View Full Version : The Blighter, Adjusted--Better than Before?

2015-10-05, 09:56 AM
As we all know, the Blighter (most notably from Complete Divine) was terrible as-written.

After some time searching for alternatives, I've compiled the best bits and pieces I could find. And here's what I got:


Blighters bring desolation wherever they tread.

Base Attack Bonus: +4
Alignment: Any nongood
Special: The character must be an ex-druid previously capable of casting 3rd-level druid spells.

Hit die

Skill points
4 + Int

Class Features

Weapon and Armor Proficiency: Blighters gain no weapon or armor proficiencies.

Spells per Day: Since blighters are ex-druids, they lose their druid spellcasting abilities. However, they gain access to new, more destructive spells. At each level, the blighter gains new spells per day and an increase in caster level (and spells known, if applicable) as if she had also gained a level in the druid class. She does not, however, gain any other benefit a character of that class would have gained, unless otherwise stated. She must choose her spells from the blighter spell list. The blighter’s caster level is equal to her blighter level plus her druid level.

To cast a blighter spell, a blighter must have a Wisdom score of at least 10 + the spell’s level, so a blighter with a Wisdom of 10 or lower cannot cast these spells. Blighter bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blighter’s Wisdom modifier. When the blighter gets 0 spells per day of a given level (for instance 2nd-level spells for a 2nd-level blighter), she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level. A blighter has access to any spell on the list and can freely choose which to prepare, just as a druid. A blighter prepares and casts spells just as a druid does (though a blighter cannot spontaneously cast summon spells).

Destruction of Nature (Sp): A blighter can kill all nonsentient plant life, rust metal, dissolve rock, and destroy anything on a microbiological level within a radius of 20 feet per blighter level as a full-round action once per day. If a potentially affected plant (or other life form) is under the control of another (such as a druid’s liveoak or a dryad’s home tree), the controller can make a Fortitude save (DC 10 + blighter level + blighter’s Wis modifier) to keep it alive. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance (Other life forms suffer similar effects according to their substance). Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Except for plants selected by a controller, nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded.

Destruction of Nature enables a blighter to cast her daily allotment of spells. This ability works in any terrain that has organic life.

Woodland Stride (Ex): This ability functions like the druid’s power, though plants and any growth bends in fear to avoid the blighter, rather than bowing in reverence out of her way.

Desolate Tracks (Ex): This ability functions like the druid’s Trackless step, though instead of concealing her whereabouts, a blighter is incapable of hiding her tracks in environments where plants thrive, as she leaves a trail of blight in her wake.

Blightfire (Su): Starting at 2nd level, as a standard action, a blighter can unleash a scorching blast of fire. This effect deals 5d6 points of fire damage to all creatures within 10 feet (Reflex half; save DC is 10 + blighter’s class level + blighter’s Wis modifier) and ignites flammable objects it touches. Blighters delight in starting wildfires and often use this ability to do so.

Sustenance (Ex): At 2nd level and higher, a blighter no longer needs food or water to survive.

Blightshape (Sp): At 3rd level, the blighter gains a version of the wild shape ability. Blightshape functions like the druid’s wild shape ability, except that the blighter adds the skeleton template to the animal form he chooses to transform into (This stacks with the ex-druid's Wildshape table).

The blighter’s animal form is altered as follows:

-Type changes to Undead.
- Natural armor bonus is +0 (Tiny animal), +1 (Small), +2 (Medium or Large), or +3 (Huge).
- +2 Dexterity, no Constitution score.
- Immunity to cold.
- Damage reduction 5/bludgeoning.

Speak with Dead Animal (Sp): Starting at 4th level, a blighter can converse with dead animals. This ability functions like a speak with dead spell cast by a cleric of a level equal to the total of the character’s druid and blighter levels, except that it affects only corpses of animal creatures. It is usable once per day.

Contagious Touch (Su): At 5th level and higher, a blighter can produce an effect like that of a contagious touch spell once per day. She gains one extra use per day of this ability for every two additional blighter levels she acquires.

Animate Dead Animal (Sp): This ability, gained at 6th level, functions like an animate dead spell, except that it affects only corpses of animal creatures and requires no material component. It is usable once per day.

Unbond (Sp):[b] Beginning at 8th level, a blighter can temporarily separate a bonded animal or magical beast (such as an animal companion, familiar, or mount) from its master once per day. The target creature must be within 40 feet of both its master and the blighter. If the master fails a Will save (DC 10 + blighter level + blighter’s Wis modifier), the bond terminates as if the servitor had died, though this does not cause experience loss in the case of a familiar. Normally hostile creatures attack their masters but are otherwise unaffected. The bond returns after 1 minute per blighter level, restoring all benefits. Alternatively, the master can regain the servitor through the normal methods of acquisition.

[b]A Thousand Faces (Su): At 8th level the blighter gains the ability to change her appearance at will, as if using the Disguise Self spell, but only while in her normal form. This ability functions exactly like the druid’s ability.

