes Region 133!

The Grand Principality of Anceris’ Lord Ferrador successfully colonizes Region 249!

The Cahoosa Confederation successfully colonizes Region 234!

Lignummus successfully colonizes Region 137!

The Stormland Holdings successfully colonize Region 99!

The Geshemefar in Exile successfully colonizes Region 101!

The Geshemefar in Exile successfully colonizes Region 102!

The Grey Empire successfully colonizes Region 32!

The Grey Empire successfully colonizes Region 33!

Petravolan successfully colonizes Region 25!

Adrax Awaria successfully colonizes Region 130!

Adrax Awaria successfully colonizes Region 131!


Claim!

The Principality of Anceris begins efforts to integrate Kherson into the Principality, claiming former union under a previous empire as a basis for their claim and offering relief from the internal strife between the Sea King and the city-state Litius through reinforcement to the Sea King. Desperate to bring the region under his control the Sea King Gaius seems willing to concede ultimate authority in exchange for Ancerin support. [Claim 1/2]

The Cahoosa Confederation begins integration of the Brey-An, signing contracts and agreements with various tribal authorities among the goatmen granting greater and greater power to the Cacique. How aware the natives are in understanding these documents is unclear. [Claim 1/2]

The Cahoosa Confederation begins efforts to garner support for the tribal leader in Region 271 married to the Cahoosa clan Santos. Progress is slow but recognizing the growing power of the Cahoosa and the threat of war a few local chiefs agree to support the Cahoosa bid for power in the coming years. [Claim 1/2]

The Five Tribe Syndicate, plying its marriage alliance between the Five Tribes leader Niran Wanam and a local noble begins to exert hegemonic dominance in the region, garnering pledges of fealty from some of the local families. [Claim 1/2]

The Nevarri League successfully manages a coup against the local noble claiming lordship over Region 173. Through a series of bribes channeled through questionable claims of marriage and contract the local army is placed under the direct control Lugal Annan who uses the local force to transfer control of the region to the Nevarri League in legal documentation and more importantly, in fact. The former ruler is left with no other option but to accept defeat. [Claim 1/1]


Convert!

Krozna now contains a Grand Church of Daen Majority

The Cacique of the Cahoosa Confederation now follows the House of the Pale Lady

Dhuda Besina emerges as the epicenter of a new religion, the Children of Earth! Dhuda Besina contains a Majority of this new teaching!

Within the Dynasty of Escaye Alithis emerges as the epicenter of a new religion, the Order of the Eternal Soul! Alithis contains a Majority while Lenthe, Reinen, and Xeroas develop a Minority!


War!

[108] Northern Aardrosil with the aid of the Wandering Clans successfully conquers Northern Aardrosil from the fleeing K’juuda. With such a chaotic swinging conquest the region is in some disarray and will need to be tended to.

[109] The Kingdom of Nand at last successfully conquers Region 52, forcing the tactically minded King Terit to the coast where no escape was possible and forcing a decisive battle between the larger Nand forces and Terit's own. As the Nand forces marched in on the last of Terit's forces the self-styled king leaped from the seaside cliff he had managed to gain hold of into the churning waters of the ocean below. If the region isn't stabilized soon it could prove troublesome.

Attack Roll: 22
Military: 6 (Prince-Regent Kusal)
3 Nand Land Units
1 Ambrose Land Unit
2 Entrenchment
Total: 33

Defense Roll: 12
Military: 5 (King Terit)
1 Land Unit
Total: 18

King Terit loses 1 Unit and would be captured but before he can be brought in by the Nand he leaps off a cliff-face to his seeming death.

The troops sent by Ambrose under Polemarchos Ferin are lost. Ferin claims this to be due to the Nand insistence on leading the battle due to their proclaimed superiority in fighting in the wilds.


[109] The Ambrose Ascendancy invasion of Region 50 seems set to mirror the campaign of the Nand in Region 52 two years prior with the unexpectedly clever local commander managing to use his smaller force advantageously to push out the larger, more organized invaders. Fortunately for the Ambrosans a stroke of luck and a risky decision to charge by the Protos Archigos allows the Ambrose army to take control of the region, defeating half of the local army and forcing the rest into submission.

Attack Roll: 13
Military: 7 (Protos Archigos Derris Asker)
3 Ambrose Land Units
Total: 23

Defense Roll: 10
Military: 10 (King Lysus)
2 Land Units
Total: 22

Like their allies in Nanda the Ambrose happen upon a shrewd military commander in the region they sought to annex. The Ambrosans are able to inflict loss on the rogue king and after a risky maneuver are unable to exert their dominance over the region.

Region 50 loses 1 land Unit, the remaining unit joins Ambrose and the King Lysus offers his services to Ambrose, or whoever might make him the best offer.


[109] The Fiid army successfully puts down the rebellion in Rasp and returns the region to High Tirk Rabhid's oversight. The failure of this rebellion seems to have shown people the might of the Fiid army but it has left the region even more in need of attention and care by the crown lest another rebellion ignite.

Attack Roll: 12
Military: 8 (High Tirk Rabhid)
5 Fiid Land Units
Total: 25

Defense Roll: 9
Military: 6 (Tirk Hami)
1 Land Unit
Total: 16

The rebels are crushed and Tirk Hami is captured by the Fiid.

The Fiid lose 1 land unit.


[109] Meeting a commander on the field of equal military mettle as Lochbar the battle for the region is fierce but ultimately a losing prospect for the more than twice outnumbered local troops. The Nifhel are successful in their conquest of Region 266, putting them on the doorstep of the House of the Pale Lady and the holdings of Aardrosil. If the region isn't stabilized soon it could prove troublesome.

Attack Roll: 12
Military: 10 (Harbringer Lochbar)
5 Nifhel Land Units
1 Tech (Bone Armor)
Total: 28

Defense Roll: 10
Military: 10 (Chief Harod)
2 Land Units
Total: 22

The Nifhel manage to destroy the local forces and capture their general, Chief Harod, while suffering no significant losses of their own.


[109] K’juuda's desperate attack and attempt to link up with the Nifhel in the north fails as a massive army eighteen thousand strong marches to meet him. With such a massive force against his own, nearly one quarter its size, no amount of tactical ability will lend itself to his escape and his forces are crushed and himself captured. However, in captivity the horse lord takes great pleasure in that the massiveness of the army he faced worked against his enemies with supply lines and mistranslated orders between the various fighting forces alongside the damage done by his own Grim Riders inflicting equal losses on the coalition as he himself suffered. The forces he had raised previously take the opportunity of the fighting to slip north, and with the Nifhel now positioned in 266 are able to join up with the Great Clans, offering their services in recovering K'juuda from the enemy's hands.

Attack Roll: 11
Military: 7 (K'juuda the Ravager)
5 Grim Rider Land Units
Total: 23

Defense Roll: 14
Military: 8 (Ehv'amhyr an Khuuldrumm)
9 Aardrosil Land Units
5 Clans Land Units
4 Hortis Land Units
Total: 36

K'juuda loses 5 Units and is captured
Aardrosil loses 2 Units
Wandering Clans lose 1 Unit
The Preeminence of Hortis loses 2 Units

2 previously raised Khalifate units transferred to the Great Clans of Nifhel up to Nifhel military cap.



Terror!

[109] In the middle of preparations for the conclusion of the Rose Contract, the strain of bureaucracy, dealing with the troubles of so many new colonies and the many issues of foreign policy rapidly grow out of control. The proper jurisdiction of which court over which territory and the transit of colonists, the subjugation of rebels, and the difficulty of communication over such a distance creates new problems. Thousands of rumors and arguments break out over the correct policies, old disagreements and arguments are beginning to threaten the fragile union of the federation of the Rose Courts.
Especially troubling in the Spring Courtlands is the results of the visit of Lady Spring herself to the south. The reports and rumors of rampant pillaging, arson, and chaos caused by Spring Court boys. Interviews with locals in the Boar and Eagle tribes describe varyingly the peaceful welcome and a horrible massacre of locals by the Spring Court army.
In the Spring Court fingers are pointed left and right to avoid responsibility and wrath of Lady Spring, causing strife and many headaches.

[110] In Tertius the presumption that the native patriarchs would willingly surrender their power and that the long subservient women of the region would be able to step in immediately as capable administrators and expected heads of houses proves false. The region erupts into unrest as Primal authorities insist on matriarchal approval and interaction for official documentation and recognition while the familial patriarchs retain all actual power within the region. (Region 58 is in unrest)

[110] In Quartus the strange preference and favor granted to the Aima by the Primal conquerors over the needs and elevation of the native humans, cousin people to the Primals, is reacted to poorly and the majority human population begins to express its discontent through acts of vandalism and abuses of the Aima population, especially those elevated by Primal authorities. “Blood Suckers” and “Un-People” are commonly found graffiti on the walls of city administration buildings. (Region 47 is in unrest)

[110] Taken by the Winter Fleet and left under the command of the harsh and cold Winter Court the Geshem of Grayhall speak commonly of their dissatisfaction under the Rose Courts. (Region 20 is in unrest)

[110] Taken by the Winter Fleet and left under the command of the harsh and cold Winter Court the Geshem of Region 21 speak commonly of their dissatisfaction under the Rose Courts. (Region 21 is in unrest)

[110] Once capital of Geshemefar and now an occupied territory of the Rose Courts while Decasage Rosenbaum is forced to scrape by as a rebel in distant lands the local populace of the Tillwell make no attempts to hide their disdain for their Aeldir overlords. (Region 17 is in unrest)

[110] Conquered by the might of the Ambrose Ascendancy and with the once ‘King’ Ferin placed back into power as the Polemarchos the people openly question the Ascendancy’s true goals and concern for their protection. If nothing is to change but the flag over the castle where Ferin rules them then the people might be better off without the Ascendancy. (Region 55 is in unrest)

[110] The homeland of K’juuda even if the local lords resented the conqueror chaffe still under the control of the complete foreigners from Northern Aardrosil. The ever ornery horse lords of the region seem apt to rise against these new oppressors and overthrow them. (Region 263 is in unrest)

[110] While the Nifhel continue their march down the path of militant war machine the populaces of their recent acquisitions churn in turmoil. No loyalty exists between locals and the Fimbulvinter and all those who see the Nifhel clans positively ride off to join their army rather than remain at home. (Region P4 is in unrest)

[110] While the Nifhel continue their march down the path of militant war machine the populaces of their recent acquisitions churn in turmoil. No loyalty exists between locals and the Fimbulvinter and all those who see the Nifhel clans positively ride off to join their army rather than remain at home. (Region P7 is in unrest)

[110] In Rasp the conflicts between Fiid soldiers and Rasp discontents becomes a battle between law and order as a band of thieves celebrated by the common people for stealing from the oppressive Fiid supporting rich and giving to the poor declares their leader the People’s King of Rasp, directly opposing the land holding electorate of the region and their support for the Fiid invaders. Gathering together a sizable host of 1,000 fighting men this People’s King leads a guerilla war against the Fiid that prevents them from exerting dominance in the region and cuts off trade from the region. (Region 37 is in rebellion)


Explore! New Map!

http://i733.photobucket.com/albums/ww337/QuintonBeck/E2%20Map%20Round%206-2_zpsybxipnbn.jpg (http://s733.photobucket.com/user/QuintonBeck/media/E2%20Map%20Round%206-2_zpsybxipnbn.jpg.html)

Commodore Rosa of Anceris discovers Region 277 north of Kherson. The region contains a [Minor] resource of Linen and a population of 672,000.

Hortis explorers discover Region 277. The region contains a [Minor] resource of Linen and a population of 672,000.

Hortis explorers discover Region 258 which contains a [Good] amount of Fish and a population of 805,000.

Commodore de Santis of Anceris discovers Region 273 north of Cerilin which contains a [Minor] resource of Dyes and a population of 931,000.

Primus explorers discover Region 197 which contains a [Minor] resource Peyote and a population of 628,000.

Avonlea explorers discover Region 82. The region contains a [Good] resource of Witch’s Weave and a population of 831,000.

Ambrose explorers discover Region 45. The region contains a [Good] amount of Aloe Vera and a population of 723,000.

Jade Coalition reveals itself. Regions:
185 - 673,000, [Minor] Horses; req’d Wood
188 - 713,000, [Minor] Silk; req’d Wood
189 - 602,000, [Minor] Wood; req’d Mounts
190 - 902,000, [Great] Strawberries; req’d Stone (Capital)
191 - 701,000, [Minor] Stone; req’d Food
193 - 921,000, [Good] Wheat; req’d Beast of Burden
194 - 836,000 [Minor] Jade; req’d Food
199 - 688,000, [Good] Wood; req’d Fabric

Land Units: 6
Naval Units: 4

Trade Route connecting all regions: The Coalition Circuit



Other!

[110] A number of Geshem flee the Tillwell, driven by superstition and myths around the persecution 'big folk' bring. Displaced into other territories, the small folk find honest work difficult. Their small size making them poor candidates for farm labor and other menial jobs.

Many turn to crime, their small size make them excellent thieves and burglars.

[111] The Chicken Beauty Pageant at the 109th Annual Chicken Festival in Adrax Awaria is won by a rotund yellow banion whose chicken costume is of such high quality many expect him to participate in the Chicken Race the following day. To the disappointment of his fans he abstains but proves himself again in the dancing competition and is granted the Chicken Dance Trophy of the year for his fleet feet.

Gengy
2015-12-13, 08:41 AM
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/SpringCBan2c_zps8t8gm5uf.png

Actions:

<Curiosity> Launch an inquisition into what happened in Glaw Novo. (Investigation roll: 16)
<Curiosity> Still interested in islands and regions near them, Lady Spring sends explorers to search out a new area to the south <Military> Upon hearing of the rise of thieves and burglars near Tillwell, Lady Spring sends two Deucant Lexions to guard the Luskan Trade Network in regions owned by Aeldir. The Lexions are under strict orders:

Subdue any thieves, rather than kill, where possible.
Do not leave Aeldir lands. Act as guards, not invaders.
When possible, place 'mercy' over 'retribution'; any captured would-be robbers are to be turned over to local authorities, and judgement shall only be passed by Aeldir when no other local governance is available.
Murders should be investigated, and punishment should fit accordingly.


The Spring Court Girls in charge of the Lexions split themselves up to cover more ground, and patrols of 100 Spring Court spear wielders spend a few years protecting their parts of the Luskan Trade Network. (This includes Spring Court, Autumn Court, and Luskan regions)
<Diplomacy> Shame the Spring Court into behaving itself and stop acting like the children they appear to be. (Stabilize roll: 16)
<Diplomacy> [D5] Luck 10 Require the attendance of as many Aeldir as possible in front of the Rose Throne for the 'Execution of Lady Spring'.

Links to Rolls: Investigation/Stabilization (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20200139#post20200139) Exploration (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20234608#post20234608)

Non-Action:

Fulfill obligations to the Stormlanders by permitting them to join the Luskan Trade Network, through the lands belonging to the Aeldir of the Union of Besina, whom are also welcomed to the Trade Route.


Everyone in Tir Amser was called.

Everyone.

There were no reasons to not attend. Only soldiers guarding borders were exempt. And no one wanted to miss this.

Why should they? All four of the Aeldir leaders were as one with the order: “Bring yourself before the Rose Throne.” And though soldiers were ordered to remain home, a few warriors not yet called to serve as official members of the Rose Courts army surely were in attendance. Old scars and grudges were boiling; many had been excited at the idea of finally being one people, and putting aside these petty wars.

Now? Now those same Aeldir were upset, and looking for a reason.

Almost everyone looked with distain at the Spring Court. Supposition flew everywhere; that Lady Spring herself had only agreed to the promise of peace ten years ago in order to foster false hope and giggle over how clever she was. Some were even saying that this, the gathering before the Rose Throne, was her final move in some complicated game. Others were whispering that she had been seen speaking with Lady Autumn, and had left visibly upset; the speculation being that Lady Cynel had accused Lady Kellianth of being an Oathbreaker, and this gathering was the public execution of the Cutest of the Cute.

Aeldir were held accountable for any promises that they did not keep. No matter what other nations might think, Aeldir could not lie. They could however, offer their opinion on things; it was a very fine line, true, but there is a difference between one saying, for example, ‘I think that is a bird’ and ‘That is a bird.’ And in this manner, with simple phrases like ‘I think…’ and ‘It is possible that…’, rumors and supposition regarding the gathering continued. They grew and grew, and while no one lies were told, speculation was not – strictly – untrue. And so a whispered word here – just a thought, really, harmless – became so large as each teller added their own thoughts that it turned into a the imminent death of a Seasonal Leader, a thing that had not happened… in a while.

Ages ago, perhaps. Time was… flexible, in the eyes of Aeldir. It occurred, and they had been learning about the things called ‘years’ and ‘months’ that non-Aeldir used. It was quaint, in it’s own way. To Aeldir, however, everything was measured in Ages. There were eighteen of them. Three were called the Age of Spring. Three were the Age of Autumn. Four were the Age of Winter. Five were the Age of Summer. Each Age represented a time which that particular Aeldir Court had held the Rose Throne, and thus dominion over the others. But there were three others. The Age the Beginning, when all was right and perfect, and was the birth of the Rose Throne. The Age of Woe, which followed the Age of the Beginning when the great sadness occurred; this ended only when Lord Summer stepped forth to claim the Rose Throne, starting the first Age of Summer. It lasted for a time, until Lord Summer was defeated by Lord Winter, starting the first Age of Winter; and so on and on. This continued, each Court eventually besting another as time moved on. Decades went by; centuries! These are things that the Aeldir did not track. They only know this: the longest of the Ages was the most recent, and the fifteenth. They call it the Age of Conflict.

History is uncertain as to the exact cause of the Age. All Aeldir can agree upon is this: The fourth Age of Winter was the last Seasonal Age, and it ended with not the death of Lord Winter, but the death of that Age’s Lady Spring. A new Lady Spring arose, and the mystery of her rise is the unknown. She did… something… to Lord Winter, and removed him from the Rose Throne; but did not have the power to secure it for Spring. Lady Autumn and Lord Summer were able to muster enough guile and strength to create a near perfect balance, and cause the struggle for the Throne to begin in a whole new way.

With no one atop it – no claimant to decree they held dominion over all – the Age of Conflict began, and the battles were long. Some did not even look like battles. Lady Spring was clever enough to prevent grief from reaching Glaw Novo. Lord Summer was strong enough to forestall the idea of direct confrontation, and stronger still to win when visible battle was engaged. Lady Autumn, the beauty of all Aeldir, knew every law and every rule passed down through the Ages, and she wielded them with force at times more terrible then any sword held by Summer. And Lord Winter… known as the eldest of Aeldir, he was the holder of mysteries that not even the curious Spring Court could uncover or even fathom.

Deaths between Aeldir are rare things. There were battles; terrible things. When one occurred, it was more gruesome then the last, as each grudge, each rivalry, each vendetta; they all grew. Some Aeldir had personal enemies among the other courts, even to this day. During the Age of Conflict, these two Aeldir would seek each other out, ignoring any whom might get it their way, just to continue their personal bloody quarrel. These? These were the familiar wounds and old sores that almost every Aeldir whom fought in the Age of Conflict and lived thought about to this day.

And then? Then the Age of Conflict was suddenly… over. New Seasonal Leaders in all the Courts, except for Winter. Peace. The promise of it, at least. The Pledge. The ten years of working together, presenting a united front against the non-Aeldir. The discovery of other nations outside the Courts, and even, yes, even other Aeldir, thought to have been lost or completely unheard of.

But now that was all over. What had been thought to be the dawning of a new Age - an unnamed Age, a thing that had not occurred for uncounted centuries – was forestalled.

And all the blame seemed to rest upon Lady Spring. And for that, the supposition said, she would die today. An Oathbreaker.

----------------------------------

The area around the Rose Throne was, in its own way, beautiful. Serene. So some speculate, it had been the Throne from which all Aeldir had heard the words of their gods, or perhaps an Aeldir Monarchy, before the Age of Woe. The winds gently caressed the grassy plain that almost impossibly stretched out before the small island that held the Throne; a natural courtyard from which to see the Throne, surrounded by the Lake of Babdi, a ring of water said to have been blessed by Babdi herself.

This plain had been the place of many of the growing grudges of battles that had occurred during thirteen of the fifteen ages; only the Age of the Beginning and the Age of Woe were spared. And now, perhaps, the Age of Conflict would continue. The din as so many Aeldir, of all the Courts, walked upon the grass was almost deafening.

And yet… it was instantly quiet, the moment all four Seasonal Leaders stood before the Rose Throne. Lady Autumn, with her all her beauty. Lord Winter, with his solemn, ancient eyes, full of knowledge. Lord Summer, his strength visible even from far away. And Lady Spring, child-like face frowning, as though she knew what awaited her and did not like it, but could no more get away from it then the shore can flee from the waves.

Kellianth Beagen, current Lady Spring, looked back upon her fellow Seasonal Leaders – the only Aeldir that she deigned her equal – and it seemed to those in the crowds that she was seeking permission of some sort. She looked upon Lord Summer, standing to her left, who nodded. She looked at Lord Winter, standing behind her, whose eyebrow raised slowly, as though to encourage her to get on with it. And then she looked at Lady Autumn, to her right, and the implacable beauty waved her hand almost imperiously, echoing the apparent thoughts of the two Lords.

Lady Spring stepped forth, standing before the Rose Throne, the symbol of the Aeldir. A murmer in the crowd began, as some wondered aloud – purely speculation – if she would try to sit atop it and begin a new Age of Spring; weapons shifted in the hands of those whom held them, and the more hot-headed Aeldir began to search the crowd for their old rivals, to know where to charge.

Kellianth did not sit atop the Rose Throne. She did pause before it, however, and a look of consternation crossed her face. Those in the front, closest to the shores of the Lake of Babdi, would later speculate that they had seen Lady Autumn raise an eyebrow in annoyance, before both Lord Winter and Lord Summer stepped up behind Lady Spring. Each grabbing her under an arm, they lifted Lady Spring up to stand upon the Rose Throne, and then Lady Autumn joined them. With Lady Spring standing atop the Throne, the other three Leaders ringed around it.

Whatever was about to occur was approved by all four Seasons. And that was when the laughter began.

It was tinkling, bell-like, and it would have been adorable, had it not also sounded like mockery to some of the assembled, pointed, ears. It was Lady Spring. She stood atop the Rose Throne, and she was laughing.

“You. All of you. Look around you!” She giggled, as she spoke aloud in the Aeldir tongue. “What brilliance. What majesty. A single ruse, and we are reduced to this? Are the Aeldir so unbalanced as to be brought low by the clever masterstroke of one whom may very well not be among us?”

“I have heard the rumors. I am, apparently, to blame. The supposition, the speculation, it has been blown out of proportion. I am unhappy, yes. Why would I be pleased? Someone has almost managed to undo everything I have been personally working towards since the beginning of the Age of Conflict. And they did so in a manner that not only upset the entirety of Glaw Novo, but made me look complicit and at fault.”

“Oh, I am most displeased. But how can I stay unhappy in the face of what is quite possibly the grandest ruse to have ever affected us? I wish I were able to lay claim to this, for it would be a fitting end for an Aeldir of Spring to be this clever.”

“I did not, however, come here to die today.” Lady Spring made herself heard to the whole crowd before her, massive though it was. “What stands before you is not Lady Autumn, Lords Winter, Summer, and an Oathbreaker; no, what stands before you is all four Seasons, and just as we agree upon before, we agree now: the Pledge for the forming of one Rose Court, ruled in conjunction. None will sit upon the Rose Throne this day.”

The clever work-around of the rules was sure to not be missed by the Aeldir, even as Lady Spring continued to stand and speak, “What is on this island with us four Seasonal Leaders is not just the Rose Throne. It is that which has been around since the Age of the Beginning. It is our history. It is the legacy of the Aeldir which came before us. It is our very past.”

“But I am not of the past.”

“Nor am I,” echoed Lord Summer.

“Nor I,” echoed Lady Autumn.

“Nor me,” echoed Lord Winter.

“Our eyes look towards the future,” all four said together.

“And we, all Aeldir, will not be chained to the violence of our for-bearers. So much hate. So much conflict. There are those of you here whom have yet to let go.” Lady Spring said with a grimace, before smiling again and proclaiming, “I am the Matron of the New. I find the spirits of our young, fill them with curiosity, and guide them to Summer. I also, perhaps more than the rest, seek to better our future through discovery of new things. And yet, there are some out there whom would hold us back. Whom would steep us once more in to war. Whom fear change, because it is different, and perhaps have sought to blame the Spring Court as progenitors of that change, because we – in their eyes – have broken some unwritten law.”

“No law has been broken.” All four leaders said again together; but there was a curious power within their voices. Something was happening. Something important. Something that would change the Aeldir forever.

“We four agree,” Lady Kellianth spoke alone again, the giggle gone from her voice. “And by your very oaths to your Courts, our voices should be as one. There should be no more struggle. No more conflict. Not between Aeldir.”

She stamped her foot upon the Rose Throne, “And yet there is! There exists something here that is preventing us from moving on. From being more! The old ways are important, but they should not prevent us and the spirits of our future from becoming free of internal strife.”

“And I believe that it is not the outsiders; many of you have now had time to leave Tir Amser and see the outside world. There are certainly some there whom deserve our scorn, perhaps even our fury, but there are also some whom we can become friends with – true friends to Aeldir, among the rarest of the rare – and others whom we can appreciate for their cuteness, their strength, their beauty, their wisdoms.”

“We must present to them not Aeldir divided, but Aeldir united! And to the clever one who threw us into this disarray in such a delicious way, they should know that I have executed my own plans; slain them before any schemes or twists could come to fruition, all in the name of uniting us all. I have lain down my weapons of war, and in the face of their trickery, Lady Spring, Lord Summer, Lady Autumn, and Lord Winter speak for all Aeldir when we say…”

Again, and with a seeming finality that reached even the farthest Aeldir in the crowd, all four Seasons spoke, “We Stand As One!”

And that… that should have been it. That got a rousing cheer from all assembled Aeldir. It was historic in it’s own way; all four Seasons working together, beside the Rose Throne, the symbol of superiority among Aeldir. Yet, as the crowd’s din finally fell, Lady Spring spoke yet again.

“What I do next, I do alone. I accept all punishment, in the eyes of those whom believe it to be needed; below me is the Rose Throne. I do not sit upon it, for to do so would be to hold dominance and sway among all Aeldir of Tir Amser. A fact that has not escaped the notice of any Aeldir for any Age after the Age of Woe!” Kellianth Beagen looked once again towards Lord Summer, whom looked away, a notable grimace on his face. She looked toward Lady Autumn, whom frowned with displeasure. She looked towards Lord Winter, and the one whom was known as the eldest of Aeldir showed no emotion at all, but his hand gripped tightly to his sword hilt.

“For me to do this thing, a promise has been made. A promise that should I die, the next Lady Spring and the next will be bound to: If the life of Lady Spring is needed to undo what I am to do, it shall be freely given.” Lady Kellianth drew from her sleeve her own short sword, and its blade gleamed in the sunlight. “But my eyes look to the future. And they see a problem. They see violence. They see the chance for us to not stand together, but fight amongst ourselves once more. They see someone sitting upon the Rose Throne… and if we are to stand as one, we cannot have this. So there is an execution today; an execution of a plan of mine!”

Lady Spring leapt straight up from her perch on the Rose Throne, and her sword sang out as it cut not once, but twice; first straight down, and then from side to side. Soon, everyone could see what she had done. The Rose Throne had been split apart. After the deafening shouts of surprise died down, Lady Spring walked out from in the middle of the other Seasons. She carried with her a piece of the Rose Throne, cleanly severed from her sword strokes.

She handed it to Lord Summer. It was one armrest of the seat.

She went back to where the Throne had been, picked up another piece, and handed it to Lady Autumn. It was one half of the back.

She handed the other armrest of the seat to Lord Winter, his face perhaps grimmer than ever, and picked up the other half of the back in her own hands. How she carried each piece by herself was perhaps a testament of both her determination and power as an Aeldir Season, but she managed, as she stood on the seat itself, still untouched and unmoved.

“Some of you are surely shocked. But know this: Now no one will find it as easy to sit upon the Rose Throne again. No one can claim dominion over all of us, and surely, someone in the future may have tried. Now each of us holds a piece of the Rose Throne; our powers are equal and balanced, as they should be. If we are to lead all Aeldir, we must come together – all of us – to do so. What I stand on now is not the Throne, not a seat of power, but a relic of the past; a testament to our history. It will remain here not as a place of power, but as a symbol of peace. And we shall take the rest of that symbol back to each of our Courts, for you should all remember:

We Stand As One!”

(Diplomacy 5/Luck 10 Combo): All Rose Court Aeldir players whom have completed the actions to Federate (even if the Federation itself is incomplete) receive a Permanent Cultural Identity. This CI provides a boost to the die roll to resist destabilization of controlled regions. When the Federation finally forms, the CI will remain, and not overwrite any other CI; it will however, count as the first slot of the Federation's Permanent Cultural Identities.



