Jormengand
2015-10-04, 03:48 AM
The following is a build which basically revolves entirely around the stupidity that is infinite free heightening on utterances. Props to Aharon for coming up with the basic trick, Zaq for the thing we're going to do with rebuild item, Troacctid for the Slashing Dispel trick, and Bakkan for the reserve feats trick.
The basic trick here is that you can heighten your utterance as much as you like, so long as you can hit the DC, that goes up by +4 each time. So, if you want to cast Minor Word of Nurturing as though it were a level 2 utterance against a CR 1 target, the DC is 21, not 17. Of course, if you want to use lesser word of nurturing, which is already a level 2 utterance, it's only DC 17. Don't even ask. So if you want to use that same 1st-level utterance at spell level 101, the DC is 417. Of course, no-one actually makes DC 417 truespeak checks. However, the really neat thing is that you can turn into a beastie called a Garbler, which doesn't need to roll truespeak to utter. Want a SL 101 utterance? You can have that. Want a SL 100000000000001 utterance? It's yours, my friend.
Now, that's nice and all, but high SLs don't actually increase the save DC, because it's based on truenamer level, not spell level. Which is why you take all the utterances with no save. But there are a few effects that scale on spell level. Tonight, we're going to meet a few of them. Oh, and you get to cheat the prerequisite for Extra Spell, because you can cast level (insert stoopidhuge number here) spells, so that's nice.
Now, if we assume a 32 point buy human, and then assume that every single point in our PB is going in INT or WIS, we should have fun times. Oh, by the way, if you want to take flaws, then try Extra Spell (Slashing Dispel) and then dispel your own arbitrarily big utterances for MASSIVE DAMAGE. Some reserve feats will also trigger off your infinite-level, say, fire spell that you can hypothetically cast, and actually do infinite damage, or trigger off that infinite-level abjuration that you can hypothetically cast and force an infinite concentration check. Mystic Backlash will forever cause a creature to be unable to cast spells or it dies.
"Free points" are where you can choose what you want to spend the skill points on, becuase it's not essential for the build. I've stopped writing up the skills at all from level 10, because by that point it's just "Moar truespeak!"
http://oi59.tinypic.com/zx2l5j.jpg (http://oi59.tinypic.com/zx2l5j.jpg)
Right, so now that's sorted, what can we do with it?
At low levels, you're stuck using the standard truenamer abuses of poor wording, like using speed of the zephyr as a 2nd-level version of greater teleport because it lets you go between any wall and any floor as a swift action, or using reversed inertia surge as some kind of levitate/dimensional anchor. You do also have medium bab, flight at the same level a sorcerer gets it, and solid fog from level 8, so you're not exactly defenseless - you can hide in the fog shooting people while fifteen feet in the air, after all. Your recitation lets you pretend you're a rogue, which is helpful I guess?
At 12th level, you learn polymorph. This is entirely useless, because you haven't got any slots to cast it out of. At 13th level, you can actually cast it.
Bracers of the Blast Barrier and Bracers of the Entangling Blast are utterly ludicrous when combined with our little TO trick. One of them creates a barrier that kills anything that touches it, the other just kills the utterance's target. The fun thing is that this can probably even take out pun-pun if you can hit the bastard (admittedly the hard part) because whoever is running pun-pun would only have bothered to repeat the trick so many times before deciding that 200 quadrillion hit points was enough, whereas you can just arbitrarily go "Hey, yeah, my utterance is SL 1010000, so good luck with that." There's no kill like overkill.
At 16th level, you can cast Energy Transfer Field. Go to SpC page 80 and just marvel at how ridiculous it is. In case you don't have SpC, here are the edited highlights: You choose an area with a 40 foot radius, decide what spell it's going to cast, pay some GP and XP, and this area is now permanently an ETF. At 19th you're gonna get spell rebirth, so you can restore it even if it gets disjunctioned. Now, whenever anyone casts a spell in the ETF, the ETF counters the spell and gains energy equal to the spell level. When the ETF has enough spell levels to cast its own spell, if the duration on the last spell it cast has expired, it casts its own spell, on the nearest living thing if it needs a target.
Interestingly, ETF has no stipulation that you have to know the spell you want it to cast, only that it have no XP or expensive material component. What this means is that you can just decide that it's going to cast some kind of epic spell that destroys the world, but has so high a spellcraft DC that you can't cast it, but is still only a 10th-level spell. But that doesn't require infinite spell levels. So what can we do?
You can stick mage's lucubration in the ETF, and the ETF declares itself above your normal targeting restrictions and casts it on the nearest living creature anyway. That's probably not actually legal, and you can do something far cooler when you reach level 20 anyway. What you can do, though, is use the mind rape+love's pain trick only make the ETF cast the mind rapes, so you deal near-infinite damage to someone who doesn't necessarily know you exist. You could make it spam Earthquakes until it's blue in the face. You could make it send sendings for all eternity. If you absolutely, positively gotta blow something up, put your biggest blasty spell in there and watch as the ETF destroys everything in sight.
When you get to level 20, you get to pull an even nastier trick.
Rods of absorption are silly. That bears saying again. Rods of absorption are silly. Go read them, they're on the SRD. Basically, they mean 50 levels of free spells. But then the rod is useless, right? Wrong! You're a truenamer, to break that rod over your knee, and then return it to its "Normal, undamaged state" by using the rebuild item utterance! Then, cast a level 50 utterance on yourself to fill the rod back up again!
