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Hazrond
2015-10-13, 08:39 PM
so i am likely going to be joining a gestalt game soon and i had an idea for a Master Enchanter/ess and i was curious what others might think of my character idea
Kitsune enchanter, deceptive and cunning with maxed out Bluff, Diplomacy, and Sense Motive, s/he would have a fairy dragon and at 7th would bind said fairy dragon as her/his familiar (for reasons that are neither here nor there atm), maybe try to squeeze in VMC Wizard if i can fit it
Warning: As i do not yet know my stats i will be inputting all stat-related values (such as skills) assuming a +0 modifier

Kitsune Mesmerist//Crossblooded (Psychic/Fey) Tattooed Sorcerer



Level
BAB
Fort
Ref
Will
Feats
Favored Class Bonus
Skills
Class Features


1
+0
+0
+2
+2
Realistic Likeness, BONUS: Varisian Tattoo (Enchantment)
+1/4 to the DC of Enchantment spells
Diplomacy +4, Bluff +4, Sense Motive +4, Perception +4, Spellcraft +4, Craft (Calligraphy) +4
Consummate Liar, Hypnotic Stare, Knacks, Mesmerist Trick, Painful Stare, Cantrips, Familiar Tattoo, Varisian Tattoo, Bloodline Tattoos


2
+1
+0
+3
+3

+2/4 to the DC of Enchantment spells
Diplomacy +5, Bluff +5, Sense Motive +5, Perception +5, Spellcraft +5, Craft (Calligraphy) +5
Mesmerist Trick, Towering Ego


3
+2
+1
+3
+3
Steadfast Personality
+3/4 to the DC of Enchantment spells
Diplomacy +6, Bluff +6, Sense Motive +6, Perception +6, Spellcraft +6, Craft (Calligraphy) +6
Mental Resistance, Bloodline Spell (Mind Thrust I), Bold Stare (Psychic Inception), Touch Treatment (Minor)


4
+3
+1
+4
+4

+1 to the DC of Enchantment spells
Diplomacy +7, Bluff +7, Sense Motive +7, Perception +7, Spellcraft +7, Craft (Calligraphy) +7
Mesmerist Trick


5
+3
+1
+4
+4
Inscribe Magical Tattoo
+11/4 to the DC of Enchantment spells
Diplomacy +8, Bluff +8, Sense Motive +8, Perception +8, Spellcraft +8, Craft (Calligraphy) +8
Bloodline Spell (Id Insinuation I), Manifold Tricks (2), Mental Potency


6
+4
+2
+5
+5

+12/4 to the DC of Enchantment spells
Diplomacy +9, Bluff +9, Sense Motive +9, Perception +9, Spellcraft +9, Craft (Calligraphy) +8, 1 misc. skill point
Mesmerist Trick, Touch Treatment (Moderate)


7
+5
+2
+5
+5
Improved Familiar
+13/4 to the DC of Enchantment spells
Diplomacy +10, Bluff +10, Sense Motive +10, Perception +10, Spellcraft +10, Craft (Calligraphy) +8, 2 misc. skill points
Bold Stare (Susceptibility), Bloodline Spell (Ego Whip I)


8
+6/+1
+2
+6
+6

+2 to the DC of Enchantment spells
Diplomacy +11, Bluff +11, Sense Motive +11, Perception +11, Spellcraft +11, Craft (Calligraphy) +8, 3 misc. skill points
Hypnotic Stare (-3), Mesmerist Trick,


9
+6/+1
+3
+6
+6
Spell Focus (Enchantment)
+21/4 to the DC of Enchantment spells
Diplomacy +12, Bluff +12, Sense Motive +12, Perception +12, Spellcraft +12, Craft (Calligraphy) +8, 4 misc. skill points
Manifold Tricks (3), Undercasting Prodigy, Bloodline Spell (Intellect Fortress I)


10
+7/+2
+3
+7
+7

+22/4 to the DC of Enchantment spells
Diplomacy +13, Bluff +13, Sense Motive +13, Perception +13, Spellcraft +13, Craft (Calligraphy) +8, 5 misc. skill points
Mesmerist Trick, Touch Treatment (Greater)


11
+8/+3
+3
+7
+7
Greater Spell Focus (Enchantment)
+23/4 to the DC of Enchantment spells
Diplomacy +14, Bluff +14, Sense Motive +14, Perception +14, Spellcraft +14, Craft (Calligraphy) +8, 6 misc. skill points
Bold Stare (Sapped Magic), Glib Lie, Bloodline Spell (Psychic Crush I)