Lady Spring is incredibly, undeniably, incorrigibly upset. Whether it's because of the lack of information regarding the Maestro, the frustrations with being unable to discern more at this time about the runes on the Xungla Crystals, the embarrassment of Glaw Novo delaying the final founding of the Rose Courts as one grand Rose Demesne, or some combination of all of them, it is hard to say... but because Spring Court members are becoming more bold, there are whispers that it may be time for Kellianth to take a Nap.
Lady Spring met with Lady Autumn. Only the two of them truly know what was discussed, but Kellianth returned from the meeting in an even fouler mood, before ordering the investigation on the whereabouts of the missing Maestro halted. She has since thrown herself into personally reviewing each new Xungla Crystal that she can get her hands on.
Many Aeldir of the Spring Court are... embarrassed by their brethren, holding to the old grudges and preventing the forming of the one Rose Court. Many of these dissenters are asked to consider traveling to Tir Xungla; most of those asked do so. The opportunity to travel and see new things is still of great interest to Spring Aeldir. And the fact that - upon reflection - someone may have tricked them into being unwilling dissenters helped their decision.
Though surprised by the splitting of the Rose Throne, the Spring Court as a whole is supportive of the decision. They see the wisdom in creating a new type of balance and a different way to symbolize peace, rather then the single great Rose Throne which - by ancient oaths - they are bound to listen to the direct orders of the one whom sits upon it.
After returning the Spring Piece of the Rose Throne into the stronghold of Glaw Novo, under heavy guard by a full Deucant Lexion, Lady Kellianth reviews the state of the world as far as she knows it and sends a series of private letters to certain world leaders.





{Written in Aeldir}
To my Esteemed Cousin Drustan,

It has been brought to my attention that certain Gesh within Tillwell are still unhappy, due to their silly notions of 'big people' being terrible. I only write this letter to you to inform you of the potential issues caused by the Gesh whom have chosen to - quite rightly in my opinion - leave their homes if they are unhappy with Aeldir oversight. Alas, though they have made a wise decision in leaving, from the rumors I am hearing, they have taken up thievery in other regions of Arandi. I am sure you have heard the same rumors.

I am concerned about our neighbors and our established Trade Routes, and am asking for you to think upon what we might be able to do to show the Gesh that we are capable of mercy. I doubt that they need another example of our ire. I shall aid you in whatever way possible to bring these misguided Gesh back to their homeland, and away from a life of crime. My Lexions shall endeavor to guard what is ours and those of our trade partners from harm, and should you need them for anything else, you have but to ask.

Your Cute Cousin,
Kellianth


{Written in Trade [Not Kellianth's Handwritting, though it is signed by her]}
To Wise King Geoffrey,

Though we have never met in person, I am never the less impressed by your nation. Your troops proved very useful to my brethren in the battles against the Gesh, and I am very sorry to hear the rumors that they continue to be a thorn in your side. I am uncertain of the exact reason, but my Cousin Drustan, Lord Summer, seems to have a keen interest in speaking with a representative of your nation. Perhaps it is concerning the Gesh? I know not. What I do know is this: Certain Gesh are still unhappy with the change in leadership in some of the regions now being governed by my fellow Aeldir. I am familiar with the notion that 'tall people' terrify some of them; as someone of a rather shorter than average stature, I see the world from their point of view a little better than most. I still do not understand their concerns, and put their fears down as a part of the fairy tales and scary stories they grew up with.

But that is not why I write to you today: I write instead to provide you with the happy news that our agreed upon shipments of Steel should be arriving to your borders any day now. The Union of Besina has informed me that they are willing to add the lumber of Bereholst to our trade route. As soon as they have worked out the needed details on their end, you shall receive the aforementioned Steel. Which... brings me back to the Gesh. I've heard disquieting rumors that there are some Gesh whom have abandoned their homes in the Tillwell, in order to escape governance by 'taller folk', and are turning to lives of crime. I've made efforts to protect the interests of the Aeldir for the next few of your 'years', but I am hoping for the aid of you and your people. Enclosed, you will find the details of my orders to my Lexions, and should you see fit, it would please me to hear your thoughts on how we should proceed in keeping our mutual trade safe. I would also not be adverse to the idea of an established mercenary band to work and protect the Luskan Trade Network, if you knew of any such guardsmen interested in the job. I am sure the merchants they protect will pay them well.

Hoping to hear from you soon,
Lady Spring, Kellianth Beagen

p.s. We really must get together sometime. It would be so nice to put a face to your name!


{Written in Trade [Not Kellianth's Handwritting, though it is signed by her]}
To Chesuka of Luska, Protectorate of the Rose Courts,

I realize it has been several 'years' since we have spoken in person. I was quite taken aback by the unusual actions that occurred to cause the Aeldir to need to react to Luska in such a way. For what it is worth, had I a way to traverse time, I would do so and try and work out a different way for us to be more friendly. Alas, those things are in the past, and time has no way of being changed. We must live in the now, with our eyes looking to the future. With this in mind, I write to you to discuss several things of import.

Firstly, I have heard the rumors that the people of Gullunbursti - what we Aeldir call Tir Or-Torc - were mistreated during the reclamation of Aeldir imports and exports. I myself went to tour the lands of Tir Or-Torc and calm the people of the region. I have spoken with them, and with the Aeldir within my Duecant Lexions whom were part of the acquisition of the region, placing it under my governance, and I am perplexed; I have yet to find any evidence to substantiate the rumors of pillaging, plundering, or violence upon tribesmen. In fact, there was little to no resistance at all, from what I have seen and been told. It was all rather peaceful. If you wish to investigate this on your own, I would welcome it; any submitted proof to support wrong-doing will be considered seriously under Aeldir law. If needed, I shall personally preside over any judgments, or should the people of the Protectorate feel I am not impartial enough, I shall approach another Season for their opinion on the matter. Truly, I wish our peoples to be on friendly terms. To this end, I have even instated Bansuko of the Boar Tribe as Protectorate of Tir Or-Torc; even though he is quite insistent on continuing to call it Gullunbursti, the silly man.

You and he are a part of the Rose Demesne now, and we Aeldir protect what is ours. To this end, you shall find that some of the Spring Court Lexions will begin patrolling the Luskan Trade Network to keep it safe from thieves and troublemakers. I am concerned about the unusual number of Gesh leaving Tillwell; letters I have received would indicate that many are turning to a life of crime. If you have any thoughts on how we might persuade them to reconsider, I would be pleased to hear them. In the meantime, enclosed you shall find a copy of the orders that my Lexions have regarding the protection of the trade routes. It would please me if you would inform the people of Luska that when in your lands, the Spring Court will stick to the trade routes themselves, and venture no where else. I understand that having warriors back in Luska may make people uneasy, so additionally, please know that the Spring Court Girls in charge of both Lexions have one other order: If you - personally - ask them to leave your lands, they will do so and focus on other regions under Aeldir control.

I hope to speak with you more, when time allows.

Lady Spring, Kellianth Beagen

p.s. Say hello to Choko for me! Also, would you like a Spring Court girl to come learn about your land?


{Written in Aeldir, in Kellianth's own hand}
To the Council of the Union of Besina,

Greetings from Glaw Novo! I am sorry that I have not yet had the chance to meet with your esteemed selves, but I look forward to the opportunity. It pleases me to hear that you have agreed to join the Luskan Trade Network, and I look forward to the lumber we shall be receiving from Bereholst, once the finer details have been worked out between the peoples found in the region. I know that the Stormlanders were also looking forward to trading opportunities with you.

It would be remiss of me to not mention my concerns with thieves; I have no basis of fact for any theft along the Luskan Trade Network, but because of what occurred during the formation of the trade route under the Luskans, I am being careful. To this end, you will find that there are guards posted along the route within regions controlled by the Rose Courts. Enclosed, you will find a copy of their orders. I am hopeful that we will have a successful partnership when it comes to the equitable sharing of our resources, and look forward to discussing other trade opportunities with you or your representatives in person.

Sincerely,
Lady Spring, Kellianth Beagen

p.s. I have heard rumors that there are some Aeldir in the Winter Court whom are quite intrigued by the Children of the Earth. I cannot speak on his behalf, but you may consider sending someone to speak with Lord Winter about the tenants of the faith; I do caution you, do not try to convince him of the 'correctness' or the faith, but from an academic standpoint, I privately think he could find it interesting.


{Written in Trade [Not Kellianth's Handwritting, though it is signed by her]}
To High Queen Thalia Darkthorne,

Greetings from Glaw Novo. As the Lady Spring, it falls within my realm of responsibilities to oversee the trade networks of the Aeldir of the Rose Courts. I consider it a great honor to be able to do so, as it gives me the chance to make so many new friends! Alas, we are still finalizing some of the finer points of the formation of our great Rose Demesne, and so I have not the direct control over all of the trade routes that I will have in the coming 'years'. However, I have been told by many Aeldir of your wonderful lands, and feel we could reach a mutual agreement when it comes to trading between our peoples.

Consider this letter the first step in broaching such a topic! If you find the idea an interesting one, I'll look forward to speaking more formally with you or your representatives at a later time to establish the fullness of the details.

With Respect,
Lady Spring, Kellianth Beagen

p.s. Would you consider sponsoring a Spring Court Girl to come and learn more about the culture and ways of your people? There are several girls in nearby Fantastigoria whom would perhaps be willing!

The delivered letter is written in a polite and cursive handwriting style, properly in Aeldir letters and language. From a native speaker it can be seen the effort and careful time to spend to write, although some small examples of immature writing of letters can be seen.

Dear Lady Spring of the Rose Courts,

Thank you for your letter.
About the situation of Gullinbursti, which is also called Tir Or-Torc by the Aeldir. While I believe the Aeldir are capable of seeing many things skillfully, there are many things that Lady Spring and her Spring Girls do not prefer to see. It is also possible for the Aeldir who are capable of seeing many things skillfully to see things that they desire to see, even if such things cannot be seen by others.
Therefore, while it is fortunate that your investigation does not show the mistreatment of the people of Gullinbursti, it is not an issue that I can concern myself with. I was not in Gullinbursti when the invasion happened. What I have witnessed and seen in Luska, which we call "The Rape of Luska," such atrocities, and the similar stories of the war in the east and the plight of the Geshem have been heard, too. Therefore allow me to share the proverb 'there are stones in the past that should be avoided coming too close to, to prevent one's ship from capsizing. '

About the Geshem leaving Tillwell, it is a situation similar to our own. To speak about reasons for leaving in this short message would be to tell the entire history of the people of twilight. However, I would like to implore the Lady Spring to consider strongly the meaning of the word 'crime'. To have been treated as a criminal before, I wonder if it is this experience that you wish for me to share. I think compared to humans the Aeldir are very quick to declare a crime and make a punishment before a full investigation. If it is asked my opinion, I would suggest to not treat the Geshem as criminals, in the same way do not ignore the feelings of the people ruled by the Rose Courts.

Chesuka, Protector of Luska of the Rose Courts

P.S. Choko says hello and is quite jealously protective of me, so please accept his refusal of the offer of a Spring Court girl. Everyday I am busy with the Autumn Matron, trying to learn the Aeldir culture and language, and I think Choko would become inconsolable if I did not spend my free time with him.
{Written in Aeldir, in Kellianth's own hand}
To Chesuka of Luska, Protectorate of the Rose Courts,

What a delight to converse with you in my own language. I am impressed by the speed with which you have learned it. Trade speak is still a bother to me.

Let me just say that your wisdoms have been thought over, and I see the points in them. I was not in Luska. I shall not bring up the matter further. The past is in the past, and I, more so than many Aeldir, look to the future. I see a future where Luskans are not just a Protectorate, but something greater - True Friends - and it will be my pleasure to try and help you and yours reach that point.

Rest assured that when it comes to the Geshem, I am accusing them of nothing. Only relaying information to you that I have heard; a few have left Tillwell, and the rumors suggest that those whom have left are finding it easier to be criminals rather than honest workers. I do not condemn them based on rumor; if that were the case, I would have been executed myself earlier this year! No. My Lexions will only patrol the trade route, and only those whom disturb it - actually participate in attempts at theft or violence against the fine merchants - will be subdued. I do not want any harm to come of them - be they Gesh or otherwise - and hope that they will not resist detainment while they are brought to the proper authorities. Should that be in Luska itself, they will find you or a Raccoon Dog Clan member to determine what should be done with them. My hope, however, is that my Lexions will have a relaxing few years of much needed rest, and they will view this as a vacation that occasionally has some military exercises.

Fond Regards,
Lady Spring, Kellianth Beagen






Kellianth Beagen
D
M
C
F
L


Current
6
4
8
1
10


End of round 6
0
0
0
0
0


End of round 5
1
0
1
0
1


End of round 4
0
1
1
0
1


End of round 3
1
1
0
0
1


End of round 2
1
0
1
0
1


End of round 1
0
0
2
0
1



Initial Stats

3

2

3

1

5



[S]New Ruler Next Round

Expected Stat Bonuses:
+1 Curiosity
+1 Diplomacy

Elemental
2015-12-13, 09:55 AM
The Grand Principality of Anceris
Grand Princess Alessandra de Altan

Despite the mixed success in the South, the Grand Princess is somewhat hopeful of more total success in the coming years. Dalca and the Contessa Acone are instructed to continue their work even as other diplomats are sent into newly charted lands. Some at court worry that this expansionist policy may be taken the wrong way, especially by the barbaric Shafar, but Alessandra remains confident in the strength of her alliances and the Ancerin fleet.

1: [Diplomacy] Contessa Acone continues her work in Kherson, spending nearly all of her time in meetings with the Sea King and his advisors. Her dispatches back to Anceris state that she expects her work to be done within two years, three at the very most. Continue pressing claim on Kherson. [2/2] Roll: 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20187742&postcount=302)
2: [Diplomacy] After his success, Lord Ferrador is ordered into the region recently discovered by Commodore Rosa. He arrives without complication and begins his work. He does however inform the Grand Princess that other powers may also be eyeing the region for their own realms and he expects competition to arrive shortly. Colonise 277. Roll: 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20187742&postcount=302) Luck 5 Roll: 23
3: [Diplomacy] Grand Princess Alessandra tasks her second son, Spiridon de Altan, with bringing the far shore of the Ceril Sea under Ancerin control. She hopes that sending her own child to the region so near Kagun will reassure the Cacique that there is no cause for alarm and that the Grand Principality considers its alliance with the Cahoosa very important. Colonise Region 273. Roll: 15 (http://www.giantitp.com/forums/showsinglepost.php?p=20187742&postcount=302)
4: [Diplomacy] Adrian Dalca continues his work in the lands beyond Kherson hoping that the recent expansion of the Grand Principality into the neighbouring regions helps to convince the locals of the value of swearing fealty to the Pearl Throne. Colonise Region 251. Roll: 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20187742&postcount=302)
5: [Curiosity] After being given a thorough talking to by the Lord Admiral for somehow failing to see the land just east of Cerilin despite having sailed past it, Commodore Rosa is again dispatched to chart the northern shore of the Sea of Storms, in specific the northern shore of the strait he has twice sailed through. He is informed that if he fails to take note of such a strategic piece of territory again, he'll have to deal with the displeasure of the Grand Princess. Roll: 19 (http://www.giantitp.com/forums/showsinglepost.php?p=20187742&postcount=302)


Alessandra de Altan - 45

Diplomacy - 9
Military - 7
Curiosity - 7
Faith - 3

The tutors employed to educate the Grand Princess's wards have politely informed her that the Spring Girl Cynfonni has been under their tutelage for nearly eight years. They further state that she has been tested thoroughly and they are confident she has finished this stage of her education to a satisfactory degree and that it is time for her to move onto the next stage of her life. Alessandra takes this under advisement and so begins to makes plans as to what to do with the Aeldir.
After thinking it over for a week, Cynfonni receives an invitation to dine with the Grand Princess in private and her options are laid out before her. She is given the chance to return to Tir Amser either permanently or for a period of one year. Should she choose to stay or return to Azandria, she will continue as a Ward of the Pearl Throne, but her studies will be of a much more advanced nature and she will be required to take on a position as a member of Court with all the duties associated with it.

HalfTangible
2015-12-13, 10:02 AM
The Primus Imperium (Year 110-111) - Round 6
High Queen Roethye Primus
Current family tree (http://www.familyecho.com/?p=QLCKA&c=gdkockpy5l&f=932685271682883646)


Current Stats
Dip: 4
Mil: 10
Cur: 5
Fth: 1
Luck: 6

Expected Stat Bonuses
+1 Dip
+1 Mil
-5 Luck
+1 Luck



*
Dip
Mil
Cur
Fth
Luck


Starting stats
2
5
2
1
3


Round 1

+1
+1

+1


Round 2

+2


+1


Round 3
+1
+1


+1


Round 4

+1
+1

+1


Round 5
+1
Mil
+1
Fth
+1


Current
4
10
5
1
8



[Military 10 - New Technology - Moonsilver Weaponry]:

Fluff: While not a common sight on the battlefield, the Primus Imperium is known best for its special weapons. This is because moonsilver is used in their construction, making it alarmingly simple for Primal officers to cleave through enemy armor. It is able to adapt to the foe's armor and shred it like butter, making it a difficult weapon to counter.

Mechanics: Weapon slot. +1 when the enemy uses an armor tech slot, +2 if the same armor tech was faced last round.
Required resource: Moonsilver

[Military - Conquest (197)]: Lady Eventus' troop request is approved practically before she asks for it. However, she dies before she is able to lead the army herself. Her adopted daughter takes over, and leads the troops into the newly named Quintas (197) to begin taking it over. The people of the region are... strange. And not just because some of them have a disturbingly shallow grasp on reality.

[Curiosity - Explore (North of 197) - Roll 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20198449&postcount=315)]: Hopefully, Roethye says, the Jade Coalition's territory doesn't include another protectorate here. If it does, however, it's better to find that out now than to wait.

[Diplomacy - Stabilize Quartus (47) - Luck 5]: The humans of the region are cousins to the Primal by blood, but not by culture, and so integration proceeds slowly. House Bestius frames the new hostility to the Aima as an old, terrible injustice and begins cracking down hard on such racist displays. The Aima know full well that this isn't new, but they also know that it has gotten worse in recent years. They begin working with House Bestius, helping to find and 'deal with' the various insurgent groups.

When house Bestius finally brings Quartus under control, they learn most of the populace doesn't really hate the Aima at all, and most do not approve of the graffiti. This is troubling, since the wide range of insurgent activity throughout the land implies some kind of support. The only way they'd be able to maintain such activity without public support would be to recieve aid from an outside source.

Suspicion circles in Primal courts...

[Diplomacy - Stabilize Tertius (58) - Roll 13 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20188636#post20188636)]: The men's refusal to allow women to rule makes no sense at all. Surely, Lady Materius had reasoned, they could see the wisdom! You can't rule if you have a penis! All else equal, a woman does a better job than a man at absolutely everything, it's a proven scientificimal factoid!

Lady Materius was then booed out of the city's courtyard for using the phrase 'scientificimal factoid'. The people of Tertius may not be the most intellectually inclined, but they have standards.

She decided to try a different approach. The patriarchs of the region find themselves being plied by exotic, olive-skinned beauties from Secundus (Thank you, House Conferrus) and the raw, unbridled intensity of the Primals' own women. The former are young, beautiful and just foreign enough to tickle the fancy. The latter are intense, passionate, and as fit as women come. Everywhere, the patriarchs and their heirs find themselves surrounded by soft kisses and warm flesh, the eagerness and bewildering beauty of their 'enemies' beguiling their senses and coaxing them into compliance.

Surely affection, dowries and sex would prevail where threats could not. After all, Lady Materius reasoned, one would hardly resist a group whose representative you share your bed with. These were cousins to the Primal, men or not. Their appetites had to be as great as Primus, right?

........ Right?

-Some in Roethye's court begin to whisper that she is expanding too quickly. While no, they do not have the territorial gains to genuinely claim their expansion is 'too fast', a large swathe of her land is in unrest and yet she is expanding their already stretched military to conquer even more land. Others whisper that this is why Phelnia was attacked and why Quartus has seen such unrest: other yet-to-be-discovered empires wish to halt their advance.

"If I have enemies, then I shall meet them on whatever battlefield they choose." Roethye is said to say. "I am High Queen, and I shall conquer."

-Lady Materius is challenged for her position by one of her soldiers after Materius' diplomatic failings causes a riot to break out. The soldier proclaims that the Primal are here to rule, not terrorize, and that Materius' blood must soak the ashes in repentance. She fails, and Lady Materius continues to rule her house unchallenged.

The High Queen scowls.

-Princess Illydae gains a reputation amongst her siblings and the palace for childish pranks and practical jokes. She is fourth in line, and so considers herself unlikely to take the throne.

-Upon reading Nand's thoughts on Primus, Roethye is said to have laughed.

"Is this the worst slander they could come up with?"

-After the Grand Tournament, assassins wrapped in black attempt to kill High Queen Roethye and Lady Eventus. They are cut down quickly, but an investigation into their origins reveals nothing.

-House Navus is appointed to oversee diplomatic entreaties with other nations. While Roethye still plans to conquer, it doesn't hurt to have eyes, ears and friends in someone else's court.

Imperial Army
Primus - 4000

[Military Specializations]:
Expansionist: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)

Ruling noble houses:

General Diplomacy: Navus
Primus (59): The Royal Family
Secundus (57): Conferrus
Tertius (58): Materius
Quartus(47): Bestius
The Silvanus Desert (D2): Aske
Quintas (197) : Eventus

Aedilred
2015-12-13, 10:34 AM
http://i7.photobucket.com/albums/y287/athelassan/Empire/Nanda%20Oriflamme.png


http://i7.photobucket.com/albums/y287/athelassan/Empire/Aiman%20Avestan%20script%20small.png

Kingdom of Nand
Round 6 | 110 - 111

News and Rumours
The death of "King" Terit has left a power vacuum in Havanand, which the Prince Regent seeks to fill by appointing fresh setrapa to rule the territory, and marrying Crown Prince Isfandir to Terit's daughter Sheydah in 111 to appease the native population. Time will tell whether this policy has been successful.
Before her arrival in Teyasi there is much speculation as to Sheydah's appearance, with many intrigued to see whether she is as fat as her father. To the undoubted disappointment of many (though probably not her husband) she turns out to be normally-proportioned, though not exceptionally beautiful.
Prince Daras and Princess Morvarid are delivered of twins in early 111, a boy and a girl. The general makes clear her intention to have no more children and to resume active military service as quickly as possible.
Some mutter that now that Prince Isfandir is of age he should rule in his mother's stead, rather than his father. Even the most outspoken find it hard to argue, however, that Kusal is doing a bad job - although perhaps this is a reason for the muttering. However, Kusal announces in 110 that the Queen will return from late 111 to take up active rule once more, provided all goes smoothly with her "final arrangements" abroad.


1. [Military] Train a land unit
2. [Military] Train a land unit
3. Secret
4. [Diplomacy] Stabilise Havanand (region 52) (12 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20187817#post20187817)). The crown prince is married to the late Terit's daughter in the hope of unifying a claim to the land.
5. [Curiosity] Explore south of region 4 (11 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20187817#post20187817)) (Blade is now doing this). [Diplomacy] Host the Nanda Triumph (http://www.giantitp.com/forums/showthread.php?472340-Empire!-The-Nanda-Triumph).

This round: +1 Diplomacy, +1 Military

Kusal (as regent for Aiman III)
Diplomacy 8
Military 7
Curiosity 4
Faith 1
Rolls (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20002693#post20002693)

Next round Aiman will return as ruler!

Previous ruler: Aiman III: D2 M6 C3 F1 (on leaving office)

Geckus
2015-12-13, 10:45 AM
The Wandering Clans
Kuldir Ironsong, the Master Architect



<Military> Recruit 1 Land Unit.
<Military> Recruit 1 Land Unit.
<Diplomacy> Attend the Conclave.
<Curiosity 5> Improve resource in Region 821 (Gold) from Minor to Good.
<Curiosity> Explore to the east of 281. 21 (http://www.giantitp.com/forums/showsinglepost.php?p=20223015&postcount=329)




The 1st Aladarian, having taken the brunt of the casualties among the Clan forces, is recalled home to recruit, rearm and retrain. Seeing the need for an expanded military presence, it's commander has the veterans split to form the cores of the both a renewed 1st Aladarian, and a newly created 2nd Aladarian legion.
A band of drimma apprentices seeking advancement to the rank of journeyman are chosen to explore the lands to the east, which are rumored to be the center of the long fallen power Aladar.
The Master Architect has traveled to the north to attend the Conclave called by the Veiled Lady. He goes with faint hope that a peaceful resolution can be found, but knowing that any effort made to spare his people more bloodshed is worth pursuing.
News of the rich gold deposits in Toldec have drawn a great many prospectors to the region, causing some conflict with local residents over land rights. Clan Architects are sent to maintain order and maximize efficiency; they uphold the land rights of the original inhabitants, but convince the locals to lease areas of their land to the new prospectors in exchange for a share of their findings, resulting in a major upswing in gold production for the region.




Current Stats
Diplomacy 6, Military 9, Curiosity 8, Faith 3, Luck 6

Expected Stat Bonuses
+1 Military, +1 Curiosity

Soommor
2015-12-13, 10:59 AM
The Vincedom of Hess Tannan
Vincehin Marillom fo Devanni
Diplomacy - 8
Military - 5
Curiosity - 8
Faith - 2
Luck - 6


Actions:
1.[Dip] Merchants from Hess Tannan attempt to subvert the trade of Medicinal Herbs in Petravolan to Hess Tannan for extortionate prices, using advanced negotiation and a few white lies. (Roll 17)

2.[Dip] A small party of nobles attend the Nanda Triumph Ceremony, apologising for the Vincehin's absence due to the logistical dangers of bringing him so close past Aeldir lands.

3.[Cur] Progress continues on the Silletio as Ollnerano, bring the magnificent building closer to it's completion. (3/5)

4.[Mil] A statement is given by the armies of Hess Tannan, denouncing the Aeldir invasion of the Geshem homeland and asking others to do the same and provide aid to the Geshem.

5.[Mil] Soldiers are being trained on mass to assist with the trouble in the north. Humanitarian aid will soon arrive to the deposed Geshem.

News and Rumours:
1. In the new biannual Tiramisu Tournament, a budding pastry chef Geogelle Yironni wowed the judges with an amazing Zesty Berry Tiramisu praised for it's fine texture and taste. She used the prize money to purchase a small restaurant in Topaz Plaza, where she is happily cooking.

2. The Eltherman was injured by guards while making an attempt to steal the grand jewels of the Silletio as Ollnerano and has been laying low for the last few months. A few lawmen and bounty hunters still search for him, but the public eye has all but forgotten the Eltherman.


Rolls - http://www.giantitp.com/forums/showsinglepost.php?p=20233563&postcount=335


+1 Diplomacy
+1 Military
+1 Land Units

PepperP.
2015-12-13, 11:48 AM
The Ambrose Ascendancy

Protos Archigos stats:
Derris Asker
D 9
M 8
C 7
F 1
L 7

Stat Increase
+1 DIP
Actions!
1.[DIP] Federate with Krozna and the Nand (5,5) [specialty DIP ban Faith]
2.[DIP] Stabilize region 55. 18 (http://www.giantitp.com/forums/showsinglepost.php?p=20193036&postcount=313)
3.[DIP] Stabilize region 50. 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20193036&postcount=313)
4.[DIP] Colonize 45. Luck 5 TN = 26, L5 = 27
5.[CUR 5] Upgrade Simurgh resource in Akovito from [Minor] to [Good].

News and Rumors

Peder Collins has risen as the Polemarchos of the Collins clan after Gabor's execution as a traitor to the Laurel Crown.
Pleased with Polemarchos Ferin's performance in cooperation with the Nand's forces, Derris travels with him back to Çangalamin in an effort to quell the citizen's unrest.
Protos Archigos Derris Asker offers "King" Lysus the title of Polemarchos, effective rule in Amaranth and a seat on the Federation's War Council in exchange for his loyalty to Ambrose, in hopes of improving stability in the region.
The Archessa Alessa Rosso gives birth to her and Arsen Rosso's first child, a son, Aries Rosso.

DurkBlanston
2015-12-13, 12:36 PM
http://i60.tinypic.com/15yzmok.jpg

Cahoosa Confederation Actions

1.) Press claim to Region 272 Roll: 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20188077&postcount=304) (2/2) [Diplomacy]
2.) Press claim on the Brey-An (Region 271) Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20188077&postcount=304) (2/2) [Diplomacy]
3.) Fabricate a claim to Region 273 [Diplomacy]
4.) Fabricate a claim to Region 233 [Diplomacy]
5.) Explore north of Puesto Yathe (225) west of 234 Roll: 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20188077&postcount=304) [Curiosity]


News and Rumors


If the Ancerins truly consider their relationship with the Confederation important they shall not continue their attempts to colonize a region within the Confederation's perceived domain. The failures of Anceris to expand across the southern islands is not an invitation from the Cacique to take mainland territory within his sphere of influence.
Were it not for the continuing negotiations with the Brey-An, the rumor goes, the Cacique would be leading the coalition of Lord Protectors against the Nifhel himself. Others claim the Cacique's conversion to the Pale Lady is a ruse allowing the Confederation to grow uninhibited.



