Dousedinoil
2015-10-11, 01:05 PM
Hey all,
My DM wants someone in our group to volunteer to run an adventure so he can see the game from the players perspectives. I decided to give it a go because I was really excited about doing the skinsaw murders from rise of the runelords. It aligns with our characters levels perfectly and can act as a stand alone campaign so the DM doesn't have to move onto the Hook Moubtain Massacre if he doesn't want to. I've only done a couple of one offs but this will be my first official time DMing. I've read the first three books of the path and am still making my way through the DMG.
*Spoilers*
The one problem I have though, is that Aldern makes his first appearance in book one. In order to get the PC's to come to Sandpoint (Only about 8 days away by boat), I was going to have the fighters father send a messenger to the group to come home to Sandpoint. He has urgent news (he suspects Aldern is working with the Brothers Seven) but can't risk telling anyone over messenger. However, when they arrive they find his father (I made him one of the lords of the four houses to show his greed) he is actually the first victim. He has a bloodstained note saying "Welcome back to town - Your lordship". The PC's can suspect the other houses, his own daughter (who now inherits the sandworks), as well as a few other local scum who would have wanted him dead. That is, until tomorrow when the Skinsaw man strikes again at the lumbermill. From here I go on with the adventure as normal. However, the PCs have no knowledge of Aldern from book one. I was thinking about having the PCs rescue Aldern before they make it to the fathers dead body and as soon as they enter the town. Then the next day they could attend the famous Boar Hunt to keep up appearances. The problem with this however is that Aldern would already be a ghoul at this point. How do I slip this character in without arising too much suspicion?
My DM wants someone in our group to volunteer to run an adventure so he can see the game from the players perspectives. I decided to give it a go because I was really excited about doing the skinsaw murders from rise of the runelords. It aligns with our characters levels perfectly and can act as a stand alone campaign so the DM doesn't have to move onto the Hook Moubtain Massacre if he doesn't want to. I've only done a couple of one offs but this will be my first official time DMing. I've read the first three books of the path and am still making my way through the DMG.
*Spoilers*
The one problem I have though, is that Aldern makes his first appearance in book one. In order to get the PC's to come to Sandpoint (Only about 8 days away by boat), I was going to have the fighters father send a messenger to the group to come home to Sandpoint. He has urgent news (he suspects Aldern is working with the Brothers Seven) but can't risk telling anyone over messenger. However, when they arrive they find his father (I made him one of the lords of the four houses to show his greed) he is actually the first victim. He has a bloodstained note saying "Welcome back to town - Your lordship". The PC's can suspect the other houses, his own daughter (who now inherits the sandworks), as well as a few other local scum who would have wanted him dead. That is, until tomorrow when the Skinsaw man strikes again at the lumbermill. From here I go on with the adventure as normal. However, the PCs have no knowledge of Aldern from book one. I was thinking about having the PCs rescue Aldern before they make it to the fathers dead body and as soon as they enter the town. Then the next day they could attend the famous Boar Hunt to keep up appearances. The problem with this however is that Aldern would already be a ghoul at this point. How do I slip this character in without arising too much suspicion?