exodus_dragon
2007-05-22, 05:29 AM
I revised it to make it easier to read, and hopefully to understand. Let me know what you think. I have the back ground story of how they came to be but I did not want to make this thread too long. If interested let me know I will make a new thread. pls give feedback so I can make them better. Or just if you like them.
Gemsoul
Personality: A Gemsouls personality is usually reflected by the soul it harvested. Gemsouls as a whole society tend to be defensive and suspicious. They are usually well organized.
Physical Description: Gemsouls have no gender. They procreate through soul harvesting with incubators that store gems. Magic and an Magical incubator captures a soul then stores it in a gem, once a soul is caught the gem then begins to grow. Ordinary gems will not hold the souls properly. The gem takes only about 1 day to reach maturity.
Gemsouls come in 7 colors or gem types: Diamond, Ruby, Sapphire, Amethyst, Topaz, Emerald, and Jet. Gemsouls vary in height and weight, depending on the soul harvested. the duller the color the older the Gemsoul is, and the brighter the younger.They do appear to be constructs made of gems. There appearance is usually based on the soul harvested. EX/ A Gemsoul that would harvest the soul of a Fighter may tend to be larger and more brutish, where as if a Gemsoul harvested the soul of say a sorcerer, may be smaller and more fragile. Gemsouls usually take on the traits of harvested souls abilities.
Relations: Gemsouls are usually quite suspicious of other races. Due to its abnormal body structure, a Gemsoul can be worth a lot if killed and broken down. They are not very hostile unless it comes to their own survival. Gemsouls will tend to travel to nearby cities in hopes of becoming a part of the world. In most cases they fit quite well with other races. To gain there trust takes a lot of work.
Alignment: Gemsouls alignment is directly based on the soul harvested. An evil Gemsoul of any type is always Black and becomes Jet based. A Good Gemsoul is always White and become Diamond based. Other Gemsouls are neutral of some standard.
Gemsoul Lands: They mostly live anywhere the earth is rich with minerals, usually near mines or in mountainous regions.
Religion: Gemsouls dont usually have a religion they normally pray to Dragons not for faith but of fear.
Language: Common, Gemsoul, Draconic. They can learn other languages from standard races such as Elf, Dwarf, Human, Orc, Halfling etc but are prone to stay with Common, Gemsoul, and Draconic. Gemsoul language is an array of blinking lights that they can produce with there bodies.
Names: Gemsouls are usually named after there gem type/types combined with some sub name or nickname usually given by party members. Examples: Emerald Bladerunner, Sapphire Stormcloud, Jet Deathright, Sapphireruby Fireheart.
Adventurers: Gemsouls are not usually in a party of adventurers. But if they become a part they can offer many attributes to the party. Because they do not have a specific class preference, they are well rounded in any class.
Gemsoul Racial Traits:
Medium: As medium creatures, Gemsouls have no special bonuses or penalties due to their size.
Gemsoul base land speed is 30ft.
Languages: Common, Gemsoul (More of a Blinking Morse code type language, no other creature can learn to speak it but can learn to understand it).
Feed off minerals in the earth
Dont need to drink
They Do Sleep
Favor armor and weapons made from gems. They wear armor made from gems. If any other armor is worn it will harm there bodies, scraping and scratching them. They use weapons made from gems. If they use any other type of weapon they will incure a -1 penalty on attacks for light weapons and an additional -1 penalty for every weapon size category higher
Gemsouls do not have a preferred class, they are wide in variety and all classes are welcomed to their society.
Gain: gain a +1 to 3 of your stats then gain -1 to the other 3
Gain: +2 survival, +4 craft (when making a gem item) they prefer gem made items and there for have become great crafters in armor and weapons made from gems, +4 sense motive because of there lack of trust in others they have become adapted to knowing if someone is hiding their real intentions.
Gemsouls can be up to 3 colors: if done then they lose immunities to their main color and gain percentage. Example a Gemsoul of two colors would get 30% chance to resist their element type rather than immunity. Such as a Sapphire and Ruby Gemsoul would gain 30% chance to resist fire and 30% chance to resist cold. A Gemsoul can only retain one of the special abilities from one of the types not both. Like wise a Gemsoul of three colors would gain 10% chance to resist each element of the chosen colors and again you can chose only 1 of the 3 abilities. White Gemsouls and Black Gemsouls cannot mix they are only their color.
Gain: 1 per/day/per level a 10% chance to find a gem in 40ft radius worth up to 100g. Does not work in cities.
A Gemsoul can not be healed with spells or potions. (The only exception is with white Gemsoul ability) They can only heal hit points by eating gems of there type worth 50g it acts like a heal potion 1d8 heal potion. They can heal 1d8 +1 for every 10g over 50 that the gem is worth
Gemsouls fear Dragons.