Stats & Stat Boosts

Cacique Atohi Santos
Diplomacy: 7
Military: 7
Curiosity: 4
Faith: 4
Luck: 5

Round boosts: +2 Diplomacy +1 Luck

moossabi
2015-12-13, 02:38 PM
The Union of Besina's Round 6 actions

Current Council of Uca Jajaka:

Pralkemiri (70 yrs in power) (eldest)
Vinariun (36 yrs in power)
Oshenvar (11 yrs in power)


[F] Although the newly organized Children of the Earth and its life-fueled nature is widely accepted by the people of Dhuda Besina, there are still some who cling to the unrefined beliefs. While this is not seen as bad, the Uca Jajaka still take it upon themselves to meet with these individuals in person to assuage their concerns over the new belief system. The traditionalists are soon swayed to the new belief system, marking the spiritual unification of the Dhuda Loka under the Earth's divine wishes. {Convert traditionalist minority present in Dhuda Besina to the Children of the Earth; TN:8/Roll:19 (http://www.giantitp.com/forums/showsinglepost.php?p=20200283&postcount=317)/SUCCESS}
[F] Continuing in their trend of converting their realm to the greatness that is the Earth, a group of Dhuda Loka travel to Tumbledown Marsh to meet with and hopefully convert the Daen worshippers present there. The party is ultimately successful, and they proudly welcome the new adherents to the Earth's tenants. {Convert Daen minority present in Tumbledown Marsh to the Children of the Earth; TN:8/Roll:15 (http://www.giantitp.com/forums/showsinglepost.php?p=20200283&postcount=317)/SUCCESS}
[F] With the former Daen adherents at their backs, the party of Dhuda Loka move on to swaying the nonreligious majority of Tumbledown Marsh to the Earth's holy message. With the added support of the other locals, the nonreligious are swayed to abandon their generations-old resistance to faith and the Children of the Earth welcome their new followers. {Convert Nonreligious majority present in Tumbledown Marsh to the Children of the Earth; TN:11/Roll:16 (http://www.giantitp.com/forums/showsinglepost.php?p=20200283&postcount=317)/SUCCESS}
[F] With their southern holdings now under the influence of the Earth, a second party sets out north to speak with the Gnolls about the Earth's message. They seem highly accepting of the idea ("No more talky men in robes to criticize our raiding! Har har har!") and soon their raiding parties begin to double as missionaries. Soon, the entire populace is under the influence of Earth, creating a true union between the people of the Union of Besina. {Convert Daen sole present in Bereholst to the Children of the Earth; TN:8/Roll:17 (http://www.giantitp.com/forums/showsinglepost.php?p=20200283&postcount=317)/SUCCESS}
[C][Curiosity 5] Hoping to curve aggression between the Gnolls and Humans of Bereholst, the conversion party manages to persuade the Gnolls to lighten up on lumbering settlements, allowing for expanded production of lumber. {Upgrade lumber resource from minor to good}

Nonaction: Agree to host the passage between the Stormland holdings and the other regions of the Luskan trade network via Bereholst as soon as the lumber operations have improved to facilitate it. {Bereholst will join next round, but for now Stormland's joining can be facilitated}

Diplomacy: 6
Curiosity: 5
Military: 2
Faith: 10
Luck: 9 + 1

(expected stat changes represented by [+ n]s.
Dhuda Besina (19); Nile Masamura (Good); [CAPITAL]
Bereholst (18); Birch Wood (Minor -> Good); [Auxiliary]
Tumbledown Marsh (133); Steel (Minor); [Auxiliary]

Mary_Sue
2015-12-13, 02:57 PM
The Queendom of Avonlea
Regions 134, 76, 80 & 81

High Queen Thalia Darkthorne
Diplomacy 8
Military 5
Curiosity 7
Faith 4
Luck 5

1.[Curiosity] Explore north of region 80. 19 (http://www.giantitp.com/forums/showsinglepost.php?p=20188526&postcount=305)
2.[Curiosity 5] Improve cedar wood resource in Avonlea to ships.
3.[Diplomacy] Colonise Region 82 TN = 18, Luck 5 = 22.
4.[Diplomacy] Attend Event.
5.[Faith] Work on the Temple to the All-Mother. (3,5)

Stat Gains: +1 Curiosity, +1 Diplomacy.
Re-roll for Luck = 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20188535&postcount=306).

News and Rumours

The Prophetess Council foresees Thalia's child to be another girl. Thalia indeed gives birth to a healthy baby girl with blue eyes and blue hair named Grisanna. Nay sayers start to question the Queen's reluctance to give birth to a child of Avonlean stock.
The Queendom is disquieted by the disappearance of the Queen's Handmaiden, Enyrre after attending the Nanda Triumph. Some say the Acolyte Chere knows Enyrre whereabouts, but if so, she has only spoken to the Council on the matter.



Dearest Lady Spring,

Thank you for your letter. It is with great regret that we have not yet made our acquaintance with each other, though the charm of your Court is well known. After some discussion with my Mistress of Coin, I could offer you ships and tobacco in trade at this time. Of course, I would be interested to hear what Avonlea would receive in turn. If you have a route in mind that would best suit our purposes, please just let it be known, and we will gladly start commerce between our peoples within the next couple of years.

Sadly the Prophetess Council has declared ill portents for sponsoring a Spring Court girl at this time.

Sincerely,
High Queen of Avonlea, Thalia Darkthorne
Sealed with the Queen's own mark, a Phoenix.

Enyrre sat kneeling before a low table in her delegation's dim tent, a small flickering candle illuminated her workspace as her quill filled the emptiness of the page on which she wrote. She thought of what might be the High Queen's response somewhat angrily, her white brow creasing in annoyance, her writing paused for a moment as she stared off into space, fixated on her inner thoughts more than her letter for the moment. Enyrre was young and comely, though eclipsed in beauty by Helia or even the Queen herself. She was not brave like Thalia, who had been reborn in the blood of childbirth and the battlefield. Though to speak true, the battle of Evemoor could not be considered more than a skirmish, but riding into battle with the purpose to kill another person if need be had to change a person. Enyrre reflected as her quill resumed moving along her page, the candlelight sending shadows overs her words and reflecting in her deep blue eyes as she contemplated her possible fates. The Mother had not ordained her for a higher purpose, the Queen seemed destined to reunite her people, Mother keep her, but there was no higher calling waiting for Enyrre in Avonlea, this she knew for true, and without the aid of seer's sight.

Enyrre had accepted the role of emissary for this trip, and gladly, in the hopes of catching the eye of some forrin dignitary perhaps, and maybe even a minor Lord, but her own charms had been all but invisible next to Helia who had garnered all the attention, with her big innocent doe eyes, and her shining golden hair. Enyrre scowled unbecomingly and savagely brushed a lock of pale hair that had become loosened from her braid away from her face and tucked it behind her ear. Her quill faltered again as she daydreamed of traveling to Ambrose and finding a strong dark-haired man of her own as the Queen had found Maldarr. Maybe even Maldarr himself! She grinned viciously at the thought, the Queen had no proper claim to the man, especially now. Thalia would have bore her new babe by the time the Avonlean ship would have returned home, and that child was surely not of Maldarr. What would he think of his precious Queen then?

She drooped as some of the heat left her temper, her slim, bare shoulders sagging. No, that was beneath her. Perhaps she would travel deep into the forest of Çangalamin, it was said you could get lost in there, and it was rumoured a whole people once did. Çangalaaaamin She drew out the last "a" making the forrin word sound almost musical to her ears. And there were even lands beyond Ambrose. There was Berrium, of the gallant knights and courtly ladies, wouldn't that be fine? She hummed as she imagined dancing with a handsome knight who had won her favour with a joust. And there were lands even past Berrium, The jade Coalition that was said to be most civilised. A sailor at port had given her a jade comb for her hair once, it was back home but it was green and lovely and carved into the shape of a seashell. Her body tingled with excitement at the thought of the adventures waiting to be had.

Enyrre woke from her daydreams as her candle guttered, she quickly finished her letter and dripped some of the hot wax that had pooled in the base of the candle holder to seal it shut. She placed her letter next to Chere's sleeping form, uneasy eyes flicking over to Helia's empty bed. Helia had failed to return back to their tent, but Chere had not seemed concerned so they had not sought after her. She shrugged and started to gather her necessary things into a small pack, having to cull more than she liked in order to fit in food and water. She stood just outside the entrance to her tent, the warm breezes of Andanand rippling stray hairs across her face as a smile broke across her lips, the field of tents was quiet this evening, the revelers still out celebrating. She began to walk and did not look back, she mused on how she might get to Ambrose, putting one foot in front of the other was as good a start as any.

Reggiejam
2015-12-13, 03:40 PM
Autumnal Court of the Aeldir
Round 6

Lady Autumn Cynel Bres
Diplomacy - 10
Military - 3
Curiosity - 2
Faith - 2
Luck - 3

Actions

1.) Raise 1 Land Unit of Autumn Sappers [Military]
2.) Raise 1 Land Unit of Autumn Sappers [Military]
2.) Raise 1 Naval Unit of Autumn Longships [Military]
4.) Raise 1 Naval Unit of Autumn Longships [Military]
5.) Attend the Fantastigorian Honor to the Dead and Heroes of the Blood Thief Crisis [Diplomacy]


Event Sub-Actions


Promise on behalf of the Rose Courts not to interfere in the governance of Fantastigoria through overt or subversive means to appease Fantastigorian paranoia.
Despite the claims of the Fantastigorian that they have signed a treaty Lady Autumn refutes this, as well as objecting to the singling of the Autumn Court from among the Rose Courts noting that any action against any of the other Courts due to Fantastigorian paranoia will break the premise upon which the promise for non-interference Lady Autumn has been made on behalf of the entirety of the Rose Courts.



News & Rumors


The disruption of the Rose Contract is suspected to have been the actions of either Geshemefar or possibly latent rebels within Luska. The perpetrators are quietly applauded for their bravado and success and Lady Autumn issues a statement that for the impressiveness of the act no retribution will be taken though the perpetrators will be investigated and identified for internal assessment. If, however, the Contract is interrupted again there will be no mercy for the suspects or those found guilty of the interference.
Lady Autumn meets with Lady Spring to discuss the Spring Court's four year investigation into the missing Maestro. With nothing to show for it Lady Autumn suggest the Spring Court's resources might be better used learning about the crystals of Tir Xungla or identifying the disruptive force that interrupted the Rose Contract.
Hearing rumors from Luska and Lignummus of Chesuka's abduction by members of the Crystal Union the Rose Courts prepare for the possible necessity for war to defend their Protectorate. It is hoped that these are rumors only and Chesuka has simply taken a holiday or gone to carry out business concerning Luska as is her guaranteed right as Protectorate of Luska within the Rose Demesne.
In preparation for the conclusion of the Luskan Contract the Matron of the Fall leading the Lord Admiral directs her proxy son, or perhaps lover, towards engaging with marriage offers from prominent Luskans. It is thought that perhaps he might wed Chesuka herself.



Stat Bonuses

+2 Military
+1 Luck

BladeofObliviom
2015-12-13, 06:29 PM
Kroznat League
Mirzahib Shou Al-Riku

Actions:

[Diplomacy] Establish Federation (5/5) [Specialize Curiosity, Ban Faith]
[Diplomacy] Attend the Nanda Triumph (somewhere in the background).
[Curiosity] Explore Westward from Wormwood (region 3) [roll = 11] (http://www.giantitp.com/forums/showsinglepost.php?p=20192957&postcount=312)
[Curiosity] Sign Charter of the Kroznat South Sea Trade Company.
[Military] Raise one land unit.



Tamiko Al-Ren's name on the Charter of the South Sea Trade Company raises some eyebrows, especially since she's listed in a role that would be working with money, and lots of it. The fact that the Governor signed the Charter without objection to this (especially given that he asked for other alterations to the Charter) raises even more eyebrows, and some grumble with accusations of nepotism.




Current Stats
Diplomacy: 9
Military: 8
Curiosity: 4
Faith: 2
Luck: 7

Cultural Identity: Orderly Governance (Increased die size to Stabilization Checks)


Expected Stat Bonuses:
Diplomacy +1
Curiosity +1
Luck +1

TheDarkDM
2015-12-13, 08:15 PM
http://i.imgur.com/CmezaIc.jpg

The Winter Court

Actions

Muster one unit of Raven Knights [Military]
Raise one wing of Winter Longships [Military]
Continue construction of the Grand Temple to Eithne (2/5) [Faith]
Continue construction of the Grand Temple to Eithne (3/5) [Faith]
Raise one wing of Winter Longships [Military]

QuintonBeck
2015-12-14, 12:21 PM
NPC ACTIONS
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20191715&postcount=309)


Grand Church of Daen
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96) Round 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20083523&postcount=129) Round 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20147538&postcount=163)

Elder Abbot Frerick (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 3
Military: 3
Curiosity: 1
Faith: 7

Population: 500

While the proclamation of a "New Order of Daen" and the fanatical application of the Elder Abbot's speech as an endorsement of the Avonlean perspective of an All-Mother leads many to accuse the Elder Abbot of having been corrupted by outside influenced Frerick maintains that his opinions have not swayed so far and like a mantra it is repeated "Daen is Daen." Unrest within the clergy is becoming more prevalent, especially as the Avonlean view is spread and promoted so closely in the east while the emergence of the Children of the Earth occurs just to the south without recourse.

Frerick continues his policies of redirection, sending proselytizers to the western continent and the growing union of Ambrose, Nand, and Krozna hoping that bringing this power over to the support of the Church will help secure its safety and the spreading of its message in the eastern continent in the near future. Some Abbots within the Church call for the proselytizing of the Aeldir but even beyond Frerick's supporters such a proposition is deemed too dangerous given the Church's already precarious position.

1.) Convert Sasanand to Daen Majority TN: 12 Roll: 10 [Faith]
2.) Convert Ambrose to Daen Majority TN: 12 Roll: 14 [Faith]


House of the Pale Lady
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96) Round 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20083523&postcount=129) Round 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20147538&postcount=163)

Veiled Lady Ayasa (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 5
Military: 2
Curiosity: 3
Faith: 7

Population: 300

The defeat of K'juuda the Ravager and the great show of force from the Lords Paramount helps to ease the fear within the House at the presence of the Nifhel horde at the northern foot of the mountain. The loss of the long time defenders of the House in the north is mourned and privately it is muttered about the Lords Paramount failure to reinforce these men and the capture of Chief Harod being a mighty blow that might have been avoided. Still, it is hoped that the matter may be resolved without further bloodshed and that the Nifhel will retreat in the face of the united force of the Pale Lady.

A meeting is called to the summit of the House where all the Lords Paramount and the Harbinger of the Nifhel might meet to discuss the conclusion of this conflict.

1.) Create Cultural Identity: An Infectious Message (Conversion) (Diplomacy 5) [Diplomacy]
2.) Host a conclave between the Lords Paramount and the Nifhel [Diplomacy]


Kingdom of Berrium
Round 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20147538&postcount=163)

Knight Protector Alistair Binari
Diplomacy: 6
Military: 3
Curiosity: 6
Faith: 2

Population
60: 540,000
61: 740,000
62: 840,000 (Capital)

Army
2,000

With little else to do but see to the security of his realm the Knight Protector issues a number of depositions arranging and funding the recruitment and maintenance of an array of Dandric Chapters within Centrata and the outlying provinces. It is said by some that the Primal influence of his wife must be coming through the Knight Protector and a few crude suggestions as to the details of this occurrence become popular among the rougher members of the peasantry.

1.) Raise 1 Land Unit of Dandric Knights [Military]
2.) Raise 1 Land Unit of Dandric Knights [Military]
3.) Raise 1 Land Unit of Dandric Knights [Military]


Grey Empire
Round 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20147538&postcount=163)

Dorlam the 1st Grey King
Diplomacy: 6
Military: 4
Curiosity: 2
Faith: 4

Population
31: 747,000 (Capital)
32:
33: 783,000

Navy
3,000

While the friendship of the Prevaz is appreciated. They are warned that any attempts by the Aristry to try and usurp or otherwise force the fealty of the Grey King without his consent will be met with war, referencing the events of Blarhiminn, but they are willing to discuss trade and potential cultural exchange. For now however the security of the recently acquired islands must be insured and focus is put into building up the Grey Armada. This new fleet comes under the command of Admiral Ret'ri who recovered Dorlam from the Shamans.

1.) Raise 1 Naval Unit of Grey Warships [Military]
2.) Raise 1 Naval Unit of Grey Warships [Military]
3.) Raise 1 Naval Unit of Grey Warships [Military]


Jade Coalition


Krolzer Petyr I (B. 50)
Diplomacy: 10
Military: 5
Curiosity: 4
Faith: 1

Population
185: 673,000
188: 713,000
189: 602,000
190: 902,000 (Capital)
191: 701,000
193: 921,000
194: 836,000
199: 688,000

Army
6,000

Navy
4,000

The diplomatic event attended by Ambassador Leonard Stawski Wyrzyk and the lessons learned of the Coalition's neighbors causes much excitement within the Council. While the warlike nature of the Primals and the tales of the Aeldir conquest are concerning to Niebisks and Fiolty and cause for the Zol to successfully push for an accelerated naval construction generally the response is one of curiosity. While the Coalition is still handling its own affairs, notably the completion of the annexation of the Puldine Acreage, it is hoped that more relations with these southern realms might be fostered in time. Already Watkins Asker of Ambrose has proven to be a popular face at Council meetings, though his association with Leonard has prevented inroads being made with the Krolzer.

1.) Raise 1 Naval Unit of Zol Warships [Military]
2.) Raise 1 Naval Unit of Zol Warships [Military]
3.) Claim Region 195 for the Coalition [2/2] Roll: 15 [Diplomacy]
4.) Hostile takeover of the [Minor] Swine in Region 195 Roll: 8 [Curiosity]

DimpleLoamsdown
2015-12-14, 03:41 PM
[Adrax Awaria]
[Grand Sheep Jack XII]

[Diplomacy] Action 1 Great Action Join Crystal Union [4/5]
[Faith] Action 2 Convert Adrax Awaria to the Order of the Eternal Soul Minority
[Faith] Action 3 Convert Adrax Awaria to the Order of the Eternal Soul Majority
[Diplomacy] Action 4 Colonize region 132 Roll (http://www.giantitp.com/forums/showsinglepost.php?p=20205326&postcount=318)
[Secret] Action 5 Secret Action
Fluff

Current Stats

Diplomacy 9
Military 6
Curiosity 4
Faith 4
Luck 3

Expected Stat Bonuses

+1 Faith

RandoMan
2015-12-15, 11:18 PM
Summer Court of the Aeldir
Round 6

Lord Summer Drustan Keiv
Diplomacy: 6
Military: 10
Curiosity: 4
Faith: 3
Luck: 4


Actions

1. Secret Roll: 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20219860&postcount=325)
2. Diplomacy Attend an event attended by the Stormlanders
3. Diplomacy Stabilize Grayhall Roll: 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20198440&postcount=314)
4. Diplomacy Stabilize Tillwell Roll: 10 (http://www.giantitp.com/forums/showsinglepost.php?p=20198440&postcount=314)
5. Diplomacy Stabilize Munda Doab Roll: 15 (http://www.giantitp.com/forums/showsinglepost.php?p=20198440&postcount=314)


News & Rumors


Lord Summer seems interested in discussing something with the Stormland Holdings following their lack of answer for a request with a meeting at the Primus Tournament.
It is said that Lord Summer has grown obsessive over something unknown after his attendance of the Nanda Triumph



Stat Bonuses

+2 D +1 L

lt_murgen
2015-12-16, 08:12 AM
The Geshemafar, IN EXILE!!!: Round 6 (110-111)
Decasage Serafim Rosenbaum


Reactive Action none

(secret) Secret, part 2
(military) Train a ground unit
(military) Train yet another ground unit
(curiosity) Explore to east, "under" region 99
(curiosity) explore to the south

expected next round bonus


The rumor is the Geshem are reaching out to the Church of Daen, encouraging missionaries in their territories.
The rumor is the Geshem are looking for an alliance with Avonalea.





round
D
M
C
F
L


Current
10
6
5
1
1


end of round 5
1
0
0
0
-5


end of round 4
1
1
0
0
1


end of round 3
1
1
0
0
1


end of round 2
2
0
0
0
1


end of round 1
0
1
1
0
1


start
5
3
4
1
2

Tychris1
2015-12-17, 10:54 PM
The Great Clans of Nifhel
The Harbringer Lochbar


Interested in how the more southern people handle "Diplomacy" the Harbringer Lochbar and his trusted riders gallop off to attend this conclave hosted by the heathen Veiled Lady. [Diplomacy]
With the Harbringer handling negotiations with the Southern Savages, the 4 Great Clans of Nifhel begin staring each other down like hungry wolves. The crusade has ground to a halt and without enemies to put upon the sword skirmishes break out as the Horsemen call in favors among the lesser clans striving for ascendancy. In a bold grab at power, the Clan Jötenhel has marched to the west with a large expeditionary force of Raiders to settle among the population and build towns in the snow blasted realm of (P4). Leading the way is the Horsemen War, who has gone so far as to build a temporary base of operations beside a great river where many bears come to hunt. Further consolidating his control over the local populace, the Horsemen War has taken the Boy Chief Uther and propagated him as his own personal ward. Though the position holds no real significance amongst the Nifhel raiders, who often mock Uther behind his back, it still places him close to the political action and inner workings of Clan Jötenhel, where the Horsemen War has atleast made a token gesture to listen to the boys advising and mold him in the teachings of the Fimbulvintr. (Attempt to Stabilize P4) [Diplomacy]
Seeing the Horsemen War and Death ingratiate themselves amongst the new populations seized by their holdings, Clan Hardrada moves to instead place themselves within a politically necessary role of organizing and taxing the several merchants who move through the realms lead by the Harbringer. Creating a series of tolls and bribing Skalds to act as informants, the Kappi Prestur's of Clan Hardrada soon expand their repetoire from Lawmen to Taxmen, and soon their neat infrastructure is thrown into disarray as they chart out a trade route throughout the north (With substantial aid from the scouts and explorers of Clan Grimmson for the most efficient routes). Over the span of 2 years order is slowly enforced in order to distribute resources properly to and out of Nifhel, and finaly "The Norðanátt" Trade Route is established. (Curiosity, create a Trade route throughout my owned realms)
Accompanying the Habringer on his ride through Region 266, the Horsemen Pestilence offers aid to Lochbar in whatever way the Harbringer ask of him, and devotes many of his resources to easing the Peacekeeper of Nifhel's stay outside of their wasteland home. The other Great Clans merely scoff and write it off as the typical suite of brown nosing that any of them would have done had they gotten their first. In truth, the Horsemen Pestilence uses this opportunity to secretly ferret away his Raiders and scholars throughout the land, colonizing and building up towns whilst learning and recording (A method taught to them in exchange for helping Clan Hardrada setup their trade route) the locals teachings. Gathering his trusted advisers and personal Herald, Pestilence tasks them with the difficult goal of fusing Nifhel morals and beliefs with the local customs and superstitions of the local population. Ever the cunning leader, Pestilence seeks to claim this land for his own and stabilize it before the people chaff under the yoke of Nifhel's brutal regime. (Attempt to Stabilize Region 266) [Diplomacy]
Negotiations with the lesser Clan Völsing has gone off succesfully, allowing Clan Niffeldruch to prop up one of their own warriors as a high ranking Clansmen and reduce Völsing to little more then a puppet organization. Operating through them, Clan Niffeldruch offers them free passage through Náströnd and aid in colonizing and domesticating the savages of P7. Spies and informants abound within the puppet clan, as even from hundreds of miles away the Horsemen Death slowly pulls her strings and tries to seize control of the burial mound ore mines that worm their way through the region. Few see the purpose behind this strange metal called Platinum, but rumors slip forth through the iron like grasp of Clan Niffeldruch, and some say she has far darker intentions with the local populace. (Attempt to stabilize region P7) [Diplomacy]



Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20206577&postcount=319)


TBA



Mil:10
Faith: 5
Cur: 4
Dip: 3
Luck: 1

Arcanitect
2015-12-19, 09:19 PM
Nevarri League

http://s24.postimg.org/lfujm9aat/Nevarri_Flag.png

Ruled By: Lugal Annan
Actions for Round 6:


Diplomacy: Press claim to 34
Diplomacy: Fabricate claim to 36
Military 5 Special: Naval Attacks
Military: Organize a joint military training program with our allies to share techniques and improve coordination
Plots: Secret
(rolls) (http://www.giantitp.com/forums/showsinglepost.php?p=20213498&postcount=324)



Nanda Triumph: Graciously thank the Nand (and Aiman and Kusal personally) for their hospitality, and Luska for sharing their trade language.
OOC: Found myself busier than expected this round and wasn't able to RP much there, sorry!


None so far


Current Stats:
Age: 44 years

Diplomacy: 7
Military: 6
Curiosity: 5
Faith: 1
Luck: 4


Expected improvements: Diplomacy +1, Military +1

jkat718
2015-12-22, 03:33 AM
The Stormland Holdings
Years 110-111, Regions 100 and 99
http://i.imgur.com/1uM1070.png
[Curiosity] Join the Luskan Trade Route, with the gracious permission of the Aeldir.
[Military] Train a cohort of Stormsword Legionnaires.
[Military] Train a cohort of Stormsword Legionnaires.
[Faith] Convert the newly-assimilated populace of Region 99 from a minority of The Grand Church of Daen to a majority of The Grand Church of Daen.
[Faith] Send a party of lesser nobles to the Grand Church of Daen to further his religious studies. The group includes Devon Arabeal, Prince of Tarmeria, and Bofdin Opel, Lord Hammercrash of Bronsprik.


Attribute Scores:


Diplomacy:
6+0=6


Military:
7+1=8


Curiosity:
5+0=5


Faith:
3+1=4


Luck:
3+1=4


Population: 986,000 Stormlanders (-4,000 from year 104)





The Heir Apparent to the throne of Tarmeria (and, by extension, the Coalition for Peace) is studying at the Grand Church of Daen. Some say he's thinking of personally converting, which has the common folk worried that, as their future ruler, he will further his father's policies opposing the Doctrine of the Nine Candles.
King Geoffrey has announced his intent to step down at the end of year 111 and enjoy what years remain to him by spending his time with his family and his people. His son, Devon, will go before the High Council of the Coalition to receive their approval.

Silverbit
2015-12-22, 08:59 AM
Fiid, round 6/108-109
High Tirk Rabhid

The rebel leader, the so called "High Tirk" of Lerr (the barbarian Fiid seem not to have realised that High is the title, not Tirk. Tirk is a personal name.) is executed. This takes place over a surprisingly long period of time. What remains of his body is burnt and the ashes scattered in the eastern sea. A fitting end for a traitor.

Actions:
1. [MILITARY] Invade region 37, for the second time, with five units. Purge dissension. Crush dissent. Hang dissenters. Etcetera, etcetera. This time with feeling.
2. [DIPLOMACY] Try to stabilise region 40. Any mention of the troubles in Lerr will be met with punishment.
3. [DIPLOMACY] Continue construction of the embassies; perhaps they will bring unity to the alliance in this time of discord.
4. [MILITARY] Raise a unit of infantry in region 39. Like all Fiid infantry, they are equipped with swords, spears and axes, using shields and cloth armour for protection. Some are instead equipped and trained as archers, utilising longbows cut from Beg wood.
5. [MILITARY] Raise a unit of infantry in region 39.


Roll for stabilising region 40. (http://www.giantitp.com/forums/showsinglepost.php?p=20221226&postcount=327)

Expected stat gains:
+1 Diplomacy, +1 Military

Ruler:
High Tirk Rabhid
D 6
M 9
C 3
F 5
L 8

News and rumours:

Hopefully the alliance can maintain unity in these troubled times.
In happier news, the High Tirk has a son! The boy is named Adda.

Zayuz
2015-12-22, 10:06 AM
Dynasty of Escaye

http://i.imgur.com/B5jbWuh.png

Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
Actions for Round 6:

[Secret] Secret action!
[Curiosity] Explore the region between 176 and 173
[Curiosity 5] Improve a resource! Fish ==> Greyfin Fish
[Diplomacy] Calm those who are upset by new religion to prevent revolt (Fluff)
[Diplomacy] Join the Crystal Union! (Federation) [3/5]
Rolls! (http://www.giantitp.com/forums/showsinglepost.php?p=20221687&postcount=328)

A new species of fish have migrated into the area of Lenthe, known as they 'Greyfin' fish. They are edible like the other fish in the area, but they contain a small poisonous spike on their heads which can be extracted and used as a poison that applies on injury.
The people of Renien are torn between religions, with some believing that theirs should be the dominant religion. This may cause strife is Hi;den should be unable to deal with it, and as such he is attempting to disarm the conflict before it starts.



