TheGrimace
2007-05-20, 12:19 PM
Ok, so I need some help with this one, and whenever I need help, I think forums, so don't prove me wrong.
I have a campaign going at the moment (there's a shock) where my pc's have been changing characters at rediculous speed. But one fellow has stuck with his through thick and thin, and here's the killer, HE'S A BARD!
So, the one character I really want to reward happens to suck in combat, so I'm looking to make a PrC to help him out. Unfortunately, they all read oots religiously, so if I just pull out dashing cavalier on them, I'll never live it down, so here is my idea, but it needs a name.
Also, you'll notice I used a variant for my fort ref and will, but I believe this was one of the giants suggestions, and I adore it.
Entry Requirements
BAB: +4
skills: perform +8
Feats: weapon focus (any weapon), skill focus (perform).
spells: ability to cast second level arcane spells.
Special: bardic music class ability
HD: D10
Level BaB Fort Ref Will special spells
1 1 2.5 0.3 2.5 Bardic music. +1 of previous arcane class
2 2 3.0 0.7 3.0 Bladesing
3 3 3.5 1.0 3.5 weapon specialization. +1 of previous arcane class
4 4 4.0 1.3 4.0
5 5 4.5 1.7 4.5 combat lullaby +1 of previous arcane class
6 6 5.0 2.0 5.0 fleet of foot
7 7 5.5 2.3 5.5 +1 of previous arcane class
8 8 6.0 2.7 6.0 heroic surge
9 9 6.5 3.0 6.5 +1 of previous arcane class
10 10 7.0 3.3 7.0 last stand
skills: 4+int modifier.
class skills: Alchemy, appraise, balance, bluff, climb, concentration, craft, decipher script, diplomacy, disguise, escape artist, gather imformation, hide, intuid direction, jump, knowledge, listen, move silent, perform, pick pocket (sleight of hand), proffession, scry, sense motive, speak language, spellcraft, swim, tumble, use magic device.
Bardic Music. A (insert name here) continues to gain bardic music as normal.
Bladesing: a/n (insert name here) can expend one use of bardic music as a swift action to grant himself the ability to add both his dex and his str modifier to a single attack roll.
weapon specialization: a/n (insert name here) gains the feat 'weapon specialization' with whatever weapon he had weapon focus in when he began taking levels of this class. If two weapons meet those prerequisites, choose only one.
Combat lullaby: A/n (insert name here) can expend one use of bardic music as a standard action in order to induce a mind-affecting effect in one person that reduces mobility.
The victim of this power must make a willsave (DC 10 +1/2 (insert name here) level + Charisma modifier) or else have his AC reduced by his Dex modifier, or the aggressors charisma modifier, whichever is lower.
Fleet of Foot: A/n (insert name here) can expend one use of bardic music as a swift action in order to increase all allies within 30 ft movement speed's by 30 ft for up to the (insert name here)'s charisma modifier in rounds.
Heroic Surge: a/n (insert name here) can expend one use of bardic music as a swift action in order to gain the following effects for a number of rounds equal to the bards charisma modifier.
-haste
-30 temporary hit points
-blur
Last Stand: At 10th level, a/n (insert name here) learns truly how much magic there is in music. She can now expend three uses of bardic music as a standard action to have a "heal" spell cast upon one ally per point of charisma contingent upon that creatures health falling to or below 10 hit points. This effect lasts for one hour, and acts instantly upon allies selected who are already under 10 hp.
spells: a/n (insert name here) continues to learn knew spells, although at a slower rate. At first level, and every odd numbered level after that, the (insert name here) gains a level of one of her previous arcane classes for spellcasting purposes only. Any other benefit, such as improved familiar or bonus feat, are not gained.
I have a campaign going at the moment (there's a shock) where my pc's have been changing characters at rediculous speed. But one fellow has stuck with his through thick and thin, and here's the killer, HE'S A BARD!
So, the one character I really want to reward happens to suck in combat, so I'm looking to make a PrC to help him out. Unfortunately, they all read oots religiously, so if I just pull out dashing cavalier on them, I'll never live it down, so here is my idea, but it needs a name.
Also, you'll notice I used a variant for my fort ref and will, but I believe this was one of the giants suggestions, and I adore it.
Entry Requirements
BAB: +4
skills: perform +8
Feats: weapon focus (any weapon), skill focus (perform).
spells: ability to cast second level arcane spells.
Special: bardic music class ability
HD: D10
Level BaB Fort Ref Will special spells
1 1 2.5 0.3 2.5 Bardic music. +1 of previous arcane class
2 2 3.0 0.7 3.0 Bladesing
3 3 3.5 1.0 3.5 weapon specialization. +1 of previous arcane class
4 4 4.0 1.3 4.0
5 5 4.5 1.7 4.5 combat lullaby +1 of previous arcane class
6 6 5.0 2.0 5.0 fleet of foot
7 7 5.5 2.3 5.5 +1 of previous arcane class
8 8 6.0 2.7 6.0 heroic surge
9 9 6.5 3.0 6.5 +1 of previous arcane class
10 10 7.0 3.3 7.0 last stand
skills: 4+int modifier.
class skills: Alchemy, appraise, balance, bluff, climb, concentration, craft, decipher script, diplomacy, disguise, escape artist, gather imformation, hide, intuid direction, jump, knowledge, listen, move silent, perform, pick pocket (sleight of hand), proffession, scry, sense motive, speak language, spellcraft, swim, tumble, use magic device.
Bardic Music. A (insert name here) continues to gain bardic music as normal.
Bladesing: a/n (insert name here) can expend one use of bardic music as a swift action to grant himself the ability to add both his dex and his str modifier to a single attack roll.
weapon specialization: a/n (insert name here) gains the feat 'weapon specialization' with whatever weapon he had weapon focus in when he began taking levels of this class. If two weapons meet those prerequisites, choose only one.
Combat lullaby: A/n (insert name here) can expend one use of bardic music as a standard action in order to induce a mind-affecting effect in one person that reduces mobility.
The victim of this power must make a willsave (DC 10 +1/2 (insert name here) level + Charisma modifier) or else have his AC reduced by his Dex modifier, or the aggressors charisma modifier, whichever is lower.
Fleet of Foot: A/n (insert name here) can expend one use of bardic music as a swift action in order to increase all allies within 30 ft movement speed's by 30 ft for up to the (insert name here)'s charisma modifier in rounds.
Heroic Surge: a/n (insert name here) can expend one use of bardic music as a swift action in order to gain the following effects for a number of rounds equal to the bards charisma modifier.
-haste
-30 temporary hit points
-blur
Last Stand: At 10th level, a/n (insert name here) learns truly how much magic there is in music. She can now expend three uses of bardic music as a standard action to have a "heal" spell cast upon one ally per point of charisma contingent upon that creatures health falling to or below 10 hit points. This effect lasts for one hour, and acts instantly upon allies selected who are already under 10 hp.
spells: a/n (insert name here) continues to learn knew spells, although at a slower rate. At first level, and every odd numbered level after that, the (insert name here) gains a level of one of her previous arcane classes for spellcasting purposes only. Any other benefit, such as improved familiar or bonus feat, are not gained.