12
+9/+4
+4
+8
+8

+3 to the DC of Enchantment spells
Diplomacy +15, Bluff +15, Sense Motive +15, Perception +15, Spellcraft +15, Craft (Calligraphy) +8, 7 misc. skill points
Masterful Tricks, Mesmerist Trick


13
+9/+4
+4
+8
+8
Logical Spell
BONUS: Intuitive Spell
+31/4 to the DC of Enchantment spells
Diplomacy +16, Bluff +16, Sense Motive +16, Perception +16, Spellcraft +16, Craft (Calligraphy) +8, 8 misc. skill points
Bloodline Feat, Bloodline Spell (Mental Barrier V), Manifold Tricks (4)


14
+10/+5
+4
+9
+9

+32/4 to the DC of Enchantment spells
Diplomacy +17, Bluff +17, Sense Motive +17, Perception +17, Spellcraft +17, Craft (Calligraphy) +8, 9 misc. skill points
Mesmerist Trick, Touch Treatment (Break Enchantment)


15
+11/+6/+1
+5
+9
+9
???
+33/4 to the DC of Enchantment spells
Diplomacy +18, Bluff +18, Sense Motive +18, Perception +18, Spellcraft +18, Craft (Calligraphy) +8, 10 misc. skill points
Thoughtsense, Bold Stare (Disorientation), Bloodline Spell (Tower of Iron Will III)


16
+12/+7/+2
+5
+10
+10

+4 to the DC of Enchantment spells
Diplomacy +19, Bluff +19, Sense Motive +19, Perception +19, Spellcraft +19, Craft (Calligraphy) +8, 11 misc. skill points
Mesmerist Trick


17
+12/+7/+2
+5
+10
+10
???
+41/4 to the DC of Enchantment spells
Diplomacy +20, Bluff +20, Sense Motive +20, Perception +20, Spellcraft +20, Craft (Calligraphy) +8, 12 misc. skill points
Manifold Tricks (5), Bloodline Spell (Bilocation)


18
+13/+8/+3
+6
+11
+11

+42/4 to the DC of Enchantment spells
Diplomacy +21, Bluff +21, Sense Motive +21, Perception +21, Spellcraft +21, Craft (Calligraphy) +8, 13 misc. skill points
Mesmerist Trick


19
+14/+9/+4
+6
+11
+11
???
BONUS: ???
+43/4 to the DC of Enchantment spells
Diplomacy +22, Bluff +22, Sense Motive +22, Perception +22, Spellcraft +22, Craft (Calligraphy) +8, 14 misc. skill points
Bold Stare (Timidity), Bloodline Feat, Bloodline Spell (Microcosm)


20
+15/+10/+5
+6
+12
+12

+5 to the DC of Enchantment spells
Diplomacy +23, Bluff +23, Sense Motive +23, Perception +23, Spellcraft +23, Craft (Calligraphy) +8, 15 misc. skill points
True Thought-Form, Mesmerist Trick, Rule Minds

DedWards
2015-10-14, 07:15 AM
I haven't looked through your build properly, but I'd like to say that the Kitsune sorcerer with the Fey bloodline gets ridiculous save dc's on enchantment spells. Also, I'm not sure if going cross blooded would allow you to get the highest DC possible.


You probably know of / listed most / all of these, but here's what I've found increases the Enchantment DC:
You get a racial +2 to CHA, which is your casting stat. Be sure to max this out. If you're using the point buy system, make CHA 18 (goes up to 20 with racial bonus)
The 'Kitsune Magic' racial trait increases all your enchantment spell dc's by 1.
Kitsune favoured class bonus for sorcerers gives +1/4 to the dc of enchantment spells. That's an additional +1 every 4 levels.
The Fey bloodline gives a +2 on compulsion spells. A good number of enchantment spells you'll cast are going to be compulsion too.
Spell Focus: Enchantment gives another +1.
Greater Spell Focus: Enchantment gives yet another +1.

That's DC 17 at level 1, DC 19 if it's a compulsion spell (the 1/4 is always rounded down). And it just keeps getting better as you level.

Honestly, I don't see a reason to multi out of this as everything not immune to your spells will bow down to you, willingly or not.