Current Stats:
Age: 40 years

Diplomacy: 6
Military: 3
Curiosity: 5
Faith: 10
Luck: 7

Expected improvements: Curiosity +1, Diplomacy +1

Previous Rounds! 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19914144&postcount=30) 2 (http://www.giantitp.com/forums/showsinglepost.php?p=19970112&postcount=61) 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20021890&postcount=83) 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20119399&postcount=135) 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20136864&postcount=157)

m9p909
2015-12-23, 04:06 PM
Turn 6

5 Tribes Syndicate
Niran Wanam
http://i.imgur.com/mxUXQL2.png?1

Actions:

[Curiosity] Continue work on the "Forest Acadamy of Environmental Sciences[3/5]
[Curiosity]Explore south of region 115 roll:18 (http://www.giantitp.com/forums/showsinglepost.php?p=20233221&postcount=334)
[Curiosity] Continue work on "Forest Academy of Environmental Sciences"[4/5]
[Diplomacy] Send diplomats to negotiate with the people in Region 103 about joining with our nation(claim) [2/2] roll:15 (http://www.giantitp.com/forums/showsinglepost.php?p=20233221&postcount=334)
[Diplomacy] Join Crystal Union [3/5]




News:





Rumors:






Niran Wanam
Diplomacy: 8
Military: 7
Curiosity: 9
Faith: 3
Luck: 7

Expected Stat Bonus:
+1 Curiosity +1 Diplomacy +0.5 Luck

woolli264
2015-12-24, 07:58 AM
Lignummus
King Alvin I
5 diplomacy, 7 military, 8 curiosity, 1 faith, 6 luck

Actions
1. [military] King Alvin leads two units to take 143 by force
2. [military] one unit enters region 135 to take it by force
3. [diplomacy] crystal union [3/5]
4. [military] raise one unit
5. [military] raise one unit


-Chesuka of Luska has disappeared! The rumor is that the crystal union is responsible and that, paired with Grand Sheep Jacks wanted posters makes Alvin suspect Jack himself. Alvin must tread cautiously to avoid war but is that what he wants?

DoomHat
2015-12-25, 09:38 AM
[Fantastigoria]
[The (Official) 13th Maestro della Aeternum]
https://41.media.tumblr.com/eb8670e53fe507827dce46e436b7abf7/tumblr_nun8mlsOS01skwqimo1_540.jpg


Round 6 Actions:

[Curiosity]: Offer to contribute regions [#73], [#74], [#75], and [#77] to the Queen's Road trade route.
[Curiosity 5]: Raise Fantastigorian Steel to [Good] quality
[Curiosity ]: Engage in a comprehensive study of the texts written and studied by the Blood Thief's cult.
[Curiosity ]: Attempt to discover the origins of the cult, and root out any remaining members.
[Diplomacy ]: Scheduled a number of grand celebrations performances in honor Marco Perfenzio and the other heroes who put an end to the nightmare of the Blood Thieves.


Sub-actions

Agree to terms of lasting peace with the Autumnal Court of the Aeldir. Contribute whatever is necessary on Fantastigoria's part to seal the promised sacred ritual. The Maestro notably breaks with tradition and does not reciprocate the sacred vow with equivalent reverence (a Witch's Blood Oath), but makes a more mundane declaration of peace all the same.



It's widely believed that the county's recent troubles are owed to the loss of the Old Ways of "Proper Witchcraft". If only Fantastigora could master fate as it had done in the old days of glory, these miseries could be predicted and contained.
Rumor abounds that the Aeldir were directly responsible for the apparent death of the Maestro. Some call for a Grand Vendetta (a concept roughly equivalent to "War", but not so unforgivably Vulgar), but the council of Duksae insist that now is not ripe for an Age of Blood. The saber rattlers are mildly assured by the Maestro's refusal to seal a pact of peace with a true Blood Oath, but few seriously believe there's any real chance of secret or public Vendetta.
In an effort to stall the debate regarding the country's new proprieties, The Maestro demands the everything be done to sew up all lose ends regarding the Blood Thieves.



Current Stats
[Diplomacy (3)] [Military (3)] [Curiosity (5)], [Faith (4)]

Expected Stat Bonuses
{+1 Curiosity} {+1 Military}

WaylanderX
2015-12-25, 09:52 PM
The Prevazan Artistry

Actions:

1. After years of work, the administration over the regions that joined the Artistry finally reaches new hights. With the military under the Queen-Valyrja's control, time can be spend improving infrastructure and governmental efficiency. Create Great Kingdom. (Dip 10)

2. Create new Trade-route (The Grey Route), with Art from Skianz and Bronze from Blarhiminn. (Cur)

3. Invite the Grey Empire to join the trade route. Also, the Lymners of Skianz swear an oath (preferably in the presence of Grey Empire officials), that they will never force the Grey Empire to join with the Artistry. And so, the Prevazan Artistry continues to try and deepen their friendship with the Grey Empire. Roll: 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20231901&postcount=331) (Dip)

4. Explore under region 171 for an area big enough to house an underground populace. (aka search beneath region 171 for an underground region). Roll: 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20231916&postcount=332) (Cur)

5. Secret (Art)

Psilulz
2015-12-25, 11:57 PM
Northern Realm of Aardrosil
Led by Ehv'amhyr an Khuuldrumm



[Diplomacy] Stabilize region 270.
[Diplomacy] Stabilize region 263.
[Curiosity] Explore due east of region 268.
[Curiosity] Completion of the trade route with the Wandering Clans.
[Diplomacy] Ehv'amhyr attends the conclave announced by the Veiled Lady between the Lords Paramount and Nifhel. Not that he expects peace, but more as a sign of respect towards her.

Rolls! (http://www.giantitp.com/forums/showsinglepost.php?p=20232104&postcount=333)




The populace is eager to end the war and return to normal life. The call for peace by the Veiled Lady only furthers their endearment of both her and the Pale Lady. Even before peace is (or is not) declared, trade begins anew, with the Clans to the south.



Current Stats
Diplomacy 7
Military 9
Curiosity 7
Faith 2
Luck 6

Expected Stat Bonuses
+1 Curiosity, +1 Diplomacy

Kasanip
2015-12-26, 08:45 PM
 Protectorate of Luska
http://i1015.photobucket.com/albums/af275/umbrellako2/_zps5uekpylb.png
[Region #9: Luska]
Turn 6; Years 110-111

Chesuka of Luska (23-24)

Calm, a New Beginning
The end of the resistance and departure of the Aeldir armies has left the people of twilight in a new position. Chesuka's signature and new position is regarded suspiciously at first, however her actions have soon been shown to bring help and recovery for the injured people.

Although the people of Luska have recovered and rebuilt the water market in two years, there is still a lot of uncertainty of the future.

Actions:

<Curiosity Action> <Curiosity 10 Special Action: Create Technology> Luskan Trade Language
The diaspora of Luskans and their easy to learn native language makes the language of twilight, or the Luskan language, gestures and written characters, easy to learn and a popular merchant tool. The trouble of management and interpretation between different merchants has made trade more efficient, allowing more merchants to coordinate between buyers and sellers in international environments. In this way, it is slowly beginning to replace "trade" as the most popular and common trade language.
Mechanical Effect: The [region limit] of a is increased [+2]
Required Resources: None
<Diplomacy Action> Attend Event: The Nanda Triumph

Give new technology [Luskan Trade Language] to the following nations at event:

Nanda
Kroznat
Aeldir Spring Court
Nevarri League
Avonlea
Ambrose
Prevazan Artistry


OOC: I'm sorry it was very busy so it could not be represented such a showing in [The Nanda Triumph] thread. I would have liked to roleplay with everyone at this thread! :smallfrown:

<Diplomacy Action> Create North Star Memorial Lighthouse for the deaths during the Aeldir occupation. Such a lighthouse will shine brightly to guide with the hopes of peace and a safe future to merchants and sailors who come to Luska. [1/2]
<Diplomacy Action> Finish construction of North Star Memorial Lighthouse. The tale of the forlorn seagull sailor who waits for his love, the North Star Otter maiden, is incorporated into this memorial as a symbol of those who are left behind and continue to watch the horizon. The combined efforts of the clans assuages pain and strengthens bonds. It can be said this beautiful limestone lighthouse is without equal. [2/2]

Especially the first action is the organization of her position, as Protector of Luska, the old days of the clan fighting is finally finished. This new shared experience of oppression of Aeldir, and the new guidance of Chesuka has created a stronger bond together. The people of twilight may wear different proud tattoos of their clans, but they are truly one united people.

<Secret Action> 13+Choko (http://www.giantitp.com/forums/showsinglepost.php?p=20233746&postcount=336)


Expected increase: Diplomacy +1



It is said that Chesuka has been studying very hard with an Aeldir Matron. The Aeldir language and culture has become seen as important now with the new relationship.
It is said that the Spring Lexions are patrolling the seas to look for troublemakers. An angry Squid clan member protests that their fishing has been negatively affected by the patrols.
There is a rumor that Chesuka was kidnapped and taken away, however she has denied such a rumor with a laugh.





The delivered letter is written in a polite and cursive handwriting style, properly in Aeldir letters and language. From a native speaker it can be seen the effort and careful time to spend to write, although some small examples of immature writing of letters can be seen.

Dear Lady Spring of the Rose Courts,

Thank you for your letter.
About the situation of Gullinbursti, which is also called Tir Or-Torc by the Aeldir. While I believe the Aeldir are capable of seeing many things skillfully, there are many things that Lady Spring and her Spring Girls do not prefer to see. It is also possible for the Aeldir who are capable of seeing many things skillfully to see things that they desire to see, even if such things cannot be seen by others.
Therefore, while it is fortunate that your investigation does not show the mistreatment of the people of Gullinbursti, it is not an issue that I can concern myself with. I was not in Gullinbursti when the invasion happened. What I have witnessed and seen in Luska, which we call "The Rape of Luska," such atrocities, and the similar stories of the war in the east and the plight of the Geshem have been heard, too. Therefore allow me to share the proverb 'there are stones in the past that should be avoided coming too close to, to prevent one's ship from capsizing. '

About the Geshem leaving Tillwell, it is a situation similar to our own. To speak about reasons for leaving in this short message would be to tell the entire history of the people of twilight. However, I would like to implore the Lady Spring to consider strongly the meaning of the word 'crime'. To have been treated as a criminal before, I wonder if it is this experience that you wish for me to share. I think compared to humans the Aeldir are very quick to declare a crime and make a punishment before a full investigation. If it is asked my opinion, I would suggest to not treat the Geshem as criminals, in the same way do not ignore the feelings of the people ruled by the Rose Courts.

Chesuka, Protector of Luska of the Rose Courts

P.S. Choko says hello and is quite jealously protective of me, so please accept his refusal of the offer of a Spring Court girl. Everyday I am busy with the Autumn Matron, trying to learn the Aeldir culture and language, and I think Choko would become inconsolable if I did not spend my free time with him.




Chesuka of Luska and Choko (of Luska)
Age: 23
Clan: Raccoon Dog
Level: Raccoon Dog 2, Priestess of Pale Lady 2, Resistance 1, Rose Court Second Order 1

Character Attributes:
http://www.giantitp.com/forums/showsinglepost.php?p=19904019&postcount=72
http://www.giantitp.com/forums/showsinglepost.php?p=19904022&postcount=73
http://www.giantitp.com/forums/showsinglepost.php?p=19904759&postcount=75

[tr]
Diplomacy
<7> (+1)


Military
<2> (+1)


Curiosity
<10>


Faith
<2>


Luck
<7>



Chesuka is a raccoon dog clan member. Like many such members, she became a priestess of Pale Lady after to receive her clan tattoos. However, she is the ambitious type, so it be came a plan with her friends to make a network between clans to engage in many activities. The nature of these activities are of course secret!

Although the people of twilight have been united, Chesuka signed a treaty with the Aeldir, becoming a protectorate. She has been studying hard to learn the Aeldir language and culture.

ZakThar
2015-12-26, 09:19 PM
The Great Melrakki-ey Unity
(Great Kingdom - 6 actions)
Current Great Chieftain- Zin'Aii Refr

Actions:

[Curiosity] - Continue and finish the building of new education centers through the Melrakki owned regions. [Building of Schools, Minor Project. [2/2]]
-------------------------------------------------------------------

[Curiosity] - Zin'Aii Refr sends explorers out to discover more area to help fill in unknown parts of their maps. Not necessarily for colonizing, unless something interesting is found. Explore to the north east of Svartr Melrakki-ey (NE of region 238)
-------------------------------------------------------------------

[Curiosity] - Zin'Aii Refr sends explorers out to discover more area to help fill in unknown parts of their maps. Not necessarily for colonizing, unless something interesting is found. Explore to the South of Holshin (S of region 245)
-------------------------------------------------------------------

[Curiosity] - Zin'Aii Refr sends explorers out to discover more area to help fill in unknown parts of their maps. Not necessarily for colonizing, unless something interesting is found. Explore to the west of Vestan Melrakki-ey (W of region 239)
-------------------------------------------------------------------

[Military] - Zin'Aii Refr realizes the need for a presence of authority within the Great Melrakki-ey Unity, and orders some warriors to be trained for defense and protection of the kingdom. (1 Land Unit. Region 240)
-------------------------------------------------------------------

[Military] - Zin'Aii Refr realizes the need for a presence of authority within the Great Melrakki-ey Unity, and orders some warriors to be trained for defense and protection of the kingdom. (1 Land Unit. Region 240)
-------------------------------------------------------------------


News
With a trade route established through the Melrakki-ey lands (last round), some citizens are finding their lives becoming easier and goods they have once needed are now provided, such as coal for fuel in Melrakki-ey, and rubies to give the wood elves their gemstone fix in Uldrakka.
-------------------------------------------------------------------

The order for more warriors as peace keepers appears like a proper course of action in the eyes of the Melrakki-ey peoples. After all, what is better than the feeling of being safe and secure?
-------------------------------------------------------------------
Rumors
The Satyr of Uldrakka and Holshin can now easily meet with each other after generations apart, thanks to the constant flow of boat traffic with the trade route and with the regions being in the Great Melrakki-ey Unity. There are words going around that the Satyr are planning on sending a proposal to the Great Chieftain asking for a bridge to be built between the two regions.
--------------------------------------------------------------------


Great Chieftain: Zin'Aii Refr
Current Stats:

Diplomacy:10
Military: 6
Curiosity: 8
Faith: 3
Luck: 9

Expected Stat Increases:

Curiosity +2
Military +1

Dracolon
2015-12-27, 04:19 AM
Mechanics Post:
Mechanics Stuff
King Adriendel Sharpclaw
Diplomacy: 4
Military: 5
Curiosity: 6
Faith: 9
Luck: 8

1. [Faith] Complete Faith Great Project: Elacervus’ Run (5/5)
2. [Faith] Complete Faith Great Project: Arborealis’ Grove (5/5)
3. [Military] Raise 1 land unit
4. [Military] Raise 1 land unit
5. [Military] Raise 1 land unit
Faith: +1
Military: +1
Luck: +1

QuintonBeck
2015-12-27, 08:07 AM
End of Round Six

Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

QuintonBeck
2015-12-27, 09:42 AM
Round Seven: Begin!
Years 112-113 of the Aenic Calendar

Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

Good luck!


Rules Changes!

A resource may be changed wholesale with a Curiosity 5 action, however doing so reduces its quantity ([Great] down to [Good] down to [Minor]) by one step except in the case of [Minor] resources which will remain [Minor]

Luck as a stat may now accrue beyond 10, with no upper limit. However, only one Luck 10 may be used in a round/player and only two Luck 5s may be used by one player in a round.


Growth!

The Prevazan Artistry emerges as a Great Kingdom!

After lengthy discussion the Ambrose Ascendancy, Kroznat League, and the Kingdom of Nand emerge as a federation, the League of Allied Provinces!

Glaw Novo (66) stabilizes under the Spring Court! (16)

With the Spring, Winter, and Autumn courts stable the Rose Courts emerges as a federation!

Grayhall (20) stabilizes under the Summer Court! (12)

Munda Doab (21) stabilizes under the Summer Court! (15)

Quartus (47) stabilizes under the Primus Imperium!

Tertius (58) Stabilizes under the Primus Imperium! (13)

Havanand (52) stabilizes under the Kingdom of Nand!

Region 50 stabilizes under the Ambrose Ascendancy!

Region 55 stabilizes under the Ambrose Ascendancy!

Region P7 stabilizes under the Great Clans of Nifhel!

Region 266 stabilizes under the Great Clans of Nifhel!

Region 40 stabilizes under the Fiid!

Northern Aardrosil (270) stabilizes under Aardrosil!

Hestdal (263) stabilizes under Aardrosil!


Investigate!

[111] Spring Courtland Aeldir find indication that the reports of terror in Guillinbursti were either greatly exaggerated or in some cases, completely fabricated. The Spring Boys most commonly identified as the ruthless terrorists are also discovered to share a common trend being deployed in the southern portion of the region and reports of northern atrocities become much more vague and less traceable. The Bear and Eagle tribals who attested to these atrocities are found to mostly have disappeared, the few that can be tracked down having been identified as going south, into Luska.


Colonize!

Anceris successfully colonizes Region 277!

The Ambrose Ascendancy successfully colonizes Region 45!

The Queendom of Avonlea successfully colonizes Region 82!


Claim!

The conflict between Sea King and the city-state of Litius is ended as Anceris funds a detractor league within Litius that overthrows the presiding governor in a small but violent revolution within the Governor’s palace. Many within Litius and even among the Sea King’s domain see this manipulation and deceptive coup as dishonorable but the Litius threat is ended and Anceris extracts its oath of fealty from the Sea King [Claim 2/2]

Concluding a series of contracts granting the Cacique of the Cahoosa Confederation the authority to act as herding lord for the Brey-An the home plains of the Brey-An are annexed into the Confederation. [Claim 2/2]

Pressing in with the support of a plurality of local chiefs bought off with promises of elevation in position and wealth the Cahoosa Confederation forces resistant tribes to pledge themselves to the Confederation. Those that don’t flee the region. [Claim 2/2]

Concluding arrangements made with prestigious merchants and local men and women of influence who agreed to joining the Jade Coalition in exchange for a place on the proposed new council of the region use their influence and funds to buy the loyalty of the local king’s fighting men. The king, already neutered these last few years by expanding Coalition support is deposed and council rule, reporting the Coalition Council and the Krolzer, is established within the region. [Claim 2/2]

The Five Tribe Syndicate forces the most prominent family within Region 103 to pledge their loyalty to Niran Wanam after the family’s eldest daughter ends up with an Ustrijan child backed by the Five Tribes as heir with threat of war. Their pledging to the Syndicate also came with the Niran recognizing the child as illegitimate that the local family might produce another heir of their own. One who will be bound to the Five Tribes by bond if not by blood. [Claim 2/2]

The Nevarri League manipulates the inheritance laws of Region 34 through forgeries and external pressure to conform to League standards carried out by regional officials on Nevarri payrolls. This happens concurrently as a flood of Nevarri noble ladies come available for marriage to the local ruler’s nephews along with sizable dowries made to these various cadet branches. [Claim 1/2]


Convert!

The Doctrine of the Nine Candles catches like fire in Calendula and locals begin to discuss conversion! (TN: 10 to resist DoNC Minority)

Dhuda Besina now contains Children of Earth Sole!

Tumbledown Marsh now contains Children of Earth Sole!

Bereholst now contains Children of Earth Sole!

Ambrose now contains a Daen Majority!


War!

[111] The Primus Imperium conquers Region 197, if the region isn’t stabilized soon it could prove troublesome.

[111] Lignummus conquers Region 135, if the region isn’t stabilized soon it could prove troublesome.

[112] Despite the bluster and bravado of the so-called People's King in Rasp, once the Fiid army mobilizes the self styled monarch shows himself to be little more than a petty thief with delusions of grandeur. The rebellion is swiftly squashed, the only casualties suffered by the Fiid army due to the outbreak of cholera. The natives seem defeated by this showing of Fiid force but some mutter that a true leader might still rise and it may be in the Fiid's best interests to quell these rumors before they spell trouble yet again.

Attack Roll: 15
Military: 9 (High Tirk Rabhid)
5 Land Units
Total: 29

Defense Roll: 9
Military: 1 (People's King)
1 Land Unit
Total: 11

Rebels lose 1 Unit and the People's King is captured. The Fiid lose 1 Unit.


[112] Lignummus' attempted invasion of Region 143 is a failure as Alvin's forces are met on the field by the local ruler, King Theodon and his matching army. Theodon proves himself to be the superior tactician and favorable luck and terrain sees the local army repel and cripple the invading force, forcing the Lignummese out of the region.

Attack Roll: 10
Military: 7 (King Alvin I)
2 Land Units
Total: 19

Defense Roll: 11
Military: 8 (King Theodon)
2 Land Units
Total: 21

Lignummus loses 1 Unit and fails to conquer the region.



Terror!

[112] Despite the defeat and state of exile of the Decasage the Geshem of the Tillwell refuse to bend to the Aeldir of Tir Amser. Hexasage Abrahaia Grenfield, an especially charismatic Geshem, and supporter of the exiled Rosenbaum, declares his intent to overthrow the tall invaders and draws a number of dissatisfied Gesh to his cause and marches to reclaim the Great Burrow where Gesh agents of the Rose Courts currently administrate the region backed by an army of 2,000 disaffected Gesh. Abrahaia’s March, as it is called within the region, is hoped to draw the support of Rosenbaum in retaking the Tillwell. (Region 17 is in rebellion)

[112] Despite the attempts of the Horseman of War to prop up the boy chief Uther as a legitimizing facade to the Nifhel invasion the people, long militant and loyal to the boy chief’s father more than to their former chief’s child the locals hold a secret moot and nominate a new chief, the brother of Uther’s father, Kay. Uther, recognizing his precarious position reaffirms loyalty to his Nifhel captors trusting in the might of the Great Clan hordes to put down his uncle’s rebellion, though with 2,000 fighting men at his command and the possibility of his having learned the same tactics as his deceased brother as he claims makes the move a gamble. (Region P4 is in rebellion)


Explore! New Map!

http://i733.photobucket.com/albums/ww337/QuintonBeck/E2%20Map%20Round%207-2_zpsy0wgn0cm.jpg~original

Grumbling about having followed directions from the crown about his sailing directions previously Commodore Rosa sets out to explore a new region. The Commodore discovers Region 276 which contains a [Good] resource of Stormreed and a population of 741,000.

The Primus Imperium discovers Region 196 which contains a [Minor] resource of Camels and a population of 636,000.

Avonlea discovers Region 79! The region contains a [Good] amount of Velvet Aspis and a population of 812,000.

Krzona explorers discover Region 5 which contains a [Minor] resource of Wine and a population of 731,000.

Cahoosa explorers discover Region 226. The region contains a [Minor] source of Plum Liquor and a population of 756,000.

Zaj explorers discover Region 175 which contains a [Minor] resource of Salt and a population of 760,000 which includes a standing army of 2,000.

Wandering Clans explorers discover Region 260 which contains an [Undefined] Undefined resource and a population of 801,000.

Prevaz explorers fail to find any sign of an underground region beneath 171.

Aardrosil explorers discover Region 267. The region contains a [Minor] Undefined resource and a population of 582,000 a Majority of whom are followers of the Pale Lady.

Five Tribes explorers discover Region 114 which contains a [Minor] Undefined resource and a population of 610,000.

Geshemefar explorers discover Region 99B which contains a [Good] resource of Amethysts and a population of 419,000.

Geshemefar explorers discover Region 97 which contains a [Minor] Undefined resource and a population of 850,000.

Melrakki-ey explorers discover Region 237 which contains a [Good] resource of Melzinite Bees and a population of 762,000.

Melrakki-ey explorers discover Region 244 2hich contains a [Minor] resource of Prismatic Rinds and a population of 823,000 which includes a standing army of 2,000 and a standing navy of 1,000.

Melrakki-ey explorers discover Region 71 which contains a [Minor] resource of Wood and a population of 712,000 which includes a standing navy of 2,000.

Spring Aeldir explorers discover Region 22 which contains a [Good] resource of Carrots and a population of 711,000 but to the surprise of the explorers the natives claim to be subjects of Decasage Rosenbaum and provide local documentation to this effect, encouraging the Aeldir to check with the Decasage if they don't believe them.



Other!

[112] A woman travels the Trade Routes of Arandi, alone save for her cart pulled by a small pack of Simurghs. How she has managed to train these dog-like creatures to pull her cart is a mystery, but she is provided for and treated as the head of the pack. At each village she stops at that has a Simurgh, she helps the wounded ones, disabuses abusive owners, and is often rumored to be able to speak with the creatures themselves; the veracity of this claim is laughable, but still, everyone is calling her the Simurgh Whisperer.

The woman - regardless of her ability to speak with or not speak with the animals - is an expert on caring for them, can tell when a Simurgh is being treated right or not, and has an almost uncanny ability to make friends with the people who love Simurghs almost as much as she does. She is rumored to be the fore-most judge on all Simurgh-related events, even if no one knows her name.

[113] A falling star appears in the sky over Avonlea. At first, the inhabitants are amazed at the brilliant spectacle, but amazement soon turns to alarm as the meteor burns brighter and brighter before exploding in the air above the region's capital. Windows throughout the city are shattered and metallic debris rains down upon it. Needless to say, the doomsayers have a field day with this. However, one good thing does come out of this as the largest piece contains more than enough high quality star metal to make something worthwhile, even mystical some wager.

Gengy
2015-12-27, 09:42 AM
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/SpringCBan2c_zps8t8gm5uf.png

Rose Court Member
(Federation, Curiosity Specialization)

Actions:

<Curiosity> With letters sent to and from Arendar (116), Lady Spring works with Niran Wanam to join the 'Fern Ridge' Trade Route, and adds Deep Fern (Region 23, Peanuts) the Maurader Isles (Region 26, Wood) to it, and encourages Rivo Alto (Region 10, Wood) to also send shipments that way. She suggests for Lord Summer to also instruct the merchants of Munda Doab to the begin using the route to ensure that the needs of the Five Tribes for fish are met. A deal concerning trade access to the port and preferred privileges of the fish of the region is created, so long as the region remains at peace, and no conflict arises between the Tribesman and the Aeldir, to be revisited in a period of ten years.
<Curiosity> Seeing that the needs of some of her potential trade partners are not being met, Lady Kellianth entreats with the people of Petravolan that they should consider joining the 'Fern Ridge' Trade Route. (Hostile Takeover of Region 118's Medicine // Invite Rexleox to join the Trade Route.) Send explorers to look into the region south of what Aeldir are calling Tir Corryn (south of 27, roll: 17).



<Secret> ((Quinton's Eyes Only!))
<Military> Continue patrols of the Luskan Trade Network.
<Military> Organize patrols for the Crystal Rose trade route, involving unused naval units from Spring, Autumn, and Winter. Treat these patrols as exercises in cooperation between the various ship types.
<Curiosity> Desiring the Silk found in the area, entreat with the people of what some Aeldir are calling Tir Corryn (for they know not it's true name) into joining the Trade Route that their neighbors, the Marauder Isles, are joining. Show them all the riches that would be coming onto their island, and convince them of the wisdoms of being a part of the trade network. (Hostile Takeover of Region 27's Silk, roll: 15 - Fern Ridge)

Links to Rolls: Hostile Takeover, 27 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20270544#post20270544) - Exploration, South of 27 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20278576#post20278576)

Non-Actions:

Accept the League of Allied Provinces and the Queendom of Avonlea to the Crystal Rose route.




Cynfonni, the Spring Court Girl whom was sponsored by Anceris, returns to Glaw Novo for a period of one year! After which, she returns to Anceris, ready to tackle harder studies, accept a position within the Grand Principality, and maybe - just maybe - be allowed to stay up past the Anceris notion of 'bedtime'. Upon returning to Anceris, she is given the position of 'Assistant Almoner', going out among the people to assist the Lord Almoner in all charitable endeavors undertaken by order of the Grand Princess.
Other Spring Court Girls whom have been sponsored by other countries receive letters inviting them to return back to Glaw Novo for a short time, should their sponsoring country not mind the inconvenience.
Lady Kellianth still has found no additional runes in the Xungla Crystals, and is beginning to wonder if she has exhausted what she will find in the strange stones. She has instructed Aeldir merchants to be on the look out for unusual runes in other strange objects.
Finally able to begin reorganizing Trade Routes that are under all Rose Court Aeldir control, Kellianth reviews the needs and desires of the peoples that the Demesne protects. Finding several of those needs to be unmet - alarmingly so - she immediately begins to redirect many merchants, providing those that do so with some of the golden stems of the Violet Roses as marks of their cooperation. Oddly, some merchants do not use them as currency, but rather as ornamentation on their arms. The 'Golden Stem' armband is approved by Lady Spring, and she starts wearing one as well. Spring Court girls involved in organizing Trade are given permission to wear them as well.
Lady Spring is very excited at the idea of the Luskan Trade Language, as is looking forward to getting her hands on someone or something that can teach it to her.
Hearing the rumors of what Lord Winter is doing to improve metal alloys, Lady Spring squeals in delight at the wonderful gift that 'Grandpop Balor' will be giving the Aeldir. She begins to wonder - aloud - what else might be down in that vault of his.
The Spring Court, as a whole, seems to be tentatively receptive to Kellianth's splitting of the Rose Throne into five pieces. There are no more doubts about Glaw Novo giving orders that caused such disruption only a few of the non-Aeldir's 'years' ago.
Aeldir Historians are debating as to what to call this new Age. Some say it should be the Age of Peace, but considering the new conflicts with non-Aeldir, that doesn't seem to fit. Others contemplate aloud that it could be called the Age of Unity, but as the Summer Courts are still dealing with unrest in Tillwell, that name does not quite fit either.
Lady Spring receives word of the Stormlanders wishing to add their Gold to the Luskan Trade Network. Kellianth is not opposed to the idea, but after speaking with many merchants and listening to their opinions, she is unsure that it would meet the needs of the Silver Spires, due to the League of Allied Provinces redirecting where their Witchweed goes. She pens a letter to the newly crowned King Devon, apologizing for the inconvenience, and offering to speak with him further about the possibility of aiding the Stormland Holdings in getting on to a different Trade Route if he desires, and suggesting that he contact High Queen Thalia Darkthorne about joining the Queen's Road.
Lady Kellianth is said to be at a crux of a trade decision. Arendar has been slow to respond - either due to the messenger being lost or some other reason - and it is unclear if the Rose Courts will be able to join the Fern Ridge Trade Route. She pens letters to the Summer Court and Petravolan, informing them that should the Five Tribes trade route be unwilling - or if it is stretched too thin - Lady Spring is willing to sponsor the creation of a Trade Route to see to her trading partner's needs. She dubs this potential trade route the 'Southern Rose', but makes it plain in her letter that the Fern Ridge route is the preferred traveling circuit, as told to her by Gold Stem merchants.
Hearing rumors of the Simurgh Whisperer, Lady Spring sends a letter to Ambrose, curious as to when a Simurgh race might next be taking place, and if the Whisperer could be convinced to be there.






