Zubrowka74
2015-10-12, 09:53 PM
I'm currently playing a PFS character for which I had something special in mind but I didn't write it down. Sleep deprivation made my once-legendary memory lay to waste so now I'm stuck with this character concept that lacks a special path to follow. I hope you suggestions may arouse my altered mind and make me remember what was that "big something" I had in mind when I created this toon! (it had something to do with prestige classes)
Female half-orc cleric of Gorum 1
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 14 (1d8+5)
Fort +3, Ref +0, Will +4
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +4 (2d6+6/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6), destructive smite (+1, 5/day), ferocious strike
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—divine favor, enlarge person[D] (DC 13), protection from evil
. . 0 (at will)—detect magic, light, spark[APG] (DC 12)
. . D Domain spell; Domains Destruction, Strength (Ferocity subdomain)
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Statistics
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Str 18, Dex 10, Con 12, Int 8, Wis 14, Cha 14
Base Atk +0; CMB +4; CMD 14
Feats Toughness
Traits reactionary, tireless
Skills Acrobatics -5 (-9 to jump), Intimidate +4, Knowledge (religion) +3; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Combat Gear wand of cure light wounds (CL 3rd, 8 charges), holy water (2), pellet grenade, iron[UE]; Other Gear chainmail, greatsword, backpack, belt pouch, iron holy symbol of Amulet, compartment[UE], 57 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (Ferocity)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Ferocious Strike (+1, 5/day) (Su) +1 damage for a melee attack.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Tireless You are accustomed to working long hours and weathering difficult conditions just to get the job done. You gain a +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and col
Wayfinder, jade (empty) Crafted in distant Tian Xia, the jade casing of this wayfinder is decorated with serpentine dragons wound around the Glyph of the Open Road. Instead of light, a jade wayfinder can be used to cast guidance.
Female half-orc cleric of Gorum 1
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
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AC 16, touch 10, flat-footed 16 (+6 armor)
hp 14 (1d8+5)
Fort +3, Ref +0, Will +4
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +4 (2d6+6/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6), destructive smite (+1, 5/day), ferocious strike
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—divine favor, enlarge person[D] (DC 13), protection from evil
. . 0 (at will)—detect magic, light, spark[APG] (DC 12)
. . D Domain spell; Domains Destruction, Strength (Ferocity subdomain)
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Statistics
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Str 18, Dex 10, Con 12, Int 8, Wis 14, Cha 14
Base Atk +0; CMB +4; CMD 14
Feats Toughness
Traits reactionary, tireless
Skills Acrobatics -5 (-9 to jump), Intimidate +4, Knowledge (religion) +3; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Combat Gear wand of cure light wounds (CL 3rd, 8 charges), holy water (2), pellet grenade, iron[UE]; Other Gear chainmail, greatsword, backpack, belt pouch, iron holy symbol of Amulet, compartment[UE], 57 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain (Ferocity)
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Ferocious Strike (+1, 5/day) (Su) +1 damage for a melee attack.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Tireless You are accustomed to working long hours and weathering difficult conditions just to get the job done. You gain a +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and col
Wayfinder, jade (empty) Crafted in distant Tian Xia, the jade casing of this wayfinder is decorated with serpentine dragons wound around the Glyph of the Open Road. Instead of light, a jade wayfinder can be used to cast guidance.