Shojiteru
2015-10-02, 11:48 PM
A little intro: I am new to DND and recently, I have been inspired to DM. I realise this will be quite a difficult and long journey, but one I am willing to take on. I will probably frequent here for awhile with new questions, so thanks ahead of time!
Setting: it will be high magic for the players but low for the rest of the world as they journey. It will be based off the Journey to the West.
That takes us here. I want each party member to come over time, each having their own magic item from the start. This will make them powerful, yes, but I believe the challenges and difficulties they will face thanks to me shall balance it out.
Looking in the DMG, it gives lots of info, but very general info. I want them each to start with 1 legendary item. They won't get too many more, perhaps 3 tops a piece as they venture to level 20, eventually gaining the immortality epic boon. After, they will either continue on eternity on various adventures or start a new, their old characters making cameos now and then.
This is where the lovely community comes in. They platers have characters that I will be building around to accommodate the stories they want and give them all what they want. They too aren't that well versed with magic items and decided I can make items to give them that suit their characters.
We have a Drow fighter. The newest in the group who just loves to go in guns blazing. A legendary rapier should fit.
Next is a half elf bard. He will be far back, being an archer and main healer. Not even wearing armour to show reliance on the party to protect him. I figured a healing harp would be best.
Now is the last member for now, yes it is small. A shadow monk who is the brother of the bard, both half elves. I wasn't sure whether mobility and utility should be main focus, but seeing as how it will start small and with the fighter fighting on the front lines, bars in back, he will mainly be in the middle going from front to back. His legendary item should boost damage so he can help in front and get those that slip past fighter to kill the bard.
Now the fighters rapier would be a +3 flame tongue.
The bard's harp will have healing spells with 50 charges and be similar to the Staff of the Magi, as it is the closest legendary spellcasting item I cold find.
The monk would gain +3 to unarmed strikes with a bonus damage of 2d8.
These are just spitball ideas. Have anyone else got ideas that would blmake better items? Similar to the items in the Journey to the West, these will be The characters prized possessions until they pass level 11 and start to gain another magic item and their final one at 18.
If ht any chance someone else made a homebrew of Journey to the West for this, I would love to see it.
Thanks everyone and sorry for the wall of text! Wanted to let everyone know what these items are for to help those who are helping us.
Setting: it will be high magic for the players but low for the rest of the world as they journey. It will be based off the Journey to the West.
That takes us here. I want each party member to come over time, each having their own magic item from the start. This will make them powerful, yes, but I believe the challenges and difficulties they will face thanks to me shall balance it out.
Looking in the DMG, it gives lots of info, but very general info. I want them each to start with 1 legendary item. They won't get too many more, perhaps 3 tops a piece as they venture to level 20, eventually gaining the immortality epic boon. After, they will either continue on eternity on various adventures or start a new, their old characters making cameos now and then.
This is where the lovely community comes in. They platers have characters that I will be building around to accommodate the stories they want and give them all what they want. They too aren't that well versed with magic items and decided I can make items to give them that suit their characters.
We have a Drow fighter. The newest in the group who just loves to go in guns blazing. A legendary rapier should fit.
Next is a half elf bard. He will be far back, being an archer and main healer. Not even wearing armour to show reliance on the party to protect him. I figured a healing harp would be best.
Now is the last member for now, yes it is small. A shadow monk who is the brother of the bard, both half elves. I wasn't sure whether mobility and utility should be main focus, but seeing as how it will start small and with the fighter fighting on the front lines, bars in back, he will mainly be in the middle going from front to back. His legendary item should boost damage so he can help in front and get those that slip past fighter to kill the bard.
Now the fighters rapier would be a +3 flame tongue.
The bard's harp will have healing spells with 50 charges and be similar to the Staff of the Magi, as it is the closest legendary spellcasting item I cold find.
The monk would gain +3 to unarmed strikes with a bonus damage of 2d8.
These are just spitball ideas. Have anyone else got ideas that would blmake better items? Similar to the items in the Journey to the West, these will be The characters prized possessions until they pass level 11 and start to gain another magic item and their final one at 18.
If ht any chance someone else made a homebrew of Journey to the West for this, I would love to see it.
Thanks everyone and sorry for the wall of text! Wanted to let everyone know what these items are for to help those who are helping us.