Levism84
2015-10-09, 11:22 PM
Warning: The following question involves the artifact the Book of Vile Darkness. Mature themes contained within.
I have a concept for a character which is a little out there, but in order to see if it would work, I need some help clarifying the rules of using the spell true polymorph to turn an object into a creature. Specifically, I need help clarifying turning a medium object into a human commoner.
The character is a warlock who was exposed to the Book of Vile Darkness early in his adventuring career. His neutral alignment allowed him to read and attune himself to the unholy artifact without becoming evil (role-played he made his saving throw). While not evil, he has been branded with the Mark of Darkness and somewhat altered by the book (role-played the mark of darkness as him being partly composed of shadows: -2 Strength, +2 Charisma from adjusted ability scores is reflected in character point buy; gaseous form and vampiric touch as warlock spells known; mark of darkness taken as a warlock invocation). Furthermore, after perusing the book, he decided he couldn't allow such evil to exist in the world. He tore from its pages a number of dark rituals in order to keep them from falling into the wrong hands (role-play the Pact of the Tome as being partly composed of the Book of Vile Darkness: book of shadows grants bloodbridge, copy, and pain as cantrips; book of ancient secrets grants a number of spells from the 3.5 BoVD to be used as dark rituals, transcribing these rituals into the book at appropriate levels). These pages, along with the knowledge of how to destroy the Book of Vile Darkness for 1d10 X 100 years is his hermit background discovery. Now, he pursues a life of adventure to a) find the Book of Vile Darkness once more (adventure hook) and b) perform acts of goodness in the world because he knows for his plan to work, he will have to delve deeply into darkness and evil.
His plan is to a) find the Book of Vile Darkness, b) sequester himself and the book into a demiplane (8th level mystic arcanium will be the spell demiplane), c) use true polymorph (9th level mystic arcanium) to turn medium objects into human commoners, d) perform evil experiments on the aforementioned commoners in order to keep the artifact from disappearing (since you have to perform at least one evil act every 10 days and cannot perform a good act while attuned to the artifact). He hopes that focusing on the pursuit of knowledge and remembering the acts of kindness he performed before will keep him from going insane or turning evil. However, since a lot of this is endgame stuff, it is really up to the DM to determine how all this pans out. I was just interested in the object to creature mechanics.
My question is, if you polymorph an object into a human commoner, what is its mental state like? Since it has mental ability scores, does that mean it has a personality, fabricated memories, the ability to communicate and talk? Is it considered a sentient being with free will? If you hurt or kill it, because it is a defenseless human commoner, is that considered evil? Is performing evil experiments on such a creature considered evil?
One of the dark rituals he will have transcribed into his Book of Shadows is the spell mindrape (BoVD 3.5). He stole the ritual from the Book of Vile Darkness because he saw it as an affront to free will and a dangerous knowledge that should not be let loose in the world. The spell allows the caster to "erase or add memories as she sees fit and alter emotions, opinions, and even alignment" so it seems reasonable the caster would be able to impart a sense of self, free will, or the ability to speak a language to a human created from an object.
I have a concept for a character which is a little out there, but in order to see if it would work, I need some help clarifying the rules of using the spell true polymorph to turn an object into a creature. Specifically, I need help clarifying turning a medium object into a human commoner.
The character is a warlock who was exposed to the Book of Vile Darkness early in his adventuring career. His neutral alignment allowed him to read and attune himself to the unholy artifact without becoming evil (role-played he made his saving throw). While not evil, he has been branded with the Mark of Darkness and somewhat altered by the book (role-played the mark of darkness as him being partly composed of shadows: -2 Strength, +2 Charisma from adjusted ability scores is reflected in character point buy; gaseous form and vampiric touch as warlock spells known; mark of darkness taken as a warlock invocation). Furthermore, after perusing the book, he decided he couldn't allow such evil to exist in the world. He tore from its pages a number of dark rituals in order to keep them from falling into the wrong hands (role-play the Pact of the Tome as being partly composed of the Book of Vile Darkness: book of shadows grants bloodbridge, copy, and pain as cantrips; book of ancient secrets grants a number of spells from the 3.5 BoVD to be used as dark rituals, transcribing these rituals into the book at appropriate levels). These pages, along with the knowledge of how to destroy the Book of Vile Darkness for 1d10 X 100 years is his hermit background discovery. Now, he pursues a life of adventure to a) find the Book of Vile Darkness once more (adventure hook) and b) perform acts of goodness in the world because he knows for his plan to work, he will have to delve deeply into darkness and evil.
His plan is to a) find the Book of Vile Darkness, b) sequester himself and the book into a demiplane (8th level mystic arcanium will be the spell demiplane), c) use true polymorph (9th level mystic arcanium) to turn medium objects into human commoners, d) perform evil experiments on the aforementioned commoners in order to keep the artifact from disappearing (since you have to perform at least one evil act every 10 days and cannot perform a good act while attuned to the artifact). He hopes that focusing on the pursuit of knowledge and remembering the acts of kindness he performed before will keep him from going insane or turning evil. However, since a lot of this is endgame stuff, it is really up to the DM to determine how all this pans out. I was just interested in the object to creature mechanics.
My question is, if you polymorph an object into a human commoner, what is its mental state like? Since it has mental ability scores, does that mean it has a personality, fabricated memories, the ability to communicate and talk? Is it considered a sentient being with free will? If you hurt or kill it, because it is a defenseless human commoner, is that considered evil? Is performing evil experiments on such a creature considered evil?
One of the dark rituals he will have transcribed into his Book of Shadows is the spell mindrape (BoVD 3.5). He stole the ritual from the Book of Vile Darkness because he saw it as an affront to free will and a dangerous knowledge that should not be let loose in the world. The spell allows the caster to "erase or add memories as she sees fit and alter emotions, opinions, and even alignment" so it seems reasonable the caster would be able to impart a sense of self, free will, or the ability to speak a language to a human created from an object.