They have good knowledge of stone, minerals, ore, and earthen elements. +4 to apraise when apraising gems, and +4 to search checks for stones, minerals, ore, and earthen elements as well as gems which could be useful to them.
Special Abilities
Diamond (white) 5% resists all elements
Rarity: rare
Full round action: Has ability to Heal: 1/day/2lvls: heal for 1d8 points of dmg/2lvls up to 4d8 points of healing; in 20ft radius. Does 1d8dmg to undead same standards. Fortitude for half dmg dealt DC Save 10 + Character LVL + Constitution
Ruby (red) immune fire
Rarity: Common
Full round action: Has ability to Immolate: 1/day/2lvls; dealing 1d6 fire dmg/2lvls up to 5d6 in 20ft radius. Reflex for half DC Save is 10 + Character LVL + Constitution
Emerald (green) immune poison
Rarity: Common
Full round action: Has ability to Gas Cloud: 1/day/2lvls; dealing 2d4 poison dmg/2 lvls up to 8d4 in 20ft radius. Treat as poison damage from DMG. Fortitude to negate DC Save is 10 + Character LVL + Constitution
Amethyst (purple) Will Increase +6
Rarity: Uncommon
Full round action: Has ability to Mind Shock: 1/day/2lvls; dealing 1d8 arcane dmg/2lvls up to 4d8 in 20ft radius. Will to negate DC Save 10 + Character LVL + Wisdom
Topaz (yellow) immune lightning
Rarity: Common
Full round Action: Has ability to Over Charge:1/day/2lvls; dealing 1d10 electric dmg/2lvls up to 3d10 in 20ft radius Reflex for half DC Save 10 + Character LVL+ Constitution
Sapphire (blue) immune cold
Rarity: Common
Full Round Action: Has ability to Frost Bite: 1/day/2lvls; dealing 1d4 cold dmg/2lvls up to 4d4 in 20ft radius 10% chance to cause opponent to lose 1d4 ac for 1d4 rounds/per 2 character lvls Reflex for half DC Save 10 + Characters LVL + Dexterity
Jet (black) 5% chance to reduce dmg taken by half
Rarity: Rare
Full round action: Has ability Dark Heart: 1/day/2lvls; deals 2d6dmg untyped/2lvls up to 4d6 dmg on target; 10% chance to heal self half dmg dealt Touch AC to hit
Gemsoul
Personality: A Gemsouls personality is usually reflected by the soul it harvested. Gemsouls as a whole society tend to be defensive and suspicious. They are usually well organized.
Physical Description: Gemsouls have no gender. They procreate through soul harvesting with incubators that store gems. Magic and an Magical incubator captures a soul then stores it in a gem, once a soul is caught the gem then begins to grow. Ordinary gems will not hold the souls properly. The gem takes only about 1 day to reach maturity.
Gemsouls come in 7 colors or gem types: Diamond, Ruby, Sapphire, Amethyst, Topaz, Emerald, and Jet. Gemsouls vary in height and weight, depending on the soul harvested. the duller the color the older the Gemsoul is, and the brighter the younger.They do appear to be constructs made of gems. There appearance is usually based on the soul harvested. EX/ A Gemsoul that would harvest the soul of a Fighter may tend to be larger and more brutish, where as if a Gemsoul harvested the soul of say a sorcerer, may be smaller and more fragile. Gemsouls usually take on the traits of harvested souls abilities.
Relations: Gemsouls are usually quite suspicious of other races. Due to its abnormal body structure, a Gemsoul can be worth a lot if killed and broken down. They are not very hostile unless it comes to their own survival. Gemsouls will tend to travel to nearby cities in hopes of becoming a part of the world. In most cases they fit quite well with other races. To gain there trust takes a lot of work.
Alignment: Gemsouls alignment is directly based on the soul harvested. An evil Gemsoul of any type is always Black and becomes Jet based. A Good Gemsoul is always White and become Diamond based. Other Gemsouls are neutral of some standard.
Gemsoul Lands: They mostly live anywhere the earth is rich with minerals, usually near mines or in mountainous regions.
Religion: Gemsouls dont usually have a religion they normally pray to Dragons not for faith but of fear.
Language: Common, Gemsoul, Draconic. They can learn other languages from standard races such as Elf, Dwarf, Human, Orc, Halfling etc but are prone to stay with Common, Gemsoul, and Draconic. Gemsoul language is an array of blinking lights that they can produce with there bodies.