Kellianth Beagen
D
M
C
F
L


Current
7
4
9
1
3


End of round 7
0
0
0
0
0


End of round 6
1
0
1
0
-7


End of round 5
1
0
1
0
1


End of round 4
0
1
1
0
1


End of round 3
1
1
0
0
1


End of round 2
1
0
1
0
1


End of round 1
0
0
2
0
1



Initial Stats

3

2

3

1

5



New Ruler Next Round

Expected Stat Bonuses:
+1 Curiosity
+1 Military

woolli264
2015-12-27, 09:52 AM
Lignummus
King Alvin
6 diplomacy, 10 military, 8 curiosity, 1 faith, 3 luck
1. [Military] Raise one land unit
2. [Military] Invade King Theodon's region 143 with 5 units led by the king and show him who is truly the superior tactician.
3. [Curiosity] Add Steel from Xeria (142) wood from Ligustrummus (137) and wool from Petrammus (135) to the jungle jaunt.
4. [Diplomacy] Stabilize 135
5. [Diplomacy] Federation [4/5]
rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20237283&postcount=340)


-King Alvin and his troops were unprepared for the last battle expecting it to be an easy victory but it was not and so more troops are trained and 5000 Sasus are sent flooding into the region.

-Rumors have reached the king that years back there was an Aeldir hosted party. These rumors state that one of the guests offered lady spring a gift that was deemed to cheap and so all of the guests were massacred.
-The King (and most sensible) people dismiss these as ridiculous or at least extreme exaggerations but the King is worried about this Aeldir-Fear that is developing among some citizens.

TheDarkDM
2015-12-27, 09:57 AM
http://i.imgur.com/CmezaIc.jpg

The Winter Court

Actions

Continue construction of the Grand Temple to Eithne (4/5) [Faith]
Complete construction of the Grand Temple to Eithne (5/5) [Faith]
Lord Winter descends the hidden vaults beneath Caer Gheimhridh, returning to the surface with a bundle of scrolls dating from the Age of Beginning. Many whisper that the techniques found therein were locked away with the dissolution of Aeldir solidarity, and that many more such secrets yet remain. [Military 10]
Harkening to the steel used by races beyond Tir Amser, the secrets of Coldblood involve alloying heated Blood Roses with a number of precious trace minerals before quenching the metal in a decoction of Boreal Nectar. The resultant metal is no longer red, but a purple so deep as to appear nearly black in dim light. Harder than mundane steel and surprisingly light, coldblood's true benefit is its uncanny ability to hold an edge, allowing for sharper blades without fear of blunting or cracking.

Mechanical Effect: +1 to Battle Checks, Weaponry Slot
Requires: Blood Roses and Boreal Roses
Muster one unit of Raven Knights [Military]
Send a representative to meet with Lady Spring, to discuss trade routes within the Rose Demesne. Upon hearing the rumored information from the Provinces that the Luskan Trade Route is changing, Lady Spring suggests we must change with it. Remove Rivo Alto (Region 10, Wood) from the Luskan Trade Route. [Curiosity]
Send a representative to meet with Lady Spring, to discuss trade routes within the Rose Demesne. Add Silverlake (Region 16, Silver) and the Autumn Courts (Region 64, Marigold Roses) to the Crystal Rose route. [Curiosity]

RandoMan
2015-12-27, 10:54 AM
Summer Court of the Aeldir
Round 7

Lord Summer Drustan Keiv
Diplomacy: 8
Military: 10
Curiosity: 4
Faith: 3
Luck: 5


Actions

1. Curiosity Add to the Luskan Trade Network: Tillwell (17) Foodstuffs, Grayhall (20) Fish
2. Curiosity Add to the Crystal Rose Trade Route: Summer Courtlands (67) Blood Roses and Silverwood (14) Wood
3. Curiosity Add to the Fern Ridge Trade Route: Munda Doab (21) Fish
4. Diplomacy Stabilize the Tillwell to prevent further rebellion once this Abrahaia has been dealt with. Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20248116&postcount=350)
5. Military Lord Summer marches into the Tillwell at the head of 5 Land Units equipped with Splint Mail (+1) to quash the rebel forces and defend (2d12) the rightly appointed Gesh administrators.


News & Rumors


Lord Summer expresses his interest to see if the Decasage Rosenbaum will forfeit the mercy shown to her over pride and a belief that she can aid the misguided Abrahaia. Even more interesting to Lord Summer is whether or not Hess Tannan will forfeit their peace as well over this rebellion.
Lord Summer has taken extensive advise from Lady Spring on organizing and expanding trade routes to meet the requirements of the various Aeldir held lands.
The Thyrngar Rangers are expected to make a showing of what happens when the mightiest of the Aeldir's warriors are given the chance to defend a region they operate within.



Stat Bonuses

+2 D +1 L

PepperP.
2015-12-27, 11:34 AM
League of Allied Provinces
The Ambrose Ascendancy

Protos Archigos stats:
Derris Asker
D 10
M 8
C 7
F 1
L 3

Stat Increases
+2 MIL
Actions!
1.[DIP] Attend the Grand Jubilee
2.[DIP] Attend the Purpleversary
3.[MIL] War! Invade region 42 with 1,000 naval units under command of Polemarchos Ferin. MIL 7
4.[MIL] Raise land troops
5.[MIL] Raise land troops
6.[MIL] Raise land troops
Sub-Actions

Allow Primus and Berrium's troops to march through our lands.
Accept tech from the Luskans.
Transfer administrative control of Region 30 from the League of Allied Provinces to the Grey Empire.
Sign a treaty of non-aggression between the Grey Empire and the LAP


News and Rumors

The heir to the Laurel Crown, Baram Asker is bid to return to Ambrose to take over the regional governance as Kastellanos as his father moves his base of operations to the Provinces capital, Krozna.
A Declaration of Protection is declared for the simurgh whisperer, granting her safe passage through our lands and the right to food and shelter as needed.
Polemarchos Soter is chosen by his people in Kyanos to represent them in Ambrose, his daughter Willa is promised to Maldarr Drivas to further cement his people's bond with Ambrose.
Shocked at the unprovoked attack from the Prevaz and their allies, Ambrose heeds the call to war promising to silence the lies spoken by those with a forked tongue.

Aedilred
2015-12-27, 12:29 PM
http://i7.photobucket.com/albums/y287/athelassan/Empire/Nanda%20Oriflamme.png


http://i7.photobucket.com/albums/y287/athelassan/Empire/Aiman%20Avestan%20script%20small.png

League of Allied Provinces of Ambrose, Nand and Krozna (Queen of Nand)
Round 7 | 112 - 113
http://i7.photobucket.com/albums/y287/athelassan/Empire/Prevaz%20Delenda%20Est.jpg

News and Rumours
Princess Hannah has joined the army and accompanies them on campaign.
Twin sons have been born to Prince Isfandir and Princess Sheydah! The boys are named Yazdagir and Ardashir.



1. [Military] Train a regiment of Valli infantry in Trifylli.
2. [Military] Train a regiment of Nimtoriki infantry in Çangalamin.
3. [Military] Build a squadron of ships in the Bladesmire.
4. [Military] Invade region 5 with 1,000 troops.
5. [Military] Join the Primus attack on 44A with 15 land units.
6. [Military] Train a regiment of infantry in Janganand.

(Faith actions cancelled due to Prevaz invasion)
Allow the armies of Primus and Berrium passage, following their unexpected offer of assistance.
This round: +3 Military

Aiman III
Diplomacy 3
Military 7
Curiosity 3 (banned)
Faith 1

Previous ruler: Aiman III: D2 M6 C3 F1 (on leaving office)
Previous ruler: Kusal: D8 M7 C4 F1

DurkBlanston
2015-12-27, 01:49 PM
http://i60.tinypic.com/15yzmok.jpg

Cahoosa Confederation Actions

1.) Press claim to Region 233 Roll: 20 (http://www.giantitp.com/forums/showsinglepost.php?p=20235151&postcount=339) [1/1] [Diplomacy]
2.) Press claim to Region 273 Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20235151&postcount=339) [1/1] [Diplomacy]
3.) Hostile Takeover 273 Dyes to the Confederate Network Roll: 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20278552&postcount=365) [Curiosity]
4.) Hostile Takeover 226 Plum Liquor to Confederate Network Roll: 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20235151&postcount=339) [Curiosity]
5.) Add 234 [Good] Horses, 272 [Minor] Furs, and 271 [Good] Stone to the Confederate Network [Curiosity]


News and Rumors


The Cacique announces his intent to hold to the duties as Lord Paramount of the West should the Nifhel refuse to retreat back to their polar home. With the Brey-An brought to heel and commanding the largest land army existing under a single leader in the known world the insinuation of this announcement is not to be taken lightly.
The Confederation seems prepared to make itself into a great power in the northeast and its expansion continues without abation.



Stats & Stat Boosts

Cacique Atohi Santos
Diplomacy: 9
Military: 7
Curiosity: 4
Faith: 4
Luck: 5

Round boosts: +1 Curiosity +1 Diplomacy +1 Luck

BladeofObliviom
2015-12-27, 01:49 PM
League of Allied Provinces, Kroznat Province
Mirzahib Shou Al-Riku

Actions:

[Curiosity] Remove Regions 3 and 6 from the Luskan Trade Network.
[Curiosity] Remove Region 53 from and Add Regions 45, 50, 52, 6, and 29 to the Grand Continental Course.
[Curiosity] Add Regions 56, 48, 55, 53, 1, 3, and 7 to the Dandric Road.
[Curiosity] Add Regions 53 and 54 to the Crystal Rose Trade Route.
[Military] Invade region 43 with 5,000 naval troops, commanded by a Kroznat Admiral, who rumors say is the Mirzahib himself (Mil 8).
[Secret] Secret Action.




http://i302.photobucket.com/albums/nn84/delpoman/E2MAPRound8Routes.jpg~original

The Grand Continental Course is marked in Blue. The Trade Route Primaris is marked in Green. The Dandric Road is marked in Pink. The Luskan Trade Network is marked in Red. The Crystal Rose Trade Route is marked in Goldenrod.



Though having ceded some functions of authority to the Nanda Crown and the Clans of Ambrose, in many ways the new agreement is seen as an extension of the Kroznat Governing Model over the combined lands of Nand and Ambrose. While Krozna is no longer the indisputable senior partner in such an arrangement, the Mirzahib seems content enough to continue administering his state as if nothing had changed. Though the central government of the Allied Provinces is itself based in Krozna, a Governor is still needed to run the day-to-day operations of the city.
The war with Skianz to the West (and its allies in Fiid and the Nevarri League) catches the Mirzahib by surprise only in the sense that he thought they would wait for a moment of weakness before striking or at least some kind of casus belli; he had already built one of the world's largest military forces in preparation for an eventual attack. While he ceded much of his Military Authority to the Nand in the agreement forming the allied provinces, he nevertheless remains a capable commander and is happy to offer his advice to Queen Aiman.
The involvement of Primus's armies in the war were unanticipated though certainly not unwelcome. While Shou was confident already in the ability of the Allied Provinces to defeat the invaders, Primus' counterattack seems to have put Skianz effectively on the defensive, granting an advantage to be pressed.




Current Stats
Diplomacy: 10
Military: 8
Curiosity: 5
Faith: 2
Luck: 8

Cultural Identity: Orderly Governance (Increased die size to Stabilization Checks)


Expected Stat Bonuses:
Curiosity +2
Luck +1

Mary_Sue
2015-12-27, 04:03 PM
The Queendom of Avonlea
Regions 134, 76, 80, 81, & 82

High Queen Thalia Darkthorne
Diplomacy 9
Military 5
Curiosity 8
Faith 4
Luck 5

1.[Military] Raise one unit of land troops.
2.[Diplomacy] Attend the Grand Jubilee event, accepting all tech offered.
3.[Diplomacy] Colonise Region 79 Luck 5 TN = 20 Luck 5 = 21
4.[Curiosity] Add Ships and Tobacco to the Crystal Rose Trade Route.
5.[Curiosity] Explore South of 82. 15 (http://www.giantitp.com/forums/showsinglepost.php?p=20253342&postcount=354)

Stat Gains: +1 Curiosity, +1 Diplomacy.
Re-roll for Luck = 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20253077&postcount=353)

News and Rumours

The Prophetess Council meditates long and hard on the comet that fell over Avonlea, it is taken as a portent of change. For the good or ill, none can say.
High Queen Thalia finally relents and bears a son of her harem. The child is named Galen.

HalfTangible
2015-12-27, 04:10 PM
The Primus Imperium (Year 112-113) - Round 7
High Queen Roethye Primus
Current family tree (http://www.familyecho.com/?p=QLCKA&c=gdkockpy5l&f=932685271682883646)


Current Stats
Dip: 5
Mil: 10
Cur: 5
Fth: 1
Luck: 4

Expected Stat Bonuses
+1 Dip
+1 Luck



*
Dip
Mil
Cur
Fth
Luck


Starting stats
2
5
2
1
3


Round 1

+1
+1

+1


Round 2

+2


+1


Round 3
+1
+1


+1


Round 4

+1
+1

+1


Round 5
+1
Mil
+1
Fth
+1


Round 6
+1
+1
Cur
Fth
-4


Current
5
10
5
1
4



[Military - War - 4000 troops march from 47 through 46 and 45 to attack 44A]: When she hears that the new lands they had conquered has camels and little else, Roethye decides that Sextus is far enough north and orders that - after this territory is conquered - the Imperium places a halt on expansion. It's time to put more resources into discovering the mystery of the Silvanus desert. House Navus is given the task of conquering Sextus and bringing it into the imperial fold. They begin by approaching each of the three great clans to see which would be most susceptible to accepting imperial rule.

However, upon hearing that Ambrose and her allies have come under an unprovoked attack, Roethye belays that order and personally takes all of her warriors south through Ambrose lands to deliver retribution to their newfound enemy. House Navus smolders at this delay, but their position in Valkyrie means they do not necessarily need lands right now, and they agree with Roethye:

"This unprovoked, naked aggression towards the League of Allied Provinces shall not go unanswered. My own crown will meet these three in glorious combat, and all shall know: The Primal defend their friends."

[Diplomacy - Stabilize Quintas (197) - Roll (7) (http://www.giantitp.com/forums/showsinglepost.php?p=20258928&postcount=355)]: The newly minted Lady Eventus begins building military bases in Quintas and makes contact with the local Satsujin. She brings as many as she can into her house's service. However, even before she's had the time to prove herself, whispers circle in her House that she is an incompetent even Materius would scoff at.

[Diplomacy 5 - Cultural Identity: Imperial Order]: Fluff: The Primus Imperium - through guile and military might - is very adept at bringing new peoples into the fold. Their rapid expansion has made them extremely adept at making local populations see the benefits of being brought into the imperium, and the direct management of noble houses makes it an attractive proposition. After all, who better to manage one's lands than one who lives there?

And if you don't like your new overlords, you can always depose them.

Mechanics: Bonus to stabilization rolls.

[Military - Raise 1000 land troops]: House Conferrus answers the call to war before most of the other noble houses. While Secundus' warriors are skilled enough, they are slow to mobilize and arm. Fortunately, Conferrus starts recruitment so early that they are quickly able to raise a force for the upcoming campaign.

[Military - Raise 1000 land troops]: House Materius starts mobilizing second, late into year 113, but is able to quickly find 1000 men willing to die in glorious battle. It will have to do as a start.



-High Queen Roethye gives birth to Prince Aurus Primus in late fall of 112.

-Varadia Primus gives birth to Vanara Primus in summer of 112. Her twin Phelnia is visibly upset by her sister's pregnancy and birth, though none are sure why.

-The nobility are finally fed up with how thin their forces are stretched. They need more troops, even if Roethye stops expansion as promised. House Materius in particular begins demanding that Roethye raise troops from lands other than Primus proper, since Primus itself can only raise so many troops so quickly. House Conferrus has already begun producing ships for a proper navy, though currently they do not have any worth using in war.

The news that Roethye is considering bringing troops that they can ill afford to lose southeast to assist Nand of all nations doesn't help matters.

-Roethye prepares to give Secundus to the Kingdom of Berrium in exchange for their aid in the war, and potentially for future vassalhood in the Imperium. House House Conferrus is annoyed, but for the most part this goes smoothly, on the condition that Roethye find new land for them to rule as soon as possible.

And as Roethye points out, House Navus has the duties of the Imperium's diplomatic arm, and doesn't actually need lands right now.

-A young woman of House Navus (the diplomatic noble house of the Imperium) marries Prince Marcus. They have their first child, a daughter named Eisbe Navus. Eisbe is unlikely to succeed to the crown, but she is on a fast track to becoming the head of House Navus.

Imperial Army
Primus - 4000
Secundus - 0 (1000 next turn)
Tertius - 0 (1000 next turn)

[Military Specializations]:
Expansionist: High Queen Roethye has adopted a highly expansionist national policy. While she claims that she wishes to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)

Ruling noble houses:

Primus (59) and military command: The Royal Family
Secundus (57) and Sextus (196): Conferrus
Tertius (58): Materius
Quartus(47): Bestius
The Silvanus Desert (D2): Aske
Quintas (197) : Eventus
General diplomacy: Navus
Others: Nocturnus

Moonsilver Weaponry
Weapon slot. +1 when the enemy uses an armor tech slot, +2 if the same armor tech was faced last round.
Required resource: Moonsilver
These are actions I've discarded but am saving for later just in case.

[Curiosity 5 - Change Resource (Quintas, 197) - Elephants [Minor] ]: House Eventus has attempted to wrangle and capture the elephants of their region, using them as their territory's export in place of what little peyote remains in the territory.

[Curiosity - Exploration - North of Sextus (196)]: House Navus sends explorers north to check the lands between Sextus and the Jade Coalition. At this point, House Nocturnus is not prepared to rule any land because of their succession crisis, but Navus does not plan to take the land anyway.

Reggiejam
2015-12-27, 04:13 PM
Autumnal Court of the Rose Courts
Round 7

Lady Autumn Cynel Bres
Diplomacy - 10
Military - 5
Curiosity - 2
Faith - 2
Luck - 4

Actions

1.) Raise 1 Land Unit of Autumn Sappers [Military]
2.) Invade Region 24 with 1 Unit of Autumn Sappers led by Duke Sand [Military]
2.) Secret [Secret]
4.) Raise 1 Land Unit of Autumn Sappers [Military]
5.) Attend the Silver Jubilee of Alessandra de Altan [Diplomacy]
6.) Attend Grand Sheep Jack XII's Purpleversary [Diplomacy]


Event Sub-Actions


Turn the Maraduer Isles over to Chesuka's oversight, expanding the Luskan Protectorate.



News & Rumors


Lady Autumn has expressed her appreciation for the efforts of Lady Spring in bringing to the forefront the importance of the Rose Contract and its unity. Some in the Autumn Court who had been ready to reengage in the struggle for the Rose Throne are appalled by Kellianth's actions.
The Vincehin of Hess Tannan is invited to talk with the Rose Courts at the neutral ground of Anceris if he wishes to discuss withdrawing from supporting the Rosenbaum Gesh before dooming his long-uproarious kingdom to war.
Decasage Rosenbaum is politely reminded of the mercy shown by the Rose Courts to both her clan in exile and as they disrupted the Stormlanders who would no doubt be more than eager to forcibly retake the land out colonized by the Gesh in any foolish attempts to reclaim the rebellious Tillwell.



Stat Bonuses

+2 Military
+1 Diplomacy
+1 Luck

jkat718
2015-12-28, 10:16 AM
The Stormland Holdings
Years 112-113, Regions 100 and 99
http://i.imgur.com/1uM1070.png
[Curiosity] Add the Silver Spires (Region 99) to the Queen's Road, with permission.
[Curiosity] Explore east of Region 99. Roll: 11
[Curiosity] Explore southeast of Region 99. Roll: 10
[Diplomacy] Colonize Region 97. Roll: 6
[Military] Train 1 unit of Stormswords (land unit), stationed in the Silver Spires.
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20280892&postcount=370)Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20249689&postcount=352)

Attribute Scores:


Diplomacy:
6 3+0=3


Military:
8 3+0=4


Curiosity:
5 2+1=3


Faith:
4 2+0=2


Luck:
3+1=4


Population: 988,000 Stormlanders (+10,000 from year 111), 710,000 Spirish (-3,000 from year 111)


TBD

moossabi
2015-12-28, 01:46 PM
The Union of Besina's Round 7 actions

Current Council of Uca Jajaka:

Pralkemiri (72 yrs in power) (eldest)
Vinariun (38 yrs in power)
Oshenvar (13 yrs in power)


[C] In order to further the correspondance with their Aeldir cousins and facilitate their trade with the Stormland Holdings, Bereholst's birch wood has been added to the Luskan Trade Network. {Add 18 to LTN; 18's needs satisfied}
[C] Wishing to satisfy the needs of their now religiously united people, the Uca Jajaka organize a trade route between all of their lands. {19 and 133's needs satisfied}
[D] Wishing to finally understand why the people of Primus were so irked by their lack of weapons, the Dhuda Loka gather information on their culture from surrounding areas. Who knew that it was offensive to not have a weapon? Such savages. Next time, bring the Gnolls. Thinking that information about all the other known nations would be helpful in avoiding any more awkward situations, the Dhuda Loka once again gather information from neighboring regions to better understand others. {The Dhuda Loka now have copies of all region writeups; No mechanical effect otherwise}
[D] [Diplomacy 5] The message of the Children of the Earth has one particular advantage over that of the other faiths: the Earth's influence actively helps all life, while the other so-called 'gods' remain aloof and let their adherents suffer. As this idea spreads throughout the Union, their fervor grows. What kind of an individual would turn their back on that which gives them life? Why would they not value their own being? With this, specialized missionary parties of the zealous (called 'Lifewakers,' as they wish to awaken a love of life) rise throughout the region, dedicating themselves to the Uca Jajaka and promising never to give up until the world sees the greatness of the Earth. {CI: The Lifewakers: roll 2d8 for conversion}
[F] [Faith 5] With the burst of fervor caused by the emergence of the Lifewakers, the Uca Jajaka praise their zeal and anoint them as the official guardians of the faith, blessing them and granting them permanent residence at the base of Vada Pahara. They are instructed to wait until a month has passed to prove their restraint, and when that time is up they will be permitted to spread the sacred message of life and the earth itself. {Holy Order}


Diplomacy: 6 + 1
Curiosity: 5 + 1
Military: 2
Faith: 10
Luck: 10 + 1

(expected stat changes represented by [+ n]s.

Dhuda Besina (19); Nile Masamura (Good); 1/2 routes; [CAPITAL]
Bereholst (18); Birch Wood (Good); 2/2 routes; [Auxiliary]
Tumbledown Marsh (133); Steel (Minor); 1/1 routes; [Auxiliary]

Kasanip
2015-12-29, 12:24 AM
 Protectorate of Luska
http://i1015.photobucket.com/albums/af275/umbrellako2/_zps5uekpylb.png
[Region #9: Luska]
Turn 7; Years 112-113

Chesuka of Luska (24-25)

Dawn on the Misty Sea
作成中

Actions:

<Diplomacy Action> Attend Event: The Silver Jubilee of Alessandra de Altan

Give new technology [Luskan Trade Language] to all official participants at event

作成中
作成中
作成中
<Secret Action> [12]+Choko (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20239591#post20239591)


Expected increase:



As trade is forbidden with Rivo Alto, many merchants sign a protest to Chesuka about the loss of their business partners, friends, and trade rights to the former region. Anti-Aeldir sentiment smolders in Luska, and many boisterous and drunk Seagull clan members and former resistance fighters make a racket.
The North Star Memorial Lighthouse is defaced with ugly letters to read already forgotten! in Luskan. The weasel clan furiously blames the seagull clan, and it is the negotiation of Chesuka and Mevo to stop such an argument.






Chesuka of Luska and Choko (of Luska)
Age: 24
Clan: Raccoon Dog
Level: Raccoon Dog 2, Priestess of Pale Lady 2, Resistance 1, Rose Court Second Order 2

Character Attributes:
http://www.giantitp.com/forums/showsinglepost.php?p=19904019&postcount=72
http://www.giantitp.com/forums/showsinglepost.php?p=19904022&postcount=73
http://www.giantitp.com/forums/showsinglepost.php?p=19904759&postcount=75


Diplomacy
<8> (+1)


Military
<2>


Curiosity
<10>


Faith
<2>


Luck
<8>



Chesuka is a raccoon dog clan member. Like many such members, she became a priestess of Pale Lady after to receive her clan tattoos. However, she is the ambitious type, so it be came a plan with her friends to make a network between clans to engage in many activities. The nature of these activities are of course secret!

Although the people of twilight have been united, Chesuka signed a treaty with the Aeldir, becoming a protectorate. She has been studying hard to learn the Aeldir language and culture.

DimpleLoamsdown
2015-12-29, 08:30 AM
[Adrax Awaria]
[Grand Sheep Jack XII]

Actions:

[Diplomacy] Action 1: Host Grand Sheep Jack XII's Purpleversary
[Military] Action 2: Explore East of region 131 (http://www.giantitp.com/forums/showsinglepost.php?p=20243684&postcount=343)
[Curiosity] Action 3: Explore North of region 130 (http://www.giantitp.com/forums/showsinglepost.php?p=20244389&postcount=345)
[Secret] Action 4: Secret Action:mitd:
[Diplomacy] Action 5: Colonize region 132 (http://www.giantitp.com/forums/showsinglepost.php?p=20240286&postcount=342)


-Messengers are sent all across all of the lands inviting everyone to come to Grand Sheep Jack's Purpleversary in Karnak, in Hakeber.
Link to Event (http://www.giantitp.com/forums/showthread.php?473467-Grand-Sheep-Jack-XII-s-purpleversary)
-Jack decides to convert himself, and his family to the Order of the Eternal Soul.


Current Stats:
Diplomacy 10
Military 6
Curiosity 4
Faith 5
Luck 4

Expected Stat Bonuses
+1 Military +1 Diplomacy

QuintonBeck
2015-12-30, 06:18 PM
NPC ACTIONS
Rolls (http://www.giantitp.com/forums/showsinglepost.php?p=20245216&postcount=346)


Grand Church of Daen
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96) Round 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20083523&postcount=129) Round 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20147538&postcount=163) Round 6 (http://www.giantitp.com/forums/showsinglepost.php?p=20191722&postcount=192)

Elder Abbot Frerick (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 3
Military: 3
Curiosity: 1
Faith: 8

Population: 500

As the religious fervor borne from the crater of Dhuda Besina begins to latch onto the lands near the base of the Grand Church and the efforts in Sasanand continue to fail many within the Grand Church once opposed to the adaption of Daen to a matronly figure begin to see Avonlea as the only bastion of the faith remaining. Even a heretical view is better than the views of infidels many reason. Still, the complete move over to the so-called "New Order of Daen" is far from total or complete and Frerick still refrains from genderfying Daen.

The call from the Gesh for proselytization is much debated within the Grand Church. While welcome converts should be brought into the fold so too must the Church preserve itself and turning the Aeldir into a threat to the Church's already precarious position is deemed unwise especially given Geshemefar's less than fine history between the Stormland Holdings and by proxy Avonlea who seeks friendship with the Holdings. Eventually it is agreed to send some missionaries to the Gesh but effort will be split between the small folk and the people of the Holdings that the Church might avoid over-association with the equally unstable Gesh while in their own precarious position.

1.) Convert the Silver Spires to Daen Majority TN: 12 Roll: 16 [Faith]
2.) Convert Evergale Valley to Daen Majority TN: 12 Roll: 14 [Faith]


House of the Pale Lady
Round 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20033502&postcount=96) Round 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20083523&postcount=129) Round 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20147538&postcount=163) Round 6 (http://www.giantitp.com/forums/showsinglepost.php?p=20191722&postcount=192)

Veiled Lady Ayasa (http://www.giantitp.com/forums/showsinglepost.php?p=20006904&postcount=159)
Diplomacy: 6
Military: 2
Curiosity: 3
Faith: 7

Population: 300

With the Nifhel threat answered, though with the retreat of the Nifhel back to their polar reaches or with war between the Harbinger's forces and the Lords Paramount remains unseen, the House returns to its primary duty, spreading the word of the Pale Lady. Not unaware of the vast forces commanded by the Cacique efforts are focused in converting the lands of Cahoosa to match the faith of their leader and the beliefs of the newly incorporated Brey-An.

