PDA

View Full Version : Player Help Backup Character: Cast Your Vote



Ruethgar
2015-10-02, 06:59 PM
So I'm in a game that and the GM has suggested we should have more than one backup character I have made a few but have no idea what order I should play them in. Of course I hope to not have to, but I was wondering what the playground thinks sounds cool.

In short:
Hellfire Wyrm
Sand Bender
LotR Ent
Telekinetic Leader

Azca'Vyna- Hatchling Red Dragon Sorcerer(mostly) sitting at around T3.5 with spell choices.

She is a fiery ball of fun who doesn't actually breath fire. She looks like a hellfire wyrm thanks to dragonscale husk(a downgrade I realize but looks awesome). Has mostly fire spells and searing spell with a couple charms to further the hellfire wyrm theme. Has ok melee but not her primary attack form.

Daughter of the abomination Gnarlack and a Black Dragon of Enroth, Azca'Vyna is a beast of hellfire and ash. Her scales look like molten lava and fire drips from her maw. She casts spells to devastating effect and sunders the land in her wake. Azca'Vyna loves to destroy, but like her mother has a respect for nature. This comes in more violent forms for Azca'Vyna. Where her mother would tend an overgrown forest, Azca'Vyna would set it ablaze so the brush could be cleared and the larger trees thrive. Her motives are largely selfish, but restoring balance is always important to Azca'Vyna, even if it is to merely take control in the long run.

Sand Wyrm- Awakened Lizard(this little cutie (http://img.xooimage.com/files27/c/9/3/dogcrocs-clair-15d5348.jpg)) Sphere Wild Defender sitting at T4.

Can burrow, climb and glide as he summons sand, duststorms, whirlwinds, and windstorms to batter and subdue his enemies. Can also tunnel fairly well, x12 the speed of a practiced miner for sure. Better at melee than Azca'Vyna, but less likely to use it considering he can use standard, move and swift actions to keep three small whirlwinds going.

Daente doesn't know his origins, raised and revered by kobolds of the wastes, he came to think of himself as a true dragon but never possessed a modicum of the power or eloquence of those most terrible beasts. He came to be arrogant and sought to claim lands of his own, venturing far from his desert home with an ego bolstered by a lifetime of praise from the misguided kobolds.

Nature- Warforged Bloodstom Blade at T4.

Uses a custom prestige race to get all of his nature effects including turning into a mobile tree of destruction but mostly thematic choices. Main mode of attack is smash, knockdown, knockback while in tree form and throw Skiprocks to deadly effect with War Hulk.

Was a simple tree once. But the forest lord Silvanus granted zer sentience in the dying hours of divinity in the realm and Ira awoke with the sole purpose in zer heart to protect the forest from the devils and demons that ran rampant across the lands. Ze was blessed with a smattering of knowledge of the world, some from zer observations as a tree, some from divine grace. But ze lacked social skills, having never conversed except with other trees of the forest who have such simple thoughts. When ze saw the first of the demons ze would encounter, Ira felt something ze had never felt before. Rage. A pure hatred and a need to destroy. And where many a champion of nature would see the need to guard and protect before violence, Ira saw the need to strike back with force.

Alucard Aimbridge- Human Half Ghost telekinetic dimplomancing badass at solid T3

Charm and telekinetic badassery, what more do you want? Has human heritage and ghostly touch so he is less ghost and more "alive." 2 Ghost levels net him telekinesis at a powerful level and covers most of his combat ability when paired with dungeoncrasher while the larger portion of his resources focused on diplomancy, and improved aid of allies(including a +6 Aid Other bonus at a range of 60ft).

Cursed with a frail form, Alucard had to have the aid of clerical magic to even stay mobile. He always wanted to be a great warrior, and the guards of his village trained him out of pitty, but it was the captain of the guard who taught Alucard that words can be stronger than the sword, a message Alucard took to heart as he learned about combat and how to most efficiently command in battle. But as the power of the divine waned, and his magically bolstered health with it, there was little hope for Alucard to remain among the living. He has since slipped into a state of half death, still frail of form and sickly, almost faded from the world entirely. But with an unnatural resilience, he strives to restore his homeland to her former glory and rally the people to his side.

Ruethgar
2015-10-03, 07:23 PM
One bump with pictures(in order) in case that helps anyone decide.
http://www.aulamanga.it/fantasy/galleria1/Hellfire%20Wyrm.jpg
http://toddlockwood.com/shop/images/5568/sand_dragon.jpg
http://www.might-and-magic.ru/uploads/gallery/album_21/med_gallery_72_21_76495.jpg
https://s-media-cache-ak0.pinimg.com/736x/74/3f/f5/743ff5228a44d2eefd4f3342dc826b2e.jpg

DMVerdandi
2015-10-04, 12:50 AM
If this is 3.5, I would go for Azca'Vyna

Take the alternate form, Half-dragon form, and hidden strength feats from dragons of ebberon.
Also take the strength of the true form spell.

Those are just so you can instead of running around as a dragon all the time, instead be in a half-dragon form.
You being a wyrmling makes it even more attractive, because for the most part, the half-dragon form is better.

Outside of that, the dragon spells from Draconomicon,Races of Dragon, and Dragon Magic are pretty amazing and flavorful. Since you are probably going to stay as a wyrmling the whole time, might as well take those types of spells, that can provide useful and flavorful bonuses for dragons.

Ruethgar
2015-10-04, 06:52 AM
Hatchling, not Wyrmling, and she already has Alternate Form, though since she has no racial adjustments for abilities, natural armor or even a breath weapon, I would feel a bit odd giving her half dragon form to add +3 LA for free, Alternate Form is already quite powerful in and of itself. She has the greatest personal power of the ones presented, though it is mostly blaster oriented.

To clarify, it is 3.5 and this poll is mostly going for coolness or good story factor than mechanical prowess. The characters are already built and planned a dozen levels ahead(normally do 20 but don't expect to reach that).