Names: Gemsouls are usually named after there gem type/types combined with some sub name or nickname usually given by party members. Examples: Emerald Bladerunner, Sapphire Stormcloud, Jet Deathright, Sapphireruby Fireheart.
Adventurers: Gemsouls are not usually in a party of adventurers. But if they become a part they can offer many attributes to the party. Because they do not have a specific class preference, they are well rounded in any class.
Gemsoul Racial Traits:
Medium: As medium creatures, Gemsouls have no special bonuses or penalties due to their size.
Gemsoul base land speed is 30ft.
Languages: Common, Gemsoul (More of a Blinking Morse code type language, no other creature can learn to speak it but can learn to understand it).
Feed off minerals in the earth
Dont need to drink
They Do Sleep
Favor armor and weapons made from gems. They wear armor made from gems. If any other armor is worn it will harm there bodies, scraping and scratching them. They use weapons made from gems. If they use any other type of weapon they will incure a -1 penalty on attacks for light weapons and an additional -1 penalty for every weapon size category higher
Gemsouls do not have a preferred class, they are wide in variety and all classes are welcomed to their society.
Gain: gain a +1 to 3 of your stats then gain -1 to the other 3
Gain: +2 survival, +4 craft (when making a gem item) they prefer gem made items and there for have become great crafters in armor and weapons made from gems, +4 sense motive because of there lack of trust in others they have become adapted to knowing if someone is hiding their real intentions.
Gemsouls can be up to 3 colors: if done then they lose immunities to their main color and gain percentage. Example a Gemsoul of two colors would get 30% chance to resist their element type rather than immunity. Such as a Sapphire and Ruby Gemsoul would gain 30% chance to resist fire and 30% chance to resist cold. A Gemsoul can only retain one of the special abilities from one of the types not both. Like wise a Gemsoul of three colors would gain 10% chance to resist each element of the chosen colors and again you can chose only 1 of the 3 abilities. White Gemsouls and Black Gemsouls cannot mix they are only their color.
Gain: 1 per/day/per level a 10% chance to find a gem in 40ft radius worth up to 100g. Does not work in cities.
A Gemsoul can not be healed with spells or potions. (The only exception is with white Gemsoul ability) They can only heal hit points by eating gems of there type worth 50g it acts like a heal potion 1d8 heal potion. They can heal 1d8 +1 for every 10g over 50 that the gem is worth
Gemsouls fear Dragons.
They have good knowledge of stone, minerals, ore, and earthen elements. +4 to apraise when apraising gems, and +4 to search checks for stones, minerals, ore, and earthen elements as well as gems which could be useful to them.
Special Abilities
Diamond (white) 5% resists all elements
Rarity: rare
Full round action: Has ability to Heal: 1/day/2lvls: heal for 1d8 points of dmg/2lvls up to 4d8 points of healing; in 20ft radius. Does 1d8dmg to undead same standards. Fortitude for half dmg dealt DC Save 10 + Character LVL + Constitution
Ruby (red) immune fire
Rarity: Common
Full round action: Has ability to Immolate: 1/day/2lvls; dealing 1d6 fire dmg/2lvls up to 5d6 in 20ft radius. Reflex for half DC Save is 10 + Character LVL + Constitution
Emerald (green) immune poison
Rarity: Common
Full round action: Has ability to Gas Cloud: 1/day/2lvls; dealing 2d4 poison dmg/2 lvls up to 8d4 in 20ft radius. Treat as poison damage from DMG. Fortitude to negate DC Save is 10 + Character LVL + Constitution
Amethyst (purple) Will Increase +6
Rarity: Uncommon
Full round action: Has ability to Mind Shock: 1/day/2lvls; dealing 1d8 arcane dmg/2lvls up to 4d8 in 20ft radius. Will to negate DC Save 10 + Character LVL + Wisdom
Topaz (yellow) immune lightning
Rarity: Common
Full round Action: Has ability to Over Charge:1/day/2lvls; dealing 1d10 electric dmg/2lvls up to 3d10 in 20ft radius Reflex for half DC Save 10 + Character LVL+ Constitution
Sapphire (blue) immune cold
Rarity: Common
Full Round Action: Has ability to Frost Bite: 1/day/2lvls; dealing 1d4 cold dmg/2lvls up to 4d4 in 20ft radius 10% chance to cause opponent to lose 1d4 ac for 1d4 rounds/per 2 character lvls Reflex for half DC Save 10 + Characters LVL + Dexterity
Jet (black) 5% chance to reduce dmg taken by half
Rarity: Rare
Full round action: Has ability Dark Heart: 1/day/2lvls; deals 2d6dmg untyped/2lvls up to 4d6 dmg on target; 10% chance to heal self half dmg dealt Touch AC to hit