1.) Convert Puesto Kagun to Pale Lady Minority TN: 10 Roll: 18 [Faith]
2.) Convert Puesto Azandi to Pale Lady Minority TN: 10 Roll: 22 [Faith]


Kingdom of Berrium
Round 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20147538&postcount=163) Round 6 (http://www.giantitp.com/forums/showsinglepost.php?p=20191722&postcount=192)

Knight Protector Alistair Binari
Diplomacy: 6
Military: 4
Curiosity: 6
Faith: 2

Population
60: 540,000
61: 740,000
62: 840,000 (Capital)

Army
5,000

Wishing to see to the internal needs of the Kingdom the Knight Protector authorizes the establishment of the a merchant caravan under the domain of the Dandric knightly order. This new trade invigorates the kingdom's production and the Kingdom sends letters across the world to Anceris that it might stretch beyond the Kingdom's own borders, inviting the League of Allied Provinces, specifically Ambrose, to join the Dandric Road with their silver.

Furthermore, promises of Secundus from the Primus Imperium in exchange for their aid in this war with the Prevaz as well as hopes that this showing will encourage the Ambrosans to acede to their trade needs the Knight Protector sends units alongside those of the High Queen to invade the lands of the Artistry.

1.) Send 5 Land Units to join with the Primus Imperium's troops marching on Prevaz [Military]
2.) Create Trade Route: The Dandric Road including Centrata (62) Amichan Grapes and Region 60 Rocs [Curiosity]
3.) Upgrade Region 61 Wood to [Good] (Curiosity 5) [Curiosity]


Grey Empire
Round 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20147538&postcount=163) Round 6 (http://www.giantitp.com/forums/showsinglepost.php?p=20191722&postcount=192)

Dorlam the 1st Grey King
Diplomacy: 6
Military: 5
Curiosity: 2
Faith: 4

Population
31: 747,000 (Capital)
32:
33: 783,000

Navy
6,000

The Grey Empire, at its current expanse without risking war with some kingdom or another begins to dance the dance of the diplomat, reaching out to those capable of offering chance for expanse. Perhaps the Empire may yet be afforded the chance to grow beyond its humble existence.

Making announcement of its intent the Grey Empire sides with the League of Allied Provinces against the Three Crowns. Some within the Empire object given the friendly relations fostered by the Prevaz in previous years but the incorporation of Region 30 without bloodshed silences many of these opponents. So too does the potential expansion onto the western mainland which might grow further the Empire's strength.

1.) Attend the Purpleversery [Diplomacy]

Accept administrative control of Region 30 from the League of Allied Provinces
Sign a treaty of non-aggression between the Grey Empire and the LAP

2.) Invade Region 34 with 3 Naval Units under Admiral Hel'in [Military]
3.) Invade Region 36 with 3 Naval Units under King Dorlam [Military]


Jade Coalition
Round 6 (http://www.giantitp.com/forums/showsinglepost.php?p=20191722&postcount=192)

Krolzer Petyr I (B. 50)
Diplomacy: 10
Military: 6
Curiosity: 4
Faith: 1

Population
185: 673,000
188: 713,000
189: 602,000
190: 902,000 (Capital)
191: 701,000
193: 921,000
194: 836,000
195:
199: 688,000

Army
6,000

Navy
6,000

The Zol now satisfied by the fleet along the Coalition's coast begin to lobby in the Council for the support of the Niebisk measure to expand the army and institute integrated training regimens between sailors and soldiers in the defensive techniques paramount to the preservation of the Coalition. The measure is caught in a tie by the Council as some believe the time has come to return the Coalition's attentions to the improvement of the Coalition while others still express their fear about the size and power of the southern and eastern realms now known to them. The Krolzer breaks the tie in favor of the more militant representatives and the training and mustering begins immediately.

While a portion of the realm's funds and efforts are allocated to these new programs the elevation of standards within the Puldine Acreage as promised by the joining of the Coalition proceeds apace. First their infrastructure is in need of repair, or in most places complete construction and work begins on building aqueducts and roads to facilitate the region's growth and development. These measures are already proving successful in attracting merchants and urban growth and many suspect the swine industry to grow within the region.

1.) Create Military specialization: Defending Jade Coalition Lands (Military 5) [Military]
2.) Raise 1 Land Unit of Niebisk Footmen [Military]
3.) Build standard aqueducts in the Puldine Acreage (195) 1/2 [Curiosity]
4.) Build standard roads in the Puldine Acreage (195) 1/2 [Curiosity]


The Shafar Kingdom


Ganbaatar Boqorka
Diplomacy: 4
Military: 9
Curiosity: 3
Faith: 1

Population
Mabonde Ya Kijani (252)
Shafarstan (326) [Capital]
Mabonde Upepo (327)

Army
8,000

Having brought in the more diplomatic minded of Mabonde Upepo the Boqorka allows these diplomats to attempt an alternative path towards expansion in the other desert realms discovered by Shafar riders. This irritates the Boqorka's enemies within the clans of Shafarstan claiming he has become weak. Either in response or according to his own plans the Boqorka begins training the Shafar Riders in siege tactics foreshadowing a potential push north towards the inhabited and rich land of the long target Kherson, now held by the expanding but stretched thin Grand Principality of Anceris.

1.) Create military specialty: Sieges (Attacks on claimed regions) (Military 5) [Military]
2.) Colonize Region 325 TN: 14 Roll: 9 [Diplomacy]
3.) Colonize Region 328 TN: 14 Roll: 14 [Diplomacy]

WaylanderX
2015-12-30, 08:36 PM
The Prevazan Artistry
Kingdom of the Three Crowns

http://s3.postimg.org/6glyy6aoj/Winged_Star_metal_5.jpg

Nine flames, nine wings, three crowns, one king...

The sun is but a flame, the candles are those who use the flame, consume the flame, mold the flame, until those flames burn with the pure conviction of the people who swear by it.

Actions:

1. War is brewing! After centuries of peace, the Prevaz and those who they consider families are forced to take up arms once again! Send 5 units of Valkyrja to region 51 under command of the Nevarri League. The unhonorable Primus Empire takes advantage of the war with an unprovoked attack. In this time of great distress, the true nature of one's Art is shown! Even though this battle is very unlikely to be won, the Prevaz shall not yield to the demonic creatures that call themselves Nand. Join with the Nevarri army and follow their lead with 5 Land Units. (Mil)

2. Raise one units of Valkyrja (land unit). (Mil)

3. Raise one unit of Valkyrja (land unit). (Mil)

4. Add Linnen to the Grey Route. Explore southwest of region 171. Roll: 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20265441&postcount=359) (Cur)

5. Explore west of region 171. Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20245654&postcount=349) (Cur)

6. Secret (Art)


The Following Letter was send to the Nand:

Did you think we had forgotten? Did you think we had forgiven? After more than a decade of murder, injustice and unbalance, we will take no more. The turmoil that creeps upon the West threatens to tear everything apart. The Nand label our kind as demons, our allies as demonfriends and spawn. We tried to rectify this crooked viewpoint, but ultimately failed. If it is war you want, then even we, who only desire lasting peace, will take up arms. Nine candles will outshine the sun, until they are one and the same. Only then, under nine lights, the west will know peace. So shall we pray, for our souls and for yours, that this war will end swift. For all of those who are innocent, we pray for their safety. Nine Flames, Nine Wings, Three Crowns, One King….

Nine Flames light our path,

Kara and Jentyl, Lymners of Skianz, Delow of the Three Crownes
TBD

Arcanitect
2015-12-30, 08:36 PM
Nevarri League
Kingdom of the Three Crowns

http://s3.postimg.org/6glyy6aoj/Winged_Star_metal_5.jpg


Nine flames, nine wings, three crowns, one king...

The sun is but a flame, the candles are those who use the flame, consume the flame, mold the flame, until those flames burn with the pure conviction of the people who swear by it.

Ruled By: Lugal Annan
Actions for Round 7:


Diplomacy: Join the Kingdom of the Three Crowns under the leadership of the Prevaz, forging closer ties with our two great allies (Vassal to Prevaz)
Diplomacy: Fabricate claim to 175
Military: Defend the Kingdom of Three Crowns!Send 6 units under King Lysus to join up with allied forces and attempt to hold the line on land.
Join forces with the Prevaz and Fiid armies, with King Lysus in command.
Defend Aneth (44A)
Send 5 units to join up with the Fiid navy and defend on the seas.
Join forces with the Fiid navy. High Tirk Rahbid will take command of the allied fleet.
Defend Blarhiminn (43).
Diplomacy: Press claim to 34
Diplomacy: Press claim to 36

(rolls) (http://www.giantitp.com/forums/showsinglepost.php?p=20277191&postcount=363)



Nevarri agents helped King Lysus, the exiled sovereign of Amaranth, to escape after his forces were overrun by invaders from the Allied Provinces. He has since impressed the leaders of the Kingdom of the Three Crowns with his wisdom and tactical acumen, and they have asked him to take overall command of their forces for the war with the Allied Provinces.

Age: 46 years

Diplomacy: 8
Military: 7
Curiosity: 5
Faith: 1
Luck: 5

Expected improvements: Diplomacy +2

Silverbit
2015-12-30, 08:37 PM
Fiid, round 7/112-113
High Tirk Rabhid

Nine flames, nine wings, three crowns, one king.
http://s3.postimg.org/6glyy6aoj/Winged_Star_metal_5.jpg

Actions:
1. [MILITARY] Defend the Three Crowns! Subactions:
With six land units led by Edin Rabhid, cousin of High Tirk Rabhid, join the forces led by King Lysus. The Bond Pact remembers the threats by the Nand. No longer. Despite the massive array of forces ranged against the Three Crowns, the Fiid will not die easily.

2. [DIPLOMACY] Try to stabilise region 37, Rasp. Execute the bedraggled former ruler: it should be seen that petty thieves are ill-suited to rule.
3. [DIPLOMACY] Join the great kingdom of the Prevaz as a vassal, the Kingdom of Three Crowns. The Fiid have worked well with their great ally over the years: it is only just that the wisest and most diplomatic amongst the peoples should lead.
4. [MILITARY] Mil 10 action! Create the technology Pikes, giving a +1 to battle checks and requiring a hard metal resource, such as iron or bronze.
5. [MILITARY] As a last-ditch effort, send High Tirk Rabhid aboard the Fiid navy unit, to join the Nevarri fleet and try to intercept the Kroznat navy. The High Tirk's longsword thirsts for the blood of their admiral, a worthy challenger in a world of vultures and broken promises.


Roll for stabilising region 37. (http://www.giantitp.com/forums/showsinglepost.php?p=20245647&postcount=348)

Expected stat gains:
+1 Diplomacy, +1 Military

Ruler:
High Tirk Rabhid
D 6
M 10
C 3
F 5
L 11

News and rumours:

Adda is growing well. Tirk hopes he will live to see his son mature into a true heir of Fiid.

m9p909
2015-12-31, 07:34 PM
Turn 7

5 Tribes Syndicate
Niran Wanam
http://i.imgur.com/mxUXQL2.png?1

Actions:

[Diplomacy] Colonize Region 114 roll:17 (http://www.giantitp.com/forums/showsinglepost.php?p=20278844&postcount=367)
[Curiosity]Finish the 'Forest Academy of Environmental Sciences"[5/5]
[Curiosity 5] Upgrade riding lizards from [Minor] To [Good] quality
[Military] Raise one Land unit in Arendar
[Diplomacy] Join Crystal Union [4/5]



Accept the Rose court into the Fern Ridge trading route
Accept Petravolan into the Fern Ridge trading route



News:

Niran Wanam has been walking around the villages visiting people in their homes, often without invitation. The people are concerned and are angry at the Niran for invading their privacy.



Rumors:






Niran Wanam
Diplomacy: 9
Military: 7
Curiosity: 10
Faith: 3
Luck: 7

Expected Stat Bonus:
+1 Diplomacy +0.5 Luck

lt_murgen
2015-12-31, 09:37 PM
The Geshemafar, IN EXILE!!!: Round 7 (112-113)
Decasage Serafim Rosenbaum


Reactive Action none

(diplomacy) Colonize region 99B Roll was 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20262817&postcount=358) TN should be 12 (2 regions beyond capital) so FAIL.
(diplomacy) Colonize region 103 97 Roll was 19 (http://www.giantitp.com/forums/showsinglepost.php?p=20262817&postcount=358) - note I changed the location, not the roll, because of the issue noted myself and fixed by Quinton. SHould be a success.
(military) Train a ground unit in region 101
(Curiosity) build a trade route between 100 and 101 so that they can start to share their limited quatities of bronze and medicines
(curiosity) Explore the mountains to the south of region 99

expected next round bonus: +1 curiosity








round
D
M
C
F
L


Current
10
7
6
1
2


end of round 6
0
1
1
0
1


end of round 5
1
0
0
0
-5


end of round 4
1
1
0
0
1


end of round 3
1
1
0
0
1


end of round 2
2
0
0
0
1


end of round 1
0
1
1
0
1


start
5
3
4
1
2

Zayuz
2016-01-02, 09:19 PM
Dynasty of Escaye

http://i.imgur.com/B5jbWuh.png

Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
Actions for Round 7:

[Faith 5] Found the 'Sapphire Knights' in region 145. (Holy Order)
[Military] Raise one Land unit in region 177.
[Military] Raise one Land unit in region 177.
[Diplomacy] Join the Crystal Union! (Federation) [4/5]
[Faith] Convert region 145 from 'Majority' Order of the Eternal Soul to 'Sole' Roll=14 (http://www.giantitp.com/forums/showsinglepost.php?p=20259395&postcount=357)

*Actions in Italics may be adjusted before round end

The 'Sapphire Knights' are an organization founded with the intention of fighting back against the forces of Onyx and chaos in the world, and will do their best to protect the Order's ideals. This also represents the organized church in the region, hosted at the 'Emerald Temple' where the teachings are performed.
Those who were upset by the appearance of the new religion have been calmed, and revolt has been prevented through various compromises.
The Dynasty and the Nevarri league have begun talk of trade, and have organized a mutual friendship. Hilden has made an attempt ot convince the future crystal union to partake in their war on the side of the Kingdom of Three Crowns, but they have all refused. Frustrated, Hilden wishes to help them but cannot seem to get involved without creating more conflict than there already is.
Despite being the ones to have explored the region between the Dynasty and the Nevarri league, the Dynasty will support them in claiming the region! (Non-action)


Current Stats:
Age: 42 years

Diplomacy: 7
Military: 3
Curiosity: 6
Faith: 10
Luck: 9

Expected improvements: Military +1, Faith +1 (Max)

Previous Rounds! 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19914144&postcount=30) 2 (http://www.giantitp.com/forums/showsinglepost.php?p=19970112&postcount=61) 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20021890&postcount=83) 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20119399&postcount=135) 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20136864&postcount=157) 6 (http://www.giantitp.com/forums/showsinglepost.php?p=20221352&postcount=200)

Elemental
2016-01-06, 06:58 AM
The Grand Principality of Anceris
Grand Princess Alessandra de Altan

Pleased at the successes in Kherson and elsewhere, the Grand Princess plans the celebrations of her Silver Jubilee almost as an empress preparing a grand triumph. Leaders far and wide are invited and nearly every noble in the Grand Principality is to be in attendance. Some say that Alessandra planned to make an announcement before the gathered luminaries, but none was forthcoming leaving many to wonder just why she felt the need to schedule meetings with all of her vassals both individually and in groups. Others however merely put it down to the vast quantities of work that come from integrating so much territory. After all, there are navies and armies to integrate, coinage standards to rework and legal difficulties to resolve, but all are confident she's got it under control.
Despite these successes, the Grand Princess is not happy at the continual delays in the East with more wholesome means and authorises her diplomats to be more "diplomatic".


1: [Diplomacy] With the recent brief from the Grand Princess, Contessa Acone is dispatched to assist Adrian Dalca in persuading the locals of the land beyond Kherson and Vallis Khoya to swear fealty to Anceris. Fabricate claim on 251.
2: [Diplomacy] Lord Ferrador travels to the region between Cerilin and Regnalin and immediately begins bribing local officials and rulers that they have always been a part of Anceris. Fabricate claim on 276.
3: [Curiosity] Following negotiations with the Wandering Clans, the regions of Anceris, Cerilin, Vallis Khoya and Regnalin are added to the Blackspire Pass Trade Route. Note: This is possible due to the skip five coastal regions rule.
4: [Curiosity] With the local economy in Kyrra on the verge of collapse due to a lack of coin, provisions are made with the cooperation of Zlaten nobles to ship gold bullion to the island such that it might be minted into coins. In short, add Kyrra to the Strada Costiera Tramuntana-Nofsinhar, which shall henceforth be known simply as the Strada Costiera. because writing out Strada Costiera Tramuntana-Nofsinhar every time I want to refer to it is going to be a pain and besides, the route hasn't aligned itself along the axis I predicted. As it stands it should be the Strada Costiera Ivant-Punent, but that sounds silly. Sorry Malta.
5: [Diplomacy] Host the Silver Jubilee of Alessandra de Altan.

An official apology is sent to the Cahoosa regarding the Ancerin attempt to acquire territory the Cahoosa have claimed. Anceris acknowledges its overzealousness and failure to respect the sovereign rights of the Confederation and promises to correspond more actively with Cahoosan geographers regarding territories to the north of the Ceril Sea in future.

Some suspect the Grand Princess wishes to create some sort of parliament or assembly based on the currently existing Civic Diet of Azandria. While not everyone thinks this is likely or practical, all agree that the more far flung territories would appreciate a proper forum to bring their grievances before the Pearl Throne.

Meanwhile, Commodore Rosa gets an official commendation for the explorations he has undertaken on behalf of the Pearl Throne and receives a knighthood, making him Sir Luciano Rosa. He does not get a pay rise or a vacation.

Alessandra de Altan - 47

Diplomacy - 10
Military - 7
Curiosity - 7
Faith - 3

Expected increases: +1 Curiosity

Geckus
2016-01-06, 05:06 PM
The Wandering Clans
Kuldir Ironsong, the Master Architect



<Military> Raise 1 Land Unit.
<Curiosity> Explore the region south of 260. 19 (http://www.giantitp.com/forums/showsinglepost.php?p=20279847&postcount=369)
<Curiosity> Work on the drimma mountain city nears completion [Great Project 4 or 5].
<Curiosity> Expand the Blackspire Pass trade route to include region 821, adding Gold to the route.
<Diplomacy> Colonize region 260. 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20279847&postcount=369)




Talks between merchants from the Clans and the Principality of Anceris lead to the expansion of the Blackspire Pass trade route to include Toldec as well as a number of southern regions, bringing some much needed variety to the north.
The drimma continue to explore those regions surrounding their new home, once more sending a wagon train to map the east.
With the likelihood of continued war in the north, the drimma raise another legion of combat engineers to bolster their forces in the field.
With the trade halls and main passageways completed, the drimma focus on clearing out living quarters for the vast numbers that will soon inhabit their great city beneath the mountain.
A small group of architects and their human retinue are dispatched to the newly explored region east of the capital, hoping to bring the people there into the fold.




Current Stats
Diplomacy 6, Military 10, Curiosity 9, Faith 3, Luck 7

Expected Stat Bonuses
+1 Curiosity, +1 Luck

Tychris1
2016-01-08, 12:09 AM
The Great Clans of Nifhel
The Harbringer Lochbar


Impressed by the resilience and stubbornness of the Veiled Lady, the Harbinger has decided to return Chief Harod to the temple in exchange for K'juuda and grant him his lands back, with the warning that in due time the Nifhel shall return to claim their vassal once their inferiors have been placated. (Secede Region 266 to Chief Harod in exchange for K'juuda[Diplomacy]
Focusing his sights inward, the Harbinger moves to consolidate his grip over the heathen territories and grants free rights for any lesser Clan to leave Nifhel and colonize their neighboring regions, much to the annoyance of the Four Great Clans. [Diplomacy]
The Horsemen Famine begins to restructure the current laws and punishments for traitors, deserters, and those who are captured in battle in light of the presence of K'juuda in Nifelic politics. Seeing this rather skillful political maneuvering, the Harbinger brings in the Horsemen Famine for consulting and planning the systemic oppression and placation of future territories the Great Clans acquire, especially after hearing of the tumultuous rebellion in the East that has embroiled War in a bloody skirmish. (Dip 5 Cultural Identity: Stabilize Regions) [Diplomacy]
Infuriated by all of the progress lost in converting and ingratiating the Grimmson Clan amongst the primitive population of Region 266, the Horsemen Pestilence attempts to reclaim whatever political power he can by entering into negotiations with Chief Harod to keep a Grimmson encampment on the outskirts of his newly reclaimed territory. [Diplomacy]
If the heathens will not roll over and peacefully accept their new superiors, then the Horsemen War must simply beat it into them. Rallying every freeblade and raider with the lust for battle in their veins and the desire to attain glory on the battle field, War rides to crush this petty rebellion and exterminate any hope of resistance these mongrels could hope for. (Send 7 Units to P4 to crush the rebellion) [Military]




TBA



Mil:10
Faith: 5
Cur: 4
Dip: 5
Luck: 2

Psilulz
2016-01-08, 03:56 AM
Northern Realm of Aardrosil
Led by Ehv'amhyr an Khuuldrumm



[Military] Invade the undefended region 267 with 3 units of Pathfinders.
[Military] Establish fortifications in region 268.
[Curiosity] Explore due east of region 267, north of the eastern half of 263.
[Curiosity] Explore due west of 269.
[Curiosity]Establishment of an internal trade route throughout the entire kingdom.

Rolls! (http://www.giantitp.com/forums/showsinglepost.php?p=20273629&postcount=361)





The unexpected (relative) peace are a relief to the population. Citizens are thankful for the revolt up north, allowing the Noorden to again explore for resources the nation is lacking.



Current Stats
Diplomacy 8
Military 9
Curiosity 8
Faith 2
Luck 7

Expected Stat Bonuses
+1 Military, +1 Curiosity

Rexleox
2016-01-09, 03:00 AM
Petravolan
Alpha Maear Dunadrad of The True Crown


[Faith] The Venaton becomes an Official Religion with Kedric Stormgrad as the Leader.(Faith 10)
[Curiosity] Exploring of Region 28.( 9Total)
[Curiosity] Region 118 and 25 join in the trade route "Fern Ridge".
[Curiosity] Exploring of Region 119.(8 Total)
[Curiosity] Exploring of Region 120.(11 Total)
+1 action for round missed last turn
[Diplomacy] The Rexline attempt to colonize Region 24(5 Total)

http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20277572#post20277572


Some of the Rexline population think that Alpha Maear Dunadrad of The True Crown is becoming old and that soon a Tournament should be held to replace him

Alpha Maear Dunadrad of The True Crown
32 Years Old

Current Stats
Diplomacy:2
Military:8
Curiosity:3
Faith:10
Luck:7

Expected Stat Bonuses
+2 Curiosity



The Venaton

The Venaton is the belief that once on dies all go to the same afterlife ;even those who do not worship it ;but with a catch. This afterlife is known as The Eternal Hunt, this is no leisurely afterlife with perfection to your personal needs, it is constant action of the strong believers hunting the weak and non-believers who attempt to run. When one dies they are judged by Venator The Great Hunter who represents the sentient beings of the world. Once judged Venator will put you in one of 2 roles, the hunter and the hunted. Venator judges you by your feats in life your style in life and if you are a believer or not. In the role of being The Hunter you can be placed in 4 different hunting packs, the hunting pack of Durk the Lion, Trake the Serpent, Delfy the Owl and Venator The Great Hunter based on your feats and style of life. In the role of the hunted you have no pact, no friends or allies. The ultimate goal of this religion is to be in the pack of Venator to roam the afterlife freely hunting where and when you please.


Durk is a Lion who leads the pack of Durk. The pack of Durk takes hunting grounds in the Savannah area of the afterlife. The pack hunts with great ferocity and never gives up on the chase. If you are put into Durk's pack this means that you are a believer who went through life being lazy, using brute force to take what you want but when it came to fighting you had unfailing courage. Once Durk has felt that you have mastered your ferocity and determination he will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Durk's.


Trake is a Serpent who leads the pack of Trake. Trake's hunting grounds reside in the jungles of the afterlife. This pack hunts with extraordinary dexterity/speed and patience. When put into Trake's pack you went through life being patient and waiting for the proper time to strike whether it was in a fight or in more mundane tasks but when one did strike it was with lightning speed. Once Trake has felt that you have mastered your dexterity/speed and patience he will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Trake's

Delfy is an Owl who leads the pack of Delfy. Delfy's hunting grounds are the forests and small fields. The pack hunts with wisdom and cunning, luring prey into traps to be taken down. As Delfy's pack member you went through life thinking before every decision and tricking people into doing your will. Once Delfy has felt you have mastered your wisdom and cunning she will reincarnate you with no prior memory but with the skills you have mastered as a pack member of Delfy's

Being a pack member of Venator is being fully ascended in the minds of The Venaton. You are not limited to any hunting ground that other packs are and are not constantly on the hunt like the other packs. This pack hunts with all the skills that the Animal Packs use making them the best hunters in the realm. If you are a member of Venator's pack you lived life being the ultimate warrior using all of the animal packs skills and a great leader. Once you are a pack member of Venator you have become the best person that you are capable of being and are no longer reincarnated, you life a life full of action and rest that the other packs do not.

Dracolon
2016-01-10, 03:37 AM
http://i380.photobucket.com/albums/oo249/Dracolon/4bdabb76-ef79-4ec5-b665-b8dfc85ab75b.jpg
Round 7 - The Preeminence of Hortis
278, 279, 280
Mechanics Post:
Mechanics Stuff
King Adriendel Sharpclaw
Diplomacy: 4
Military: 6
Curiosity: 6
Faith: 10
Luck: 9

1. [Diplomacy] Colonize Region 258 [Roll=8 TN:14] (http://www.giantitp.com/forums/showsinglepost.php?p=20281208&postcount=371)
2. [Military] Raise 1 land unit
3. [Military] Raise 1 land unit
4. [Military] Raise 1 land unit
5. [Military] Raise 1 land unit
Military: +2
Luck: +1

QuintonBeck
2016-01-10, 05:36 AM
End of Round Seven

Any edits to actions in posts edited after the time of posting this one are considered not valid. (Excepting the OP, of course.)

QuintonBeck
2016-01-10, 07:19 AM
Round Eight: Begin!
Years 114-115 of the Aenic Calendar

Don’t forget to link to any rolls you make for ANY Attribute checks, plus rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with (because it’s handier to account for by the co-GM), which may or may not be your current ruler.

Good luck!


Rules Changes!

When performing a rolled action, the action being rolled must be clearly specified and related to each roll in the dice rolling thread even if performing multiple actions of the same type.

When establishing or expanding a trade route, please keep fluff within the action to a minimum, take it to news and rumors. Also, please list region names and numbers involved.


Growth!

The Tillwell stabilizes under the Summer Court!

The Summer Court joins the Rose Courts!

Region 135 stabilizes under Lignummus!

The White Isles (30) are transferred from the League of Allied Provinces to the Grey Empire!

Established on the precipice of war and broken by it the Prevazan Artisry’s Great Kingdom of the Kingdom of the Three Crowns crumbles before it can begin and its vassals are left without an effective liege freeing them from vassalage!

The Nifhel surrender Region 266 to the independent governance of Chief Herod!


Investigate!


Colonize!

Avonlea successfully colonizes Region 79!

Adrax Awaria successfully colonizes Region 132!

Shafarstan successfully colonizes Region 328!

Geshemefar successfully colonizes Region 97!

The Five Tribes Syndicate successfully colonizes Region 114!


Claim!

The Cahoosa Confederation, now well versed in deceptive contracts and the threatening pressures of their mighty army coerce and arrange for the integration of Region 233 into their tribal expanse. The joining of the region into the Confederation might even seem voluntary to any not paying attention. [Claim 1/1]

The Cahoosa Confederation, now well versed in deceptive contracts and the threatening pressures of their mighty army coerce and arrange for the integration of Region 273 into their tribal expanse. The joining of the region into the Confederation might even seem voluntary to any not paying attention. [Claim 1/1]

Utilizing the attack by the Grey Empire as a spring board for pushing on the falsified claims of the Nevarri League to the region the victory against the Greys but loss of their defensive force allows the Nevarri to scoop up Region 34 along with Duke Bolwitz (4 round service) and bring them into the fold. [Claim 1/1]

Utilizing the attack by the Grey Empire as a spring board for pushing on the falsified claims of the Nevarri League to the region the victory against the Greys and integration of their southern neighbors prompts the people of Region 36 and Baron Von Straus (4 round service) to support the somewhat dubious claims of relation to the Nevarri League. [Claim 1/1]


Convert!

Region 145 now contains Sole Order of the Eternal Soul!

The Silver Spires now contains a Daen Majority!

Evergale Valley now contains a Daen Majority!

Puesto Kagun now contains a Pale Lady Minotity!

Puesto Azandi now contains a Pale Lady Minotity!

The Venaton emerges as a unified religion with a Majority in Petravolan and a Minority in Primo Crure!

