HidesHisEyes
2015-10-04, 06:51 AM
I'm tinkering with my polearm sentinel battlemaster character and I'm wondering what you guys make of this idea (regarding whether or not it would actually work):
Get Distracting Strike (spend a combat die to grant advantage on the next attack roll not made by you against the enemy) and Commander's Strike (spend a die and a bonus action and forego one attack to let an ally attack as a reaction).
Attack an enemy and, if you hit, apply Distracting Strike.
As part of the same attack action, use Commander's Strike in place of your second attack to spend a die and let an ally attack immediately (with advantage due to Distracting Strike).
Do you think the tactic I've described would be allowed? The PHB says you can't apply more than one maneuver to the same attack, but based on the wording it seems that with Commander's Strike you're not applying it to one of your attacks - instad you swap one of your attack for a bonus action that allows you to grant an ally a reaction. So you should be able to do it all in one turn, right?
I am deep, deep in the trenches of rules minutiae here. What do people think? Please note that at this point I'm interested in whether this tactic would be allowed in the rules, not in how effective it would be assuming it is allowed.
Get Distracting Strike (spend a combat die to grant advantage on the next attack roll not made by you against the enemy) and Commander's Strike (spend a die and a bonus action and forego one attack to let an ally attack as a reaction).
Attack an enemy and, if you hit, apply Distracting Strike.
As part of the same attack action, use Commander's Strike in place of your second attack to spend a die and let an ally attack immediately (with advantage due to Distracting Strike).
Do you think the tactic I've described would be allowed? The PHB says you can't apply more than one maneuver to the same attack, but based on the wording it seems that with Commander's Strike you're not applying it to one of your attacks - instad you swap one of your attack for a bonus action that allows you to grant an ally a reaction. So you should be able to do it all in one turn, right?
I am deep, deep in the trenches of rules minutiae here. What do people think? Please note that at this point I'm interested in whether this tactic would be allowed in the rules, not in how effective it would be assuming it is allowed.