JaronK
2007-05-22, 02:17 PM
I'd like some input on whether this sounds like a good plan.
Basically, the idea is a world without most magic. All classes lose their Arcane Spells, Divine Spells, and Psionic Powers. You can still play classes like Druids, they just don't have any spells (shockingly enough, Druids are still competant without them, which is kinda sad). When crafting magic items, you can craft anything that you could have made if you had access to your spell list, so Druids can make wands of cure light wounds, for example, with the Craft Wand feat. You can also use such items by being those classes... a Wizard can use a Wand of Knock, though I don't expect people to play Wizards in such a campaign.
However, Warlocks are untouched, as are Binders. Basically, the humanoid races can't cast on their own, and need outside assistance to get the job done. Healing still works via the Crusader class, but to add some flexibility to healing options, Warlocks can use a re-energizing blast that heals 1d3 hitpoints for every 1d6 damage their eldritch blast would have done. Also, Buer is lowered to a first level vestige, so Binders can heal a little too, though it's mostly downtime healing.
And Artificers don't exist, since they'd be way too strong in this environment. Factorums too.
So, thoughts? In theory, this would be a great way to make the melee/skillmonkey classes function as their supposed to, by removing the whole "my spells trump your class" issue. Also, it would make magic items more special, since getting a wand or scroll is the only way you can actually cast most spells.
JaronK
Basically, the idea is a world without most magic. All classes lose their Arcane Spells, Divine Spells, and Psionic Powers. You can still play classes like Druids, they just don't have any spells (shockingly enough, Druids are still competant without them, which is kinda sad). When crafting magic items, you can craft anything that you could have made if you had access to your spell list, so Druids can make wands of cure light wounds, for example, with the Craft Wand feat. You can also use such items by being those classes... a Wizard can use a Wand of Knock, though I don't expect people to play Wizards in such a campaign.
However, Warlocks are untouched, as are Binders. Basically, the humanoid races can't cast on their own, and need outside assistance to get the job done. Healing still works via the Crusader class, but to add some flexibility to healing options, Warlocks can use a re-energizing blast that heals 1d3 hitpoints for every 1d6 damage their eldritch blast would have done. Also, Buer is lowered to a first level vestige, so Binders can heal a little too, though it's mostly downtime healing.
And Artificers don't exist, since they'd be way too strong in this environment. Factorums too.
So, thoughts? In theory, this would be a great way to make the melee/skillmonkey classes function as their supposed to, by removing the whole "my spells trump your class" issue. Also, it would make magic items more special, since getting a wand or scroll is the only way you can actually cast most spells.
JaronK