So overall, you have an honestly silly selection of ways to deal effectively infinite damage, can get all your spells back, and make infinite copies of (almost) any spell you care to name. Have fun.
The basic trick here is that you can heighten your utterance as much as you like, so long as you can hit the DC, that goes up by +4 each time. So, if you want to cast Minor Word of Nurturing as though it were a level 2 utterance against a CR 1 target, the DC is 21, not 17. Of course, if you want to use lesser word of nurturing, which is already a level 2 utterance, it's only DC 17. Don't even ask. So if you want to use that same 1st-level utterance at spell level 101, the DC is 417. Of course, no-one actually makes DC 417 truespeak checks. However, the really neat thing is that you can turn into a beastie called a Garbler, which doesn't need to roll truespeak to utter. Want a SL 101 utterance? You can have that. Want a SL 100000000000001 utterance? It's yours, my friend.
Now, that's nice and all, but high SLs don't actually increase the save DC, because it's based on truenamer level, not spell level. Which is why you take all the utterances with no save. But there are a few effects that scale on spell level. Tonight, we're going to meet a few of them. Oh, and you get to cheat the prerequisite for Extra Spell, because you can cast level (insert stoopidhuge number here) spells, so that's nice.
Now, if we assume a 32 point buy human, and then assume that every single point in our PB is going in INT or WIS, we should have fun times. Oh, by the way, if you want to take flaws, then try Extra Spell (Slashing Dispel) and then dispel your own arbitrarily big utterances for MASSIVE DAMAGE. Some reserve feats will also trigger off your infinite-level, say, fire spell that you can hypothetically cast, and actually do infinite damage, or trigger off that infinite-level abjuration that you can hypothetically cast and force an infinite concentration check. Mystic Backlash will forever cause a creature to be unable to cast spells or it dies.
"Free points" are where you can choose what you want to spend the skill points on, becuase it's not essential for the build. I've stopped writing up the skills at all from level 10, because by that point it's just "Moar truespeak!"
http://oi59.tinypic.com/zx2l5j.jpg (http://oi59.tinypic.com/zx2l5j.jpg)
Right, so now that's sorted, what can we do with it?
At low levels, you're stuck using the standard truenamer abuses of poor wording, like using speed of the zephyr as a 2nd-level version of greater teleport because it lets you go between any wall and any floor as a swift action, or using reversed inertia surge as some kind of levitate/dimensional anchor. You do also have medium bab, flight at the same level a sorcerer gets it, and solid fog from level 8, so you're not exactly defenseless - you can hide in the fog shooting people while fifteen feet in the air, after all. Your recitation lets you pretend you're a rogue, which is helpful I guess?
At 12th level, you learn polymorph. This is entirely useless, because you haven't got any slots to cast it out of. At 13th level, you can actually cast it.
Bracers of the Blast Barrier and Bracers of the Entangling Blast are utterly ludicrous when combined with our little TO trick. One of them creates a barrier that kills anything that touches it, the other just kills the utterance's target. The fun thing is that this can probably even take out pun-pun if you can hit the bastard (admittedly the hard part) because whoever is running pun-pun would only have bothered to repeat the trick so many times before deciding that 200 quadrillion hit points was enough, whereas you can just arbitrarily go "Hey, yeah, my utterance is SL 1010000, so good luck with that." There's no kill like overkill.
At 16th level, you can cast Energy Transfer Field. Go to SpC page 80 and just marvel at how ridiculous it is. In case you don't have SpC, here are the edited highlights: You choose an area with a 40 foot radius, decide what spell it's going to cast, pay some GP and XP, and this area is now permanently an ETF. At 19th you're gonna get spell rebirth, so you can restore it even if it gets disjunctioned. Now, whenever anyone casts a spell in the ETF, the ETF counters the spell and gains energy equal to the spell level. When the ETF has enough spell levels to cast its own spell, if the duration on the last spell it cast has expired, it casts its own spell, on the nearest living thing if it needs a target.
Interestingly, ETF has no stipulation that you have to know the spell you want it to cast, only that it have no XP or expensive material component. What this means is that you can just decide that it's going to cast some kind of epic spell that destroys the world, but has so high a spellcraft DC that you can't cast it, but is still only a 10th-level spell. But that doesn't require infinite spell levels. So what can we do?
You can stick mage's lucubration in the ETF, and the ETF declares itself above your normal targeting restrictions and casts it on the nearest living creature anyway. That's probably not actually legal, and you can do something far cooler when you reach level 20 anyway. What you can do, though, is use the mind rape+love's pain trick only make the ETF cast the mind rapes, so you deal near-infinite damage to someone who doesn't necessarily know you exist. You could make it spam Earthquakes until it's blue in the face. You could make it send sendings for all eternity. If you absolutely, positively gotta blow something up, put your biggest blasty spell in there and watch as the ETF destroys everything in sight.
When you get to level 20, you get to pull an even nastier trick.
Rods of absorption are silly. That bears saying again. Rods of absorption are silly. Go read them, they're on the SRD. Basically, they mean 50 levels of free spells. But then the rod is useless, right? Wrong! You're a truenamer, to break that rod over your knee, and then return it to its "Normal, undamaged state" by using the rebuild item utterance! Then, cast a level 50 utterance on yourself to fill the rod back up again!
So overall, you have an honestly silly selection of ways to deal effectively infinite damage, can get all your spells back, and make infinite copies of (almost) any spell you care to name. Have fun.