EisenKreutzer
2015-10-04, 08:38 AM
I'm in the process of prepping for the Emerald Spire with a psionic twist. The plan is to convert the entire adventure to work with a homebrew psionic campaign setting in which divine and arcane magic do not exist.
Since this will be an introduction to psionics for all my players (none of them have any experince with psionics from either Pathfinder or 3rd edition), I have decided to characters for them.
I'll be creating one character for each of the 11 classes in Ultimate Psionics, no archetypes. All players will be playing a refluffed version of the Elan race, which are the default humans in this psionic setting.
Should I require one of them to pick the Cryptic, since the module has a fair amount of traps?
Also, I should probably require one Vitalist, since healing might be a problem otherwise.
My problem is that since we are only five people including myself, if I allow my players to pick whatever strikes their fancy we might end up with a party which will face some difficulties in the dungeon.
Should I just decide on four classes (Aegis/Soulknife/Psychic Warrior, Cryptic, Vitalist, Psion/Wilder?) and build those as interesting as I can? (granted, an interesting built at lvl 1 is hard to pull off, but I'm going to plan out their first three levels and offer suggestions after that)
Alternately, how screwed will they be if I just let them choose any class they fancy?
Since this will be an introduction to psionics for all my players (none of them have any experince with psionics from either Pathfinder or 3rd edition), I have decided to characters for them.
I'll be creating one character for each of the 11 classes in Ultimate Psionics, no archetypes. All players will be playing a refluffed version of the Elan race, which are the default humans in this psionic setting.
Should I require one of them to pick the Cryptic, since the module has a fair amount of traps?
Also, I should probably require one Vitalist, since healing might be a problem otherwise.
My problem is that since we are only five people including myself, if I allow my players to pick whatever strikes their fancy we might end up with a party which will face some difficulties in the dungeon.
Should I just decide on four classes (Aegis/Soulknife/Psychic Warrior, Cryptic, Vitalist, Psion/Wilder?) and build those as interesting as I can? (granted, an interesting built at lvl 1 is hard to pull off, but I'm going to plan out their first three levels and offer suggestions after that)
Alternately, how screwed will they be if I just let them choose any class they fancy?