redfeline
2015-10-10, 02:26 AM
Okay so the idea of this game is the heroes are 20th level or have 10 mythic ranks. They leave the flying volcano after killing the evil undead Chuck Norris. What do they do now? (Especially since no one knows they saved the world)
In this setting the game is sandbox and puzzly. The characters are level 20 in what is basically an Epic six world.
Okay I build a mages college. Awesome, a rival school denies your school acrediation as you are not a member of the wizarding board. Whats you next move.
You build a farm and raise a family, goblins show up to raze your family and farm. You kill them awesome, hobgolins show up next month. How will you protect your family?
I go live as a lumber jill in the woods, awesome a green dragon shows up. Yep that is right he alone knows what you did and wants an autograph.
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So in this game the pcs are abusively overpowered and it is their job to come up with solutions to mundane life, politics, and keeping the town fed and full of living people.
What I need is:
1. Ideas that are stimulating and fun for players. Puzzles where force isn't the answer.
2. What I should be worried about in this idea and ways to mitigate those problems.
3. Constructive feedback.
In this setting the game is sandbox and puzzly. The characters are level 20 in what is basically an Epic six world.
Okay I build a mages college. Awesome, a rival school denies your school acrediation as you are not a member of the wizarding board. Whats you next move.
You build a farm and raise a family, goblins show up to raze your family and farm. You kill them awesome, hobgolins show up next month. How will you protect your family?
I go live as a lumber jill in the woods, awesome a green dragon shows up. Yep that is right he alone knows what you did and wants an autograph.
------------
So in this game the pcs are abusively overpowered and it is their job to come up with solutions to mundane life, politics, and keeping the town fed and full of living people.
What I need is:
1. Ideas that are stimulating and fun for players. Puzzles where force isn't the answer.
2. What I should be worried about in this idea and ways to mitigate those problems.
3. Constructive feedback.