Wyrm Ouroboros
2015-10-10, 04:14 AM
All right, so I'm using the Pathfinder system for a different world, blah blah blah. While in Hero Lab and fiddling around, I noticed an interesting little ioun stone: the ocher rhomboid, introduced in #4-12, The Refuge of Time.
This orange-colored, translucent, faceted item is an ioun stone and has the same properties. While it orbits its owner's head, that owner gains a bonus feat. This can be any feat she meets the prerequisites for.
The ocher rhomboid ioun stone radiates an evil aura at all times, and anyone who wears it (that is, causes it to orbit her head) is considered to have committed an evil act. The alignment of the one wearing the stone shifts one step toward evil. Players who wear the stone should be given the opportunity to atone for this action before the scenario's conclusion if such an alignment shift would result in their removal from the Pathfinder Society Organized Play campaign.
This ioun stone is cursed, and can't be removed by its owner or anyone else except by the methods outlined on page 536 of the Core Rulebook.
As with other ioun stones, the ocher rhomboid has a resonant power when placed inside a wayfinder. First, it turns the wayfinder into a cursed item that can only be removed in the way the stone itself can. Second, the wearer gains Knowledge (arcana) as a class skill for as long as she wears the wayfinder.
Requirements: Craft Wondrous Item, caster must be 12th level; {b}Cost{/b} 15,000 gp
ALL: #4-12: The Refuge of Time (7-11)
Activating during the game is at no cost and you gain the item and curse.
Note: Mark Moreland said on Jan 27, 2013 "you could still be good (after paying for an atonement while being unable to remove the cursed item or simply not choosing to remove it because you like the reward) and not have to keep paying for atonements."
My reaction went something like this ...
"A feat?!? Free and clear, for only 30k plus Atonement? Oh, I am SO there!!"
But then ... meh. Atonement. So I developed the topaz rhomboid ioun stone, which is (thematically) what the ocher is meant to have been, but something went wrong, it became a cursed item, yadda yadda. Therefore ...
This pale-yellow, translucent, faceted stone grants its owner a bonus feat. This can be any feat she meets the prerequisites for.
A Rhomboid is usually faceted, with a shape resembling a prism but with sides of unequal widths or angles, giving it a flattened cross-section.
These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5. The powers of each stone vary depending on its color and shape.
... I have no idea how to make you select the feats as part of the item, so the gizmo is created to add a feat slot directly to your character. Use the 'user defined' text box to indicate which feats 'belong' to the ioun stone.
Resonant Power:
Gain one Knowledge skill as a class skill.
But noooOOOoooo, that wasn't enough for me -- why have three magic items floating around your head, when you can just wear one? Though I wrote in the fluff that the original was a necklace for mages, I really came up with it for the combat fellers - the martial sash.
Inspired by the necklace of mystic mastery and typically created out of some bright-colored silk, this wide cloth belt worn from shoulder to opposite hip is subtly embroidered with scenes of martial triumph. The powerful magic in the martial sash grants three combat-related feats (chosen when the sash is created) to the wearer. These feats are always closely related, and are invariably intricately linked; complete martial style feats are the most commonly-found martial sashes (e.g. Tiger Style, Tiger Claws, Tiger Pounce), but others (weapon focus and specialization feats, two-weapon style feats, dimensional agility, etc.) are known.
The wearer must be capable of independently learning the feats enchanted into the sash, possessing all other prerequisites for the feats besides any gained by the sash itself. While sashes often possess 'bedrock' feats, some possess advanced feats, requiring the wearer to have some skill in the area already.
Note: This adds three bonus feats directly to the user. Use the user defined text box to indicate which feats 'belong' to the sash.
There are three variants of the sash, a necklace-slot necklace of mystic mastery (max one metamagic feat and two others), a chest-slot sash (above), and a belt-slot 'swashbuckler's sash' (rogue/bardic/social feats).
So here's the question I really want to ask:
How much do you think would be a fair price for each of these?
This orange-colored, translucent, faceted item is an ioun stone and has the same properties. While it orbits its owner's head, that owner gains a bonus feat. This can be any feat she meets the prerequisites for.
The ocher rhomboid ioun stone radiates an evil aura at all times, and anyone who wears it (that is, causes it to orbit her head) is considered to have committed an evil act. The alignment of the one wearing the stone shifts one step toward evil. Players who wear the stone should be given the opportunity to atone for this action before the scenario's conclusion if such an alignment shift would result in their removal from the Pathfinder Society Organized Play campaign.
This ioun stone is cursed, and can't be removed by its owner or anyone else except by the methods outlined on page 536 of the Core Rulebook.
As with other ioun stones, the ocher rhomboid has a resonant power when placed inside a wayfinder. First, it turns the wayfinder into a cursed item that can only be removed in the way the stone itself can. Second, the wearer gains Knowledge (arcana) as a class skill for as long as she wears the wayfinder.
Requirements: Craft Wondrous Item, caster must be 12th level; {b}Cost{/b} 15,000 gp
ALL: #4-12: The Refuge of Time (7-11)
Activating during the game is at no cost and you gain the item and curse.
Note: Mark Moreland said on Jan 27, 2013 "you could still be good (after paying for an atonement while being unable to remove the cursed item or simply not choosing to remove it because you like the reward) and not have to keep paying for atonements."
My reaction went something like this ...
"A feat?!? Free and clear, for only 30k plus Atonement? Oh, I am SO there!!"
But then ... meh. Atonement. So I developed the topaz rhomboid ioun stone, which is (thematically) what the ocher is meant to have been, but something went wrong, it became a cursed item, yadda yadda. Therefore ...
This pale-yellow, translucent, faceted stone grants its owner a bonus feat. This can be any feat she meets the prerequisites for.
A Rhomboid is usually faceted, with a shape resembling a prism but with sides of unequal widths or angles, giving it a flattened cross-section.
These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5. The powers of each stone vary depending on its color and shape.
... I have no idea how to make you select the feats as part of the item, so the gizmo is created to add a feat slot directly to your character. Use the 'user defined' text box to indicate which feats 'belong' to the ioun stone.
Resonant Power:
Gain one Knowledge skill as a class skill.
But noooOOOoooo, that wasn't enough for me -- why have three magic items floating around your head, when you can just wear one? Though I wrote in the fluff that the original was a necklace for mages, I really came up with it for the combat fellers - the martial sash.
Inspired by the necklace of mystic mastery and typically created out of some bright-colored silk, this wide cloth belt worn from shoulder to opposite hip is subtly embroidered with scenes of martial triumph. The powerful magic in the martial sash grants three combat-related feats (chosen when the sash is created) to the wearer. These feats are always closely related, and are invariably intricately linked; complete martial style feats are the most commonly-found martial sashes (e.g. Tiger Style, Tiger Claws, Tiger Pounce), but others (weapon focus and specialization feats, two-weapon style feats, dimensional agility, etc.) are known.
The wearer must be capable of independently learning the feats enchanted into the sash, possessing all other prerequisites for the feats besides any gained by the sash itself. While sashes often possess 'bedrock' feats, some possess advanced feats, requiring the wearer to have some skill in the area already.
Note: This adds three bonus feats directly to the user. Use the user defined text box to indicate which feats 'belong' to the sash.
There are three variants of the sash, a necklace-slot necklace of mystic mastery (max one metamagic feat and two others), a chest-slot sash (above), and a belt-slot 'swashbuckler's sash' (rogue/bardic/social feats).
So here's the question I really want to ask:
How much do you think would be a fair price for each of these?