Plague (Su): At 10th level and higher, a blighter can spread disease over a large area. This ability functions like the contagious touch ability, except that no attack roll is required and it affects all targets the blighter designates within a 20-foot radius. Plague is usable once per day.

Lv BaB Fort Ref Will Special --- Spellcasting
1st +0 +2 +0 +2 Destruction of Nature, Woodland Stride, Desolate Tracks +1 level of Divine spellcasting ability
2nd +1 +3 +0 +3 Blightfire, Sustenance +1 level of Divine spellcasting ability
3rd +2 +3 +1 +3 Blightshape 3/day (Large) +1 level of Divine spellcasting ability
4th +3 +4 +1 +4 Speak With Undead Animal +1 level of Divine spellcasting ability
5th +3 +4 +1 +4 Contagious Touch 1/day +1 level of Divine spellcasting ability
6th +4 +5 +2 +5 Animate Dead Animal, Blightshape 4/day +1 level of Divine spellcasting ability
7th +5 +5 +2 +5 Contagious Touch 2/day +1 level of Divine spellcasting ability
8th +6 +6 +2 +6 Unbond, Blightshape (Tiny), A Thousand Faces +1 level of Divine spellcasting ability
9th +6 +6 +3 +6 Contagious Touch 3/day, Blightshape (Huge) +1 level of Divine spellcasting ability
10th +7 +7 +3 +7 Plague, Blightshape 5/day +1 level of Divine spellcasting ability

Class skills

Concentration, Craft, Diplomacy, Handle animal, Heal, Knowledge (Nature), Listen, Profession, Spellcraft, Spot, Survival and Swim

Spells for the Blighter

0 Level: detect magic, detect poison, flare, ghost sound, inflict minor wounds, read magic, touch of fatigue

1st Level: Babau Slime (SpC), Bane, BLood Wind (SpC), burning hands, curse water, decomposition, detect undead, doom, endure elements, inflict light wounds, invisibility to animals, Magic Fang, Produce Flame, Raging Flame (SpC), ray of enfeeblement, Rot of Ages (DrMagic) Silver Claws (BoED), Summon Undead I (SpC), Wall of Smoke (SpC)

2nd Level: Align Fang (SpC), chill metal, chill touch, Countermoon (SpC), darkness, death knell, Desiccate (Sand), Drifts of the Shalm (ash only) (PHBII), fire trap, flaming sphere, Halo of Sand (Sand), Heartfire (SpC), heat metal, inflict moderate wounds, resist elements, Summon Undead II (SpC), warp wood

3rd Level: Arctic Forst (Frost), Blinging Spittle (SpC), contagion, Crumbe (SpC), deeper darkness, Dehydrate (Sand), desecrate, diminish plants, dispel magic, Haboob (Sand), Heatstroke (Sand), Hypothermia (Frost), Infestation of Maggots (SpC), Greater Magic Fang, Junglerazer (SpC), inflict serious wounds, poison, protection from elements, stinking cloud, Summon Undead III, vampiric touch, Venomfire (Serp)

4th Level: animate dead, anti plant shell, Blast of Sand (Sand), Bleakness (PHBII), Blight, Bright Worms (PHBII), Contingent Energy Resistance (SpC), death ward, flame strike, Greater Creeping Cold (SpC), Giant Vermin, inflict critical wounds, languor, Miasma of Entropy (SpC), Pyroburst (PHBII), repel vermin, rusting grasp, transmute mud to rock, Starvation (SpC), Superior Magic Fang (SpC), Summon Undead IV (SpC), transmute rock to mud, unhallow, Unholy Beast (CoR), wall of fire, Wood Rot (SpC)

5th Level: antilife shell, Choking Sands (Sand), Cold Snap (SpC), contagious touch, create undead, Death Ward, forbiddance, Harm, Inferno (SpC), Mass Contagion (SpC), repel wood, Summon Undead V (SpC), Toxic Weapon (PHBII), Wall of Sand (Sand), waves of fatigue

6th Level: acid fog, antipathy, circle of death, Chasing Perfection (PHBII), Cometfall (SpC), Energy Immunity (SpC), Enveloping Cocoon (SpC), finger of death, fire seeds, Fleshiver (SpC), greater dispel magic, Miasma (SpC), Summon Undead VI (SpC), Veil of Undeath (SpC)

7th Level: control undead, control weather, earthquake, firestorm, Plague (PHBII), Pulse of Hate (PHBII), repel metal or stone, repulsion, Slime Wave (SpC), Summon Undead VII (SpC), Swamp Lumg (SpC), Wrack Earth (PHBII)

8th Level: Bodak's Glare (SpC), Deadfall (SpC), Frostfell (Frost), Heat Drain (SpC), horrid wilting, Mass Death Ward (SpC), mind blank, Red Tide (SpC), shambler, Summon Undead VIII, Wall of Greater Dispel Magic (SpC), waves of exhaustion

9th Level: antipathy, Cast in Stone (SpC), Detonate (PHBII), Enervating Breath (SpC), foresight, implosion, incendiary cloud, Plague of Undead (SpC), storm of vengeance, Summon Undead IX (SpC), Transmute Rock to Lava (SpC)