Fenburg
2015-10-08, 10:41 PM
Hello everyone,
Me and my friends are getting together soon to start a new campaign (actually our first campaign (actually our first ever session of D&D)) and we decided that I would be the DM. The problem: since this is our first ever game, I kinda wanted to participate in the actual playing of a PC too.
I'm well aware of the problems that may occur when their is a DMPC (I think that's right term, when the DM has a Player Character too) in the game: railroading, knowing all the puzzles n' traps, being a general buzz-kill, but I think I've found a work around.
I'm going to be playing as a Lawful Evil Kobold that only understands and speaks Draconic, while the rest of the PCs have Good alignments, and don't speak Draconic. As a result, I will be, for the most part, unable and unwilling to direct, help, or even easily communicate with the rest of the players (from within the game, at least) for any other reason than combat or story progression. If everything goes as planned, the other players will get to control the progression of the game with as few hindrances as possible, and I will get to play a PC. Win-Win.
Actual Character Creation Details Located Here:
[Note: I have access to pretty much every non-setting specific sourcebook]
Race: Arctic Kobold
Clasess: Battle Sorcerer Lvl1/Fighter Lvl2/_____ Lvl_/Dragon Disciple Lvl 10
Ability Scores at Lvl1:
Str 12 (14 -2)
Dex 20 (18 +2)
Con 13 (15 -2)
Int 18
Wis 1 (3 -2)
Cha 13
Flaws:
Shaky: You take a –2 penalty on all ranged attack rolls.
Weak Will: You take a –3 penalty on Will saves.
What my character is: The character I'm building is a melee-focused spontaneous-caster. I know at first level I'm going to be a Battle Sorcerer (with the Drakken Familiar class feature). At level 2 I'm going to multi-class into a Fighter for 2 levels (bonus feats.) I have no idea what I'm going to be for levels 4-10; but whatever it is, it needs to either have full caster-level/spell progression or some way of acquiring the Animate Dead spell. For levels 11-20; full-on Dragon Disciple.
What I plan on my character being: A winged, half-dragon Kobold with 4 arms, tri/tetra-wielding sickles, with an AC so high as to be practically untouchable, occasionally flinging out spells. (The caster part of my build is; honestly, the least important. I'm willing to make sacrifices in regards to casting as long as I excel at melee and get the Animate Dead spell.)(My character may-or-may-not turn out to be the Big Bad/betray the rest of the party (I haven't decided yet) at the end of the campaign. It's okay if I'm a little OP; the other people I'm playing with have also heavily optimized their characters, and it will be a 3-on-1 fight during the final battle between me and them. (If that is the route I do decide to take the game)(Note: It shouldn't be too OP though, I do want them to win.))
Me and one of the other players in my group did a test battle between our characters (at Lvl 20.) He was a Deep Dwarf Duskblade Lvl10/Dwarven Defender Lvl10, with an AC of 24 and 180hp while in Defensive Stance, and wielding a Fullblade(2d8 dmg). I was what I described above, but with 8 Lvls of Battle Sorcerer, with an AC of 31 and 116hp, and wielding 4 Small Sickles(1d4 each). I won in, IIRC, 5 rounds with 34hp remaining. [Note: no spells were involved in this battle, neither of us had yet chosen any.]
What I'm looking for: a prestige class that I can acquire before level 11 that grants full caster-level/spell progression or a means of acquiring the Animate Dead spell. The reason I need Animate Dead is because it's a prerequisite for the Bonemail and Skeletal Hand grafts that you can get from the Graft Flesh feat. (Bonemail for more AC, Skeletal Hand for more hands to hold more weapons to do more attacks.) I would prefer a class with features that would improve my characters performance in melee combat rather than grant additional buffs to casting, but it's not a deal breaker if that's not possible
If there is anything else you need to know, or if their is something I forgot, feel free to ask.
Me and my friends are getting together soon to start a new campaign (actually our first campaign (actually our first ever session of D&D)) and we decided that I would be the DM. The problem: since this is our first ever game, I kinda wanted to participate in the actual playing of a PC too.
I'm well aware of the problems that may occur when their is a DMPC (I think that's right term, when the DM has a Player Character too) in the game: railroading, knowing all the puzzles n' traps, being a general buzz-kill, but I think I've found a work around.
I'm going to be playing as a Lawful Evil Kobold that only understands and speaks Draconic, while the rest of the PCs have Good alignments, and don't speak Draconic. As a result, I will be, for the most part, unable and unwilling to direct, help, or even easily communicate with the rest of the players (from within the game, at least) for any other reason than combat or story progression. If everything goes as planned, the other players will get to control the progression of the game with as few hindrances as possible, and I will get to play a PC. Win-Win.
Actual Character Creation Details Located Here:
[Note: I have access to pretty much every non-setting specific sourcebook]
Race: Arctic Kobold
Clasess: Battle Sorcerer Lvl1/Fighter Lvl2/_____ Lvl_/Dragon Disciple Lvl 10
Ability Scores at Lvl1:
Str 12 (14 -2)
Dex 20 (18 +2)
Con 13 (15 -2)
Int 18
Wis 1 (3 -2)
Cha 13
Flaws:
Shaky: You take a –2 penalty on all ranged attack rolls.
Weak Will: You take a –3 penalty on Will saves.
What my character is: The character I'm building is a melee-focused spontaneous-caster. I know at first level I'm going to be a Battle Sorcerer (with the Drakken Familiar class feature). At level 2 I'm going to multi-class into a Fighter for 2 levels (bonus feats.) I have no idea what I'm going to be for levels 4-10; but whatever it is, it needs to either have full caster-level/spell progression or some way of acquiring the Animate Dead spell. For levels 11-20; full-on Dragon Disciple.
What I plan on my character being: A winged, half-dragon Kobold with 4 arms, tri/tetra-wielding sickles, with an AC so high as to be practically untouchable, occasionally flinging out spells. (The caster part of my build is; honestly, the least important. I'm willing to make sacrifices in regards to casting as long as I excel at melee and get the Animate Dead spell.)(My character may-or-may-not turn out to be the Big Bad/betray the rest of the party (I haven't decided yet) at the end of the campaign. It's okay if I'm a little OP; the other people I'm playing with have also heavily optimized their characters, and it will be a 3-on-1 fight during the final battle between me and them. (If that is the route I do decide to take the game)(Note: It shouldn't be too OP though, I do want them to win.))
Me and one of the other players in my group did a test battle between our characters (at Lvl 20.) He was a Deep Dwarf Duskblade Lvl10/Dwarven Defender Lvl10, with an AC of 24 and 180hp while in Defensive Stance, and wielding a Fullblade(2d8 dmg). I was what I described above, but with 8 Lvls of Battle Sorcerer, with an AC of 31 and 116hp, and wielding 4 Small Sickles(1d4 each). I won in, IIRC, 5 rounds with 34hp remaining. [Note: no spells were involved in this battle, neither of us had yet chosen any.]
What I'm looking for: a prestige class that I can acquire before level 11 that grants full caster-level/spell progression or a means of acquiring the Animate Dead spell. The reason I need Animate Dead is because it's a prerequisite for the Bonemail and Skeletal Hand grafts that you can get from the Graft Flesh feat. (Bonemail for more AC, Skeletal Hand for more hands to hold more weapons to do more attacks.) I would prefer a class with features that would improve my characters performance in melee combat rather than grant additional buffs to casting, but it's not a deal breaker if that's not possible
If there is anything else you need to know, or if their is something I forgot, feel free to ask.