Edgerunner
2015-10-16, 03:14 PM
The long term plan is Swashbuckler7 /Archfey Bladelock13.
At first lvl and got Variant Human so in need of a Feat, and a plan for future feats.
I will not be going Bladelock until after I hit Swash3 then I will drive for 5 before I go back to Swash.
After Rolls and +'s my ability's are-
Str 11
Dex 18
Con14
Int 8
Wis 13
Cha 16
All told I will get 5 total ASI, including my starting feat, and I plan on using 3 of them for Dex and Cha 20.
I plan on using the character for hit and run tactics in melee mixed in with some spell sniping from range. The tactics may not be optimal but it sure looks FUN.
The DM gave me the OK to use the Duelist fighting style as it seemed to fit the character well so that gives me a free hand for spells and +2 to damage.
As per Fancy Footwork if I attack a creature it cannot make opportunity attacks against me for
the rest of my turn.
As per Toujours l’Audace I will be getting to add my Dex and Cha bonuses to my initiative.
Now it's time to pick my first, and future feats.
Alert seems good but may be redundant with Toujours l’Audace
Defensive Duelist might work but it seems better for higher lvls not lower.
War Caster... some folks love it and some hate it.
Mobile may be a plus.
Lucky is always a good feat but do I need something else more?
Resilient is never a bad idea but will it enhance the character or just shore it up.
Magic Initiate may or may not be redundant.
What should be my first feat and what will enhance or shore up weak points in the build later on?
EDIT: If I go Swash8 /Bladelock12 I get another ASI but lose a spell so it may be a trade-off I will need to make.
At first lvl and got Variant Human so in need of a Feat, and a plan for future feats.
I will not be going Bladelock until after I hit Swash3 then I will drive for 5 before I go back to Swash.
After Rolls and +'s my ability's are-
Str 11
Dex 18
Con14
Int 8
Wis 13
Cha 16
All told I will get 5 total ASI, including my starting feat, and I plan on using 3 of them for Dex and Cha 20.
I plan on using the character for hit and run tactics in melee mixed in with some spell sniping from range. The tactics may not be optimal but it sure looks FUN.
The DM gave me the OK to use the Duelist fighting style as it seemed to fit the character well so that gives me a free hand for spells and +2 to damage.
As per Fancy Footwork if I attack a creature it cannot make opportunity attacks against me for
the rest of my turn.
As per Toujours l’Audace I will be getting to add my Dex and Cha bonuses to my initiative.
Now it's time to pick my first, and future feats.
Alert seems good but may be redundant with Toujours l’Audace
Defensive Duelist might work but it seems better for higher lvls not lower.
War Caster... some folks love it and some hate it.
Mobile may be a plus.
Lucky is always a good feat but do I need something else more?
Resilient is never a bad idea but will it enhance the character or just shore it up.
Magic Initiate may or may not be redundant.
What should be my first feat and what will enhance or shore up weak points in the build later on?
EDIT: If I go Swash8 /Bladelock12 I get another ASI but lose a spell so it may be a trade-off I will need to make.