The Doctrine of the Nine Candles is divided squarely into two camps with the war between the Kingdom of the Three Crowns and the League of Allied Provinces. Those who believe the declaration of war by followers of the Doctrine and the naked aggression displayed by the Fiid in their expansion under the banner of the Nine Candles are gross violations and misunderstandings of the teaching declare themselves the Ninth Peace and publicly avow their ninth virtue to be Peace. Those who support these actions as the necessary means to ensure the survival and spread of the Doctrine accept the moniker of the Ninth Struggle with some pronouncing struggle as their ninth virtue and others boldly proclaiming it to be war.

The leader of the Ninth Peace, the Ascetic Qorobus Daiy approaches the leaders of the Prevazan Artistry and begs them to end this war, surrender if necessary, and refocus their efforts away from war and instead upon peace and the development of the spirit. The Ascetic offers to build a monastery within Prevaz lands and aid in these efforts in the years to come if peace is restored and war abandoned.

The leader of the Ninth Struggle, Ascetic Marandia Uthri approaches the High Tirk of the Fiid and encourages the war to continue. Offering her service and the service of five thousand eager warriors of the Ninth Struggle as well as her own formidable strategic mind in fighting back against the heathens of the north as well as the offer to build a monastery where warriors of the faith might come to train to further the advancement of the militant path of the Ninth Struggle.

Only one of these monasteries can exist and choosing one will set forth the direction of the codified Doctrine for years to come.


War!

[112] The Rose Courts conquer Region 24. If it isn’t stabilized soon it could prove troublesome! [Conquest 1/1]

[112] Northern Aardrosil conquers Region 267. If it isn’t stabilized soon it could prove troublesome! [Conquest 1/1]

[112] The League of Allied Provinces conquer Region 5. If it isn’t stabilized soon it could prove troublesome! Tragically, the League of United Provinces' campaign in region 5 is not without incident as Princess Hannah is killed! Although the precise circumstances are unclear - some say she simply fell from her mount, others that she died in a skirmish with natives, none dispute that she is dead.

[112] The Grey Empire is repelled by the native forces, led by an expert tactician and facing only a minor Grey Admiral the Grey siege is broken quickly and the entirety of the armada burned in the bay.

Attack Roll: 7
Military: 2.5 (Admiral Hel'in)
3 Units
Total: 12.5

Defense Roll: 14
Military: 9 (Duke Bolwitz)
1 Unit
Total: 24

All 3 Grey Empire units destroyed
All 1 native units destroyed
No captures


[112] The Grey Empire's failures are not limited to the southern of their two expansionist attempts and even King Dorlam himself cannot hold his own against the native defense. While the King manages to escape with a small contingent of the Grey Armada the entirety of the expeditionary force is broken.

Attack Roll: 9
Military: 5 (King Dorlam)
3 Units
Total: 17

Defense Roll: 12
Military: 7 (Baron Von Straus)
2 Units
Total: 21

All 3 Grey Units Lost
1 Native Unit Lost
No Captures (The third and final Grey Empire loss was due to size, not margin of victory)


[113] Abrahaia's March reached the Tillwell capital only to find Lord Summer and his Rangers waiting for the Gesh rebel and his army. It was a slaughter with the rebelling Geshem unable to inflict even a modicum of damage on the entrenched Aeldir forces. The efforts taken to prove the folly of rebellion by Lord Summer along with the demonstrated might of the Aeldir Court ends the rebellion now and likely for generations to come.

Attack Roll: 8
Military: 10 (Lord Summer)
5 Units
+1 Splint Mail
Total: 24

Defense Roll: 8
Military: 3 (Abrahaia)
2 Units
Total: 13

All 2 Rebel Units Lost
Abrahaia captured


[113] The Nifhel's massive armies are more than enough to overcome the moderate commander of Chief Kay even with advantageous weather and geography. The rebellion is crushed although the infliction of losses upon the Nifhel horde leads some to mutter of the potential of a unified rebellion across multiple provinces. The Harbinger will need to ensure the people of this region understand that the Great Clans now rule them if another rebellion is to be avoided in the future.

Attack Roll: 16
Military: 5 (Chief Kay)
2 Units
Total: 23

Defense Roll: 11
Military: 10 (Harbinger Lochbar)
7 Units
Total: 28

All 2 Rebel Units Lost
2 Nifhel Units Lost
Chief Kay captured by the Nifhel


[113] King Alvin's blustering confidence in his tactical superiority to the unrecognized King Theodon to his south may have been his undoing. Despite years of marshaling experience and a fighting force twice the size of Theodon's native force the Lignummese King faces severe and utter defeat and is captured by the southern King. Though weakened Theodon's forces retain control within the region and the petty king writes to Alvin's successor offering to return Alvin to his homeland if Theodon and the region he claims dominion over is left free from the expansion of the Lignummese or their Crystal Union.

Attack Roll: 5
Military: 10 (King Alvin)
4 Units
Total: 19

Defense Roll: 17
Military: 8 (King Theodon)
2 Units
Total: 27

All 4 Lignummese Units Lost
1 Region 143 Unit Lost
King Alvin captured by King Theodon (Roll new ruler for stats applicable in Round 8)


[113] The League of Allied Provinces invasion of Nogr (42) is unopposed with Three Crowns forces elsewhere to meet the League and allies. The region may still prove troublesome if left un-stabilized. [Conquest 1/1]

[113] The League of Allied Provinces's invasion of Blarhiminn (43) is met off the coast by the combined naval forces of the significant naval forces of the Nevarri League and the small Fiid navy. Despite the small size of the Fiid's presence on the water the High Tirk demonstrates his tactical acumen by commanding a cunning defensive ploy that forces the League's navy to waste its time committing to one area only to find the Three Crowns had doubled back for a totally different maneuver. The constant harrying and steady loss of ships while gaining no advantage forces the League to retreat although the difficulty in translating and currying orders between the Fiid and Nevarri fleet proves its own trouble and a number of vessels are lost due to miscommunication.

Attack Roll: 13
Military: 8 (Mirzahib Shou Al-Riku)
5 Units
Total: 26

Defense Roll: 11
Military: 10 (High Tirk Rabhid)
5 Nevarri Units
1 Fiid Unit
Total: 27

1 League Unit Lost
1 Nevarri Unit Lost
1 Fiid Unit Lost
No Captures (Fiid Unit lost to coalition losses, not margin of victory or winner losses)


[113] With equally seasoned commanders and a flat expanse of land offering little advantage to either side the battle in Aneth (44A) comes down to bodies fielded, a competition the sprawling League of Allied Provinces along with the aid of Berrium and Primus readily wins. The fields of battle are choked with blood by the end of the long campaign and the Three Crowns forces are pushed back out of the region.

Led by the Primal Queen it is the Primus Imperium that claims the region for her burgeoning kingdom. Growth at any and all costs. The bedraggled forces of both sides prepare to mourn their dead and prepare for the future. It is prayed for by the families of the living and the dead that this great campaign might be the end of this war.

"Ten thousand and more. Twisted and wretched upon the field with the carrion birds blanketing upon them like a quilt of death." This and more commentary written in a pocketbook purportedly given to a Nevarri soldier by an unknown blonde woman. Reports of this blonde woman tending to the wounded occur from soldiers on both sides and some refer to her as an agent of the divine. Nobody knew where she came from, and she disappeared after the battle. Some say they saw her heading North, others that she likely returned to the heavens from whence she came. [Conquest 1/1]

Attack Roll: 11
Military: 10 (High Queen Roethye)
15 League Units
5 Berrium Units
4 Primal Units
Total: 45

Defense Roll: 11
Military: 10 (King Lysus)
6 Fiid Units
6 Nevarri Units
5 Prevaz Units
Total: 38

2 Fiid Units Lost
4 Nevarri Units Lost
1 Prevaz Unit Lost

2 League Units Lost
1 Primal Unit Lost
1 Berrium Unit Lost



Terror!

[114] Lady Eventus of the Primus Imperium finds herself more and more embroiled in the Honmyo of Quintas and begins attempts to integrate into the region’s culture. The Lady is successful and the Satsujin flock to her service but her involvement soon overwhelms her duties to the High Queen and taxes are not collected and tithes left unpaid. The region seems set to subsume its asserted Lady and dissolve her of her Primal heritage and loyalty. (Quintas is in Unrest)

[114] High Queen Roethye is found dead in her royal chambers, the victim of a heinous assassination! A number of witnesses come forward and claim to have seen men in black billowing clothes matching the stories of Satsujin from the writings of Quintas explorers as having been seen fleeing the royal palace the night of the assassination. (Roll a new ruler for stats applying in Round 8)

[114] With war looming to the north the Fiid's planned execution of the People's King is delayed until the High Tirk returns. Following the victory off the coast of Blarhiminn the High Tirk returns to exact his justice upon the rebel only to find him escaped from the cells. A band of rogues and robbers claim credit from among the relative safety of the deep salt flats and announce their plans to march upon the High Tirk once again. The people seem anxious about the whole affair, unsure whether to support the criminals or their conquerors. (Rasp is in unrest)

[114] Across Arandi the people find their needs unmet and their trading unsatisfactory. Such unhappy subjects could be troublesome for the rulers. (The following regions are in unrest until their trade needs are met [in some cases written up and defined so that they may be met by an existing trade route in which case the unrest will disappear within the round] or until placated by a diplomacy roll. Successfully rolling to stabilize will stabilize the region through the end of Round 10 . Acquiring the desired import will stabilize the region automatically and until the region suffers instability factors outside trade. Unrest does not prevent any actions being taken involving the region but does mean the region one step from rebellion)

Instability in polities and regions:

Adrax Awaria: 138
Dynasty of Escaye: 176, 177
Fantastigoria: 70, 77
Fiid: 39, 40
Grand Principality of Anceris: 250
Great Clans of Nifhel: P7
Grey Empire: 30, 31, 32, 33
Kingdom of Berrium: 60, 61
League of Allies Provinces: 7, 29, 42
Melrakki-ey: 238, 239, 240, 241, 245
Nevarri League: 173
Northern Aardrosil: 263, 268, 269
Preeminence of Hortis: 278, 279
Prevazan Artistry: 41
Primus Imperium: 57, 197
Vincedom of Hess Tannan: 120, 121, 122
Shafarstan: 252, 326, 327
Wandering Clans: 261, 262, 281


[B][115] Grand Sheep Jack XII is found murdered in his bed, the apparent victim of strangulation. Heavy marks about his throat suggest that whoever accomplished this assassination wore a thick metal glove. The people of Adrax Awaria are deeply frightened by this brazen murder of their leader and look to his successor with trepidation. What this means or why it was done remains unknown. (Roll new ruler for stats applied for Round 9)


Explore! New Map!

http://i733.photobucket.com/albums/ww337/QuintonBeck/E2%20Map%20Round%208_zpsulc6ttdm.jpg~original

Prevaz explorers discover Region 163 which contains a [Good] amount of Shelling Stones and a population of 812,000.

Prevaz explorers discover Region 164 which contains a [Minor] resource of Varn Stalks and a population of 693,000.

Adrax Awarian explorers discover Region 129 which contains a [Good] amount of Bronze and a population of 626,000.

Adrax Awarian and Petravolan explorers discover Region 119 which contains a [Good] amount of Fish and a population of 578,000.

Avonlean and Stormland explorers discover Region 83 which contains a [Minor] resource of Midnight Augurs and a population of 720,000 which includes a standing army of 4,000.

Aardrosil explorers discover Region 264 which contains a [Minor] resource of Calign Archaists and a population of 655,000.

Aardrosil explorers discover Region 232 which contains a [Good] amount of an Undefined resource and a population of 707,000.

Rose Courts and Petravolan explorers discover Region 28 which contains an [Undefined] Undefined resource and a population of 611,000. The people of the region have just concluded their pledge of loyalty and service to Chesuka of Luska. It is rumored her coronation in the region was marked with the passing a powerful artifact to the Luskan leader.

Petravolan explorers discover Region 120 which was discovered and colonized by Hess Tannan in Rounds 2 and 3 respectively but for some reason I missed it on the map. Rexleox, take an extra action this round as if you missed last round to make up for the action waste.

Wandering Clans explorers discover Region 259 which contains a [Good] Undefined resource and a population of 762,000.

Stormland and Geshemefar explorers discover Region 98 which contains a [Minor] resource of Steel and a population of 693,000 which includes a standing army of 2,000.



Other!

[114] In Conlarbores villages among the mountain foothills have reported an increased number of missing persons to their local stewards and lords. Most are suspected to have been lost among the dangerous mountain passes to nature and while the increase is negligible among individual villages the total increase shows an alarming trend that may be indicative of something more heinous.

[115] House Conferrus of the Primus Imperium is blessed with the birth of a daughter however this blessing is soon taken to be a curse for the girl is born with all black eyes and ruby red skin. The child is saved from execution as the reincarnation of a wicked ruler before the emergence of the line of Roethye by a wet nurse who disappears into hiding with the babe. Whether a demon or cursed by the gods is unknown but House Conferrus urges the High Queen to find and destroy the child before it can grow into a threat.

Aedilred
2016-01-10, 07:30 AM
http://i7.photobucket.com/albums/y287/athelassan/Empire/Nanda%20Oriflamme.png


http://i7.photobucket.com/albums/y287/athelassan/Empire/Aiman%20Avestan%20script%20small.png

League of Allied Provinces of Ambrose, Nand and Krozna (Queen of Nand)
Round 8 | 114 - 115

News and Rumours
The horrors of the battle in Aneth seem to take a heavy toll on the queen, even moreso when the messengers arrive from the east soon afterwards to inform her that her daughter is dead.
Within weeks it becomes apparent that her spirit, if not her mind, is broken. In late 114 she abdicates, leaving her son to take the throne as Isfandir IV.
Many around the kingdom seize on the tragedy of Princess Hannah's death at such a young age and begin to consider her a saint. A group calling themselves the Cult of the Martyred Virgin emerges and begins constructing shrines in memory of the late princess, with quiet encouragement from the crown.


1. [Military 10] Technology: Thezirin-Riding
2. [Military] Train a regiment of archers in Aranand.
3. [Military] Train a regiment of Jojone infantry in Piruzikhet.
4. [Military] Train a regiment of Stathos infantry.
5. [Military] Train a regiment of Palanka shock troops.
6. [Military] Build a squadron of ships in Krozna.

The most common riding animal in Nand is the thezirin, as horses are not well suited to the hot climate and camelids are not found in the region. Thezirins are carnivorous reptilian creatures which can reach around six feet tall at the shoulder. Although they are principally bipedal, their front legs are powerful and can be used for running. Each of their feet is tipped with long claws, making them powerful military assets, and they are ridden into combat by Nanda knights and raiders.

The thezirin's weight and ferocity relative to a horse, and indeed its naturally tough skin, makes up to an extent for the light armour and equipment carried by the cavalry and which precludes the development of true heavy cavalry in any significant numbers. A charge by thezirin cavalry with skilled riders is capable of breaching even some of the toughest defensive formations. The recent wars conducted by the Nanda have seen increasing development of thezirin tactics and training of new riders to an unprecedented degree, as well as the introduction of new saddles and harness to increase their effectiveness on the battlefield.

Effect: +1 to battle rolls on land
Requirement: Thezirins (resource)
This round: +3 Military

Aiman III
Diplomacy 3
Military 10
Curiosity 3 (banned)
Faith 1

New ruler next round

Isfandir IV
Diplomacy 1
Military 4
Curiosity 3
Faith 2

Previous ruler: Kusal: D8 M7 C4 F1

WaylanderX
2016-01-10, 08:50 AM
The Broken Artistry

http://s3.postimg.org/6glyy6aoj/Winged_Star_metal_5.jpg

Nine flames, nine wings, three crowns, one king...

OOC disclaimer: descriptions of the actions below are IC and are not to be taken in a OOC context, thank you.

Actions:

1. Grant the Nevarri the rights to Blarhiminn and region 41. (Dip)

2. Explorer explore under Skianz in search for an area to live in. Against all odds, they find a new place call home. (Cur, L10)

3. Colonize region 164. The region will be called Ragnys. Roll: 23 (http://www.giantitp.com/forums/showsinglepost.php?p=20325290&postcount=416). DC: 12. Success! (Dip)

4. Colonize region 163. The explorers call the region New Aneth. Roll: 25 (http://www.giantitp.com/forums/showsinglepost.php?p=20324919&postcount=411). DC: 12. Success! (Dip)

5. Investigate the mysterious healer in the battle of Aneth, getting help from the Nevarri. Try to convince her to lend her aid to the Artistry, as some see her as a glorious example what the Nine Candles stands for. Roll: 17 (http://www.giantitp.com/forums/showsinglepost.php?p=20308380&postcount=406) (Cur)

Non-Actions:
Deport the Nand "ambassador" out of Artistry lands. He will be left alone outside one of the Skyways. He is entirely unharmed.
Recall the Prevazan representative that was left in Spring Aeldir lands. Bring the Aeldir Spring girl in the Artistry back to the Springlands. The Aeldir are thanked for the cultural exchange in a friendly manner. They also say that they would like to continue the cultural exchange at a later stage, if the diplomatic ties and circumstances allow it.
Besides some minor cultural information, of of the representatives was being left in the dark as much as possible regarding land layout and tactical information.


2. Getting pushed (from their rather biased and frightful point of view) to the brink of annihilation, stuck and suffering due to forced and entirely pointless sanctions, the Prevaz set their gaze in the only direction they have not searched in yet that could lead away from the vultures circling above them... Under Skianz itself, deeper into the depths.

3. Out of Blarhiminn, the Valkyrja General makes her way towards region 164, intent on finding new lands where her people can settle in relative peace for the time being. The region is called Ragnys.

4. From the ruins of Aneth, a colonizing party consisting of Himinn, Whansis and Prevaz arrive in region 163 under the leadership of the Trademaster of Aneth, intent of making a new home for themselves, safe from photosystesising dwarves and northern vultures. They call the region New Aneth.

woolli264
2016-01-10, 08:54 AM
Lignummus
Queen Eleanor
Diplomacy 5 military 3 curiosity 5 faith 3 luck 3
King Alvin will return to power for the next round to tie up any loose ends and then go retire with hilden at a beach resort somewhere.
1. [Military] Train a unit of Sasu warriors to replace those who died needlessly in the Lignummese-Arenhal war
2. [Military] Train a unit of Sasu warriors to replace those who died needlessly in the Lignummese-Arenhal war
3. [Military] Train a unit of Sasu warriors to replace those who died needlessly in the Lignummese-Arenhal war
4. [Military] Train a unit of Sasu warriors to replace those who died needlessly in the Lignummese-Arenhal war
5. [Diplomacy] Negotiate the safe return of King Alvin the First in exchange for the Crystal Union not wiping the floor with king Theodon's body.
King Theodon, destroyer of invaders, master tactician and honorable lord,
I am writing this letter to see the safe return of my father, King Alvin the First. I ask that you ignore all threats and curses he has sworn upon you while in your care as he is a simple minded warrior who only came to rule because others were afraid of him. I hope you realize that most of us do not wish to see your fair kingdom demolished as he would.
We probably lost the battles so terribly because of the low moral and irresponsibility of attacking such a peaceful region.
I expect my father to return to us unharmed in exchange for the following.
-The Crystal Union shall not attack the kingdom of Arenhal unless the kingdom of Arenhal first attacks the Crystal Union.
-The expansion of your kingdom will be accepted and will not be contested by the Crystal Union so long as it is not through the Unions lands.
-The Culture and Religion of the kingdom of Arenhal will be honored and not meddled with by the Crystal Union.

We (the Crystal Union) will happily parley with you if you have other desires than those listed in this letter.
Queen Eleanor


-King Alvin was a good King. He kept the people safe, entered them into the greatest power of the south and fulfilled all of their needs and yet he has been captured. His charismatic daughter Eleanor is at a crossroads. She must either free him and agree to leave Theodon to his works or bring the might of the crystal legion upon Theodon and surely lose her father forever.
-The decision is made that the Crystal Union shall ignore king Theodon and his successors and that in return King Alvin shall be returned safely
-An argument has arisen between King Alvin and his daughter Eleanor over who should rule. It is decided that Alvin will rule another two years after his liberation to tie up any lose ends before retiring for good.

Gengy
2016-01-10, 09:14 AM
http://i23.photobucket.com/albums/b400/waywordfool/OotSAvatars/SpringCBan2c_zps8t8gm5uf.png

Rose Court Member
(Federation, Curiosity Specialization)

Actions:

<Curiosity> Locate the small child with the red skin that was taken from Primus. If possible, invite the girl and her caretaker to Tir Amser for amnesty. (Investigation: 17)
<Curiosity> [C10]

Longships of Aeldir design made with interlocking and overlapping wood have provided the members of the Rose Courts to be able to travel more safely across the deeper oceans. Such expeditions require careful planning, and exactly how much food and water is brought along is a huge consideration; too many people or too much cargo, and there is not enough space for the neccesities. In this way, the original builders of these types of Longships are able to travel quite a ways farther, but alas, lack for a strong military precense on board.

Mechanics: Except for Trade Routes or Military Actions, travel across the deep seas. The number of coastal regions able to be skipped for trade routes is increased by (+1).



<Military> Raise one unit within Glaw Novo of Spring Snekkja. [Navy]
<Military> Raise one unit of Deucant Lexion within Glaw Novo. [Land]
<Military> Raise one unit within Glaw Novo of Spring Snekkja. [Navy]
<Military> Raise one unit of Deucant Lexion within Glaw Novo. [Land]

Links to Rolls: Investigation (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20288479&posted=1#post20288479)



In times of peace, Lady Spring is given command of military units, and directs them to patrol the trade routes of the Rose Demesne. These patrols are given orders to stay within the borders of the Demesne unless invited by local leaders, to not kill any would-be-robbers if possible, and to turn over any captured criminals to local authorities. These patrols are made up, equally, of Spring, Summer, Autumn, and Winter Court units, and following a training regimen provided by Lord Summer, treat the time protecting the trade routes as training exercises in working together, as unified Rose Courts.
Lady Kellianth sends a missive to her 'Cousin' Drustan, requesting Lord Summer consider officially training warriors from the Salvax, within Tir Xungla. With Lord Drustan being in charge of Military matters, she defers to his wisdom in what regiments to train, but she points out that the Salvax are quite skilled in combat, and might make for an interesting strike force.
Golden Stem merchants along the newly expanded Fern Ridge trade route report colonists from the Grey Kingdom landing on the shores of what the Aeldir call Tir Corryn (region 27). This information prompts Lady Spring to write a letter to the newly promoted Financier of the Grey Kingdom.


(written in Trade, signed by Kellianth Beagan)
To Imperial Financier Geri’ta,

Firstly, allow me to congratulate you on your recent promotion to your position. We Aeldir can appreciate what it must have taken to rise to where you are at within your kingdom. May I also offer my condolences to you and your people for the heavy military losses recently suffered in the pursuit of expeditions for the Grey Kingdom. The Rose Courts admire what you have done for our allies, the League of Allied Provinces, which is why it is so difficult for me to write this letter.

Based on what merchants from the Fern Ridge trade route have told me, I understand that your nation desires trade and wishes to barter; because of this wish, it seems many colonists have arrived on the island territory of what the Aeldir call Tir Corryn. The northern section of this island is, in fact, a trading partner of ours, and many of our own regions value the Silk produced there quite highly.

Now, in my capacity of managing trade negotiations for the Rose Courts, I am very happy to hear that there is another potential friend wishing to bargain with us. I would be pleased to open a correspondence with you, to that effect, but with the southern part of Tir Corryn pledging allegiance to our Protectorate, Luska, and the northern sector being a valued trading partner, the whole island is viewed as a part of the Demesne. Your efforts to colonize the area, without even trying to consult with us, are of some concern.

However.

Due to your allegiance and loyalty to the League, we are willing to overlook any unintended slight. We are even willing to allow you to continue to colonize the region – even support it! – so long as once it is done, your kingdom and our Courts will enter into negotiations, where we shall formally purchase the land from you at a fair price.

Once again, it was a shame what happened to your entire Armada. Please pass my regards on to King Dorlam, for he has quite the work ahead of him. Even with my limited military knowledge, compared to that of Lord Summer or Lord Winter and their many military campaigns, I know it will take the Grey Kingdom some time to recover.

I hope we may be friends,
Lady Spring, Kellianth Beagan


Though it takes some time, a message is received in response, and Lady Spring is rumored to have smiled widely before transcribing a version in Aeldir and sending it to Lady Autumn.

Many Spring Court girls are, politely, pressuring Lady Spring to name her 'Best Friend'. The position of Best Friend is what all Spring Court Girls vie for; when Lady Spring finally takes a Nap, she and the Best Friend enter into the chamber within Glaw Novo, and when Lady Spring returns from her Nap, her face looks very much like the face of her - now missing - Best Friend. She also acts very much like how her Best Friend used to act. It is very clearly, though, Lady Spring. It's a very curious phenomenon. Kellianth has yet to officially choose her Best Friend, but she does start sending quite a few letters to Primus, and the Lady Aeluta.
The Prevazan ambassador is recalled by the Artistry, much to the dislike of those of Glaw Novo. She was incredibly fun to play The Game with, as for a blind snake-person, she was exceptionally skilled in locating people. The Spring Court learned much from her about Prevaz, and Prevaz culture. The Spring Girl whom returns from the Artistry is often found in rooms that are too dark for anyone else to see in.
Lady Spring is... unhappy with her 'Cousin' Drustan's decision to ignore council from both the Spring Court and Autumn Courts concerning matters that Kellianth views as important. She cannot do anything about it, seeing as she understands his reasoning, and that only serves to make her more displeased.
Cynfonni, in Anceris, is apparently mildly inconvenienced by this return to enforced 'bedtimes'. She was rather pleased with not having to go to bed when told, and being made to do so again is what her letter - written by a scribe's hand - writes home about. She does write that other than that, the people of Anceris have been perfectly respectful to her, and have even assigned a guard to travel with her, in case one of the regular populace should take issue with her presence. In her letter, she also wonders if Lady Spring might send back some all-pink dresses, as her purple ones have been confiscated.
The Spring Girl in Hortis - Blayne - is sending messages to Lady Spring about the many marvels she has seen over the years, and requesting that Lady Spring consider establishing further relationships with the Preeminence of Hortis. With the distance being so great, such relationships are difficult, but with the new Clinker Wood Ships, that may become easier.






Kellianth Beagen
D
M
C
F
L


Current
7
5
10
1
4


End of round 8
0
0
0
0
0


End of round 7
0
1
1
0
1


End of round 6
1
0
1
0
-7


End of round 5
1
0
1
0
1


End of round 4
0
1
1
0
1


End of round 3
1
1
0
0
1


End of round 2
1
0
1
0
1


End of round 1
0
0
2
0
1



Initial Stats

3

2

3

1

5



New Ruler Next Round

Expected Stat Bonuses:
+1 Curiosity
+1 Military

Reggiejam
2016-01-10, 10:12 AM
Autumnal Court of the Rose Courts
Round 8

Lady Autumn Cynel Bres
Diplomacy - 10
Military - 6
Curiosity - 2
Faith - 2
Luck - 5

Actions

1.) Raise 1 Naval Unit of Autumn Longships [Military]
2.) Raise 1 Naval Unit of Autumn Longships [Military]
2.) Establish Ever Watchful Eyes (Resist Assassination) as a second Permanent Cultural Identity (Diplomacy 10) [Diplomacy]
4.) Stabilize Region 24 Roll: 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20287083&postcount=384) [Diplomacy]
5.) Claim Fan'Xabla Roll: 14 (http://www.giantitp.com/forums/showsinglepost.php?p=20287083&postcount=384) (Luck 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20287150&postcount=385)): 22[Diplomacy]
6.) Claim Fantastigoria Primacentra Roll: 22 (http://www.giantitp.com/forums/showsinglepost.php?p=20287083&postcount=384) [Diplomacy]


Non-Actions

Resist Geshemfar Destabilizations (http://www.giantitp.com/forums/showsinglepost.php?p=20309049&postcount=407)
Silverwood (14) TN: 15 Roll: 24
Silverlake (16) TN: 13 Roll: 22
Tillwell (17) TN: 22 Roll: 26


Response to Anceris



To the Lords and Ladies of the Rose Courts;
I, Alessandra de Altan, Grand Princess of Anceris, Keeper of the Keys and Lord of the City of Azandria, Queen of the Ceril Sea, Warden of the Twin Straits, Bearer of the Sacred Sword of Stars and Protector of Realms Too Numerous To List, do hereby demand that you desist any and all attempts to seize, or otherwise acquire, dominion over the territories of the Illusiocracy of Fantastigoria and her dependent territories. The claims held by my own realm and the Queendom of Avonlea are based on shared culture and history and I will not permit their lands to come into the hands of barbarians and warmongers.
Failure to accept these reasonable demands will result in a state of conflict between the Rose Courts and their depencies and vassals and the Grand Principality of Anceris and her dependencies and vassals.
Signed and sealed at the Opalis Palace in the City of Azandria.

Lady Alessandra,

It is deeply troubling that you have revealed your opinion of the Rose Courts as barbarians and warmongers. While I was aware we had competing interests in the lands of the Illusiocracy I had not expected such venom to arise from this fact. The claims we possess in these lands are as real as those held by Avonlea and Anceris and we intend to support them to the fullest extent. If you desire to declare war over this then we shall acquiesce and you shall be driven back until your exuberance of titles are more manageable.

Lady Autumn


News & Rumors


Happy to support the Fantastigorians understanding of the importance of Aeldir relations, Lady Autumn authorizes Matrons to go and aid the proper claimants within the Illusiocracy.
The unprecedented venom and hostility from Anceris towards the Rose Demesne over a conflict of interests in the island regions of Fantastigoria is absolutely shocking to Lady Autumn. She had expected all sides to support their candidate in the hopes of maintaining order and expanding their influence in the territories to which they held claim, but the absolute ferocity with which Anceris threatens conflict is enough to make Lady Autumn reevaluate the value put upon the islands. They must truly be valuable for such drastic measures to be taken by the Grand Principality.
Lady Autumn and Lord Summer have been in a flurry of communication with wars developing both south and east. Why so many wish to oppose the Demesne is a mystery to both.
Attempts by Geshemefar to disrupt the prosperity and subsequent loyalty of the Geshem within the Rose Demesne fall on deaf ears. Few are willing to sacrifice their prosperity for punishment.



Stat Bonuses

+1 Diplomacy
+1 Military
+1 Luck
-5 Luck

New Luck: 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20287150&postcount=385)

Zayuz
2016-01-10, 10:22 AM
Dynasty of Escaye

http://i.imgur.com/B5jbWuh.png

Ruled By: Hilden, The Golden Leader (Yellow Amal-Zaj)
Actions for Round 8:

[Curiosity] Form the 'Emerald Crown' trade route with the Nevarri League! Add regions 176, 177, and 145. (Greyfin Fish, Sapphire, Emeralds)
[Curiosity] Commence hostile takeover of region 175! (Add salt to the Emerald Crown trade route) [4 + CUR (6) = 10]
[Diplomacy] Join the Crystal Union! (Federation) [5/5] (Cancelled due to instability in several Union based Regions.)
[Faith] Convert region 148 to 'Sole' (Order of the Eternal Soul) Success! (http://www.giantitp.com/forums/showsinglepost.php?p=20302550&postcount=401)
[Curiosity] Discover region to the west of region 176! [7 + CUR (6) = 13]
[Curiosity] Discover the region to the south of region 176! [11 + CUR (6) = 17]

Non faith rolls! (http://www.giantitp.com/forums/showsinglepost.php?p=20291139&postcount=390)

*Actions in Italics may be adjusted before round end

Hilden is deeply affected by the death of his two allies, and offers his dearest sympathies. They serve as a reminder that catastrophe can strike at any time, even when the most prepared. As the Dynasty is on it's last step to becoming a federation, Hilden grants the title of ruler to the next crystal Zaj known as Lilia to continue in his footsteps. ..Some say that perhaps there two events are related, as Lilia has always known to have been very ambitious, though any investigation of the scenario reveals that to be false.
The Order has heard of the Velvet Aspis to the north, and has declared it a sign from their gods! Avlen, the great prophet wishes to visit, but cannot seem to find a reasonable way to travel such a great distance. This does not stop some pilgrims, who may spend as long as a year in travel to see these magnificent creatures. The Dynasty sends a small shipment of Emeralds and Sapphires with them to be given as a gift of goodwill!
The assassination of the grand Shepard has sent a small wave of panic throughout the people. The new queen assures them that the murderer will be found and punished for his crime.



Current Stats:
Age: 44 years

Diplomacy: 7
Military: 4
Curiosity: 6
Faith: 10
Luck: 9

Expected improvements: New ruler for the start of round 9!

Lilia, The first Emerald Queen [Rolls] (http://www.giantitp.com/forums/showsinglepost.php?p=20281826&postcount=376)
Age: 24 Years

Diplomacy: 1
Military: 3
Curiosity: 4+1
Faith: 2+1

Previous Rounds! 1 (http://www.giantitp.com/forums/showsinglepost.php?p=19914144&postcount=30) 2 (http://www.giantitp.com/forums/showsinglepost.php?p=19970112&postcount=61) 3 (http://www.giantitp.com/forums/showsinglepost.php?p=20021890&postcount=83) 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20119399&postcount=135) 5 (http://www.giantitp.com/forums/showsinglepost.php?p=20136864&postcount=157) 6 (http://www.giantitp.com/forums/showsinglepost.php?p=20221352&postcount=200) 7 (http://www.giantitp.com/forums/showsinglepost.php?p=20253743&postcount=232)

PepperP.
2016-01-10, 11:57 AM
League of Allied Provinces
The Ambrose Ascendancy

Protos Archigos stats:
Derris Asker
D 10
M 10
C 7
F 1
L 4

Stat Increase
+1 CUR
Actions!
1.[DIP] Stabilize region 5 16 (http://www.giantitp.com/forums/showsinglepost.php?p=20307164&postcount=405)
2.[DIP] Stabilize region 42 24 (http://www.giantitp.com/forums/showsinglepost.php?p=20307164&postcount=405)
3.[DIP] Attend peace talks and sign the treaty.
4.[MIL] Mil 10 Tech: Repeating Crossbows
5.[CUR] Begin construction of a Federal Mint in Paschalia. (1,5)
6.[CUR] Hostile Takeover of resources in Llurikesh (43). (Bronze added to the South Sea Company Coastal Shipping route.)11 (http://www.giantitp.com/forums/showsinglepost.php?p=20336109&postcount=429)
Mil 10 Tech
Technology: Repeating Crossbows
Slot: Ranged Weapons
Effect: +1 Battle Checks
Required Resources: Wood
Treaty of the Ninth Peace

Treaty of the Ninth Peace

This document shall in its pursuance conclude and prevent further war between the Kingdom of the Three Crowns (Prevazan Artistry, Nevarri League, Rabhid Dynasty of the Fiid), the League of Allied Provinces, the Primus Imperium, the Kingdom of Berrium, and the Grey Empire.

The war is recognized as the result of actions taken by the Three Crowns in instigating armed conflict with the League of Allied Provinces. Combined with the victory of the League in the conflict the terms of peace are as follows.


All belligerent parties agree to a ten year period of non-hostility and non-aggression.
The military forces of the Prevaz shall not be expanded during this ten year period.
Nogr/Fidigis (42) captured by the League shall be exchanged to the Three Crowns for Blarhiminn/Llurikesh (43) to the League
An exchange of embassies will occur between the Nevarri League and the League of Allied Provinces with the option for a Primal embassy in the Nevarri League made available.
Slaves already taken in Aneth shall be examined and those of noble birth shall be ransomed back to the Three Crowns. Further no more slaves shall be taken and the Primals will endeavor to discourage development of the slave trade in the region.
The Grey Empire shall gain trade rights to a route through Fiid (39) and Rasp (37)
The Western Cultural Exchange trade route running through Aneth to Skianz shall remain unchanged by the Primus Imperium.


Let these terms develop peace and prosperity for time immemorial.

So Signed,
Ascetic Qorobus Daiy, Witness and Arbiter

So signed and sealed,
Annan, Lugal of Nevarr, on behalf of the Three Crowns

So shall it be,
Lady Rikadime Navus
On behalf of the Primus Imperium and the Kingdom of Berrium

Signed,
Protos Archigos Derris Asker of
The Ambrose Ascendancy for
The League of Allied Provinces.
News and Rumors

Maldarr and Willa are married in an small, intimate ceremony early in the Spring of 114.
Baram Asker is betrothed to Giovanna de Altan of Anceris. Some question the wisdom of this given the recent tensions between Anceris and the Aeldir.
Given the recent war, Derris demands access to the idea vault and finds a scroll detailing a unique weapons advancement, which is immediately put to use in the armies of the Provinces.
Derris sends his deepest condolences to those realms who have recently and unexpectedly lost their rulers or loved ones to battle and assassination, the Nand for their loss of the Princess Hannah, The Topaz Liberantatum for the loss of Jack, Wishes are sent to Lignummus for King Alvin's safe return, and to Primus for the loss of Queen Roethye who had posthumously sent Derris a letter and a gift of a fine moonsilver sword which Derris has named Mournblade in honor of those fallen in the conflict.
The Jade Coalition's offer of strawberries for trade is welcome, and though Watkins has been frustrated by his inability to make in-roads with The Krolzer, he takes the beginnings of trade as a good sign.

m9p909
2016-01-10, 12:05 PM
Turn 8

5 Tribes Syndicate
Niran Wanam
http://i.imgur.com/mxUXQL2.png?1

Actions:

[Curiosity 10] Create the "Resource Delivery System" Tech
[Curiosity] Investigate the assassination of Grand Sheep Jack Roll:15 (http://www.giantitp.com/forums/showsinglepost.php?p=20323079&postcount=410)
[Curiosity] Create the "Southern Tribes Trade Route" and add 103(gold),115(riding lizards),116(enigma berries) and 114 (undefined)
[Diplomacy 10] Permanent cultural Identity "Curiosity Competition"
[Diplomacy] Join crystal union [5/5] Raise Military Unit


Roll 2d8 instead of 2d6 for investigation* rolls

Fluff: The people of The 5 Tribes Syndicate have begun to gain interest in their region and have become competitive over who can find and record the most information

*By investigation I do not include exploration


After years of hard work and planning, the Five tribes engineers have made a system, where resources are sent for a predetermined price to regions that are further away. .
Requirements: Mounts
Mechanics: Allows the user to skip a region once per trade route, the skipped region does not count as being on the trade route. ex: 115 could trade with 117 without having 116 on the trade route


News:
Niran Wanam is planning sometime in the next 5 years, to pass the throne of to his second in command Elwrich Burch, who has been a loyal companion to Niran Wanam for 4 years. When asked why the Niran would give his title to someone so inexperienced he replied "I wish to start a throne that may give many heirs in the future, I have not had a heir so I am giving the throne to the young Elwrich Burch, whose wife is already pregnant".
After years of hard work and planning, the Five tribes engineers have made a system, where resources are sent for a predetermined price to regions that are further away. This new tech should not only bring more profits to the merchants, but will also fulfill many more resource requirements than are currently possible.
Five Tribes investigators are attempting to discover who might have assassinated Grand Sheep Jack, we hope they will succeed in finding the scoundrels who did the deed. If Five TRibes investigators can't find it ,we fear no-one can.
Federating has been postponed as a result of unstable regions down south, the only thing we can do now is to wait for the others, and to keep our own regions stable.
The Southern regions will shortly be supplied by the new "Southern Tribes Trade Route"

Rumors:
Ru





Niran Wanam
Diplomacy: 10
Military: 7
Curiosity: 10
Faith: 3
Luck: 8
New Leader not next round but the one after that
Expected Stat Bonus: +1 Curiosity + 1 Diplomacy

RandoMan
2016-01-10, 12:26 PM
Summer Court of the Rose Courts
Round 8

Lord Summer Drustan Keiv
Diplomacy: 8
Military: 10
Curiosity: 5
Faith: 3
Luck: 6


Actions

1. Secret Secret
2. Military Invade Region 102 with 2 Units under the command of a Thyrngar Ranger going through Dhuda Besina, the Stormlands, and the Silver Spires with the permission of the Dhuda Lonka and the Stormland Holdings.
3. Diplomacy Arrange treaties between Avonlea and the Stormland Holdings


Contract of Rose and Storm

The Rose Courts will aid the Stormland Holdings in their war against Geshemefar until it is concluded and recognize their current lands as well as those conquered in the war to be the recognized as the properly stewarded lands of the Stormland Holdings.

In exchange the Stormland Holdings will agree to become a member of the Third Order of the Rose Demesne.

Such will obligate the Holdings to respect the Lords and Ladies of the Rose Courts as the ultimate royal power and defer to their judgment when conflict arises concerning both the Demesne and the Holdings.
The armies of the Holdings will also be made available in service to the Courts when called on.
The King of the Holdings shall retain his autonomy and may accrue vassals as he sees fit so long as they too agree also to become members of the Demesne.
However, he shall be restrained from pledging his vassalage to any but an approved kingdom of the Demesne's choosing who shall too need assume the Holdings' duties as a member of the Third Order.



Contract of Courts and Queen

The Great Queendom of Avonlea is recognized as a Favored Kingdom of the southern continent and recognized to territories spanning all currently and soon to be controlled lands (75-77, 79-83, & 134) as well as all of the southern continent east of Ramshorn's (82) furthest western border and south of Ramshorn's northernmost point. The Queendom generously offers in turn to recognize all true islands discovered by their dominion as recognized lands of the Demesne as well as recognizing all current holdings (8-10, 12, 13-17, 20-24, 26-28, 64-67, 74, & 853) as rightfully ruled by the Demesne

Trade will flow openly and freely between the Rose Demesne and Avonlea at fair rates. Autonomy and internal governance are respected and deferred to by both parties.

4. Diplomacy Gift Splint Mail to the Queendom of Avonlea for the services of Helia Whitstone
5. Military Invade Region 22 with 2 Units under the command of a Thyrngar Ranger
6. Military Invade Region 101 with 2 Land Units under Lord Summer marching through Tumbledown Marsh (133) with permission of the Dhuda Lonka


News & Rumors


Lord Summer has reached out to the Stormland Holdings in response to Decasage Rosenbaum's release from protection by Lady Autumn.
The conclusion of the Rose Contract and the influx of the entirety of the Rose Courts' military under Summer control has caused much celebration within the Courtlands.
Abrahai is taken into chains and moved to the Summer Courtlands where he will serve as a jester in Lord Summer's Court. The Tillwell shall not be punished for this individual's crimes for all those who rose arms against the Aeldir have been dealt with.
Hearing of the threats from the east Lord Summer eagerly anticipates news from Lady Autumn on whether the Aeldir fleet shall be tested.
Rumors of the Anceris disrespect to Cynfonni of the Spring Courtlands is said to have earnestly angered Lord Summer.
Some Thyrngar have muttered their surprise when Lord Summer has brought Thalia Whitstone, dressed as though Aeldir, to various meetings to discuss military and other sensitive matters. Surprising both that he would trust her enough to bring her to these meetings and that he would dress her as though she were Aeldir.
Lord Summer is contacted by Lady Spring purportedly regarding the deal he made with Avonlea and further stipulations to be added. Lord Summer merely grumbled about an excess of rules within the Spring and Autumn Courts. His deal with the Avonleans was already made with his own Court's invention after he had adopted and carried the Demesne's most troublesome regions while the other three completed and began carrying out the Contract. He would therefore make his own decisions when it came to pricing for his...predilections.
The Favored Kingdom status of Avonlea relating to the Rose Demesne is attributed to a push by the Summer and Winter Courts and is seen by some as the influence of Helia Whitstone.



Declaration of War

The Rose Courts of the Aeldir will support the Stormland Holdings in their expansion against the Geshemefar under Decasage Rosenbaum. The Holdings have shown a willingness to cooperate with the Rose Demesne and cooperation and alliance are rewarded by the Rose Courts while obstinateness and contention is punished. The Decasage will not have peace at sword point? Then she shall not have peace. Many chances has she been offered amnesty and all times refused it. If she survives, her domain shall be proven to lie yet further from the Rose Demesne's borders.


Stat Bonuses

+2 M
+1 D
+1 L

HalfTangible
2016-01-10, 12:36 PM
The Primus Imperium (Year 114-115) - Round 8
High Queen Breydice Primus
Current family tree (http://www.familyecho.com/?p=QLCKA&c=gdkockpy5l&f=932685271682883646)

High Queen Breydice Primus

Current Stats
Dip: 5
Mil: 5
Cur: 2
Fth: 2
Luck: 5

Expected Stat Bonuses
+2 Dip
+1 Luck




*
Dip
Mil
Cur
Fth
Luck


Starting stats (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20281861&posted=1#post20281861)
4
4
2
2
4


Round 7
+1
+1
Cur
Fth
+1


Current Stats
5
5
2
2
5




[Diplomacy - Event - Peace Talks]: With Roethye's death, Breydice takes command of the Imperial legions. However, the Three Crowns come forward with an offer of peace. The Imperium is ready to meet the crowns again if need be, but numerous problems currently wrack the country and its people. Breydice will not object to ending the war more quickly if the Crowns have realized their error. However, she is injured from her bout with Lady Conferrus, and so she instructs House Navus to attend in her stead.

[Military - Conquest w/1000 troops - Sextus (196)]: The newly minted High Queen Breydice orders that Sextus be taken as her mother wanted. The desert is next on her agenda. Roethye had believed that tower to be worth pursuing, and Breydice desires an easier way to expand west. Interestingly, however, it is Phelnia who takes a strong interest in the tower.

[Diplomacy - Stabilize Colonia (44A)- Roll (20) (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20299902#post20299902)]: Rebellion in the new lands are quickly put down. While the land is tentatively called Colonia, Breydice does not feel comfortable naming them Septimus.

During the invasion, the Whansis of the region are enslaved by House Florus. The Imperium has need of a cheap source of laborers, as do the Allied Provinces. Those in the region who previously held power are quickly removed and replaced either by House Florus officials, or by Whansis slaves. The males of the region have the worst of it, with females being granted some authority both over their breeding and their actual working conditions. Many of the snake-men have scales that are pleasing to the eye, and are kept by many of the Primal like show pets.

However, in peace talks, the Whansis' freedom is negotiated for. These slaves and others are released to the Three Crowns. While most are relatively unharmed, there are still many that are worse for wear. Rumors of rape and exploitation abound (especially among the men) though Florus denies all such rumors; the Primal find such abuse utterly disgusting and would never engage in it. A slave is for labor, not seduction practice.

Some of Colonia's females need such practice, of course, but that's only done on willing men.

By some trick of legality, female Whansis are freed before the males, meaning that they technically own the males previously under primal ownership. Of course, this means that all payment goes to them as well. Since Whansis that cooperated with the Imperium received more slaves to command, this means that most of the wealth went to those that served loyally. Whansis women - most of whom were previously commoners - are now the true power in the region, and they know full well who got them that power.

And in their heads, a small seed of an idea is planted... perhaps, now that the Whansis males are so disadvantaged, it would be better for them to be made.... 'servants' of their female superiors. With proper pay and lodging, of course, this isn't slavery...

The Highborn in the region are still being properly ransomed (House Florus intends to use at least a few as a way to find Roethye's killer), but the Primal are acting within the bounds of the treaty of the ninth peace.

In addition, the trading council's job as negotiator between human and Whansis has been replaced by House Florus. While the Lady does not interfere with the Western Cultural Exchange (beyond restructuring how taxes are collected, naturally - that's going to happen whenever a region's rulership changes) she does alter some details of silver trade within Aneth itself to improve efficiency.

[Diplomacy - Stabilize Quintas (197) - Roll 12 (http://www.giantitp.com/forums/showthread.php?441543-EMPIRE2!-Dice-Rolling&p=20299902#post20299902)]: Lady Eventus' close relationship with the people of Quintas (including several clans of Satsujin) has not gone unnoticed. Rumors abound that she has developed a taste for overly clothed and robed meat, and this is confirmed by her sudden decision to make one of the Satsujin clan leaders her personal man-slave husband.

Loyalists within House Eventus attempt to turn their Lady back to the Imperium. Though no one wants to mess with her mid-conquest, as that could easily destabilize the people even more than before, the machinations of the Satsujin and their apparent assassination of High Queen Roethye make that the only option. Eventus finds herself with multiple challenges to her rule, and though she manages to put them down, it becomes quickly apparent that this will only escalate if she does not show her loyalty to the Imperium.

Breydice attempts to calm the situation by pointing out to Lady Eventus that the Imperium is Quintas' best chance of getting the food that they need. Elephants run wild through their lands, and she intends to get her hands on some for war efforts. Trade Route Primaris has food that will soon be linked to Quintas, and Breydice asks Eventus to be patient. The traders and merchants won't want to come if Quintas' loyalty is questionable, after all.

She adds that she doesn't care if Eventus adopts the idea of the Honmyo or how many of Quintas' population she decides to breed with, so long as she stays loyal to the Imperium.

[Diplomacy - Decree - Protect the Ruby Newborn - Roll (16) (http://www.giantitp.com/forums/showsinglepost.php?p=20288471&postcount=386)]: Upon hearing of the red-skinned child, Breydice responds thus:

"Do you DESIRE the old days before Cochradice and the Imperium, Lady Conferrus? Murdering a baby in its crib will bring us one step closer."

She immediately announces that the wet nurse with the child has her protection, and urges her (if she hears the message) to come to Primus proper, where she can guarantee the child's safety. She condemns Conferrus for trying to kill an infant who had done nothing wrong but be born. Further, she announces that she plans to betroth the newborn to Aurus, last child of Roethye the Proud, much to the shock of those listening. Anyone who attacks this child will be treated as if they attacked a Princess of the Imperium.

She also proclaims that if the child dies, House Conferrus will take the blame and whatever punishments the crown deems fit. The noble houses are allowed to act with near-autonomy, but there are limits. Lady Conferrus responds to this by calling Breydice an intolerable child, playing at being a woman.

Breydice kills her in honorable combat and takes her House's titles. "You will remember who is Queen."

Secundus will be managed by House Nocturnus until such time as it is ready for transfer to the Kingdom of Berrium.


-High Queen Roethye the Proud's last day was spent in celebration of Primus' victory, and praising the troops lost in the war with the Crowns. Breydice has sent several letters out to the few powers that Primus has had regular correspondence with, and a few received gifts.

-The Kingdom of Berrium's aid is met with relief and thanks from High Queen Breydice, but the Jade Coaltion's offer to assist catches Primus off-guard. Breydice sends her thanks to the Krozler and offers her support to whomever he deems worthy to succeed him, if he so desires.

On a personal note, she is glad that whoever killed her mother will be brought to justice, and hopes that the Coalition can continue to be a friend to the Imperium.

-Illydae Primus (born Dec 29, 90) is looking for a man-slave husband of foreign birth (royalty preferred, but anyone attractive may apply).

-Privately, High Queen Breydice is furious with the Rose Courts' blatant interference in her lands. Publicly, however, she is glad that they are attempting to keep a child alive.

Imperial Army
Primus - 2000
Secundus - 1000
Tertius - 1000
Quartus -
Quintas -
Sextus -

Colonia - 1000 (Occupation force from Primus)

[Military Specializations]:
Expansionist: High Queen Roethye adopted a highly expansionist national policy. While she claimed that she wished to incorporate other tribes and cultures willingly, there is an undeniable buildup of military force and an emphasis placed on invading/occupying other nations. (Die roll increase on Military actions made towards invasions/occupations of unclaimed regions)

[Cultural Identity: Imperial Order]: Fluff: The Primus Imperium - through guile and military might - is very adept at bringing new peoples into the fold. Their rapid expansion has made them extremely adept at making local populations see the benefits of being brought into the imperium, and the direct management of noble houses makes it an attractive proposition. After all, who better to manage one's lands than one who lives there?

And if you don't like your new overlords, you can always depose them.

Mechanics: Bonus to stabilization rolls.

Ruling noble houses:

Primus (59) and military command: The Royal Family
Secundus (57) and Sextus (196): Conferrus
Tertius (58): Materius
Quartus(47): Bestius
The Silvanus Desert (D2): Aske
Quintas (197) : Eventus
General diplomacy: Navus
Colonia (44A): Florus
Septimus (when we get it): Nocturnus

Moonsilver Weaponry
Weapon slot. +1 when the enemy uses an armor tech slot, +2 if the same armor tech was faced last round.
Required resource: Moonsilver
These are actions I've discarded but am saving for later just in case.

[Curiosity 5 - Change Resource (Quintas, 197) - Elephants [Minor] ]: House Eventus has attempted to wrangle and capture the elephants of their region, using them as their territory's export in place of what little peyote remains in the territory.

[Curiosity - Exploration - North of Sextus (196)]: House Navus sends explorers north to check the lands between Sextus and the Jade Coalition. At this point, House Nocturnus is not prepared to rule any land because of their succession crisis, but Navus does not plan to take the land anyway.

[Military - Raise 1000 land troops]: House Florus, now in control of Colonia (44A), immediately begins moving troops into the land. Rebellions are put down swiftly, and the humans of the land learn very quickly that Florus does not tolerate challenges to their rule. If they're going to rebel, they better do it swiftly.

Mary_Sue
2016-01-10, 12:58 PM
The Queendom of Avonlea
Regions 134, 76, 79, 80, 81, & 82

High Queen Thalia Darkthorne
Diplomacy 10
Military 5
Curiosity 9
Faith 4
Luck 5

1.[Diplomacy 10] Form Great Queendom
2.[Diplomacy] Claim 75 20 (http://www.giantitp.com/forums/showsinglepost.php?p=20292234&postcount=394)
3.[Diplomacy] Claim 77 12 (http://www.giantitp.com/forums/showsinglepost.php?p=20292234&postcount=394) Luck 5 = 22
4.[Curiosity] Add regions 79 (Velvet Aspis) & 82 (Witch's Weave) to the Queen's Road using the Luskan Trade Language.
5.[Curiosity] Explore SW of Region 82. 13 (http://www.giantitp.com/forums/showsinglepost.php?p=20307111&postcount=404)

Stat Gains: +1 Curiosity
Re-roll for Luck 4 (http://www.giantitp.com/forums/showsinglepost.php?p=20292244&postcount=395)


Recognize The Stormlands claim to region 83, granting them a +2 bonus.
Agree to the Contract of Courts and Queen.


News and Rumours

On the brink of uniting the lands of Avonlea, Queen Thalia enjoys some time at home with her children.
Though the loss of Geshem autonomy is regretful, Avonlea does not enter the fray, The Queen feels she can not help those who would rather break than bend.
The Contract of Courts and Queen is welcome and the Council portends a period of peace and prosperity for their people.
Now that the unification of Avonlea is almost complete, the Council urges Thalia to focus more on Daen and Her teachings.
The Queen ushers those of Fantastigoria under her rule who would seek to separate themselves from the Aeldir or Anceris holdings.

Arcanitect
2016-01-10, 01:18 PM
Nevarri League

http://s3.postimg.org/6glyy6aoj/Winged_Star_metal_5.jpg

Ruled By: Lugal Annan
Actions for Round 8:


Diplomacy: Form a Great Kingdom
Diplomacy: Peace Talks
Ask the ascetics of the Ninth Peace to host peace talks, and offer them our support to construct a monastery on the border of Blarhiminn, Nogr, and Aneth.
Attend the peace talks to negotiate an end to the war on behalf of the Three Crowns.
Sign the Treaty of the Ninth Peace, bringing an end to the Six Crowns Conflict.
Curiosity: Aid the Prevaz investigation into the mysterious healer seen in the battle of Aneth. 12
Curiosity: Trade with Escaye - add regions 36 (Steel), 34 (Rubies), 171 (Dyes), 172 (Grain), and 173 (Steel) to the Emerald Crown trade route.
Diplomacy: Colonize region 38. 17 Luck 5
(rolls) (http://www.giantitp.com/forums/showsinglepost.php?p=20320986&postcount=409)

Treaty of the Ninth Peace

This document shall in its pursuance conclude and prevent further war between the Kingdom of the Three Crowns (Prevazan Artistry, Nevarri League, Rabhid Dynasty of the Fiid), the League of Allied Provinces, the Primus Imperium, the Kingdom of Berrium, and the Grey Empire.

The war is recognized as the result of actions taken by the Three Crowns in instigating armed conflict with the League of Allied Provinces. Combined with the victory of the League in the conflict the terms of peace are as follows.


All belligerent parties agree to a ten year period of non-hostility and non-aggression.
The military forces of the Prevaz shall not be expanded during this ten year period.
Nogr/Fidigis (42) captured by the League shall be exchanged to the Three Crowns for Blarhiminn/Llurikesh (43) to the League
An exchange of embassies will occur between the Nevarri League and the League of Allied Provinces with the option for a Primal embassy in the Nevarri League made available.
Slaves already taken in Aneth shall be examined and those of noble birth shall be ransomed back to the Three Crowns. Further no more slaves shall be taken and the Primals will endeavor to discourage development of the slave trade in the region.
The Grey Empire shall gain trade rights to a route through Fiid (39) and Rasp (37)
The Western Cultural Exchange trade route running through Aneth to Skianz shall remain unchanged by the Primus Imperium.


Let these terms develop peace and prosperity for time immemorial.

So Signed,
Ascetic Qorobus Daiy, Witness and Arbiter

So signed and sealed,
Annan, Lugal of Nevarr, on behalf of the Three Crowns

So shall it be,
Lady Rikadime Navus
On behalf of the Primus Imperium and the Kingdom of Berrium

Signed,
Protos Archigos Derris Asker of
The Ambrose Ascendancy for
The League of Allied Provinces.
General Lysus led the armies of the Three Crowns in a valiant defense of Aneth, but was faced with overwhelming numbers and an equally brilliant commander in the Primal queen. The allied force held back the opposition long enough for refugees to flee into neighbouring Blarhiminn, but far too many still faced enslavement or worse at the hands of the invaders, and Nevarri forces paid dearly for it - scarcely a third of our army survived to limp home to Nevarr. In the wake of this tragedy, Lugal Annan calls on the ascetics of the Ninth Peace to host negotiations in hopes of bringing an end to this bloody war.

Lugal Annan and General Lysus send their condolences to the new Primal queen. Both had come to respect High Queen Roethye as a worthy opponent during the campaign for Aneth, and hope to build a better relationship with her daughter and successor following the successful peace talks with the northern coalition.

Age: 46 years

Diplomacy: 10
Military: 7
Curiosity: 5
Faith: 1
Luck: 6

Expected improvements: Curiosity +1, Diplomacy +1